Ivan Savenko
06b35ce533
Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes
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VCAI: hard limit on iterations per turn
2023-03-31 18:15:58 +03:00
Andrey Filipenkov
3602645a30
improve iterating over EPathfindingLayer
2023-03-20 11:35:19 +03:00
Konstantin
bbbbfe00f0
Modernize resourceSet
2023-03-17 02:26:54 +03:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
11e4d84749
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
Andrey Filipenkov
71d51beab2
change static AI approach to use static libvcmi
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- now links to static AI lib targets
- solves uncaught boost exception on closing server
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d
add option to compile AI code into libvcmi directly
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- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrii Danylchenko
2630fb2330
VCAI: hard limit on iterations per turn
2023-02-18 22:08:08 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
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- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
33a9aa8ee5
Reduced log to console
2023-01-01 20:55:26 +02:00
Ivan Savenko
370e92a90a
Added workaround for no longer accessible hero in MoveHero
2022-12-25 16:12:26 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
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This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
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Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
SoundSSGood
909dcb82fa
use ArtifactID
2022-11-29 00:32:18 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
97a94ce61e
Handle Tile by reference instead of pointer
2022-09-25 08:04:15 +02:00
Andrey Filipenkov
5e838008df
merge launcher and client
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launcher is a static lib now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
c6e51852d0
add ability to build VCMI as single process
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"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
3388583089
use component-based install to copy only what's needed for every app
2022-09-24 15:55:20 +03:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Andrey Filipenkov
c9c79887a7
remove unused variables
2022-09-22 11:54:10 +03:00
Andrey Filipenkov
3616827aad
use default implementation of special methods
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
aae1d4fed5
fix variable type in for-in loops
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
a1cf120ea6
add missing virtual destructors
2022-09-22 11:54:09 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
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* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
188607b05f
Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16)
2022-06-17 17:20:08 +03:00
Konstantin
8fc14369a4
CMake presets. ( #744 )
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* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) ( #739 )
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* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet
Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
56a1984aa8
Remove extra non-printable characters
2022-04-27 09:22:18 +03:00
val-gaav
8baa97acd3
Update VCAI.cpp
2022-04-26 15:08:02 +03:00
Dmitry Orlov
ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
2022-01-30 12:31:07 +02:00
Andrii Danylchenko
ae67ef027a
Nullkiller: fix old VCAI new lines
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
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# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Dmitry Orlov
0e5d427dc9
Fix: VCAI should not attempt to move Spellbook
2021-04-29 00:04:22 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
39de2f6435
Fix: Morale bonus should be shown correctly
2020-11-11 22:43:40 +03:00
John Bolton
c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
2020-10-05 16:28:28 -07:00
John Bolton
a05ae78e67
Fixed lots of warnings.
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Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Dmitry Orlov
5e0023704b
Fix PQ issues while calculating paths
2020-09-22 00:19:40 +03:00
Jacob Lundgren
cfe33e6b6e
3117: Fix crash after AI revisits teleporter
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** Behavioral change: Fix AI heroes sometimes attempting to probe
teleport exits using data from a previously processed hero, causing
nullptr dereferences.
VCAI::moveHeroToTile has special case logic for revisiting tiles. This
logic could cause teleport exits to be stored in
teleportChannelProbingList, without the list subsequently being
cleared. If the processing of that hero ended immediately after that,
the next hero would believe that the list is accurate for them and
attempt to teleport while not standing on a teleporter.
2020-05-01 06:33:06 +03:00
Andrii Danylchenko
bdec7db528
[3085] - MapObjectEvaluator crashes on custom monolith
2019-09-13 10:33:06 +03:00
Dydzio
54550b50de
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00
Dydzio
4be4e10fe9
Fix wrong AI prison value handling
2019-06-05 23:07:22 +02:00
Alexander Shishkin
b16af04a09
Merge pull request #597 from dydzio0614/AiInterruptFix
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Ensure no freeze on AI interruption
2019-06-03 16:53:35 +03:00
AlexVinS
1f2ee843aa
[C::B] Switched to boost shared linkage
2019-05-30 20:55:40 +03:00
Andrii Danylchenko
11af1431fb
Fix code style
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Co-Authored-By: Alexander Shishkin <alexvins@users.noreply.github.com>
2019-05-29 22:07:10 +03:00
Andrii Danylchenko
0bd5782470
AI: blind fix for 3062
2019-05-28 09:04:31 +03:00
Dydzio
545b07b8b8
Thread interruption fixes
2019-05-26 17:55:22 +02:00
AlexVinS
cffd763bb5
[C::B] Updated projects.
2019-05-04 10:45:00 +03:00
Alexander Shishkin
bd11e87f6a
Merge pull request #572 from dydzio0614/FuzzyHelperCrash
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Fix crash caused by FuzzyLite destructor
2019-04-21 22:06:53 +03:00
Andrii Danylchenko
4153ebac58
ai fixes for android
2019-04-11 14:54:48 +03:00
Michał Kalinowski
ac6b477aa2
Simplify statements
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-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
Dydzio
55b000fb64
Fix crash caused by FuzzyLite destructor
2019-03-30 19:19:36 +01:00
Michał Kalinowski
ec536e613c
CMake more transitive
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-Moving AIs cmake to target focusing code
-Beign explicit when link libraries
2019-03-28 16:56:51 +03:00
Dydzio
94040ea8af
Update VS files (add AI armymanager)
2019-03-25 02:20:24 +03:00
Andrii Danylchenko
75ed6210c6
try fix build
2019-03-23 14:11:57 +02:00
Andrii Danylchenko
ffdf5ad180
AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
2019-03-17 11:54:02 +02:00
Alexander Shishkin
83094faf8e
Merge pull request #553 from nullkiller/ai-fix-town-portal-to-occupied-town
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ai fix town portal to occupied town
2019-03-08 20:26:32 +03:00
Andrii Danylchenko
5fb5ddfc67
ai fix town portal to occupied town
2019-02-26 22:50:46 +02:00
AlexVinS
f36a86412e
Quick fix for https://bugs.vcmi.eu/view.php?id=3041
2019-02-24 18:45:53 +03:00
AlexVinS
9311966706
[C::B] Switch to MinGW 7.3
2019-02-19 14:59:10 +03:00
Andrii Danylchenko
f76c6c2300
Remove a few more usages of thread shared ai and cb
2019-02-17 14:32:42 +02:00
Alexander Shishkin
6165954e40
Merge pull request #546 from nullkiller/ai-pathfinding-update-paths
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AI pathfinding const api and updatePaths
2019-02-14 20:33:00 +03:00
Dydzio
e6baba3ca0
Disable tactical advantage engine until rework
2019-02-13 12:01:32 +01:00
Alexander Shishkin
1e8fc51f70
Merge pull request #549 from dydzio0614/AiStackSplitImprovement
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AI hero exchange improvement: split last creature stack
2019-02-13 00:02:31 +03:00
Dydzio
aafad18121
Style fixes
2019-02-12 19:47:19 +01:00
Dydzio
997ed6fcd0
remove legacy VisitObj goal name in AI logging
2019-02-12 18:29:42 +01:00
Dydzio
18e139d9e3
AI hero exchange improvement: split last creature stack
2019-02-12 17:20:59 +01:00
Dydzio
b492e7f3e8
Do not generate GatherArmy goal as result of GatherArmy decomposition
2019-02-11 12:46:47 +01:00
AlexVinS
1f83953da4
Partial fix for https://bugs.vcmi.eu/view.php?id=3033
2019-02-10 21:09:24 +03:00
Andrii Danylchenko
881e7f2061
AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access
2019-02-10 15:25:56 +02:00
Andrii Danylchenko
675406589c
AI pathfinding calculated in parallel
2019-02-10 15:25:56 +02:00
Andrii Danylchenko
35f696b695
AI pathfinding const api and updatePaths
2019-02-10 15:25:56 +02:00
AlexVinS
b24c037129
[C::B] Updated projects
2019-02-10 04:57:06 +03:00
Arseniy Shestakov
e511ee0078
AI: fix paths after merge of #545
2019-02-09 18:46:19 +03:00
Dydzio
6c886db079
Update VS project filters
2019-02-09 13:24:43 +01:00
Andrii Danylchenko
5454848938
AI: extract pathfinding special actions and rules to separate files
2019-02-08 17:43:32 +02:00
Arseniy Shestakov
f06c8a8725
VisitObjEngine: avoid crashes if object is no longer visible
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This really shouldn't happen, but better safe than sorry
2019-01-27 05:58:46 +03:00
Andrii Danylchenko
bf87a9774d
AI: stability fixes
2019-01-26 22:38:57 +02:00
Andrii Danylchenko
c96be75f41
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00
Alexander Shishkin
b00e935e4d
Warnings fixes ( #538 )
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Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
AlexVinS
da20aa2388
Use the same cost value in Pathfinder and fuzzy evaluations.
2019-01-17 10:54:41 +03:00
AlexVinS
4b5910c2f4
VCAI performance improvements
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* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
Andrii Danylchenko
8fee46de7c
AI: town portal support
2019-01-17 10:40:23 +03:00
DJWarmonger
2e20dce71f
Fixed random hack that broke VCAI in recent commit.
2019-01-09 19:25:51 +01:00
AlexVinS
f0492ffa53
Tweaks
2019-01-08 00:49:36 +03:00
AlexVinS
f1cd4656ff
Fixed warnings.
2019-01-08 00:40:09 +03:00
AlexVinS
9ec3d2ef64
Merge remote-tracking branch 'remotes/nullkiller/ai-refactor-exploration-according-to-new-pathfinder' into develop
2019-01-08 00:25:25 +03:00
Andrii Danylchenko
8b829e1099
AI: fix crash in pathfinding
2019-01-07 22:12:59 +02:00
DjWarmonger
efc53e8f8b
Merge pull request #530 from dydzio0614/objRemovalFix
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Extend objectRemoved callback to check parent goals and resource manager
2019-01-07 19:00:06 +01:00
Andrii Danylchenko
bdaf127976
AI: explore logical optimization
2019-01-07 14:58:12 +02:00
Andrii Danylchenko
04047d0a1a
AI: refactor explore further
2019-01-07 14:07:36 +02:00
Andrii Danylchenko
edc5abe49d
AI: tweak explore to work with new pathfinding.
2019-01-07 14:07:36 +02:00
Andrii Danylchenko
f36ac1a6e2
AI: fix one more freeze in buy army
2019-01-06 22:36:46 +02:00
Dydzio
3e1b623fb6
Refactor goal removal from resource manager queue
2019-01-01 15:41:52 +01:00
Dydzio
456132c06b
Fix code mistake
2019-01-01 14:19:52 +01:00
Dydzio
94df657d03
Check parent goals and resource manager for validity
2019-01-01 14:19:52 +01:00
Dydzio
216d50788b
Fix AI build, update default Windows SDK version for projects
2018-12-31 15:18:42 +01:00
AlexVinS
5a8416bd19
[c::b] Updated projects, fixed build
2018-12-31 00:03:31 +03:00
Andrii Danylchenko
2c401931c4
AI: fix freeze on BuyArmy
2018-12-30 16:40:05 +02:00
Andrii Danylchenko
ee5a26da60
AI: fix freeze while endlesly trying to recruit hero which is not possible anylonger.
2018-12-25 15:04:03 +02:00
Andrii Danylchenko
035d279ae8
Refactor CGHeroInstance, make spells private
2018-12-23 15:49:26 +03:00
Andrii Danylchenko
5d022ba77c
AI: CompleteQuest goal and summon boat spell support
2018-12-23 15:49:26 +03:00
DJWarmonger
e996879733
Commented out some extensive logs which slowed down pathfinder.
2018-12-16 16:12:41 +01:00
DJWarmonger
f4a8a1294e
Optimizations based on MSVS profiler.
2018-12-16 15:46:48 +01:00
Dydzio
e1c27d04b4
Update VS files to match AI goals split
2018-12-05 13:05:54 +01:00
Andrii Danylchenko
e1b922f7b8
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Alexander Shishkin
000ca1c823
Merge pull request #520 from nullkiller/freeze-in-gather-troops
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AI: GATHER_TROOPS improvements and fixes
2018-11-17 18:46:02 +03:00
Dydzio
c3088e293a
Workaround linker bug, set higher optimization by default
2018-11-17 11:34:39 +01:00
Andrii Danylchenko
60c5f584a8
AI: GATHER_TROOPS improvements and fixes
2018-11-14 22:10:02 +02:00
Dydzio
d5063e53a0
Do not evaluate goals related to removed hero
2018-11-07 21:04:15 +01:00
Andrii Danylchenko
9a0b5a0afc
AI: fix freeze when AI has a win condition to control own town
2018-11-06 21:45:29 +02:00
Andrii Danylchenko
3871ed0085
Hero try to execute a quest to kill himself
2018-11-05 22:24:15 +02:00
Andrii Danylchenko
812df63aae
Freeze when try to bypass a few adjasent guards
2018-11-04 14:37:29 +02:00
Alexander Shishkin
064130973f
Merge pull request #514 from dydzio0614/HeroAiValueFix
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Hero ai value fix
2018-11-03 23:34:03 +03:00
Dydzio
3e6cdb28bc
Promote no AI value message to error, shouldn't happen without mods
2018-11-03 13:03:31 +01:00
Dydzio
8ec558a2ae
Fix AI value handling for heroes
2018-11-03 12:46:02 +01:00
Dydzio
9f3d718e3b
Allow AI to be aware of invisible heroes deletion
2018-11-02 16:35:25 +01:00
Dydzio
90c7daccc5
Fix path ( #510 )
2018-10-31 00:55:34 +03:00
Alexander Shishkin
e26f6ff15f
Merge pull request #505 from janisozaur/catch-by-ref
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Catch exceptions by const-ref, not by value
2018-10-30 05:08:30 +03:00
Michał Janiszewski
7be9aa4868
Prevent shadowing of function arguments by local vars
2018-10-29 16:56:14 +01:00
Michał Janiszewski
9822a8f2df
Catch exceptions by const-ref, not by value
2018-10-29 16:41:54 +01:00
Andrii Danylchenko
d5b26d9592
AI pathfinding: fix getPathsToTile for water tiles
2018-10-28 15:03:40 +02:00
Alexander Shishkin
bd0f8f840a
Merge pull request #497 from nullkiller/ai-pathfinder-boat
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AI pathfinding: buy boat
2018-10-28 14:29:09 +03:00
Andrii Danylchenko
72aff02418
AI pathfinding: buy boat
2018-10-21 14:17:55 +03:00
Dydzio
1a05e41aac
BuildingManager refactoring: C++11 vector usage without helper array
2018-10-16 19:52:36 +02:00
Dydzio
e13e88bf5c
ResourceManager-compliant money saving for income buildings
2018-10-16 19:52:36 +02:00
Dydzio
b69c316409
Add possible income utility function, make capitol building errorproof
2018-10-16 19:52:36 +02:00
Dydzio
12e1e5b315
Disable building from army goals, re-fix building capitol prereqs
2018-10-16 19:52:35 +02:00
Dydzio
8c763253d2
Build fort unconditionally with high priority, no fort=no dwellings
2018-10-16 19:52:35 +02:00
Dydzio
c04bb9387f
New rule: Cannot build upgrades without fort
2018-10-16 19:52:35 +02:00