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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

225 Commits

Author SHA1 Message Date
AlexVinS
660203b436 Tweak BattleSpellCastParameters 2015-09-29 17:26:41 +03:00
AlexVinS
2b434111bf More hero|creature casting unification 2015-09-29 17:26:40 +03:00
AlexVinS
e454649886 Use BattleSpellCastParameters for spell parameters override 2015-09-29 17:26:39 +03:00
AlexVinS
10318a3da3 Intoduce PASSIVE_CASTING mode for opening battle spells
* now at least one "caster" object is present
2015-09-29 17:26:39 +03:00
AlexVinS
e552e37cf7 Factored out CDefaultSpellMechanics::battleCast
(-) still huge
2015-09-29 17:26:36 +03:00
AlexVinS
baba3a46e1 Centralize creature spell bonuses handling
* unified heal and damage calculation
* apply SPELL_DAMAGE_REDUCTION, MORE_DAMAGE_FROM_SPELL for Fairy dragon
2015-09-29 17:26:35 +03:00
AlexVinS
67bd698019 Added some debug logging 2015-09-29 17:26:34 +03:00
AlexVinS
873979a300 The only usage of secHero cast parameter is mana channeling - better to get it OTF 2015-09-29 17:26:33 +03:00
AlexVinS
46f99db8d7 Hide some spell mechnaics details 2015-09-29 17:26:32 +03:00
AlexVinS
9ed9075afc Introduce calculateHealedHP again, now in better place. 2015-09-29 17:26:29 +03:00
AlexVinS
0929e009db Remove suspicios code in display damage calculation 2015-09-29 17:26:28 +03:00
AlexVinS
16f0714474 More usage of OOP in HealingSpellMechanics::applyBattleEffects 2015-09-29 17:26:28 +03:00
AlexVinS
0fecb40039 Extract HealingSpellMechanics
* healing effects are too specific to be allowed for any spell
* mixing heal with direct damage does not make sence
* mixing heal with timed effect can be easy allowed if needed
2015-09-29 17:26:27 +03:00
AlexVinS
c050fde3f9 Get rid of DefaultSpellMechanics::calculateHealedHP 2015-09-29 17:26:26 +03:00
AlexVinS
a35b8a46d3 Comment out wrong code 2015-09-29 17:26:25 +03:00
AlexVinS
f66c29ea3b fix comments 2015-09-29 17:26:24 +03:00
AlexVinS
05e52993fd Simplified healed HP calculation 2015-09-29 17:26:23 +03:00
AlexVinS
9e0fd70208 Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
2015-09-16 04:39:44 +03:00
AlexVinS
dc8b05fbd8 Give banned spells only by SPELL bonus 2015-09-16 04:16:46 +03:00
AlexVinS
080244f30e MAXED_SPELL bonus should only affect spell effects
* fixes 2146
2015-09-15 06:00:24 +03:00
AlexVinS
27f2dfc576 Quick fix for SACRIFICE immunity check 2015-09-15 04:31:43 +03:00
AlexVinS
bd70f672c3 fix 1814 2015-09-15 03:08:45 +03:00
AlexVinS
3ed3f1fa13 Use json configuration for special spell effect duration 2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5 Quick fix for 2245 & 2238 2015-09-14 12:35:58 +03:00
AlexVinS
329c1d6b94 Calculate magic mirror effect at same time as magic resistance. 2015-09-14 11:52:56 +03:00
AlexVinS
caf8ae62cc Allow custom effect animation on any stack during spell cast. 2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3 Do not include resisted stacks in affected 2015-09-14 05:45:05 +03:00
AlexVinS
843a2a39bd Use general dispell algorithm for CURE 2015-09-13 01:06:07 +03:00
AlexVinS
32337102ac Fix a typo 2015-09-13 00:54:39 +03:00
AlexVinS
3029b1a432 Fix initialization of CSpell::AnimationItem 2015-09-12 23:52:04 +03:00
AlexVinS
7776d7bbf7 rename BattleSpellCastParameters::caster 2015-09-12 21:09:54 +03:00
AlexVinS
98ea8bf314 Introduce dummy spell animation/ animation pause configuration
* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
832d69ec11 Hide battle log algorithm in spell classes.
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
fb5903d610 Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
AlexVinS
b347fe5457 fix mantiss 0002147 2015-04-13 16:48:46 +03:00
AlexVinS
11b3426bea Fix 0001331 2015-04-13 06:12:23 +03:00
AlexVinS
0134266fa1 Extract general dispell logic 2015-04-11 16:27:14 +03:00
AlexVinS
b8b9abcc08 Fix 0002169 2015-04-11 15:53:32 +03:00
AlexVinS
736cc14814 Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead
2015-04-11 15:02:42 +03:00
AlexVinS
41f1d3f21f Quick fix for major spell configuration bug
* clean fix requires save format change
2015-04-11 13:14:26 +03:00
AlexVinS
2d8288d95a Fix mantiss 0002167
* also refactored summon mechanics
2015-04-11 12:09:48 +03:00
AlexVinS
cc8c1aea36 Fix DISPELL effect 2015-04-11 10:19:35 +03:00
AlexVinS
46e7a0f829 Remove no longer needed (and incomplete) explicit target existence check 2015-04-11 10:19:34 +03:00
AlexVinS
6356247108 Add dispell effect to ANTI_MAGIC
* fixes 0002156
2015-04-11 10:19:33 +03:00
AlexVinS
e4220fef82 Formatting 2015-04-11 10:19:33 +03:00
AlexVinS
9d0b29b973 expert DISPELL also removes spell-created obstacles 2015-04-11 10:19:32 +03:00
AlexVinS
2bf63b0ebd log error if DISPELL was resisted 2015-04-11 10:19:31 +03:00
AlexVinS
f30d5612ed Creature is immune to dispell is it has no active effects 2015-04-11 10:19:30 +03:00
AlexVinS
1747b5af9a DISPELL should ignore all immunities 2015-04-11 10:19:29 +03:00
AlexVinS
67f917edbb Partial fix for 0001554 2015-04-11 10:19:28 +03:00
AlexVinS
10668974d6 Move SACRIFICE target existence check to mechanics 2015-04-03 00:35:29 +03:00
AlexVinS
0cce1ef2f1 Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class 2015-04-03 00:02:15 +03:00
AlexVinS
6c334174d9 Use and check movement points in town portal.
* fixes mantiss 0002031
2015-04-01 04:48:50 +03:00
AlexVinS
d564520f04 Allow town portal to ally town.
fixes mantiss 0002064
2015-04-01 04:04:02 +03:00
AlexVinS
733308e8e2 Attack only present wallparts 2015-03-19 10:35:05 +03:00
AlexVinS
e1b9df9d0c formatting 2015-03-19 09:54:53 +03:00
AlexVinS
9600446cf9 +smart target, +hit animation 2015-03-18 17:48:32 +03:00
AlexVinS
c81d4203d7 Do not try to cast EARTHQUAKE with no fort 2015-03-18 16:39:07 +03:00
AlexVinS
cff8ecda46 simplify a bit 2015-03-18 14:28:34 +03:00
AlexVinS
729855ff60 Allow hit on any target including already destroyed, allow multiple hit on same target 2015-03-18 14:12:26 +03:00
AlexVinS
69c458e881 initial implementation. 2015-03-18 13:27:07 +03:00
AlexVinS
53af95f0a6 Few spell tweaks 2015-03-10 23:45:09 +03:00
AlexVinS
1fd4a6daae Fix merge of SpellsRefactoring5 2015-03-10 23:23:28 +03:00
DjWarmonger
b5c270082b Added missing files. 2015-03-10 18:32:05 +01:00
DjWarmonger
f7b5ecf642 Something that compiles. 2015-03-09 20:07:28 +01:00
DjWarmonger
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
AlexVinS
5fda2aac9a formatting 2015-02-26 20:59:18 +03:00
AlexVinS
f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
AlexVinS
025a00362b Simplify CBattleInterface::spellCast 2015-02-26 08:39:58 +03:00
AlexVinS
36cdb2968b Refactoring 2015-02-26 08:39:54 +03:00
AlexVinS
666d7a4f45 Start implementing VISIONS and DISGUISE 2015-02-26 08:39:53 +03:00
AlexVinS
f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH 2015-02-26 08:39:52 +03:00
AlexVinS
1333f8e410 Split mechanics implementation 2015-02-26 08:39:51 +03:00
AlexVinS
ce19c76324 Added draft of new file structure 2015-02-26 08:39:50 +03:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00