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Commit Graph

2665 Commits

Author SHA1 Message Date
Arseniy Shestakov
986fc08b1e CGuiHandler: use SDL_PushEvent in fakeMouseMove to avoid crashes
Somehow this worked on other platforms, but on macOS it's cause constant crashes.
2017-09-11 12:18:16 +03:00
AlexVinS
c30d9f2fd6 Fix 2017-09-06 15:50:59 +03:00
AlexVinS
3bbff27127 Wiped CDefEssential 2017-09-06 15:13:28 +03:00
AlexVinS
6cd0dd9843 Use CAnimation for creature projectiles 2017-09-05 20:04:17 +03:00
AlexVinS
05bb8b13e9 Use CAnimation for battle creature animation 2017-09-05 18:59:26 +03:00
AlexVinS
78b86224a0 Use CAnimation fro custom battle effects 2017-09-05 17:21:44 +03:00
AlexVinS
882e279818 Use CAnimation in CBattleInterfaceClasses 2017-09-05 16:44:27 +03:00
AlexVinS
69c6643893 More CCursorHandler style tweaks
# Conflicts:
#	AI/FuzzyLite
2017-09-05 15:25:49 +03:00
AlexVinS
9423555015 Declare ownership of CCursorHandler::dndObject
# Conflicts:
#	AI/FuzzyLite
#	client/gui/CGuiHandler.cpp
2017-09-05 15:25:31 +03:00
AlexVinS
a8d25ea7b2 CHeroWindow tweaks
# Conflicts:
#	AI/FuzzyLite
#	client/windows/CHeroWindow.cpp
2017-09-05 15:22:48 +03:00
AlexVinS
ce4b206472 More complete support of .def format 2017-09-05 14:32:52 +03:00
AlexVinS
3a9d73da23 [c::b] Update project, fixed build 2017-09-05 14:31:34 +03:00
ArseniyShestakov
ca066841f1 Merge pull request #370 from vcmi/issue/2780
Issue/2780
2017-09-05 01:21:58 +03:00
AlexVinS
2f7968b803 Fixed wrong animation paths 2017-09-04 18:41:22 +03:00
AlexVinS
b964a53abe Fixed battle animation 2017-09-04 17:52:36 +03:00
AlexVinS
df34a2cc96 Dirty hackfix for https://bugs.vcmi.eu/view.php?id=2780 2017-09-03 23:38:15 +03:00
Henning Koehler
abdca71828 skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
Henning Koehler
0357a4fe3b enabled config of skill descriptions 2017-08-26 10:08:06 +12:00
Arseniy Shestakov
c6ff28936d Client: change intro video position 2017-08-24 03:29:37 +03:00
Dydzio
ea17b0f458 Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
Dydzio
e3ba491fa1 Use multi-core compile by default, fix VCMI_client path 2017-08-19 13:27:24 +02:00
Arseniy Shestakov
5fce56d23e CMake: add ENABLE_DEBUG_CONSOLE option for Windows enabled by default
For now we'll keep console, but in future we need a way to toggle it at runtime.
2017-08-16 23:45:38 +03:00
Arseniy Shestakov
2b3a467728 CMake: structure changes and other small improvements
- Now cmake_minimum_required used properly and set to 2.8.12
- cmake_modules/CMakeCPackOptions.cmake.in is removed
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
fee999300e VCMIDirs: add hack to run from single directory on Mac and Linux
Also change working directory to where binary is on all platforms except Android
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
40af43c46e CMake: massive rework for Mac build and other improvements
- macOS: RPATH-related code all removed or disabled
- macOS: new osx/CMakeLists.txt to run some install-code running after all subdirectories
- Assets copying into the runtime output directory implemented for Mac and Linux development
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
7dca95c8cc CMake: multiple improvements for builds and project generation
- Change default build output directory name from "build" to "bin"
- Implement new function vcmi_get_cmake_debug_info
- Link client with SDL2main on Windows and disable debug console
- Remove all old MinGW-specific options since they outdated and MXE work fine
- Set AUTOGEN_TARGETS_FOLDER for better Xcode and Visual Studio projects
- Remove useless vcmitestFiles custom target for less garbage in project files
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
56f89270db macOS: full rework of Mac packaging process
- Most of outdated CMakeLists code removed.
- All Mac-specific code is removed include Sparkle support and vcmibuilder app.
- DMG buidling reimplemented using macdeployqt command.
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
193f492b99 CMake: cleanup, project generation and other improvements
- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
c3e6195cc9 CServerHandler: one more small fix when server is crashed 2017-08-13 23:17:56 +03:00
Arseniy Shestakov
9c7c47c754 CServerHandler: for now don't stop client if server crashed
Currently server stable enough and only crash on shutdown.
It's certainly more annoying to crash on end of game than get freeze.
Unfortunately it's crash on shutdown almost every time on macOS.
2017-08-13 23:09:23 +03:00
Arseniy Shestakov
fad2a0a3fb Fix memory leak and remove some garbage files added in last commit 2017-08-13 22:15:25 +03:00
Arseniy Shestakov
cd98dd0b89 CGuiHandler: make terminate_cond non-static
Static variable might be not yet initialized by the time it's used inside CGuiHandler constructor.
This fix let us avoid crash that occur when built with Xcode 8.2.1
2017-08-13 21:54:07 +03:00
AlexVinS
8c0fab1dcf fixes 2017-08-12 14:36:37 +03:00
AlexVinS
15138c23de Finished conversion to new logging API
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
64d9dadd64 Logging cleanup. 2017-08-11 15:47:50 +03:00
AlexVinS
c293589c07 A bit more logging cleanup 2017-08-10 23:47:58 +03:00
AlexVinS
143ff682bc Logging cleanup 2017-08-10 21:59:55 +03:00
AlexVinS
85e952f25f Logging cleanup 3 2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d Logging cleanup 2017-08-10 19:52:05 +03:00
Arseniy Shestakov
21074e13c3 macOS: always change working directory for launcher and server
This make relative paths work properly when launched from DMG or from different directory.
2017-08-09 01:33:12 +03:00
ArseniyShestakov
cb40c093f8 Avoid boost::optional assignment for Boost 1.64 compatibility (#360)
Two options here: to use emplace from 1.56 or boost::make_optional.
Unfortunately Ubuntu 14.04 is using 1.54 and I'd rather not to break it.
2017-08-05 16:09:29 +03:00
ArseniyShestakov
4388e12a3a Merge pull request #358 from Chocimier/altar
Fixed bugs in Altar
2017-08-05 02:25:41 +03:00
AlexVinS
2d31d5710f [tests] Reduced code duplication 2017-08-03 15:56:45 +03:00
Piotr Wójcik
886c8f63c6 Show stacks selected to sacrifice 2017-08-01 17:17:46 +02:00
ArseniyShestakov
9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Piotr Wójcik
137b9cde19 Fix crash in Altar of Sacrifice, fixes #2648 2017-07-29 19:27:39 +02:00
Fay
80f149e296 Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354) 2017-07-23 20:23:48 +03:00
Arseniy Shestakov
6d9f99d4de Code style: and one more pass on lambda expressions parameter list 2017-07-19 02:11:17 +03:00
Arseniy Shestakov
b540ab73ed Code style: add empty parameters list to more lambda expressions 2017-07-19 01:39:38 +03:00
Arseniy Shestakov
2da3d8a563 Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
ArseniyShestakov
b2f74a93cf Code style: add empty parameter list to all lambda expressions (#345) 2017-07-17 15:35:57 +03:00
Dydzio
81ccecedca Fix color change of highlighted hex borders (#343) 2017-07-17 01:15:05 +03:00
ArseniyShestakov
b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) 2017-07-16 12:58:05 +03:00
AlexVinS
7374689301 Fixed https://bugs.vcmi.eu/view.php?id=2715 2017-07-16 00:02:55 +03:00
ArseniyShestakov
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
ArseniyShestakov
ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks
CStack tweaks
2017-07-15 00:42:08 +03:00
AlexVinS
2fb531b6d0 Display actual moral and luck for batlle stack 2017-07-14 21:42:36 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Dydzio
7bf1b91235 Visual Studio files tweaks 2017-07-13 13:18:40 +02:00
Alex Dunn
1d735503d1 CMake: fix macOS app bundle (#337)
Currently the vcmiclient binary is left behind in the build directory.
2017-07-13 11:29:23 +03:00
Arseniy Shestakov
dbcd79c48a Code cleanup: remove double and unneded semicolons 2017-07-12 22:01:10 +03:00
AlexVinS
09df2dcfbb fixed possible race condition 2017-07-12 19:40:14 +03:00
AlexVinS
2c525fc76e Attempt to fix headless tests crash. 2017-07-12 17:02:25 +03:00
Dydzio
252f68cb1a Fix black market behavior to match H3 2017-07-12 01:21:00 +02:00
ArseniyShestakov
2cf7c7b234 Merge pull request #335 from dydzio0614/bug2476_fix2
Fix #2 for bug #2476
2017-07-11 15:40:35 +03:00
Dydzio
182210421d Fix #2 for bug #2476 2017-07-11 14:04:43 +02:00
ArseniyShestakov
fcd63cd982 Merge pull request #333 from dydzio0614/RealFullscreen
Add optional real fullscreen mode support
2017-07-10 21:04:24 +03:00
AlexVinS
1fe01b7254 Moved defensive stance log message building to server side. 2017-07-10 04:05:36 +03:00
AlexVinS
7bf8c9bd69 fixed and cleanup 2017-07-08 21:20:38 +03:00
AlexVinS
4f14f22d3a Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)

Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Dydzio
c377f594a5 Add optional real fullscreen mode support 2017-07-08 18:43:04 +02:00
ArseniyShestakov
3634af10ba Merge pull request #330 from dydzio0614/AmountBoxTweaks
Tweak battle creatures amount box hiding
2017-07-08 15:54:18 +03:00
Dydzio
2d6f964d65 Amount box support for stacked war machines 2017-07-07 19:04:29 +02:00
Dydzio
ae2323672a Tweak battle creatures amount box hiding 2017-07-07 18:11:05 +02:00
Victor Luchits
36b8541ab5 MacOS build fix 2017-07-07 15:20:52 +03:00
Victor Luchits
30cc2f6a01 Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
AlexVinS
4d204095cf fix 2017-07-07 02:55:23 +03:00
Alex Dunn
38693d83a1 macOS: use HTTPS for appcast (#325) 2017-07-06 22:48:14 +03:00
Alex Dunn
489fdaefb7 client: only copy libminizip when not provided by the system (#328) 2017-07-06 09:26:41 +03:00
Alex Dunn
34058f1396 macOS: turn Sparkle off by default (#327) 2017-07-06 09:09:30 +03:00
Victor Luchits
310f6e27cb Workaround ffmpeg linking problems 2017-07-04 03:31:13 +03:00
AlexVinS
dbaf3cb023 Cleanup & formatting 2017-07-04 01:32:40 +03:00
AlexVinS
dfbc9cea8a Hack-fixed icon position 2017-07-03 22:01:03 +03:00
AlexVinS
6dd89efc9a tweaks 2017-07-03 21:43:05 +03:00
AlexVinS
a65befaa08 Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
AlexVinS
3d1a84875e Queries refactoring
* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
ArseniyShestakov
5dfb7a5771 Merge pull request #317 from vcmi/attackerOwned
Refactored CStack::attackerOwned to CStack::side
2017-07-03 16:19:54 +03:00
AlexVinS
3ce238e4d3 Tweak 2017-07-03 13:40:22 +03:00
AlexVinS
e4c14c4cc2 avoid assertions in stack position checks 2017-07-03 12:59:33 +03:00
Arseniy Shestakov
c059f95e2e CClient::loadGame: pass correct save version for BinaryDeserializer
Fix loading crashes that appear after duel mode removal.
2017-07-03 05:11:58 +03:00
AlexVinS
4f8c7bd4bb CStack refactoring
* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
ArseniyShestakov
2f305cc68d Remove code related to duel mode (#312)
Remove code related to duel mode
2017-07-01 16:30:13 +03:00
Arseniy Shestakov
fb19a3a068 CMake: update all CMakeLists to include actual sources and headers
This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00
ArseniyShestakov
bd27636cd9 Merge pull request #316 from FeniksFire/improvingTheBattle
Refactoring.
2017-06-28 19:55:03 +03:00
FeniksFire
8ccdda6d2d Improve formatting, update other config information about includes. 2017-06-27 17:00:44 +02:00
FeniksFire
4113bdab01 Moving some files from lib to the battle subdirectory. 2017-06-26 15:26:08 +02:00
Arseniy Shestakov
eeff7ee315 Few minor code improvements
* All command line options now case insensetive.
* SDL_VIDEO_X11_DGAMOUS unused in SDL2 so it's removed.
* Added current year into the --help output for client and server.
* Moved DO_NOT_START_SERVER into session settings.
2017-06-26 04:56:28 +03:00
Arseniy Shestakov
6c8192956e PreGame: implement campaign saves list and improve filtering
There no campaign info screen, but dedicated list for campaign saves.
2017-06-24 03:14:32 +03:00
Fay
01e5f992d3 Android: possible solution for sdl2 colors problem 2017-06-17 00:34:18 +03:00
AlexVinS
86f9df5f68 Made gamestate lock static 2017-06-14 07:59:41 +03:00