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Commit Graph

1285 Commits

Author SHA1 Message Date
SimonFlapse
21bb182644 Removed sand-1 beach 2019-10-14 17:25:13 +02:00
SimonFlapse
01fb65f323 Moved entity creation to a new function 2019-10-14 17:21:36 +02:00
SimonFlapse
09a565c115 Nice beach transition 2019-10-14 17:18:06 +02:00
SimonFlapse
f131b4d483 Merge remote-tracking branch 'upstream/develop' into space_race 2019-10-14 15:43:52 +02:00
Soggs
d3e82fb1fa Purging the evil trailing whitespaces. 2019-10-14 13:10:57 +02:00
Soggs
dd544919c8 Snakier_Swamp Initial Commit
Adds another ribbon style map similar to Snakey Swamp with even windier paths.
2019-10-14 13:03:22 +02:00
SimonFlapse
4e4945f159 Changes to starting resources 2019-10-14 09:59:18 +02:00
SimonFlapse
31e534c502 Merge remote-tracking branch 'upstream/develop' into snakey_swamp 2019-10-14 09:45:10 +02:00
Simon
bf8cd265d2
[Builder] Simple entity removal (#994)
* Simple entity removal in Builders

Performance could be improved

* Removed rocks parameter
The increased radius caused simple-entity to work

* Added another way to remove units that should be more efficient

* Changed find_entities to use area instead of radius

* removed remove_units function

* changed function name from names to name

* added table.shallow_copy

* reworked 'remove_*' builders

* used remove_* builders for existing maps

* update .luacheckrc

* Added links to documentation for each public function

* Added links for new functions
2019-10-14 00:09:47 +02:00
Soggs
ef52016d25 Minor fixes to comply with automated testing. 2019-10-13 18:11:06 +02:00
Soggs
706e7bac11 Added Snakey Swamp map script.
Creates a ribbon works with a snakey path surrounded by water at the top and bottom.
2019-10-13 15:52:03 +02:00
SimonFlapse
edc727da05 Changed cliff generation to allow map_gen cliffs 2019-10-13 13:55:18 +02:00
SimonFlapse
68744bc91a Disabled default cliff generation 2019-10-12 23:37:29 +02:00
SimonFlapse
1b317d2941 Fixed missing locals 2019-10-12 23:24:36 +02:00
SimonFlapse
ae3fc079a5 CLIFFS! 2019-10-12 23:23:54 +02:00
SimonFlapse
a128e0d234 Added player count to waiting gui 2019-10-12 16:57:31 +02:00
SimonFlapse
8a304ccb69 Fixed introduced bugs from last commit 2019-10-12 14:09:24 +02:00
SimonFlapse
6eb6574cc4 Refactoring + Changes from #996 2019-10-12 13:29:11 +02:00
SimonFlapse
ac7d60643b More tweaking 2019-10-11 21:07:16 +02:00
SimonFlapse
839019514b Result from first alpha run 2019-10-11 20:24:28 +02:00
SimonFlapse
505bc0cc53 Unused variable removal 2019-10-11 11:20:10 +02:00
SimonFlapse
8f51a726e1 Removed global from generate, causes desyncs 2019-10-11 11:19:10 +02:00
SimonFlapse
2afc4ac5f0 Made it easier to add a new surface to the generate function
You add a new surface by calling the get_surfaces() method in generate.lua
And then inserting a new value in the key, value format: [surface_name] = shape

Example

`local Generate = require 'map_gen.shared.generate'
game.create_surface('snake')
Generate.get_surfaces()['snake'] = b.rectangle(45, 4)
2019-10-11 10:54:27 +02:00
SimonFlapse
51dfa636fc Merge remote-tracking branch 'upstream/develop' into space_race 2019-10-11 10:17:19 +02:00
Simon
ca29a047de
[Snake] Added on_snake_player_died event (#995)
* Added on_snake_player_died event and a snake_demo map

* Added score to the event

* Fixed entities being destructible

Changed comment

* Fixed cases where controller type wasn't god

* Changed players controller to spectator when their snake dies

* Changed start_game call away from remote.call

* Needed new call to show the snake button

* Changed start_game to use Snake.control

* removed snake event from demo map

* Update map_gen/maps/snake_demo.lua
2019-10-11 00:28:40 +02:00
SimonFlapse
153eaf03ac Fix for #984 2019-10-10 11:39:41 +02:00
SimonFlapse
5122634a3a Bunch of simple map descriptions 2019-10-10 11:29:28 +02:00
SimonFlapse
96eb160534 Added warning in default.lua to help guide newcomers 2019-10-10 11:10:30 +02:00
SimonFlapse
5975942db8 (Hoping to fix the removed cutscene changes)
Revert "Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene""

This reverts commit 0f87f7040a.
2019-10-10 11:01:16 +02:00
SimonFlapse
16810d4a67 Fixed pollution and updated map_settings reference 2019-10-10 10:40:32 +02:00
SimonFlapse
4d33c46b76 Merge remote-tracking branch 'upstream/develop' into mapmodify-3 2019-10-10 10:25:16 +02:00
SimonFlapse
99fe5a8d88 Restricted landfill to 'water' (connected_dots) 2019-10-10 10:24:41 +02:00
SimonFlapse
f5b40ddd07 Market items now working 2019-10-09 21:36:11 +02:00
SimonFlapse
d6842d8e4a Fixed random desync (Static oil placement) 2019-10-09 13:25:43 +02:00
SimonFlapse
f0e147f39e Added markets and more 2019-10-09 02:02:48 +02:00
SimonFlapse
301c57a536 Changed rail_grid_restrictions to use Token 2019-10-08 10:51:07 +02:00
SimonFlapse
1ecf72a86a Merge remote-tracking branch 'upstream/develop' into concrete_jungle 2019-10-08 10:48:30 +02:00
SimonFlapse
5182e21607 Initial commit of Space Race
Playable version 0.1
2019-10-07 22:44:17 +02:00
SimonFlapse
a9836b31f2 Moved containers to tier 1, new logic to prevent chest spilling
Regulars and above ignored by the anti grief
2019-10-06 22:59:09 +02:00
Jayefuu
f905cbf4d9
Update map_gen/maps/grid_islands_rotated.lua
Co-Authored-By: Simon <44922798+SimonFlapse@users.noreply.github.com>
2019-10-06 17:24:36 +01:00
SimonFlapse
199c824ad7 Refactoring + Locales + Welcome message fix 2019-10-06 14:53:51 +02:00
SimonFlapse
dcf66d3bac anti-grief spilling 2019-10-06 02:17:05 +02:00
SimonFlapse
3b34afca3d Popup for spilling items 2019-10-06 02:05:01 +02:00
SimonFlapse
f94fdcd660 Added info popup 2019-10-06 01:43:27 +02:00
SimonFlapse
5145b2ac26 Re-disable tile blueprints 2019-10-06 01:27:07 +02:00
SimonFlapse
1f34779c8e Fixed inventory entities losing items
Starting area enclosed by a circle with 4 bridges

Removed refined-hazard-concrete from market

Added 3x3 hazard-concrete to spawn for assembling machine mk2 to start producing concrete
2019-10-06 01:20:01 +02:00
SimonFlapse
428e298ae9 Added more info 2019-10-05 19:43:45 +02:00
SimonFlapse
d7a08fbdae Forgot a game.print 2019-10-05 19:39:26 +02:00
SimonFlapse
9608836a77 Fixed tile blueprinting 2019-10-05 19:36:49 +02:00
SimonFlapse
79aef55281 Preventing downgrading tiles 2019-10-05 19:14:27 +02:00
SimonFlapse
ffe6f0d965 Fixed hazard left and right names 2019-10-05 18:42:50 +02:00
SimonFlapse
a087fb84b4 fixed stack valid for read 2019-10-05 18:35:57 +02:00
SimonFlapse
dad86aeff2 Fixed ground stealing/cheating 2019-10-05 18:28:06 +02:00
SimonFlapse
a324bcd167 Tweaking game play 2019-10-05 17:14:01 +02:00
SimonFlapse
47bd5e4971 Minor improvements 2019-10-05 17:02:00 +02:00
SimonFlapse
712d6bd006 Fixed upvalues 2019-10-05 17:00:36 +02:00
grilledham
c6fd8ec4ea
Merge pull request #980 from Jayefuu/branch
Added rail_grid map preset and preview
2019-10-05 11:45:11 +01:00
SimonFlapse
9b6a9784ba Refactoring 2019-10-05 11:09:32 +02:00
SimonFlapse
5d7a319267 added map info 2019-10-05 02:37:35 +02:00
SimonFlapse
af07e81014 added messages 2019-10-05 02:14:57 +02:00
SimonFlapse
2437a886f9 Added more tiered entities 2019-10-05 01:37:33 +02:00
SimonFlapse
059e8cd274 Created concrete jungle map
Suggested by Sangria Louie (https://discordapp.com/channels/432567222481846283/432570869039104012/629791144846426122)

Initial edition

Starting area with a radius of 50 made with stone-path

Most entities can only be placed on top of stone-path or better.

Entities can be split up into three tiers making the "heaviest" entities banned from any tile except refined-concrete

Needs more tiered entities
2019-10-05 01:01:39 +02:00
SimonFlapse
b7511e1dc1 Reduced landfill pricing based upon feedback 2019-10-04 21:16:08 +02:00
Simon
3997f6ffb3
Toxic Jungle Danger Ores Fixes (#986)
* Fixed danger ores and removed flamethrower ammo recipe

* disabled draw_resource_selection

Disabled map_gen ore, oil and cliffs.

Added map info
2019-10-04 21:01:11 +02:00
SimonFlapse
fa4442d644 "Fixed" LuaPlayer being invalid messages 2019-10-04 20:59:32 +02:00
grilledham
661cd205a4 fixed comment 2019-09-28 14:33:27 +01:00
grilledham
ea7c027495 travis linting 2019-09-28 14:31:19 +01:00
grilledham
781cd11178 refactor rail_grid 2019-09-28 14:23:57 +01:00
curiosity
03dba62d30 Refactoring 2019-09-15 12:00:23 +03:00
curiosity
9dd4f8a3bb Refactoring 2019-09-15 11:47:18 +03:00
curiosity
f3ebccce0b Fix stress corruption caused by water #552 2019-09-14 19:40:43 +03:00
Jayefuu
6d9791beb4 Updated map descriptions and landfill tech from maps named in issue #906 2019-09-11 20:57:39 +01:00
grilledham
e96cbfa680 Added Builders.change_map_gen_tiles(shape, new_tile_map). 2019-09-11 20:51:04 +01:00
Jayefuu
1ad53c842d Added rail_grid lua and png files. Suitable for vanilla but also used on modded. 2019-09-11 19:31:38 +01:00
Jayefuu
e8083dcfe2 Added map preview 2019-09-09 23:29:34 +01:00
Jayefuu
8ddb0c4f8e
Updated maltease_crossings as per #906
Updated as per comments by @theorangeangle in #906 :
https://github.com/Refactorio/RedMew/issues/906#issuecomment-525123084

- Updated map description, name etc.
- Removed remove_tree function broken by Redmew surface
- Added automatic disabling of landfill on game init. Previously used a manual command.
- Moved spawn so market didn't appear on coal patch.
- Added map preview to data folder

Sorry for the several commits. I'll get smartgit set up again soon.
2019-09-09 22:55:01 +01:00
grilledham
def7d53da2 fix require for Popup.player 2019-09-08 13:18:50 +01:00
theorangeangle
0f87f7040a Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene"
This reverts commit fc1d1af9d8, reversing
changes made to 7d56edd582.
2019-09-01 22:01:32 -05:00
theorangeangle
b7be1388cd Merge pull request #947 from SimonFlapse/diggy_cutscene
Cutscene Controller
2019-09-01 20:23:37 -05:00
grilledham
16a0f3cb09 reduce number of trees correctly 2019-09-01 20:23:35 -05:00
grilledham
48a4cd6d93 less trees 2019-09-01 20:23:33 -05:00
grilledham
60cc102c7a 0.17.60 oil changes 2019-09-01 20:23:30 -05:00
grilledham
0bf02b92fd desert preset 2019-09-01 20:23:28 -05:00
grilledham
fc7ed1e735 refactor to allow multiple crashsite presets 2019-09-01 20:23:27 -05:00
grilledham
cf835fcf32 spawn market to neutral force 2019-09-01 20:23:25 -05:00
grilledham
b9354c614d reverted small oil refinery changes 2019-09-01 20:23:23 -05:00
grilledham
eac5daa56f increased advanced circuit output 2019-09-01 20:23:22 -05:00
grilledham
20e836c47e outpost balance 2019-09-01 20:23:21 -05:00
theorangeangle
c2b454a775 Merge pull request #953 from theorangeangle/mapmodify-3
Mapmodify 3
2019-09-01 20:23:20 -05:00
theorangeangle
fc1d1af9d8
Merge pull request #947 from SimonFlapse/diggy_cutscene
Cutscene Controller
2019-08-31 20:52:28 -05:00
theorangeangle
616541bee9 fixed whitespace and added map preview for "loading screen" 2019-08-28 22:13:54 -05:00
theorangeangle
c5d09f50fa fixed broken image sprite and replaced with a parity 2019-08-28 21:40:27 -05:00
grilledham
3e28c29a70 reduce number of trees correctly 2019-08-03 14:26:34 +01:00
grilledham
afa2019faa less trees 2019-08-03 12:16:19 +01:00
grilledham
0eb844b17f 0.17.60 oil changes 2019-07-30 17:30:47 +01:00
grilledham
54ff569235 desert preset 2019-07-28 11:44:21 +01:00
grilledham
119ce340bb refactor to allow multiple crashsite presets 2019-07-28 11:44:13 +01:00
grilledham
3941937400 spawn market to neutral force 2019-07-27 12:00:18 +01:00
grilledham
bac91762a3 reverted small oil refinery changes 2019-07-25 16:21:56 +01:00
grilledham
5b6b46047e increased advanced circuit output 2019-07-25 16:21:26 +01:00
grilledham
c7c6120f55 outpost balance 2019-07-21 18:37:03 +01:00
theorangeangle
5607e7a50b
Merge pull request #953 from theorangeangle/mapmodify-3
Mapmodify 3
2019-07-17 04:38:50 -04:00
SimonFlapse
b431628b86 Removed game.print statements 2019-07-07 20:54:37 +02:00
SimonFlapse
d07ea062fe Merge remote-tracking branch 'origin/diggy_cutscene' into diggy_cutscene 2019-06-22 16:53:26 +02:00
SimonFlapse
40131895f0 Added ability to fit to edges based on the top left corner 2019-06-22 16:53:18 +02:00
Simon
890cdf12e7
Merge branch 'develop' into diggy_cutscene 2019-06-22 15:11:56 +02:00
grilledham
4bd81a89e0 set chest to be on player force 2019-06-22 09:45:09 +01:00
grilledham
869371cb2a added burner inserter to spawn 2019-06-22 09:41:45 +01:00
grilledham
2ba2086618 respawn power poles 2019-06-21 21:29:35 +01:00
theorangeangle
c7f57d257e fixed the shit i broke in the last commit, hopefully 2019-06-20 22:49:09 -05:00
theorangeangle
571b06eadb Revert "renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror."
This reverts commit b8d994a7f6.
2019-06-20 22:43:12 -05:00
theorangeangle
c2cbcc4a0b added map info and disabled landfill on DNA; added map preview and info for double beach 2019-06-20 22:35:51 -05:00
grilledham
fa2a62337a highlight top buttons 2019-06-20 12:39:18 +01:00
theorangeangle
a93ec511b9 added map descriptions for diagonal ribbon, bacon islands, and antfarm; fixed stone and coal generation in ribbon 2019-06-19 21:20:43 -05:00
theorangeangle
4481e86940
Merge pull request #915 from RCTheBlueWolf/develop
set day/night to bright and added preview image for the beach map.
2019-06-19 20:31:51 -05:00
theorangeangle
53281692dc renamed crosses3 to x-cross 2019-06-19 20:23:24 -05:00
theorangeangle
7451e2ae8c removed the crosses default map. 2019-06-19 20:20:34 -05:00
theorangeangle
b8d994a7f6 renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror. 2019-06-18 17:28:31 -05:00
SimonFlapse
f811da5b30 Fixed inverted height and width
Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00
SimonFlapse
71044d6ade Refactoring + Rendering module from grilledham 2019-06-14 19:24:11 +02:00
theorangeangle
0e67d6ca99
Update beach.lua 2019-06-10 14:37:13 -05:00
SimonFlapse
7d32760bc2 Diggy cutscene tweaks 2019-06-10 19:29:14 +02:00
SimonFlapse
36f51bc2e5 Fixed rendering background
Minor tweaks to cutscene in diggy
2019-06-10 19:10:02 +02:00
SimonFlapse
6978cc0330 Fixed replay not working in MP 2019-06-10 16:32:13 +02:00
SimonFlapse
860ead05c0 Added localisation, Debug.Print and Cleanup
Also changed some parameters to the draw_text with background so that 'g' and similar letters are not outside the background
2019-06-10 15:15:14 +02:00
SimonFlapse
202e4c37b5 Fixed background parameters
Also added a new waypoint to Diggy with floating text
2019-06-10 01:04:14 +02:00
SimonFlapse
85fc38fd3a Minor changes to player_create
Allowing cutscenes to run before welcoming players via info gui and console messages.

Also includes a search limit for walls and rock to prevent the cutscene from running too far away from {0, 0}
2019-06-09 23:59:16 +02:00
SimonFlapse
f04b13f63a Added parameter passthrough to rendering module 2019-06-09 13:31:44 +02:00
SimonFlapse
de77c9601a Fixed players loosing control 2019-06-09 12:26:51 +02:00
SimonFlapse
3ca8e3f127 Cutscene Controller
Implemented for Diggy
2019-06-09 00:55:25 +02:00
Lynn
99890acdc2
Merge pull request #935 from linaori/cleanup-player-stats
Cleanup player stats
2019-06-02 17:16:55 +02:00
Lynn
f73e017e88 Optimize some reach distances 2019-06-01 17:11:17 +02:00
Lynn
cff6fe8db9 Added more controls to refine evolution config 2019-06-01 16:29:55 +02:00
Lynn
8a84ef7504 Cleanup of player stats functions 2019-05-31 23:18:19 +02:00
Lynn
e72fc1c4a2
Merge pull request #932 from linaori/fix/on_player_built_tile
Ensure the new tile is set, not the item
2019-05-31 22:53:37 +02:00
Lynn
8d8ce28228 Diggy integration with new ScoreTracker 2019-05-30 22:47:19 +02:00
Lynn
f8812f6189 Use ScoreTracker for global score display 2019-05-30 21:57:43 +02:00
grilledham
fe8e3dffe8 Builder decoratives + 1000x map tweaks (#931)
* added support for decoratives

* use decratives for 1000x map

* Tweaked decoratives and disabled draw_resource_selection

* renamed variable to avoid shadowing
2019-05-30 14:06:52 +02:00
Lynn
da1a59a64d Ensure the new tile is set, not the item 2019-05-30 13:37:24 +02:00
Lynn
8f7695fefd Some diggy tweaks based on feedback
- Added an initial mining speed bonus
 - Added an option to toggle landfill research
 - Slightly increased oil spawn rates
2019-05-30 12:36:15 +02:00
Simon
f24b9aa51f
Crowdin sync 2019-05-29 (#928)
* Crowdin sync 2019-05-29

* fix cs technology tag

* Fixed rich text, new crowdin sync

Crowdin sync at 20:15 UTC 2019-05-29

* First diggy localisedStrings

* Added missing localisedString

* Updated readme + CI fix
2019-05-29 23:13:28 +02:00
theorangeangle
47175f63e9 removed very large map preview. 2019-05-28 15:24:02 -05:00
theorangeangle
9d3f806d46 reverted market removal 2019-05-28 13:52:13 -05:00
theorangeangle
fcd0163b12 scenario info, map images for christmas tree of terror and 1000x
re-enabled market on 1000x
2019-05-28 13:14:14 -05:00
theorangeangle
1831a381bc added documentation for borg planet; map info and description for broken web. 2019-05-27 22:22:24 -05:00
theorangeangle
ee63ff067e removed V1 of borg planet and renamed V2 to reflect its deprecated state. 2019-05-27 15:18:01 -05:00
theorangeangle
ef5e615c68 removed RS require 2019-05-27 11:31:17 -05:00
theorangeangle
e5e0377d3d added description and RS for crosses3 map.
tested in SP, everything loads as intended.
2019-05-27 00:09:37 -05:00
theorangeangle
15735f0b07 removed diagonal lattice and added descriptions, map preview for contra spiral 2019-05-26 23:47:31 -05:00
Lynn
28f79a9166 Added tooltips for most menu items 2019-05-26 13:21:40 +02:00
theorangeangle
16a36af2e8 added map preview image 2019-05-22 07:29:57 -05:00
Connor Fricker
073dbaf9ce commented out problem code, will have to work on it some other time 2019-05-22 19:16:21 +08:00
Connor Fricker
b67c28fa11 set day/night to bright 2019-05-22 15:28:30 +08:00
grilledham
4b6c24ce6a keep the player's character 2019-05-20 15:10:36 +01:00
grilledham
6ad2be252c Fix RS requires 2019-05-20 14:54:44 +01:00
theorangeangle
f50ef8b9eb sitting here wondering, how do i combine commits? 2019-05-20 06:43:46 -05:00
theorangeangle
2ef2743d16 fixed incorrect MGSP issue
and linting stuff (thanks grilled)
2019-05-20 06:41:30 -05:00
theorangeangle
3651eb1097 added map description info 2019-05-20 00:14:14 -05:00
theorangeangle
bf2382fb4d added map description info 2019-05-20 00:12:50 -05:00
theorangeangle
2688ca9899 foundation for map. current features:
-vanilla terrain
-car body enabled

still need enabling:
-tiny ores
2019-05-20 00:01:44 -05:00
theorangeangle
59f682a75a fixed redmew surface issue 2019-05-20 00:00:57 -05:00
grilledham
2228be6917 get_player_by_index -> game.get_player 2019-05-17 15:57:01 +01:00
grilledham
a0e178fc75 removed unsed Game variable 2019-05-16 12:11:01 +01:00
grilledham
880c0366d1 Game.get_player_by_index -> game.get_player 2019-05-16 11:10:56 +01:00
Simon
14165acdb2
Fixed rich text for old player -> Character (#909) 2019-05-12 23:55:06 +02:00
grilledham
edbcb7f79a
Merge pull request #899 from TWLTriston/map_terraforming_danger_ores_april2019
Map terraforming danger ores april2019
2019-05-11 19:59:51 +01:00
grilledham
80266f2659 added map preview 2019-05-07 19:59:01 +01:00
grilledham
21243c5eac prevent landfill + random seed for ores 2019-05-07 19:53:24 +01:00
grilledham
18a333650d better fix for ores 2019-05-07 19:48:36 +01:00
grilledham
d6401e3cbd fixed ore spawn 2019-05-07 19:39:55 +01:00
Simon
5a45ff1729
Quadrants balance update (#863)
* Fix for hydra worms destroying base

Also include a force disable of research for all quadrants to prevent a save mitigation bug from a factorio version to another.

* Fixed wrong worm tier

* Mapgen settings and market locale

Added mapgen settings based on feedback

Added [retailer] market_name to use in rendering the market name over the market. Key has been added in en, de and da with translations.

Indentation fix

* Fixed floating 'a'

* Fixed global variable

* Updated item to chest

Made it more clear what happens when you cross the border in a train

Also added a GPS coordinate for the spawned chest

* Bug fixes for chests spawn

* Gave buttons uid_name()

* Removed debug statements

* Fixed Item to chest

People think the previous behavior was a glitch so I've changed it to align with their expectations.

Also increased evolution factor from pollution a bit

* fixed game.player

* Added crafting_queue_size check

* Updated enemy settings

* Merged map_settings and mapgen_settings, added wall

* Merged map_settings and mapgen_settings

* Added three toggles to settings, disabled item to chest when traveling in trains

* Game.get_player_by_index converted to game.get_player

* Added charting and removed unused variable 'Game'

* Fixed for 0.17.35
https://forums.factorio.com/70188

* Fix for 0.17.35

* Added comments to force new CI build

* fixed missing player_inventory -> character_inventory
2019-05-03 00:40:45 +02:00
grilledham
7516c2f8bc inventory.player -> inventory.character 2019-05-02 17:46:28 +01:00
SimonFlapse
56b6dfbd01 More player -> character 2019-05-02 17:02:53 +02:00
SimonFlapse
69bdd747fb Fixed technology and inventory rename
Also fixed player -> character in types
2019-05-02 16:53:12 +02:00
TWLTriston
464b25b1b9 Changed win conditions to be globals for desync prevention and correction to the wrong variable being called as a win condition for disabling biters.
TravisCI fix on varible name reuse (entity)
2019-04-25 06:21:03 -04:00
grilledham
26ea48de48 fixed desync issue with random quadrants 2019-04-25 10:38:17 +01:00
grilledham
bdb524c6db formatting 2019-04-25 10:37:49 +01:00
TWLTriston
03de8ca472 Added win condition for evolution increases and finally biter wipes from the map. 2019-04-24 22:21:06 -04:00
TWLTriston
5d06eba612 Randomized ore quadrant starting position, moved to single table for easier cross-reference 2019-04-24 18:48:52 -04:00
TWLTriston
b6d453dbb3 Converted tile references to be abstracted to the quadrant instead of ore specific 2019-04-24 17:11:20 -04:00
TWLTriston
9c4c2dce93 Converting to named ratios, reduced stone ratio by 1/2 in all quads. 2019-04-24 17:00:34 -04:00
TWLTriston
c4b6ea0bf0 Converting tile names to tables instead of string concatenation. 2019-04-24 16:45:27 -04:00
Simon
201fc80e55
[Diggy] Updated experience gui (#840)
* Updated experience gui

* Fixed XP from rocket launches

* Added more rich-text

* Updated experience gui

* Fixed XP from rocket launches

* Added more rich-text

* Added more rich_text

* Added new hail_hydra and weapon_balance

* Spitter spawn behemoth worms

* Fixed linting

* Reverted spawn chance back to 0.05

* Fixed Diggy _CHEAT

Now overrides config.lua cheats when debug is not true
2019-04-22 20:21:04 +02:00
grilledham
186e5eedd4 disabled biter attacks module for crashsite 2019-04-21 11:38:27 +01:00
Matthew
820a95111d
Merge pull request #889 from grilledham/map/terraforming_daner_ores
Revisions to the danger ores scenario
2019-04-16 14:38:28 -04:00
Matthew Heguy
2f44acdd15 Change to number difficulty scaling 2019-04-16 14:00:30 -04:00
plague006
73e7acab57 Add biter_attacks 2019-04-16 13:43:27 -04:00
grilledham
5e990cca2c
Merge branch 'map/terraforming_daner_ores' into develop 2019-03-31 15:59:23 +01:00
grilledham
48178f912d updates 2019-03-31 13:51:26 +01:00
TWLTriston
d378fd1387 - Modified the terrain tile generation to match the ore quadrants, smoothed the quadrant edges with some faux gradiant randomness 2019-03-30 08:58:17 -04:00
TWLTriston
44259be9d3 - Added scenario info and what's new into the map gen file to allow tracking and accountability to those who join the server. 2019-03-30 06:54:10 -04:00
TWLTriston
27e4c17268 - Increased the starting pond size to help control madness at spawn and visually reinforce the quandrant realities of the map 2019-03-30 06:32:55 -04:00
TWLTriston
880d154577 - Slight increase to uranium threshold to increase frequency based on playtesting. 2019-03-30 06:29:09 -04:00
TWLTriston
bcaedb4267 - Reduced min pollution level based on play testing. 2019-03-30 06:21:10 -04:00
TWLTriston
fbb8f17253 - Bug fix: Allow cars and tanks to be placed onto ore piles. 2019-03-30 06:20:49 -04:00
TWLTriston
ded03fdcbc Removed unused variables 2019-03-27 20:57:02 -04:00
TWLTriston
befa9253af Fix to unused global variables (commented out for now), small whitespace cleanup on game definition 2019-03-27 18:38:11 -04:00
TWLTriston
c41e296c95 * Modified the ore generation to be quadrant based with more balance towards .17
* upped minimum pollution to keep map smaller
* reduced base tech multiplier to 20
* removed pollution factor and increased time factor for enemy evolution
2019-03-27 18:17:41 -04:00
grilledham
9af73833fa roate refineries 2019-03-26 21:27:51 +00:00
Matthew Heguy
13c93425a7 Fix logic in entity_placement_restriction. Closes #875 2019-03-16 14:35:09 -04:00