Henning Koehler
159e27a0ab
changed CBonusSystemNode* to BonusList in CSkill
2017-08-26 09:33:08 +12:00
Henning Koehler
fbab52eb18
added basic handler for loading secondary skill bonuses
2017-08-26 09:33:08 +12:00
Arseniy Shestakov
8180e4d5c5
VCMIDirs: improvements for development on Mac and Linux
...
Also added /usr/share/games in VCMIDirsXDG::dataPaths for mantis#2189.
2017-08-25 08:43:27 +03:00
Dydzio
ea17b0f458
Major overhaul of VS related files
2017-08-19 15:58:55 +02:00
Dydzio
e3ba491fa1
Use multi-core compile by default, fix VCMI_client path
2017-08-19 13:27:24 +02:00
FeniksFire
f331386b6f
Dimension door movement points fix
...
When hero with one move point make dimension doors then he can have on
graphics full move points. Caused by substraction that make unsigned
variable < 0.
2017-08-18 21:35:48 +02:00
Arseniy Shestakov
2b3a467728
CMake: structure changes and other small improvements
...
- Now cmake_minimum_required used properly and set to 2.8.12
- cmake_modules/CMakeCPackOptions.cmake.in is removed
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
fee999300e
VCMIDirs: add hack to run from single directory on Mac and Linux
...
Also change working directory to where binary is on all platforms except Android
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
40af43c46e
CMake: massive rework for Mac build and other improvements
...
- macOS: RPATH-related code all removed or disabled
- macOS: new osx/CMakeLists.txt to run some install-code running after all subdirectories
- Assets copying into the runtime output directory implemented for Mac and Linux development
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
56f89270db
macOS: full rework of Mac packaging process
...
- Most of outdated CMakeLists code removed.
- All Mac-specific code is removed include Sparkle support and vcmibuilder app.
- DMG buidling reimplemented using macdeployqt command.
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
193f492b99
CMake: cleanup, project generation and other improvements
...
- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
2017-08-16 16:10:07 +03:00
AlexVinS
0868164147
(int) -> static_cast<int>
2017-08-12 15:43:41 +03:00
AlexVinS
8c0fab1dcf
fixes
2017-08-12 14:36:37 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
...
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
a8a3230798
Logging cleanup (server).
2017-08-11 16:50:00 +03:00
AlexVinS
046e1a7c29
Prepared JsonNode for new logging API.
2017-08-11 16:27:42 +03:00
AlexVinS
64d9dadd64
Logging cleanup.
2017-08-11 15:47:50 +03:00
AlexVinS
143ff682bc
Logging cleanup
2017-08-10 21:59:55 +03:00
AlexVinS
96eb9c0ac7
tweak
2017-08-10 20:57:36 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
AlexVinS
18b8e1c7ad
Tweaked CBonusTypeHandler
2017-08-09 12:18:49 +03:00
ArseniyShestakov
cb40c093f8
Avoid boost::optional assignment for Boost 1.64 compatibility ( #360 )
...
Two options here: to use emplace from 1.56 or boost::make_optional.
Unfortunately Ubuntu 14.04 is using 1.54 and I'd rather not to break it.
2017-08-05 16:09:29 +03:00
AlexVinS
12b42f4495
Improved map format tests
2017-08-03 13:50:54 +03:00
AlexVinS
3de0fa37f8
Possible fix for https://bugs.vcmi.eu/view.php?id=2759
2017-08-01 17:00:26 +03:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Piotr
f931b19a16
Show correct quantity of guards of dwelling, fixes #2502 ( #356 )
2017-07-26 00:00:29 +03:00
Fay
80f149e296
Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; ( #354 )
2017-07-23 20:23:48 +03:00
Piotr
069f295165
Do not summon boat from another boat, fixes #2294 ( #353 )
2017-07-22 23:47:29 +03:00
Fay
747ef0d222
Fix for failing vcmi-android build; ( #352 )
2017-07-22 22:27:25 +03:00
FeniksFire
b56d05b75b
Fix handling damage in bridge in fortress ( #349 )
...
Remove "Moat" obstacle on bridge hex from affected obstacles by creature,
when bridge is opened/destroyed.
Resolves: https://bugs.vcmi.eu/view.php?id=2577
2017-07-20 18:15:47 +03:00
Arseniy Shestakov
cdd9dbc7f1
Code style: avoid some ambiguous else if indentation
...
If some code intentionally want to break else if to achieve specific indentation there must be braces.
2017-07-19 03:42:26 +03:00
Arseniy Shestakov
6d9f99d4de
Code style: and one more pass on lambda expressions parameter list
2017-07-19 02:11:17 +03:00
Arseniy Shestakov
b540ab73ed
Code style: add empty parameters list to more lambda expressions
2017-07-19 01:39:38 +03:00
Dydzio
8314e8234f
Fix water wheel gold amount ( #348 )
2017-07-18 15:00:30 +03:00
Arseniy Shestakov
2da3d8a563
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
AlexVinS
ef73f416dc
fixed resurrection corner case
2017-07-17 02:50:38 +03:00
ArseniyShestakov
b52cfe5283
Code style: use parentheses for creating heap-based objects ( #344 )
2017-07-16 12:58:05 +03:00
AlexVinS
21c0c95049
tweak
2017-07-16 01:53:13 +03:00
AlexVinS
f1a4831813
[Spells] Get rid of SpellTargetingContext.
2017-07-16 01:43:50 +03:00
AlexVinS
7374689301
Fixed https://bugs.vcmi.eu/view.php?id=2715
2017-07-16 00:02:55 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8
VCAI tweaks ( #311 )
...
* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Dydzio
98140aab6b
Add option to toggle monthly artifact change in black market ( #341 )
...
* Add black market art change as hardcodedFeature
2017-07-15 00:46:18 +03:00
ArseniyShestakov
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
...
CStack tweaks
2017-07-15 00:42:08 +03:00
ArseniyShestakov
006fa6c6df
Merge pull request #332 from FeniksFire/SmallBugFix
...
Fix handling damage from obstacles
2017-07-15 00:09:37 +03:00
AlexVinS
df13851176
fixed wrong battle result
2017-07-14 23:43:03 +03:00
AlexVinS
9586fd9b0a
quick fix
2017-07-14 19:14:34 +03:00
Arseniy Shestakov
98406d127d
CGMonolith: fix crash on initialization here too
2017-07-14 16:50:29 +03:00
ArseniyShestakov
77ca27b90b
Merge pull request #340 from dydzio0614/navalbattlefieldfix2
...
Add proper handling for ship-to-ship battlefield
2017-07-14 16:30:40 +03:00
Dydzio
50b0773aab
Formatting change
2017-07-14 15:24:50 +02:00
Arseniy Shestakov
4bf1c9a9a3
Campaigns: fix crash on CMap::instanceNames serialization
2017-07-14 15:37:40 +03:00
Arseniy Shestakov
ee7862b12f
CGSubterraneanGate: fix crash on initialization
...
There is some reason it's appear in campaign maps.
2017-07-14 15:03:55 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Dydzio
85eb159e58
Minor code simplify
2017-07-13 21:44:22 +02:00
Dydzio
18f2e0ed96
Invalidate unavailable tiles as obstacle candidates
2017-07-13 18:51:56 +02:00
Dydzio
ee3f6c9b88
Block appropiate hexes on ship-to-ship battlefield
2017-07-13 16:47:28 +02:00
Dydzio
7bf1b91235
Visual Studio files tweaks
2017-07-13 13:18:40 +02:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
AlexVinS
78885b8acc
fixed possible race condition
2017-07-12 18:51:36 +03:00
AlexVinS
a85bf3638f
fixed illegal memory access
2017-07-12 18:32:22 +03:00
AlexVinS
1fe01b7254
Moved defensive stance log message building to server side.
2017-07-10 04:05:36 +03:00
AlexVinS
2d0613b40b
Added some CHealth tests.
2017-07-09 22:15:06 +03:00
AlexVinS
ea3502ed60
Removed CStack::totalHealth()
2017-07-09 20:23:51 +03:00
AlexVinS
44fc0cb57b
Broken CHealth dependency on CStack
2017-07-09 19:49:52 +03:00
AlexVinS
f0713c1d36
Better handling of HYPNOTISED stacks in case of spellcasting
2017-07-09 16:55:10 +03:00
FeniksFire
43d324b561
Fix handling damage when stack wait in moat.
...
Currently stack don't take any damage from moat when he stay in same
place.
2017-07-09 15:07:20 +02:00
AlexVinS
00bd1bd100
formatting
2017-07-09 15:49:37 +03:00
AlexVinS
7bf8c9bd69
fixed and cleanup
2017-07-08 21:20:38 +03:00
AlexVinS
4f14f22d3a
Unified CStack ammo, casts and counterattacks
...
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)
Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Victor Luchits
06c1df9901
Change minizip library output path to match vcmi
2017-07-07 13:08:53 +03:00
Victor Luchits
30cc2f6a01
Change the output path for cmake so all files go into the same root directory
2017-07-07 13:08:53 +03:00
Arseniy Shestakov
fab6f409f6
Fix
2017-07-04 22:07:24 +03:00
Arseniy Shestakov
6084950f31
CMake: restore Android build
2017-07-04 22:06:00 +03:00
AlexVinS
5f1fadf71c
Fixed https://bugs.vcmi.eu/view.php?id=2706
2017-07-04 11:21:22 +03:00
ArseniyShestakov
b670bcb46f
Merge pull request #313 from vcmi/spellCastQuery
...
Spell cast query
2017-07-04 02:43:22 +03:00
AlexVinS
dbaf3cb023
Cleanup & formatting
2017-07-04 01:32:40 +03:00
FeniksFire
8577445b10
Simple fix: http://bugs.vcmi.eu/view.php?id=2366
2017-07-03 22:41:16 +03:00
AlexVinS
a65befaa08
Moved town portal logic to mechanics class
2017-07-03 21:43:04 +03:00
AlexVinS
3d1a84875e
Queries refactoring
...
* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
AlexVinS
f463dc2fa3
fixed war machine spawning
2017-07-03 21:42:17 +03:00
ArseniyShestakov
5dfb7a5771
Merge pull request #317 from vcmi/attackerOwned
...
Refactored CStack::attackerOwned to CStack::side
2017-07-03 16:19:54 +03:00
Alexander Shishkin
d8545d9c3b
Merge pull request #321 from viciious/nodecompare_fix
...
Fix NodeComparer::operator() to provide strict weak ordering
2017-07-03 13:11:46 +03:00
Victor Luchits
e9e311f142
Fix NodeComparer::operator() to follow strict weak ordering rules
...
This fixes annoying assertion failures in MSVC builds
2017-07-02 22:59:41 +03:00
Dydzio
ef2ff0c752
Precompiled header path also needs fix
2017-07-01 20:05:10 +02:00
Dydzio
f61398b0ee
improve VS build filters file
2017-07-01 19:29:27 +02:00
AlexVinS
4f8c7bd4bb
CStack refactoring
...
* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
ArseniyShestakov
2f305cc68d
Remove code related to duel mode ( #312 )
...
Remove code related to duel mode
2017-07-01 16:30:13 +03:00
Piotr Wójcik
7bc9853175
Squashed commit of PR #314 :
...
commit 437c6c6fd4931abe69d3b7fe501b231a74182159
Author: Piotr Wójcik <chocimier@tlen.pl>
Date: Sat Jun 24 18:36:16 2017 +0200
Rename CPlayersVisited to CTeamVisited
commit baf1423cd9b090eaaa0a6962f2bd0f440e2e0747
Author: Piotr Wójcik <chocimier@tlen.pl>
Date: Wed Jun 21 16:41:37 2017 +0200
Share visited status of CPlayersVisited objects across team
2017-06-30 23:51:43 +03:00
Arseniy Shestakov
29e50cc21c
Fix include for SiegeInfo / SideInBattle. Lost them on rebase
2017-06-29 02:27:41 +03:00
Arseniy Shestakov
fb19a3a068
CMake: update all CMakeLists to include actual sources and headers
...
This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00
Arseniy Shestakov
2ce02202c1
Fix more includes and move SideInBattle / SiegeInfo into battle
2017-06-29 02:02:05 +03:00
AlexVinS
ab4c848169
fixed relative include paths
2017-06-29 00:09:35 +03:00
FeniksFire
8ccdda6d2d
Improve formatting, update other config information about includes.
2017-06-27 17:00:44 +02:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
FeniksFire
221386a39d
Refactoring.
...
Dividing CBattleCallback into smaller files with classes.
2017-06-24 15:51:07 +02:00
DJWarmonger
5a31cc831d
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
...
Trying to sort out git tree.
2017-06-16 21:49:49 +02:00
AlexVinS
02ae95aca3
Fixed random map format test crash
2017-06-14 12:40:46 +03:00
AlexVinS
86f9df5f68
Made gamestate lock static
2017-06-14 07:59:41 +03:00
AlexVinS
648b122b10
Fix old savegame corruption in PR 301
2017-06-14 01:43:26 +03:00