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Commit Graph

306 Commits

Author SHA1 Message Date
Laserlicht
03316c62bf Easy choosing for a secondary skill in Level Up Dialog by double clicking it 2023-09-15 15:24:17 +02:00
SoundSSGood
f1a6116088 CHeroArea fix 2023-09-07 11:54:50 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
0f88b8969b Removed some usages of std string as resource path 2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Gwart
05ba56a873 #2646 add a null check if creature is empty 2023-09-02 16:21:54 +02:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
a494dc4870 Refactoring of CGarrisonInt 2023-07-21 15:47:42 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
c7d88271a9 Removed asynchronous calls from exchange window 2023-07-18 17:31:21 +03:00
SoundSSGood
f33dec9337 picked art fixed 2023-07-17 22:24:43 +03:00
Ivan Savenko
8a92941681 Allow merging stack on recruitment to give place for recruited unit 2023-07-15 16:09:44 +03:00
Ivan Savenko
18db944083 Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
Ivan Savenko
3d66455cd1 Fix build 2023-06-26 19:44:38 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
a505cc464e Fixed slider's behavior, especially for mobile systems 2023-06-22 23:49:38 +03:00
Ivan Savenko
563d7dd41f Renamed RCLICK -> SHOW_POPUP 2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
Ivan Savenko
487f441f47 Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00
Ivan Savenko
052d0d314a Implemented Scrollable class, to server as common base for such classes 2023-06-05 19:17:04 +03:00
Ivan Savenko
6fe00ad55c Moved slider class to a separate file 2023-06-05 19:16:01 +03:00
Ivan Savenko
48859e186e Added panning gesture, activated by mouse wheel press 2023-06-05 19:00:56 +03:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
8d278e653f
Merge pull request #2202 from IvanSavenko/map_objects_reorganization
Map objects code reorganization
2023-06-05 18:35:05 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Ivan Savenko
d5d0ca96a8 Minor fixes and cleanup 2023-05-20 01:51:49 +03:00
SoundSSGood
021f94a579 artifact utils 2023-05-17 17:00:31 +03:00
Ivan Savenko
ad3e54e6c0 Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
c5a48a01ce Remove no longer used code 2023-05-09 13:10:33 +03:00
Konstantin
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
Konstantin
6fa1b2b19f vcmi: move bonuses to its own folder 2023-05-02 00:53:50 +03:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
68fa7aaf35 Remove limitations for amount of skills 2023-05-01 21:49:37 +04:00
nordsoft
07f7c318dc Adjust client part for markets 2023-05-01 21:49:37 +04:00
nordsoft
59bc9326e9 Remove excess pointer from market interface 2023-05-01 21:49:37 +04:00
Ivan Savenko
dea10e6091 Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00
Ivan Savenko
a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
SoundSSGood
a8220c551f fixed init CArtifactsOfHero 2023-04-23 14:33:47 +03:00
nordsoft
de159df481 Rename boats 2023-04-20 21:20:51 +04:00
nordsoft
ed798b06da Prepare transport enum 2023-04-18 13:04:49 +04:00
Ivan Savenko
644f0f4b32 Removed ARRAY_COUNT in favor of std::size 2023-04-12 01:04:26 +03:00
Ivan Savenko
506c3d29bc Replaced vstd clamp with std version 2023-04-12 01:03:14 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Konstantin
c1fd7309ad ResourceSet: composition 2023-03-31 14:00:49 +03:00
SoundSSGood
f0f9eecf97 Backpack limit part5. End of battle. Other stuff 2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297 Backpack limit part4 (Using cheats, buying) 2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433 CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization 2023-03-21 12:14:33 +02:00
Konstantin
bbbbfe00f0 Modernize resourceSet 2023-03-17 02:26:54 +03:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Ivan Savenko
77f92e56ac
Merge pull request #1689 from IvanSavenko/map_renderer_fixes
Map renderer fixes
2023-03-16 14:48:57 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
d3533150b8 Fix misplaced width/height in UI 2023-03-15 12:17:08 +02:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12 regression fixed 2023-03-08 17:20:38 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
ec6f19ea18 Code reorganization, no changes to functionality 2023-03-05 17:48:02 +02:00
Ivan Savenko
ebe996fa74 Hero movement speed and map scrolling speed now matches H3 2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Ivan Savenko
260f6d626c Implemented translations for H3M maps 2023-03-05 17:39:27 +02:00
Ivan Savenko
acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
Dydzio
be9c71934c Merge remote-tracking branch 'origin/develop' into settings-rework 2023-02-14 21:00:17 +01:00
Ivan Savenko
e15c7dcd33 Attempt at better encapsulation of CTerrainRect 2023-02-14 11:18:41 +02:00
Konstantin
6d8eac320d vcmi/client: add missing include to GUIclasses.cpp
Fix building with clang++ version 15.
2023-02-12 19:11:24 +03:00
Dydzio
2f171fcc0e Merge branch 'develop' into settings-rework 2023-02-12 15:03:33 +01:00
Ivan Savenko
c8c38ac922
Merge pull request #1386 from IvanSavenko/resolutions_filter
Do not allow selecting resolutions not supported by display
2023-02-12 14:33:39 +02:00
Dydzio
fc7d2b9778 Merge remote-tracking branch 'origin/develop' into settings-rework 2023-02-12 11:55:21 +01:00
Ivan Savenko
ab8b407294 Style cleanup 2023-02-08 13:56:09 +02:00
Ivan Savenko
62151cd20c Replaced genRect with Rect constructor call 2023-02-03 19:17:59 +02:00
Ivan Savenko
34dcb4127a Removed text utilities from SDL_Extensions 2023-02-03 18:55:25 +02:00
Ivan Savenko
70c0937972 Moved SDL-specific code to SDL_Extensions 2023-02-03 13:02:05 +02:00
Ivan Savenko
01322aa4c5 Do not allow selecting resolution no supported by display 2023-02-03 12:57:38 +02:00
Ivan Savenko
9833edcf73 Removed using namespace SDL_Ext 2023-02-03 11:39:40 +02:00
Ivan Savenko
d87fb43dcd Replaced SDL access with VCMI methods 2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
Ivan Savenko
e1bd0d2a04 API for custom events no longer requires SDL access 2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
Dydzio
d04c53e7e0 Merge branch 'develop' into settings-rework 2023-02-02 11:55:13 +01:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
Ivan Savenko
e35a669eeb Refactoring of CPicture class to improve encapsulation 2023-01-30 13:58:13 +02:00
Dydzio
e3578d0bc8 Extract options stuff to separate file 2023-01-29 17:36:33 +01:00
Dydzio
0fdfd8bdcb Configurable interface for game settings, change sound/music sliders 2023-01-29 16:49:47 +01:00
Andrey Filipenkov
b2d2c7a2dc
Merge pull request #1501 from kambala-decapitator/townportal-doubleclick
handle double-click in Town Portal dialog
2023-01-25 17:42:15 +03:00
Andrey Filipenkov
08b04a3527 handle double-click in Town Portal dialog 2023-01-23 15:43:55 +03:00
Andrey Filipenkov
919c592e67 fix closing Buy Boat dialog with Escape button 2023-01-21 16:00:29 +03:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2 Secondary skills strings are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
SoundSSGood
a0568823a9 swap contitutient 2023-01-11 13:17:33 +02:00
SoundSSGood
4005b48360 Regressions fixed 2023-01-08 23:31:12 +02:00
Ivan Savenko
c479504646 Formatting cleanup 2023-01-01 22:50:38 +02:00
Ivan Savenko
7c0d5666a0 Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Ivan Savenko
405b2976d5 Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
d29c9d6445 Fortify CLabel interface to prevent unchecked access 2022-12-19 22:04:50 +02:00
Ivan Savenko
c855823528 Renamed files in client/battle to match new names of classes 2022-12-09 13:38:46 +02:00
Ivan Savenko
65802d958b Integrated valid fixes from PR #1143 2022-12-07 18:13:54 +02:00
Ivan Savenko
a512e0d58f Fixed ugly solid-white status bars in pregame, removed operator* from
CPicture
2022-11-29 17:07:21 +02:00
Ivan Savenko
7c4e04c1ec Refactoring/cleanup of classes in CBattleAnimations.cpp 2022-11-28 16:02:46 +02:00
Ivan Savenko
0cae259f53 Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
Ivan Savenko
abb553d975 Next step of code refactoring:
- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Ivan Savenko
7a6ad671ab Separated battle control panel into new class, refactoring of
CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Ivan Savenko
729357824b Added common method for secondary skill availability checks 2022-11-14 19:08:49 +02:00
SoundSSGood
3142f32cbb Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
SoundSSGood
9647758812 Apply suggested changes next part 2022-11-10 23:24:41 +02:00
SoundSSGood
ad47a7573c Code style. Typo. Code clean up. 2022-11-10 18:29:39 +02:00
SoundSSGood
ff63167553
warnings fixed 2022-11-07 18:31:22 +02:00
SoundSSGood
f72a3e3884 function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder 2022-11-07 00:18:05 +02:00
SoundSSGood
d0895e30ef callback functions and cleaning up unused code 2022-11-06 23:41:29 +02:00
Andrey Filipenkov
c9ae43abe8 highlight current resolution in the resolution selector in game options 2022-10-01 10:33:48 +03:00
Andrey Filipenkov
76b36b8951 iOS can use any resolution 2022-09-27 11:56:12 +03:00
Andrey Filipenkov
6e6bf1e77b don't list resolutions larger than the current screen's in the game options 2022-09-27 11:56:12 +03:00
Andrey Filipenkov
f0b909f772 code improvement 2022-09-27 11:56:12 +03:00
Andrii Danylchenko
43a1a8b76d
Merge pull request #928 from kambala-decapitator/quick-recruit-no-creatures
show message instead of the Quick Recruit dialog when there're no creatures in town
2022-09-22 18:21:45 +03:00
Andrey Filipenkov
2ce78ba8c9 fix operator precedence 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
a320af837d fix includes in client subdirectories 2022-09-18 17:43:40 +03:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet

Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
84948820b2 exchange window move single stacks buttons 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
0fd13d2f3b Change HD mod assets 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
78efd09e2e Refactor HD mod army exchange 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
3c0935a5b9 Artifact exchange 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
8fa0b30985 Army exchange implementation 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
2ce73fd4e1 Army exchange implementation 2022-01-03 15:13:46 +02:00
Arseniy Lartsev
222a0e40c7 Added code to display some HD mod buttons in hero exchange window 2022-01-03 15:13:46 +02:00
Arseniy Lartsev
24d2d5b702 New layout for hero exchange dialog with HD mod features 2022-01-03 15:13:46 +02:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
d6a4767865 Mod system improvement: Patch 2 2020-10-25 01:04:34 +03:00
Dmitry Orlov
f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns 2020-10-07 12:35:11 +03:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00