DjWarmonger
88f0ee0682
Added missing include for previous commit. Use of undefined type again.
2010-07-01 06:05:00 +00:00
Ivan Savenko
60c90af39c
#41 - Implemented Castle Gates
...
#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
Michał W. Urbańczyk
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
Michał W. Urbańczyk
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
...
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
Ivan Savenko
2a99bc76da
- part of castle gate handling (need to make server-client interaction)
...
- minor fixes ( 361, 507, 466 )
2010-06-26 10:01:26 +00:00
Michał W. Urbańczyk
e2fd2bbe04
Fixed #446 and #219 .
...
Version bumped.
2010-06-24 12:10:45 +00:00
DjWarmonger
2ed69d3f4d
Support for Cover of Darkness
2010-06-06 06:05:39 +00:00
DjWarmonger
b118060304
Major optimization of getVisBitmap()
2010-06-03 05:38:59 +00:00
Michał W. Urbańczyk
eb42048fbc
Reverted r1596
2010-06-01 19:05:30 +00:00
mateuszb
d3aa5b6820
* possibly fixed problems with crashes on winning resources in creature bank
2010-06-01 17:40:15 +00:00
Michał W. Urbańczyk
124f0dd401
Possible deadlock fixed.
2010-05-31 23:53:35 +00:00
Michał W. Urbańczyk
39eb87924e
Fixed #473 , #475 , #477
2010-05-31 21:14:15 +00:00
Michał W. Urbańczyk
9af18cf487
Fixed #464 and #467
2010-05-31 20:38:14 +00:00
Michał W. Urbańczyk
abf54deaa3
Fixed #459 and #465 .
...
Fixed crash on closing creature info window when upgrade was possible ( http://forum.vcmi.eu/viewtopic.php?p=4669#4669 ).
2010-05-30 11:48:24 +00:00
Michał W. Urbańczyk
c55397f3ab
Version set to 0.8b - for dev release.
...
Minor.
2010-05-26 22:54:00 +00:00
Michał W. Urbańczyk
3111a904ae
Several minor fixes.
2010-05-26 21:59:58 +00:00
Michał W. Urbańczyk
8bda10b695
* Freelancer's Guild support (both town structure and adventure map object)
...
* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
mateuszb
0ac8430b11
* support for armor of the damned
2010-05-19 18:06:16 +00:00
Michał W. Urbańczyk
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
mateuszb
71b73bad53
* mostly working hero flying and water walking; support for artifacts:
...
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
mateuszb
0ebad5bed6
* fixed calling heroBonusChanged when artifact is unequipped; please fix hero screen without const_casts on hero (no mechanically important variable should be changed locally)
2010-05-16 12:34:48 +00:00
mateuszb
edd31ef41b
* half-working boots of levitation and angel's wings
2010-05-15 15:00:19 +00:00
Michał W. Urbańczyk
70fa697f8b
Support for War Machine Factory.
2010-05-15 08:33:32 +00:00
Michał W. Urbańczyk
bb80d4bc02
* support for build grail victory condition
...
* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
Frank Zago
df151cceba
Various compile and warning fixes.
2010-05-12 02:32:56 +00:00
OnionKnight
87e66fff31
* Changed artifact handling so bonuses from constituent artifacts in combinational ones are added implicitly.
...
* Discovered bug when attacking guarded visitables. Needs to wait before battle is over.
2010-05-09 19:10:59 +00:00
mateuszb
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
Michał W. Urbańczyk
921bddc35e
Some changes to the market window, sending resources to other players.
2010-05-07 22:10:32 +00:00
mateuszb
3c72644880
* teleportation implemented
2010-05-07 14:05:48 +00:00
mateuszb
dbbbaa1e18
* life drain implemented
...
* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
OnionKnight
cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
DjWarmonger
931cebdb04
Some conflicts resolved, minor changes.
2010-05-03 06:25:19 +00:00
Michał W. Urbańczyk
7ad7a36363
Fixed crash on battle end.
2010-05-02 23:36:08 +00:00
Michał W. Urbańczyk
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
...
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
Frank Zago
c331aaf2f4
Updated makefiles.
2010-04-07 03:42:59 +00:00
mateuszb
5d3d9689e8
* luck support
...
* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
mateuszb
943c433d3f
* moved mapHandler to client folder
2010-04-06 08:59:24 +00:00
mateuszb
de69d6f639
* minor speedups
2010-04-04 08:47:00 +00:00
Frank Zago
d2d076cd23
Added command line parser.
2010-04-03 22:06:50 +00:00
Michał W. Urbańczyk
993036e4a1
New non battle stack class. (Base for future improved bonus system, stack exp / arts)
...
Fixed #443
2010-04-02 02:07:40 +00:00
Michał W. Urbańczyk
be42b7ff62
Solution file for VC9. Minor.
2010-03-27 22:00:55 +00:00
Michał W. Urbańczyk
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
...
Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
Michał W. Urbańczyk
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
mateuszb
658a560698
* 437 fixed
2010-03-09 11:19:08 +00:00
Michał W. Urbańczyk
3699786ab0
Little more work on pregame. Fixed some leaks.
...
Fixed : #80 , #159 , #234 , #235 , #319 , #320 , #430
2010-03-07 22:56:51 +00:00
mateuszb
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
Michał W. Urbańczyk
85f463e479
Several fixes for pregame:
...
Fixed #240 , #255 , #397 , #411
2010-03-05 22:51:09 +00:00
mateuszb
c4ae0c4cf2
* KING1 / KING2 / KING3 support
...
* ability 78 support
2010-03-03 11:18:08 +00:00
OnionKnight
38004fc45c
Some code cleanup.
2010-03-02 23:40:13 +00:00
Michał W. Urbańczyk
eec43d3c58
Version set to 0.80. (real, fixed release)
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Hopefully fixed #412 , #413 , #414
2010-03-02 20:12:32 +00:00
mateuszb
c3cf16df19
* fix for #404
2010-03-02 11:40:29 +00:00
Michał W. Urbańczyk
0b824585e2
Implemented #390 .
2010-03-01 19:04:07 +00:00
mateuszb
39dcf007d1
* fixed #392 and #393
2010-03-01 18:45:18 +00:00
Michał W. Urbańczyk
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
...
* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
Michał W. Urbańczyk
d7ba3571bd
Fixed crash on opening thieves guild window when player has no heroes.
...
Fixed #384 , #385 , maybe #381
2010-02-28 12:39:38 +00:00
Ivan Savenko
32b6b9cb17
- Full support for scholar skill
...
- Some code for #366
- Fixed R-click issue from rev 1516
2010-02-28 10:01:36 +00:00
OnionKnight
dc2a0730e6
* Fixed duplication issue when transferring artifact to backpack. Really should be no bugs left now for the artifact screens.
...
* Tweaked artifact assembly to behave a bit more like H3; right-clicked artifact becomes the assembled one if it's in the right spot.
* Fixed so the backpack won't scroll when selecting the last artifact in the backpack.
2010-02-28 02:44:37 +00:00
Frank Zago
3459819a8f
Compile fix.
2010-02-27 15:59:21 +00:00
OnionKnight
ad3371b4c0
It's now possible to assemble and disassemble artifacts.
...
There is some strange behavior when right-clicking on the artifact screen outside the slots though, all slots then get right-click handling and display the assembly dialog for whatever it finds.
2010-02-27 01:05:39 +00:00
Michał W. Urbańczyk
9588e39e84
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00
mateuszb
b52ed2aa8e
* fix for scenario options preview after the game is started
2010-02-25 13:51:30 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
Michał W. Urbańczyk
0a950c508b
Grail digging and construction.
...
Minor fixes.
2010-02-24 13:03:36 +00:00
mateuszb
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
Michał W. Urbańczyk
d7a1898676
Many fixes, mostly related to hot-seat.
2010-02-22 13:30:46 +00:00
mateuszb
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
Michał W. Urbańczyk
e6f31b7500
Compilation fixes for VC10.
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Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
mateuszb
acbfa7a6b9
* fix for finishing battles in hot-seat
2010-02-19 16:19:44 +00:00
mateuszb
d53e4d7c1a
* (hopefully) fixed battle interface in hotseat mode
...
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
mateuszb
80d42a5313
* next part of campaigns. Now all campaigns all available via custom campaign menu.
...
* puzzleMap now works
2010-02-18 14:09:16 +00:00
mateuszb
921b5e0c09
* missing change
2010-02-18 12:44:59 +00:00
mateuszb
db755622b3
* next part of campaign support
2010-02-18 12:34:44 +00:00
mateuszb
968148c4dc
* next part of bonus selection screen (including Ivan's config)
2010-02-16 17:28:56 +00:00
Michał W. Urbańczyk
4035155969
Mostly finished pregame part of hot-seat mode.
2010-02-16 16:35:24 +00:00
OnionKnight
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
Frank Zago
a6aa36c5a9
Compile and warning fixes.
2010-02-16 05:01:15 +00:00
mateuszb
5db0c9da16
* generally finished custom campaign selection screen
...
* minor fixes
2010-02-15 13:28:33 +00:00
Ivan Savenko
f250880c69
- minor fixes (363, 365, 371)
2010-02-15 13:19:13 +00:00
mateuszb
448c2e7225
* next part of campaign support
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* a few fixes for .h3c reading
2010-02-15 12:12:21 +00:00
Michał W. Urbańczyk
49b99f470f
More hot-seat GUI in pregame.
2010-02-15 11:37:47 +00:00
Michał W. Urbańczyk
da87d25d21
Started making hot-seat GUI. Accompanying changes to rest of GUI.
2010-02-15 06:54:57 +00:00
Michał W. Urbańczyk
78f54ffcd3
Fixed game loading.
...
Release 0.75d
2010-02-13 21:45:46 +00:00
mateuszb
40d50aaaa1
* a bit of custom campaign selection screen
2010-02-13 16:26:47 +00:00
Ivan Savenko
5eef9cde44
- fixed 355, 356, 360
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- fixed bug in map handling (random creatures in random town\hero)
2010-02-13 15:56:34 +00:00
Michał W. Urbańczyk
96819379c5
Fixed #109 , #352 , #359 .
...
Possibly also #344 , #353 .
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
mateuszb
8637b021cc
* (hopefully) full reading of h3c
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* minor changes
2010-02-12 15:04:01 +00:00
Michał W. Urbańczyk
51946e60a5
Fixed #351 .
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Fixed grail placement.
Fixed crashbug with removing monster on RoE map.
Version set to 0.75d
2010-02-12 00:53:25 +00:00
mateuszb
a975c54f86
* most of .h3c reading
2010-02-11 14:12:22 +00:00
Michał W. Urbańczyk
dd92dfed86
Fixed #82
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This version will be released as dev build 0.75b
2010-02-11 04:24:37 +00:00
Michał W. Urbańczyk
42fade07dc
Fixed #13 and #339
2010-02-10 21:31:54 +00:00
Michał W. Urbańczyk
c1cb2c223f
Fixed #46 , #323 , #328
2010-02-10 03:21:23 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
...
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
mateuszb
d0bf334394
* reading of .h3c headers
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* a bit of readNormalNr deduplication
* minor changes
2010-02-09 13:48:14 +00:00
Frank Zago
ba80ba4f6e
Compile fix + updated makefile.
2010-02-09 02:17:38 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
...
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
mateuszb
4d9d54735f
* campaigns, part 1
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* minor changes
2010-02-08 14:38:06 +00:00
mateuszb
ba51824710
* next part of thieves' guild window
2010-02-07 17:56:06 +00:00
DjWarmonger
53365af90e
Last part of Seer Hut & Quest Guard code:
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1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
mateuszb
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
Ivan Savenko
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
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- some fixes
2010-02-06 13:27:58 +00:00
OnionKnight
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
mateuszb
5fe80d89ef
* warning fixed (use of an uninitialized variable)
2010-02-05 10:54:59 +00:00
mateuszb
bc6cba565e
* next part of thieves' guild window
2010-02-04 18:40:40 +00:00
Ivan Savenko
3aefb896fe
- Created config file for true type fonts (disabled by default)
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- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
DjWarmonger
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
Ivan Savenko
3dbeaa5ef8
- Moved most of text output to original fonts
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- Temporary disabled ttf output
2010-02-02 16:24:53 +00:00
Michał W. Urbańczyk
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
mateuszb
f5a719c2da
* next part of thieves' guild window
2010-02-01 17:51:33 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
mateuszb
9c404c5c14
* compilation fix
2010-02-01 13:52:17 +00:00
Frank Zago
cf03071de5
g++ compile fix.
2010-02-01 05:45:44 +00:00
Ivan Savenko
ddd0786739
forgot to fix line endings and one file
2010-01-31 23:30:47 +00:00
Ivan Savenko
eefdd686de
- Almost finished kingdom overview window
...
- modified garrison to allow placing it in 2 rows
- some fixes to hero and exchange windows
2010-01-31 23:22:25 +00:00
mateuszb
0f21d9c762
* first part of Thieves' Guild window
2010-01-31 18:41:22 +00:00
mateuszb
6d6fe748d0
* compilation fix
2010-01-31 12:10:13 +00:00
Ivan Savenko
6f0f6564d7
- partial implementation of kingdom overview:
...
-- moved some kingdom overview values to config
-- small fix to garrison window
-- small fix to button class
2010-01-30 19:08:26 +00:00
Michał W. Urbańczyk
6803d08c6c
Further victory conditions supported:
...
Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
23a32ebf7a
* fixed bug #20
...
* minor changes
2010-01-29 16:19:12 +00:00
mateuszb
b0a587ff08
* fixed #282 , #295 and partially #299
2010-01-28 17:23:01 +00:00
Ivan Savenko
6fbcdf63eb
Small compile issues in previous revision
2010-01-28 16:28:55 +00:00
Ivan Savenko
c6408f5b4b
- Full support for Mystic Pond (Rampart)
...
- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
mateuszb
3648a6189b
* fixed #325
2010-01-28 14:14:43 +00:00
mateuszb
1708894790
* compilation fix under VC++
...
* fix for a bug that prevented from loading a map (convertHordes cannot be called before town field is set)
* normalized line endings in CBitmapHandler.cpp
2010-01-28 13:56:48 +00:00
DjWarmonger
88e42828da
Added missing (?) includes from last revision.
2010-01-26 11:56:29 +00:00
Ivan Savenko
0f22ba0c0f
- First part of kingdom overview window (not a 100% stable)
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- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
2010-01-25 21:25:14 +00:00
Frank Zago
3ec6cfd115
(linux) Meved version to 0.75 (at last) and regenerated the makefiles.
2010-01-25 03:19:55 +00:00
Frank Zago
7affd71443
(linux) Saved games are not in the data directory.
2010-01-25 03:09:42 +00:00
Michał W. Urbańczyk
226935fd89
More missing virtual d-tors. GCC should be pleased.
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Moved some code.
2010-01-02 01:48:44 +00:00
Ivan Savenko
58d1ec7ac5
2010-01-01 18:54:31 +00:00
Michał W. Urbańczyk
5be449b6ca
Fixed crash on closing. Fixed #326 . Max movement points values follow H3 more closely. Minor fixes.
2009-12-31 11:04:29 +00:00
OnionKnight
ef5b1ca1de
* Fixed bug #112
...
* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
Michał W. Urbańczyk
5d74e61e3e
Hopefully fixed compilation. Unified line endings.
2009-12-30 07:49:25 +00:00
DjWarmonger
63ba552d87
-Fixed Pyramid bug and incorrect behaviour of specific banks
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-Commited some old scraps of better InfoWindow with scrollbar
2009-12-29 17:13:40 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
eb6f7fffc9
Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
2009-12-29 01:07:17 +00:00
Michał W. Urbańczyk
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
...
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
f4dd78507c
Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 )
...
"I've noticed that on town screen left-bottom info panel doesn't behave like in H3 and it looks that I fixed this as well as some connected issues:
-all elements now response like in H3 on mouse moves\clicks
-town status bar was not cleaned when nothing is selected
-growth calculation was a bit wrong (in case of town with grail)
-in H3 legion statue effect does not include effect of its components - only global +50% "
2009-12-23 01:46:15 +00:00
Michał W. Urbańczyk
6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
...
* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
OnionKnight
9dad83590b
Fixed bug 129
2009-12-22 07:48:54 +00:00
Michał W. Urbańczyk
1c32679f93
Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates.
2009-12-20 17:14:14 +00:00
mateuszb
4780bcd1a6
* fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions)
2009-12-20 13:35:59 +00:00
mateuszb
08c7541076
* fix for bug 288 (and maybe other related bugs)
2009-12-20 11:49:43 +00:00
Michał W. Urbańczyk
d037bec1be
Fixed #229 , #290 .
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Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
OnionKnight
cc79f1e2bd
Forgot to save the vcproj file, so it didn't get changed with the last revision.
2009-12-12 03:32:18 +00:00
OnionKnight
39a752c408
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
Frank Zago
a04b9ffa0c
Fixed position of system buttons. Added placeholders for load and restart butttons.
2009-12-11 04:52:51 +00:00
Frank Zago
39ad6b0270
Only include SDL_syswm.h on Windows.
2009-12-03 04:01:14 +00:00
OnionKnight
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00