DjWarmonger
2851832f0c
Fixed logs.
2015-09-20 14:02:52 +02:00
DjWarmonger
57637dd71a
Added some checks & logs for empty def names, but it only delays the crash.
2015-09-20 13:02:13 +02:00
DjWarmonger
e14faea181
Merge branch 'develop' of https://github.com/vcmi/vcmi into mutexRelax
2015-09-20 09:46:52 +02:00
AlexVinS
8cad23956c
Fix 2258
2015-09-19 17:16:09 +03:00
AlexVinS
d181d764bb
fix 2215
2015-09-15 10:02:27 +03:00
AlexVinS
caf8ae62cc
Allow custom effect animation on any stack during spell cast.
2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3
Do not include resisted stacks in affected
2015-09-14 05:45:05 +03:00
AlexVinS
9d0a1f0eef
Added logging for CDummyAnimation creation (like other types)
2015-09-13 00:01:36 +03:00
AlexVinS
cbd8900c0b
Added CBattleConsole tracing
2015-09-12 23:03:45 +03:00
AlexVinS
075b65b31b
Use dummy animations
2015-09-12 21:09:53 +03:00
AlexVinS
832d69ec11
Hide battle log algorithm in spell classes.
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* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
5d0ecd9cdf
More battle log refactoring
2015-09-12 21:09:50 +03:00
AlexVinS
7cf9bd36b7
Display AGE effect with any value (not only -50%).
2015-09-12 21:09:49 +03:00
AlexVinS
3a5a02e73b
Use boost::fromat in CBattleInterface::spellCast
2015-09-12 21:09:48 +03:00
AlexVinS
805c839761
More CBattleInterface::spellCast refactoring
2015-09-12 21:09:47 +03:00
AlexVinS
8171924eb4
More simplification of CBattleInterface::spellCast
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* was started in previous branch
2015-09-12 21:09:46 +03:00
AlexVinS
9482852020
few tweaks
2015-09-12 21:09:45 +03:00
AlexVinS
fb5903d610
Initial experiments on hero & creature casting unification
2015-09-12 21:09:44 +03:00
AlexVinS
28087099b8
More correct usage of SDL_Palette
2015-09-05 15:03:37 +03:00
AlexVinS
8f2da66a18
fix mantiss 1967 + some refactoring
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* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
AlexVinS
e82dfb5a85
fixed mantiss 0002254
2015-09-04 18:08:25 +03:00
AlexVinS
1510f1f14c
CQuestLog: boost::bind->std::bind
2015-09-02 20:00:56 +03:00
AlexVinS
b512005d38
Get rid of CSDL_Ext::colorSetAlpha
2015-09-02 18:49:29 +03:00
AlexVinS
e80c8d16a6
Cleanup CDefHandler
2015-09-02 18:27:56 +03:00
DjWarmonger
32f3f9d76d
Fixed high CPU usage by mapHandler::hideObject
2015-08-31 11:07:35 +02:00
Sandy Carter
a79ade7d44
Garrison: Move all but one creature when last slot
2015-08-26 08:44:23 -04:00
Sandy Carter
dafc40d896
Garrison: Fix selection behaviour when swapping with ally
2015-08-26 08:40:00 -04:00
Sandy Carter
a89ef88ce3
Garrison: Factor complex if statement to functions
2015-08-26 08:40:00 -04:00
Sandy Carter
cd13807115
Garrison: Clarify upg by turning into a class enum
2015-08-26 08:39:57 -04:00
Sandy Carter
b008d24c68
Garrison: Refactor Left Click
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Restructure large nested if statements into more shallow blocks
Factor out contents of if statements to functions for better readability
* viewInfo
* hightlightOrDropArtifact
* split
2015-08-25 09:47:23 -04:00
Sandy Carter
3d327e650a
Garrison: Boyscouting: simplify clickLeft
2015-08-25 09:47:23 -04:00
Sandy Carter
c02700853a
Garrison: Disable split buttons when visiting ally
2015-08-25 09:47:23 -04:00
Sandy Carter
742f244426
Garisson: Documentation: Convert comments to doc
2015-08-25 09:47:23 -04:00
Sandy Carter
6ffb03cba3
Garrison: Documentation for our() and ally()
2015-08-25 09:47:21 -04:00
Sandy Carter
219ce45866
CastleInterface: Fix tooltip saying Empty after swapping armies
2015-08-25 09:22:25 -04:00
Sandy Carter
b2da2b8ef0
Garrison: Show "(in garisson)" for garissoned heroes' creatures
2015-08-25 09:22:25 -04:00
AlexVinS
68e3948242
Fix mantiss 1965
2015-08-25 12:16:47 +03:00
Sandy Carter
ae6d3c9138
CCastleInterface: Enable right click on Hero Info
2015-08-24 13:31:03 -04:00
Sandy Carter
236492ed39
widgets: Cleanup musicButton specific hacks
2015-08-22 12:40:14 -04:00
Sandy Carter
bf353a4f5b
windows: Replace CToggleGroup volume widget with CVolumeSlider
2015-08-22 12:40:14 -04:00
Sandy Carter
6a3c2d3071
gui: Fix in parameter for scroll events
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Refetch mouse position before checking if mouse is in widget Rect
Give acurate position of the mouse when scrolling
2015-08-22 12:40:14 -04:00
Sandy Carter
9d62a2f0a1
Buttons: Add CVolumeSlider widget
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New widget specifically for volume settings.
Replace previous implementation using 10 toggle buttons.
Enable indicator animation
Fix indicator ghosting when drag and releasing
Add scroll capability to volume
Volume now can be adjusted from 0 - 99 with the mouse or the scroll wheel
2015-08-22 12:40:14 -04:00
Sandy Carter
c6b51a7beb
Boyscouting: Fix doxygen format
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Remove commas to separate param from description
Use three slashes-style
2015-08-22 12:40:14 -04:00
Sandy Carter
f28c33001c
Boyscouting: Fix typo in comment
2015-08-22 12:40:14 -04:00
Sandy Carter
a14711b3b4
Boyscouting: Fix backwards ternary operator
2015-08-22 12:40:14 -04:00
AlexVinS
371e4b8714
Fix mantiss 2235, 2237
2015-08-22 16:47:40 +03:00
AlexVinS
782c8ec40b
Changed windows minimum version back to winxp due to mingw bug
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* will be changed back after newer mingw tests
2015-08-20 04:22:54 +03:00
AlexVinS
03a295f1a0
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
2015-08-20 03:28:04 +03:00
Sandy Carter
bdee647525
CastleInterface: Exclude previous building upgrade in reqs
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Hide CityHall from Capitol prerequisites in Capitol build window
2015-08-19 12:05:43 -04:00
AlexVinS
5f7a90237c
More smooth fps counter
2015-06-23 01:08:25 +03:00
AlexVinS
958d596d54
Do not raise on non critical error
2015-06-23 01:07:35 +03:00
AlexVinS
32c15a8266
Extract fps counter drawing
2015-06-22 23:57:34 +03:00
AlexVinS
f58148cd94
Capture SDL log
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* just a stub for now
2015-06-22 22:19:32 +03:00
AlexVinS
cc669b0ae7
Move gui locking to GUIHandler
2015-06-22 21:53:47 +03:00
AlexVinS
a8c45df732
Merge branch 'SDL1Wipe' into develop
2015-06-22 14:24:00 +03:00
AlexVinS
f81116e04d
Fix mantiss #2208
2015-06-21 20:30:19 +03:00
AlexVinS
53b85d16be
Cleanup C::B projects
2015-06-21 01:59:33 +03:00
AlexVinS
ed281a3cc6
SDL1 wipe, part 4. Codebase cleanup finished. Untested.
2015-06-21 01:59:32 +03:00
AlexVinS
8c236e30bb
SDL1 wipe, part 3. Untested.
2015-06-21 01:59:32 +03:00
AlexVinS
b6a2323e01
SDL1 wipe, part 2. Untested.
2015-06-21 01:59:31 +03:00
AlexVinS
dca1e28bc1
SDL1 wipe, part 1. Untested.
2015-06-21 01:59:30 +03:00
AlexVinS
56a1805339
Merge branch 'issue/2185' into develop
2015-06-20 19:16:41 +03:00
AlexVinS
2cb6cb7baa
Remove useless durationType selector
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* duration is a mask, equality comparison is not enough
2015-06-02 07:12:02 +03:00
DjWarmonger
6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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- Fixes for template scheme
2015-05-27 11:30:46 +02:00
AlexVinS
3c9e4916b6
Fix printing stack stats in battle
2015-04-11 14:05:00 +03:00
AlexVinS
e1deff089d
Actually use ANY_CREATURE possible action
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* this fixes mantiss 0002140
2015-04-11 10:56:35 +03:00
AlexVinS
a061e3c2f7
Fix use-after-free in spell window
2015-04-11 10:18:40 +03:00
Fay
1cb54689cf
Prevents first aid tents from melee attacking;
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Moves attack possibility checks to battle callback (for consistency with shooting checks);
2015-04-09 21:49:11 +02:00
AlexVinS
6c334174d9
Use and check movement points in town portal.
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* fixes mantiss 0002031
2015-04-01 04:48:50 +03:00
AlexVinS
d564520f04
Allow town portal to ally town.
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fixes mantiss 0002064
2015-04-01 04:04:02 +03:00
Ivan Savenko
eef45b5ae8
Fixed warnings
2015-03-31 00:55:37 +03:00
AlexVinS
67a7cd8350
Allow FREE_LOCATION action over dead stack. This fixes 0001560
2015-03-29 16:24:43 +03:00
AlexVinS
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
AlexVinS
69c458e881
initial implementation.
2015-03-18 13:27:07 +03:00
ArseniyShestakov
323c4e1637
RMG Options: make "Computer only teams" buttons work as expected
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Button "0" should be always enabled and if "Computer only players" set to "0" we should also computer only team count to "0" if it's not random.
2015-03-16 16:02:52 +03:00
ArseniyShestakov
448fbe44e9
Improve CButton::block and fix CToggleGroup->selectedID
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CToggleGroup. Originally when I added initialization for selectedID I didn't find out that -1 is used for "random" buttons. So as result I fixed uninitialized variable usage, but break initial button state change in RMG options because setSelected ignore state change request because it's see -1 button already marked as selected.
2015-03-16 15:55:36 +03:00
ArseniyShestakov
120301ecc8
Split army: dont highlight down garrison slots if there no visiting hero
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Before UI always highlighted all slots in both town garrisons even if there no visiting here and you can't actually set army on these slots.
Now garrison slots only highlighted if they're owned by us or our ally. If there no visiting hero in town then only suitable upper garrison slots will be highlighted.
2015-03-16 02:04:18 +03:00
ArseniyShestakov
078bf6c69c
CSelectionScreen: always use isHost and isGuest when suitable
2015-03-15 19:33:58 +03:00
ArseniyShestakov
c4000f2ac7
Multiplayer: always display flags in lobby, but block them for guest
2015-03-15 19:24:03 +03:00
ArseniyShestakov
eeff8f3ea4
Multiplayer: add sync for RMG options in lobby
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Sadly I'm not yet find proper way to block all buttons in CToggleGroup without make them invisible so it's still possible to press buttons for guest. Though CRandomMapTab::updateMapInfo is now disabled for guest so even if guest going to press multiple buttons it's not going to cause crash for him.
2015-03-13 23:33:46 +03:00
ArseniyShestakov
67aa869a33
Multiplayer: make chat history visible in lobby and improve CTextBox
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Now we'll also play sound when new message added.
CTextBox::setText now will automatically change text height for slider.
2015-03-13 18:45:07 +03:00
ArseniyShestakov
1f1f61cf15
Custom campaigns list: redraw parent as we use it's background
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This one fix issue 2057
2015-03-13 18:06:19 +03:00
ArseniyShestakov
f8747a1f16
Multiplayer: don't add newly joined players to CPU-only slots
2015-03-13 15:05:12 +03:00
ArseniyShestakov
4f3eb919e5
CHeroWindow: block dismiss button if there no other heroes and no towns
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This one resolve mantis issue 530.
2015-03-12 23:47:46 +03:00
DjWarmonger
8820bc05a9
MSVS compiler doesn't allow default arguments for Lambdas.
2015-03-10 10:06:45 +01:00
DjWarmonger
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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Okay let's do this!
2015-03-10 09:04:25 +01:00
DjWarmonger
f7f3c2f21a
Migrated to SDL2. It also fixes animation speed in combat.
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Library package coming soon.
2015-03-10 08:57:45 +01:00
ArseniyShestakov
5233b60243
CPlayerInterface: all new code for automatic teleport usage
2015-03-08 17:17:24 +03:00
ArseniyShestakov
21aaad6972
MoveHero: add transit movement option
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Transit is new option for hero movement. If it passed for movement then hero can get get on tile without visiting of object on it.
Currently it's will be only allowed is object under destination is teleport.
2015-03-08 17:04:09 +03:00
ArseniyShestakov
25656aa586
Add showTeleportDialog everywhere except actual code for AI and player
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Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
ArseniyShestakov
18535db0ef
Add TeleportDialog and CTeleportDialogQuery
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TeleportDialog is based off BlockingDialog and it's needed for server to ask client what teleport hero should be teleported to.
It's also contain list of possible exits, identifier of currently used channel and also impassable option.
If impassable set to true then client will remember that current teleport channel is lack of exit point.
2015-03-08 16:37:33 +03:00
AlexVinS
f4c683cd5e
Move VievXXX logic to server side (except expert ViewEarth)
2015-02-26 17:15:17 +03:00
AlexVinS
025a00362b
Simplify CBattleInterface::spellCast
2015-02-26 08:39:58 +03:00
AlexVinS
b846b717a1
implemented VISIONS spell (partially)
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(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
36cdb2968b
Refactoring
2015-02-26 08:39:54 +03:00
AlexVinS
f6e83685e7
Initial implementation of VIEW_AIR & VIEW_EARTH
2015-02-26 08:39:52 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
c7c235c0ca
Rename afterCast to applyBattle
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* afterXXX will be used in future event-driven mechanics
2015-02-26 08:39:47 +03:00
AlexVinS
66ca4bc0c2
TOWN_PORTAL callback is too specific to ba part on spellwindow class
2015-02-26 08:39:46 +03:00
AlexVinS
33f22bf2fc
More flixible way of spell cast on client side
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(+) more support for custom adventure spells
2015-02-26 08:39:45 +03:00