AlexVinS
f126a34a5e
Fixed https://bugs.vcmi.eu/view.php?id=2904
2018-03-04 11:15:24 +03:00
Alexander Shishkin
8b002ad774
Issue2888 ( #421 )
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Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00
ArseniyShestakov
7fd090786c
Merge pull request #379 from henningkoehlernz/hero_specialty_scaling
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Hero specialty scaling
2018-02-28 15:03:24 +08:00
Henning Koehler
6c443d7094
SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level
2018-02-21 09:56:20 +13:00
AlexVinS
6d8536b12a
Fixed https://bugs.vcmi.eu/view.php?id=2882
2018-02-20 14:29:06 +03:00
Henning Koehler
9850e7254e
updated serialization version to 781
2018-02-18 23:32:52 +13:00
Henning Koehler
f9a8cb2876
fixed formatting and other small issues
2018-02-18 20:22:23 +13:00
Henning Koehler
00f51e0f98
Updaters replace bonuses during inheritance
2018-02-18 20:22:23 +13:00
Henning Koehler
ad5a9f7205
made HeroSpecial public again
2018-02-18 20:08:34 +13:00
Henning Koehler
6037c19b9a
removed specialtyDeprecated from CGHeroInstance; improved savegame compatibility
2018-02-18 19:47:38 +13:00
Henning Koehler
81c44dac41
minor fixes
2018-02-18 19:47:38 +13:00
Henning Koehler
5d3f6c3b91
removed CHeroInstance::specialty
2018-02-18 17:33:23 +13:00
Henning Koehler
ef7900d0a2
added support for older saves (fails)
2018-02-18 17:33:23 +13:00
Henning Koehler
3e0022be27
added support for new specialty json format; old format is converted to bonuses with updaters
2018-02-18 17:33:23 +13:00
Ivan Romanov
eea50a044c
Hide "this statement may fall through" warnings
2018-02-10 22:27:00 +05:00
AlexVinS
0b70baa95e
Spells configuration version 2 (effect-based)
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* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
AlexVinS
6033d32b5b
Fixed https://bugs.vcmi.eu/view.php?id=2845
2018-01-09 10:14:56 +03:00
Arseniy Shestakov
c5ca75bc53
CRewardableObject: remove now unused soundID
2018-01-02 09:49:04 +01:00
Arseniy Shestakov
f15cadc87b
Implement configurable object sounds: ambient, visit and removal
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* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
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Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
godric3
5a01aba9c8
fix for banks(crypt, ships) not giving morale penalty ( #384 )
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* fix for banks(crypt, ships) not giving morale penalty
also texts should be closer to original now
2017-11-15 23:16:44 +03:00
AlexVinS
d93ef36750
Fixed https://bugs.vcmi.eu/view.php?id=2818
2017-11-15 15:54:54 +03:00
Hao Hu
9cc2464cf6
Fixing bugs for external dwelling bonus of Golem Factory ( #382 )
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* Fixing bugs for external dwelling bonus of Golem Factory.
[Problem]
The occupied Golem Factory on adventure map doesn't give
the player corresponding weekly growth bonus.
[Solution]
1. Add the dwelling (of multiple generators) to a player's dewelling set.
2. Created helper function to calculate external dwelling bonus
points.
[Test]
Manual testing on the map, works fine.
https://bugs.vcmi.eu/view.php?id=2789
2017-10-07 17:42:33 +03:00
godric3
e3f0126e41
Removed unnecessary code, fix #2737
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bonus value is added to desciption inside Bonus
2017-10-05 16:50:39 +02:00
godric3
7d8adcc083
Add missing artifact name in wagon text, fix #2763
2017-10-05 14:52:51 +02:00
ArseniyShestakov
ca066841f1
Merge pull request #370 from vcmi/issue/2780
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Issue/2780
2017-09-05 01:21:58 +03:00
AlexVinS
2f7968b803
Fixed wrong animation paths
2017-09-04 18:41:22 +03:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
3fe9bc34b8
CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels
2017-08-28 23:59:01 +12:00
Henning Koehler
9b3c61616f
made diplomacy join chance bonus-based
2017-08-28 23:33:19 +12:00
Henning Koehler
5091b117e2
fixed serialization for older savegames
2017-08-28 13:56:00 +12:00
Henning Koehler
0153d0fc78
made fire/air/water/earth magic skills bonus-based
2017-08-27 19:37:54 +12:00
Henning Koehler
9bbfb57b93
cleaned up secondary skill bonus merging
2017-08-27 15:35:04 +12:00
Henning Koehler
fc77c40a82
made ballistics bonus-based
2017-08-26 21:16:05 +12:00
Henning Koehler
19e619f61e
wisdom is now bonus-based
2017-08-26 20:49:29 +12:00
Henning Koehler
1fa6cbe514
scouting uses SIGHT_RADIUS bonus
2017-08-26 18:01:39 +12:00
Henning Koehler
e8c32e05d8
turned pathfinding effect into a bonus
2017-08-26 14:59:24 +12:00
Henning Koehler
0357a4fe3b
enabled config of skill descriptions
2017-08-26 10:08:06 +12:00
Henning Koehler
9811fbe02c
updateSkill attempts to update existing bonus instead of adding new
2017-08-26 09:33:08 +12:00
Henning Koehler
a6c3352d7c
moved secondary skill default bonus initialization into CSkillHandler
2017-08-26 09:33:08 +12:00
AlexVinS
0868164147
(int) -> static_cast<int>
2017-08-12 15:43:41 +03:00
AlexVinS
8c0fab1dcf
fixes
2017-08-12 14:36:37 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
143ff682bc
Logging cleanup
2017-08-10 21:59:55 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
ArseniyShestakov
cb40c093f8
Avoid boost::optional assignment for Boost 1.64 compatibility ( #360 )
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Two options here: to use emplace from 1.56 or boost::make_optional.
Unfortunately Ubuntu 14.04 is using 1.54 and I'd rather not to break it.
2017-08-05 16:09:29 +03:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Piotr
f931b19a16
Show correct quantity of guards of dwelling, fixes #2502 ( #356 )
2017-07-26 00:00:29 +03:00
Dydzio
8314e8234f
Fix water wheel gold amount ( #348 )
2017-07-18 15:00:30 +03:00
ArseniyShestakov
b52cfe5283
Code style: use parentheses for creating heap-based objects ( #344 )
2017-07-16 12:58:05 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
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Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8
VCAI tweaks ( #311 )
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* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Dydzio
98140aab6b
Add option to toggle monthly artifact change in black market ( #341 )
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* Add black market art change as hardcodedFeature
2017-07-15 00:46:18 +03:00
ArseniyShestakov
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
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CStack tweaks
2017-07-15 00:42:08 +03:00
Arseniy Shestakov
98406d127d
CGMonolith: fix crash on initialization here too
2017-07-14 16:50:29 +03:00
Arseniy Shestakov
ee7862b12f
CGSubterraneanGate: fix crash on initialization
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There is some reason it's appear in campaign maps.
2017-07-14 15:03:55 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
AlexVinS
4f14f22d3a
Unified CStack ammo, casts and counterattacks
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* it is possible now to add casts and shoots OTF (f.e. with spell bonus)
Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Piotr Wójcik
7bc9853175
Squashed commit of PR #314 :
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commit 437c6c6fd4931abe69d3b7fe501b231a74182159
Author: Piotr Wójcik <chocimier@tlen.pl>
Date: Sat Jun 24 18:36:16 2017 +0200
Rename CPlayersVisited to CTeamVisited
commit baf1423cd9b090eaaa0a6962f2bd0f440e2e0747
Author: Piotr Wójcik <chocimier@tlen.pl>
Date: Wed Jun 21 16:41:37 2017 +0200
Share visited status of CPlayersVisited objects across team
2017-06-30 23:51:43 +03:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
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* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
AlexVinS
9f1451c1a3
[Map format] more correct handling of default hero primary skills
2017-06-06 02:37:07 +03:00
AlexVinS
4b2a118ffa
fixed assertion if hero instance in VCMI map have 0 at one of primary skills
2017-06-06 02:01:24 +03:00
Piotr
9d5d291e6b
Do not show whether Witch Hut is visited by hero, if was not visited by player yet, fixes #2604 ( #304 )
2017-06-01 23:36:46 +03:00
AlexVinS
8a494b7820
fix
2017-05-28 18:42:36 +03:00
AlexVinS
9718ef1543
Fix
2017-05-28 18:40:13 +03:00
AlexVinS
70a092f58c
[Refactoring] use virtual method for object specific actions when new map object is created
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* --TODO
* fixes CID 1366291, CID 1366297
2017-05-28 16:23:42 +03:00
AlexVinS
a7ed27c73f
Fixed CID 1375705, CID 1375709, CID 1375708
2017-05-28 14:40:35 +03:00
FeniksFire
1f215d2306
Fix http://bugs.vcmi.eu/view.php?id=2677 .
2017-05-28 12:23:03 +02:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
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* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Piotr Wójcik
e3992de50e
Give hero move points at day of visiting stable, fixes #2598
2017-05-11 20:52:10 +02:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
AlexVinS
c86304ac3b
Fixed http://bugs.vcmi.eu/view.php?id=2634
2017-01-26 10:52:19 +03:00
AlexVinS
478890df5f
Fixed CID 1366431, CID 1366430
2016-12-05 02:55:05 +03:00
AlexVinS
c23d3ac83c
Fixed CID 1366432
2016-11-28 03:59:03 +03:00
AlexVinS
3216422307
Fixed a few CWE-457
2016-11-27 22:07:01 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
30663f15ea
Fixed CID 1288863
2016-11-26 22:12:52 +03:00
AlexVinS
0a4e5fcdca
Fixed CID 1366337
2016-11-26 20:54:07 +03:00
AlexVinS
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
AlexVinS
fa4e00573f
Fixed CID 1366350
2016-11-25 15:34:38 +03:00
AlexVinS
692d23e580
Fixed CID 1366376
2016-11-25 13:38:26 +03:00
AlexVinS
f538aae95e
Partial fix for http://bugs.vcmi.eu/view.php?id=2590
2016-11-02 14:52:02 +03:00
Vadim Markovtsev
99a3a58cbb
Add commander resurrection info window upon entering town
2016-10-29 21:55:00 +02:00
Vadim Markovtsev
9f967b4d7a
Fix formatting
2016-10-29 17:00:12 +02:00
AlexVinS
f760e22707
Fixed two recursive infinite loops in case of alternate buildings.
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* introduced in https://github.com/vcmi/vcmi/pull/211
2016-10-15 04:19:47 +03:00
AlexVinS
cf143cd257
Hack-fix crash in CGTownInstance::genBuildingRequirements related to alternate town buildings
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* this disables features of #211 , but actual problem may be deeper inside logical expressions
2016-10-14 23:46:24 +03:00
AlexVinS
552f28c10b
fix
2016-10-11 21:25:22 +03:00
AlexVinS
ef9bff9006
fixes related to http://bugs.vcmi.eu/view.php?id=2520
2016-10-11 20:04:30 +03:00
AlexVinS
9834db1b7d
simplified CGScholar::onHeroVisit
2016-10-11 20:04:28 +03:00
AlexVinS
4173a5064c
Fixed http://bugs.vcmi.eu/view.php?id=2545
2016-10-11 20:04:27 +03:00
AlexVinS
24585cde87
complete fix for http://bugs.vcmi.eu/view.php?id=2507
2016-10-11 18:19:42 +03:00
AlexVinS
5c3f84138b
fixed random reward generation in CGVisitableOPW
2016-10-11 18:00:54 +03:00
AlexVinS
7db7ece143
Do not send netpack inside netpack handler.
2016-10-09 19:38:13 +03:00
Piotr Wójcik
bb890098df
Fix regression for week-visitable objects
2016-10-09 18:51:41 +03:00
AlexVinS
799b8519e0
Allow cast avdmap spells without spellbook
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* fixes http://bugs.vcmi.eu/view.php?id=1898
* partial fix for http://bugs.vcmi.eu/view.php?id=482
* fixes http://bugs.vcmi.eu/view.php?id=2155
2016-10-01 17:21:39 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
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Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
ArseniyShestakov
6c63041d1a
Merge pull request #198 from vcmi/SpellsRefactoring8
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No reason to not merge this now.
2016-09-24 05:29:55 +03:00
Arseniy Shestakov
bb05db90e5
CRewardableObject::onHeroVisit: avoid crash on pickable objects
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Missed this problem when tested #214
2016-09-23 11:47:07 +03:00
ArseniyShestakov
50b271393c
Merge pull request #214 from Chocimier/iss1975
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Properly check if corpse was visited
2016-09-23 06:26:10 +03:00
AlexVinS
ea2e336f54
Merge branch 'develop' into SpellsRefactoring8
2016-09-22 16:40:32 +03:00
Piotr Wójcik
97d358b70f
Marking visited for team
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Also no longer gives reward every player
2016-09-20 22:05:44 +02:00
Dydzio
bd651ec5ef
Improve pandora box secondary skill handling
2016-09-20 12:40:58 +02:00
Dydzio
563a5d53c0
Update secondary skill handling. Fix issue 2307
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Also making secondary skill icon display behavior same as in H3 during popup message.
2016-09-19 20:05:57 +02:00
Arseniy Shestakov
635c48f889
CGHeroInstance::setType: fix to give proper subID to random heroes
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Hero class id is used to determine hero object appearance, but after than we use subID to store it's unique id.
This change should fix issues 2127 and 2277 since random heroes not going to override others in heroesPool.
2016-09-18 10:01:09 +03:00
Arseniy Shestakov
f6df107a55
Replace more magic subIDs with readable enums
2016-09-18 00:53:37 +03:00
Dydzio
beae354536
Correcting random amount of gold in gold piles
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In original H3 allowed amounts of gold in treasure piles are multipliers of 100. Before this fix gold amount can be any value from range 500-1000.
2016-09-17 23:22:13 +02:00
AlexVinS
53fbf88316
Spell cast logging refactored.
2016-09-17 23:04:23 +03:00
AlexVinS
d993710f8e
Merge branch 'develop' into SpellsRefactoring8
2016-09-17 20:29:44 +03:00
Piotr Wójcik
28d859419c
Revert the old code
2016-09-16 22:01:21 +02:00
Piotr Wójcik
29d6fb0f04
Properly check if corpse was visited
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Fixes two issues:
- corpse without loot couldn't be marked as visited
- taking loot from once visitable objects marked them as visited for all players
2016-09-16 20:59:07 +02:00
ArseniyShestakov
b5fa97b697
Merge pull request #211 from Chocimier/iss2321
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Tested. Everthing looks fine so merging.
2016-09-14 00:37:17 +03:00
Piotr Wójcik
c5e4eaf9c1
Check if hero knows spell even without wisdom
2016-09-13 22:28:21 +02:00
Arseniy Shestakov
1e60ba6516
Only delete CQuest in CMap destructor and not with IQuestObject
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Quest information must remain accessible even if map object removed. Fix issue 2472
2016-09-13 01:30:47 +03:00
AlexVinS
505e53c17d
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
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# Conflicts:
# client/battle/CBattleInterface.cpp
# lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
AlexVinS
33d1895d21
Merge branch 'develop' into SpellsRefactoring8
2016-09-11 18:34:18 +03:00
Arseniy Shestakov
c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
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Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
Piotr Wójcik
40003460ca
Check if building's dependencies are allowed
2016-09-10 19:38:49 +02:00
AlexVinS
62abde6c46
Prepare battle log for spell-cast on server side.
2016-09-10 18:23:55 +03:00
Arseniy Shestakov
ca819b3cda
CGHeroInstance::nextPrimarySkill: don't use GS RNG directly
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Code used from both GS and CGameHandler.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
85f49bc968
CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref
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This function used by both server-side and gamestate so it's must use appropriate random source.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
2ba3b20928
Multiple changes to RNG usage to both client and server
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Server should never use RNG from CGameState directly.
Instead server get's own RNG that's state is secret for client.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
02f70464fb
Fix mismatched-tags Clang warnings
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They're not important at all, but sicne there only few of them left just fix them.
2016-09-08 19:42:59 +03:00
AlexVinS
a109580b91
Use const for ObjectTemplate
2016-09-08 18:06:28 +03:00
AlexVinS
114dac7e81
Added ObjectTemplate copy constructor and assignment operator
2016-09-08 17:02:59 +03:00
Piotr Wójcik
044e2b9e51
Properly calculate building requirements
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In OH3 you can't build Capitol when Tavern is not builded.
In VCMI up to now you could.
2016-08-30 22:15:24 +02:00
Piotr Wójcik
326be61ecb
Show atrifact's name in message of Warrior's tomb
2016-08-30 20:50:03 +02:00
Piotr Wójcik
52797082aa
Do not show whether Shrine is visited by hero, if was not visited by player yet
2016-08-30 20:48:03 +02:00
AlexVinS
c6d257f328
Fixed CQuest leak
2016-08-30 09:48:10 +03:00
Arseniy Shestakov
94bb5b9901
CGKeys::wasMyColorVisited: fix to not change playerKeyMap on client
2016-08-25 16:47:52 +03:00
Arseniy Shestakov
a90b657b86
Add reset to some static variables on client
2016-08-25 15:52:20 +03:00
Arseniy Shestakov
355f0a74ab
CGSeerHut: add initialization to constructor
2016-08-23 01:19:03 +03:00
Arseniy Shestakov
52e660f087
CQuest: add proper constructor to avoid uninitialized fields
2016-08-22 20:41:37 +03:00
Arseniy Shestakov
206c5699cf
CGHeroInstance::SecondarySkillsInfo: always set rand seed
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Seed will always be set again on hero initialization, but for save sync it's must be same before that. Related to issue 2459
2016-08-19 23:31:54 +03:00
Arseniy Shestakov
ab06cfd586
More fixes for uninitialized fields
2016-08-18 18:53:28 +03:00
AlexVinS
e26384062f
Fixed memory leak in CObjectClassesHandler
2016-08-17 09:24:01 +03:00
Arseniy Shestakov
b0045fa357
Fix TurnInfo memory leaks
2016-08-16 15:47:21 +03:00
DjWarmonger
2410f0af61
- WeightedRule optimization - part 1
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- comments, style
2016-08-11 07:49:08 +02:00
DjWarmonger
2bffd4e5c1
Moar optimization!
2016-08-09 13:40:46 +02:00
DjWarmonger
201ed26795
Fixed #1213
2016-06-06 09:30:45 +02:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
DjWarmonger
8f1fba9551
Merge pull request #146 from vcmi/feature/VCMIMapFormat1
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Ok let's try it.
2016-03-01 07:49:54 +01:00
AlexVinS
5408b6c1ff
Formatting
2016-02-26 18:19:41 +03:00
AlexVinS
8e3e574900
Fix map object appearance serialization
2016-02-26 02:03:14 +03:00
AlexVinS
0de1a37d65
Fix missing template zIndex saving
2016-02-26 01:01:07 +03:00
AlexVinS
2021decb91
Serialize town spells
2016-02-25 22:59:17 +03:00
AlexVinS
d2f04332d0
Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
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Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
AlexVinS
17e557be17
Advance Logical identifier condition
2016-02-23 16:36:21 +03:00
AlexVinS
4bcfb8c27d
Draft of new Event conditions
2016-02-22 23:43:57 +03:00