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vcmi/client/windows/GUIClasses.cpp

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/*
* GUIClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GUIClasses.h"
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#include "CAdvmapInterface.h"
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
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#include "CHeroWindow.h"
#include "CreatureCostBox.h"
#include "../CBitmapHandler.h"
#include "../CGameInfo.h"
#include "../CMessage.h"
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../CVideoHandler.h"
#include "../Graphics.h"
#include "../mapHandler.h"
#include "../CServerHandler.h"
#include "../battle/CBattleInterfaceClasses.h"
#include "../battle/CBattleInterface.h"
#include "../battle/CCreatureAnimation.h"
#include "../gui/CGuiHandler.h"
#include "../gui/SDL_Extensions.h"
#include "../gui/CCursorHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/MiscWidgets.h"
#include "../windows/InfoWindows.h"
#include "../lobby/CSavingScreen.h"
#include "../../CCallback.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CConfigHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/CGameState.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h"
#include "../lib/CondSh.h"
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CStopWatch.h"
#include "../lib/CTownHandler.h"
#include "../lib/GameConstants.h"
#include "../lib/HeroBonus.h"
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#include "../lib/mapping/CMap.h"
#include "../lib/NetPacksBase.h"
#include "../lib/StartInfo.h"
using namespace CSDL_Ext;
std::list<CFocusable*> CFocusable::focusables;
CFocusable * CFocusable::inputWithFocus;
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CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
: CIntObject(LCLICK | RCLICK),
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parent(window),
selected(false),
creature(crea),
amount(totalAmount)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
// 1 + 1 px for borders
pos.w = animation->pos.w + 2;
pos.h = animation->pos.h + 2;
}
void CRecruitmentWindow::CCreatureCard::select(bool on)
{
selected = on;
redraw();
}
void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
{
if(down)
parent->select(this->shared_from_this());
}
void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
{
if(down)
GH.pushIntT<CStackWindow>(creature, true);
}
void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if(selected)
drawBorder(to, pos, int3(248, 0, 0));
else
drawBorder(to, pos, int3(232, 212, 120));
}
void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
{
if(card == selected)
return;
if(selected)
selected->select(false);
selected = card;
if(selected)
selected->select(true);
if(card)
{
si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
vstd::amin(maxAmount, card->amount);
slider->setAmount(maxAmount);
if(slider->getValue() != maxAmount)
slider->moveTo(maxAmount);
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(maxAmount);
costPerTroopValue->createItems(card->creature->cost);
totalCostValue->createItems(card->creature->cost);
costPerTroopValue->set(card->creature->cost);
totalCostValue->set(card->creature->cost * maxAmount);
//Recruit %s
title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
maxButton->block(maxAmount == 0);
slider->block(maxAmount == 0);
}
}
void CRecruitmentWindow::buy()
{
CreatureID crid = selected->creature->idNumber;
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SlotID dstslot = dst-> getSlotFor(crid);
if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
{
std::string txt;
if(dst->ID == Obj::HERO)
{
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->namePl : CGI->creh->objects[crid]->nameSing);
}
else
{
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
}
LOCPLINT->showInfoDialog(txt);
return;
}
onRecruit(crid, slider->getValue());
if(level >= 0)
close();
}
void CRecruitmentWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
// recruit\total values
drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
//cost boxes
drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
//buttons borders
drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
}
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
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CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
onRecruit(Recruit),
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level(Level),
dst(Dst),
selected(nullptr),
dwelling(Dwelling)
{
moveBy(Point(0, y_offset));
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
title = std::make_shared<CLabel>(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
availableCreaturesChanged();
}
void CRecruitmentWindow::availableCreaturesChanged()
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
size_t selectedIndex = 0;
if(!cards.empty() && selected) // find position of selected item
selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
select(nullptr);
cards.clear();
for(int i=0; i<dwelling->creatures.size(); i++)
{
//find appropriate level
if(level >= 0 && i != level)
continue;
int amount = dwelling->creatures[i].first;
//create new cards
for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
}
const int creatureWidth = 102;
//normal distance between cards - 18px
int requiredSpace = 18;
//maximum distance we can use without reaching window borders
int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
if (cards.size() > 1) // avoid division by zero
availableSpace /= (int)cards.size() - 1;
else
availableSpace = 0;
assert(availableSpace >= 0);
const int spaceBetween = std::min(requiredSpace, availableSpace);
const int totalCreatureWidth = spaceBetween + creatureWidth;
//now we know total amount of cards and can move them to correct position
int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
for(auto & card : cards)
{
card->moveBy(Point(curx, 64));
curx += totalCreatureWidth;
}
//restore selection
select(cards[selectedIndex]);
if(slider->getValue() == slider->getAmount())
slider->moveToMax();
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(slider->getAmount());
}
void CRecruitmentWindow::sliderMoved(int to)
{
if(!selected)
return;
buyButton->block(!to);
availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
toRecruitValue->setText(boost::lexical_cast<std::string>(to));
totalCostValue->set(selected->creature->cost * to);
}
CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
: CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
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callback(callback_),
leftAmount(leftAmount_),
rightAmount(rightAmount_),
leftMin(leftMin_),
rightMin(rightMin_)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
int total = leftAmount + rightAmount;
int leftMax = total - rightMin;
int rightMax = total - leftMin;
ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
int sliderPosition = total - leftMin - rightMin;
leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
//add filters to allow only number input
leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
std::string titleStr = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(titleStr,"%s", creature->namePl);
title = std::make_shared<CLabel>(150, 34, FONT_BIG, CENTER, Colors::YELLOW, titleStr);
}
void CSplitWindow::setAmountText(std::string text, bool left)
{
int amount = 0;
if(text.length())
{
try
{
amount = boost::lexical_cast<int>(text);
}
catch(boost::bad_lexical_cast &)
{
amount = left ? leftAmount : rightAmount;
}
int total = leftAmount + rightAmount;
if(amount > total)
amount = total;
}
setAmount(amount, left);
slider->moveTo(rightAmount - rightMin);
}
void CSplitWindow::setAmount(int value, bool left)
{
int total = leftAmount + rightAmount;
leftAmount = left ? value : total - value;
rightAmount = left ? total - value : value;
leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
}
void CSplitWindow::apply()
{
callback(leftAmount, rightAmount);
close();
}
void CSplitWindow::sliderMoved(int to)
{
setAmount(rightMin + to, false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
: CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
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cb(callback)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
LOCPLINT->showingDialog->setn(true);
if(!skills.empty())
{
std::vector<std::shared_ptr<CSelectableComponent>> comps;
for(auto & skill : skills)
{
auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
comps.push_back(comp);
}
box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
}
portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
//%s has gained a level.
mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
//%s is now a level %d %s.
levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
}
CLevelWindow::~CLevelWindow()
{
//FIXME: call callback if there was nothing to select?
if (box && box->selectedIndex() != -1)
cb(box->selectedIndex());
LOCPLINT->showingDialog->setn(false);
}
static void setIntSetting(std::string group, std::string field, int value)
{
Settings entry = settings.write[group][field];
entry->Float() = value;
}
static void setBoolSetting(std::string group, std::string field, bool value)
{
Settings fullscreen = settings.write[group][field];
fullscreen->Bool() = value;
}
CSystemOptionsWindow::CSystemOptionsWindow()
: CWindowObject(PLAYER_COLORED, "SysOpBck"),
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onFullscreenChanged(settings.listen["video"]["fullscreen"])
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
title = std::make_shared<CLabel>(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
//left window section
leftGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, CENTER, Colors::YELLOW);
leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
//right section
rightGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
//setting up buttons
load = std::make_shared<CButton>(Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l);
load->setImageOrder(1, 0, 2, 3);
save = std::make_shared<CButton>(Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s);
save->setImageOrder(1, 0, 2, 3);
restart = std::make_shared<CButton>(Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r);
restart->setImageOrder(1, 0, 2, 3);
if(CSH->isGuest())
{
load->block(true);
save->block(true);
restart->block(true);
}
mainMenu = std::make_shared<CButton>(Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m);
mainMenu->setImageOrder(1, 0, 2, 3);
quitGame = std::make_shared<CButton>(Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q);
quitGame->setImageOrder(1, 0, 2, 3);
backToMap = std::make_shared<CButton>( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN);
backToMap->setImageOrder(1, 0, 2, 3);
backToMap->assignedKeys.insert(SDLK_ESCAPE);
heroMoveSpeed = std::make_shared<CToggleGroup>(0);
enemyMoveSpeed = std::make_shared<CToggleGroup>(0);
mapScrollSpeed = std::make_shared<CToggleGroup>(0);
heroMoveSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 77), "sysopb1.def", CGI->generaltexth->zelp[349]));
heroMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 76, 77), "sysopb2.def", CGI->generaltexth->zelp[350]));
heroMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351]));
heroMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352]));
heroMoveSpeed->setSelected((int)settings["adventure"]["heroSpeed"].Float());
heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
enemyMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 28, 144), "sysopb5.def", CGI->generaltexth->zelp[353]));
enemyMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point( 76, 144), "sysopb6.def", CGI->generaltexth->zelp[354]));
enemyMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355]));
enemyMoveSpeed->addToggle(0, std::make_shared<CToggleButton>(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356]));
enemyMoveSpeed->setSelected((int)settings["adventure"]["enemySpeed"].Float());
enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
mapScrollSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 210), "sysopb9.def", CGI->generaltexth->zelp[357]));
mapScrollSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 92, 210), "sysob10.def", CGI->generaltexth->zelp[358]));
mapScrollSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359]));
mapScrollSpeed->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
musicVolume = std::make_shared<CVolumeSlider>(Point(29, 359), "syslb.def", CCS->musich->getVolume(), &CGI->generaltexth->zelp[326]);
musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1));
effectsVolume = std::make_shared<CVolumeSlider>(Point(29, 425), "syslb.def", CCS->soundh->getVolume(), &CGI->generaltexth->zelp[336]);
effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
showReminder = std::make_shared<CToggleButton>(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361], [&](bool value)
{
setBoolSetting("adventure", "heroReminder", value);
});
showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
quickCombat = std::make_shared<CToggleButton>(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362], [&](bool value)
{
setBoolSetting("adventure", "quickCombat", value);
});
quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
spellbookAnim = std::make_shared<CToggleButton>(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364], [&](bool value)
{
setBoolSetting("video", "spellbookAnimation", value);
});
spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool());
fullscreen = std::make_shared<CToggleButton>(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]), [&](bool value)
{
setBoolSetting("video", "fullscreen", value);
});
fullscreen->setSelected(settings["video"]["fullscreen"].Bool());
onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
gameResButton = std::make_shared<CButton>(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]), std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
std::string resText;
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
resText += "x";
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
gameResLabel = std::make_shared<CLabel>(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
}
void CSystemOptionsWindow::selectGameRes()
{
std::vector<std::string> items;
const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
{
std::string resX = boost::lexical_cast<std::string>(value.first.first);
std::string resY = boost::lexical_cast<std::string>(value.first.second);
items.push_back(resX + 'x' + resY);
}
GH.pushIntT<CObjectListWindow>(items, nullptr, texts["label"].String(), texts["help"].String(), std::bind(&CSystemOptionsWindow::setGameRes, this, _1));
}
void CSystemOptionsWindow::setGameRes(int index)
{
auto iter = conf.guiOptions.begin();
std::advance(iter, index);
//do not set resolution to illegal one (0x0)
assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
Settings gameRes = settings.write["video"]["screenRes"];
gameRes["width"].Float() = iter->first.first;
gameRes["height"].Float() = iter->first.second;
std::string resText;
resText += boost::lexical_cast<std::string>(iter->first.first);
resText += "x";
resText += boost::lexical_cast<std::string>(iter->first.second);
gameResLabel->setText(resText);
}
void CSystemOptionsWindow::bquitf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
}
void CSystemOptionsWindow::breturnf()
{
close();
}
void CSystemOptionsWindow::bmainmenuf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
}
void CSystemOptionsWindow::bloadf()
{
close();
LOCPLINT->proposeLoadingGame();
}
void CSystemOptionsWindow::bsavef()
{
close();
GH.pushIntT<CSavingScreen>();
}
void CSystemOptionsWindow::brestartf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
}
void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
{
close();
GH.pushSDLEvent(eventType, code);
}
CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
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: CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
tavernObj(TavernObj)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
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if(h.size() < 2)
h.resize(2, nullptr);
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selected = 0;
if(!h[0])
selected = 1;
if(!h[0] && !h[1])
selected = -1;
oldSelected = -1;
h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
title = std::make_shared<CLabel>(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(GameConstants::HERO_GOLD_COST));
auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
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if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
recruit->block(true);
}
else if(LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
{
//Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
recruit->block(true);
}
else if(LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
{
//Cannot recruit. You already have %d Heroes.
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
recruit->block(true);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
recruit->block(true);
}
else
{
if(selected == -1)
recruit->block(true);
}
if(LOCPLINT->castleInt)
CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
else
CCS->videoh->open("TAVERN.BIK");
}
void CTavernWindow::recruitb()
{
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
const CGObjectInstance *obj = tavernObj;
close();
LOCPLINT->cb->recruitHero(obj, toBuy);
}
void CTavernWindow::thievesguildb()
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{
GH.pushIntT<CThievesGuildWindow>(tavernObj);
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}
CTavernWindow::~CTavernWindow()
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{
CCS->videoh->close();
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}
void CTavernWindow::show(SDL_Surface * to)
{
CWindowObject::show(to);
CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
if(selected >= 0)
{
auto sel = selected ? h2 : h1;
if (selected != oldSelected && !recruit->isBlocked())
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
oldSelected = selected;
//Recruit %s the %s
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name));
}
printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
{
if(h && previousState && !down)
*_sel = _id;
}
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
{
if(h && down)
GH.pushIntT<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
}
CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
: CIntObject(LCLICK | RCLICK | HOVER),
h(H), _sel(&sel), _id(id)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
h = H;
pos.x += x;
pos.y += y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->name);
int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
for(int i=13; i<=17; i++) //war machines and spellbook don't count
if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
artifs--;
description = CGI->generaltexth->allTexts[215];
boost::algorithm::replace_first(description, "%s", h->name);
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
}
}
void CTavernWindow::HeroPortrait::hover(bool on)
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{
//Hoverable::hover(on);
if(on)
GH.statusbar->setText(hoverName);
else
GH.statusbar->clear();
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}
static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
static bool isQuickExchangeLayoutAvailable()
{
return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE));
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}
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// Runs a task asynchronously with gamestate locking and waitTillRealize set to true
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class GsThread
{
private:
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std::function<void()> action;
std::shared_ptr<CCallback> cb;
public:
static void run(std::function<void()> action)
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{
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std::shared_ptr<GsThread> instance(new GsThread(action));
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boost::thread(std::bind(&GsThread::staticRun, instance));
}
private:
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GsThread(std::function<void()> action)
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:action(action), cb(LOCPLINT->cb)
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{
}
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static void staticRun(std::shared_ptr<GsThread> instance)
{
instance->run();
}
void run()
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{
boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
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auto originalWaitTillRealize = cb->waitTillRealize;
auto originalUnlockGsWhenWating = cb->unlockGsWhenWaiting;
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cb->waitTillRealize = true;
cb->unlockGsWhenWaiting = true;
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action();
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cb->waitTillRealize = originalWaitTillRealize;
cb->unlockGsWhenWaiting = originalUnlockGsWhenWating;
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}
};
CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
:left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
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{
}
std::function<void()> CExchangeController::onMoveArmyToLeft()
{
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return [&]() { moveArmy(false); };
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}
std::function<void()> CExchangeController::onMoveArmyToRight()
{
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return [&]() { moveArmy(true); };
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}
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void CExchangeController::swapArtifacts(ArtifactPosition slot)
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{
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bool leftHasArt = !left->isPositionFree(slot);
bool rightHasArt = !right->isPositionFree(slot);
if(!leftHasArt && !rightHasArt)
return;
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ArtifactLocation leftLocation = ArtifactLocation(left, slot);
ArtifactLocation rightLocation = ArtifactLocation(right, slot);
if(leftHasArt && !left->artifactsWorn.at(slot).artifact->canBePutAt(rightLocation, true))
return;
if(rightHasArt && !right->artifactsWorn.at(slot).artifact->canBePutAt(leftLocation, true))
return;
if(leftHasArt)
{
if(rightHasArt)
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{
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auto art = right->getArt(slot);
cb->swapArtifacts(leftLocation, rightLocation);
cb->swapArtifacts(ArtifactLocation(right, right->getArtPos(art)), leftLocation);
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}
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else
cb->swapArtifacts(leftLocation, rightLocation);
}
else
{
cb->swapArtifacts(rightLocation, leftLocation);
}
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}
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std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
{
std::vector<CArtifactInstance *> result;
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for(auto slot : hero->artifactsInBackpack)
{
result.push_back(slot.artifact);
}
return result;
}
const std::vector<ArtifactPosition> unmovablePositions = {ArtifactPosition::SPELLBOOK, ArtifactPosition::MACH4};
bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
{
return slot.second.artifact
&& !slot.second.locked
&& !vstd::contains(unmovablePositions, slot.first);
}
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// Puts all composite arts to backpack and returns their previous location
std::vector<HeroArtifact> CExchangeController::moveCompositeArtsToBackpack()
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{
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std::vector<const CGHeroInstance *> sides = {left, right};
std::vector<HeroArtifact> artPositions;
for(auto hero : sides)
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{
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for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++)
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{
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auto artPosition = ArtifactPosition(i);
auto art = hero->getArt(artPosition);
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if(art && art->canBeDisassembled())
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{
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cb->swapArtifacts(
ArtifactLocation(hero, artPosition),
ArtifactLocation(hero, ArtifactPosition(GameConstants::BACKPACK_START)));
artPositions.push_back(HeroArtifact(hero, art, artPosition));
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}
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}
}
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return artPositions;
}
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void CExchangeController::swapArtifacts()
{
for(int i = ArtifactPosition::HEAD; i < ArtifactPosition::AFTER_LAST; i++)
{
if(vstd::contains(unmovablePositions, i))
continue;
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swapArtifacts(ArtifactPosition(i));
}
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auto leftHeroBackpack = getBackpackArts(left);
auto rightHeroBackpack = getBackpackArts(right);
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for(auto leftArt : leftHeroBackpack)
{
cb->swapArtifacts(
ArtifactLocation(left, left->getArtPos(leftArt)),
ArtifactLocation(right, ArtifactPosition(GameConstants::BACKPACK_START)));
}
for(auto rightArt : rightHeroBackpack)
{
cb->swapArtifacts(
ArtifactLocation(right, right->getArtPos(rightArt)),
ArtifactLocation(left, ArtifactPosition(GameConstants::BACKPACK_START)));
}
}
std::function<void()> CExchangeController::onSwapArtifacts()
{
return [&]()
{
GsThread::run([=]
{
// it is not possible directly exchange composite artifacts like Angelic Alliance and Armor of Damned
auto compositeArtLocations = moveCompositeArtsToBackpack();
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swapArtifacts();
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for(HeroArtifact artLocation : compositeArtLocations)
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{
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auto target = artLocation.hero == left ? right : left;
auto currentPos = target->getArtPos(artLocation.artifact);
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cb->swapArtifacts(
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ArtifactLocation(target, currentPos),
ArtifactLocation(target, artLocation.artPosition));
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}
view->redraw();
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});
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};
}
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std::function<void()> CExchangeController::onMoveArtifactsToLeft()
{
return [&]() { moveArtifacts(false); };
}
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std::function<void()> CExchangeController::onMoveArtifactsToRight()
{
return [&]() { moveArtifacts(true); };
}
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std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
{
auto slots = source->Slots();
return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
}
std::function<void()> CExchangeController::onSwapArmy()
{
return [&]()
{
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GsThread::run([=]
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{
if(right->tempOwner != cb->getMyColor()
|| right->tempOwner != cb->getMyColor())
{
return;
}
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auto leftSlots = getStacks(left);
auto rightSlots = getStacks(right);
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auto i = leftSlots.begin(), j = rightSlots.begin();
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for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
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{
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cb->swapCreatures(left, right, i->first, j->first);
}
if(i != leftSlots.end())
{
for(; i != leftSlots.end(); i++)
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{
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cb->swapCreatures(left, right, i->first, right->getFreeSlot());
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}
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}
else if(j != rightSlots.end())
{
for(; j != rightSlots.end(); j++)
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{
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cb->swapCreatures(left, right, left->getFreeSlot(), j->first);
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}
}
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});
};
}
std::function<void()> CExchangeController::onMoveStackToLeft(SlotID slotID)
{
return [=]()
{
if(right->tempOwner != cb->getMyColor())
{
return;
}
moveStack(right, left, slotID);
};
}
std::function<void()> CExchangeController::onMoveStackToRight(SlotID slotID)
{
return [=]()
{
if(left->tempOwner != cb->getMyColor())
{
return;
}
moveStack(left, right, slotID);
};
}
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void CExchangeController::moveStack(
const CGHeroInstance * source,
const CGHeroInstance * target,
SlotID sourceSlot)
{
auto creature = source->getCreature(sourceSlot);
SlotID targetSlot = target->getSlotFor(creature);
if(targetSlot.validSlot())
{
if(source->stacksCount() == 1 && source->needsLastStack())
{
cb->splitStack(
source,
target,
sourceSlot,
targetSlot,
target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
}
else
{
cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
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}
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}
}
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void CExchangeController::moveArmy(bool leftToRight)
{
const CGHeroInstance * source = leftToRight ? left : right;
const CGHeroInstance * target = leftToRight ? right : left;
const CGarrisonSlot * selection = this->view->getSelectedSlotID();
SlotID slot;
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if(source->tempOwner != cb->getMyColor())
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{
return;
}
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if(selection && selection->our() && selection->getObj() == source)
{
slot = selection->getSlot();
}
else
{
auto weakestSlot = vstd::minElementByFun(
source->Slots(),
[](const std::pair<SlotID, CStackInstance *> & s) -> int
{
return s.second->getCreatureID().toCreature()->AIValue;
});
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slot = weakestSlot->first;
}
cb->bulkMoveArmy(source->id, target->id, slot);
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}
void CExchangeController::moveArtifacts(bool leftToRight)
{
const CGHeroInstance * source = leftToRight ? left : right;
const CGHeroInstance * target = leftToRight ? right : left;
if(source->tempOwner != cb->getMyColor())
{
return;
}
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GsThread::run([=]
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{
while(vstd::contains_if(source->artifactsWorn, isArtRemovable))
{
auto art = std::find_if(source->artifactsWorn.begin(), source->artifactsWorn.end(), isArtRemovable);
moveArtifact(source, target, art->first);
}
while(!source->artifactsInBackpack.empty())
{
moveArtifact(source, target, source->getArtPos(source->artifactsInBackpack.begin()->artifact));
}
view->redraw();
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});
}
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void CExchangeController::moveArtifact(
const CGHeroInstance * source,
const CGHeroInstance * target,
ArtifactPosition srcPosition)
{
auto artifact = source->getArt(srcPosition);
auto srcLocation = ArtifactLocation(source, srcPosition);
for(auto slot : artifact->artType->possibleSlots.at(target->bearerType()))
{
auto existingArtifact = target->getArt(slot);
auto existingArtInfo = target->getSlot(slot);
ArtifactLocation destLocation(target, slot);
if(!existingArtifact
&& (!existingArtInfo || !existingArtInfo->locked)
&& artifact->canBePutAt(destLocation))
{
cb->swapArtifacts(srcLocation, ArtifactLocation(target, slot));
return;
}
}
cb->swapArtifacts(srcLocation, ArtifactLocation(target, ArtifactPosition(GameConstants::BACKPACK_START)));
}
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
: CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"),
controller(this, hero1, hero2),
moveStackLeftButtons(),
moveStackRightButtons()
{
const bool qeLayout = isQuickExchangeLayoutAvailable();
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
auto genTitle = [](const CGHeroInstance * h)
{
boost::format fmt(CGI->generaltexth->allTexts[138]);
fmt % h->name % h->level % h->type->heroClass->name;
return boost::str(fmt);
};
titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
PSKIL32->preload();
auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
for(int g = 0; g < 4; ++g)
{
if (qeLayout)
primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
else
primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
}
for(int leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, CENTER, Colors::WHITE));
for(int m=0; m < hero->secSkills.size(); ++m)
secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, CENTER, Colors::WHITE);
manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, CENTER, Colors::WHITE);
}
portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
artifs[0] = std::make_shared<CArtifactsOfHero>(Point(-334, 150));
artifs[0]->commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
artifs[0]->commonInfo->participants.insert(artifs[0].get());
artifs[0]->setHero(heroInst[0]);
artifs[1] = std::make_shared<CArtifactsOfHero>(Point(96, 150));
artifs[1]->commonInfo = artifs[0]->commonInfo;
artifs[1]->commonInfo->participants.insert(artifs[1].get());
artifs[1]->setHero(heroInst[1]);
addSet(artifs[0]);
addSet(artifs[1]);
for(int g=0; g<4; ++g)
{
primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
if (qeLayout)
primSkillAreas[g]->pos = genRect(22, 152, pos.x + 324, pos.y + 12 + 26 * g);
else
primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->type = g;
primSkillAreas[g]->bonusValue = -1;
primSkillAreas[g]->baseType = 0;
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
}
//heroes related thing
for(int b=0; b < heroInst.size(); b++)
{
const CGHeroInstance * hero = heroInst.at(b);
//secondary skill's clickable areas
for(int g=0; g<hero->secSkills.size(); ++g)
{
int skill = hero->secSkills[g].first,
level = hero->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + qeLayout ? 83 : 88);
secSkillAreas[b][g]->baseType = 1;
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonusValue = level;
secSkillAreas[b][g]->text = CGI->skillh->skillInfo(skill, level);
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->skillName(skill));
}
heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
specialtyAreas[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + qeLayout ? 41 : 45);
specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
specialtyAreas[b]->text = hero->type->specDescr;
experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
experienceAreas[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + qeLayout ? 41 : 45);
experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->level));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->exp));
spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
spellPointsAreas[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + qeLayout ? 41 : 45);
spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->name);
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->mana));
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
morale[b] = std::make_shared<MoraleLuckBox>(true, genRect(32, 32, 176 + 490 * b, 39), true);
luck[b] = std::make_shared<MoraleLuckBox>(false, genRect(32, 32, 212 + 490 * b, 39), true);
}
quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
if(queryID.getNum() > 0)
quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
Rect barRect(5, 578, 725, 18);
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, barRect, 5, 578, false));
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//garrison interface
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garr = std::make_shared<CGarrisonInt>(69, qeLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
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auto splitButtonCallback = [&](){ garr->splitClick(); };
garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
if (qeLayout && (CGI->generaltexth->qeModCommands.size() >= 5))
{
moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight());
echangeGarrButton = std::make_shared<CButton>(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy());
moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft());
moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight());
echangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts());
moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft());
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
{
moveStackLeftButtons.push_back(
std::make_shared<CButton>(
Point(484 + 35 * i, 154),
QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF",
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
controller.onMoveStackToLeft(SlotID(i))));
moveStackRightButtons.push_back(
std::make_shared<CButton>(
Point(66 + 35 * i, 154),
QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF",
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
controller.onMoveStackToRight(SlotID(i))));
}
}
updateWidgets();
}
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CExchangeWindow::~CExchangeWindow()
{
artifs[0]->commonInfo = nullptr;
artifs[1]->commonInfo = nullptr;
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}
const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
{
return garr->getSelection();
}
void CExchangeWindow::updateGarrisons()
{
garr->recreateSlots();
updateWidgets();
}
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(nullptr);
LOCPLINT->showQuestLog();
}
void CExchangeWindow::updateWidgets()
{
for(size_t leftRight : {0, 1})
{
const CGHeroInstance * hero = heroInst.at(leftRight);
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
{
auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
primSkillValues[leftRight][m]->setText(boost::lexical_cast<std::string>(value));
}
for(int m=0; m < hero->secSkills.size(); ++m)
{
int id = hero->secSkills[m].first;
int level = hero->secSkills[m].second;
secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
}
expValues[leftRight]->setText(makeNumberShort(hero->exp));
manaValues[leftRight]->setText(makeNumberShort(hero->mana));
morale[leftRight]->set(hero);
luck[leftRight]->set(hero);
}
}
CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy)
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: CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
bgShip = std::make_shared<CAnimImage>(boatFilenames[boatType], 0, 7, 120, 96, 0);
bgShip->center(waterCenter);
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// Create resource icons and costs.
std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
goldPic = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 100, 244);
woodPic = std::make_shared<CAnimImage>("RESOURCE", Res::WOOD, 0, 196, 244);
quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
build->addCallback(onBuy);
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for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
{
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
{
build->block(true);
break;
}
}
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
title = std::make_shared<CLabel>(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
}
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CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
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grailPos(GrailPos),
currentAlpha(SDL_ALPHA_OPAQUE)
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{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
CCS->soundh->playSound(soundBase::OBELISK);
quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
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quitb->assignedKeys.insert(SDLK_ESCAPE);
quitb->setBorderColor(Colors::METALLIC_GOLD);
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logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
title = std::make_shared<CLabel>(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
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auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
for(auto & elem : puzzleMap)
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{
const SPuzzleInfo & info = elem;
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auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
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//piece that will slowly disappear
if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
{
piecesToRemove.push_back(piece);
piece->needRefresh = true;
piece->recActions = piece->recActions & ~SHOWALL;
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SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
}
else
{
visiblePieces.push_back(piece);
}
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}
}
void CPuzzleWindow::showAll(SDL_Surface * to)
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{
int3 moveInt = int3(8, 9, 0);
Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
int3 topTile = grailPos - moveInt;
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MapDrawingInfo info(topTile, &LOCPLINT->cb->getVisibilityMap(), &mapRect);
info.puzzleMode = true;
info.grailPos = grailPos;
CGI->mh->drawTerrainRectNew(to, &info);
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CWindowObject::showAll(to);
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}
void CPuzzleWindow::show(SDL_Surface * to)
{
static int animSpeed = 2;
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if(currentAlpha < animSpeed)
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{
piecesToRemove.clear();
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}
else
{
//update disappearing puzzles
for(auto & piece : piecesToRemove)
piece->setAlpha(currentAlpha);
currentAlpha -= animSpeed;
}
CWindowObject::show(to);
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}
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void CTransformerWindow::CItem::move()
{
if(left)
moveBy(Point(289, 0));
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else
moveBy(Point(-289, 0));
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left = !left;
}
void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
move();
parent->redraw();
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}
}
void CTransformerWindow::CItem::update()
{
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icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
}
CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
: CIntObject(LCLICK),
id(id_),
size(size_),
parent(parent_)
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{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
left = true;
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pos.w = 58;
pos.h = 64;
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pos.x += 45 + (id%3)*83 + id/6*83;
pos.y += 109 + (id/3)*98;
icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
count = std::make_shared<CLabel>(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));
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}
void CTransformerWindow::makeDeal()
{
for(auto & elem : items)
{
if(!elem->left)
LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
}
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}
void CTransformerWindow::addAll()
{
for(auto & elem : items)
{
if(elem->left)
elem->move();
}
redraw();
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}
void CTransformerWindow::updateGarrisons()
{
for(auto & item : items)
item->update();
}
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
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: CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
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hero(_hero),
town(_town)
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{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
if(hero)
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army = hero;
else
army = town;
for(int i=0; i<GameConstants::ARMY_SIZE; i++)
{
if(army->getCreature(SlotID(i)))
items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
}
all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
}
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
: CIntObject(LCLICK | RCLICK | HOVER),
ID(_ID),
parent(_parent)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos.x += X;
pos.y += Y;
topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
name = std::make_shared<CLabel>(22, -13, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(ID));
level = std::make_shared<CLabel>(22, 57, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
pos.h = icon->pos.h;
pos.w = icon->pos.w;
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}
void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
if(state() == 2)
GH.pushIntT<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
}
}
void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
{
if(down)
{
CRClickPopup::createAndPush(CGI->skillh->skillInfo(ID, 1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
}
}
void CUniversityWindow::CItem::hover(bool on)
{
if(on)
GH.statusbar->setText(CGI->skillh->skillName(ID));
else
GH.statusbar->clear();
}
int CUniversityWindow::CItem::state()
{
if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
return 1;
if(!parent->hero->canLearnSkill())//can't learn more skills
return 0;
if(parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
return 0;
return 2;
}
void CUniversityWindow::CItem::showAll(SDL_Surface * to)
{
//TODO: update when state actually changes
auto stateIndex = state();
topBar->setFrame(stateIndex);
bottomBar->setFrame(stateIndex);
CIntObject::showAll(to);
}
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
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: CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
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hero(_hero),
market(_market)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
bars = std::make_shared<CAnimation>();
bars->setCustom("UNIVRED", 0, 0);
bars->setCustom("UNIVGOLD", 1, 0);
bars->setCustom("UNIVGREN", 2, 0);
bars->preload();
if(market->o->ID == Obj::TOWN)
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{
auto town = dynamic_cast<const CGTownInstance *>(_market);
if(town)
{
auto faction = town->town->faction->index;
auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
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}
else
titlePic = std::make_shared<CAnimImage>((*CGI->townh)[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
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}
else
titlePic = std::make_shared<CPicture>("UNIVBLDG");
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titlePic->center(Point(232 + pos.x, 76 + pos.y));
clerkSpeech = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
assert(goods.size() == 4);
for(int i=0; i<goods.size(); i++)//prepare clickable items
items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CUniversityWindow::makeDeal(int skill)
{
LOCPLINT->cb->trade(market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
}
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
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: CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
owner(owner_)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
std::string text = CGI->generaltexth->allTexts[608];
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
boost::replace_first(text, "%d", "2000");
clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
name = std::make_shared<CLabel>(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(SKILL));
icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
level = std::make_shared<CLabel>(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
costIcon = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 210, 210);
cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");
std::string hoverText = CGI->generaltexth->allTexts[609];
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->skillName(SKILL));
text = CGI->generaltexth->zelp[633].second;
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
boost::replace_first(text, "%d", "2000");
confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
confirm->block(!available);
cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CUnivConfirmWindow::makeDeal(int skill)
{
owner->makeDeal(skill);
close();
}
CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
: CWindowObject(PLAYER_COLORED, "GARRISON")
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
{
auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
garr->addSplitBtn(split);
}
quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN);
std::string titleText;
if(down->tempOwner == up->tempOwner)
{
titleText = CGI->generaltexth->allTexts[709];
}
else
{
//assume that this is joining monsters dialog
if(up->Slots().size() > 0)
{
titleText = CGI->generaltexth->allTexts[35];
boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->namePl);
}
else
{
logGlobal->error("Invalid armed instance for garrison window.");
}
}
title = std::make_shared<CLabel>(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
}
void CGarrisonWindow::updateGarrisons()
{
garr->recreateSlots();
}
CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
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: CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
fort(object),
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hero(visitor)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
title = std::make_shared<CLabel>(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());
heroPic = std::make_shared<CHeroArea>(30, 60, hero);
for(int i=0; i < resCount; i++)
{
totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, BOTTOMRIGHT);
}
for(int i = 0; i < slotsCount; i++)
{
upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
upgrade[i]->addImage(image);
for(int j : {0,1})
{
slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, BOTTOMRIGHT);
}
}
upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
upgradeAll->addImage(image);
quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
updateGarrisons();
}
void CHillFortWindow::updateGarrisons()
{
std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
TResources totalSumm; // totalSum[resource ID] = value
totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
for(int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
totalSumm[i]=0;
for(int i=0; i<slotsCount; i++)
{
costs[i].clear();
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int newState = getState(SlotID(i));
if(newState != -1)
{
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UpgradeInfo info;
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LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
if(info.newID.size())//we have upgrades here - update costs
{
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costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
totalSumm += costs[i];
}
}
currState[i] = newState;
upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
upgrade[i]->block(currState[i] == -1);
upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
}
//"Upgrade all" slot
int newState = 2;
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
bool allUpgraded = true;//All creatures are upgraded?
for(int i=0; i<slotsCount; i++)
allUpgraded &= currState[i] == 1 || currState[i] == -1;
if(allUpgraded)
newState = 1;
if(!totalSumm.canBeAfforded(myRes))
newState = 0;
}
currState[slotsCount] = newState;
upgradeAll->setIndex(newState);
garr->recreateSlots();
for(int i = 0; i < slotsCount; i++)
{
//hide all first
for(int j : {0,1})
{
slotIcons[i][j]->visible = false;
slotLabels[i][j]->setText("");
}
//if can upgrade or can not afford, draw cost
if(currState[i] == 0 || currState[i] == 2)
{
if(costs[i].nonZero())
{
//reverse iterator is used to display gold as first element
int j = 0;
for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
{
int val = costs[i][res];
if(!val)
continue;
slotIcons[i][j]->visible = true;
slotIcons[i][j]->setFrame(res);
slotLabels[i][j]->setText(boost::lexical_cast<std::string>(val));
j++;
}
}
else//free upgrade - print gold image and "Free" text
{
slotIcons[i][0]->visible = true;
slotIcons[i][0]->setFrame(Res::GOLD);
slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
}
}
}
for(int i = 0; i < resCount; i++)
{
if(totalSumm[i] == 0)
{
totalIcons[i]->visible = false;
totalLabels[i]->setText("");
}
else
{
totalIcons[i]->visible = true;
totalLabels[i]->setText(boost::lexical_cast<std::string>(totalSumm[i]));
}
}
}
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void CHillFortWindow::makeDeal(SlotID slot)
{
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assert(slot.getNum()>=0);
int offset = (slot.getNum() == slotsCount)?2:0;
switch(currState[slot.getNum()])
{
case 0:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
break;
case 1:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
break;
case 2:
for(int i=0; i<slotsCount; i++)
{
if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
{
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UpgradeInfo info;
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LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
}
}
break;
}
}
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std::string CHillFortWindow::getTextForSlot(SlotID slot)
{
if(!hero->getCreature(slot))//we don`t have creature here
return "";
std::string str = CGI->generaltexth->allTexts[318];
int amount = hero->getStackCount(slot);
if(amount == 1)
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
else
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
return str;
}
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int CHillFortWindow::getState(SlotID slot)
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
if(hero->slotEmpty(slot))//no creature here
return -1;
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UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
if(!info.newID.size())//already upgraded
return 1;
if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
return 0;
return 2;//can upgrade
}
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
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CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
owner(_owner)
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{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
type |= BLOCK_ADV_HOTKEYS;
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SThievesGuildInfo tgi; //info to be displayed
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
exitb->assignedKeys.insert(SDLK_ESCAPE);
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statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
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resdatabar = std::make_shared<CMinorResDataBar>();
resdatabar->moveBy(pos.topLeft(), true);
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//data for information table:
// fields[row][column] = list of id's of players for this box
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static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
&SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
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for(int g=0; g<12; ++g)
{
int posY[] = {400, 460, 510};
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int y;
if(g < 9)
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y = 52 + 32*g;
else
y = posY[g-9];
std::string text = CGI->generaltexth->jktexts[24+g];
boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text));
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}
auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
PRSTRIPS->preload();
for(int g=1; g<tgi.playerColors.size(); ++g)
columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
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for(int g=0; g<tgi.playerColors.size(); ++g)
columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
auto itgflags = std::make_shared<CAnimation>("itgflags");
itgflags->preload();
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//printing flags
for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
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{
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
{
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std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
//position of box
int xpos = 259 + 66 * b;
int ypos = 41 + 32 * g;
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size_t rowLength[2]; //size of each row
rowLength[0] = std::min<size_t>(players.size(), 4);
rowLength[1] = players.size() - rowLength[0];
for(size_t j=0; j < 2; j++)
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{
// origin of this row | offset for 2nd row| shift right for short rows
//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
int rowStartY = ypos + (j ? 4 : 0);
for(size_t i=0; i < rowLength[j]; i++)
cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
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}
}
}
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
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//printing best hero
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int counter = 0;
for(auto & iter : tgi.colorToBestHero)
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{
banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
if(iter.second.portrait >= 0)
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{
bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
//TODO: r-click info:
// - r-click on hero
// - r-click on primary skill label
if(iter.second.details)
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{
primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
0, FONT_TINY, TOPLEFT, Colors::WHITE));
for(int i=0; i<iter.second.details->primskills.size(); ++i)
{
primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
boost::lexical_cast<std::string>(iter.second.details->primskills[i])));
}
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}
}
counter++;
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}
//printing best creature
counter = 0;
for(auto & it : tgi.bestCreature)
{
if(it.second >= 0)
bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
counter++;
}
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//printing personality
counter = 0;
for(auto & it : tgi.personality)
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{
std::string text;
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if(it.second == EAiTactic::NONE)
{
text = CGI->generaltexth->arraytxt[172];
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}
else if(it.second != EAiTactic::RANDOM)
{
text = CGI->generaltexth->arraytxt[168 + it.second];
}
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personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text));
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counter++;
}
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}
CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
: CIntObject(LCLICK),
parent(_parent),
index(_id)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
border = std::make_shared<CPicture>("TPGATES");
pos = border->pos;
type |= REDRAW_PARENT;
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text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
select(index == parent->selected);
}
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void CObjectListWindow::CItem::select(bool on)
{
ui8 mask = UPDATE | SHOWALL;
if(on)
border->recActions |= mask;
else
border->recActions &= ~mask;
redraw();//???
}
void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
{
if( previousState && !down)
parent->changeSelection(index);
}
CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback)
: CWindowObject(PLAYER_COLORED, "TPGATE"),
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onSelect(Callback),
selected(0)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
items.reserve(_items.size());
for(int id : _items)
{
items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
}
init(titleWidget_, _title, _descr);
}
CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback)
: CWindowObject(PLAYER_COLORED, "TPGATE"),
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onSelect(Callback),
selected(0)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
items.reserve(_items.size());
for(size_t i=0; i<_items.size(); i++)
items.push_back(std::make_pair(int(i), _items[i]));
init(titleWidget_, _title, _descr);
}
void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
{
titleWidget = titleWidget_;
title = std::make_shared<CLabel>(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
if(titleWidget)
{
addChild(titleWidget.get());
titleWidget->recActions = 255-DISPOSE;
titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
}
list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
list->type |= REDRAW_PARENT;
ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
ok->block(!list->size());
}
std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
{
if(index < items.size())
return std::make_shared<CItem>(this, index, items[index].second);
return std::shared_ptr<CIntObject>();
}
void CObjectListWindow::elementSelected()
{
std::function<void(int)> toCall = onSelect;//save
int where = items[selected].first; //required variables
close();//then destroy window
toCall(where);//and send selected object
}
void CObjectListWindow::exitPressed()
{
std::function<void()> toCall = onExit;//save
close();//then destroy window
if(toCall)
toCall();
}
void CObjectListWindow::changeSelection(size_t which)
{
ok->block(false);
if(selected == which)
return;
for(std::shared_ptr<CIntObject> element : list->getItems())
{
CItem * item = dynamic_cast<CItem*>(element.get());
if(item)
{
if(item->index == selected)
item->select(false);
if(item->index == which)
item->select(true);
}
}
selected = which;
}
void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED)
return;
int sel = static_cast<int>(selected);
switch(key.keysym.sym)
{
break; case SDLK_UP:
sel -=1;
break; case SDLK_DOWN:
sel +=1;
break; case SDLK_PAGEUP:
sel -=9;
break; case SDLK_PAGEDOWN:
sel +=9;
break; case SDLK_HOME:
sel = 0;
break; case SDLK_END:
sel = static_cast<int>(items.size());
break; default:
return;
}
vstd::abetween(sel, 0, items.size()-1);
list->scrollTo(sel);
changeSelection(sel);
}