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Commit Graph

466 Commits

Author SHA1 Message Date
Konstantin
4f3c826196 vcmi: manaLimit should be spellcaster property 2023-04-10 15:35:21 +03:00
nordsoft
f550457d23 Added stdinc 2023-04-10 12:17:43 +04:00
nordsoft
56b0e900d8 Add outer caster class 2023-04-10 05:39:25 +04:00
nordsoft
fc310c6e79 Town portal fix 2023-04-10 01:46:37 +04:00
nordsoft
601e7e854f Dimensions door fix 2023-04-10 01:37:46 +04:00
nordsoft
0093a44889 Added abstract method to caster interface 2023-04-10 01:31:41 +04:00
nordsoft
72b2a09f0b Boat summon spell rewritten 2023-04-10 01:06:02 +04:00
Ivan Savenko
f211207f83
Merge pull request #1893 from trofi/fix-build-without-pch
Add missing include headers when building with -DENABLE_PCH=OFF
2023-04-08 21:45:47 +03:00
Ivan Savenko
84af64ce6b Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
Sergei Trofimovich
2885536bf5 Add missing include headers when building with -DENABLE_PCH=OFF
Example build failure is missing `VCMI_LIB_NAMESPACE_BEGIN` declaration:

    [  0%] Building CXX object lib/CMakeFiles/vcmi.dir/spells/ObstacleCasterProxy.cpp.o
    In file included from lib/spells/ProxyCaster.h:13,
                     from lib/spells/ObstacleCasterProxy.h:11,
                     from lib/spells/ObstacleCasterProxy.cpp:11:
    lib/../include/vcmi/spells/Caster.h:13:1: error: 'VCMI_LIB_NAMESPACE_BEGIN' does not name a type
       13 | VCMI_LIB_NAMESPACE_BEGIN
          | ^~~~~~~~~~~~~~~~~~~~~~~~
2023-04-07 10:25:11 +01:00
Konstantin
22dd97ad18 vcmi: use entilites when possible part 1 2023-04-04 23:02:54 +03:00
Ivan Savenko
c5225aab70 Fix serialization 2023-04-04 22:22:58 +03:00
Ivan Savenko
766fb066c6 Fix debug build 2023-04-03 15:15:51 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
ecae600563 effects: Moat now includes battlefield bonus
This is an implementation which works exactly like in H3
2023-03-31 01:01:25 +03:00
Konstantin
eff41f66ed vcmi: now obstacles can have disappearing anim
It is a reverse version of appearingAnimation.
2023-03-31 01:01:25 +03:00
Konstantin
3bbff0588d CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction
Other bonus are still applied.
2023-03-31 01:01:25 +03:00
Konstantin
a639bd2606 spells: rework isMagical()
Now it is a flag of a spell, and not a target condition.
This fixes resistance to bind effect
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
1100bc7a5b obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability.
Trigger ability hit animation + trigger ability cast sound.
2023-03-31 01:01:25 +03:00
Konstantin
cd1730b1fb vcmi: remove obstacle caster logic
It is possible now to cast something via obstacle
Immune creatures should not trigger an obstacle trigger now
and should not reveal it.
2023-03-30 14:41:40 +03:00
Konstantin
db428faeeb vcmi: allow obstacles to store another spells
It will be used as trigger spell, if set
If not set, it will be ignored
2023-03-30 14:41:40 +03:00
Konstantin
57c35f39ca WIP: Moat placer 2023-03-30 14:41:40 +03:00
Konstantin
d90d00eeac vcmi: rework ProxyCaster
Now ProxyCaster can be used without hero and can even cast something
with default values.
2023-03-30 14:41:40 +03:00
Ivan Savenko
b2f5042942
Merge pull request #1783 from vcmi/beta
Merge beta -> develop
2023-03-27 21:21:25 +03:00
Konstantin
26db14b7b4 vcmi: expert dispel now works mechanically correct 2023-03-26 21:25:26 +03:00
Konstantin
edc9812559 obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
2023-03-26 21:22:38 +03:00
Konstantin
705afbb898 UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
2023-03-26 21:19:49 +03:00
Konstantin
44a625aa6b vcmi: check spell obstacles by type 2023-03-26 21:17:39 +03:00
Konstantin
e40b9c849d vcmi: no open-code NO_APPROPRIATE_TARGET 2023-03-22 12:04:28 +03:00
Konstantin
0ffc440b53 vcmi: fix target condition regression 2023-03-21 19:19:34 +03:00
Konstantin
60b510617c vcmi: fix target condition regression 2023-03-21 17:56:15 +03:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
1e7875cb36 vcmi: selector-based target conditions
For now, allows us to define target conditions by selector and even
by minimal and maximal value of bonuses. Convert Bonus condition
to Selector condition.
Allow structures inside TargetCondition struct.
2023-03-16 16:46:42 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2 vcmi: skill-agnostic first aid
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
96c40eb36e vcmi: remove SPECIAL_BLESS_DAMAGE bonus
It is handled by HAS_ANOTHER_BONUS_LIMITER with SPELL_EFFECT limiter
with desired spell id (bless). Yes, bonus will come from HERO_SPECIAL,
but will work only for blessed with spell id creatures.
2023-03-16 16:46:41 +03:00
Konstantin
bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
11e4d84749 Implemented View Earth / View Air spells 2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Ivan Savenko
623cae7d47 All translatable strings now have language identifier 2023-03-05 17:30:38 +02:00
Konstantin
bdd976cc1e vcmi: modernize spell effects v2 2023-02-12 21:23:00 +03:00
Konstantin
97fc424e98 vcmi: modernize lib/spells (except adventure one, needs major rework) 2023-02-12 21:23:00 +03:00
Konstantin
e82cc56ddb vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Andrey Filipenkov
0bbf70f30a show resurrect message in the battle log 2023-01-25 18:13:06 +03:00
Ivan Savenko
47c1803c42 Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
4a09dc0757 Fixed Adela's Bless specialty 2023-01-20 15:18:10 +02:00
Ivan Savenko
d0c292e2fd Fix order of map indexes 2023-01-20 15:15:57 +02:00
Ivan Savenko
ccc6ebee0d Cleared up gate blocking, Force Field can now block gates 2023-01-13 15:44:42 +02:00
Ivan Savenko
526de47ca4 Removed 0.98 compatibility 2023-01-13 13:00:07 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
481f756b51 Fixes #1304 - correct battle log message on spellcast without kills 2023-01-07 19:52:57 +02:00
Ivan Savenko
6b2490903d Fix casting of massive spells by creatures 2023-01-04 21:26:13 +02:00
Ivan Savenko
e1a244beb0 Fix crash on firewall cast attempt 2023-01-04 17:38:55 +02:00
Ivan Savenko
85d7b470d4 Access to quests texts is now processed via translator 2023-01-01 14:56:45 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
b8b1e07621 Fix serialization 2022-12-30 00:36:10 +02:00
Ivan Savenko
063b8732ff Save compatibility with main branch 2022-12-25 18:07:08 +02:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
bab5922951 Spells can now define color muxer effect (e.g. Bloodlust & Petrify) 2022-12-22 00:25:35 +02:00
Ivan Savenko
23cb47b457 Fixed several scenarios with incorrect scope for requesting identifiers 2022-12-21 23:02:19 +04:00
Ivan Savenko
53f6b7bd32 Fix Ice Ring target selection 2022-12-18 20:23:19 +02:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9 All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
Ivan Savenko
e791323502 Implemented placement sound for obstacles 2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0 Earthquake spell: do not target already destroyed sections 2022-12-13 21:31:49 +02:00
Ivan Savenko
ac839ad26a Changes to rest of the code according to review:
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Ivan Savenko
25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
d8742dac3f Show correct error message on attempting to cast Remove Obstacle on
fields with no removable obstacles
2022-12-02 00:27:48 +02:00
Ivan Savenko
495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
Ivan Savenko
5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals 2022-12-01 22:06:42 +02:00
Ivan Savenko
861a6849f9 Added possibility to define per-town tower icon for battle queue in siege 2022-11-29 14:47:51 +02:00
nordsoft
750f160276 Fix advmap spell mechanics 2022-10-20 22:34:27 +04:00
Andrii Danylchenko
878aabd4d6
Merge pull request #981 from kambala-decapitator/fix-analyzer-warnings
Fix Clang Analyzer warnings
2022-09-29 19:23:24 +03:00
Andrey Filipenkov
802147c5b7 add some asserts that shouldn't fire 2022-09-26 14:06:55 +03:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
7e6ed0583c disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
DjWarmonger
3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) 2022-09-11 16:13:53 +03:00
Andrii Danylchenko
4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
Nordsoft91
c4035134e5 New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00
nordsoft
92dc902748 Fix for #3228 and #3042 2022-08-24 14:58:56 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet

Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
AlexVinS
483a4689ce Fixes for code review issues 2021-02-20 04:57:50 +03:00
Alexander Shishkin
784f6b973b
Apply suggestions from code review
Co-authored-by: Andrii Danylchenko <danilchenko.andrij@gmail.com>
2021-02-20 02:31:00 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
MikeLodz
fe9412f845 hero specialty fixes continuation: changes requested during code review 2021-02-13 16:02:42 +01:00
MikeLodz
38efbb345e Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
- stoneskin/haste/prayer/weakness: didnt work because there were 2 bonus objects in buffer and they were filtered out as a possible duplicate (BattleInfo::addOrUpdateUnitBonus). it was fixed by making them a single bonus.
- disrupting-ray and weakness: had opposite effect, because of missing negation
- added a new specialty types: SPECIAL_ADD_VALUE_ENCHANT and SPECIAL_FIXED_VALUE_ENCHANT. this is to make possible specialties like Aenin (fixed specialty value added to spell value) and Melody (fixed value for spell regardless of anything). These specialties can be used in mods with any heroes.
- slayer spell effect calculations was fixed to include hero Coronius-style specialty.
- finally fixed description for Labetha Conflux hero, this is a OH3 bug described here https://heroes.thelazy.net/index.php/Labetha
Changes were tested and work as intended.
commit was made in cooperation with modder Misiokles
2021-02-08 23:58:12 +01:00
Dmitry Orlov
39de2f6435 Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
Dmitry Orlov
195fb8ff41 Mod system improvement Part I : Fix content losing after deserialization 2020-10-10 00:31:23 +03:00
John Bolton
c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
toneyisnow
0f3dabab9a Initialize the change:
1. Make color shifter for CAnimation, and use that in the clone effect.
2. Update the original position of the cloned object.
2020-01-25 01:21:26 -08:00
AlexVinS
e7bced112c Fixed https://bugs.vcmi.eu/view.php?id=3059 2019-06-09 22:46:29 +03:00
Michał Kalinowski
97a8380d07 Simplification fixes
Return statement fixes
2019-03-31 09:43:14 +03:00
Michał Kalinowski
ac6b477aa2 Simplify statements
-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
Dydzio
df11e851ef Acid breath should have absolute dispel immunity 2019-03-25 02:19:07 +03:00
AlexVinS
1855af9ed3 Fixed error handling in TownPortalMechanics::applyAdventureEffects 2019-02-23 20:51:03 +03:00
Mikko
ae7821462d
Update ISpellMechanics.cpp 2019-01-24 15:09:01 +00:00
Alexander Shishkin
b00e935e4d
Warnings fixes (#538)
Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
AlexVinS
4b5910c2f4 VCAI performance improvements
* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
Michał Janiszewski
0ff2e1180d Throw std::runtime_exception instead of a pointer to new one
cf. https://isocpp.org/wiki/faq/exceptions#what-to-throw
2018-10-31 07:27:54 +01:00
Michał Janiszewski
7be9aa4868 Prevent shadowing of function arguments by local vars 2018-10-29 16:56:14 +01:00
ArseniyShestakov
1a6f456ac0
Merge pull request #402 from vcmi/feature/multiplayer
Refactoring of all pre-gameplay UI and networking code.
This will break some things, but I'll be able to fix them without constant rebasing.
2018-04-05 23:29:27 +07:00
Arseniy Shestakov
74e5c5bf05 CGameHandler: rename CPackForClient argument and add network logging 2018-04-04 14:24:32 +07:00
AlexVinS
1fb25c46d3 cleanup 2018-04-03 21:46:12 +03:00
Henning Koehler
6ddcb079a4 Enabled new secondary skills to be created (#438)
* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
AlexVinS
8cec07afbd Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks 2018-03-17 13:24:12 +08:00
Henning Koehler
7f76648a7c Extend Bonus.addInfo to integer vector (#427)
* changed Bonus::additionalInfo to integer vector

* fixed deserialization for old savegames

* removed newline from JsonNode::toJson()

* updated bonus schema; SPELL_AFTER_ATTACK and SPELL_BEFORE_ATTACK use new addInfo format

* removed unnecessary init in Bonus constructor
2018-03-12 08:20:18 +03:00
AlexVinS
7d27d144a5 Possible fix for https://bugs.vcmi.eu/view.php?id=2913 2018-03-10 19:35:20 +03:00
ArseniyShestakov
079cd470c2
Merge pull request #425 from vcmi/CatapultRework
Catapult rework
2018-03-06 01:16:53 +08:00
Dydzio
07cf59592b Updated catapult spell effect to match new code 2018-03-05 12:55:44 +01:00
AlexVinS
f126a34a5e Fixed https://bugs.vcmi.eu/view.php?id=2904 2018-03-04 11:15:24 +03:00
AlexVinS
5ea1888a14 Summon effect fixes. 2018-03-03 20:37:49 +03:00
Alexander Shishkin
8b002ad774
Issue2888 (#421)
Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00
ArseniyShestakov
7fd090786c
Merge pull request #379 from henningkoehlernz/hero_specialty_scaling
Hero specialty scaling
2018-02-28 15:03:24 +08:00
Henning Koehler
6c443d7094 SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level 2018-02-21 09:56:20 +13:00
AlexVinS
2b49df2cab [Spells] Do not use Unit State in heal effect 2018-02-20 13:19:01 +03:00
AlexVinS
2add0e443e [Spells] Added "summonByHealth" option to Summon effect
* with summonByHealth on, effect power (levelPower * SP) treated as HP
* default behavior (effect power = amount) not changed
* tests included
2018-02-20 08:08:34 +03:00
AlexVinS
c94daf6faa Fixed https://bugs.vcmi.eu/view.php?id=2864 2018-02-10 07:31:02 +03:00
AlexVinS
10dd7e8a43 Cleanup 2018-02-10 04:03:17 +03:00
AlexVinS
8220053864 Cleanup 2018-02-09 20:52:56 +03:00
AlexVinS
0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
DjWarmonger
c2a0b13332
Merge pull request #371 from dydzio0614/NewAbilities
Tested and approved. Congrats!
2017-12-29 14:19:05 +01:00
Michał Kalinowski
26a222ac62 Change JsonType to enum class (#393)
Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
AlexVinS
270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types
* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
Dydzio
14c07afd3c Merge branch 'develop' into NewAbilities 2017-09-09 21:04:40 +02:00
Dydzio
7cbd9acd67 Add BLOCK_MAGIC_BELOW bonus 2017-09-06 00:03:32 +02:00
Henning Koehler
03b7da93e2 use logMod for all mod-related logging 2017-08-31 09:23:19 +12:00
FeniksFire
f331386b6f Dimension door movement points fix
When hero with one move point make dimension doors then he can have on
graphics full move points. Caused by substraction that make unsigned
variable < 0.
2017-08-18 21:35:48 +02:00
AlexVinS
15138c23de Finished conversion to new logging API
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
3de0fa37f8 Possible fix for https://bugs.vcmi.eu/view.php?id=2759 2017-08-01 17:00:26 +03:00
ArseniyShestakov
9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Piotr
069f295165 Do not summon boat from another boat, fixes #2294 (#353) 2017-07-22 23:47:29 +03:00
AlexVinS
21c0c95049 tweak 2017-07-16 01:53:13 +03:00
AlexVinS
f1a4831813 [Spells] Get rid of SpellTargetingContext. 2017-07-16 01:43:50 +03:00
AlexVinS
7374689301 Fixed https://bugs.vcmi.eu/view.php?id=2715 2017-07-16 00:02:55 +03:00
ArseniyShestakov
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00