AlexVinS
c82afe7156
switch CMapService API to ResourceID
2017-06-04 22:42:48 +03:00
Alexander Shishkin
7e1b0d71c5
Added option for saving generated maps on client side ( #307 )
...
* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
Arseniy Shestakov
d84f61fc96
CConnection: use std::static for port conversion
...
Apperantly boost::lexical on Windows will add commas into output.
2017-06-04 16:48:04 +03:00
Arseniy Shestakov
6642816b1e
Client: server port and testing options cleanup
...
Now we only pass port as ui16 instead of std::string
2017-06-04 08:49:23 +03:00
ArseniyShestakov
5b0a0d5959
Merge pull request #305 from vcmi/networkImprovements
...
Network and multiplayer improvements
2017-06-02 15:27:08 +03:00
Arseniy Shestakov
bc6f65af04
PlayerCheated: new netpack to apply losing / winning cheat code
2017-06-02 03:34:50 +03:00
Arseniy Shestakov
4b0f702e7e
Add LeaveGame netpack and avoid replying on it and CloseServer
2017-06-02 02:51:44 +03:00
Arseniy Shestakov
cc163c4e05
Refactoring of networking code on server and client
...
* Avoid server crash on dummy connect / disconnect.
* Avoid server crash when host left from PreGame.
* Server print it's state with name when it's waiting for connection or in pregame.
* Server will use random port if specified port is busy.
2017-06-02 02:44:39 +03:00
Piotr
9d5d291e6b
Do not show whether Witch Hut is visited by hero, if was not visited by player yet, fixes #2604 ( #304 )
2017-06-01 23:36:46 +03:00
Arseniy Shestakov
db5a52a0f8
Multiplayer: gracefully handle player loss unless it's a host
...
We don't want server to shutdown after just one of players lost the game.
2017-05-31 08:04:26 +03:00
AlexVinS
c66c66c5ae
Fixed https://bugs.vcmi.eu/view.php?id=2686
2017-05-29 12:42:23 +03:00
FeniksFire
039e3842fc
Aesthetic changes in BattleHex ( #303 )
2017-05-29 10:33:34 +03:00
AlexVinS
8a494b7820
fix
2017-05-28 18:42:36 +03:00
AlexVinS
9718ef1543
Fix
2017-05-28 18:40:13 +03:00
AlexVinS
70a092f58c
[Refactoring] use virtual method for object specific actions when new map object is created
...
* --TODO
* fixes CID 1366291, CID 1366297
2017-05-28 16:23:42 +03:00
AlexVinS
fc55efb72d
Fixed CID 1375681
2017-05-28 15:16:40 +03:00
AlexVinS
a7ed27c73f
Fixed CID 1375705, CID 1375709, CID 1375708
2017-05-28 14:40:35 +03:00
AlexVinS
7a1dd7bd7d
Fixed CID 1375707
2017-05-28 14:40:34 +03:00
FeniksFire
1f215d2306
Fix http://bugs.vcmi.eu/view.php?id=2677 .
2017-05-28 12:23:03 +02:00
DJWarmonger
4d1fb67594
Sanity check for Coverity #1366290 .
...
(Vector should never be empty, especially for chosen zone).
2017-05-27 21:37:05 +02:00
DJWarmonger
346d2ac588
Possible fix for #2681 .
2017-05-27 14:57:45 +02:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
...
* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Dydzio
5127061e28
Commander skill description support ( #266 )
...
* Added commander skill description support
* Add support for ZNPC00.txt not found
2017-05-26 22:58:33 +03:00
Fay
b5daa24982
Android support ( #299 )
...
* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
Piotr Wójcik
e3992de50e
Give hero move points at day of visiting stable, fixes #2598
2017-05-11 20:52:10 +02:00
AlexVinS
3c893a6bec
Few spell-related tweaks
2017-03-18 14:08:02 +03:00
AlexVinS
9bf4b2a1b0
[C::B] projects updated
2017-03-18 13:21:23 +03:00
DjWarmonger
b06e20bba3
Compilation fixes for MSVS
2017-03-17 19:55:52 +01:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
dydzio
7ef7711a47
Cleanup after last MSVS compilation fixes
2017-03-15 22:58:25 +01:00
FeniksFire
450075bec2
Fill a gap in lib/CMakeLists.txt
2017-03-10 17:39:11 +01:00
DjWarmonger
84bdc5c994
Compilation fixes for MSVS.
...
Apparently it doesn't like structs converted to class, needs more investigation.
2017-03-02 10:58:14 +01:00
Alexander Shishkin
0af7ee393b
Merge pull request #270 from FeniksFire/develop
...
Making unit tests for BattleHex and some estetic improvements.
2017-02-21 23:56:26 +03:00
FeniksFire
873cee5adf
Small fix.
2017-02-10 19:31:50 +01:00
FeniksFire
e3ffdca65f
During the unit tests I saw that hex can take from occupiedHex() signed
...
values and then he get stupid value. So changing from ui16 to si16.
2017-02-09 20:08:34 +01:00
dydzio
21f4a0ba60
Implement ranged counterattack
2017-02-04 10:33:45 +01:00
Dydzio
6c8ef79727
Merge branch 'develop' into MakeWOGGreatAgain
2017-02-01 23:14:36 +01:00
DjWarmonger
6d37c8bceb
Merge pull request #272 from dydzio0614/bug2600
...
Nice, thanks :)
2017-02-01 17:57:58 +01:00
dydzio
4c4539b00e
Rename ADVANCED_CATAPULT bonus to reflect the purpose better
2017-02-01 15:05:46 +01:00
dydzio
a8f04aede7
Extend creature siege support. Fix bug #2600
2017-02-01 11:25:57 +01:00
FeniksFire
de7184d68d
Making unit tests for BattleHex and some estetic improvements.
2017-01-29 16:38:13 +01:00
dydzio
2f1f725ae6
Code improvements, minor fixes
2017-01-29 11:50:37 +01:00
dydzio
3e285c2004
Add santa gremlin missing creature ability, fix shooter init bug
2017-01-26 20:53:28 +01:00
AlexVinS
c86304ac3b
Fixed http://bugs.vcmi.eu/view.php?id=2634
2017-01-26 10:52:19 +03:00
AlexVinS
0b3c1c7185
Fixed http://bugs.vcmi.eu/view.php?id=2639
2017-01-26 10:44:30 +03:00
dydzio
daec6d933c
Add "WoG werewolf"-like ability support
2017-01-22 20:28:08 +01:00
dydzio
c310138fc3
Add WoG ghost ability support
2017-01-20 15:48:45 +01:00
DjWarmonger
73c62f1b4c
Restore cut ring around main town.
2016-12-21 22:23:55 +01:00
DjWarmonger
4b3a878c00
Fix for passability.
2016-12-21 13:37:19 +01:00
DjWarmonger
a0596ebecf
Add clearance under town to ensure passability.
2016-12-21 10:43:24 +01:00
DjWarmonger
cc452bdfa9
Improved road routing so they can go under any passable object.
2016-12-21 10:10:37 +01:00
DjWarmonger
f78b524731
- Remove obstacle in front of player-owned towns
...
- Allow obstacles to touch town object
2016-12-20 15:23:47 +01:00
DjWarmonger
e37c35e439
Zone guard will cause object be placed as far away from it as possible in both zones.
2016-12-20 11:58:39 +01:00
DjWarmonger
ee3aec55f2
Correct implementations of A* algorithm. Seemingly fixes #2496 , it's also faster.
2016-12-15 16:29:23 +01:00
DjWarmonger
63d33a1e7c
Extract priority queue construction for reuse.
2016-12-15 12:58:16 +01:00
DjWarmonger
4102546977
Corrected road generation - they will be straight whenever possible.
2016-12-15 12:36:47 +01:00
DjWarmonger
27ff9efd4b
Fixed #1713
2016-12-12 21:38:12 +01:00
DjWarmonger
80d5f7b4a4
Updated project files to MVS 2015 (in fact, it's trivial).
2016-12-12 19:14:45 +01:00
dydzio
c45a256816
Further fix for mantis #2599
2016-12-10 13:34:58 +01:00
AlexVinS
7126bd61a4
Fixed CID 1197343
2016-12-05 03:12:11 +03:00
AlexVinS
478890df5f
Fixed CID 1366431, CID 1366430
2016-12-05 02:55:05 +03:00
Dydzio
a77863145a
Regression fix - enemy hero info crash
2016-12-03 09:52:19 +01:00
AlexVinS
36598d8695
Fixed CID 1197474, CID 1366358
2016-11-28 19:35:33 +03:00
AlexVinS
394d6e0677
Fixed random crash on resurrection
2016-11-28 19:35:31 +03:00
AlexVinS
c23d3ac83c
Fixed CID 1366432
2016-11-28 03:59:03 +03:00
AlexVinS
60bd54c9b3
Changed playerToSide return type to signed
2016-11-28 03:33:39 +03:00
AlexVinS
2a62ca9522
Fixed CID 1197353
2016-11-28 02:50:43 +03:00
AlexVinS
609c6f81bd
Fixed a few CWE-457
2016-11-27 22:37:41 +03:00
AlexVinS
3216422307
Fixed a few CWE-457
2016-11-27 22:07:01 +03:00
AlexVinS
abe4beebc6
Fixed CID 1197516
2016-11-27 19:13:40 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
8b4f1fc938
Fixed CID 1288850
2016-11-26 22:24:16 +03:00
AlexVinS
30663f15ea
Fixed CID 1288863
2016-11-26 22:12:52 +03:00
AlexVinS
96bc191480
Fixed CID 1366296
2016-11-26 21:45:58 +03:00
AlexVinS
c9e564bed8
Fixed CID 1366332
2016-11-26 21:14:21 +03:00
AlexVinS
7d2874bf12
Fixed CID 1366292
2016-11-26 21:11:21 +03:00
AlexVinS
121dd6c63a
Fixed CID 1366333
2016-11-26 21:06:34 +03:00
AlexVinS
0a4e5fcdca
Fixed CID 1366337
2016-11-26 20:54:07 +03:00
AlexVinS
7793a57b0a
Fixed remaining CWE-457 in NetPacks.h
2016-11-26 20:50:07 +03:00
AlexVinS
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
DjWarmonger
5058d5771e
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 20:54:53 +01:00
AlexVinS
47085e8d78
Fixed CID 1366361
2016-11-25 22:20:40 +03:00
DjWarmonger
4789262200
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 19:54:44 +01:00
AlexVinS
dc1015fac9
Fixed CID 1197411
2016-11-25 21:51:27 +03:00
DjWarmonger
2ac72bf75b
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 19:37:29 +01:00
AlexVinS
d81c611ad7
Fixed CID 1197423, CID 1197567
2016-11-25 21:35:47 +03:00
DjWarmonger
56b201e7e8
Fixed CID 1366289 and 1366290.
2016-11-25 19:32:54 +01:00
AlexVinS
a8cadfe25c
Fixed a few CWE-457 in NetPacks.h
2016-11-25 21:04:38 +03:00
AlexVinS
384c5827ae
Fixed CID 1197490, CID 1197491
2016-11-25 17:21:27 +03:00
AlexVinS
ca13bb8412
Fixed CID 1366375, CID 1197633
2016-11-25 17:04:30 +03:00
AlexVinS
5a3854a8de
Fixed CID 1288852, CID 1243202
2016-11-25 16:51:31 +03:00
AlexVinS
4ba3c6fecc
Fixed CID 1288855
2016-11-25 16:40:11 +03:00
AlexVinS
6d3259909e
Fixed CID 1288858
2016-11-25 16:17:38 +03:00
AlexVinS
fa4e00573f
Fixed CID 1366350
2016-11-25 15:34:38 +03:00
AlexVinS
692d23e580
Fixed CID 1366376
2016-11-25 13:38:26 +03:00
AlexVinS
bd4040245f
Fixed CID 1288859
2016-11-24 22:34:42 +03:00
AlexVinS
db40e125eb
Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359
2016-11-24 21:56:30 +03:00
AlexVinS
52c610bbb0
Silence "X doesn't have a base stack!" warning (fixed version)
2016-11-18 18:35:05 +03:00
AlexVinS
2af7331088
Revert "Silence "X doesn't have a base stack!" warning"
...
This reverts commit 6d13c8938c
.
2016-11-18 17:49:55 +03:00
AlexVinS
dc39fb2d14
Removed useless CPack::type field.
...
* it was an ancient network protocol artifact
2016-11-18 17:45:59 +03:00
AlexVinS
ebb88f4133
There no point for struct MetaString and struct Component to have CPack as base
2016-11-18 16:58:22 +03:00
AlexVinS
6d13c8938c
Silence "X doesn't have a base stack!" warning
2016-11-18 15:52:45 +03:00
AlexVinS
931656f24a
possible fix for http://bugs.vcmi.eu/view.php?id=2612
2016-11-18 14:27:20 +03:00
AlexVinS
f8bf2c3746
Fixed http://bugs.vcmi.eu/view.php?id=2611
2016-11-18 12:56:58 +03:00
AlexVinS
713403a0e4
Cleanup
2016-11-13 13:15:36 +03:00
AlexVinS
4ff4e41e81
fixed typo
2016-11-13 13:13:41 +03:00
AlexVinS
2aa8c79a2c
fixed boost::optional load, regression from https://github.com/vcmi/vcmi/pull/212
2016-11-13 11:46:26 +03:00
Alexander Shishkin
a73ca79ed1
Merge pull request #257 from vcmi/mapHandlerRefactoring2
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Map handler refactoring, part 2.
2016-11-12 09:20:45 +03:00
dydzio
5c07e1c432
Minor typo fixes
2016-11-10 11:51:47 +01:00
AlexVinS
a8a661b159
Map handler refactoring, part 2.
2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4
Revert "Merge branch 'p254_4' into develop"
...
This reverts commit 37f68713a7
, reversing
changes made to 4477b7c35d
.
2016-11-08 00:17:20 +03:00
AlexVinS
46196daa07
cleanup
2016-11-06 05:27:56 +03:00
AlexVinS
f538aae95e
Partial fix for http://bugs.vcmi.eu/view.php?id=2590
2016-11-02 14:52:02 +03:00
DjWarmonger
db13d7a708
Version 0.99 updates.
2016-11-01 18:25:09 +01:00
DjWarmonger
9db3bfcbf2
Merge pull request #212 from vcmi/refactoring/serialization2
...
Apparently it works - both new and old saves load at least.
2016-11-01 17:25:39 +01:00
DjWarmonger
aa0c745202
Compile fixes for MSVS.
2016-11-01 16:48:34 +01:00
AlexVinS
dad0569bc7
Relaxed cast requirements for Quicksand
2016-10-31 15:38:53 +03:00
Arseniy Shestakov
e79c522c4b
Serializer refactoring: fix FileStream usage for game loading
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Miss this one rebase. Without this one non-English characters in paths to saves cause issues.
2016-10-30 15:46:44 +03:00
Ivan Savenko
a1cca251ec
Possible fix for selection of incorrect method for serialization of vector<bool>
2016-10-30 11:42:53 +02:00
Vadim Markovtsev
99a3a58cbb
Add commander resurrection info window upon entering town
2016-10-29 21:55:00 +02:00
Arseniy Shestakov
e13f98e38e
Compilation fix for VS2015 suggested by Ivan and tested by @dydzio0614
...
It's compiled without it by Clang / GCC, but not MSVC++
2016-10-29 21:29:25 +03:00
Ivan Savenko
256f43f467
Fixes zero-initialized fileVersion member in deserializer
2016-10-29 19:52:19 +03:00
Vadim Markovtsev
9f967b4d7a
Fix formatting
2016-10-29 17:00:12 +02:00
Arseniy Shestakov
ba5ad286cd
Serializer refactoring: fix paths to work in Visual Studio
2016-10-28 13:52:42 +03:00
Vadim Markovtsev
c696746017
Fix some compilation warnings
2016-10-28 08:07:05 +02:00
AlexVinS
3a040c1730
Updated project files
2016-10-27 19:18:52 +03:00
Arseniy Shestakov
ba1929728a
Drop old now unused serializer files
2016-10-27 18:44:00 +03:00
Arseniy Shestakov
5f1254a29e
Apply some of Vadim's changes
...
I intentionally didn't transfer changes in CLoadIntegrityValidator since not really agree with them.
2016-10-27 18:39:17 +03:00
AlexVinS
8f349b5105
CTypeList: Apply changes from a50a32405d
...
Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak.
2016-10-27 18:12:30 +03:00
Ivan Savenko
5b76c3f4eb
Rebase of codebase changes for refactored serializer
...
Some of newer fixes not yet merged there and save compatibility a bit off.
2016-10-27 18:12:20 +03:00
Ivan Savenko
3d1b1f4ba8
Add files for rebased serializer refactoring done by Ivan
2016-10-27 17:26:22 +03:00
AlexVinS
1ccb0d98be
Disabled git version of C::B projects
2016-10-27 16:27:10 +03:00
Vadim Markovtsev
da1c9cf249
Fix rebuilding everything on HEAD change
2016-10-23 16:56:53 +02:00
Vadim Markovtsev
d0beb27197
Add git commit hash into the version string
2016-10-23 15:45:47 +02:00
Vadim Markovtsev
4bcc43d3d0
Fix Mantis #2234
...
CPlayerInterface instances were removed from CClient::playerint with
clear() and finish() was not called on each. Added multiple insurance.
2016-10-22 16:22:00 +02:00
Vadim Markovtsev
baa7a84db3
Fix memory corruption during loading artifacts from mods
2016-10-22 10:00:55 +02:00
Alexander Shishkin
4876cc178d
Merge pull request #240 from vcmi/spellWindowRewrite
...
Spell window rewrite
2016-10-17 07:58:56 +03:00
AlexVinS
bc2f0ba6f1
fixed spell school ordering http://bugs.vcmi.eu/view.php?id=91
2016-10-17 03:33:29 +03:00
Vadim Markovtsev
89f506658e
Fix issue #2068 - maps list update
2016-10-16 22:15:37 +02:00
AlexVinS
153af6e07b
cleanup
2016-10-16 02:47:03 +03:00
AlexVinS
f760e22707
Fixed two recursive infinite loops in case of alternate buildings.
...
* introduced in https://github.com/vcmi/vcmi/pull/211
2016-10-15 04:19:47 +03:00
AlexVinS
cf143cd257
Hack-fix crash in CGTownInstance::genBuildingRequirements related to alternate town buildings
...
* this disables features of #211 , but actual problem may be deeper inside logical expressions
2016-10-14 23:46:24 +03:00
Vadim Markovtsev
76ac9991ed
Format code
2016-10-12 17:22:35 +02:00
AlexVinS
552f28c10b
fix
2016-10-11 21:25:22 +03:00
AlexVinS
ef9bff9006
fixes related to http://bugs.vcmi.eu/view.php?id=2520
2016-10-11 20:04:30 +03:00
AlexVinS
9834db1b7d
simplified CGScholar::onHeroVisit
2016-10-11 20:04:28 +03:00
AlexVinS
4173a5064c
Fixed http://bugs.vcmi.eu/view.php?id=2545
2016-10-11 20:04:27 +03:00
AlexVinS
24585cde87
complete fix for http://bugs.vcmi.eu/view.php?id=2507
2016-10-11 18:19:42 +03:00
AlexVinS
5c3f84138b
fixed random reward generation in CGVisitableOPW
2016-10-11 18:00:54 +03:00
AlexVinS
7db7ece143
Do not send netpack inside netpack handler.
2016-10-09 19:38:13 +03:00