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vcmi/client/windows/GUIClasses.cpp

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/*
* GUIClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GUIClasses.h"
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#include "CAdvmapInterface.h"
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
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#include "CHeroWindow.h"
#include "../CBitmapHandler.h"
#include "../CGameInfo.h"
#include "../CMessage.h"
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../CPreGame.h"
#include "../CVideoHandler.h"
#include "../Graphics.h"
#include "../mapHandler.h"
#include "../battle/CBattleInterfaceClasses.h"
#include "../battle/CBattleInterface.h"
#include "../battle/CCreatureAnimation.h"
#include "../gui/CGuiHandler.h"
#include "../gui/SDL_Extensions.h"
#include "../gui/CCursorHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/MiscWidgets.h"
#include "../windows/InfoWindows.h"
#include "../../CCallback.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/CGameState.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h"
#include "../lib/CondSh.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CStopWatch.h"
#include "../lib/CTownHandler.h"
#include "../lib/GameConstants.h"
#include "../lib/HeroBonus.h"
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#include "../lib/mapping/CMap.h"
#include "../lib/NetPacksBase.h"
#include "../lib/StartInfo.h"
using namespace CSDL_Ext;
std::list<CFocusable *> CFocusable::focusables;
CFocusable * CFocusable::inputWithFocus;
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#undef min
#undef max
CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
: CIntObject(LCLICK | RCLICK), parent(window), selected(false), creature(crea), amount(totalAmount)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pic = new CCreaturePic(1, 1, creature, true, true);
// 1 + 1 px for borders
pos.w = pic->pos.w + 2;
pos.h = pic->pos.h + 2;
}
void CRecruitmentWindow::CCreatureCard::select(bool on)
{
selected = on;
redraw();
}
void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
{
if(down)
parent->select(this);
}
void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
{
if(down)
GH.pushInt(new CStackWindow(creature, true));
}
void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if(selected)
drawBorder(to, pos, int3(248, 0, 0));
else
drawBorder(to, pos, int3(232, 212, 120));
}
CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
{
type |= REDRAW_PARENT;
pos = position + pos;
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(pos.w / 2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
}
void CRecruitmentWindow::CCostBox::set(TResources res)
{
//just update values
for(auto & item : resources)
{
item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
}
}
void CRecruitmentWindow::CCostBox::createItems(TResources res)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
for(auto & curr : resources)
{
delete curr.second.first;
delete curr.second.second;
}
resources.clear();
TResources::nziterator iter(res);
while(iter.valid())
{
CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
iter++;
}
if(!resources.empty())
{
int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
//reverse to display gold as first resource
for(auto & res : boost::adaptors::reverse(resources))
{
res.second.first->moveBy(Point(curx, 22));
res.second.second->moveBy(Point(curx, 22));
curx += 48;
}
}
redraw();
}
void CRecruitmentWindow::select(CCreatureCard * card)
{
if(card == selected)
return;
if(selected)
selected->select(false);
selected = card;
if(selected)
selected->select(true);
if(card)
{
si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
vstd::amin(maxAmount, card->amount);
slider->setAmount(maxAmount);
if(slider->getValue() != maxAmount)
slider->moveTo(maxAmount);
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(maxAmount);
costPerTroopValue->createItems(card->creature->cost);
totalCostValue->createItems(card->creature->cost);
costPerTroopValue->set(card->creature->cost);
totalCostValue->set(card->creature->cost * maxAmount);
//Recruit %s
title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
maxButton->block(maxAmount == 0);
slider->block(maxAmount == 0);
}
}
void CRecruitmentWindow::buy()
{
CreatureID crid = selected->creature->idNumber;
SlotID dstslot = dst->getSlotFor(crid);
if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
{
std::string txt;
if(dst->ID == Obj::HERO)
{
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
}
else
{
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
}
LOCPLINT->showInfoDialog(txt);
return;
}
onRecruit(crid, slider->getValue());
if(level >= 0)
close();
}
void CRecruitmentWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
// recruit\total values
drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239, 215, 123));
drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239, 215, 123));
//cost boxes
drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239, 215, 123));
drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239, 215, 123));
//buttons borders
drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173, 142, 66));
drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173, 142, 66));
drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173, 142, 66));
}
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID, int)> & Recruit, int y_offset)
: CWindowObject(PLAYER_COLORED, "TPRCRT"), onRecruit(Recruit), level(Level), dst(Dst), selected(nullptr), dwelling(Dwelling)
{
moveBy(Point(0, y_offset));
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
slider = new CSlider(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, true);
maxButton = new CButton(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
buyButton = new CButton(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
cancelButton = new CButton(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
availableCreaturesChanged();
}
void CRecruitmentWindow::availableCreaturesChanged()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
size_t selectedIndex = 0;
if(!cards.empty() && selected) // find position of selected item
selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
//deselect card
select(nullptr);
//delete old cards
for(auto & card : cards)
delete card;
cards.clear();
for(int i = 0; i < dwelling->creatures.size(); i++)
{
//find appropriate level
if(level >= 0 && i != level)
continue;
int amount = dwelling->creatures[i].first;
//create new cards
for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
}
assert(!cards.empty());
const int creatureWidth = 102;
//normal distance between cards - 18px
int requiredSpace = 18;
//maximum distance we can use without reaching window borders
int availableSpace = pos.w - 50 - creatureWidth * cards.size();
if(cards.size() > 1) // avoid division by zero
availableSpace /= cards.size() - 1;
else
availableSpace = 0;
assert(availableSpace >= 0);
const int spaceBetween = std::min(requiredSpace, availableSpace);
const int totalCreatureWidth = spaceBetween + creatureWidth;
//now we know total amount of cards and can move them to correct position
int curx = pos.w / 2 - (creatureWidth * cards.size() / 2) - (spaceBetween * (cards.size() - 1) / 2);
for(auto & card : cards)
{
card->moveBy(Point(curx, 64));
curx += totalCreatureWidth;
}
//restore selection
select(cards[selectedIndex]);
if(slider->getValue() == slider->getAmount())
slider->moveToMax();
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(slider->getAmount());
}
void CRecruitmentWindow::sliderMoved(int to)
{
if(!selected)
return;
buyButton->block(!to);
availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
toRecruitValue->setText(boost::lexical_cast<std::string>(to));
totalCostValue->set(selected->creature->cost * to);
}
CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
: CWindowObject(PLAYER_COLORED, "GPUCRDIV"), callback(callback_), leftAmount(leftAmount_), rightAmount(rightAmount_), leftMin(leftMin_), rightMin(rightMin_), slider(nullptr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int total = leftAmount + rightAmount;
int leftMax = total - rightMin;
int rightMax = total - leftMin;
ok = new CButton(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
cancel = new CButton(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
int sliderPositions = total - leftMin - rightMin;
leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
//add filters to allow only number input
leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
animLeft = new CCreaturePic(20, 54, creature, true, false);
animRight = new CCreaturePic(177, 54, creature, true, false);
slider = new CSlider(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title, "%s", creature->namePl);
new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
}
void CSplitWindow::setAmountText(std::string text, bool left)
{
int amount = 0;
if(text.length())
{
try
{
amount = boost::lexical_cast<int>(text);
}
catch(boost::bad_lexical_cast &)
{
amount = left ? leftAmount : rightAmount;
}
int total = leftAmount + rightAmount;
if(amount > total)
amount = total;
}
setAmount(amount, left);
slider->moveTo(rightAmount - rightMin);
}
void CSplitWindow::setAmount(int value, bool left)
{
int total = leftAmount + rightAmount;
leftAmount = left ? value : total - value;
rightAmount = left ? total - value : value;
leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
}
void CSplitWindow::apply()
{
callback(leftAmount, rightAmount);
close();
}
void CSplitWindow::sliderMoved(int to)
{
setAmount(rightMin + to, false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
: CWindowObject(PLAYER_COLORED, "LVLUPBKG"), cb(callback)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
LOCPLINT->showingDialog->setn(true);
new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
new CButton(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
//%s has gained a level.
new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
//%s is now a level %d %s.
new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
new CAnimImage("PSKIL42", pskill, 0, 174, 190);
new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
CGI->generaltexth->primarySkillNames[pskill] + " +1");
if(!skills.empty())
{
std::vector<CSelectableComponent *> comps;
for(auto & skill : skills)
{
comps.push_back(new CSelectableComponent(
CComponent::secskill,
skill,
hero->getSecSkillLevel(SecondarySkill(skill)) + 1,
CComponent::medium));
}
box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
}
else
box = nullptr;
}
CLevelWindow::~CLevelWindow()
{
//FIXME: call callback if there was nothing to select?
if(box && box->selectedIndex() != -1)
cb(box->selectedIndex());
LOCPLINT->showingDialog->setn(false);
}
static void setIntSetting(std::string group, std::string field, int value)
{
Settings entry = settings.write[group][field];
entry->Float() = value;
}
static void setBoolSetting(std::string group, std::string field, bool value)
{
Settings fullscreen = settings.write[group][field];
fullscreen->Bool() = value;
}
CSystemOptionsWindow::CSystemOptionsWindow()
: CWindowObject(PLAYER_COLORED, "SysOpBck"), onFullscreenChanged(settings.listen["video"]["fullscreen"])
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
//left window section
leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
//right section
rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
//setting up buttons
load = new CButton(Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l);
load->setImageOrder(1, 0, 2, 3);
save = new CButton(Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s);
save->setImageOrder(1, 0, 2, 3);
restart = new CButton(Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r);
restart->setImageOrder(1, 0, 2, 3);
mainMenu = new CButton(Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m);
mainMenu->setImageOrder(1, 0, 2, 3);
quitGame = new CButton(Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q);
quitGame->setImageOrder(1, 0, 2, 3);
backToMap = new CButton(Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN);
backToMap->setImageOrder(1, 0, 2, 3);
backToMap->assignedKeys.insert(SDLK_ESCAPE);
heroMoveSpeed = new CToggleGroup(0);
heroMoveSpeed->addToggle(1, new CToggleButton(Point(28, 77), "sysopb1.def", CGI->generaltexth->zelp[349]));
heroMoveSpeed->addToggle(2, new CToggleButton(Point(76, 77), "sysopb2.def", CGI->generaltexth->zelp[350]));
heroMoveSpeed->addToggle(4, new CToggleButton(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351]));
heroMoveSpeed->addToggle(8, new CToggleButton(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352]));
heroMoveSpeed->setSelected(settings["adventure"]["heroSpeed"].Float());
heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
enemyMoveSpeed = new CToggleGroup(0);
enemyMoveSpeed->addToggle(2, new CToggleButton(Point(28, 144), "sysopb5.def", CGI->generaltexth->zelp[353]));
enemyMoveSpeed->addToggle(4, new CToggleButton(Point(76, 144), "sysopb6.def", CGI->generaltexth->zelp[354]));
enemyMoveSpeed->addToggle(8, new CToggleButton(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355]));
enemyMoveSpeed->addToggle(0, new CToggleButton(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356]));
enemyMoveSpeed->setSelected(settings["adventure"]["enemySpeed"].Float());
enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
mapScrollSpeed = new CToggleGroup(0);
mapScrollSpeed->addToggle(1, new CToggleButton(Point(28, 210), "sysopb9.def", CGI->generaltexth->zelp[357]));
mapScrollSpeed->addToggle(2, new CToggleButton(Point(92, 210), "sysob10.def", CGI->generaltexth->zelp[358]));
mapScrollSpeed->addToggle(4, new CToggleButton(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359]));
mapScrollSpeed->setSelected(settings["adventure"]["scrollSpeed"].Float());
mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
musicVolume = new CVolumeSlider(Point(29, 359), "syslb.def", CCS->musich->getVolume(), &CGI->generaltexth->zelp[326]);
musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1));
effectsVolume = new CVolumeSlider(Point(29, 425), "syslb.def", CCS->soundh->getVolume(), &CGI->generaltexth->zelp[336]);
effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
showReminder = new CToggleButton(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361],
[&](bool value) { setBoolSetting("adventure", "heroReminder", value); });
quickCombat = new CToggleButton(Point(246, 87 + 32), "sysopchk.def", CGI->generaltexth->zelp[362],
[&](bool value) { setBoolSetting("adventure", "quickCombat", value); });
spellbookAnim = new CToggleButton(Point(246, 87 + 64), "sysopchk.def", CGI->generaltexth->zelp[364],
[&](bool value) { setBoolSetting("video", "spellbookAnimation", value); });
fullscreen = new CToggleButton(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]),
[&](bool value) { setBoolSetting("video", "fullscreen", value); });
showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool());
fullscreen->setSelected(settings["video"]["fullscreen"].Bool());
onFullscreenChanged([&](const JsonNode & newState){ fullscreen->setSelected(newState.Bool());});
gameResButton = new CButton(Point(28, 275), "buttons/resolution", CButton::tooltip(texts["resolutionButton"]),
std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
std::string resText;
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
resText += "x";
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
}
void CSystemOptionsWindow::selectGameRes()
{
std::vector<std::string> items;
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
for(config::CConfigHandler::GuiOptionsMap::value_type & value : conf.guiOptions)
{
std::string resX = boost::lexical_cast<std::string>(value.first.first);
std::string resY = boost::lexical_cast<std::string>(value.first.second);
items.push_back(resX + 'x' + resY);
}
GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(),
std::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
}
void CSystemOptionsWindow::setGameRes(int index)
{
auto iter = conf.guiOptions.begin();
std::advance(iter, index);
//do not set resolution to illegal one (0x0)
assert(iter != conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
Settings gameRes = settings.write["video"]["screenRes"];
gameRes["width"].Float() = iter->first.first;
gameRes["height"].Float() = iter->first.second;
std::string resText;
resText += boost::lexical_cast<std::string>(iter->first.first);
resText += "x";
resText += boost::lexical_cast<std::string>(iter->first.second);
gameResLabel->setText(resText);
}
void CSystemOptionsWindow::bquitf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, FORCE_QUIT); }, 0);
}
void CSystemOptionsWindow::breturnf()
{
GH.popIntTotally(this);
}
void CSystemOptionsWindow::bmainmenuf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
}
void CSystemOptionsWindow::bloadf()
{
GH.popIntTotally(this);
LOCPLINT->proposeLoadingGame();
}
void CSystemOptionsWindow::bsavef()
{
GH.popIntTotally(this);
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GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
}
void CSystemOptionsWindow::brestartf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
}
void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
{
GH.popIntTotally(this);
GH.pushSDLEvent(eventType, code);
}
CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
: CWindowObject(PLAYER_COLORED, "TPTAVERN"), tavernObj(TavernObj)
{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
std::vector<const CGHeroInstance *> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
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if(h.size() < 2)
h.resize(2, nullptr);
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h1 = new HeroPortrait(selected, 0, 72, 299, h[0]);
h2 = new HeroPortrait(selected, 1, 162, 299, h[1]);
selected = 0;
if(!h[0])
selected = 1;
if(!h[0] && !h[1])
selected = -1;
oldSelected = -1;
new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
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new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(GameConstants::HERO_GOLD_COST));
auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
new CTextBox(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
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new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
cancel = new CButton(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
recruit = new CButton(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
thiefGuild = new CButton(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
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if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
recruit->block(true);
}
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else if(LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
{
//Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
recruit->block(true);
}
else if((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
{
//Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
recruit->block(true);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
recruit->block(true);
}
else
{
if(selected == -1)
recruit->block(true);
}
if(LOCPLINT->castleInt)
CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
else
CCS->videoh->open("TAVERN.BIK");
}
void CTavernWindow::recruitb()
{
const CGHeroInstance * toBuy = (selected ? h2 : h1)->h;
const CGObjectInstance * obj = tavernObj;
close();
LOCPLINT->cb->recruitHero(obj, toBuy);
}
void CTavernWindow::thievesguildb()
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{
GH.pushInt(new CThievesGuildWindow(tavernObj));
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}
CTavernWindow::~CTavernWindow()
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{
CCS->videoh->close();
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}
void CTavernWindow::show(SDL_Surface * to)
{
CWindowObject::show(to);
CCS->videoh->update(pos.x + 70, pos.y + 56, to, true, false);
if(selected >= 0)
{
HeroPortrait * sel = selected ? h2 : h1;
if(selected != oldSelected && !recruit->isBlocked())
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
oldSelected = selected;
//Recruit %s the %s
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name));
}
printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
CSDL_Ext::drawBorder(to, sel->pos.x - 2, sel->pos.y - 2, sel->pos.w + 4, sel->pos.h + 4, int3(247, 223, 123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
{
if(h && previousState && !down)
*_sel = _id;
}
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
{
if(h && down)
{
GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
}
}
CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
: h(H), _sel(&sel), _id(id)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
OBJ_CONSTRUCTION_CAPTURING_ALL;
h = H;
pos.x += x;
pos.y += y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName, "%s", H->name);
int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
for(int i = 13; i <= 17; i++) //war machines and spellbook don't count
if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
artifs--;
description = CGI->generaltexth->allTexts[215];
boost::algorithm::replace_first(description, "%s", h->name);
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
new CAnimImage("portraitsLarge", h->portrait);
}
}
void CTavernWindow::HeroPortrait::hover(bool on)
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{
//Hoverable::hover(on);
if(on)
GH.statusbar->setText(hoverName);
else
GH.statusbar->clear();
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}
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(nullptr);
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LOCPLINT->showQuestLog();
}
void CExchangeWindow::prepareBackground()
{
//printing heroes' names and levels
auto genTitle = [](const CGHeroInstance * h)
{
return boost::str(boost::format(CGI->generaltexth->allTexts[138])
% h->name % h->level % h->type->heroClass->name);
};
new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
//printing primary skills
for(int g = 0; g < 4; ++g)
new CAnimImage("PSKIL32", g, 0, 385, 19 + 36 * g);
//heroes related thing
for(int b = 0; b < ARRAY_COUNT(heroInst); b++)
{
CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
//printing primary skills' amounts
for(int m = 0; m < GameConstants::PRIMARY_SKILLS; ++m)
new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
//printing secondary skills
for(int m = 0; m < heroInst[b]->secSkills.size(); ++m)
{
int id = heroInst[b]->secSkills[m].first;
int level = heroInst[b]->secSkills[m].second;
new CAnimImage("SECSK32", id * 3 + level + 2, 0, 32 + 36 * m + 454 * b, 88);
}
//hero's specialty
new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490 * b, 45);
//experience
new CAnimImage("PSKIL32", 4, 0, 103 + 490 * b, 45);
new CLabel(119 + 490 * b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
//mana points
new CAnimImage("PSKIL32", 5, 0, 139 + 490 * b, 45);
new CLabel(155 + 490 * b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
}
//printing portraits
new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
}
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
: CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
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heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
prepareBackground();
artifs[0] = new CArtifactsOfHero(Point(-334, 150));
artifs[0]->commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
artifs[0]->commonInfo->participants.insert(artifs[0]);
artifs[0]->setHero(heroInst[0]);
artifs[1] = new CArtifactsOfHero(Point(96, 150));
artifs[1]->commonInfo = artifs[0]->commonInfo;
artifs[1]->commonInfo->participants.insert(artifs[1]);
artifs[1]->setHero(heroInst[1]);
artSets.push_back(artifs[0]);
artSets.push_back(artifs[1]);
//primary skills
for(int g = 0; g < 4; ++g)
{
//primary skill's clickable areas
primSkillAreas.push_back(new LRClickableAreaWTextComp());
primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2 + g];
primSkillAreas[g]->type = g;
primSkillAreas[g]->bonusValue = -1;
primSkillAreas[g]->baseType = 0;
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
}
//heroes related thing
for(int b = 0; b < ARRAY_COUNT(heroInst); b++)
{
//secondary skill's clickable areas
for(int g = 0; g < heroInst[b]->secSkills.size(); ++g)
{
int skill = heroInst[b]->secSkills[g].first,
level = heroInst[b]->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g * 36 + b * 454, pos.y + 88);
secSkillAreas[b][g]->baseType = 1;
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonusValue = level;
secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level - 1];
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
}
portrait[b] = new CHeroArea(257 + 228 * b, 13, heroInst[b]);
specialty[b] = new LRClickableAreaWText();
specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490 * b, pos.y + 45);
specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
specialty[b]->text = heroInst[b]->type->specDescr;
experience[b] = new LRClickableAreaWText();
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490 * b, pos.y + 45);
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level + 1)));
boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
spellPoints[b] = new LRClickableAreaWText();
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490 * b, pos.y + 45);
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
spellPoints[b]->text = CGI->generaltexth->allTexts[205];
boost::algorithm::replace_first(spellPoints[b]->text, "%s", heroInst[b]->name);
boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->mana));
boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->manaLimit()));
//setting morale
morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490 * b, 39), true);
morale[b]->set(heroInst[b]);
//setting luck
luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490 * b, 39), true);
luck[b]->set(heroInst[b]);
}
//buttons
quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
if(queryID.getNum() > 0)
quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
questlogButton[0] = new CButton(Point(10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
Rect barRect(5, 578, 725, 18);
ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
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//garrison interface
garr = new CGarrisonInt(69, 131, 4, Point(418, 0), *background, Point(69, 131), heroInst[0], heroInst[1], true, true);
garr->addSplitBtn(new CButton(Point(10, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr)));
garr->addSplitBtn(new CButton(Point(740, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr)));
}
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CExchangeWindow::~CExchangeWindow()
{
artifs[0]->commonInfo = nullptr;
artifs[1]->commonInfo = nullptr;
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}
CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy)
: CWindowObject(PLAYER_COLORED, "TPSHIP")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bgWater = new CPicture("TPSHIPBK", 100, 69);
std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
Point waterCenter = Point(bgWater->pos.x + bgWater->pos.w / 2, bgWater->pos.y + bgWater->pos.h / 2);
bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
bgShip->center(waterCenter);
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// Create resource icons and costs.
std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
quit = new CButton(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
build = new CButton(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
build->addCallback(onBuy);
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for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
{
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
{
build->block(true);
break;
}
}
statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
}
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CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"), grailPos(GrailPos), currentAlpha(SDL_ALPHA_OPAQUE)
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{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CCS->soundh->playSound(soundBase::OBELISK);
quitb = new CButton(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
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quitb->assignedKeys.insert(SDLK_ESCAPE);
quitb->borderColor = Colors::METALLIC_GOLD;
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new CPicture("PUZZLOGO", 607, 3);
new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
new CResDataBar("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
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auto & puzzleMap = CGI->townh->factions[faction]->puzzleMap;
for(auto & elem : puzzleMap)
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{
const SPuzzleInfo & info = elem;
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auto piece = new CPicture(info.filename, info.x, info.y);
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//piece that will slowly disappear
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
{
piecesToRemove.push_back(piece);
piece->needRefresh = true;
piece->recActions = piece->recActions & ~SHOWALL;
SDL_SetSurfaceBlendMode(piece->bg, SDL_BLENDMODE_BLEND);
}
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}
}
void CPuzzleWindow::showAll(SDL_Surface * to)
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{
int3 moveInt = int3(8, 9, 0);
Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
int3 topTile = grailPos - moveInt;
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MapDrawingInfo info(topTile, &LOCPLINT->cb->getVisibilityMap(), &mapRect);
info.puzzleMode = true;
info.grailPos = grailPos;
CGI->mh->drawTerrainRectNew(to, &info);
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CWindowObject::showAll(to);
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}
void CPuzzleWindow::show(SDL_Surface * to)
{
static int animSpeed = 2;
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if(currentAlpha < animSpeed)
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{
//animation done
for(auto & piece : piecesToRemove)
delete piece;
piecesToRemove.clear();
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}
else
{
//update disappearing puzzles
for(auto & piece : piecesToRemove)
piece->setAlpha(currentAlpha);
currentAlpha -= animSpeed;
}
CWindowObject::show(to);
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}
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void CTransformerWindow::CItem::move()
{
if(left)
moveBy(Point(289, 0));
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else
moveBy(Point(-289, 0));
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left = !left;
}
void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
move();
parent->showAll(screen2);
}
}
void CTransformerWindow::CItem::update()
{
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icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
}
CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id)
: id(id), size(size), parent(parent)
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{
OBJ_CONSTRUCTION_CAPTURING_ALL;
addUsedEvents(LCLICK);
left = true;
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pos.w = 58;
pos.h = 64;
pos.x += 45 + (id % 3) * 83 + id / 6 * 83;
pos.y += 109 + (id / 3) * 98;
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icon = new CAnimImage("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
new CLabel(28, 76, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size)); //stack size
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}
void CTransformerWindow::makeDeal()
{
for(auto & elem : items)
if(!elem->left)
LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
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}
void CTransformerWindow::addAll()
{
for(auto & elem : items)
if(elem->left)
elem->move();
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showAll(screen2);
}
void CTransformerWindow::updateGarrisons()
{
for(auto & item : items)
{
item->update();
}
}
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
: CWindowObject(PLAYER_COLORED, "SKTRNBK"), hero(_hero), town(_town)
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{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if(hero)
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army = hero;
else
army = town;
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
if(army->getCreature(SlotID(i)))
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items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
all = new CButton(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
convert = new CButton(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
cancel = new CButton(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); }, SDLK_ESCAPE);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
new CLabel(153, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]); //holding area
new CLabel(153 + 295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]); //transformer
new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW); //move creatures to create skeletons
new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW); //creatures here will become skeletons
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}
void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
if(state() != 2)
return;
auto win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
GH.pushInt(win);
}
}
void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
{
if(down)
{
CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
new CComponent(CComponent::secskill, ID, 1));
}
}
void CUniversityWindow::CItem::hover(bool on)
{
if(on)
GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
else
GH.statusbar->clear();
}
int CUniversityWindow::CItem::state()
{
if(parent->hero->getSecSkillLevel(SecondarySkill(ID))) //hero know this skill
return 1;
if(!parent->hero->canLearnSkill()) //can't learn more skills
return 0;
if(parent->hero->type->heroClass->secSkillProbability[ID] == 0) //can't learn this skill (like necromancy for most of non-necros)
return 0;
return 2;
}
void CUniversityWindow::CItem::showAll(SDL_Surface * to)
{
CPicture * bar;
switch(state())
{
case 0:
bar = parent->red;
break;
case 1:
bar = parent->yellow;
break;
case 2:
bar = parent->green;
break;
default:
bar = nullptr;
break;
}
assert(bar);
blitAtLoc(bar->bg, -28, -22, to);
blitAtLoc(bar->bg, -28, 48, to);
printAtMiddleLoc(CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE, to); //Name
printAtMiddleLoc(CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE, to); //Level(always basic)
CAnimImage::showAll(to);
}
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
: CAnimImage("SECSKILL", _ID * 3 + 3, 0, X, Y), ID(_ID), parent(_parent)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
}
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
: CWindowObject(PLAYER_COLORED, "UNIVERS1"), hero(_hero), market(_market)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
green = new CPicture("UNIVGREN.PCX");
yellow = new CPicture("UNIVGOLD.PCX"); //bars
red = new CPicture("UNIVRED.PCX");
green->recActions =
yellow->recActions =
red->recActions = DISPOSE;
CIntObject * titlePic = nullptr;
if(market->o->ID == Obj::TOWN)
titlePic = new CAnimImage(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
else
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titlePic = new CPicture("UNIVBLDG");
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titlePic->center(Point(232 + pos.x, 76 + pos.y));
//Clerk speech
new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
//University
new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
assert(list.size() == 4);
for(int i = 0; i < list.size(); i++) //prepare clickable items
items.push_back(new CItem(this, list[i], 54 + i * 104, 234));
cancel = new CButton(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available)
: CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"), parent(PARENT)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
std::string text = CGI->generaltexth->allTexts[608];
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE); //Clerk speech
new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->skillName[SKILL]); //Skill name
new CAnimImage("SECSKILL", SKILL * 3 + 3, 0, 211, 51); //skill
new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]); //Skill level
new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210); //gold
new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000"); //Cost
std::string hoverText = CGI->generaltexth->allTexts[609];
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0] + " " + CGI->generaltexth->skillName[SKILL]);
text = CGI->generaltexth->zelp[633].second;
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
confirm = new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
confirm->block(!available);
cancel = new CButton(Point(252, 299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CUnivConfirmWindow::makeDeal(int skill)
{
LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
close();
}
CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
: CWindowObject(PLAYER_COLORED, "APHLFTBK"), fort(object), hero(visitor)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName()); //Hill Fort
heroPic = new CHeroArea(30, 60, hero);
for(int i = 0; i < resCount; i++)
{
totalIcons[i] = new CAnimImage("SMALRES", i, 0, 104 + 76 * i, 237);
totalLabels[i] = new CLabel(166 + 76 * i, 253, FONT_SMALL, BOTTOMRIGHT);
}
for(int i = 0; i < slotsCount; i++)
{
upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
upgrade[i]->addImage(image);
for(int j : {0, 1})
{
slotIcons[i][j] = new CAnimImage("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
slotLabels[i][j] = new CLabel(168 + 76 * i, 144 + 20 * j, FONT_SMALL, BOTTOMRIGHT);
}
}
upgradeAll = new CButton(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
upgradeAll->addImage(image);
quit = new CButton(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
garr = new CGarrisonInt(108, 60, 18, Point(), background->bg, Point(108, 60), hero, nullptr);
updateGarrisons();
}
void CHillFortWindow::updateGarrisons()
{
std::array<TResources, slotsCount> costs; // costs [slot ID] [resource ID] = resource count for upgrade
TResources totalSumm; // totalSum[resource ID] = value
totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
totalSumm[i] = 0;
for(int i = 0; i < slotsCount; i++)
{
costs[i].clear();
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int newState = getState(SlotID(i));
if(newState != -1)
{
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UpgradeInfo info;
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LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
if(info.newID.size()) //we have upgrades here - update costs
{
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costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
totalSumm += costs[i];
}
}
currState[i] = newState;
upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
upgrade[i]->block(currState[i] == -1);
upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
}
//"Upgrade all" slot
int newState = 2;
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
bool allUpgraded = true; //All creatures are upgraded?
for(int i = 0; i < slotsCount; i++)
allUpgraded &= currState[i] == 1 || currState[i] == -1;
if(allUpgraded)
newState = 1;
if(!totalSumm.canBeAfforded(myRes))
newState = 0;
}
currState[slotsCount] = newState;
upgradeAll->setIndex(newState);
CWindowWithGarrison::updateGarrisons();
for(int i = 0; i < slotsCount; i++)
{
//hide all first
for(int j : {0, 1})
{
slotIcons[i][j]->visible = false;
slotLabels[i][j]->setText("");
}
//if can upgrade or can not afford, draw cost
if(currState[i] == 0 || currState[i] == 2)
{
if(costs[i].nonZero())
{
//reverse iterator is used to display gold as first element
int j = 0;
for(int res = costs[i].size() - 1; (res >= 0) && (j < 2); res--)
{
int val = costs[i][res];
if(!val)
continue;
slotIcons[i][j]->visible = true;
slotIcons[i][j]->setFrame(res);
slotLabels[i][j]->setText(boost::lexical_cast<std::string>(val));
j++;
}
}
else //free upgrade - print gold image and "Free" text
{
slotIcons[i][0]->visible = true;
slotIcons[i][0]->setFrame(Res::GOLD);
slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
}
}
}
for(int i = 0; i < resCount; i++)
{
if(totalSumm[i] == 0)
{
totalIcons[i]->visible = false;
totalLabels[i]->setText("");
}
else
{
totalIcons[i]->visible = true;
totalLabels[i]->setText(boost::lexical_cast<std::string>(totalSumm[i]));
}
}
}
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void CHillFortWindow::makeDeal(SlotID slot)
{
assert(slot.getNum() >= 0);
int offset = (slot.getNum() == slotsCount) ? 2 : 0;
switch(currState[slot.getNum()])
{
case 0:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
std::vector<CComponent *>(), soundBase::sound_todo);
break;
case 1:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
std::vector<CComponent *>(), soundBase::sound_todo);
break;
case 2:
for(int i = 0; i < slotsCount; i++)
if(slot.getNum() == i || (slot.getNum() == slotsCount && currState[i] == 2)) //this is activated slot or "upgrade all"
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
}
break;
}
}
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std::string CHillFortWindow::getTextForSlot(SlotID slot)
{
if(!hero->getCreature(slot)) //we don`t have creature here
return "";
std::string str = CGI->generaltexth->allTexts[318];
int amount = hero->getStackCount(slot);
if(amount == 1)
boost::algorithm::replace_first(str, "%s", hero->getCreature(slot)->nameSing);
else
boost::algorithm::replace_first(str, "%s", hero->getCreature(slot)->namePl);
return str;
}
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int CHillFortWindow::getState(SlotID slot)
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
if(hero->slotEmpty(slot)) //no creature here
return -1;
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UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
if(!info.newID.size()) //already upgraded
return 1;
if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
return 0;
return 2; //can upgrade
}
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
: CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"), owner(_owner)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
type |= BLOCK_ADV_HOTKEYS;
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SThievesGuildInfo tgi; //info to be displayed
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
exitb = new CButton(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
exitb->assignedKeys.insert(SDLK_ESCAPE);
statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
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resdatabar = new CMinorResDataBar();
resdatabar->pos.x += pos.x;
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resdatabar->pos.y += pos.y;
//data for information table:
// fields[row][column] = list of id's of players for this box
static std::vector<std::vector<PlayerColor>> SThievesGuildInfo::* fields[] =
{
&SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
&SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income
};
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//printing texts & descriptions to background
for(int g = 0; g < 12; ++g)
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{
int posY[] = {400, 460, 510};
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int y;
if(g < 9)
y = 52 + 32 * g;
else
y = posY[g - 9];
std::string text = CGI->generaltexth->jktexts[24 + g];
boost::algorithm::trim_if(text, boost::algorithm::is_any_of("\""));
new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
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}
for(int g = 1; g < tgi.playerColors.size(); ++g)
new CAnimImage("PRSTRIPS", g - 1, 0, 250 + 66 * g, 7);
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for(int g = 0; g < tgi.playerColors.size(); ++g)
new CLabel(283 + 66 * g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16 + g]);
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//printing flags
for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
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{
for(int b = 0; b < (tgi.*fields[g]).size(); ++b) //by places (1st, 2nd, ...)
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{
std::vector<PlayerColor> & players = (tgi.*fields[g])[b]; //get players with this place in this line
//position of box
int xpos = 259 + 66 * b;
int ypos = 41 + 32 * g;
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size_t rowLength[2]; //size of each row
rowLength[0] = std::min<size_t>(players.size(), 4);
rowLength[1] = players.size() - rowLength[0];
for(size_t j = 0; j < 2; j++)
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{
// origin of this row | offset for 2nd row| shift right for short rows
//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
int rowStartY = ypos + (j ? 4 : 0);
for(size_t i = 0; i < rowLength[j]; i++)
{
new CAnimImage("itgflags", players[i + j * 4].getNum(), 0, rowStartX + i * 12, rowStartY);
}
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}
}
}
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
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//printing best hero
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int counter = 0;
for(auto & iter : tgi.colorToBestHero)
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{
new CPicture(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334);
if(iter.second.portrait >= 0)
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{
new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
//TODO: r-click info:
// - r-click on hero
// - r-click on primary skill label
if(iter.second.details)
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{
new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66 * counter, 396, 52, 64),
0, FONT_TINY, TOPLEFT, Colors::WHITE);
for(int i = 0; i < iter.second.details->primskills.size(); ++i)
{
new CLabel(310 + 66 * counter, 407 + 11 * i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
}
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}
}
counter++;
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}
//printing best creature
counter = 0;
for(auto & it : tgi.bestCreature)
{
if(it.second >= 0)
new CAnimImage("TWCRPORT", it.second + 2, 0, 255 + 66 * counter, 479);
counter++;
}
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//printing personality
counter = 0;
for(auto & it : tgi.personality)
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{
std::string text;
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if(it.second == EAiTactic::NONE)
{
text = CGI->generaltexth->arraytxt[172];
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}
else if(it.second != EAiTactic::RANDOM)
{
text = CGI->generaltexth->arraytxt[168 + it.second];
}
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new CLabel(283 + 66 * counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
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counter++;
}
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}
CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
: parent(_parent), index(_id)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
border = new CPicture("TPGATES");
pos = border->pos;
addUsedEvents(LCLICK);
type |= REDRAW_PARENT;
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text = new CLabel(pos.w / 2, pos.h / 2, FONT_SMALL, CENTER, Colors::WHITE, _text);
select(index == parent->selected);
}
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void CObjectListWindow::CItem::select(bool on)
{
if(on)
border->recActions = 255;
else
border->recActions = ~(UPDATE | SHOWALL);
redraw();
}
void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && !down)
parent->changeSelection(index);
}
CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, CIntObject * titlePic, std::string _title, std::string _descr, std::function<void(int)> Callback)
: CWindowObject(PLAYER_COLORED, "TPGATE"), onSelect(Callback), selected(0)
{
items.reserve(_items.size());
for(int id : _items)
{
items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
}
init(titlePic, _title, _descr);
}
CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, CIntObject * titlePic, std::string _title, std::string _descr, std::function<void(int)> Callback)
: CWindowObject(PLAYER_COLORED, "TPGATE"), onSelect(Callback), selected(0)
{
items.reserve(_items.size());
for(size_t i = 0; i < _items.size(); i++)
items.push_back(std::make_pair(int(i), _items[i]));
init(titlePic, _title, _descr);
}
void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::string _descr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
ok = new CButton(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
ok->block(true);
exit = new CButton(Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
if(titlePic)
{
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addChild(titlePic);
titlePic->recActions = defActions;
titlePic->pos.x = pos.w / 2 + pos.x - titlePic->pos.w / 2;
titlePic->pos.y = 75 + pos.y - titlePic->pos.h / 2;
}
list = new CListBox(std::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256));
list->type |= REDRAW_PARENT;
}
CIntObject * CObjectListWindow::genItem(size_t index)
{
if(index < items.size())
return new CItem(this, index, items[index].second);
return nullptr;
}
void CObjectListWindow::elementSelected()
{
std::function<void(int)> toCall = onSelect; //save
int where = items[selected].first; //required variables
GH.popIntTotally(this); //then destroy window
toCall(where); //and send selected object
}
void CObjectListWindow::exitPressed()
{
std::function<void()> toCall = onExit; //save
GH.popIntTotally(this); //then destroy window
if(toCall)
toCall();
}
void CObjectListWindow::changeSelection(size_t which)
{
ok->block(false);
if(selected == which)
return;
std::list<CIntObject *> elements = list->getItems();
for(CIntObject * element : elements)
{
CItem * item;
if((item = dynamic_cast<CItem *>(element)))
{
if(item->index == selected)
item->select(false);
if(item->index == which)
item->select(true);
}
}
selected = which;
}
void CObjectListWindow::keyPressed(const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED)
return;
int sel = selected;
switch(key.keysym.sym)
{
break;
case SDLK_UP:
sel -= 1;
break;
case SDLK_DOWN:
sel += 1;
break;
case SDLK_PAGEUP:
sel -= 9;
break;
case SDLK_PAGEDOWN:
sel += 9;
break;
case SDLK_HOME:
sel = 0;
break;
case SDLK_END:
sel = items.size();
break;
default:
return;
}
vstd::abetween(sel, 0, items.size() - 1);
list->scrollTo(sel);
changeSelection(sel);
}