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Commit Graph

3504 Commits

Author SHA1 Message Date
AlexVinS
143ff682bc Logging cleanup 2017-08-10 21:59:55 +03:00
AlexVinS
96eb9c0ac7 tweak 2017-08-10 20:57:36 +03:00
AlexVinS
85e952f25f Logging cleanup 3 2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d Logging cleanup 2017-08-10 19:52:05 +03:00
AlexVinS
18b8e1c7ad Tweaked CBonusTypeHandler 2017-08-09 12:18:49 +03:00
ArseniyShestakov
cb40c093f8 Avoid boost::optional assignment for Boost 1.64 compatibility (#360)
Two options here: to use emplace from 1.56 or boost::make_optional.
Unfortunately Ubuntu 14.04 is using 1.54 and I'd rather not to break it.
2017-08-05 16:09:29 +03:00
AlexVinS
12b42f4495 Improved map format tests 2017-08-03 13:50:54 +03:00
AlexVinS
3de0fa37f8 Possible fix for https://bugs.vcmi.eu/view.php?id=2759 2017-08-01 17:00:26 +03:00
ArseniyShestakov
9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Piotr
f931b19a16 Show correct quantity of guards of dwelling, fixes #2502 (#356) 2017-07-26 00:00:29 +03:00
Fay
80f149e296 Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354) 2017-07-23 20:23:48 +03:00
Piotr
069f295165 Do not summon boat from another boat, fixes #2294 (#353) 2017-07-22 23:47:29 +03:00
Fay
747ef0d222 Fix for failing vcmi-android build; (#352) 2017-07-22 22:27:25 +03:00
FeniksFire
b56d05b75b Fix handling damage in bridge in fortress (#349)
Remove "Moat" obstacle on bridge hex from affected obstacles by creature,
when bridge is opened/destroyed.

Resolves: https://bugs.vcmi.eu/view.php?id=2577
2017-07-20 18:15:47 +03:00
Arseniy Shestakov
cdd9dbc7f1 Code style: avoid some ambiguous else if indentation
If some code intentionally want to break else if to achieve specific indentation there must be braces.
2017-07-19 03:42:26 +03:00
Arseniy Shestakov
6d9f99d4de Code style: and one more pass on lambda expressions parameter list 2017-07-19 02:11:17 +03:00
Arseniy Shestakov
b540ab73ed Code style: add empty parameters list to more lambda expressions 2017-07-19 01:39:38 +03:00
Dydzio
8314e8234f Fix water wheel gold amount (#348) 2017-07-18 15:00:30 +03:00
Arseniy Shestakov
2da3d8a563 Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
AlexVinS
ef73f416dc fixed resurrection corner case 2017-07-17 02:50:38 +03:00
ArseniyShestakov
b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) 2017-07-16 12:58:05 +03:00
AlexVinS
21c0c95049 tweak 2017-07-16 01:53:13 +03:00
AlexVinS
f1a4831813 [Spells] Get rid of SpellTargetingContext. 2017-07-16 01:43:50 +03:00
AlexVinS
7374689301 Fixed https://bugs.vcmi.eu/view.php?id=2715 2017-07-16 00:02:55 +03:00
ArseniyShestakov
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8 VCAI tweaks (#311)
* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Dydzio
98140aab6b Add option to toggle monthly artifact change in black market (#341)
* Add black market art change as hardcodedFeature
2017-07-15 00:46:18 +03:00
ArseniyShestakov
ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks
CStack tweaks
2017-07-15 00:42:08 +03:00
ArseniyShestakov
006fa6c6df Merge pull request #332 from FeniksFire/SmallBugFix
Fix handling damage from obstacles
2017-07-15 00:09:37 +03:00
AlexVinS
df13851176 fixed wrong battle result 2017-07-14 23:43:03 +03:00
AlexVinS
9586fd9b0a quick fix 2017-07-14 19:14:34 +03:00
Arseniy Shestakov
98406d127d CGMonolith: fix crash on initialization here too 2017-07-14 16:50:29 +03:00
ArseniyShestakov
77ca27b90b Merge pull request #340 from dydzio0614/navalbattlefieldfix2
Add proper handling for ship-to-ship battlefield
2017-07-14 16:30:40 +03:00
Dydzio
50b0773aab Formatting change 2017-07-14 15:24:50 +02:00
Arseniy Shestakov
4bf1c9a9a3 Campaigns: fix crash on CMap::instanceNames serialization 2017-07-14 15:37:40 +03:00
Arseniy Shestakov
ee7862b12f CGSubterraneanGate: fix crash on initialization
There is some reason it's appear in campaign maps.
2017-07-14 15:03:55 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Dydzio
85eb159e58 Minor code simplify 2017-07-13 21:44:22 +02:00
Dydzio
18f2e0ed96 Invalidate unavailable tiles as obstacle candidates 2017-07-13 18:51:56 +02:00
Dydzio
ee3f6c9b88 Block appropiate hexes on ship-to-ship battlefield 2017-07-13 16:47:28 +02:00
Dydzio
7bf1b91235 Visual Studio files tweaks 2017-07-13 13:18:40 +02:00
Arseniy Shestakov
dbcd79c48a Code cleanup: remove double and unneded semicolons 2017-07-12 22:01:10 +03:00
AlexVinS
78885b8acc fixed possible race condition 2017-07-12 18:51:36 +03:00
AlexVinS
a85bf3638f fixed illegal memory access 2017-07-12 18:32:22 +03:00
AlexVinS
1fe01b7254 Moved defensive stance log message building to server side. 2017-07-10 04:05:36 +03:00
AlexVinS
2d0613b40b Added some CHealth tests. 2017-07-09 22:15:06 +03:00
AlexVinS
ea3502ed60 Removed CStack::totalHealth() 2017-07-09 20:23:51 +03:00
AlexVinS
44fc0cb57b Broken CHealth dependency on CStack 2017-07-09 19:49:52 +03:00
AlexVinS
f0713c1d36 Better handling of HYPNOTISED stacks in case of spellcasting 2017-07-09 16:55:10 +03:00
FeniksFire
43d324b561 Fix handling damage when stack wait in moat.
Currently stack don't take any damage from moat when he stay in same
place.
2017-07-09 15:07:20 +02:00
AlexVinS
00bd1bd100 formatting 2017-07-09 15:49:37 +03:00
AlexVinS
7bf8c9bd69 fixed and cleanup 2017-07-08 21:20:38 +03:00
AlexVinS
4f14f22d3a Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)

Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Victor Luchits
06c1df9901 Change minizip library output path to match vcmi 2017-07-07 13:08:53 +03:00
Victor Luchits
30cc2f6a01 Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
Arseniy Shestakov
fab6f409f6 Fix 2017-07-04 22:07:24 +03:00
Arseniy Shestakov
6084950f31 CMake: restore Android build 2017-07-04 22:06:00 +03:00
AlexVinS
5f1fadf71c Fixed https://bugs.vcmi.eu/view.php?id=2706 2017-07-04 11:21:22 +03:00
ArseniyShestakov
b670bcb46f Merge pull request #313 from vcmi/spellCastQuery
Spell cast query
2017-07-04 02:43:22 +03:00
AlexVinS
dbaf3cb023 Cleanup & formatting 2017-07-04 01:32:40 +03:00
FeniksFire
8577445b10 Simple fix: http://bugs.vcmi.eu/view.php?id=2366 2017-07-03 22:41:16 +03:00
AlexVinS
a65befaa08 Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
AlexVinS
3d1a84875e Queries refactoring
* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
AlexVinS
f463dc2fa3 fixed war machine spawning 2017-07-03 21:42:17 +03:00
ArseniyShestakov
5dfb7a5771 Merge pull request #317 from vcmi/attackerOwned
Refactored CStack::attackerOwned to CStack::side
2017-07-03 16:19:54 +03:00
Alexander Shishkin
d8545d9c3b Merge pull request #321 from viciious/nodecompare_fix
Fix NodeComparer::operator() to provide strict weak ordering
2017-07-03 13:11:46 +03:00
Victor Luchits
e9e311f142 Fix NodeComparer::operator() to follow strict weak ordering rules
This fixes annoying assertion failures in MSVC builds
2017-07-02 22:59:41 +03:00
Dydzio
ef2ff0c752 Precompiled header path also needs fix 2017-07-01 20:05:10 +02:00
Dydzio
f61398b0ee improve VS build filters file 2017-07-01 19:29:27 +02:00
AlexVinS
4f8c7bd4bb CStack refactoring
* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
ArseniyShestakov
2f305cc68d Remove code related to duel mode (#312)
Remove code related to duel mode
2017-07-01 16:30:13 +03:00
Piotr Wójcik
7bc9853175 Squashed commit of PR #314:
commit 437c6c6fd4931abe69d3b7fe501b231a74182159
Author: Piotr Wójcik <chocimier@tlen.pl>
Date:   Sat Jun 24 18:36:16 2017 +0200

    Rename CPlayersVisited to CTeamVisited

commit baf1423cd9b090eaaa0a6962f2bd0f440e2e0747
Author: Piotr Wójcik <chocimier@tlen.pl>
Date:   Wed Jun 21 16:41:37 2017 +0200

    Share visited status of CPlayersVisited objects across team
2017-06-30 23:51:43 +03:00
Arseniy Shestakov
29e50cc21c Fix include for SiegeInfo / SideInBattle. Lost them on rebase 2017-06-29 02:27:41 +03:00
Arseniy Shestakov
fb19a3a068 CMake: update all CMakeLists to include actual sources and headers
This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00
Arseniy Shestakov
2ce02202c1 Fix more includes and move SideInBattle / SiegeInfo into battle 2017-06-29 02:02:05 +03:00
AlexVinS
ab4c848169 fixed relative include paths 2017-06-29 00:09:35 +03:00
FeniksFire
8ccdda6d2d Improve formatting, update other config information about includes. 2017-06-27 17:00:44 +02:00
FeniksFire
4113bdab01 Moving some files from lib to the battle subdirectory. 2017-06-26 15:26:08 +02:00
FeniksFire
221386a39d Refactoring.
Dividing CBattleCallback into smaller files with classes.
2017-06-24 15:51:07 +02:00
DJWarmonger
5a31cc831d Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
Trying to sort out git tree.
2017-06-16 21:49:49 +02:00
AlexVinS
02ae95aca3 Fixed random map format test crash 2017-06-14 12:40:46 +03:00
AlexVinS
86f9df5f68 Made gamestate lock static 2017-06-14 07:59:41 +03:00
AlexVinS
648b122b10 Fix old savegame corruption in PR 301 2017-06-14 01:43:26 +03:00
AlexVinS
0f5202689e Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
DJWarmonger
9623f7caf3 - Restored MSVS project files
- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
AlexVinS
a31c28ec33 Unified war machine mechanics.
* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
Arseniy Shestakov
1a60c1a94b Shared memory refactoring and command line control options
Now client accept following options:
 --disable-shm - disable shared memory usage
 --enable-shm-uuid - use UUID for shared memory identifier
UUID is useful when a lot of clients starting simultaneously.
Needed for testing and was easier to implement than alternatives.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
18161d3688 Client: implement spectator mode via command-line options
If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
 --spectate-ignore-hero
 --spectate-hero-speed=N
 --spectate-battle-speed=N
 --spectate-skip-battle
 --spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
 set spectate-ignore-hero on / off
Spectator mode also:
 - Work with --onlyAI option when starting game or loading saves.
 - Allow to use any cheat codes.
 - Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
AlexVinS
9f1451c1a3 [Map format] more correct handling of default hero primary skills 2017-06-06 02:37:07 +03:00
AlexVinS
4b2a118ffa fixed assertion if hero instance in VCMI map have 0 at one of primary skills 2017-06-06 02:01:24 +03:00
AlexVinS
195e979a18 get rid of CBattleInfoCallback::battleCanCastThisSpell 2017-06-05 23:46:55 +03:00
AlexVinS
6c308956f9 get rid of CBattleInfoCallback::battleCanCastThisSpellHere 2017-06-05 23:25:48 +03:00
AlexVinS
2cfb2e6ae0 get rid of CPlayerBattleCallback::battleCanCastThisSpell 2017-06-05 22:53:42 +03:00
AlexVinS
4d430f6ad8 get rid of CPlayerBattleCallback::battleCanCastSpell 2017-06-05 22:16:12 +03:00
AlexVinS
1d1519db5c ENCHANTER_CASTING trigger tweak 2017-06-05 21:41:27 +03:00
AlexVinS
66cfc2fef9 CSpell::canBeCast tweaks 2017-06-05 21:30:25 +03:00
AlexVinS
c82afe7156 switch CMapService API to ResourceID 2017-06-04 22:42:48 +03:00
Alexander Shishkin
7e1b0d71c5 Added option for saving generated maps on client side (#307)
* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
Arseniy Shestakov
d84f61fc96 CConnection: use std::static for port conversion
Apperantly boost::lexical on Windows will add commas into output.
2017-06-04 16:48:04 +03:00
Arseniy Shestakov
6642816b1e Client: server port and testing options cleanup
Now we only pass port as ui16 instead of std::string
2017-06-04 08:49:23 +03:00