Frank Zago
71b1eef6b6
Merged AC_desc.txt into battles_graphics.json.
2011-08-31 03:27:18 +00:00
Frank Zago
68090a4ec6
Created battles_graphics.json from battleBack.txt and battleHeroes.txt.
2011-08-31 01:11:41 +00:00
Frank Zago
0a58d1f2cf
Created town_pictures.json from townPics.txt.
2011-08-31 00:35:04 +00:00
Frank Zago
21f72c61b1
Created creature_backgrounds.json from cr_bgs.txt.
2011-08-31 00:12:02 +00:00
Michał W. Urbańczyk
1bd543ad0c
Ouch. #37 is not so easy. :>
2011-08-30 07:08:11 +00:00
Michał W. Urbańczyk
b217768d0a
A patch from ori.bar fixing #37 and #64 .
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http://forum.vcmi.eu/viewtopic.php?p=5993#5993
2011-08-30 06:36:57 +00:00
Michał W. Urbańczyk
835bd1fbeb
Reverting r2327
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http://forum.vcmi.eu/viewtopic.php?t=410
2011-08-30 06:19:07 +00:00
Ivan Savenko
33719696d8
- added default values to JsonNode
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- small cleanup to heroes.json
2011-08-27 21:17:45 +00:00
Michał W. Urbańczyk
33020cf953
Fixed fix for #771 .
2011-08-26 23:45:00 +00:00
Michał W. Urbańczyk
a8a437ccb0
Don't behave so dramatically when Heroes3-cd2.snd is missing.
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Fixed a few typos in buildings.json.
2011-08-26 22:52:02 +00:00
Michał W. Urbańczyk
18444fc72f
Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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Displaying shield over minimap during AI turn.
2011-08-26 20:32:05 +00:00
Frank Zago
06ca4a7c76
Convert minimap.txt to a json file.
2011-08-26 00:29:37 +00:00
Michał W. Urbańczyk
4f20c5a376
Fixed #731 .
2011-08-25 21:08:53 +00:00
Michał W. Urbańczyk
4c3ed24fe1
Fixed #768 . More logging for #774 .
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Fixed crash on town time event (-1 and -2 "structures" present on buildings list).
2011-08-25 20:02:38 +00:00
Michał W. Urbańczyk
3152e6d540
Fixed #771 , #772 and #787 .
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Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
Frank Zago
4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
2011-08-24 04:13:45 +00:00
Frank Zago
839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
2011-08-24 02:19:53 +00:00
Frank Zago
81e50c9f2b
Convert hero portraits config file to json.
2011-08-20 18:46:52 +00:00
Ivan Savenko
7eb82278d9
- minor fixes to JSON
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- music will resume correctly after battles
2011-08-20 11:27:09 +00:00
Frank Zago
3519cca2c9
Moved the spell sounds into a json file.
2011-08-20 01:57:03 +00:00
Frank Zago
cf1d179acf
Store battle fields sounds in a json file instead of a text file.
2011-08-20 01:15:37 +00:00
Ivan Savenko
8054c85091
- some work on sound and music players:
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-- Adventure map music will update with hero movement
-- implemented battle intro sounds
-- battle music tracks will be selected randomly each time
- fixed #781
2011-08-19 19:50:24 +00:00
Michał W. Urbańczyk
583f37bf1f
* Playing terrain music
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* Fixed crash on l-clicking advmap during AI turn
2011-08-17 21:48:12 +00:00
Michał W. Urbańczyk
a043bfa44a
* Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
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* Not crash on empty (or 1-byte) lod file. (Case in SoD+WoG installations, where h3ab*.lod are dummies.
2011-08-17 20:44:14 +00:00
Michał W. Urbańczyk
26a83d7680
http://forum.vcmi.eu/viewtopic.php?p=5956#5956
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Significant changes in project files:
* new library package required! URL: http://download.vcmi.eu/msvc-pack.7z
* created VCMI_global.props property sheet for settings common to all VCMI projects
* added configuration for x64 builds
2011-08-15 21:53:03 +00:00
DjWarmonger
287761a93d
Fixed #229 & #332
2011-08-12 19:38:30 +00:00
DjWarmonger
4895540f80
Compile fixes.
2011-08-08 14:37:18 +00:00
Ivan Savenko
c63df4f07a
- compile fixes for linux player
2011-08-08 14:20:22 +00:00
Michał W. Urbańczyk
05f166f751
Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
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Probably some fixes for Linux will be needed. (I guess the whole thing could use some refactoring to unify more code)
2011-08-08 07:12:18 +00:00
Michał W. Urbańczyk
b05a0c7c83
The add_file method throws an exception where there is no file with a given name.
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Catch it and leave NULL, so the silent return can be used.
2011-08-08 06:28:18 +00:00
Frank Zago
c1ffe738f0
Load sound file from 2nd CD.
2011-08-07 21:37:07 +00:00
DjWarmonger
de0d6b8c17
Compile fix.
2011-08-07 19:30:30 +00:00
Frank Zago
2cc80e1267
Modified CMediaHandler to handle more than one file.
2011-08-07 19:14:46 +00:00
DjWarmonger
d3a014ee94
Smarter implementation of last change.
2011-08-06 07:15:21 +00:00
DjWarmonger
e67b7b9da4
Some fixes for shooting vs Creature Window.
2011-08-06 07:05:04 +00:00
DjWarmonger
d29850a2fa
Fixed #740
2011-08-05 07:59:15 +00:00
Frank Zago
18a376696d
Support for newwer libavformat API. Patch from exine, bug #779 .
2011-08-04 22:12:53 +00:00
beegee1
f609c4ad9a
* Fixed #33 -> Creatures tend to stop at every hex during movement
2011-08-01 17:36:18 +00:00
Ivan Savenko
0893ed816f
- fix for #775
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- fix for crash in battle options window
2011-07-27 09:35:27 +00:00
DjWarmonger
2047862eb1
Compile fix for Kingdom Overview
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Fixed common crash with gained exp, fixed necromancy.
2011-07-23 06:14:05 +00:00
Ivan Savenko
5d2f5c2e33
- fixed #762
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- (linux) fixed video in campaigns menu
2011-07-22 23:34:15 +00:00
Ivan Savenko
35a528e062
- Rewrote Kingdom Overview window - all should be stable now
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- New classes for GUI - lists and tabs
- finishing work on Json config in animations
2011-07-22 16:22:22 +00:00
Ivan Savenko
98d32acf1b
- new files JsonNode.cpp/.h
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- CAnimation can use JSON configs from Sprites folder instead of .def files
2011-07-21 18:29:22 +00:00
Frank Zago
20574dea3d
Added missing initializations.
2011-07-21 02:39:37 +00:00
Ivan Savenko
0693312a8e
- fixed several crashes with joining creatures
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- support for loading *.tga images
- minor fixes
2011-07-18 15:21:16 +00:00
Michał W. Urbańczyk
79f5b29196
Various player/AI interface related fixes and improvements.
2011-07-17 18:49:05 +00:00
DjWarmonger
16e7241fbd
Support for WoG's Defense bonus.
2011-07-16 16:40:38 +00:00
beegee1
62c43451ef
* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
2011-07-16 13:57:25 +00:00
Ivan Savenko
706510f12f
- gcc compile fixes
2011-07-13 23:36:37 +00:00
beegee1
55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
DjWarmonger
a7577ccb6b
More details for Rebirth ability.
2011-07-10 09:03:46 +00:00
DjWarmonger
036ad1233f
fixes for Phoenix. Its animation will now be restored to Alive.
2011-07-10 08:22:20 +00:00
Frank Zago
9c3a10b2c7
Fixed a bug in phoenix code. Fixed a couple warnings.
2011-07-09 22:42:39 +00:00
DjWarmonger
5269e845fd
handling of Rebirth ability for Phoenix.
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However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
f33fbdc43b
Support for Thunderbolt (Thunderbirds).
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General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
8102fd4cf0
Support for Death Blow ability.
2011-07-06 17:00:45 +00:00
DjWarmonger
c53c226820
Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
2011-07-06 14:25:12 +00:00
Ivan Savenko
75d068bc03
- compilation fix for #765
2011-07-05 19:06:47 +00:00
Ivan Savenko
b8448e4c3b
- (linux) build system update
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- gcc errors/warnings fixes
2011-07-05 11:31:26 +00:00
Michał W. Urbańczyk
b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
Ivan Savenko
39feb24d64
- possibly fixed #763
2011-07-03 10:04:06 +00:00
DjWarmonger
57a36e77f3
Improvement for multiple-hex effects.
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TODO: Attacker must know exact attacked tile, not only the stack.
2011-07-03 05:55:57 +00:00
Michał W. Urbańczyk
4592ddb74e
Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741 .
2011-07-03 01:03:46 +00:00
DjWarmonger
81180de8be
Handling of area attack animation & effect
2011-07-02 17:40:33 +00:00
DjWarmonger
51943e5f1e
Partial support for Death Cloud & Magog's Fire Ball.
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Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
Ivan Savenko
11fade5e67
- fixed crash in #761
2011-07-02 15:12:35 +00:00
Ivan Savenko
48e79b163c
- missed file from previous commit
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- minor fixes
2011-07-01 16:26:36 +00:00
Ivan Savenko
a89895452a
- (linux) fixed searching/loading of scripting libraries
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- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
beegee1
cef16ccc74
* Fixed battle positions bugs: #174 , #172 , #400
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* Turret creatures have no longer a standing animation
* Turret creatures get cut at a certain y position(lower part of shooters are hidden)
2011-06-27 17:11:17 +00:00
beegee1
2efcdae80f
* Fixed #750
2011-06-26 10:22:48 +00:00
DjWarmonger
9ca5d9048a
Fixed total spell immunity granted by 2212.
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Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
Michał W. Urbańczyk
212bc13ad6
Fixed #755 and #759 .
2011-06-25 14:22:19 +00:00
beegee1
5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
DjWarmonger
e5c11385cd
Fixed #293
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Support for damage spell immunities.
2011-06-25 06:55:35 +00:00
DjWarmonger
7dce558e28
More fixes. Estates skill is now handled as a Bonus.
2011-06-24 18:16:28 +00:00
DjWarmonger
bdce46ab60
Minor refactorings, fixes & improvements.
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Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
Michał W. Urbańczyk
d88b6b1bb3
Interactive mode for ERM interpreter.
2011-06-23 21:42:30 +00:00
Michał W. Urbańczyk
d9a9477cb4
Likely fixing #754 .
2011-06-22 22:35:26 +00:00
DjWarmonger
5eef9551de
Fixed #607
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Support for Admiral's Hat
2011-06-21 16:00:19 +00:00
DjWarmonger
af8d8cbfc7
Implemented #479
2011-06-21 12:45:57 +00:00
Michał W. Urbańczyk
580c4e4c9b
ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
2011-06-20 11:41:04 +00:00
DjWarmonger
c850ee6fe0
Fixed #180 . Minor tweaks.
2011-06-18 15:43:28 +00:00
DjWarmonger
d4465ec929
Smarter handling of Magic Resistance & Resistance hero skill.
2011-06-18 10:58:46 +00:00
DjWarmonger
361e58eddb
Applied patch from #749
2011-06-18 04:56:32 +00:00
Frank Zago
4b7d0f3092
Partial integration of Android patches, from Pelya.
2011-06-15 02:15:05 +00:00
Frank Zago
eecb470e74
Fixed all warnings "take address of temporary".
2011-06-11 04:54:41 +00:00
Michał W. Urbańczyk
9775f88045
Version bump.
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Initial support for IF:M elements and string formatting.
Various minor changes related to ERM interpreter.
The following script should be functional now:
ZVSE
!?PI;
!!DO1/0/6/1&v2777<>1:P0;
!?FU1;
!!IF:M^Hello world number %X16!^;
2011-06-10 23:50:32 +00:00
Frank Zago
aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
2011-06-03 03:23:50 +00:00
Michał W. Urbańczyk
0dbd7ee3c8
Fixed #739 and #742 .
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Version set to 0.85.
2011-06-01 18:26:44 +00:00
Frank Zago
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
2011-05-30 19:20:14 +00:00
beegee1
2d3caec79b
* Implemented parabolic trajectory of the trebuchet
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* Improved shooting animation
2011-05-30 14:16:34 +00:00
Michał W. Urbańczyk
2d61fab7e9
* Probably fixed #655 .
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* Fixed #736 , #737 .
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
DjWarmonger
936005aa1c
Correct, yet ugly handling of Magic Resistance.
2011-05-29 18:28:50 +00:00
Michał W. Urbańczyk
47e4c8d6e6
Probably fixed #732 , one more fix for spawning wandering monsters.
2011-05-29 14:06:52 +00:00
Michał W. Urbańczyk
b07e8fbfa4
For 0.84c dev build.
2011-05-29 01:44:47 +00:00
Ivan Savenko
19f0836211
Fixed #712 and #713
2011-05-28 10:05:25 +00:00
Michał W. Urbańczyk
3ca95ef5ed
Fixed #730 :
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* crash on +5 growth week
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)
More logging for #729-like issues.
2011-05-28 01:02:28 +00:00
Frank Zago
4af4f0a707
Compile and warning fixes.
2011-05-27 22:34:58 +00:00
Frank Zago
abc0d3537e
Some compile fixes.
2011-05-27 13:49:18 +00:00
beegee1
7962a9bc47
* Fixed #30
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* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00