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Commit Graph

1599 Commits

Author SHA1 Message Date
Ivan Savenko
323772fc2e Split CQuery file into multiple files 2023-08-21 17:55:07 +03:00
Ivan Savenko
629ca3f13e Created directory structure for server files 2023-08-21 17:55:07 +03:00
Ivan Savenko
c217d7717a server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00
Ivan Savenko
e8e6c02a4a Moved all battle-related functionality of server into a new class 2023-08-21 17:55:06 +03:00
Ivan Savenko
d0b3319f6a Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-18 15:08:23 +03:00
Ivan Savenko
daa8a494fc Merge branch 'release_131' into master 2023-08-17 16:19:20 +03:00
Ivan Savenko
00ac8eb306 Attempt to fix crash on quitApplication on Android 2023-08-15 00:17:59 +03:00
nordsoft
d26fdaefe4 Battle timer 2023-08-14 23:31:44 +04:00
nordsoft
23aaa72dfe No error on hero move when timer is expired 2023-08-14 05:21:57 +04:00
nordsoft
a8e5b32b6a Fix compiling 2023-08-14 04:55:45 +04:00
nordsoft
380ee41fba Fix finishing turn while flying over object 2023-08-14 04:33:41 +04:00
nordsoft
e414af221b Move turn timer logic from GameHandler class 2023-08-14 03:20:27 +04:00
nordsoft
3c9c302fd2 TurnTimerInfo 2023-08-14 02:16:25 +04:00
nordsoft
4b1224ec8c Implement turn timer feature 2023-08-13 14:07:48 +04:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
92ce97bbc7 Merge remote-tracking branch 'vcmi/master' into beta 2023-08-12 16:20:06 +03:00
Ivan Savenko
8cbc52364a
Merge pull request #2496 from IvanSavenko/saves_in_mods
Allowed loading saves from inside mods
2023-08-12 11:27:15 +03:00
Ivan Savenko
4b307dc0e4 More locks to avoid data races on server 2023-08-11 18:50:39 +03:00
Ivan Savenko
d7cbe4ecde Attempt to fix data raced in battle on server 2023-08-07 17:28:21 +03:00
Ivan Savenko
9bd27c50a0 Allowed loading saves from inside mods 2023-08-06 19:39:55 +03:00
Tomasz Zieliński
6e7a02702d Fix crash in naval combat 2023-08-04 10:46:04 +03:00
Ivan Savenko
537f9fa048 Merged master into develop 2023-08-03 23:38:32 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Tomasz Zieliński
943e3e888c Merge remote-tracking branch 'origin/beta' into fix-freeze-ai-attacking-dwelling
# Conflicts:
#	server/CGameHandler.cpp
2023-07-29 08:11:27 +02:00
Andrii Danylchenko
8e1dc785eb Wrong player was engaged for 5lvl dwelling 2023-07-28 14:19:12 +03:00
Ivan Savenko
aed8c411fc Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Ivan Savenko
e733b55c90 Removed buggy and poorly designed fromString method
Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Ivan Savenko
705cdb846d
Merge pull request #2403 from IvanSavenko/error_detection_fix
Attempt to fix & improve error reporting
2023-07-25 18:15:28 +03:00
Andrii Danylchenko
ec8898a0e7 #1965 - treat dwelling defenders as neutrals 2023-07-25 10:13:41 +03:00
Ivan Savenko
21e794268b Attempt to fix & improve error detection:
- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Ivan Savenko
280085b95d
Merge pull request #2308 from IvanSavenko/remove_client_savegame
Remove client savegames
2023-07-19 14:46:46 +03:00
Ivan Savenko
baa865d857 Extracted message-related functionality of CGameHandler to separate file 2023-07-15 21:01:13 +03:00
Ivan Savenko
ec7e046617 Fix hero pool persistency between saves 2023-07-15 19:55:30 +03:00
Ivan Savenko
19ace6a849 Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
Dydzio
afb9bfc180 Revert apparently broken changes from commits 96420bf, 92dcfd1, c4cf2a1 2023-07-11 21:22:24 +02:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Ivan Savenko
8750aa2c5b Merged server savegame and (broken and unused) client savegame files 2023-07-09 15:30:47 +03:00
SoundSSGood
9b5f6ec7cf CArtifact getters setters 2023-07-05 15:48:08 +03:00
SoundSSGood
fd9c7352a0 suggested changes 2023-07-03 22:54:03 +03:00
Ivan Savenko
48eb8ab54f Play sound when receiving message, not just on sending ours 2023-07-03 17:12:31 +03:00
SoundSSGood
670999d40e BattleResultAccepted fixed 2023-07-01 14:59:16 +03:00
SoundSSGood
060aecc61c CArtifact refactoring 2023-06-30 19:41:26 +03:00
SoundSSGood
07c811dd67 CCombinedArtifactInstance refactoring 2023-06-30 19:40:57 +03:00
Ivan Savenko
8420a90aa4 Reorganization of campaigns code 2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
08cfbe79cf Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e Implemented support for "coast visitable" objects:
- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
ce3e150d59 Minor formatting 2023-06-23 13:55:52 +03:00
Ivan Savenko
6a08a96d0c Added createObject call as wrapper around NewObject netpack 2023-06-23 13:42:08 +03:00
Ivan Savenko
d8879f1e53 NewObject pack now receives visitable position instead of h3m position 2023-06-23 13:34:51 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
Ivan Savenko
87fcfa4add Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Ivan Savenko
3913b8e98c Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
Ivan Savenko
a84666edf6 MetaString can be serialized in json 2023-06-20 19:37:27 +03:00
Ivan Savenko
d51fe62804 Win/loss condition texts use MetaString 2023-06-20 19:37:27 +03:00
Ivan Savenko
56d69e790b Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
Ivan Savenko
f35b3a0dc3 Replace MetaString operator << with member function 2023-06-20 19:37:27 +03:00
Ivan Savenko
6ed0fbe579 Fix excessive warning - neutral town with Portal is perfectly legal 2023-06-20 19:37:27 +03:00
Ivan Savenko
ece9982ca0 Fix build 2023-06-16 18:11:45 +03:00
Ivan Savenko
6aedb99117 Cleaned up IShipyard interface 2023-06-16 17:59:10 +03:00
Tomasz Zieliński
adec58f5bf - Set fixed boat type for Tavern / Prison
- Move magical boat offset to static function
2023-06-15 17:53:18 +02:00
Tomasz Zieliński
351d596bdc Handle water Prisons and Taverns. 2023-06-08 09:17:08 +02:00
Tomasz Zieliński
db917ae435 Fix #1140 2023-06-07 17:29:07 +02:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Michael
70bdec41a3
case-insensitive cheats 2023-05-20 01:14:06 +02:00
SoundSSGood
021f94a579 artifact utils 2023-05-17 17:00:31 +03:00
SoundSSGood
a10279e1cc Grail fix 2023-05-16 16:51:45 +03:00
Ivan Savenko
79982c4ad4 Fix broken bonuses due to calling PutArtifact before NewArtifact 2023-05-09 16:48:52 +03:00
nordsoft
ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings
# Conflicts:
#	lib/CTownHandler.cpp
#	lib/rewardable/Interface.cpp
2023-05-04 22:23:44 +04:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
nordsoft
92dcfd1f68 Fix garrisons hero 2023-05-02 15:09:02 +04:00
nordsoft
96420bfc05 Fix configurable reward for non-query scenrio 2023-05-02 14:45:42 +04:00
Konstantin
fbc05c70ac vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
nordsoft
c4cf2a100b Fix behavior for hero bought in town tavern 2023-05-02 04:44:09 +04:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
59bc9326e9 Remove excess pointer from market interface 2023-05-01 21:49:37 +04:00
Ivan Savenko
a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
Ivan Savenko
4aa232a60a
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
Artifact related code refactoring part2 (client CArtifactHolder)
2023-05-01 02:33:08 +03:00
Ivan Savenko
d985ac90d3 Merge master -> develop 2023-04-28 22:57:25 +03:00
Ivan Savenko
c55f52e84f Fixed disabled special weeks 2023-04-28 16:54:00 +03:00
Konstantin P
b472c89276 vcmi: make some CStack properties private
There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
Ivan Savenko
fb739e7186 Merge beta -> develop 2023-04-26 22:48:08 +03:00
Ivan Savenko
9296306fa3
Merge pull request #2041 from IvanSavenko/bugfixing_for_hotfix
Fixes for 1.2.1
2023-04-24 18:13:00 +03:00
Ivan Savenko
48abf46824
Merge pull request #2005 from IvanSavenko/advmap_refactor
Refactoring of adventure map interface
2023-04-24 17:19:22 +03:00
Andrii Danylchenko
eff158a9a8 Fix killing hero with grail 2023-04-23 16:17:27 +03:00
SoundSSGood
c86af54ce1 arts move condition fix 2023-04-23 14:18:55 +03:00
Nordsoft91
a553a4aa66
Merge pull request #2030 from Nordsoft91/boats 2023-04-22 03:27:00 +04:00
Ivan Savenko
7db67a3101 int3 now has proper hasher function 2023-04-20 22:04:24 +03:00
nordsoft
de159df481 Rename boats 2023-04-20 21:20:51 +04:00
Ivan Savenko
9882c37ce3 Good morale can no longer happen after battle is over 2023-04-20 13:10:03 +03:00
Ivan Savenko
d9939f0918 Bad morale can no longer happen after waiting 2023-04-20 13:08:55 +03:00
Ivan Savenko
4bb4d7e7a5
Merge pull request #1989 from SoundSSGood/refactoring-arts-p1
Artifact related code refactoring part1 (initial)
2023-04-19 15:31:11 +03:00
nordsoft
0a28262c15 Merge remote-tracking branch 'upstream/develop' into boats
# Conflicts:
#	AI/VCAI/Pathfinding/AINodeStorage.cpp
2023-04-19 02:22:19 +04:00
nordsoft
008db447e7 Minor changes 2023-04-19 02:11:24 +04:00
nordsoft
22da7a931d Boat as bonus system node 2023-04-19 01:11:51 +04:00
nordsoft
1c66cd221d Polish transport mechanics 2023-04-18 19:18:44 +04:00
nordsoft
3ff99a1a15 Mechanic for air and land transport 2023-04-18 18:33:28 +04:00
nordsoft
ddcdfb643a Try to enable air/land movement 2023-04-18 17:36:42 +04:00
nordsoft
ed798b06da Prepare transport enum 2023-04-18 13:04:49 +04:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Konstantin
0d35606a44 vcmi: use std::variant 2023-04-17 00:43:13 +03:00
Ivan Savenko
e3ed728193
Merge pull request #1932 from rilian-la-te/proper-teleport
VCMI: teleport redesign
2023-04-16 22:52:01 +03:00
SoundSSGood
9a838598a6 arts refactoring part1 2023-04-15 00:10:39 +03:00
Konstantin P
f11fa8f0c8 Teleport: can trigger obstacles now 2023-04-13 11:24:19 +03:00
Konstantin
bc1aad3b26 vcmi: remove deprecated CStack::getCreature()
Function battle::Unit::unitType() does the same.
2023-04-13 11:24:19 +03:00
Ivan Savenko
63b197b78a Converted attributes to use c++17 functionality 2023-04-12 01:03:14 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
nordsoft
8e77b833d9 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 15:54:08 +04:00
Ivan Savenko
ff66592fad
Merge pull request #1882 from rilian-la-te/native-terrain-refactor
Native terrain refactor
2023-04-11 02:14:37 +03:00
nordsoft
bfc75ccd39 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 02:22:42 +04:00
Nordsoft91
ebd17c9e4a
Merge pull request #1928 from Nordsoft91/cast-reward
Spell cast reward
2023-04-10 22:49:36 +04:00
Konstantin
fedf7d377c vcmi: remove TFaction
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Ivan Savenko
42b2be4bbb
Merge pull request #1908 from SoundSSGood/art-client-server-fixes
Artifact related fixes
2023-04-10 18:26:49 +03:00
Konstantin
2eaecfd1ae ObstacleCasterProxy: beta branch 2023-04-10 15:41:58 +03:00
nordsoft
c0b90432cb Change callback interface 2023-04-10 05:40:03 +04:00
nordsoft
e440343921 Bypass initial version of spell callback 2023-04-10 04:34:24 +04:00
SoundSSGood
e58be8e7f7 vcmiartifacts fixed 2023-04-08 12:28:53 +03:00
SoundSSGood
ea7dd14d8b client is able to erase artifact 2023-04-08 00:41:55 +03:00
Ivan Savenko
f3aed901fd
Merge pull request #1883 from rilian-la-te/fixup-healing-destination
CGameHandler: fixup healing destination
2023-04-07 12:42:52 +03:00
nordsoft
b1d06b6141 Complete quick combat feature 2023-04-06 22:49:38 +04:00
nordsoft
e85593dbb3 Save & restore mana 2023-04-06 21:19:46 +04:00
nordsoft
ece8a2a41f Merge branch 'battle-dialog' into battle-dialog2
# Conflicts:
#	AI/BattleAI/BattleAI.h
#	AI/StupidAI/StupidAI.h
#	client/CPlayerInterface.cpp
#	client/CPlayerInterface.h
#	client/Client.cpp
#	client/NetPacksClient.cpp
#	client/battle/CBattleInterface.cpp
#	client/battle/CBattleInterface.h
#	client/battle/CBattleInterfaceClasses.cpp
#	client/battle/CBattleInterfaceClasses.h
#	config/schemas/settings.json
#	lib/CGameInterface.h
#	lib/IGameEventsReceiver.h
#	lib/NetPacks.h
#	lib/NetPacksLib.cpp
#	lib/battle/BattleInfo.cpp
#	server/CGameHandler.cpp
#	server/CQuery.h
2023-04-06 19:53:52 +04:00
nordsoft
ce3028bd73 Intermediate commit 2023-04-06 19:34:07 +04:00
Konstantin
dc7d0297a7 CGameHandler: fixup healing destination
If it contains hex, not unit, server complains.
Add actual unit there.
2023-04-06 00:21:21 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Konstantin
e0715a76c8 vcmi: reduce CStack usage a little bit 2023-04-04 23:02:54 +03:00
Konstantin
e946ddcfeb CGameHandler: obstacle trigger does not use CStack 2023-04-04 23:02:54 +03:00
Konstantin
4259d116e1 vcmi: move ServerSpellCastEnvironment in separate file
In theory, it should not know about CGameHandler
2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
2b1def4ef1
Merge pull request #1813 from Laserlicht/patch-1
hide messages from AI
2023-04-02 20:08:45 +03:00
Ivan Savenko
f471d1b23a
Merge pull request #1816 from krs0/feature/all_cheats_should_have_lotr_equivalent
Added LotR alternatives for vcmiarmy and vcmiexp
2023-04-02 20:08:33 +03:00
Ivan Savenko
efbc5cf581
Merge pull request #1815 from IvanSavenko/beta_fixes
Beta fixes
2023-04-02 20:02:41 +03:00
krs
28486a0b40 In the Silmarillion, Gandalf is referred to as "Olórin" 2023-04-02 10:58:20 +03:00
krs
7bec5bf606 Added LotR alternatives for vcmiarmy and vcmiexp 2023-04-02 10:58:20 +03:00
Ivan Savenko
63d0e437a9
Merge pull request #1820 from rilian-la-te/fix-magogs
GGameHandler: fix spell-like attack targeting
2023-04-01 23:09:08 +03:00
Konstantin
05cc7fbf67 GGameHandler: fix spell-like attack targeting 2023-04-01 01:06:26 +03:00
Ivan Savenko
56e1866db9 Remove final path node when directly attacking guards 2023-03-31 23:18:45 +03:00
Ivan Savenko
820c9be61b Use own resources when buying boat in allied shipyard 2023-03-31 23:18:45 +03:00
Michael
f7feeacc1f
hide messages from AI 2023-03-31 22:10:48 +02:00
Konstantin
6d17b9342d ResourceSet: resolve .at troubles 2023-03-31 14:12:38 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
d5e2933bee CGameHandler: slightly rework obstacle caster 2023-03-31 01:01:26 +03:00
Konstantin
53a6fb2836 CGameHandler: do not open-code toInfo
There is an obstacle function which is doing exactly this.
2023-03-31 01:01:25 +03:00
Konstantin
f704a17e1a vcmi: add a last hex setting
I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
a8478a012b vcmi: check long bridge by moat
If moat is on GATE_BRIDGE hex, then it is a long bridge.
No need to check town type.
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00