Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
SoundSSGood
a8220c551f
fixed init CArtifactsOfHero
2023-04-23 14:33:47 +03:00
SoundSSGood
177523d972
askToAssemble, askToDisassemble
2023-04-23 14:17:27 +03:00
SoundSSGood
1046964eef
CArtifactHolder
2023-04-23 14:14:24 +03:00
Ivan Savenko
4bb4d7e7a5
Merge pull request #1989 from SoundSSGood/refactoring-arts-p1
...
Artifact related code refactoring part1 (initial)
2023-04-19 15:31:11 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
SoundSSGood
9a838598a6
arts refactoring part1
2023-04-15 00:10:39 +03:00
Ivan Savenko
506c3d29bc
Replaced vstd clamp with std version
2023-04-12 01:03:14 +03:00
nordsoft
8e77b833d9
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 15:54:08 +04:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
Konstantin
fedf7d377c
vcmi: remove TFaction
...
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Ivan Savenko
42b2be4bbb
Merge pull request #1908 from SoundSSGood/art-client-server-fixes
...
Artifact related fixes
2023-04-10 18:26:49 +03:00
SoundSSGood
ea7dd14d8b
client is able to erase artifact
2023-04-08 00:41:55 +03:00
nordsoft
b1d06b6141
Complete quick combat feature
2023-04-06 22:49:38 +04:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
507d8bf7fd
Allow defining active areas for sliders. Fixes settings window.
2023-04-02 22:24:07 +03:00
SoundSSGood
348684f93e
Graphical glitches fixed
2023-04-01 16:15:10 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
...
Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Ivan Savenko
b0a3f95d20
Do not activate new items when parent widget is inactive
2023-03-24 18:56:38 +02:00
SoundSSGood
19096f39f0
Backpack limit. Amount of fixes.
2023-03-21 22:11:42 +02:00
SoundSSGood
f0f9eecf97
Backpack limit part5. End of battle. Other stuff
2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297
Backpack limit part4 (Using cheats, buying)
2023-03-21 12:14:33 +02:00
SoundSSGood
96e8a1f21c
Backpack limit part1 (move, disassemble)
2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433
CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization
2023-03-21 12:14:33 +02:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
ebbc8cf208
vcmi: remove BLOCK_LUCK bonus
...
To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b
vcmi: remove BLOCKS_MORALE bonus
...
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Ivan Savenko
dc926aac03
Merge pull request #1690 from rilian-la-te/fixup-infobars
...
Fix yellow text rendering.
2023-03-16 14:47:43 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
...
Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Konstantin
c497f17dd1
TextControls: fix centering of the yellow text
2023-03-15 14:35:55 +03:00
Konstantin
40222e3f77
vcmi: fix week animation
2023-03-13 01:22:19 +03:00
Konstantin
bf67784840
vcmi: correctly show spells from SpellInt.def
2023-03-11 21:41:57 +03:00
Konstantin
de211e9f13
vcmi: all notifications now shows inside the infobar properly
...
No more dangling images or text.
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
...
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
2bd74e5c67
vcmi: use small icons for medium components
...
It makes more sense due to current UI implementation. It is better
to have icon smaller than have icons overlap
2023-03-11 21:41:57 +03:00
Konstantin
1ca89c8492
vcmi: implement splitting by ID in infobar
...
This will get a much better result than naive sorting
2023-03-11 21:41:57 +03:00
Konstantin
8a05f5bed7
vcmi: allow set font size on component
...
Now it is possible to set arbitrary font size
for CComponent. So, let's use it
2023-03-11 21:41:57 +03:00
Konstantin
da8840c499
CComponent: do not always assume 80 for text
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
...
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
0dbc7169d8
vcmi: fix creature numbers on infobar
...
It was rendered on a border
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12
regression fixed
2023-03-08 17:20:38 +02:00
Ivan Savenko
f09897b2b4
Remove unnecessary redraws
2023-03-05 19:51:42 +02:00
Ivan Savenko
acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34
Moved Unicode namespace out of GeneralTextHandler file
2023-03-05 17:30:38 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
...
Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
SoundSSGood
a1dbbe2d86
redraw optimization
2023-03-03 10:17:31 +02:00
Andrey Filipenkov
fd56f86a84
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
Ivan Savenko
8c52cbcd00
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
...
Implement numeric creature descriptions with config toggle on/off
2023-02-26 22:57:01 +02:00
Dydzio
e48a4185ed
Use config values from new settings
2023-02-15 23:36:09 +01:00
Ivan Savenko
f8c1c46562
removed CAdvMapInt::handleRightClick method
2023-02-14 11:18:41 +02:00
SoundSSGood
0f93b0991c
Regression fixed
2023-02-13 15:16:42 +02:00
SoundSSGood
34a0dbc0b6
misc slots. fixed combined arts moving
2023-02-12 20:13:26 +02:00
Ivan Savenko
ab8b407294
Style cleanup
2023-02-08 13:56:09 +02:00
Ivan Savenko
34dcb4127a
Removed text utilities from SDL_Extensions
2023-02-03 18:55:25 +02:00
Ivan Savenko
d87fb43dcd
Replaced SDL access with VCMI methods
2023-02-03 11:39:40 +02:00
Ivan Savenko
3fef2a5e1f
Moved Colors to a separate file, updated includes
2023-02-03 11:39:40 +02:00
Ivan Savenko
aab082fd2e
Remove remaining access to SDL_Events
2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6
renamed keyDown -> keyPressed
2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
2023-02-03 11:39:40 +02:00
Ivan Savenko
860fe43131
Merged two mouse button enums
2023-02-03 11:39:40 +02:00
Ivan Savenko
6669ffd4b3
Moved input-related code from SDL_Extensions to GuiHandler
2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74
CIntObject now receives mouse position as point instead of SDL event
2023-02-03 11:39:39 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
8a9492d129
Moved client files to more suitable locations
2023-02-01 13:09:19 +02:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
...
Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
c3a2dee45a
Code cleanup
2023-01-31 15:00:46 +02:00
Ivan Savenko
5cc23cc286
Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
2023-01-30 20:06:08 +02:00
Ivan Savenko
9c3030603d
Removed most SDL includes from headers, removed SDL int's
2023-01-30 19:55:32 +02:00
Ivan Savenko
e14290fde0
Removed loading of images from file into SDL_Surface
2023-01-30 18:25:47 +02:00
Ivan Savenko
87218c63c4
CPicture now uses IImage internally
2023-01-30 17:18:59 +02:00
Ivan Savenko
e35a669eeb
Refactoring of CPicture class to improve encapsulation
2023-01-30 13:58:13 +02:00
Ivan Savenko
42df5626d9
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
Ivan Savenko
3acee297be
CShowableAnim is now time-based with timing matching H3
2023-01-28 13:19:35 +02:00
Ivan Savenko
50a0fc4fb2
Removed pointer to current SDL_Event from GuiHandler
2023-01-27 23:17:40 +02:00
Andrey Filipenkov
54537fc02c
Merge pull request #1478 from kambala-decapitator/units-huge-numbers
...
limit displayed units number to 4 digits
2023-01-25 17:47:08 +03:00
Dydzio
30ef4ac1b1
Improve handling of empty text in console, remove unused includes
2023-01-22 01:14:28 +01:00
Dydzio
685d63603d
Merge branch 'develop' into creature-numeric-quantities
2023-01-21 12:57:29 +01:00
Andrey Filipenkov
6727a3673f
limit displayed units number to 4 digits on adventure map
...
- garrison view (hero, town)
- small hero window
2023-01-20 20:40:28 +03:00
Ivan Savenko
8ed115a628
Fix ios compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
fc0f5a9fb3
Reduced SDL includes
2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd
Removed remaining parts of Geomeotries.h/cpp
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
...
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
8aebe404e3
Fix status bar activation via click
2023-01-20 15:15:28 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
...
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
...
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Dydzio
e593b61201
Merge branch 'develop' into client-commands-improvements
2023-01-16 01:13:06 +01:00
Ivan Savenko
9971bdca1b
Existing software cursor logic is now in a separate class
2023-01-15 21:18:34 +02:00
Ivan Savenko
0e8ee929df
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Dydzio
8b2fc5198e
Remove condition that causes unintended behavior
2023-01-15 17:31:32 +02:00