mateuszb
db12ede837
added requirements for some towns (to be tested - they're probably good, but seem to don't work)
2008-03-20 14:23:54 +00:00
mateuszb
bd7cf60f13
faster and better creature animation handling (almost finished!)
2008-03-18 17:05:00 +00:00
mateuszb
d106fdcf2a
battle improvements
2008-03-15 17:48:05 +00:00
mateuszb
7b88f4a70b
another piece of battles (with code reorganization)
2008-03-14 18:24:37 +00:00
mateuszb
b95551a0be
* another part of Battle interface
2008-03-10 20:19:41 +00:00
mateuszb
0379fbfc1d
* [battles] displaying fighting creatures
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* faster blitting of animated unit
2008-03-08 15:23:04 +00:00
mateuszb
f1e40d5e86
* significant speed-up in def loading
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* bugfixes (player's id - player's serial mismatches)
2008-03-06 16:42:34 +00:00
mateuszb
26592feb02
missing file
2008-03-06 12:59:31 +00:00
mateuszb
4236c65512
another piece of battles (and CCreatureAnimation)
2008-03-05 17:01:41 +00:00
mateuszb
ffd3742e3d
another piece of battles
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Yifeng, your blitting optimizations are good enough for now (and work for me ;]). If you want to do something simple and developing, you could write sound handling - especially a function to play sounds directly from lod files (atm it requires unpacking to a file and opening it). It may require a small patch to SDL_mixer, but will significantly contribute to this project.
2008-03-04 17:25:58 +00:00
mateuszb
9b9a9b455f
* hero is displayed in battle window
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* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
mateuszb
68d37e1507
* small bugfix in dismissing hero (still needs better actualization of advmap lists)
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* most buttons in battleInterface
2008-03-01 11:49:25 +00:00
mateuszb
8c0536be8e
battles are now enabled - but running any freezes the screen
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Tow, do something with that
2008-02-28 17:00:16 +00:00
mateuszb
fe2356ea0f
missing file
2008-02-26 18:02:04 +00:00
mateuszb
1580c71c78
* reported problems with hero flags resolved
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* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
mateuszb
0c2cf02ca6
* given hero is placed in the town entrance
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Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
mateuszb
8b5a50f619
* new interface coloring (many thanks to GrayFace ;])
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* fixed bug in object flag's coloring
* a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
2008-02-22 17:47:14 +00:00
mateuszb
3844c45441
small helpful function
2008-02-17 19:04:27 +00:00
mateuszb
a997c41f5c
probably fixed problem with FoW on minimap on L-sized maps
2008-02-16 10:10:10 +00:00
mateuszb
d5a4dcc6cd
* CPU usage decreased
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* it's impossible to select empty artifact slot in hero window
2008-02-12 17:40:01 +00:00
mateuszb
4a655a0ad1
small changes
2008-02-11 18:40:10 +00:00
mateuszb
f0e2f1d205
* memory usage significantly decreased (now it's about half of what was before ;])
...
* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
mateuszb
2f6ec1f7eb
* better new hero initialization
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* faster pathfinder
2008-02-10 15:43:11 +00:00
mateuszb
8fc8869bef
quick bugfix in heroWindow
2008-02-10 13:09:56 +00:00
mateuszb
2b91d6129b
small refactoring in mapHandler, first part of object-to-screen blitting (8bpp with alpha to 24bpp/32bpp without alpha) that will improve speed and memory usage (faster flag color selecting, 8bpp instead of 32bpp defHandlers, no need of secondAlphaTransform)
2008-02-09 14:44:32 +00:00
mateuszb
96734fafa1
general code improvements
2008-02-06 13:50:40 +00:00
mateuszb
2e0dacd65a
small bugfix in def handling
2008-02-05 10:58:59 +00:00
mateuszb
21ec0b77d4
code cleanups, etc.
2008-02-03 15:24:35 +00:00
mateuszb
313f940e7e
small and unfortunately partial bugfix
2008-02-02 13:06:33 +00:00
mateuszb
31a5ea2ae5
general heroWindow improvements
2008-01-31 12:10:59 +00:00
mateuszb
974d27aacc
small improvements, bugfixes etc.
2008-01-30 14:19:35 +00:00
mateuszb
2b4e5ff2e2
hero screen garrison and small crashbugfix
2008-01-30 13:18:08 +00:00
mateuszb
ed0bbcfe11
changes seem to cover almost everything on heroes' artifacts in hero screen
...
a part of code has been refactored for simpler support by other parts of code
2008-01-30 10:55:43 +00:00
mateuszb
099af11606
secondary skills' descriptions and rightcliks on artifacts
2008-01-29 13:55:14 +00:00
mateuszb
b1af2fb829
strange bug while clicking
2008-01-28 12:28:18 +00:00
mateuszb
74cce9b7a0
some additional descriptions on heroWindow, better functions for hero level <-> exp (to be tested a bit more)
2008-01-27 16:07:27 +00:00
mateuszb
8da051febf
Wspólne zmiany (Common changes)
...
* fixed heroWindow
* started making garrisons
2008-01-26 19:36:31 +00:00
mateuszb
b5ecb2e146
some minor improvements
2008-01-25 19:09:41 +00:00
mateuszb
c66d430702
memory optimizations (less leaks)
2008-01-23 18:32:24 +00:00
mateuszb
f0186c3858
less leak, bizzare buttons
2008-01-21 18:08:53 +00:00
mateuszb
7cb9c879ca
small improvements
2008-01-20 17:10:01 +00:00
mateuszb
315f92ef14
bugfix and speedup
2008-01-20 15:26:34 +00:00
mateuszb
86b8c16f0a
broken hero switch
2008-01-20 13:53:11 +00:00
mateuszb
efd09f0a68
fixed misc5 bug, hero backpack, strange bug with hero portrait (LClick)
2008-01-19 18:58:24 +00:00
mateuszb
e3f40e6907
first part of artifacts on hero window - small problem with misc5 slot (most probably in AmbarCendamo)
2008-01-19 13:19:58 +00:00
mateuszb
bce31ba91b
another part of hero window and other improvements
2008-01-15 18:50:52 +00:00
mateuszb
0fc7d5b795
another piece of hero window
2008-01-13 19:42:21 +00:00
mateuszb
d55b020dbd
a bit more of hero window
2008-01-13 16:24:24 +00:00
mateuszb
7968aebe1a
bugfix, a bit more of hero window
2008-01-12 12:55:45 +00:00
mateuszb
2ce033aba9
heroWindow is now show/hideable ;]
2008-01-11 18:56:39 +00:00
mateuszb
e62cfed95f
a bit of hero window
...
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!
And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
mateuszb
a4e4c97776
possibly handles all H3 maps inculding RoE
2008-01-08 16:08:25 +00:00
mateuszb
ef90e6140f
hero animation speed now independent
2008-01-08 13:31:44 +00:00
mateuszb
8c651b5021
- repaired wrong decompressing defs type 2 (mainly effected shadows)
...
- fixed #34
- correctly working most of CCreatureHandler (except displaying only specific part of animation)
2008-01-07 18:24:05 +00:00
mateuszb
e44c6b47f3
- rename
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- partially written CCreatureAnimation
2008-01-06 18:07:03 +00:00
mateuszb
d116caeb26
some improvements in map randomizing, most things done. If you want to do sth with this, do it ;].
2007-12-26 13:57:38 +00:00
mateuszb
e12976a9fe
small update
2007-12-15 15:33:14 +00:00
mateuszb
c1a2a93a2d
some stuff on randomizing cregens. Needs a lot of polishing, wirting unwritten funcs, checking ranges and behavoiurs, tests, etc...
...
1) CTown is incorrectly assigned - should be repaired asap (if you could...)
2) bad printing prioring while not on def list - i will try to handle this
3) something wrong with rand - returns same values too often (more tests? replace?)
Those things are mostly bugs. If anything is not fixed or described by me as 'I'll fix that' by the end of this week, it will be considered as 'assigned also to Tow' and I will expect your help.
2007-12-14 18:49:41 +00:00
mateuszb
b0648b4c63
support for Ab maps, needs a bit of testing
2007-12-13 17:42:12 +00:00
mateuszb
f7d3089174
static FoW
2007-12-11 18:49:24 +00:00
mateuszb
56ed228cb1
minimap completety fixed (never use float for precise int calculations!)
2007-12-09 14:02:11 +00:00
mateuszb
c27f2359bd
small bugfix
2007-12-07 16:54:07 +00:00
mateuszb
4a6ffa94d0
part of minimap revealing
2007-12-06 19:54:31 +00:00
mateuszb
58f1a2169f
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
mateuszb
7c0f9afc9f
correct detection of blocked pos after disappearing objects and hero movement
2007-11-29 18:45:47 +00:00
mateuszb
ea8ab56cea
* recalculationg positions for blocked/visitable
...
* improvements in deleting objs
* to be tested
2007-11-25 18:32:11 +00:00
mateuszb
b226540775
deleting objects, a bit of hero randomizing
2007-11-24 18:54:34 +00:00
mateuszb
d8103fd242
* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
2007-11-20 17:52:22 +00:00
mateuszb
8b73ab8492
* fixed bugs in hero moving
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* added functions to show/hide objects to CMapHandler
* added (partially written) fonction to create new CGObjectInstances
* added 2 console commands: A hides all abjects and R shows them again
2007-11-03 16:46:08 +00:00
mateuszb
287b053041
* small improvements
2007-10-28 15:15:58 +00:00
mateuszb
c18e4573f1
* small improvements
...
* probably working getting visitable objects at certain position (to be tested)
2007-10-26 17:55:33 +00:00
mateuszb
b07b1ec7dc
* displaying flags
...
* significant speed-ups and warningfixing
2007-10-25 16:14:43 +00:00
mateuszb
21f8684cdd
* a bit of printing object flags
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* small speed up
2007-10-24 19:54:35 +00:00
mateuszb
76919a6e39
small bugfix
2007-10-22 16:35:47 +00:00
mateuszb
d1fa849071
ultrasmall bugfix
2007-10-20 12:07:15 +00:00
mateuszb
e3937da8e3
shadow improvement
2007-10-19 17:47:28 +00:00
mateuszb
f3b5d07aa5
* bugfixes
...
* general improvements
2007-10-18 20:14:26 +00:00
mateuszb
c1e9e9b750
* resolving #41 and #36
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* small improvements
2007-10-17 20:05:49 +00:00
mateuszb
355e21b56a
* finishing hero flags
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* some things with #36 and #41
2007-10-16 17:46:01 +00:00
mateuszb
62b69b1f25
our changes
2007-10-13 18:49:43 +00:00
mateuszb
f3b712e6ea
* resolving #35
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* small changes
2007-10-11 20:13:13 +00:00
mateuszb
e32eaac8af
* resolving #18
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* small bugfix
2007-10-09 15:15:35 +00:00
mateuszb
a98ee6b466
* small bugfix
2007-10-09 13:43:13 +00:00
mateuszb
65ae2cd217
* resolving #31
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* using better flags
2007-10-08 18:47:23 +00:00
mateuszb
87b3459d14
* resolving #28
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* minor changes and improvements
2007-10-07 16:01:53 +00:00
mateuszb
49565e6b45
* resolving #23 with adding it to callback
2007-10-05 18:10:33 +00:00
mateuszb
df3b0f56d9
* fixing hero move
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* fixing horopos actualization
* fixing #9 bug
2007-10-04 16:40:40 +00:00
mateuszb
d530bd057d
* fixed some issues with hero moving; actualizing hero position is still broken :(
2007-10-03 19:56:08 +00:00
mateuszb
6f4156c901
small improvements
2007-09-18 17:01:47 +00:00
mateuszb
b0e72f334e
small bugfix, move of one file
2007-09-17 17:36:20 +00:00
mateuszb
3ce6c4bf70
missing file
2007-09-16 13:00:13 +00:00
mateuszb
3c4923a31e
hero animation
2007-09-15 18:04:12 +00:00
mateuszb
f6953057d7
* main things in hero moving
...
* some minor fixes
2007-09-15 15:44:08 +00:00
mateuszb
55c0dc0229
some stuff to hero moving
2007-09-13 13:34:59 +00:00
mateuszb
88a1809229
initializing town instances in game state
2007-09-05 15:56:35 +00:00
mateuszb
5222be8d94
* upgrades in moveHero function
...
* new folder structure
2007-08-30 10:11:53 +00:00
mateuszb
2d7dbbefc3
* partially written hero moving
...
* improvements in include system
2007-08-29 12:18:31 +00:00
mateuszb
4162103cf1
improvements in reading h3ms, to be tested
2007-08-26 16:02:36 +00:00
mateuszb
2541422e92
* support for all SoD/WoG maps (to be tested)
...
* small improvements and bugfixes
2007-08-25 17:51:32 +00:00
mateuszb
ad68aa3dea
* small bugfix
2007-08-24 15:00:13 +00:00