theorangeangle
2225f5363f
added vauge documentation that will come back to haunt me later
...
local time 11:49 pm and travis better approve this by midnight!
2019-11-27 23:49:24 -06:00
theorangeangle
9e72495790
after playing whack a mole for 20 mins i think it's working now. local time 11:43pm
2019-11-27 23:43:45 -06:00
theorangeangle
bd8e289e58
i wanted to add the turkey ores from the 2018 map onto the 2019 terrain but can't clear out all the errors. going to have inebriate myself and see if that makes things better or worse. -11:10pm local
2019-11-27 23:10:50 -06:00
Zahir Khan
9a6e978a27
Update turkey.lua
2019-11-27 21:01:49 -05:00
Zahir Khan
837eedcc2c
Update turkey.lua
2019-11-27 20:39:26 -05:00
Zahir Khan
97be613e3d
Added random turkey message every 10min
2019-11-27 20:26:37 -05:00
theorangeangle
b0dd0b072c
Merge pull request #981 from Jayefuu/map_description_fixes
...
Updated map descriptions and landfill tech from maps named in issue #906
2019-11-27 11:29:04 -06:00
Tarsassum
f662f12b79
Removed unnecessary comments and replaced useful comments on top of the lines.
2019-11-26 03:26:48 +01:00
Tarsassum
5461b3147f
new file: map_gen/maps/terra.lua
2019-11-25 04:17:14 +01:00
Claude
b6d53d2db6
Update
2019-11-24 20:22:59 +02:00
Claude
7ee39fc280
Create square_spiral_old
2019-11-24 20:13:12 +02:00
theorangeangle
6347833eaf
removed unnecessary commenting
2019-11-16 12:37:50 -06:00
theorangeangle
4e7b3f8e21
reduced movement for players during combat
2019-11-16 12:27:19 -06:00
Claude
aca98f7098
Update creation_of_adam2.lua
...
This fix "map_gen.ores" path to "map_gen.entities"
2019-11-15 23:06:46 +02:00
Claude
8d0766cecc
Update vanilla.lua
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This fix path for tiny_ores.lua start vanilla.lua
2019-11-12 18:48:37 +02:00
SimonFlapse
738e105766
v0.4.6 dark nights and market + coin fixes
2019-11-03 17:38:23 +01:00
SimonFlapse
69d3fd64d1
Minor changes to fix join team bug
2019-11-03 15:14:21 +01:00
grilledham
71356cc504
Merge pull request #1003 from grilledham/crashsite/biters_to_worms
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Crashsite: Change biters to spawn worms on death
2019-11-01 20:35:02 +00:00
grilledham
a7ec8e9856
Change biters to spawn worms on death
2019-11-01 16:04:43 +00:00
SimonFlapse
0d3c93bad0
Minor fixes involving the gui and market
2019-10-27 19:40:27 +01:00
SimonFlapse
337eabc08a
Bug fixes and team balancing changes
2019-10-27 14:46:57 +01:00
SimonFlapse
f4710e824a
Changing seed
2019-10-27 12:36:05 +01:00
SimonFlapse
63d2b85407
New ore shapes
2019-10-27 12:21:08 +01:00
SimonFlapse
a9be1b46fa
Minor fixes
2019-10-27 00:51:29 +02:00
SimonFlapse
bedcb2e1a9
v0.4 king of the hill
2019-10-27 00:45:28 +02:00
SimonFlapse
09d4d76359
Added custom mirrored ore generation + Refactoring
2019-10-26 22:09:32 +02:00
SimonFlapse
52f0fe2e5c
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-26 16:26:19 +02:00
SimonFlapse
350ab55fcc
Changes from second playthrough
2019-10-21 17:20:28 +02:00
Soggs
b44ca8621b
Changes to Snakier_Swamp as proposed by grilledham.
2019-10-21 12:34:01 +02:00
Soggs
f1bfc70d43
Deleted Builders.remove_decoratives() from Builders.lua as it was a inferior duplicate of the newly added Builders.remove_map_gen_decoratives().
...
Swapped Snakey_Swamp and Snakier_Swamp to use Builders.remove_map_gen_decoratives() instead of Builders.remove_decoratives().
2019-10-21 12:21:54 +02:00
Soggs
f3ffc28512
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-21 12:15:26 +02:00
Simon
9a2e5e554f
Hilbert Water Trap + Fixes for Hilbert Sand Trap ( #998 )
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* Initial commit of hilbert water trap
* Refactoring in features/market.lua
* Fixed ribbon for both Hilberts
* Added remove decoratives function to the builder
* Refactoring the new builder functions
* Simplifying create_standard_market
* remove_map_gen_decoratives_by_filter renamed
* Fixed documentation links having _edit in them
* Formating documents
2019-10-20 16:23:34 +02:00
Simon
5b290676d4
Update map_gen/maps/space_race/cliff_generator.lua
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Co-Authored-By: grilledham <jrdgillham@gmail.com>
2019-10-20 14:41:01 +02:00
Soggs
78dbd16b30
Added Builders.remove_decoratives(shape) to builders.lua
...
Builders.remove_decoratives(shape) removes any decoratives in the given shape.
Update the map scripts, snakey_swamp and snakier_swamp to use this to remove decoratives from the dividers.
2019-10-20 05:24:35 +02:00
Soggs
d360169ab7
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-20 05:16:18 +02:00
SimonFlapse
f85c434077
Fixed whitespace
2019-10-19 00:03:07 +02:00
SimonFlapse
d812c71fe5
Merge remote-tracking branch 'upstream/develop' into diggy_cutscene
2019-10-18 23:41:21 +02:00
Simon
b6bcc70194
Merge branch 'develop' into patch-9
2019-10-17 23:54:40 +02:00
Simon
03f461da36
Merge branch 'develop' into map_description_fixes
2019-10-17 23:53:19 +02:00
Simon
fce544c2d1
Merge branch 'develop' into mapmodify-3
2019-10-17 20:27:42 +02:00
SimonFlapse
2a83ea5ad1
Fixed saved prices being synced between forces
2019-10-14 23:11:04 +02:00
SimonFlapse
5143a12d15
Fixed unlocking disabled research and the random research unlock
2019-10-14 22:54:15 +02:00
SimonFlapse
f0fe5ed20a
Added "random" research unlocks in the market
2019-10-14 22:29:30 +02:00
grilledham
0f88751faf
fix crashsite no wall bug
2019-10-14 19:04:46 +01:00
SimonFlapse
21bb182644
Removed sand-1 beach
2019-10-14 17:25:13 +02:00
SimonFlapse
01fb65f323
Moved entity creation to a new function
2019-10-14 17:21:36 +02:00
SimonFlapse
09a565c115
Nice beach transition
2019-10-14 17:18:06 +02:00
SimonFlapse
f131b4d483
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-14 15:43:52 +02:00
Soggs
d3e82fb1fa
Purging the evil trailing whitespaces.
2019-10-14 13:10:57 +02:00
Soggs
dd544919c8
Snakier_Swamp Initial Commit
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Adds another ribbon style map similar to Snakey Swamp with even windier paths.
2019-10-14 13:03:22 +02:00
SimonFlapse
4e4945f159
Changes to starting resources
2019-10-14 09:59:18 +02:00
SimonFlapse
31e534c502
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-14 09:45:10 +02:00
Simon
bf8cd265d2
[Builder] Simple entity removal ( #994 )
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* Simple entity removal in Builders
Performance could be improved
* Removed rocks parameter
The increased radius caused simple-entity to work
* Added another way to remove units that should be more efficient
* Changed find_entities to use area instead of radius
* removed remove_units function
* changed function name from names to name
* added table.shallow_copy
* reworked 'remove_*' builders
* used remove_* builders for existing maps
* update .luacheckrc
* Added links to documentation for each public function
* Added links for new functions
2019-10-14 00:09:47 +02:00
Soggs
ef52016d25
Minor fixes to comply with automated testing.
2019-10-13 18:11:06 +02:00
Soggs
706e7bac11
Added Snakey Swamp map script.
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Creates a ribbon works with a snakey path surrounded by water at the top and bottom.
2019-10-13 15:52:03 +02:00
SimonFlapse
edc727da05
Changed cliff generation to allow map_gen cliffs
2019-10-13 13:55:18 +02:00
SimonFlapse
68744bc91a
Disabled default cliff generation
2019-10-12 23:37:29 +02:00
SimonFlapse
1b317d2941
Fixed missing locals
2019-10-12 23:24:36 +02:00
SimonFlapse
ae3fc079a5
CLIFFS!
2019-10-12 23:23:54 +02:00
SimonFlapse
a128e0d234
Added player count to waiting gui
2019-10-12 16:57:31 +02:00
SimonFlapse
8a304ccb69
Fixed introduced bugs from last commit
2019-10-12 14:09:24 +02:00
SimonFlapse
6eb6574cc4
Refactoring + Changes from #996
2019-10-12 13:29:11 +02:00
SimonFlapse
ac7d60643b
More tweaking
2019-10-11 21:07:16 +02:00
SimonFlapse
839019514b
Result from first alpha run
2019-10-11 20:24:28 +02:00
SimonFlapse
51dfa636fc
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-11 10:17:19 +02:00
Simon
ca29a047de
[Snake] Added on_snake_player_died event ( #995 )
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* Added on_snake_player_died event and a snake_demo map
* Added score to the event
* Fixed entities being destructible
Changed comment
* Fixed cases where controller type wasn't god
* Changed players controller to spectator when their snake dies
* Changed start_game call away from remote.call
* Needed new call to show the snake button
* Changed start_game to use Snake.control
* removed snake event from demo map
* Update map_gen/maps/snake_demo.lua
2019-10-11 00:28:40 +02:00
SimonFlapse
5122634a3a
Bunch of simple map descriptions
2019-10-10 11:29:28 +02:00
SimonFlapse
96eb160534
Added warning in default.lua to help guide newcomers
2019-10-10 11:10:30 +02:00
SimonFlapse
5975942db8
(Hoping to fix the removed cutscene changes)
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Revert "Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene""
This reverts commit 0f87f7040a
.
2019-10-10 11:01:16 +02:00
SimonFlapse
16810d4a67
Fixed pollution and updated map_settings reference
2019-10-10 10:40:32 +02:00
SimonFlapse
4d33c46b76
Merge remote-tracking branch 'upstream/develop' into mapmodify-3
2019-10-10 10:25:16 +02:00
SimonFlapse
99fe5a8d88
Restricted landfill to 'water' (connected_dots)
2019-10-10 10:24:41 +02:00
SimonFlapse
f5b40ddd07
Market items now working
2019-10-09 21:36:11 +02:00
SimonFlapse
d6842d8e4a
Fixed random desync (Static oil placement)
2019-10-09 13:25:43 +02:00
SimonFlapse
f0e147f39e
Added markets and more
2019-10-09 02:02:48 +02:00
SimonFlapse
301c57a536
Changed rail_grid_restrictions to use Token
2019-10-08 10:51:07 +02:00
SimonFlapse
1ecf72a86a
Merge remote-tracking branch 'upstream/develop' into concrete_jungle
2019-10-08 10:48:30 +02:00
SimonFlapse
5182e21607
Initial commit of Space Race
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Playable version 0.1
2019-10-07 22:44:17 +02:00
SimonFlapse
a9836b31f2
Moved containers to tier 1, new logic to prevent chest spilling
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Regulars and above ignored by the anti grief
2019-10-06 22:59:09 +02:00
Jayefuu
f905cbf4d9
Update map_gen/maps/grid_islands_rotated.lua
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Co-Authored-By: Simon <44922798+SimonFlapse@users.noreply.github.com>
2019-10-06 17:24:36 +01:00
SimonFlapse
199c824ad7
Refactoring + Locales + Welcome message fix
2019-10-06 14:53:51 +02:00
SimonFlapse
f94fdcd660
Added info popup
2019-10-06 01:43:27 +02:00
SimonFlapse
5145b2ac26
Re-disable tile blueprints
2019-10-06 01:27:07 +02:00
SimonFlapse
1f34779c8e
Fixed inventory entities losing items
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Starting area enclosed by a circle with 4 bridges
Removed refined-hazard-concrete from market
Added 3x3 hazard-concrete to spawn for assembling machine mk2 to start producing concrete
2019-10-06 01:20:01 +02:00
SimonFlapse
428e298ae9
Added more info
2019-10-05 19:43:45 +02:00
SimonFlapse
d7a08fbdae
Forgot a game.print
2019-10-05 19:39:26 +02:00
SimonFlapse
9608836a77
Fixed tile blueprinting
2019-10-05 19:36:49 +02:00
SimonFlapse
79aef55281
Preventing downgrading tiles
2019-10-05 19:14:27 +02:00
SimonFlapse
ffe6f0d965
Fixed hazard left and right names
2019-10-05 18:42:50 +02:00
SimonFlapse
a087fb84b4
fixed stack valid for read
2019-10-05 18:35:57 +02:00
SimonFlapse
dad86aeff2
Fixed ground stealing/cheating
2019-10-05 18:28:06 +02:00
SimonFlapse
a324bcd167
Tweaking game play
2019-10-05 17:14:01 +02:00
SimonFlapse
47bd5e4971
Minor improvements
2019-10-05 17:02:00 +02:00
SimonFlapse
712d6bd006
Fixed upvalues
2019-10-05 17:00:36 +02:00
grilledham
c6fd8ec4ea
Merge pull request #980 from Jayefuu/branch
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Added rail_grid map preset and preview
2019-10-05 11:45:11 +01:00
SimonFlapse
9b6a9784ba
Refactoring
2019-10-05 11:09:32 +02:00
SimonFlapse
5d7a319267
added map info
2019-10-05 02:37:35 +02:00
SimonFlapse
af07e81014
added messages
2019-10-05 02:14:57 +02:00
SimonFlapse
2437a886f9
Added more tiered entities
2019-10-05 01:37:33 +02:00
SimonFlapse
059e8cd274
Created concrete jungle map
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Suggested by Sangria Louie (https://discordapp.com/channels/432567222481846283/432570869039104012/629791144846426122 )
Initial edition
Starting area with a radius of 50 made with stone-path
Most entities can only be placed on top of stone-path or better.
Entities can be split up into three tiers making the "heaviest" entities banned from any tile except refined-concrete
Needs more tiered entities
2019-10-05 01:01:39 +02:00
SimonFlapse
b7511e1dc1
Reduced landfill pricing based upon feedback
2019-10-04 21:16:08 +02:00
Simon
3997f6ffb3
Toxic Jungle Danger Ores Fixes ( #986 )
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* Fixed danger ores and removed flamethrower ammo recipe
* disabled draw_resource_selection
Disabled map_gen ore, oil and cliffs.
Added map info
2019-10-04 21:01:11 +02:00
SimonFlapse
fa4442d644
"Fixed" LuaPlayer being invalid messages
2019-10-04 20:59:32 +02:00
grilledham
661cd205a4
fixed comment
2019-09-28 14:33:27 +01:00
grilledham
ea7c027495
travis linting
2019-09-28 14:31:19 +01:00
grilledham
781cd11178
refactor rail_grid
2019-09-28 14:23:57 +01:00
curiosity
03dba62d30
Refactoring
2019-09-15 12:00:23 +03:00
curiosity
9dd4f8a3bb
Refactoring
2019-09-15 11:47:18 +03:00
curiosity
f3ebccce0b
Fix stress corruption caused by water #552
2019-09-14 19:40:43 +03:00
Jayefuu
6d9791beb4
Updated map descriptions and landfill tech from maps named in issue #906
2019-09-11 20:57:39 +01:00
grilledham
e96cbfa680
Added Builders.change_map_gen_tiles(shape, new_tile_map).
2019-09-11 20:51:04 +01:00
Jayefuu
1ad53c842d
Added rail_grid lua and png files. Suitable for vanilla but also used on modded.
2019-09-11 19:31:38 +01:00
Jayefuu
e8083dcfe2
Added map preview
2019-09-09 23:29:34 +01:00
Jayefuu
8ddb0c4f8e
Updated maltease_crossings as per #906
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Updated as per comments by @theorangeangle in #906 :
https://github.com/Refactorio/RedMew/issues/906#issuecomment-525123084
- Updated map description, name etc.
- Removed remove_tree function broken by Redmew surface
- Added automatic disabling of landfill on game init. Previously used a manual command.
- Moved spawn so market didn't appear on coal patch.
- Added map preview to data folder
Sorry for the several commits. I'll get smartgit set up again soon.
2019-09-09 22:55:01 +01:00
grilledham
def7d53da2
fix require for Popup.player
2019-09-08 13:18:50 +01:00
theorangeangle
0f87f7040a
Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene"
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This reverts commit fc1d1af9d8
, reversing
changes made to 7d56edd582
.
2019-09-01 22:01:32 -05:00
theorangeangle
b7be1388cd
Merge pull request #947 from SimonFlapse/diggy_cutscene
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Cutscene Controller
2019-09-01 20:23:37 -05:00
grilledham
16a0f3cb09
reduce number of trees correctly
2019-09-01 20:23:35 -05:00
grilledham
48a4cd6d93
less trees
2019-09-01 20:23:33 -05:00
grilledham
60cc102c7a
0.17.60 oil changes
2019-09-01 20:23:30 -05:00
grilledham
0bf02b92fd
desert preset
2019-09-01 20:23:28 -05:00
grilledham
fc7ed1e735
refactor to allow multiple crashsite presets
2019-09-01 20:23:27 -05:00
grilledham
cf835fcf32
spawn market to neutral force
2019-09-01 20:23:25 -05:00
grilledham
b9354c614d
reverted small oil refinery changes
2019-09-01 20:23:23 -05:00
grilledham
eac5daa56f
increased advanced circuit output
2019-09-01 20:23:22 -05:00
grilledham
20e836c47e
outpost balance
2019-09-01 20:23:21 -05:00
theorangeangle
c2b454a775
Merge pull request #953 from theorangeangle/mapmodify-3
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Mapmodify 3
2019-09-01 20:23:20 -05:00
theorangeangle
fc1d1af9d8
Merge pull request #947 from SimonFlapse/diggy_cutscene
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Cutscene Controller
2019-08-31 20:52:28 -05:00
theorangeangle
616541bee9
fixed whitespace and added map preview for "loading screen"
2019-08-28 22:13:54 -05:00
theorangeangle
c5d09f50fa
fixed broken image sprite and replaced with a parity
2019-08-28 21:40:27 -05:00
grilledham
3e28c29a70
reduce number of trees correctly
2019-08-03 14:26:34 +01:00
grilledham
afa2019faa
less trees
2019-08-03 12:16:19 +01:00
grilledham
0eb844b17f
0.17.60 oil changes
2019-07-30 17:30:47 +01:00
grilledham
54ff569235
desert preset
2019-07-28 11:44:21 +01:00
grilledham
119ce340bb
refactor to allow multiple crashsite presets
2019-07-28 11:44:13 +01:00
grilledham
3941937400
spawn market to neutral force
2019-07-27 12:00:18 +01:00
grilledham
bac91762a3
reverted small oil refinery changes
2019-07-25 16:21:56 +01:00
grilledham
5b6b46047e
increased advanced circuit output
2019-07-25 16:21:26 +01:00
grilledham
c7c6120f55
outpost balance
2019-07-21 18:37:03 +01:00
theorangeangle
5607e7a50b
Merge pull request #953 from theorangeangle/mapmodify-3
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Mapmodify 3
2019-07-17 04:38:50 -04:00
SimonFlapse
b431628b86
Removed game.print statements
2019-07-07 20:54:37 +02:00
SimonFlapse
d07ea062fe
Merge remote-tracking branch 'origin/diggy_cutscene' into diggy_cutscene
2019-06-22 16:53:26 +02:00
SimonFlapse
40131895f0
Added ability to fit to edges based on the top left corner
2019-06-22 16:53:18 +02:00
Simon
890cdf12e7
Merge branch 'develop' into diggy_cutscene
2019-06-22 15:11:56 +02:00
grilledham
4bd81a89e0
set chest to be on player force
2019-06-22 09:45:09 +01:00
grilledham
869371cb2a
added burner inserter to spawn
2019-06-22 09:41:45 +01:00
grilledham
2ba2086618
respawn power poles
2019-06-21 21:29:35 +01:00
theorangeangle
c7f57d257e
fixed the shit i broke in the last commit, hopefully
2019-06-20 22:49:09 -05:00
theorangeangle
571b06eadb
Revert "renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror."
...
This reverts commit b8d994a7f6
.
2019-06-20 22:43:12 -05:00
theorangeangle
c2cbcc4a0b
added map info and disabled landfill on DNA; added map preview and info for double beach
2019-06-20 22:35:51 -05:00
grilledham
fa2a62337a
highlight top buttons
2019-06-20 12:39:18 +01:00
theorangeangle
a93ec511b9
added map descriptions for diagonal ribbon, bacon islands, and antfarm; fixed stone and coal generation in ribbon
2019-06-19 21:20:43 -05:00
theorangeangle
4481e86940
Merge pull request #915 from RCTheBlueWolf/develop
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set day/night to bright and added preview image for the beach map.
2019-06-19 20:31:51 -05:00
theorangeangle
53281692dc
renamed crosses3 to x-cross
2019-06-19 20:23:24 -05:00
theorangeangle
7451e2ae8c
removed the crosses default map.
2019-06-19 20:20:34 -05:00
theorangeangle
b8d994a7f6
renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror.
2019-06-18 17:28:31 -05:00
SimonFlapse
f811da5b30
Fixed inverted height and width
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Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00
SimonFlapse
71044d6ade
Refactoring + Rendering module from grilledham
2019-06-14 19:24:11 +02:00
theorangeangle
0e67d6ca99
Update beach.lua
2019-06-10 14:37:13 -05:00
SimonFlapse
7d32760bc2
Diggy cutscene tweaks
2019-06-10 19:29:14 +02:00
SimonFlapse
36f51bc2e5
Fixed rendering background
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Minor tweaks to cutscene in diggy
2019-06-10 19:10:02 +02:00
SimonFlapse
6978cc0330
Fixed replay not working in MP
2019-06-10 16:32:13 +02:00
SimonFlapse
860ead05c0
Added localisation, Debug.Print and Cleanup
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Also changed some parameters to the draw_text with background so that 'g' and similar letters are not outside the background
2019-06-10 15:15:14 +02:00
SimonFlapse
202e4c37b5
Fixed background parameters
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Also added a new waypoint to Diggy with floating text
2019-06-10 01:04:14 +02:00
SimonFlapse
85fc38fd3a
Minor changes to player_create
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Allowing cutscenes to run before welcoming players via info gui and console messages.
Also includes a search limit for walls and rock to prevent the cutscene from running too far away from {0, 0}
2019-06-09 23:59:16 +02:00
SimonFlapse
f04b13f63a
Added parameter passthrough to rendering module
2019-06-09 13:31:44 +02:00
SimonFlapse
de77c9601a
Fixed players loosing control
2019-06-09 12:26:51 +02:00
SimonFlapse
3ca8e3f127
Cutscene Controller
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Implemented for Diggy
2019-06-09 00:55:25 +02:00
Lynn
99890acdc2
Merge pull request #935 from linaori/cleanup-player-stats
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Cleanup player stats
2019-06-02 17:16:55 +02:00
Lynn
f73e017e88
Optimize some reach distances
2019-06-01 17:11:17 +02:00
Lynn
cff6fe8db9
Added more controls to refine evolution config
2019-06-01 16:29:55 +02:00
Lynn
8a84ef7504
Cleanup of player stats functions
2019-05-31 23:18:19 +02:00
Lynn
e72fc1c4a2
Merge pull request #932 from linaori/fix/on_player_built_tile
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Ensure the new tile is set, not the item
2019-05-31 22:53:37 +02:00
Lynn
8d8ce28228
Diggy integration with new ScoreTracker
2019-05-30 22:47:19 +02:00
grilledham
fe8e3dffe8
Builder decoratives + 1000x map tweaks ( #931 )
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* added support for decoratives
* use decratives for 1000x map
* Tweaked decoratives and disabled draw_resource_selection
* renamed variable to avoid shadowing
2019-05-30 14:06:52 +02:00
Lynn
da1a59a64d
Ensure the new tile is set, not the item
2019-05-30 13:37:24 +02:00
Lynn
8f7695fefd
Some diggy tweaks based on feedback
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- Added an initial mining speed bonus
- Added an option to toggle landfill research
- Slightly increased oil spawn rates
2019-05-30 12:36:15 +02:00
Simon
f24b9aa51f
Crowdin sync 2019-05-29 ( #928 )
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* Crowdin sync 2019-05-29
* fix cs technology tag
* Fixed rich text, new crowdin sync
Crowdin sync at 20:15 UTC 2019-05-29
* First diggy localisedStrings
* Added missing localisedString
* Updated readme + CI fix
2019-05-29 23:13:28 +02:00
theorangeangle
9d3f806d46
reverted market removal
2019-05-28 13:52:13 -05:00
theorangeangle
fcd0163b12
scenario info, map images for christmas tree of terror and 1000x
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re-enabled market on 1000x
2019-05-28 13:14:14 -05:00
theorangeangle
1831a381bc
added documentation for borg planet; map info and description for broken web.
2019-05-27 22:22:24 -05:00
theorangeangle
ee63ff067e
removed V1 of borg planet and renamed V2 to reflect its deprecated state.
2019-05-27 15:18:01 -05:00
theorangeangle
ef5e615c68
removed RS require
2019-05-27 11:31:17 -05:00
theorangeangle
e5e0377d3d
added description and RS for crosses3 map.
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tested in SP, everything loads as intended.
2019-05-27 00:09:37 -05:00
theorangeangle
15735f0b07
removed diagonal lattice and added descriptions, map preview for contra spiral
2019-05-26 23:47:31 -05:00
Lynn
28f79a9166
Added tooltips for most menu items
2019-05-26 13:21:40 +02:00
Connor Fricker
073dbaf9ce
commented out problem code, will have to work on it some other time
2019-05-22 19:16:21 +08:00
Connor Fricker
b67c28fa11
set day/night to bright
2019-05-22 15:28:30 +08:00
grilledham
6ad2be252c
Fix RS requires
2019-05-20 14:54:44 +01:00
theorangeangle
f50ef8b9eb
sitting here wondering, how do i combine commits?
2019-05-20 06:43:46 -05:00
theorangeangle
2ef2743d16
fixed incorrect MGSP issue
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and linting stuff (thanks grilled)
2019-05-20 06:41:30 -05:00
theorangeangle
3651eb1097
added map description info
2019-05-20 00:14:14 -05:00
theorangeangle
bf2382fb4d
added map description info
2019-05-20 00:12:50 -05:00
theorangeangle
2688ca9899
foundation for map. current features:
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-vanilla terrain
-car body enabled
still need enabling:
-tiny ores
2019-05-20 00:01:44 -05:00
grilledham
2228be6917
get_player_by_index -> game.get_player
2019-05-17 15:57:01 +01:00
grilledham
a0e178fc75
removed unsed Game variable
2019-05-16 12:11:01 +01:00
grilledham
880c0366d1
Game.get_player_by_index -> game.get_player
2019-05-16 11:10:56 +01:00
Simon
14165acdb2
Fixed rich text for old player -> Character ( #909 )
2019-05-12 23:55:06 +02:00
grilledham
edbcb7f79a
Merge pull request #899 from TWLTriston/map_terraforming_danger_ores_april2019
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Map terraforming danger ores april2019
2019-05-11 19:59:51 +01:00
grilledham
21243c5eac
prevent landfill + random seed for ores
2019-05-07 19:53:24 +01:00
grilledham
18a333650d
better fix for ores
2019-05-07 19:48:36 +01:00
grilledham
d6401e3cbd
fixed ore spawn
2019-05-07 19:39:55 +01:00
Simon
5a45ff1729
Quadrants balance update ( #863 )
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* Fix for hydra worms destroying base
Also include a force disable of research for all quadrants to prevent a save mitigation bug from a factorio version to another.
* Fixed wrong worm tier
* Mapgen settings and market locale
Added mapgen settings based on feedback
Added [retailer] market_name to use in rendering the market name over the market. Key has been added in en, de and da with translations.
Indentation fix
* Fixed floating 'a'
* Fixed global variable
* Updated item to chest
Made it more clear what happens when you cross the border in a train
Also added a GPS coordinate for the spawned chest
* Bug fixes for chests spawn
* Gave buttons uid_name()
* Removed debug statements
* Fixed Item to chest
People think the previous behavior was a glitch so I've changed it to align with their expectations.
Also increased evolution factor from pollution a bit
* fixed game.player
* Added crafting_queue_size check
* Updated enemy settings
* Merged map_settings and mapgen_settings, added wall
* Merged map_settings and mapgen_settings
* Added three toggles to settings, disabled item to chest when traveling in trains
* Game.get_player_by_index converted to game.get_player
* Added charting and removed unused variable 'Game'
* Fixed for 0.17.35
https://forums.factorio.com/70188
* Fix for 0.17.35
* Added comments to force new CI build
* fixed missing player_inventory -> character_inventory
2019-05-03 00:40:45 +02:00
grilledham
7516c2f8bc
inventory.player -> inventory.character
2019-05-02 17:46:28 +01:00
SimonFlapse
56b6dfbd01
More player -> character
2019-05-02 17:02:53 +02:00
SimonFlapse
69bdd747fb
Fixed technology and inventory rename
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Also fixed player -> character in types
2019-05-02 16:53:12 +02:00
TWLTriston
464b25b1b9
Changed win conditions to be globals for desync prevention and correction to the wrong variable being called as a win condition for disabling biters.
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TravisCI fix on varible name reuse (entity)
2019-04-25 06:21:03 -04:00
grilledham
26ea48de48
fixed desync issue with random quadrants
2019-04-25 10:38:17 +01:00
grilledham
bdb524c6db
formatting
2019-04-25 10:37:49 +01:00
TWLTriston
03de8ca472
Added win condition for evolution increases and finally biter wipes from the map.
2019-04-24 22:21:06 -04:00
TWLTriston
5d06eba612
Randomized ore quadrant starting position, moved to single table for easier cross-reference
2019-04-24 18:48:52 -04:00
TWLTriston
b6d453dbb3
Converted tile references to be abstracted to the quadrant instead of ore specific
2019-04-24 17:11:20 -04:00
TWLTriston
9c4c2dce93
Converting to named ratios, reduced stone ratio by 1/2 in all quads.
2019-04-24 17:00:34 -04:00
TWLTriston
c4b6ea0bf0
Converting tile names to tables instead of string concatenation.
2019-04-24 16:45:27 -04:00
Simon
201fc80e55
[Diggy] Updated experience gui ( #840 )
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* Updated experience gui
* Fixed XP from rocket launches
* Added more rich-text
* Updated experience gui
* Fixed XP from rocket launches
* Added more rich-text
* Added more rich_text
* Added new hail_hydra and weapon_balance
* Spitter spawn behemoth worms
* Fixed linting
* Reverted spawn chance back to 0.05
* Fixed Diggy _CHEAT
Now overrides config.lua cheats when debug is not true
2019-04-22 20:21:04 +02:00
grilledham
186e5eedd4
disabled biter attacks module for crashsite
2019-04-21 11:38:27 +01:00
grilledham
5e990cca2c
Merge branch 'map/terraforming_daner_ores' into develop
2019-03-31 15:59:23 +01:00
grilledham
48178f912d
updates
2019-03-31 13:51:26 +01:00
TWLTriston
d378fd1387
- Modified the terrain tile generation to match the ore quadrants, smoothed the quadrant edges with some faux gradiant randomness
2019-03-30 08:58:17 -04:00
TWLTriston
44259be9d3
- Added scenario info and what's new into the map gen file to allow tracking and accountability to those who join the server.
2019-03-30 06:54:10 -04:00
TWLTriston
27e4c17268
- Increased the starting pond size to help control madness at spawn and visually reinforce the quandrant realities of the map
2019-03-30 06:32:55 -04:00
TWLTriston
880d154577
- Slight increase to uranium threshold to increase frequency based on playtesting.
2019-03-30 06:29:09 -04:00
TWLTriston
bcaedb4267
- Reduced min pollution level based on play testing.
2019-03-30 06:21:10 -04:00
TWLTriston
ded03fdcbc
Removed unused variables
2019-03-27 20:57:02 -04:00
TWLTriston
befa9253af
Fix to unused global variables (commented out for now), small whitespace cleanup on game definition
2019-03-27 18:38:11 -04:00
TWLTriston
c41e296c95
* Modified the ore generation to be quadrant based with more balance towards .17
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* upped minimum pollution to keep map smaller
* reduced base tech multiplier to 20
* removed pollution factor and increased time factor for enemy evolution
2019-03-27 18:17:41 -04:00
grilledham
9af73833fa
roate refineries
2019-03-26 21:27:51 +00:00
grilledham
92d2ee4ae7
updates
2019-03-16 13:08:44 +00:00
Simon
4809f27bac
Fixing danger ores maps ( #866 )
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* Fixed danger_ores, added behemoth worms
* Fiex terraforming_danger_ores
Added behemoth worms
* Decreased evolution rates
2019-03-15 20:08:22 +01:00
Matthew
4817a45266
Merge pull request #793 from R-Nukem/patch-1
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Create HilbertSandTrap.lua
2019-03-13 14:08:18 -04:00
Ross Newcome
2e0d4db719
Update HilbertSandTrap.lua
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added enable_water mapgen setting for use with grass_only
2019-03-13 09:53:54 -04:00
grilledham
f1949e2b87
only render market text when in map view
2019-03-09 14:00:16 +00:00
grilledham
e53d91cfcf
removed unused variables
2019-03-08 17:49:06 +00:00
grilledham
41f2fc8c50
render text when hover over market
2019-03-08 17:31:00 +00:00
grilledham
c9cc32a1c0
use player.zoom_to_world in toasts
2019-03-08 17:30:28 +00:00
grilledham
a59089c496
artillery targets players
2019-03-07 21:07:33 +00:00
grilledham
4abe5c5b06
behemoth worms
2019-03-07 15:55:49 +00:00
Matthew
6ad8f8725e
Merge pull request #860 from plague006/fix_locale
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Fix bad locale in crashsite
2019-03-06 19:07:06 -05:00
Matthew
2fa76ac85e
Merge pull request #853 from plague006/restrict_script
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luacheckrc tweaks to script and commands
2019-03-06 16:44:18 -05:00
Matthew Heguy
2ab1d38c5d
Add command aliases, fix doc in event
2019-03-06 16:35:38 -05:00
Matthew Heguy
3c4632be6c
Fix bad locale
2019-03-05 10:34:32 -05:00
Simon
7b0156b1c9
Merge branch 'develop' into Quadrants
2019-03-05 15:11:27 +01:00
SimonFlapse
4fb657cbc3
Added localization
2019-03-05 00:51:56 +01:00
plague006
0f453a0562
Remove unused arg
2019-03-04 16:04:56 -05:00
plague006
b389c15cc5
luacheckrc tweaks to raise warnings when registering events through script, or registering a command through commands
2019-03-04 06:57:08 -05:00
Matthew
e43513fcc1
Merge pull request #849 from plague006/locale
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The big localization push
2019-03-04 06:35:13 -05:00
SimonFlapse
25bbe67254
Forgot to remove this
2019-03-04 00:05:04 +01:00
plague006
891a863e68
Remove venus and its modules, silly_player names, walkabout, rusky_pvp and tempban
2019-03-03 17:22:01 -05:00
plague006
55aa7fd916
Command descriptions
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Remove search_command
Overhaul meltdown commands
Localize some gui
2019-03-03 17:21:59 -05:00
SimonFlapse
57744116ef
Reborn test.lua
2019-03-03 23:20:51 +01:00