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Commit Graph

4031 Commits

Author SHA1 Message Date
nordsoft
c9eec47304 Fix terrain performance 2022-09-11 11:31:27 +03:00
nordsoft
cf9314507b Fix crash in rmg 2022-09-11 11:31:27 +03:00
nordsoft
f7bf1ad467 [810] Fix bonus duplication 2022-09-11 11:31:27 +03:00
DjWarmonger
f81d869b4a Mine roads (#808)
* Create dirt roads to mines if there are no roads in a zone.
2022-09-11 11:31:27 +03:00
Nordsoft91
99a9680f62 Final preparations for merge into develop (#780)
* version updated, change log updated from release draft
* horse sounds for terrains
* Update and freeze essential files
2022-09-11 11:31:27 +03:00
nordsoft
670bca2fdb Randomly shuffle required objects to avoid patterns 2022-09-11 11:31:27 +03:00
Nordsoft91
8f0dcf928c Fix problems with water zone (#784) 2022-09-11 11:31:27 +03:00
Nordsoft91
e028875fe3 Fix RMG bug with incorrect town placement (#779)
* Fix RMG bug with incorrect town placement
* Readability tweak
2022-09-11 11:31:27 +03:00
Nordsoft91
454889598f Improve treasure placement logic (#775)
Improve treasure placement logic (#775)
2022-09-11 11:31:27 +03:00
Nordsoft91
1451385a9b Fix problem with empty areas (#772)
* Fixes for obstacles and treasures
2022-09-11 11:31:27 +03:00
Nordsoft91
2edf9ef3a4 Fix for sealed-off treasures (#771)
Fix for sealer-off treasures
2022-09-11 11:31:27 +03:00
Nordsoft91
4bd0ff680a Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
665bd4346e Fix getting battlefield crash 2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0 allow configurable battleground graphics 2022-09-11 11:31:26 +03:00
Nordsoft91
c4035134e5 New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Nordsoft91
205bb09880
Launcher fixes for mod filesystem (#860)
* Show submods as disabled if parent mod is disabled
* [845] disable button for local mods
Fixes for #812 #851 #852
2022-09-10 19:30:41 +03:00
Andrey Filipenkov
d7650ce9c0
use Conan to make macOS CI builds for both Intel and ARM (#782)
* [CI] append platform to output artifact name if it's given
2022-08-30 17:29:00 +03:00
Nordsoft91
4f1f9e3c5d
Fix start game button for rmg without templates (#781) 2022-08-30 08:30:21 +03:00
Nordsoft91
b664f9a128
Fix for #3218 (#777) 2022-08-28 12:55:37 +03:00
nordsoft
92dc902748 Fix for #3228 and #3042 2022-08-24 14:58:56 +03:00
Andrii Danylchenko
c4dec67acc Fix movement freeze after battle in teleport 2022-06-20 09:05:05 +03:00
Soar Qin
188607b05f Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
Soar Qin
c87df8e704
Fix warnings/errors on MSVC (#753)
* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
   googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
   compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
   warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
2022-06-11 18:45:34 +03:00
Nordsoft91
5054ee011a Rmg water support (#751)
* Roads added to shipyard
* Load general rmg parameters from config
* Fix issue with default zone guard
* Move magic numbers related to balance to randomMap.json
2022-06-11 18:40:24 +03:00
Nordsoft91
5c1a66ab69 Rmg water support (#745)
* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00
Andrii Danylchenko
31c9d6e28d Fix performance issue related to TurnInfo construction 2022-06-06 09:47:37 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground (#743)
Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
Konstantin
8fc14369a4
CMake presets. (#744)
* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Nordsoft91
a8265c7052
[0002285] Implement feature with extra resources near mines (#742)
* RMG: clear start position
* [0002285] some heaps of resources are placed nearby mines
* Fix leak in case of inability to place resource
* Fix indentation according to vcmi style
* Add constant for random amount of resources
* Code review fixes
2022-05-23 13:08:36 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet

Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
e220918230 full crash dump 2022-05-14 13:23:09 +03:00
Andrii Danylchenko
0d15089dd4 Do not remove hero if left only with commander 2022-05-01 09:30:30 +03:00
Andrii Danylchenko
e0e3787748 When the battle is won with only summoned creatures - defeat 2022-05-01 09:30:30 +03:00
Andrii Danylchenko
fa9a420f99 Fix a few crashes 2022-04-17 09:10:53 +03:00
Andrii Danylchenko
8b11b42aaf Fix RMG to place special dwellings like elemental conflux 2022-04-09 10:57:24 +03:00
Dmitry Orlov
d98f240164 Fix: Crash on startup when mod dependency is not found 2022-03-21 09:43:06 +02:00
Agoston Szepessy
5080f26235 Fix 3184
Taken from !684. This fixes a bug with primary skills that results in
heroes not being able to interact with objects, or skills being
incorrect when moving from mission to mission.
2022-03-14 09:18:57 +02:00
Dmitry Orlov
ea2931c6ea Fix: Get rid of 'Tile is not visible' error message 2022-01-30 12:31:07 +02:00
Andrii Danylchenko
84948820b2 exchange window move single stacks buttons 2022-01-03 15:13:46 +02:00
Andrii Danylchenko
2ce73fd4e1 Army exchange implementation 2022-01-03 15:13:46 +02:00
Arseniy Lartsev
222a0e40c7 Added code to display some HD mod buttons in hero exchange window 2022-01-03 15:13:46 +02:00
Dmitry Orlov
9e3c4b69c4 Minor fixes 2021-12-22 21:37:56 +02:00
Dmitry Orlov
8cae3398ba Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
Dmitry Orlov
a65feb29f5 Fixed: Advanced options window issues 2021-11-13 17:02:11 +02:00
Dmitry Orlov
0427fa45dd Fix: Terrain description should be shown correctly 2021-11-08 21:01:30 +02:00
Dmitry Orlov
e4c2f0c822 Fix: Skyship Grail should work immediately after capturing without battle 2021-10-31 09:01:49 +02:00
Andrii Danylchenko
e219e1febf 3187 - fix whirlpool crash when exits are blocked 2021-10-23 21:40:52 +03:00
Andrii Danylchenko
4da8341024 Android: allow run without scripting 2021-10-15 09:51:32 +03:00
Andrii Danylchenko
11e6e0d6f7 Fix pathfinding issues when hero has expert navigation 2021-10-06 08:45:48 +03:00
Andrii Danylchenko
98c6215ab6 fix negative tile cost from pathfinding skill 2021-10-06 08:45:06 +03:00
Dmitry Orlov
30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 2021-09-12 14:30:54 +03:00
Dmitry Orlov
2a39c401b8 Feature: Opposite Side Limiter. Added: Old saves support. 2021-09-04 14:15:38 +03:00
Dmitry Orlov
25d9ea1ddf Feature: Opposite Side Limiter 2021-09-04 14:15:38 +03:00
Dmitry Orlov
f861d3a509 Fix: Visiting hero should receive town bonuses during town siege 2021-09-04 14:15:37 +03:00
Dmitry Orlov
6f0864b47c Feature: Town Negative Bonuses. Fix: Negative bonus bearers should not be affected 2021-09-04 14:15:37 +03:00
Dmitry Orlov
3cb88b6964 Feature: Magic Well should work in the fan towns 2021-09-04 14:15:37 +03:00
Dmitry Orlov
b1db6e26d1 Fix: nextPrimarySkill crash in case when probability values are incorrect 2021-07-30 12:10:33 +03:00
Andrii Danylchenko
d47564955e Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
70ed3f55a5 Nullkiller: replace a hack with temporary bonus node concept 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c8d776398 Merge branch 'develop' into handlersAbstraction
# Conflicts:
#	CI/linux/before_install.sh
#	CI/mac/before_install.sh
#	CI/mxe/before_install.sh
#	lib/CModHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.h
#	lib/mapObjects/CommonConstructors.cpp
#	server/CGameHandler.cpp
#	test/CMakeLists.txt
#	test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Andrii Danylchenko
6d8373a473 Configure github actions 2021-07-13 14:56:35 +01:00
Andrii Danylchenko
4a1e676399 3095 - fix campaign transition 2021-06-18 20:57:07 +03:00
Dmitry Orlov
8b08973283 Fix: ID-collisions when processing large mods collections 2021-04-25 15:07:06 +03:00
kdmcser
10dc6922de refactor code: change code style and add some comments 2021-04-10 23:23:58 +08:00
kdmcser
3049c4b70e fix bug: may load mod before dependeny 2021-04-04 21:54:00 +08:00
Andrey Filipenkov
bc1d99431d fix boost.locale crash on macOS-arm64 2021-03-05 21:00:33 +00:00
AlexVinS
483a4689ce Fixes for code review issues 2021-02-20 04:57:50 +03:00
Alexander Shishkin
784f6b973b
Apply suggestions from code review
Co-authored-by: Andrii Danylchenko <danilchenko.andrij@gmail.com>
2021-02-20 02:31:00 +03:00
Alexander Shishkin
d74127cb84
Update lib/ScriptHandler.cpp
Co-authored-by: Andrii Danylchenko <danilchenko.andrij@gmail.com>
2021-02-20 02:04:10 +03:00
AlexVinS
ec6f7b88fe !?OB WIP 2021-02-16 13:32:18 +03:00
AlexVinS
a59e12ca5f tweaks 2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Alexander Shishkin
11bb46780a
Merge pull request #678 from MikeLodz/develop
Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
2021-02-14 11:22:23 +03:00
MikeLodz
fe9412f845 hero specialty fixes continuation: changes requested during code review 2021-02-13 16:02:42 +01:00
Alexander Shishkin
6055747dc1
Merge pull request #681 from ShubusCorporation/do/fix/hero_classes_initial_values
Fix: Some map objects sometimes do not increment some primary skills of some heroes
2021-02-13 03:51:31 +03:00
Dmitry Orlov
55b3f0b24c Fix: Map objects sometimes do not increment primary skills for some heroes 2021-02-13 00:24:14 +03:00
Dmitry Orlov
2afdd4ed4c Fix: error in mods resolving routine 2021-02-09 23:14:42 +03:00
MikeLodz
38efbb345e Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
- stoneskin/haste/prayer/weakness: didnt work because there were 2 bonus objects in buffer and they were filtered out as a possible duplicate (BattleInfo::addOrUpdateUnitBonus). it was fixed by making them a single bonus.
- disrupting-ray and weakness: had opposite effect, because of missing negation
- added a new specialty types: SPECIAL_ADD_VALUE_ENCHANT and SPECIAL_FIXED_VALUE_ENCHANT. this is to make possible specialties like Aenin (fixed specialty value added to spell value) and Melody (fixed value for spell regardless of anything). These specialties can be used in mods with any heroes.
- slayer spell effect calculations was fixed to include hero Coronius-style specialty.
- finally fixed description for Labetha Conflux hero, this is a OH3 bug described here https://heroes.thelazy.net/index.php/Labetha
Changes were tested and work as intended.
commit was made in cooperation with modder Misiokles
2021-02-08 23:58:12 +01:00
Alexander Shishkin
db1f9a15b0
Merge pull request #675 from ShubusCorporation/do/fix/mod_system_and_interface_bugs
Fixed: Mods dependency issues leading to hanging & 'Restart Scenario' button functionality
2021-02-08 07:32:09 +03:00
Andrii Danylchenko
ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash 2021-01-30 17:29:49 +02:00
Dmitry Orlov
98fdf909e8 Fix: Hanging on start up if mod dependency is not resolved' 2021-01-20 11:23:58 +03:00
Dmitry Orlov
8cd1af6998 Fix: Siege crashes when creature on the archer's tower is not a shooter 2021-01-17 15:02:58 +03:00
Dmitry Orlov
854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 2021-01-14 01:02:13 +03:00
Dmitry Orlov
ef6220ebec Fix: Creature resolution failed when mod is in the custom directory 2020-12-13 03:33:28 +03:00
Alexander Shishkin
6bf0bea286
Merge pull request #666 from ShubusCorporation/do_feature_lodestar
Lodestar Grail should work.
2020-12-12 13:05:48 +03:00
Dmitry Orlov
8f331dce31 Feature: Lodestar Grail should work. 2020-12-10 04:05:37 +03:00
Andrii Danylchenko
3614330b3d moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
Andrii Danylchenko
ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units 2020-11-28 14:14:13 +02:00
Andrii Danylchenko
211a993c44 Fix obstacles escaping for twohex creatures 2020-11-22 08:57:28 +02:00
Andrii Danylchenko
af192b8efe Try fix bypassing destroyed fort drawbridge 2020-11-21 22:09:27 +02:00
Dmitry Orlov
39de2f6435 Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
Dmitry Orlov
d6a4767865 Mod system improvement: Patch 2 2020-10-25 01:04:34 +03:00
Dmitry Orlov
3cb0dfb143 Fix: RMG issues: 1) hota 2) assertions 2020-10-25 01:03:32 +03:00
Dmitry Orlov
b25baf66be Fix level up crashes: 1) Crash on double level up. 2) Crash on custom class level up. 2020-10-19 22:39:57 +03:00
Dmitry Orlov
643cc00db6 Mod system improvement: Special buildings should work in the modders towns. Part II 2020-10-19 22:38:06 +03:00
Dmitry Orlov
934c4e511d Special buildings support : Patch 1 2020-10-15 15:03:01 +03:00
Dmitry Orlov
195fb8ff41 Mod system improvement Part I : Fix content losing after deserialization 2020-10-10 00:31:23 +03:00
Dmitry Orlov
bf07cd0ad9 Mod system improvement Part I : Old saves support & MSVS build fix 2020-10-07 15:12:32 +03:00
Dmitry Orlov
6a7296fbe9 Mod system improvement Part I : Fix redefined content handler assertion 2020-10-07 12:35:12 +03:00
Dmitry Orlov
f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns 2020-10-07 12:35:11 +03:00
John Bolton
c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
John Bolton
aee51ecc27
Update lib/CCreatureHandler.cpp
Undid change to type.

Co-authored-by: Alexander Shishkin <alexvins@users.noreply.github.com>
2020-10-05 16:15:52 -07:00
John Bolton
d7e82c1087 Fixed a bad fix. Fixed more warnings.
These warnings have not been fixed because the are legitimate and/or I don't know how to fix them:

test\googletest\googletest\include\gtest/gtest-printers.h(888,43): warning C4996: 'std::tr1': warning STL4002: The non-Standard std::tr1 namespace and TR1-only machinery are deprecated and will be REMOVED.
lib\serializer\JsonSerializeFormat.h(523,26): warning C4244: 'argument': conversion from 'type1' to 'type2', possible loss of data
include\boost/iostreams/positioning.hpp(96,15): warning C4996: 'std::fpos<_Mbstatet>::seekpos': warning STL4019: The member std::fpos::seekpos() is non-Standard, ...
source\lib\filesystem\FileStream.h(39,69): warning C4910: 'boost::iostreams::stream<FileBuf,std::char_traits<char>,std::allocator<char>>': '__declspec(dllexport)' and 'extern' are incompatible on an explicit instantiation
include\boost/optional/optional.hpp(274,53): warning C4244: 'argument': conversion from 'T' to 'T', possible loss of data
client\widgets\../gui/SDL_Extensions.h(112,14): warning C4244: 'initializing': conversion from 'type1' to 'type2', possible loss of data
client\CServerHandler.cpp(421,24): warning C4834: discarding return value of function with 'nodiscard' attribute (see https://bugs.vcmi.eu/view.php?id=3144)
client\CVideoHandler.cpp(130,25): warning C4996: 'AVStream::codec': was declared deprecated
2020-10-04 16:26:45 -07:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
Sergey Nizovtsev
c7f76e8e0f lib: fix CPathfinder build error on GCC 10.2
CPathfinder constructs boost::fibbonacci_heap handle manually using
private primitives. This stopped working with newer GCC and boost.
Replace this with proper handle_type from container's public typedef.
2020-09-30 00:28:07 +03:00
Dmitry Orlov
ae3b8e4916 Travis errors & warnings fix 2020-09-28 16:39:55 +03:00
Dmitry Orlov
38fd05f655 Minor fix: apply Monday bonuses to heroes who have slept overnight 2020-09-28 01:32:33 +03:00
Dmitry Orlov
30426b6a44 Fix: Random map generator crashes when nativeTerrain is not specified in the mod 2020-09-24 10:10:32 +03:00
Dmitry Orlov
5e0023704b Fix PQ issues while calculating paths 2020-09-22 00:19:40 +03:00
laikh
edc1d06f4e Random Map Generator Option: Allow having more computer only players than human/computer players
Remove unused variable humanPlayersCount and function getHumanOnlyPlayerCount()
2020-07-07 19:45:53 +08:00
Andrii Danylchenko
d782ee39df hacks to optimize a few bonus requests 2020-07-04 17:52:22 +03:00
Alexander Shishkin
cc75b859d4
Merge pull request #609 from viciious/improve_battleai
Improve battle AI
2020-05-25 05:50:40 +03:00
Victor Luchits
f68b449e5e More formatting 2020-05-17 11:21:49 +03:00
Victor Luchits
b4025fa1d6 More formatting 2020-05-16 16:14:58 +03:00
Victor Luchits
618d521407 Fix CMP_stack to follow strict weak ordering of elements 2020-05-11 18:14:36 +03:00
Victor Luchits
be10694b73 Some changes to make the battle AI smarter
- the AI will now consider attacking multiple units
- the preferred strategy now is to minimize collateral damage rather than to maximize damage to enemy units alone
- attacks that block enemy shooters will be prioritized over other attacks in cases when shooters have weaker melee attacks
2020-05-05 17:53:03 +03:00
Victor Luchits
d6e6182e65 Close the target file in CLogFileTarget's destructor 2020-05-05 15:25:02 +03:00
Victor Luchits
0fe71b7c44 Add CBasicLogConfigurator::deconfigure method to clear the global log targets 2020-05-04 18:56:15 +03:00
Toney Sui
dca5d86e7a
Fix bug: LandMine is not exploding to enemies. (#630)
* The reason is,

the mine has attribute hidden=true;
when enemy unit moves, the code in BattleInfo.cpp MoveUnit() (line 817) will update the revealed to true;
then in the CGameHandler.cpp handleDamageFromObstacle() (line 4846) is checking , and the condition battleIsObstacleVisibleForSide() will return true, so the effect will not be triggerred.

Resolution:
1. Remove the "revealed=true" in moveUnit(), and in handleDamageFromObstacle, remove the "const" restrict for obstacle, and then update revealed to true;
2. After the takeDamage function, add a pack "BattleObstaclesChanged" to update the obstacle to be "revealed=true".
2020-02-12 20:12:12 +03:00
Andrii Danylchenko
42cab00c38 Fix quest handling 2020-01-31 00:48:01 +02:00
Alexander Shishkin
00de1fd734
Merge pull request #625 from Toneyisnow/toneyisnow/Battle_Clone_Effect
Implement the Clone Effect in battle.
2020-01-27 13:42:58 +03:00
toneyisnow
0f3dabab9a Initialize the change:
1. Make color shifter for CAnimation, and use that in the clone effect.
2. Update the original position of the cloned object.
2020-01-25 01:21:26 -08:00
krkos
ac81d0f7b4 Fix build with Boost versioni >= 1.70 (#615) 2020-01-21 11:55:28 +03:00
toneyisnow
8bfe510e9c Fix one space issue. 2020-01-19 04:12:59 +00:00
toneyisnow
a1ea72d84a Update according to comments. 2020-01-19 04:12:59 +00:00
toneyisnow
0fe3c0a569 Initialize the change. 2020-01-19 04:12:59 +00:00
Arseniy Shestakov
905d31b8d7 CModHandler: remove hardcoded wog mod integrity check
Now we have unpacked WoG mod version that dont need specific data files.
As far as I can tell only texts for commanders not going through proper mod system
2020-01-15 18:20:51 +00:00
Dydzio
f8c294ad0b Fix attack cursor on guarded visitable object 2019-07-14 13:25:06 +03:00
AlexVinS
e7bced112c Fixed https://bugs.vcmi.eu/view.php?id=3059 2019-06-09 22:46:29 +03:00
Dydzio
54550b50de Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
Dydzio
2f15ca9406 Do not build pseudo-buildings explicitly with events 2019-06-04 22:29:07 +02:00
AlexVinS
1f2ee843aa [C::B] Switched to boost shared linkage 2019-05-30 20:55:40 +03:00
Alexander Shishkin
21f74a9968
Merge pull request #590 from Ewilhan/fixCombatOrder
Fixed Battle Creature Ordering
2019-05-29 17:51:52 +03:00
Alexander Shishkin
40d65b40a2
Merge pull request #591 from dydzio0614/ShipyardCrashFix
Spawn ship placed outside map if it has visitable position inside map
2019-05-21 09:47:51 +03:00
Dydzio
cd78779d9c Remove false warning indicating something is wrong 2019-05-19 12:22:41 +02:00
Dydzio
618cb29ae7 Spawn ship placed outside map if it has visitable position inside map 2019-05-18 20:57:33 +02:00
Ewilhan
cba94f8bb3
Code style
Co-Authored-By: Alexander Shishkin <alexvins@users.noreply.github.com>
2019-05-18 18:37:02 +02:00
Ewilhan
023d6c88fd Code style and improved readability 2019-05-17 09:34:59 +01:00
Ewilhan
ab1c598d4e Fixed Battle Creature Order
Fixed the messy creature order. It now follows correctly all creature ordering rules.
2019-05-16 14:41:02 +01:00
Alexander Shishkin
49404bfa24
Merge pull request #579 from vcmi/dydzio0614-patch-1
Hackfix crash on "victory by town capture"
2019-05-04 10:35:13 +03:00
Dydzio
e50efdc279 Creature spellcast refactor (#569)
* Move some logic to lib
* Mouse action priority queue enhancement
* Get rid of siegehandler dependency
* Improve AI offensive spellcasting
* CBattleInterface cleanup
2019-05-04 06:42:55 +03:00
Ewilhan
91177c412c Fixed Crypt/Pyramid double visit sound.
Removed sound call from CBank to avoid two sounds from being launched at same time. Gave priority to JSON files.
2019-05-02 23:46:18 +01:00
Dydzio
4a21841ce2 Check other players startinfo for random hero pick (#580) 2019-04-29 08:45:30 +03:00
Dydzio
a79f11bed2
Hackfix crash on "victory by town capture" 2019-04-23 20:04:07 +02:00
Michał Kalinowski
97a8380d07 Simplification fixes
Return statement fixes
2019-03-31 09:43:14 +03:00
Michał Kalinowski
ac6b477aa2 Simplify statements
-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
Michał Kalinowski
ec536e613c CMake more transitive
-Moving AIs cmake to target focusing code
-Beign explicit when link libraries
2019-03-28 16:56:51 +03:00
Dydzio
df11e851ef Acid breath should have absolute dispel immunity 2019-03-25 02:19:07 +03:00
Alexander Shishkin
34f934370b
Merge pull request #565 from dydzio0614/moralewaitfix
Fix lack of unit action with morale+wait
2019-03-24 10:49:49 +03:00
Alexander Shishkin
87f216ac0d
Merge pull request #560 from dydzio0614/bug2814
Fix for arrow cart at bank fights
2019-03-24 10:20:58 +03:00
Dydzio
9e4619c08d Fix lack of unit action with morale+wait 2019-03-23 23:51:50 +01:00
Dydzio
9e5abeec35 Fix for arrow cart at bank fights 2019-03-22 00:02:32 +01:00
Alexander Shishkin
549d8c97df
Merge pull request #557 from dydzio0614/CrystalDragonAbility
Fix crystal dragon ability to match H3
2019-03-21 17:02:20 +03:00
Dydzio
53f4ba6464 Fix crystal dragon ability to match H3 2019-03-17 19:48:47 +01:00
Dydzio
36cb9f11c4 Hardcoded feature: no random week/month effects 2019-03-17 18:27:05 +01:00
Dydzio
5718048752 Fix magic school gold payment 2019-03-11 18:56:05 +01:00
AlexVinS
1855af9ed3 Fixed error handling in TownPortalMechanics::applyAdventureEffects 2019-02-23 20:51:03 +03:00
AlexVinS
9311966706 [C::B] Switch to MinGW 7.3 2019-02-19 14:59:10 +03:00
Dydzio
aafad18121 Style fixes 2019-02-12 19:47:19 +01:00
AlexVinS
14e294553d Enabled GIF format for images (not GIF-animations) as requested by user. 2019-02-07 03:23:14 +03:00
AlexVinS
b3c26615df Fixed map format regression: there is no default difficulty. 2019-01-26 17:05:35 +03:00
Mikko
ae7821462d
Update ISpellMechanics.cpp 2019-01-24 15:09:01 +00:00
Mikko
a77cbc311e
Update JsonSerializer.cpp 2019-01-24 14:49:30 +00:00
Mikko
eba4f1b514
Update CBattleInfoEssentials.cpp 2019-01-24 14:48:38 +00:00
Michał Kalinowski
a0d1808b62 CMake transitive compile dependency
Moving to more target focusing code that provides better transitive scope
2019-01-19 17:38:54 +03:00
Alexander Shishkin
b00e935e4d
Warnings fixes (#538)
Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
AlexVinS
da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
AlexVinS
4b5910c2f4 VCAI performance improvements
* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
Andrii Danylchenko
8fee46de7c AI: town portal support 2019-01-17 10:40:23 +03:00
Dydzio
216d50788b Fix AI build, update default Windows SDK version for projects 2018-12-31 15:18:42 +01:00
Andrii Danylchenko
035d279ae8 Refactor CGHeroInstance, make spells private 2018-12-23 15:49:26 +03:00
DJWarmonger
f4a8a1294e Optimizations based on MSVS profiler. 2018-12-16 15:46:48 +01:00
Andrii Danylchenko
83531f4355 Rename typo in NetPacksServer.cpp 2018-11-17 21:58:54 +02:00
Alexander Shishkin
845f0fbf5c
Merge pull request #512 from godric3/jsonSchemas
Support for using relative file path in json schema references
2018-11-02 13:07:34 +03:00
Arseniy Shestakov
708705aa96 CGLighthouse: workaround crash on map initialization. Fix issue 3020
Dirty hack here since proper fix would require to break saves
2018-11-01 23:31:23 +03:00
Michał Janiszewski
0ff2e1180d Throw std::runtime_exception instead of a pointer to new one
cf. https://isocpp.org/wiki/faq/exceptions#what-to-throw
2018-10-31 07:27:54 +01:00
Alexander Shishkin
2a282c9a8e
Merge pull request #509 from godric3/bonusDescription
Skill and hero specialty bonus description
2018-10-31 00:59:05 +03:00
godric3
8650a8eea8 allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
godric3
1586868a5d make source id optional in functions converting deprecated specialty bonuses 2018-10-30 20:58:22 +01:00
Alexander Shishkin
e26f6ff15f
Merge pull request #505 from janisozaur/catch-by-ref
Catch exceptions by const-ref, not by value
2018-10-30 05:08:30 +03:00
godric3
f9ac46576b Add description for bonuses from hero specialty 2018-10-29 21:33:13 +01:00
godric3
c8ba3de821 Change skill bonuses description to use name instead of identifier 2018-10-29 20:53:13 +01:00
Michał Janiszewski
7be9aa4868 Prevent shadowing of function arguments by local vars 2018-10-29 16:56:14 +01:00
Michał Janiszewski
9822a8f2df Catch exceptions by const-ref, not by value 2018-10-29 16:41:54 +01:00
Alexander Shishkin
e814aca29f
Merge pull request #500 from godric3/rmgCrash
Fix crash when generating random map with random number of players
2018-10-29 01:38:10 +03:00
Alexander Shishkin
f563712782
fix formatting
Co-Authored-By: godric3 <godric3@users.noreply.github.com>
2018-10-28 16:36:11 +01:00
godric3
7ded9dbda8 Fix crash when generating random map with random number of players 2018-10-27 18:18:08 +02:00
Andrii Danylchenko
72aff02418 AI pathfinding: buy boat 2018-10-21 14:17:55 +03:00
Andrii Danylchenko
cbaa834589 AI pathfinding: bug fix after refactoring 2018-10-10 14:51:57 +03:00
Andrii Danylchenko
f327c46fa3 AI pathfinding: rename and add const to functions 2018-10-07 14:51:27 +03:00
Andrii Danylchenko
49c872e4ec AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
Andrii Danylchenko
eb17313f7f AI: pathfinder extensibility - add one more rule for movement to destination and some refactoring 2018-09-23 15:26:53 +03:00
Andrii Danylchenko
7150fc9f71 AI: pathfinder api supports configuration 2018-09-23 15:26:53 +03:00
Andrii Danylchenko
9ab44b950a AI: pathfinder rework, rules refactored a bit. 2018-09-23 15:26:53 +03:00
Andrii Danylchenko
24221f3fb4 AI: move teleportation handling to pathfinder helper and neighbour finder 2018-09-23 15:26:53 +03:00