1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

2550 Commits

Author SHA1 Message Date
Ivan Savenko
71c7beb7a5
Merge pull request #4533 from IvanSavenko/town_growth
Change logic of neutral towns garrisons to match H3
2024-08-31 13:52:36 +03:00
Ivan Savenko
0a72a0a48e
Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
Ivan Savenko
8cfc1c4ee1
Merge pull request #4535 from IvanSavenko/savecompat_bump
Removed save compatibility with 1.4
2024-08-31 13:51:10 +03:00
K
ca12750dc3 fix crash when computer player loses
Changing dwelling's owner to neutral accesses a PlayerState but neutrals
don't have a PlayerState and that leads to crash.
2024-08-30 11:28:56 +02:00
Ivan Savenko
82c37573fa Removed save compatibility with 1.4
All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6

Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.

Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
SoundSSGood
e15ea4fc75 BulkEraseArtifacts network pack 2024-08-29 20:22:08 +03:00
Ivan Savenko
21fc80a315 Growth of town garrison in neutral towns now uses H3 logic 2024-08-29 15:22:31 +00:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
a1a194d904 Allow replacing war machine if hero has a different machine in the slot 2024-08-28 13:49:42 +00:00
Ivan Savenko
8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
Ivan Savenko
e90d057296 Tweaks to fow reveal on new turn 2024-08-28 13:03:45 +00:00
Ivan Savenko
e5f1d60298 Add save compatibility 2024-08-28 13:03:44 +00:00
Ivan Savenko
37658478fa Move timed events to NewTurnProcessor 2024-08-28 13:03:26 +00:00
Ivan Savenko
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
Ivan Savenko
10a9d777c7 Moved mana and movement points refresh to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
c09c414f5a Moved roll for week type to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
020f1d1f46 Moved rumors generation to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
691a1a666d Moved most of town growth handling to NewTurnProcessor 2024-08-28 13:03:13 +00:00
Ivan Savenko
d49a61645c All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
Ivan Savenko
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
Ivan Savenko
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
Ivan Savenko
189cb1c762 Moved most of daily income handling to a separate method 2024-08-28 12:40:44 +00:00
Ivan Savenko
01396b62b7 Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
Ivan Savenko
b84af1a6de Significantly simplify packs applying
Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
3d39963a1c Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
SoundSSGood
2e3e6b1553 market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
SoundSSGood
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
cd7ebea9e3 cleanup unused code 2024-08-20 18:49:47 +03:00
Ivan Savenko
2f3f3c21df Rename town building types to more clear names 2024-08-19 11:47:13 +00:00
Ivan Savenko
01a9509ccb Remove unused code, reduce includes 2024-08-19 11:47:13 +00:00
Ivan Savenko
4ba2b95983 Fix build 2024-08-18 20:59:32 +00:00
Ivan Savenko
4e23bb4c8c
Merge pull request #4399 from kdmcser/enchanter_armageddon
make armageddon can effect to allied creatures in ENCHANTER bonus
2024-08-18 20:57:48 +03:00
Ivan Savenko
11ac768599
Merge pull request #4457 from mikeiit/bug_double_dialog_7_days
Removed Redundant Info Window
2024-08-17 12:59:47 +03:00
Mike
8a9fd79aba Removed Redundant Info Window
Removed redundant warning when a human player loses the last town. #4418
2024-08-15 19:41:06 -07:00
Laserlicht
00692888df sonar cloud fixes 2024-08-15 23:09:04 +02:00
Ivan Savenko
66d96e6ef6 Remove hardcoded check for number of heroes on map 2024-08-15 13:15:18 +00:00
Laserlicht
b240da856a min lvl 2024-08-15 02:06:41 +02:00
Laserlicht
a42afa2910 code review 2024-08-14 21:51:08 +02:00
Laserlicht
81b1704e39
Merge branch 'vcmi:develop' into extended_statistic 2024-08-14 20:32:47 +02:00
Laserlicht
ec2163b974 add val; stat at end turn; events 2024-08-14 19:24:40 +02:00
Ivan Savenko
19838e2654 Fix auto-visit of configurable objects on new day 2024-08-14 17:04:42 +00:00
Ivan Savenko
67132b3e7f Fixed visitation of configurable town buildings by newly recruited heroes
and on building construction
2024-08-14 17:03:25 +00:00
Ivan Savenko
f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
26fdaacbe5 Map and town events are now processed on start of player turn instead of
on start of new day, in line with H3
2024-08-14 14:13:50 +00:00
Ivan Savenko
5c7c4a7810
Merge pull request #4443 from IvanSavenko/fix_sonar
Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Laserlicht
9e9a6f1c5f
Merge branch 'develop' into extended_statistic 2024-08-13 00:49:51 +02:00
Ivan Savenko
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
Laserlicht
37283e51c3 basic diagram 2024-08-12 20:14:36 +02:00
Ivan Savenko
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Laserlicht
f42f1de347 extended statistic: Button and data transfer 2024-08-11 22:21:13 +02:00
Laserlicht
b4c25a148a
Merge branch 'develop' into bank_support 2024-08-09 23:36:59 +02:00
Laserlicht
5c2523219c code review 2024-08-09 23:35:47 +02:00
Ivan Savenko
7d30b660ea
Merge pull request #4359 from Laserlicht/statistic
Writing some statistics and make it possible to export via csv
2024-08-09 15:31:13 +03:00
Ivan Savenko
ffb8efc415
Merge pull request #4225 from godric3/map-editor-town-configuration-improvements
Map editor town configuration improvements (buildings, spells, events)
2024-08-09 15:26:33 +03:00
SoundSSGood
5903b3b42c endBattleConfirm crash fix 2024-08-08 13:57:06 +03:00
Laserlicht
e0ab760a2f code review 2024-08-07 21:26:22 +02:00
Laserlicht
475b769eef fix ToW 2024-08-07 01:35:50 +02:00
Laserlicht
14bcfad7b0 fix upgrade 2024-08-06 23:28:45 +02:00
Ivan Savenko
a4dd510735
Merge pull request #4358 from IvanSavenko/integer_divide
Add helper functions for integer division rounding
2024-08-06 18:10:03 +03:00
Laserlicht
ebeeff5aa3 abstraction layer 2024-08-05 23:51:07 +02:00
Laserlicht
3afddbbf29 replaced constant 2024-08-05 23:03:19 +02:00
Laserlicht
1a06a2cc44 basic 8th creature support 2024-08-05 21:15:47 +02:00
Ivan Savenko
b7391f49f6 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-08-05 10:36:10 +00:00
Laserlicht
47327e1642 backend 2024-08-04 17:52:40 +02:00
Laserlicht
072af5bd6d basic support for bank 2024-08-04 15:44:57 +02:00
Laserlicht
611d5daa0f fix missing code + movement points used 2024-08-03 20:47:20 +02:00
Laserlicht
eca04cbc54 added 5 values 2024-08-03 19:53:05 +02:00
Ivan Savenko
81e6207df0 Add helper functions for integer division rounding
Added set of functions that perform integer division with different
rounding modes:
- divideAndCeil - rounds up to next integer
- divideAndRound - rounds to nearest integer
- divideAndFloor - rounds to previous integer (equivalent to default
division)

Intended for use in library, where usage of floating point might lead to
desync in multiplayer games.

Replaced some cases that I knew of, including recent handicap PR
2024-08-03 13:52:14 +00:00
Laserlicht
58bfd27aad add some stats 2024-08-02 20:40:24 +02:00
Laserlicht
80dd97364a add additional statistic 2024-08-02 19:38:33 +02:00
kdmcser
4676817c3b not hardcore armageddon 2024-08-03 00:49:26 +08:00
Ivan Savenko
c9b6b17422 Add more logging for weird crash on game start 2024-08-02 16:00:17 +00:00
Laserlicht
06209d2556
Merge branch 'develop' into statistic 2024-08-01 23:37:45 +02:00
Laserlicht
490f1bfee6 rework 2024-08-01 21:36:00 +02:00
Laserlicht
fb171ab3a2 statisic basic 2024-08-01 21:36:00 +02:00
kdmcser
3c0d424958 make armageddon can effect to allied creatures in ENCHANTER bonus 2024-08-02 00:04:42 +08:00
Laserlicht
f7376b8fd3
Merge branch 'vcmi:develop' into handicap 2024-07-29 23:10:20 +02:00
Laserlicht
3e5df61946 code review 2024-07-29 22:54:42 +02:00
Ivan Savenko
15f37f8c4b Fix possible crash on invalid SPELL_LIKE_ATTACK ability 2024-07-29 17:13:31 +00:00
godric3
fa3fef8a0f change town events to vector + use getDefaultAllowed for spells 2024-07-28 16:28:21 +02:00
Ivan Savenko
ec63f3eeac
Merge pull request #4314 from IvanSavenko/tower_target_selection
Implemented simple target selection logic for arrow towers
2024-07-26 14:22:13 +03:00
Laserlicht
ec005593d3 growth handicap 2024-07-25 23:04:59 +02:00
Laserlicht
6273e678a4
fix 2024-07-25 10:30:57 +02:00
Laserlicht
bfd1e8a7c8 calculate income 2024-07-25 02:51:00 +02:00
Laserlicht
268e0c8c44 change data structure 2024-07-25 00:28:49 +02:00
Laserlicht
fa7153b577 fix 2024-07-25 00:28:49 +02:00
Laserlicht
832e1531fc handycap percent 2024-07-25 00:28:49 +02:00
Laserlicht
97f49030d2 fix 2024-07-25 00:28:49 +02:00
Laserlicht
af2b6a0051 show handicap resources 2024-07-25 00:28:49 +02:00
Laserlicht
afd580b76a Announce handicap in welcome message 2024-07-25 00:28:34 +02:00
Laserlicht
fea491be82 multiplayer announcement 2024-07-25 00:28:33 +02:00
Laserlicht
8edf77afcc basic handicap support 2024-07-25 00:28:01 +02:00
Ivan Savenko
37cf788079
Merge pull request #4317 from IvanSavenko/split_townhandler
Split CTownHandler into smaller chunks
2024-07-22 17:42:48 +03:00
Ivan Savenko
e8aa6efbb9
Merge pull request #4261 from kaja47/shrinkage
Reduce size of Bonus struct from 320 bytes to 296 bytes.
2024-07-22 17:12:08 +03:00
K
c1e6bbddfe Reduce size of Bonus struct from 320 bytes to 296 bytes.
- Internal enums were resized to occupy single byte.
- Duration bitmask uses 16 bit integer directly instead of std::bitset<11> which consumed 8 bytes.
- Fields shuffled to minimise padding and keep the most useful data on first 2 cache lines.
2024-07-22 14:59:31 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
5bd9a32d97 Implemented simple target selection logic for arrow towers 2024-07-21 13:16:33 +00:00
Ivan Savenko
4533271692
Merge pull request #4312 from IvanSavenko/texthandler_split
Split CGeneralTextHandler file into 1 file per class form
2024-07-21 13:49:14 +03:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
SoundSSGood
186c6098e8 Fix endBattleConfirm 2024-07-20 15:07:34 +03:00
Ivan Savenko
e0c6b6e3d0 Fix crash on loading saves made in 1.4/1.5 2024-07-19 13:57:06 +00:00
Ivan Savenko
2020d96070
Merge pull request #4071 from IvanSavenko/fix_rng_syncronization
[1.6] Fix potential desync if client uses different stdlib with different random number generators
2024-07-19 13:08:09 +03:00
Alexander Wilms
434371195d JsonNode constructors: Take fileName as argument
* Don't print JSON in JsonParser::parse() in case of errors
2024-07-17 13:50:59 +02:00
Ivan Savenko
65eeceb7d7 Integrating changes from PR #4251 - allow defining seed for server 2024-07-16 15:12:02 +00:00
Ivan Savenko
1c63fefe02 Moved banks randomization to server-side with client netpack 2024-07-16 13:13:39 +00:00
Ivan Savenko
b07408e984 New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
Ivan Savenko
d2839c8e52 Rewardable object randomization is now always server-sided 2024-07-16 13:13:39 +00:00
Ivan Savenko
5178e4842e Moved generation of new rumors to server 2024-07-16 13:13:39 +00:00
Ivan Savenko
55bf75c43e Remove no longer used random seeds from StartInfo 2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec GameState now uses random generator from server. Blocked access to rmg
on client
2024-07-16 13:13:38 +00:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Ivan Savenko
60a51e98de Remove usage of std::function from CRandomGenerator 2024-07-16 13:13:07 +00:00
Ivan Savenko
ad9750ed3e
Merge pull request #4186 from SoundSSGood/end-of-battle-artifacts-transfer
End of battle artifacts transfer
2024-07-16 12:45:13 +03:00
Ivan Savenko
696cce7f7f
Merge pull request #4253 from smanolloff/random-port
Bind VCMI server to a random TCP port
2024-07-16 12:25:29 +03:00
Ivan Savenko
c00a1e1b0c Fixed new issues detected by SonarCloud 2024-07-15 07:46:40 +00:00
Simeon Manolov
9d73b50979
Bind server to a randomly assigned port 2024-07-12 01:06:36 +03:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
SoundSSGood
b42c6dbf44 fixed regressions 2024-07-09 14:27:05 +03:00
SoundSSGood
ef1fbffad4 ArtifactsUIController class 2024-07-09 14:27:05 +03:00
SoundSSGood
f87762bc96 endBattleConfirm 2024-07-09 14:27:04 +03:00
SoundSSGood
6dd76908bc MoveArtifact struct not used now 2024-07-09 14:27:04 +03:00
SoundSSGood
5dbe88d9a4 End of battle BulkMoveArtifacts 2024-07-09 14:27:04 +03:00
Ivan Savenko
6300473ff8 Block AI from acting at the same time as guest-human during simturns 2024-07-08 20:57:47 +00:00
Ivan Savenko
c357fdb80d Reveal terrain whenever hero receives a secondary skill 2024-07-08 20:56:17 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
Ivan Savenko
8c63a3e4de Running out of timer during battle will no longer force retreat 2024-06-19 19:59:06 +00:00
Ivan Savenko
2d0bd94135 Fix rmg generation if player list is not continuous 2024-06-17 13:35:58 +00:00
Ivan Savenko
3a602bd3d4
Merge pull request #4040 from MichalZr6/develop
Add amount of resurrected Vampires to the battle log
2024-06-12 17:35:39 +03:00
Ivan Savenko
b4c6906471 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-11 19:22:23 +00:00
MichalZr6
15f86c0284 Fixed issues from review 2024-06-11 16:47:23 +02:00
MichalZr6
65d22f17ae proper logging of drained life and resurrected count
new struct for keeping track of healed HP (also drained life) and resurrected count
2024-06-09 23:54:20 +02:00
Ivan Savenko
106a3b6c8e Fix self-visiting skipping battle on landing after flying above monster 2024-06-04 14:13:12 +00:00
Ivan Savenko
dcbfea018b Fix crash on disconnecting from the game 2024-06-04 14:12:16 +00:00
Ivan Savenko
b8beb4fb13 Fixes for various minor issues detected by Sonar Cloud 2024-06-01 11:48:30 +00:00
Ivan Savenko
f39aaf2495 After-battle object visitation will now occur after levelups 2024-06-01 10:06:16 +00:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
5ecb527252
Merge pull request #3997 from IvanSavenko/serialization_refactor
[1.6] Serialization refactor
2024-05-30 19:13:21 +03:00
Ivan Savenko
9e0bae96cc
Merge pull request #3895 from SoundSSGood/CWindowWithArtifacts-refactoring2
CWindowWithArtifacts refactoring part2
2024-05-30 19:12:39 +03:00
Ivan Savenko
888149c6f6 Implemented simple versioning system for multiplayer 2024-05-29 20:08:32 +00:00
Ivan Savenko
2fcbfd978a
Merge pull request #4049 from IvanSavenko/campaign_fix
[1.5.2] Campaign fixes
2024-05-29 18:14:04 +03:00
Ivan Savenko
2ff28f6957
Merge pull request #4018 from IvanSavenko/voting
[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
a8b07477b4 Fix hero kill mission not registered if target hero was the attacker 2024-05-28 15:43:06 +00:00
Ivan Savenko
3afbd03089 Attempt to track down crash on battle end 2024-05-28 14:41:05 +00:00
Ivan Savenko
64ad57470c Fix crash on applying necromancy when battle ended in a draw 2024-05-23 12:46:28 +00:00
Ivan Savenko
f8a206b0c6 Fix serialization of size_t breaking 32<->64 bit compatibility 2024-05-23 12:46:28 +00:00