Dydzio
30a9a32549
Do not trigger console via alt->tab
2023-12-19 20:02:45 +01:00
Ivan Savenko
5f4608c9f0
Fixed memory corruption on usage of radial wheel to reorder towns/heroes
2023-12-16 13:46:29 +02:00
Ivan Savenko
653304b004
Implemented accumulating timers, rename creature timer to unit timer
2023-12-07 13:57:16 +02:00
Ivan Savenko
3b3c4860b2
Avoid creation of new threads without mutex protection
2023-12-03 15:58:03 +02:00
Andrii Danylchenko
26b6d1cf74
NKAI: fix capturing shipyards
2023-12-02 14:03:54 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Laserlicht
737525756f
fix redraw
2023-10-21 17:28:23 +02:00
Laserlicht
e03f2a9d3a
improvements for non quadratic maps
2023-10-21 16:49:50 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
2fcbf78e4e
unused var
2023-10-17 21:22:27 +02:00
Laserlicht
464c65a595
fix
2023-10-17 21:17:57 +02:00
Laserlicht
e05102192b
heroes and more buttons
2023-10-17 21:13:08 +02:00
Laserlicht
d5b16ac96c
rename
2023-10-16 01:43:50 +02:00
Laserlicht
f3262a47c0
Update client/adventureMap/CList.cpp
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-10-16 01:42:01 +02:00
Laserlicht
4528f42cdf
fix segmentation fault; update townlist on adventuremap
2023-10-15 15:53:19 +02:00
Laserlicht
3b853bff08
sort town feature
2023-10-15 14:31:33 +02:00
Laserlicht
f9db3d131f
lastActivated with overload
2023-10-10 23:51:05 +02:00
Laserlicht
53ee843e7e
fixes problem with radial menu
2023-10-10 22:33:22 +02:00
Laserlicht
890c4ac19d
quick army managment click next
2023-10-10 22:11:06 +02:00
nordsoft
9b54b25a6c
Show timer only for one player
2023-10-06 18:17:05 +02:00
nordsoft
a09c595cf4
Support simturn timers
2023-10-06 18:17:05 +02:00
Ivan Savenko
b75a67ef7c
Merge pull request #2973 from IvanSavenko/identifier_explicit_constructor
...
Improvements to type safety of Identifier class
2023-10-05 00:33:07 +03:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
...
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
898733eed7
Added Query to track visit duration for Taverns and Markets
2023-10-04 17:47:12 +03:00
Ivan Savenko
56074e18a9
Block turn end button after player ends turn
2023-09-26 13:42:20 +03:00
Laserlicht
72e4941982
dimlevel as class variable
2023-09-24 12:08:27 +02:00
Laserlicht
b143c2786f
use dimming to hide screen
2023-09-24 00:58:48 +02:00
Ivan Savenko
a9abd294da
Merge pull request #2876 from IvanSavenko/revisit_object_button_block
...
Block revisit object shortcut if no visit is possible
2023-09-20 22:09:36 +03:00
Ivan Savenko
42d9ba6c82
Merge pull request #2877 from IvanSavenko/simturn_fixes
...
Changes for simturns support
2023-09-20 22:09:25 +03:00
Ivan Savenko
d3ced6b703
Block revisit object shortcut if no visit is possible
2023-09-19 19:51:31 +03:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Laserlicht
a2174dc83f
fix window open while sound playing
2023-09-19 11:20:16 +02:00
Laserlicht
6ae09d8458
newday
2023-09-19 09:52:32 +02:00
Laserlicht
bcf32984ce
always sound at chat message
2023-09-19 01:08:49 +02:00
Ivan Savenko
c8e6a7cd27
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
Laserlicht
19693d251d
comments
2023-09-15 15:15:33 +02:00
Laserlicht
6d69326c1a
alternative implementation
2023-09-15 15:15:33 +02:00
Laserlicht
8d160101ed
alt mode to select instead of changing path
2023-09-15 15:15:33 +02:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Ivan Savenko
a09147a433
Do not block map layer toggles in world view mode
2023-09-12 21:15:14 +03:00
Nordsoft91
0a799ecc46
Merge pull request #2740 from Laserlicht/fix_cursor_issue
2023-09-11 22:20:11 +02:00
Laserlicht
2cb28178ae
code review
2023-09-10 20:52:35 +02:00
Ivan Savenko
63a8cd9642
Fix quest log button block status
2023-09-05 23:31:26 +03:00
Ivan Savenko
47249ee5ed
Fix resource bar UI in hotseat
2023-09-05 23:31:20 +03:00
Ivan Savenko
1d0e696db6
Added RenderHandler that acts as factory for images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
9cfcf5ea19
Fix regressions
2023-09-04 18:22:34 +03:00
Ivan Savenko
0f88b8969b
Removed some usages of std string as resource path
2023-09-04 18:22:34 +03:00
Ivan Savenko
8dfdfffd87
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Michael
20fd0d8901
fix cursor issue
2023-09-02 18:35:32 +02:00
Ivan Savenko
cab2bddf7e
Merge pull request #2712 from Laserlicht/dim_map
...
Dim adventuremap
2023-09-01 22:37:10 +03:00
Michael
1721fe1ad6
optimize if disabled
2023-08-31 21:03:54 +02:00
Michael
3593911dde
improve readability
2023-08-31 21:00:02 +02:00
Michael
31e0558809
remove unneeded headers
2023-08-30 21:43:59 +02:00
Michael
e650f0100b
setting + all non popups
2023-08-30 21:41:28 +02:00
nordsoft
cc3ca9a41e
Timers fixes
2023-08-30 03:33:59 +04:00
nordsoft
9a42abe2a7
Extended timer info to exhange between client and server
2023-08-30 03:11:46 +04:00
nordsoft
b4c20734f3
Support timer logic for pve and pvp
2023-08-30 02:17:29 +04:00
Michael
1d6469ab36
battlewindow
2023-08-29 22:43:37 +02:00
Michael
40c7ddcaf4
dim adventuremap
2023-08-29 22:22:22 +02:00
nordsoft
b5417c667c
Hold timer client counter
2023-08-28 19:46:09 +04:00
nordsoft
4ee47b01ae
Make possible to play with different timers independently
2023-08-28 19:45:15 +04:00
nordsoft
614a285fb8
Fix hot seat timer visualization
2023-08-28 17:21:38 +04:00
nordsoft
e4e9bcfb9b
Show time for other player during battle
2023-08-28 17:19:04 +04:00
Nordsoft91
1586c6c6a0
Merge pull request #2668 from IvanSavenko/remove_current_player
...
Remove "currentPlayer" from gamestate
2023-08-28 17:10:28 +04:00
Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Ivan Savenko
edd029c79c
Replace "currentPlayer" from gamestate with "activePlayers"
...
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Ivan Savenko
b057230d85
Fix quest log button block status
2023-08-24 23:34:33 +03:00
Ivan Savenko
c171a3d6be
Fix resource bar UI in hotseat
2023-08-24 23:34:33 +03:00
Ivan Savenko
142889e3a5
Give all threads created by client human-readable name for debug
2023-08-23 16:32:29 +03:00
nordsoft
d50edc28ab
Merge remote-tracking branch 'upstream/develop' into turn-timer
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# Conflicts:
# server/CGameHandler.cpp
# server/CGameHandler.h
2023-08-22 00:54:38 +04:00
nordsoft
a09cb23a85
Better handling other players for turn timer
2023-08-20 04:06:52 +04:00
nordsoft
314a17cdd9
Paint timer color into player color
2023-08-19 19:45:25 +04:00
nordsoft
2fff74deea
Remove uninitialized variable
2023-08-19 18:59:31 +04:00
Ivan Savenko
d0b3319f6a
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-18 15:08:23 +03:00
Ivan Savenko
ec0a51bd5c
Fixed border scrolling when game window is maximized
2023-08-17 12:25:02 +03:00
nordsoft
647c7c15a3
Add sound notification for timer
2023-08-17 01:10:03 +04:00
nordsoft
d26fdaefe4
Battle timer
2023-08-14 23:31:44 +04:00
nordsoft
3c9c302fd2
TurnTimerInfo
2023-08-14 02:16:25 +04:00
nordsoft
f01973a4f0
Configurable turn timer
2023-08-14 01:13:37 +04:00
nordsoft
093e226bff
Fix compilation
2023-08-13 23:50:40 +04:00
nordsoft
4b1224ec8c
Implement turn timer feature
2023-08-13 14:07:48 +04:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
723c674d81
Merge pull request #2447 from IvanSavenko/modding_handler_refactoring
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(develop) Modding handler refactoring
2023-08-02 21:26:05 +03:00
Ivan Savenko
3f7e5fcfc3
Fix possible assertion failure on resolution change
2023-08-02 21:23:27 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Dydzio
0b5cea0320
Use new adventure map state to detect opponent human turn
2023-07-27 17:26:52 +02:00
Dydzio
ff1a635e9e
Unblock basic adventure map actions (scrolling / right-click) in multiplayer
2023-07-26 21:20:11 +02:00
Dydzio
a4f9cde57d
Fix autosave at end of turn starting with AI turn on load
2023-07-24 18:24:57 +02:00
Ivan Savenko
07a8c75bec
Merge pull request #2305 from dydzio0614/unlimited-autosave
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Ability to change autosave limit + set autosave prefix
2023-07-19 14:45:51 +03:00
Ivan Savenko
7b06c41929
Merge pull request #2338 from dydzio0614/info-box-army-management
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Info box army management
2023-07-18 16:45:17 +03:00
Ivan Savenko
64a22d8590
Workaround for false double-clicking of elements in hero/town lists
2023-07-17 17:40:28 +03:00
Ivan Savenko
36efef0ee3
Do not play new day animation on game start
2023-07-17 16:30:12 +03:00
Dydzio
ee663b1595
Changes from code review
2023-07-16 15:56:42 +02:00
Dydzio
1b676933e5
Fix indent
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-16 15:46:43 +02:00
Dydzio
5882cbae78
Merge branch 'develop' into unlimited-autosave
2023-07-16 15:19:04 +02:00
Dydzio
fe26ab4501
Add settings entry, immediately refresh info bar on setting toggle
2023-07-16 14:52:43 +02:00
Dydzio
dbfcb5a749
Implement interactable town tooltip
2023-07-16 10:17:37 +02:00
Dydzio
013d4cd208
Fix slot deselect when selected shortly after new day animation bypass
2023-07-15 23:15:59 +02:00
Dydzio
ea0ee87299
Interactable hero status - alternative infobox component
2023-07-15 23:14:59 +02:00
Ivan Savenko
189a0c6e0d
Re-center map on active object after screen resize
2023-07-15 16:09:44 +03:00
Ivan Savenko
3836217da5
Fix updating of heroes when moving to/from garrison
2023-07-15 16:09:44 +03:00
Ivan Savenko
3e1125570d
Fix updating of hero & town lists on adventure map
2023-07-15 16:09:44 +03:00
Dydzio
ad66acdd79
End turn autosave support + making it default
2023-07-13 22:07:42 +02:00
Dydzio
616916714a
Unrelated typo fix
2023-07-13 21:56:53 +02:00
Ivan Savenko
0deeff30b9
replaced clickPressed with clickReleased where applicable to H3
2023-07-09 17:55:39 +03:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
85655d5534
Block map level toggle on maps without underground
2023-07-04 21:42:37 +03:00
Ivan Savenko
1dff721747
Fix infobox resetting to current hero during enemy turn
2023-07-04 20:28:02 +03:00
Ivan Savenko
f914ec9d57
Fix activation of in-game console in other windows
2023-07-04 20:27:45 +03:00
Ivan Savenko
900b1c1763
Simplified text input handling, fixes hotkeys on windows with text input
2023-07-04 18:42:52 +03:00
Ivan Savenko
4e80356bea
Do not hide minimap on human player turn
2023-07-03 19:36:10 +03:00
Ivan Savenko
8b61c0d59b
Replaced CIntObject::type bitfield with bool's. Added input blocking.
2023-07-03 19:24:12 +03:00
Ivan Savenko
48eb8ab54f
Play sound when receiving message, not just on sending ours
2023-07-03 17:12:31 +03:00
Ivan Savenko
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
2023-06-26 21:51:10 +03:00
Ivan Savenko
6546242c03
Workaround-ish fix for last scenario of Angel Wings (un)equipping
2023-06-25 17:42:36 +03:00
Ivan Savenko
08cfbe79cf
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
Ivan Savenko
4e7412faa6
Split mouseDragged event from mouseMoved
2023-06-22 22:11:48 +03:00
Ivan Savenko
ccc85ff4eb
Merge pull request #2246 from IvanSavenko/pathfinding_reorganization
...
Pathfinding code reorganization
2023-06-21 18:22:44 +03:00
Ivan Savenko
ebc7a82c2e
Converted pathfinder enum's to enum class
2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed
Split pathfinder into multiple smaller files
2023-06-21 13:46:09 +03:00
Ivan Savenko
06437cbde6
Renamed gesture-related methods, remove unused code
2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ad577255f
Replaced isMouseButtonPressed with isMouseLeftButtonPressed
2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
6283329aeb
Added option to disable edge scrolling
2023-06-05 19:20:20 +03:00
Ivan Savenko
db1045aecd
Fix panning limits for minimap
2023-06-05 19:20:08 +03:00
Ivan Savenko
e6e91c64b6
Implemented minimap panning gesture
2023-06-05 19:20:08 +03:00
Ivan Savenko
0e36a3ab5a
Use Scrollable class for all appropriate locations
2023-06-05 19:18:33 +03:00
Ivan Savenko
57df1c3e0d
Implemented gesture for town/hero lists and town/hero selection
2023-06-05 19:12:24 +03:00
Ivan Savenko
360bf48031
Implemented panning/swiping gesture for sliders
2023-06-05 19:09:56 +03:00
Ivan Savenko
261308b942
Hero/town lists are now scrollable with mouse wheel
2023-06-05 19:00:57 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
2c3e8c3390
Merge pull request #2168 from IvanSavenko/gui_handler_event_handling_refactoring
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Event handling refactoring
2023-05-23 15:08:10 +03:00
Ivan Savenko
956ff22e64
Merge pull request #2163 from IvanSavenko/adventure_map_zoom
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Adventure map zoom
2023-05-20 13:35:53 +03:00
Ivan Savenko
f4d67fe675
Restore SDL_main in CMT.cpp
2023-05-20 01:51:49 +03:00
Ivan Savenko
0e70f2998f
SDL event handling is now done exclusively in input handler
2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280
Extracted event management from GuiHandler and CIntObject
2023-05-20 01:51:49 +03:00
Ivan Savenko
be2e101c8c
Fix map freeze on enemy turn
2023-05-19 13:22:18 +03:00
Ivan Savenko
872b68c59a
Implemented zoom reset shortcut (backspace)
2023-05-17 14:54:19 +03:00
Ivan Savenko
9e3bc87a6b
Allow zooming with mouse wheel
2023-05-17 00:49:24 +03:00
Ivan Savenko
3e9da333cf
Basic version of zoomable adventure map
2023-05-16 23:42:51 +03:00