Michał W. Urbańczyk
9f5d1ba623
Fixed #1271 .
2013-05-27 21:46:04 +00:00
Ivan Savenko
b01637840a
- compile fixes
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- fixed building in towns after loading (partial #1272 )
2013-05-27 14:20:46 +00:00
Michał W. Urbańczyk
79026bdfde
Introduced strongly typed QueryID.
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Exchange between heroes is now a proper first-class query. Fixes #1269 . #66 should also be finally fully fixed.
VC projects: /Zm flag to fix compilation issues with recent Boost.
2013-05-27 10:53:28 +00:00
DjWarmonger
5436950119
Fixed abilities of Efreet.
2013-05-25 07:21:02 +00:00
DjWarmonger
c9e95f76df
- Fixed Phoenix fire immunity. Again.
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- Cheat code with grant all artifacts, including the ones added by mods
- Some clean-up of Berserk effect, however it doesn't work at the moment.
2013-05-25 07:06:00 +00:00
Michał W. Urbańczyk
1c7aad6a50
Improved handling buildings with mode "auto":
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* they will properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so)
* transitive dependencies are handled (A makes B build, and B makes C and D)
2013-05-22 15:16:36 +00:00
beegee1
5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
2013-05-21 19:08:06 +00:00
Michał W. Urbańczyk
be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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Should fix #1260 .
2013-05-18 22:30:48 +00:00
Michał W. Urbańczyk
f95e6c233b
It is possible to set on visit query that object is to be removed after visit is over.
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Fixes #1263 .
2013-05-14 13:42:52 +00:00
Ivan Savenko
8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
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- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00
DjWarmonger
32c87f532f
- Added missing abilities for devil & ghost dragon
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- Stack affected by Berserk should not try to attack itself
Neither of these can be actually seen in game duo to more general engine bugs :/
2013-04-27 06:39:59 +00:00
DjWarmonger
57ea1ed1b8
Fixed crash at month of double population.
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doublingCreatures vector was never properly initialized.
2013-04-23 17:29:16 +00:00
DjWarmonger
0dc5a13596
Fixed missing spell effects, root cause of #1257 .
2013-04-23 09:54:57 +00:00
beegee1
8d82c49a99
- Compile fix - Renamed map operations
2013-04-22 15:08:04 +00:00
Ivan Savenko
d88caec82c
- fixes to previous commits
2013-04-21 17:06:24 +00:00
Ivan Savenko
4db13ba845
- proper destructors for handlers and lib objects
2013-04-21 16:38:31 +00:00
Ivan Savenko
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector
- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)
Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
Michał W. Urbańczyk
d1d67caa0b
Get rid of some old serialization workaround code that is not needed because serializer was improved in the meantime.
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Fixing #1254 .
Fixed possible race causing corruption of the server savegame.
2013-04-20 18:44:55 +00:00
DjWarmonger
87988b0ae7
Compile fixes for MVS2010
2013-04-20 16:01:58 +00:00
alexvins
48e51b8d44
[c::b] update projects
2013-04-20 13:59:09 +00:00
Michał W. Urbańczyk
e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
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Minor changes:
* default log level set to trace
* LOG_TRACE raii guardian lifetime will last till the end of block
* compile fixes
* minor refactorings
2013-04-20 11:34:01 +00:00
beegee1
03c2aa9153
- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
2013-04-19 11:43:11 +00:00
beegee1
c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
2013-04-14 18:52:05 +00:00
beegee1
f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
beegee1
6827fcdb53
- Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending)
2013-04-10 17:18:01 +00:00
beegee1
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
DjWarmonger
c8bb363a45
Fixed Death Stare of Commanders, additional tweaks.
2013-03-30 20:09:50 +00:00
Ivan Savenko
c4c592b773
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Ivan Savenko
b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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- fixed #1128 , artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
Michał W. Urbańczyk
a9fd7b806c
Fixed crash on the new month when there are no creatures that can get double growth. ( #1219 , possibly #1217 )
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The list of double growth creatures will be serialized.
Bumped format.
MSVC: silenced that stupid C4275 warning. (senseless when using STL)
2013-02-27 03:11:45 +00:00
Ivan Savenko
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
DjWarmonger
a63b30e516
Fixed crash at double attack, including #1202 .
2013-02-19 14:33:30 +00:00
DjWarmonger
bbdac2f068
Fixed Enchanter ability.
2013-02-19 10:31:13 +00:00
Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
DjWarmonger
2e385375b7
Fixed #831
2013-02-18 07:12:19 +00:00
DjWarmonger
111312636a
Fixed #1207 . Some tweaks.
2013-02-17 18:53:01 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
Michał W. Urbańczyk
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
alexvins
ceea466f54
[refactor] spell handling
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* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
alexvins
ba3fbe05a7
compile fix.
2013-02-11 20:34:31 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
mateuszb
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
Michał W. Urbańczyk
13b3d23b26
Finally working hero crossover in campaigns.
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Uncovered new secrets of h3m.
2013-02-09 18:18:55 +00:00
mateuszb
d03dbf64a6
* refactoring
2013-02-09 12:56:35 +00:00
mateuszb
0003d30991
* refactoring
2013-02-08 22:42:46 +00:00
mateuszb
9dd60b6dbe
* refactoring
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* moat damage went to config file
2013-02-08 21:17:39 +00:00
DjWarmonger
140786a04b
- Drain Life now has % effect depending on bonus value
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- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
2013-02-08 09:22:10 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
mateuszb
af5287c193
* fixed opening custom campaign selection window
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* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
DjWarmonger
c3a1d10988
Fixed shield effect - spell only.
2013-02-06 20:43:17 +00:00
mateuszb
3958364884
* a bit more work on campaigns; hero crossover still buggy
2013-02-06 10:16:44 +00:00
DjWarmonger
1ef205e5f1
Various tweaks / enchancements to bonus mechanics
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- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
2013-02-06 08:02:46 +00:00
mateuszb
dc091a1ce1
* some work on hero crossover; still buggy
2013-02-05 23:16:13 +00:00
mateuszb
25663ce7af
* fixed vector<bool> serialization
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* refactoring
2013-02-04 19:43:16 +00:00
DjWarmonger
e63747d2d2
Fixed #860 and #1169
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Imprisoned heroes as well as their commanders will get full level ups, with updated specialty, mana and movement.
2013-02-04 12:32:53 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
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* refactoring
2013-02-03 21:05:44 +00:00
DjWarmonger
beb1ca1bf8
- getDate function now uses enum for different modes
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- Fixed Black Market (#1195 )
- Fixed one-week bonuses removed eveyr day (#976 )
2013-02-02 08:29:57 +00:00
mateuszb
a1da195b85
* minor refactoring
2013-01-31 20:11:25 +00:00
beegee1
a4129f43f2
- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning
2013-01-21 20:49:19 +00:00
DjWarmonger
ce15eb37c2
- Fixed serialization of limiters
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- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
alexvins
53b684180d
[refactor]
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* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
alexvins
68e91ada1c
[refactor]
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* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
alexvins
055e922e4d
[refactor] a few more cleanups
2013-01-12 18:08:33 +00:00
alexvins
daf2c285e9
[refactor] reduce some code duplication, get rid of few magic nombers.
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*fix deletion of empty pandora box
2013-01-12 10:32:03 +00:00
alexvins
d8b068afd9
[c::b] update projects
2013-01-08 09:41:28 +00:00
Michał W. Urbańczyk
d4c30667b8
Fixed #1168 and #1170 .
2013-01-06 04:48:05 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
alexvins
9051731755
[c::b] reorganize workspace
2012-12-24 15:55:19 +00:00
Ivan Savenko
0b1c215882
- end of world, at least for autotools. Removed completely in favor of CMake
2012-12-23 19:44:37 +00:00
Michał W. Urbańczyk
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
alexvins
66d9edf76e
small refactor secskill limit check.
2012-12-18 11:24:13 +00:00
Ivan Savenko
ffe8b99369
- reorganized hero classes
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- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h
Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
Ivan Savenko
04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
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- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
DjWarmonger
cff758cfba
Moved artifact-related text to CArtifact class.
2012-12-06 19:03:47 +00:00
Ivan Savenko
cfaa9fd00a
- fixed deadlock on visiting such objects like artifacts
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- typos in vcmibuilder script
2012-12-05 10:46:53 +00:00
Ivan Savenko
85a23e298c
- generic string ID -> numeric ID resolution system
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- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes
2012-12-03 16:00:17 +00:00
DjWarmonger
ca9033d0e4
- Support for "Enchanted" WoG ability.
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- Precision will not be cast on non-shooters
2012-12-01 18:30:03 +00:00
DjWarmonger
c5d9110176
Compile fix for last commit.
2012-12-01 07:17:55 +00:00
Ivan Savenko
2643762f08
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
DjWarmonger
7be00e97a0
Fixed #1124 . Probably also other bugs related to two-hex creatures (or they were already resolved).
2012-11-30 14:06:22 +00:00
beegee1
53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
Ivan Savenko
8eba824ada
- updated icons + psd file
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- better log messages if server failed to open port
- 1148 should be fixed. Cleanup in CGameHandler::moveHero()
- compile fixes
2012-11-15 21:29:22 +00:00
Ivan Savenko
0d863c83d7
- removed autogenerated by autotools files
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- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
Ivan Savenko
db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
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- added disabled code that can be used to fix buildings blit order
- minor fixes
2012-10-07 14:58:48 +00:00
Ivan Savenko
c071a03a8a
- fix for #1135
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- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
Ivan Savenko
f113f9573d
- CPack support. Works on my side, needs tweaks for Win
2012-10-05 12:38:17 +00:00
Ivan Savenko
3542bfdc63
- fixed #1128 #1127 #1121 #1119
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- instructions in linux readme use cmake instead of autotools
- update autoconf files
2012-10-02 14:22:58 +00:00
DjWarmonger
1cf99f7be1
- Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
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- Fixed crash when there are no heroes available to recruit in the map. TODO: make AI handle it
- Fixed crash when Chain Lightning has not enough targets
- Fixed crash at Hill Fort (?)
- AI will buy Spellbook for its heroes
- AI will try to use Cartographer and Observatory when exploring
- AI will not visit Prison when heroes are at max
- Experiment: AI will try to capture Mines and Dwellings when there are no enemies around (part of CONQUER goal)
2012-10-01 18:25:43 +00:00
Michał W. Urbańczyk
3de9b71cc3
Fixed crash when unit dies by entering obstacle (eg. moat) on the way to perform attack.
2012-09-30 17:48:21 +00:00
Michał W. Urbańczyk
f30ee8ff04
* fixed possible corruption of pack sent by server when player request is rejected
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* BattleAI will restore callback to its previous state, fixes freeze after battle #1104
* BattleAI won't lose turn when unable to correctly evaluate a spell
* VCAI will correctly recognize hero standing on town entrance
* War machines of defender will have correctly set side
* Faction 9 as neutral causes crashes, changing to -1 as used elsewhere in the code
2012-09-29 14:44:06 +00:00
Michał W. Urbańczyk
786bd73e67
Fixed #1092 .
2012-09-28 11:43:19 +00:00
DjWarmonger
076974729a
Fixed #1089 .
2012-09-28 06:10:01 +00:00
Ivan Savenko
15a7f43e11
- fixed #1075 , #1080 , #1081
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- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
Michał W. Urbańczyk
ecd8947d8e
Crashes on starting next campaign mission should be fixed.
2012-09-25 18:00:55 +00:00
mateuszb
f3f4a7633d
* fixed 1085
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* fixed starting hero is granted in normal scenarios
* introduced TArtifactInstanceID
2012-09-25 14:40:39 +00:00
mateuszb
18bd898cb1
* fixed bug when starting certain maps in campaigns
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* introduced TPlayerColor typedef
2012-09-24 16:14:53 +00:00
Michał W. Urbańczyk
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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* Took down the one Boost.Assign usage offending VC11. I'm getting impatient I guess...
2012-09-23 23:10:56 +00:00
mateuszb
6a81c8b1af
* campaign against magic numbers
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* ArtifactID was misleading and wrongly used in one place -- renamed and fixed
* minor changes
2012-09-23 18:01:04 +00:00
mateuszb
8e3de98059
* restoring campaign features
...
* minor improvements
2012-09-21 17:59:54 +00:00
Michał W. Urbańczyk
62e63d45b1
Work in progress on BattleAI. Related changes:
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* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
2012-09-20 16:55:21 +00:00
mateuszb
aa04a5bcd0
* removed unnecessary include in .h -- they should be avoided
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* fixed bug 1074
* fixed starting new custom campaign
* fixed building of ERM project
2012-09-18 15:06:29 +00:00
alexvins
2b2b02cccc
[static analysis] [WIP] fix few possible bugs
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CBattleAnimations.cpp,CBitmapHandler.cpp,CGameHandler.cpp Possible null pointer dereference
2012-09-16 14:36:31 +00:00
Ivan Savenko
0ca9f64573
Next part of town configuration:
...
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko
44cc848edc
first part of town configuration:
...
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json
Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
Michał W. Urbańczyk
6530e7a1e1
* servers will not allow using out-of-range slots ( #1061 )
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* server won't crash on some scenarios when they're used
* fixed some minor discrepancies with creature placement in creature banks
2012-08-30 16:01:19 +00:00
Ivan Savenko
8fac276922
- a bit nicer stack queue. Check forum for graphics.
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- warning fix
2012-08-28 16:28:21 +00:00
Michał W. Urbańczyk
830d94064e
Fixed #1056 , #1057 and #1058 .
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Should also fix #152 .
2012-08-28 12:28:13 +00:00
Michał W. Urbańczyk
a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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Fixed possible crash on arrow turret turn.
2012-08-27 12:34:43 +00:00
Ivan Savenko
7ce9e95525
- death stare works identically to H3
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- gcc warnings fix
2012-08-27 10:47:02 +00:00
Michał W. Urbańczyk
7c09f73402
* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
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* Fixed crashes in battles after loading game
* Fixed crash in battle AI, when stack is blocked and stands next to an enemy
* Fixes problem when server's moveStack is called with dest==position
* Above should cover #1053 .
2012-08-26 19:13:57 +00:00
Ivan Savenko
656999e99f
- fixed bug in AI town development
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- fixed too slow generation of FowChange package
2012-08-26 12:26:07 +00:00
Michał W. Urbańczyk
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97 .
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980 .
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
DjWarmonger
edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
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- Fixed AI crash when it was placed in closed and safe area
2012-08-11 09:06:23 +00:00
DjWarmonger
289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
2012-08-10 13:07:53 +00:00
Ivan Savenko
9cbc1f1058
- merged basicCreatures and upgradedCreatures into single array
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- missing fix for savegames
2012-08-07 21:46:24 +00:00
Ivan Savenko
8040a81eec
- fixed save games issues ( #1044 )
...
- hopefully some speedup for filesystem loading (#1048 )
2012-08-07 11:28:52 +00:00
Ivan Savenko
e67f8afdd9
- removed multiple unused files
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- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
Ivan Savenko
b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
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- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00
Ivan Savenko
a72a294a46
some work on new filesystem, not tested
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- one more new file
- removed duplicating code
- filesystem parser is now recursive
- decompression should be possible if decompressed size is unknown
- autotools and cmake update
2012-07-23 10:23:43 +00:00
Ivan Savenko
13de841e10
- minor tweaks to quest window
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- fixed #531
- fixed query crash (empty funciton)
2012-07-21 20:16:54 +00:00
Ivan Savenko
e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
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- fixes to CMakeLists - vcmi can be compiled and started with cmake
- gcc\clang warnings fixes
2012-07-19 18:52:44 +00:00
DjWarmonger
b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
2012-07-17 08:52:27 +00:00
ddaroo
69de38bf1d
Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake
2012-07-15 16:05:41 +00:00
Michał W. Urbańczyk
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
DjWarmonger
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
2012-07-04 14:41:53 +00:00
ddaroo
758fb0679e
Stub for a CMake build system.
2012-07-01 14:27:41 +00:00
Ivan Savenko
613172fa45
- fixed #582 , #1019 and #1022
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- linux readme tweaks
2012-06-27 20:44:01 +00:00
Ivan Savenko
47945383da
gcc-4.5 compatibility
2012-06-23 17:19:50 +00:00
Michał W. Urbańczyk
84630a0984
Fixed #993 , tent code cleanups.
2012-06-10 13:07:08 +00:00
Michał W. Urbańczyk
e6ebf42308
#994 should not crash anymore.
2012-06-09 19:58:17 +00:00
Michał W. Urbańczyk
247fabc3a6
Seems to be actually a missing return and redundant check.
2012-05-29 23:22:28 +00:00
Ivan Savenko
faaf799d95
- fixed some extra warnings. Mostly harmless.
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NOTE: Please check changes in BattleState.cpp and GameHandler.cpp for possible bugs
2012-05-28 19:29:32 +00:00
Ivan Savenko
61ccabde53
- vcmi can be compiled with clang-3.1
2012-05-27 19:06:35 +00:00
Frank Zago
ee103c7bcd
Compile fix.
2012-05-26 03:29:34 +00:00
Ivan Savenko
49495c9caf
- possibly fixed #966 and #958
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- fixed crash on shutdown
- fixed compile issue #973
2012-05-25 11:49:56 +00:00
DjWarmonger
d34cf90bf7
Support for Chain Lightning.
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Fixed getClosestTile function.
2012-05-20 11:40:23 +00:00
DjWarmonger
6419f953cb
Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
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Minor fixes.
2012-05-19 18:27:23 +00:00
Michał W. Urbańczyk
d2756e8c88
Partial fix for #961 .
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Minor fixes for VS project files.
2012-05-18 22:47:54 +00:00
Michał W. Urbańczyk
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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* Mostly implemented battle spells:
- Fire Wall
- Force Field
- Land Mine
- Quicksands
2012-05-18 20:50:16 +00:00
DjWarmonger
5435101182
Lots of fixes and improvements for Commander interface.
2012-05-18 19:44:15 +00:00
DjWarmonger
d491bc1c3a
Commanders can level up. It's non-interactive yet.
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Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
Ivan Savenko
97aeaa9f28
- moved ColorPutter's to separate SDL_Pixels.h file
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- added Channels namespace for accessing subpixels in format-independent way
- fixed several big-endian issues
- re-generated buld system
2012-05-17 10:44:48 +00:00
Ivan Savenko
8de71c2b39
- fixed #711 , #862 , #321
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- moved PutPixel templates into header to allow inlining
2012-05-15 08:47:11 +00:00