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Commit Graph

347 Commits

Author SHA1 Message Date
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
Konstantin
4866c2fe5c vcmi: split IBonusBearer 2023-05-02 00:54:53 +03:00
Konstantin
b6eb2dc060 vcmi: rename IFactionMember and ICreature 2023-05-02 00:54:53 +03:00
Konstantin
1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df vcmi: rename updater and limiter files 2023-05-02 00:53:51 +03:00
Konstantin
34c1d4f3e9 vcmi: move CBonusProxy and friends to new file
To decouple HeroBonus.h more
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68 vcmi: split bonus updaters 2023-05-02 00:53:50 +03:00
Konstantin
416faf521e vcmi: move limiters outside of HeroBonus.cpp
This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
6fa1b2b19f vcmi: move bonuses to its own folder 2023-05-02 00:53:50 +03:00
Konstantin P
4b2a09dae7 FactionMember: move code around 2023-05-02 00:53:50 +03:00
Konstantin
af25ad0866 vcmi: split creatures and faction members 2023-05-02 00:53:50 +03:00
Konstantin
4f7035d3ff vcmi: add IFactionMember abstract class 2023-05-02 00:53:50 +03:00
Konstantin P
b472c89276 vcmi: make some CStack properties private
There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
krs
1bb5077231 Renamed getMovementRange to ObtainMovementRange as per request 2023-04-26 21:56:20 +04:00
krs
e348193f7e Tactics movement is limited to movement range 2023-04-26 21:56:20 +04:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Ivan Savenko
e3ed728193
Merge pull request #1932 from rilian-la-te/proper-teleport
VCMI: teleport redesign
2023-04-16 22:52:01 +03:00
Ivan Savenko
3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Konstantin P
f11fa8f0c8 Teleport: can trigger obstacles now 2023-04-13 11:24:19 +03:00
Konstantin P
384ee99834 vcmi: configurable teleport v2
1. Redesign wall and teleport penalty using shortest path
This will avoid OH3 exploits with teleport inside walls

2. Teleport is now configurable
2023-04-13 11:24:19 +03:00
Konstantin
bc1aad3b26 vcmi: remove deprecated CStack::getCreature()
Function battle::Unit::unitType() does the same.
2023-04-13 11:24:19 +03:00
Konstantin
03eb997137 CBattleInfoEssentials: add battleIsGatePassable()
This is a helper to check if gate is passable now or not.
2023-04-13 11:24:19 +03:00
Ivan Savenko
506c3d29bc Replaced vstd clamp with std version 2023-04-12 01:03:14 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
nordsoft
8e77b833d9 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 15:54:08 +04:00
Ivan Savenko
7d92ef5f86
Merge pull request #1909 from vcmi/avoid-freeze-on-siege-selfblocking
BattleAI: avoid selfblocking on siege
2023-04-11 11:11:05 +03:00
Ivan Savenko
ff66592fad
Merge pull request #1882 from rilian-la-te/native-terrain-refactor
Native terrain refactor
2023-04-11 02:14:37 +03:00
nordsoft
bfc75ccd39 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 02:22:42 +04:00
Konstantin
4da97682be vcmi: remove code duplication for native terrain 2023-04-10 19:28:17 +03:00
Konstantin
fedf7d377c vcmi: remove TFaction
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Konstantin
7326980bd4 vcmi: rename WithXXX to IXXXProvider 2023-04-10 19:28:16 +03:00
Konstantin
0f5f4c69ec vcmi: specialize native terrain entity
Specialize native terrain entity for all object that have
native terrain. Allow creatures to take global bonuses into
account when checking for native terrain.
2023-04-10 19:28:16 +03:00
Konstantin
4f3c826196 vcmi: manaLimit should be spellcaster property 2023-04-10 15:35:21 +03:00
nordsoft
0093a44889 Added abstract method to caster interface 2023-04-10 01:31:41 +04:00
Andrii Danylchenko
737c34b8c6 BattleAI: avoid selfblocking on siege 2023-04-09 16:22:37 +03:00
krs
dab07bdef9 Now unit range is shown in Tactics phase as well
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
nordsoft
ece8a2a41f Merge branch 'battle-dialog' into battle-dialog2
# Conflicts:
#	AI/BattleAI/BattleAI.h
#	AI/StupidAI/StupidAI.h
#	client/CPlayerInterface.cpp
#	client/CPlayerInterface.h
#	client/Client.cpp
#	client/NetPacksClient.cpp
#	client/battle/CBattleInterface.cpp
#	client/battle/CBattleInterface.h
#	client/battle/CBattleInterfaceClasses.cpp
#	client/battle/CBattleInterfaceClasses.h
#	config/schemas/settings.json
#	lib/CGameInterface.h
#	lib/IGameEventsReceiver.h
#	lib/NetPacks.h
#	lib/NetPacksLib.cpp
#	lib/battle/BattleInfo.cpp
#	server/CGameHandler.cpp
#	server/CQuery.h
2023-04-06 19:53:52 +04:00
nordsoft
ce3028bd73 Intermediate commit 2023-04-06 19:34:07 +04:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Konstantin
e0715a76c8 vcmi: reduce CStack usage a little bit 2023-04-04 23:02:54 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
179cee3e88 vcmi: add obstacle animation helper functions 2023-03-31 01:01:25 +03:00
Konstantin
eff41f66ed vcmi: now obstacles can have disappearing anim
It is a reverse version of appearingAnimation.
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
1100bc7a5b obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability.
Trigger ability hit animation + trigger ability cast sound.
2023-03-31 01:01:25 +03:00
Konstantin
db428faeeb vcmi: allow obstacles to store another spells
It will be used as trigger spell, if set
If not set, it will be ignored
2023-03-30 14:41:40 +03:00
Konstantin
57c35f39ca WIP: Moat placer 2023-03-30 14:41:40 +03:00
Konstantin
847437bbfa BattleInfo: update bonus tree when unit is moved
This is a semi-dirty hack to force uncaching a bonuses with
UnitOnHexLimiter
2023-03-30 12:51:59 +03:00
Konstantin
9a229d6e48 vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Konstantin
8c1d6c8e13 CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
2023-03-27 15:45:41 +03:00
Konstantin
88a7b3141d vcmi: really correct BFS
AFAIK, all is working as H3.
2023-03-27 15:45:41 +03:00
Konstantin
26db14b7b4 vcmi: expert dispel now works mechanically correct 2023-03-26 21:25:26 +03:00
Ivan Savenko
8fbeff2a02 Fix movement over lowered drawbridge in Fortress 2023-03-25 23:54:51 +02:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
9a19feaf4a Fix spellcasters with massive spells 2023-03-25 01:23:49 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
7f805768f0 battle: fixup siege crash 2023-03-16 16:47:06 +03:00
Konstantin
64ad7558c6 vcmi: skill-agnostic artillery
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
f264c541fb vcmi: skill-agnostic tactics
Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
9ffd18c914 vcmi: skill-agnostic armorer
This is a skill-agnostic armorer, which can be used same as
armorer before.
2023-03-16 16:46:41 +03:00
Konstantin
0ed89e77d4 vcmi: replace archery and offence to new bonus
Add PERCENTAGE_DAMAGE_BOOST bonus, which will work exactly as old
archery or offence. Subtype is actually boolean which select
ranged (1) and melee (0)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672 vcmi: replace KINGx bonuses to one KING bonus
val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
1e73c2e1e6 vcmi: configurable charge
There is no reason not to make charge configurable.
Just do it.
2023-03-16 16:46:41 +03:00
krs
26bca26bd8 Enum is now in its own namespace, comments for enum values removed
Using Namespace Fix for linux compilation.


NO_OF_PHASES renamed to NUMBER_OF_PHASES, removed duplicate phase documentation
2023-03-01 21:21:20 +02:00
krs
7421fabf2c BattlePhases enum moved to Unit.h 2023-03-01 21:21:20 +02:00
krs
0373febe6f Refactoring 1st phase - Renaming's mainly
S'more small battle order refactoring.
2023-03-01 21:21:20 +02:00
Konstantin
cb26bedd17 fix #1621 2023-03-01 19:22:06 +03:00
Konstantin
93c2bbf9ab vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
Ivan Savenko
9678296875 Hero interaction is now battle action 2023-02-02 13:43:19 +02:00
Ivan Savenko
b1c67fbf47 Better formatting for enum 2023-02-02 13:25:55 +02:00
Ivan Savenko
9a30484183 Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
30d7bdc884 Moved tower damage computation to town instance 2023-01-20 15:18:10 +02:00
Ivan Savenko
b7c27e7d47 ios compilation fix 2023-01-20 15:18:10 +02:00
Ivan Savenko
789f4d6bc8 Formatting 2023-01-20 15:18:10 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
1418ce4678 Refactoring & fixes of damage calculation 2023-01-20 15:18:10 +02:00
Ivan Savenko
8cfde8fc5e Fixed selection of dragon's breath attack against double-wide units 2023-01-20 15:15:44 +02:00
Ivan Savenko
b8c5a32b9b Fix attack targeting selection for double-wide units 2023-01-20 15:15:44 +02:00
Ivan Savenko
e53e515aa7 Fix msvc compile 2023-01-18 01:04:50 +02:00
Ivan Savenko
17fc9d8d8f Merge with vcmi/develop 2023-01-18 01:04:34 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Dydzio
0e72ee9217 No longer relevant TODO removed 2023-01-18 02:05:30 +04:00
Dydzio
f64d6bc1bc Add support for overwriting default range via additional info 2023-01-18 02:05:30 +04:00
Dydzio
01ce01d8f9 Add proper handling for 2-hex units + extract range calculation method 2023-01-18 02:05:30 +04:00
Dydzio
cf1674d0ca Introduce new bonus for limiting range 2023-01-18 02:05:30 +04:00
Dydzio
c22ab5ec9e Initial version of limiting shooters range feature 2023-01-18 02:05:30 +04:00
Ivan Savenko
a46ab835ce Applied review suggestions 2023-01-14 23:01:33 +02:00
Ivan Savenko
3be3c871fb Destroyed walls will now remove wall penalty 2023-01-13 01:59:09 +02:00
Ivan Savenko
1d7f004658 Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Ivan Savenko
dd3adb7e16 Arrow towers damage algorithm should now match H3 2023-01-12 23:52:03 +02:00
Ivan Savenko
e48bd39b9c Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Dydzio
3e1e41ef59 Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-01-05 17:31:30 +02:00
Dydzio
a83c7eb00f Add configurable damage and defense parameters 2023-01-05 17:31:30 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
a0ab760249 Removed debug code 2022-12-25 16:53:40 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
41b87088d5 Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
Ivan Savenko
b423b3fa6b Fix dragon breath & fire shield 2022-12-21 18:04:54 +02:00
Ivan Savenko
a57eec23e6 Refactoring of setBattleCursor & fromWhichHexAttack methods 2022-12-19 01:12:26 +02:00
Ivan Savenko
a6622b5896 Fixed clone damage 2022-12-18 17:38:14 +02:00
Ivan Savenko
45aa841fb6 Stack reversing logic now matches H3 2022-12-18 11:42:02 +02:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
733f21f8dc Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
Ivan Savenko
291bb9b204 Expanded cursors enum to include all possible values 2022-12-16 11:22:58 +02:00
Ivan Savenko
e791323502 Implemented placement sound for obstacles 2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
1558c28c0a Fix obstacle rendering 2022-12-12 00:05:00 +02:00
Ivan Savenko
db2a40600d Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
Ivan Savenko
5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals 2022-12-01 22:06:42 +02:00
nordsoft
b7cab0e01d Merge remote-tracking branch 'upstream/develop' into battle-dialog 2022-11-30 01:03:57 +04:00
Ivan Savenko
3e58d1e3c5 Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor 2022-11-28 16:10:13 +02:00
nordsoft
8e324603bf Remove extra lines 2022-11-27 00:08:47 +04:00
nordsoft
2c88e35749 Fix obstacles generation 2022-11-27 00:04:14 +04:00
Ivan Savenko
6b3beb05e5 BattleInt split is finished, start of refactoring:
- Refactoring of siege controller code
- Replaced some usages of C struct SDL_Surface with proper c++ class
IImage
- Refactoring of rendering of battlefield objects (WIP)
2022-11-25 00:26:14 +02:00
Ivan Savenko
a65dd0726d Separated siege-related part of BattleInterface into separate class
- added constants for BattleHex'es of castle towers
2022-11-17 18:50:12 +02:00
nordsoft
9b597fc8d4 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2022-11-15 23:08:20 +04:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Nordsoft91
072e2d72bb
Merge branch 'develop' into battle-dialog 2022-11-12 17:14:15 +04:00
nordsoft
4ccad9178e Fix potential BattleInfo destruction before usage 2022-11-06 21:46:56 +04:00
nordsoft
0f35082024 Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
nordsoft
48925a50f2 Development 2022-11-05 03:35:46 +04:00
Andrii Danylchenko
601ced3749 BattleAI: rework movement when no targtes 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
82a9f82e1c BattleAI: retreat 2022-10-14 12:00:56 +03:00
Tomasz Zieliński
20c102e648 Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
Tomasz Zieliński
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
4ea57ea7fc A variety of suggested style tweaks 2022-09-25 09:33:56 +02:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Tomasz Zieliński
a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
2022-09-23 20:01:13 +02:00
Andrey Filipenkov
7e6ed0583c disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
Tomasz Zieliński
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Nordsoft91
ad01c7ffce
Vlc obstacles [part 1] (#888)
* obstacles content handler, entity service and VLC integration
2022-09-15 11:06:54 +03:00
Andrii Danylchenko
4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0 allow configurable battleground graphics 2022-09-11 11:31:26 +03:00
Nordsoft91
c4035134e5 New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00