Laserlicht
ecd7e17764
button
2024-07-25 23:32:45 +02:00
Laserlicht
ec005593d3
growth handicap
2024-07-25 23:04:59 +02:00
Laserlicht
bfd1e8a7c8
calculate income
2024-07-25 02:51:00 +02:00
Laserlicht
63b8ac1a58
fix
2024-07-25 00:45:52 +02:00
Laserlicht
d7ffc6ad3e
cleanup
2024-07-25 00:28:49 +02:00
Laserlicht
d54dfe4508
gui improvements
2024-07-25 00:28:49 +02:00
Laserlicht
dc54261574
set handicap
2024-07-25 00:28:49 +02:00
Laserlicht
5310f94e99
gui input
2024-07-25 00:28:49 +02:00
Laserlicht
2b7e42004f
basic gui
2024-07-25 00:28:49 +02:00
Laserlicht
268e0c8c44
change data structure
2024-07-25 00:28:49 +02:00
Laserlicht
fa7153b577
fix
2024-07-25 00:28:49 +02:00
Laserlicht
832e1531fc
handycap percent
2024-07-25 00:28:49 +02:00
Laserlicht
48eacbf830
handicap percent
2024-07-25 00:28:49 +02:00
Laserlicht
97f49030d2
fix
2024-07-25 00:28:49 +02:00
Laserlicht
af2b6a0051
show handicap resources
2024-07-25 00:28:49 +02:00
Laserlicht
8edf77afcc
basic handicap support
2024-07-25 00:28:01 +02:00
Andrii Danylchenko
da46d5d01b
BattleAI: take into account defender dragon breath and other mutitarget attacks
2024-07-22 20:39:33 +03:00
Ivan Savenko
37cf788079
Merge pull request #4317 from IvanSavenko/split_townhandler
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Split CTownHandler into smaller chunks
2024-07-22 17:42:48 +03:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
550540f8ab
Merge pull request #4316 from IvanSavenko/crashfixes
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Crashfixes
2024-07-21 16:15:28 +03:00
Ivan Savenko
4533271692
Merge pull request #4312 from IvanSavenko/texthandler_split
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Split CGeneralTextHandler file into 1 file per class form
2024-07-21 13:49:14 +03:00
Ivan Savenko
398111f8d7
Merge pull request #4212 from alkazandzhiev/alkazandzhiev/saveMultiPlayerNames
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Save all human player names in the configuration
2024-07-21 11:20:25 +03:00
Ivan Savenko
44f516d2fc
Add overlay that shows map objects and their name & status
2024-07-20 18:47:20 +00:00
Ivan Savenko
5b9130c288
Fixes broken player-coloring on animations (e.g. hero in battle)
2024-07-20 18:28:47 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
3c611ffa5b
Merge pull request #4307 from IvanSavenko/misc_fixes
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Miscellaneous fixes
2024-07-20 12:56:10 +03:00
Ivan Savenko
08a6b859d2
Merge pull request #4304 from Laserlicht/quickspell-option
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option to enable quickspell
2024-07-20 12:53:36 +03:00
Ivan Savenko
d59a5dad7d
Merge pull request #4299 from Laserlicht/input_modi_detection
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input mode detection
2024-07-20 12:51:08 +03:00
Ivan Savenko
34204d5898
Merge pull request #4305 from Laserlicht/fix_search
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fix search in quick spell spellbook
2024-07-20 12:50:43 +03:00
Aleksandar Kazandzhiev
cde9bed5a6
Use std::vector::empty for non-zero size checking.
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Use auto type for ocontainers iterations.
2024-07-20 12:16:13 +03:00
Ivan Savenko
2796931259
Fix credits scrolling
2024-07-20 08:28:35 +00:00
Ivan Savenko
8d4f8dcf9c
Add unassigned by default hotkeys to show visitable or blocked tiles
2024-07-19 19:38:40 +00:00
Ivan Savenko
e862b9c868
Fix crash on opening creature window with bonuses that don't have icon
2024-07-19 19:37:22 +00:00
Ivan Savenko
75fd67a921
Fix mouse scroll not working in right-click popups
2024-07-19 19:36:05 +00:00
Ivan Savenko
1dec5e56a9
Fix cursor shadow option in battles
2024-07-19 19:35:39 +00:00
Laserlicht
598f1b0738
fix search in quick spell spellbook
2024-07-19 19:49:21 +02:00
Laserlicht
ee0cf58395
option to enable quickspell
2024-07-19 19:43:22 +02:00
Laserlicht
0e207e7f64
change naming
2024-07-19 17:58:23 +02:00
Laserlicht
994a065e29
change naming
2024-07-19 17:58:06 +02:00
Ivan Savenko
0d44bf1506
Fix build
2024-07-19 12:30:10 +00:00
Ivan Savenko
b256919dab
Implemented per-surface alpha for images that have palettes with alpha
2024-07-19 12:03:29 +00:00
Ivan Savenko
c40eea6e10
Fix fade-in animation - per-surface alpha was not set correctly
2024-07-19 10:46:20 +00:00
Ivan Savenko
9f3663b7d4
Remove unused method
2024-07-19 10:08:50 +00:00
Ivan Savenko
4f8f217b49
Moved range highlight transforms to config file
2024-07-19 10:08:50 +00:00
Ivan Savenko
81c7c0ce24
Fixed loading of flipped and duplicate images in animations
2024-07-19 10:08:50 +00:00
Ivan Savenko
73e052b1d0
Fix merge
2024-07-19 10:08:50 +00:00
Ivan Savenko
e4bed98674
Replaced raw json nodes with ImageLocator class
2024-07-19 10:08:50 +00:00
Ivan Savenko
2f68beead1
Remove old code
2024-07-19 10:08:50 +00:00
Ivan Savenko
fd726523a2
Remove creations of custom animations in runtime
2024-07-19 10:08:50 +00:00
Ivan Savenko
5409936509
Fix build with older SDL
2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224
Reviewed usage of EBlitMode, now specified clearly in all cases
2024-07-19 10:08:50 +00:00
Ivan Savenko
f11c5f62e1
Remove no longer needed code
2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f
Flipped images are now tracked by RenderHandler
2024-07-19 10:08:50 +00:00
Ivan Savenko
230add02e4
Remove no longer used code
2024-07-19 10:08:50 +00:00
Ivan Savenko
0e407540ec
Fixed player-coloring on adventure map
2024-07-19 10:08:50 +00:00
Ivan Savenko
920a39844b
Unified naming of method to recolor UI element to current player scheme
2024-07-19 10:08:50 +00:00
Ivan Savenko
9f31ec5326
Restore previously disabled icons registry
2024-07-19 10:08:50 +00:00
Ivan Savenko
fcafe53da9
Restored previously disabled University code, add interface to notify
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market-like objects
2024-07-19 10:08:50 +00:00
Ivan Savenko
c1ebb6b0e3
Try to use lazy loading for animations
2024-07-19 10:08:50 +00:00
Ivan Savenko
a8a330f39f
Remove unused code and no longer needed caching
2024-07-19 10:08:50 +00:00
Ivan Savenko
47de9a62dc
Created separate classes for shared, unchangeable image and image
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manipulators owned by UI elements
2024-07-19 10:08:50 +00:00
Ivan Savenko
2b3e4e01ca
Remove unused code
2024-07-19 10:08:50 +00:00
Ivan Savenko
600b06b74d
Moved all handling of image loading to render handler
2024-07-19 10:08:50 +00:00
Ivan Savenko
a1fb3b8b01
Reduce direct access to CAnimation, removed various caching schemes
2024-07-19 10:08:50 +00:00
Ivan Savenko
56f1725234
All images are now loaded via RenderHandler class
2024-07-19 10:08:50 +00:00
Ivan Savenko
2020d96070
Merge pull request #4071 from IvanSavenko/fix_rng_syncronization
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[1.6] Fix potential desync if client uses different stdlib with different random number generators
2024-07-19 13:08:09 +03:00
Laserlicht
ac30f7757b
changed naming
2024-07-19 11:41:00 +02:00
Laserlicht
68213eb5a0
touch tutorial only if touch used
2024-07-19 04:16:43 +02:00
Laserlicht
26b164b7ca
change naming
2024-07-19 03:44:45 +02:00
Laserlicht
fb980bdb74
fix
2024-07-19 03:28:33 +02:00
Laserlicht
76fc821f82
click also change of modi; haptic only with touch
2024-07-19 03:16:56 +02:00
Laserlicht
5dae5ed30e
input modi detection
2024-07-19 03:00:19 +02:00
Laserlicht
9ac7db24ca
Merge branch 'develop' into quickspell
2024-07-18 21:24:42 +02:00
Ivan Savenko
d02251f6a8
Merge pull request #4263 from Alexander-Wilms/json-error
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JsonParser::parse(): Print file name if there were errors while parsing
2024-07-18 21:28:44 +03:00
Ivan Savenko
d55c4e3973
Merge pull request #4275 from IvanSavenko/music_modding
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Additional options for music modding
2024-07-18 21:28:04 +03:00
Ivan Savenko
37284efd74
Merge pull request #4278 from IvanSavenko/video_fixes
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Video playback fixes
2024-07-18 21:18:39 +03:00
Andrii Danylchenko
37dc2a38e8
NKAI: reduce double army loss cases
2024-07-18 13:38:25 +03:00
Andrii Danylchenko
73ea0ce7bc
Merge pull request #4289 from vcmi/fix-gosolo-for-multiplayer
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NKAI: fix gosolo when human is lead by gosolo AI + multiplayer
2024-07-18 08:02:16 +03:00
Laserlicht
e629b7a371
reduce to 12 with gap
2024-07-17 19:26:18 +02:00
Aleksandar Kazandzhiev
551b87e2cd
Add up to 8 human player names to the configuration and save/load them to avoid entering them each time.
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Avoid a crash when all names are deleted in the multiplayer names editing dialog.
2024-07-17 20:04:20 +03:00
Laserlicht
4415f645a7
lambda -> function; fix color
2024-07-17 18:07:45 +02:00
Andrii Danylchenko
7571fb7046
NKAI: fix gosolo when human is lead by gosolo AI + multiplayer
2024-07-17 17:09:04 +03:00
Ivan Savenko
662254155a
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-07-17 13:57:36 +00:00
Laserlicht
2dd22c383b
make inactive buttons darker
2024-07-17 14:05:14 +02:00
Ivan Savenko
becd13e03d
Fix page flip animation playback
2024-07-17 11:57:03 +00:00
Alexander Wilms
434371195d
JsonNode constructors: Take fileName as argument
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* Don't print JSON in JsonParser::parse() in case of errors
2024-07-17 13:50:59 +02:00
Laserlicht
f0435d8b8e
small fix
2024-07-17 13:48:00 +02:00
Laserlicht
f54b84ead9
use spellbook to select
2024-07-17 13:20:17 +02:00
Laserlicht
5562402646
hotkey number from config
2024-07-17 12:37:23 +02:00
Laserlicht
b8d872aa60
mobile adjustments
2024-07-17 04:24:27 +02:00
Laserlicht
b568e2f628
Merge branch 'vcmi:develop' into quickspell
2024-07-17 03:20:31 +02:00
Laserlicht
d23d4b32c7
cleanup
2024-07-17 01:02:11 +02:00
Laserlicht
0a98169bcf
update quick spell panel
2024-07-17 00:55:01 +02:00
Laserlicht
a3874297f5
toggle window
2024-07-17 00:48:22 +02:00
Laserlicht
1daf6dfad1
make hideable
2024-07-16 23:36:23 +02:00
Laserlicht
37b5de689a
move to left side
2024-07-16 22:47:40 +02:00
Ivan Savenko
1c63fefe02
Moved banks randomization to server-side with client netpack
2024-07-16 13:13:39 +00:00
Ivan Savenko
b07408e984
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
Ivan Savenko
d2839c8e52
Rewardable object randomization is now always server-sided
2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec
GameState now uses random generator from server. Blocked access to rmg
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on client
2024-07-16 13:13:38 +00:00