1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-06 00:24:11 +02:00
Commit Graph

2528 Commits

Author SHA1 Message Date
AlexVinS
9e0fd70208 Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
2015-09-16 04:39:44 +03:00
AlexVinS
dc8b05fbd8 Give banned spells only by SPELL bonus 2015-09-16 04:16:46 +03:00
AlexVinS
f2605e059c Fix 2042 2015-09-16 02:20:57 +03:00
AlexVinS
395070b584 Fix 1974 2015-09-15 08:51:05 +03:00
AlexVinS
017b4c308c Enable crashhandler for mingw. It works for mingw 4.0. 2015-09-15 07:27:18 +03:00
AlexVinS
080244f30e MAXED_SPELL bonus should only affect spell effects
* fixes 2146
2015-09-15 06:00:24 +03:00
AlexVinS
27f2dfc576 Quick fix for SACRIFICE immunity check 2015-09-15 04:31:43 +03:00
AlexVinS
bd70f672c3 fix 1814 2015-09-15 03:08:45 +03:00
AlexVinS
466ddb37b3 fix 1556 2015-09-14 18:38:41 +03:00
AlexVinS
3ed3f1fa13 Use json configuration for special spell effect duration 2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5 Quick fix for 2245 & 2238 2015-09-14 12:35:58 +03:00
AlexVinS
329c1d6b94 Calculate magic mirror effect at same time as magic resistance. 2015-09-14 11:52:56 +03:00
AlexVinS
caf8ae62cc Allow custom effect animation on any stack during spell cast. 2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3 Do not include resisted stacks in affected 2015-09-14 05:45:05 +03:00
AlexVinS
843a2a39bd Use general dispell algorithm for CURE 2015-09-13 01:06:07 +03:00
AlexVinS
32337102ac Fix a typo 2015-09-13 00:54:39 +03:00
AlexVinS
3029b1a432 Fix initialization of CSpell::AnimationItem 2015-09-12 23:52:04 +03:00
AlexVinS
f310be5d5f Fix pasring csv cells with multiple quoted parts 2015-09-12 23:03:10 +03:00
AlexVinS
7776d7bbf7 rename BattleSpellCastParameters::caster 2015-09-12 21:09:54 +03:00
AlexVinS
98ea8bf314 Introduce dummy spell animation/ animation pause configuration
* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
832d69ec11 Hide battle log algorithm in spell classes.
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
786acad70b project update 2015-09-12 21:09:49 +03:00
AlexVinS
fb5903d610 Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
AlexVinS
8f2da66a18 fix mantiss 1967 + some refactoring
* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
AlexVinS
e82dfb5a85 fixed mantiss 0002254 2015-09-04 18:08:25 +03:00
DjWarmonger
cdad9f88b7 Relaxed Mutex of Logger. Attempt to optimize format function. 2015-08-30 19:26:19 +02:00
AlexVinS
40d3bb40c3 Partial fix for mantiss #2237 2015-08-22 16:22:10 +03:00
AlexVinS
03a295f1a0 Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
AlexVinS
f24f744f4b Fix a few warnings 2015-08-19 23:02:37 +03:00
Sandy Carter
bdee647525 CastleInterface: Exclude previous building upgrade in reqs
Hide CityHall from Capitol prerequisites in Capitol build window
2015-08-19 12:05:43 -04:00
DjWarmonger
237d3f2624 Refactoring: random spells 2015-08-12 16:40:08 +02:00
DjWarmonger
3863756009 Version bump. 2015-08-01 18:37:14 +02:00
DjWarmonger
50b7b8e47b Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-07-18 20:15:17 +02:00
DjWarmonger
e9654ef487 Fixed issue when player starting towns were wiped. 2015-07-18 20:14:45 +02:00
AlexVinS
a8c45df732 Merge branch 'SDL1Wipe' into develop 2015-06-22 14:24:00 +03:00
AlexVinS
53b85d16be Cleanup C::B projects 2015-06-21 01:59:33 +03:00
AlexVinS
56a1805339 Merge branch 'issue/2185' into develop 2015-06-20 19:16:41 +03:00
DjWarmonger
f9781ffb47 Creature abilities won't spawn in random Pandora Boxes. 2015-06-10 14:27:53 +02:00
DjWarmonger
9e7b459882 Partial solution to #2206
TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
DjWarmonger
3f1bc7e21c One more case for Subterranean Gates 2015-06-04 09:42:39 +02:00
DjWarmonger
927dfa5565 Added correct connections for Subterranean Gates 2015-06-04 09:02:56 +02:00
DjWarmonger
63d6cf168f - Solved problems with sealed-off objects for once and all.
- Refactoring
2015-06-03 21:57:22 +02:00
DjWarmonger
923437bf76 Corrected offset check for required objects. 2015-06-03 19:38:53 +02:00
DjWarmonger
55c1a7eade Clear unused tiles to make more space for roads. 2015-06-03 15:16:11 +02:00
DjWarmonger
e21b2d9cbd Attempt to use A* algorithm for required objects. 2015-06-02 20:29:37 +02:00
DjWarmonger
a68b58d969 - Use straight paths for some connections
- More fixes for template schema
2015-06-02 16:40:32 +02:00
DjWarmonger
8b1641d498 Generate main towns for zones with no player present. 2015-06-02 09:30:56 +02:00
DjWarmonger
1389ae0ea3 Fix Travis build 2015-06-02 07:01:38 +02:00
AlexVinS
2cb6cb7baa Remove useless durationType selector
* duration is a mask, equality comparison is not enough
2015-06-02 07:12:02 +03:00
AlexVinS
b1837d0311 Fix removing STACK_GETS_TURN bonuses
* this should fix some crashes with FRENZY spell
2015-06-02 07:12:01 +03:00
AlexVinS
45a3ad94ae fix autoremoving UNTIL_ATTACK & UNITL_BEING_ATTACKED bonuses
* this should fix crashes with paralyze, stonegaze & blind
2015-06-02 07:12:01 +03:00
AlexVinS
a2901cb8f0 Fix RemoveBonus::applyGs
* use CBonusSystemNode::removeBonus instead of direct modification of _cashe_
2015-06-02 07:12:00 +03:00
AlexVinS
3a50afe1a3 invalidate bonus cashe on effect actualization 2015-06-02 07:11:59 +03:00
DjWarmonger
c6f714db9c Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
DjWarmonger
34a59a2788 - Fixed issues with number of players selection
- Added new template for testing multiple players
2015-05-27 18:58:14 +02:00
DjWarmonger
6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
2e70d8a084 - VCMI will now read templates from mods
- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
DjWarmonger
4e25d74e74 CRmgTemplateStorage now inherits from IHandlerBase 2015-05-26 15:12:24 +02:00
O01eg
8785e1f53c Fix compilation with CMake. 2015-05-26 02:02:45 +03:00
DjWarmonger
e08a1f32bd Some more fixes, updated changelog. 2015-05-25 20:04:24 +02:00
DjWarmonger
c6291412d7 Fixed one case of missing roads. 2015-05-25 19:44:03 +02:00
DjWarmonger
a0ed8e0d6d An attempt to straighten roads. 2015-05-25 19:25:48 +02:00
DjWarmonger
353f6dc32e Roads are generated between all nodes. 2015-05-25 19:11:44 +02:00
DjWarmonger
3ec91c550e Correct road nodes iteration 2015-05-25 19:00:00 +02:00
DjWarmonger
fe6fa895c3 More or less working RMG roads. 2015-05-25 18:06:17 +02:00
DjWarmonger
2c88ddf5ed Something works it seems 2015-05-25 17:47:32 +02:00
DjWarmonger
bfd4ff8954 Refactoring 2015-05-25 17:04:17 +02:00
DjWarmonger
6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 2015-05-25 16:37:57 +02:00
Rohit Nirmal
aa00fdbd0e Fix building with Boost 1.58. 2015-05-06 19:16:51 -05:00
DjWarmonger
b8a6455b39 Post-release version bump. 2015-05-01 21:56:17 +02:00
AlexVinS
b347fe5457 fix mantiss 0002147 2015-04-13 16:48:46 +03:00
AlexVinS
11b3426bea Fix 0001331 2015-04-13 06:12:23 +03:00
AlexVinS
6448bc6a50 [gcc] fix build 2015-04-12 08:25:53 +03:00
DjWarmonger
cb394754c3 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 17:13:24 +02:00
AlexVinS
0134266fa1 Extract general dispell logic 2015-04-11 16:27:14 +03:00
AlexVinS
b8b9abcc08 Fix 0002169 2015-04-11 15:53:32 +03:00
AlexVinS
736cc14814 Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead
2015-04-11 15:02:42 +03:00
DjWarmonger
86e2dabdc9 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 13:46:32 +02:00
DjWarmonger
a0840100df Different fractalization algorithm that enforces cycle generation. 2015-04-11 13:46:17 +02:00
DjWarmonger
69c58c6c25 Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore. 2015-04-11 12:47:41 +02:00
AlexVinS
41f1d3f21f Quick fix for major spell configuration bug
* clean fix requires save format change
2015-04-11 13:14:26 +03:00
AlexVinS
2d8288d95a Fix mantiss 0002167
* also refactored summon mechanics
2015-04-11 12:09:48 +03:00
AlexVinS
e5b9f76717 Merge branch 'dispellFixes' into develop 2015-04-11 11:02:56 +03:00
AlexVinS
cc8c1aea36 Fix DISPELL effect 2015-04-11 10:19:35 +03:00
AlexVinS
46e7a0f829 Remove no longer needed (and incomplete) explicit target existence check 2015-04-11 10:19:34 +03:00
AlexVinS
6356247108 Add dispell effect to ANTI_MAGIC
* fixes 0002156
2015-04-11 10:19:33 +03:00
AlexVinS
e4220fef82 Formatting 2015-04-11 10:19:33 +03:00
AlexVinS
9d0b29b973 expert DISPELL also removes spell-created obstacles 2015-04-11 10:19:32 +03:00
AlexVinS
2bf63b0ebd log error if DISPELL was resisted 2015-04-11 10:19:31 +03:00
AlexVinS
f30d5612ed Creature is immune to dispell is it has no active effects 2015-04-11 10:19:30 +03:00
AlexVinS
1747b5af9a DISPELL should ignore all immunities 2015-04-11 10:19:29 +03:00
AlexVinS
67f917edbb Partial fix for 0001554 2015-04-11 10:19:28 +03:00
DjWarmonger
f7387becb4 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 08:53:14 +02:00
AlexVinS
5b29e800f7 Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged 2015-04-11 08:13:28 +03:00
AlexVinS
6cf82ceab5 Possible fix for #923 2015-04-11 07:18:40 +03:00
DjWarmonger
3e8c395156 - More fixes for wander targets
- SectorMap won't find paths through the rock
2015-04-10 08:50:21 +02:00
Fay
1cb54689cf Prevents first aid tents from melee attacking;
Moves attack possibility checks to battle callback (for consistency with shooting checks);
2015-04-09 21:49:11 +02:00
DjWarmonger
9577ef4bda Minor tweak. 2015-04-07 13:43:33 +02:00
AlexVinS
84a2623c37 more experiments 2015-04-03 07:06:29 +03:00
AlexVinS
27c46c83d6 describe roads placement in log 2015-04-03 05:50:02 +03:00