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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

939 Commits

Author SHA1 Message Date
beegee1
5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
DjWarmonger
a60fd00e22 Fixes for Pandora Box texts. 2011-06-25 09:28:28 +00:00
DjWarmonger
e5c11385cd Fixed #293
Support for damage spell immunities.
2011-06-25 06:55:35 +00:00
DjWarmonger
7dce558e28 More fixes. Estates skill is now handled as a Bonus. 2011-06-24 18:16:28 +00:00
DjWarmonger
37cd2b7394 Another fix for previous commit. 2011-06-24 17:50:22 +00:00
DjWarmonger
bdce46ab60 Minor refactorings, fixes & improvements.
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
DjWarmonger
3f85ca4504 Fixes for necromancy. 2011-06-23 13:50:13 +00:00
DjWarmonger
5f53531f4b Fixed crash on joining units that we already have in our army. 2011-06-23 10:12:35 +00:00
mateuszb
c71127809e * minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
* minor changes
2011-06-22 12:44:28 +00:00
DjWarmonger
af8d8cbfc7 Implemented #479 2011-06-21 12:45:57 +00:00
DjWarmonger
423fd2ffb7 Fixed #756
Extended range (ui64) for army strenght.
2011-06-21 09:31:08 +00:00
Frank Zago
f99d0bf966 (linux) autoconf update for the new scripting directory. 2011-06-21 02:34:11 +00:00
Michał W. Urbańczyk
580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
2011-06-20 11:41:04 +00:00
DjWarmonger
e7bbfb615c Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty. 2011-06-20 06:42:53 +00:00
DjWarmonger
825562a092 Fixed #538 2011-06-19 09:07:15 +00:00
Frank Zago
129c9d521e Warning fixes + typo. 2011-06-18 23:56:48 +00:00
mateuszb
645ca7be87 * a few examples of verm usage
* semantic macros for verm
* many bugfixes in interpreter
2011-06-18 18:24:56 +00:00
DjWarmonger
c850ee6fe0 Fixed #180. Minor tweaks. 2011-06-18 15:43:28 +00:00
DjWarmonger
d4465ec929 Smarter handling of Magic Resistance & Resistance hero skill. 2011-06-18 10:58:46 +00:00
DjWarmonger
60ee0e1a3c Better fix for #128 2011-06-18 09:48:25 +00:00
DjWarmonger
a497c88bde Fixed #128 and #301 2011-06-18 05:55:39 +00:00
Frank Zago
4b7d0f3092 Partial integration of Android patches, from Pelya. 2011-06-15 02:15:05 +00:00
Frank Zago
14efb9fd13 Warning fix. 2011-06-15 01:36:36 +00:00
mateuszb
3e9b247470 * defining functions in verm works
* a few more standard functions
* standard verm file
2011-06-14 17:29:13 +00:00
Frank Zago
b471c10149 Compile fix, from Pelya. 2011-06-14 13:22:00 +00:00
mateuszb
73a05d62fd * significantly improved verm interpreter - if, comparisons, lambda expressions are working! 2011-06-11 18:10:15 +00:00
Michał W. Urbańczyk
9775f88045 Version bump.
Initial support for IF:M elements and string formatting.
Various minor changes related to ERM interpreter.

The following script should be functional now:
ZVSE
!?PI;
!!DO1/0/6/1&v2777<>1:P0;

!?FU1;
!!IF:M^Hello world number %X16!^;
2011-06-10 23:50:32 +00:00
Frank Zago
78b5e11b93 Compile fix. 2011-06-10 12:49:31 +00:00
mateuszb
af3050058f * some work on interpreter 2011-06-04 18:16:32 +00:00
Frank Zago
aca118b613 Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
Michał W. Urbańczyk
0dbd7ee3c8 Fixed #739 and #742.
Version set to 0.85.
2011-06-01 18:26:44 +00:00
DjWarmonger
f4f2af664f Fixed #744 2011-06-01 05:10:28 +00:00
Frank Zago
ff49b852df Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another. 2011-05-30 19:20:14 +00:00
Michał W. Urbańczyk
2d61fab7e9 * Probably fixed #655.
* Fixed #736, #737.
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
DjWarmonger
936005aa1c Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
mateuszb
5786c26586 * building verm tree without modifiers 2011-05-29 18:16:49 +00:00
Michał W. Urbańczyk
47e4c8d6e6 Probably fixed #732, one more fix for spawning wandering monsters. 2011-05-29 14:06:52 +00:00
DjWarmonger
7d56db6fb3 Fixed #597 once more. 2011-05-29 13:34:26 +00:00
DjWarmonger
968080a890 Fixed #734 2011-05-29 12:36:38 +00:00
DjWarmonger
c6a69d35cf More bonuses & graphics handled. 2011-05-28 05:34:40 +00:00
Frank Zago
b11981293f Compile fix. 2011-05-28 05:09:06 +00:00
Michał W. Urbańczyk
3ca95ef5ed Fixed #730:
* crash on +5 growth week 
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)

More logging for #729-like issues.
2011-05-28 01:02:28 +00:00
Frank Zago
4af4f0a707 Compile and warning fixes. 2011-05-27 22:34:58 +00:00
Frank Zago
abc0d3537e Some compile fixes. 2011-05-27 13:49:18 +00:00
Michał W. Urbańczyk
953a3bf165 Final changes for 0.84b:
* no hard crash on startup when AB videos are not installed (1 byte file)
* moved some DLL_EXPORTs to resolve incomprehensible (to me) linker error occurring only with release builds.
2011-05-26 01:03:35 +00:00
Michał W. Urbańczyk
c32242b4e9 For 0.84b dev build. 2011-05-25 23:52:27 +00:00
Michał W. Urbańczyk
528f0363a1 Fixed crash after a battle when resurrection was cast.
[However the spell still is not implemented correctly... :/ ]
2011-05-25 20:44:18 +00:00
DjWarmonger
d4ed4cf9a0 Minor fix.
A general issue: "shooter" artifacts should display bonus only for shooting creatures.
2011-05-25 18:12:26 +00:00
Michał W. Urbańczyk
8e57dba850 Fixed #658 and #699.
Checking for water availability won't cause spurious warnings. New creature window enabled for testing.
2011-05-25 14:48:49 +00:00
Michał W. Urbańczyk
072bb5884b Fixed #728.
Fixed issue with game loading.
Minor fixes.
2011-05-24 23:17:57 +00:00
mateuszb
94166b83aa * some changes 2011-05-22 18:46:52 +00:00
DjWarmonger
0adc4235f2 Display of immunities and similar effects. 2011-05-21 16:10:14 +00:00
DjWarmonger
3a6b5cbfbb Various fixes related to spell effects and Creature Window. 2011-05-21 07:07:07 +00:00
beegee1
431064cbf9 * Fixed #532 -> Catapult shoots now after keep/upper/lower tower
* Fixed turret projectile bug
2011-05-18 17:51:10 +00:00
mateuszb
53ce30f083 * partial support for string processing
* post-triggers should work
* minor improvements
2011-05-17 19:24:18 +00:00
mateuszb
6014edb7ea * minor improvements in parser/interpreter 2011-05-16 12:11:00 +00:00
mateuszb
4eef7aa83b * partially done OB receiver
* minor structure imprevements
2011-05-15 18:21:07 +00:00
DjWarmonger
d4c2e55a00 Fixed #421 & #480. Some work on animations & sounds. Minor changes.
TODO: Interface should check game state before it's changed by triggered abilities of creatures.
2011-05-15 06:37:57 +00:00
Michał W. Urbańczyk
249977af2f Various fixes and improvements for ERM:
* comparisons need to have comparison operator -> they won't catch plain var usage
* removed qmacro -> that's just reading into normal macro
* there are 10000 standard vars
* there is one global (base) set of y-vars
* the iterator from !!DO loop is correctly passed into called function
* fixed getting variable value (also supporting array indexing)

* post- and pre-triggers share common base
2011-05-14 13:20:19 +00:00
DjWarmonger
bc114a89f4 Partial support for immunities & receptive ability.
TODO: Immunity to direct damage spells.
2011-05-13 17:51:12 +00:00
DjWarmonger
db386915d1 Spell_levels are not necessary in the end.
Fixes. Game won't crash when displaying info for war machines. However, they should be handled as regular stacks during battle.
2011-05-13 14:33:48 +00:00
DjWarmonger
b02527566c Fixed some battle logs. 2011-05-13 10:45:36 +00:00
DjWarmonger
515ab7e7c1 Support for Acid Breath (both effects are now separate).
Minor fixes.
2011-05-13 09:02:16 +00:00
mateuszb
09a51acfc2 * minor bugfix
* a bit more of function handling
2011-05-12 20:49:37 +00:00
Frank Zago
2bcba53a5d (linux) compile fix. 2011-05-12 01:39:37 +00:00
mateuszb
95b16906aa * a few bugs in interpreter fixed 2011-05-11 19:53:55 +00:00
Frank Zago
c165593896 (linux) added new files into the makefiles and compile fixes. 2011-05-10 01:15:10 +00:00
Michał W. Urbańczyk
58ebfc421d One more file:
* lib/IGameEventsReceiver.h

Workaround for crash on post-visit.
2011-05-09 22:30:37 +00:00
Michał W. Urbańczyk
617e1f962e New files for lib:
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h

More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
mateuszb
743df272e4 * arithmetic and boolean operations on variables
* hopefully working DO receiver
2011-05-07 15:13:56 +00:00
mateuszb
2d36cae2ca * partially done DO receiver 2011-05-06 19:32:04 +00:00
Frank Zago
f7a4bb906c Several minor cleanups. 2011-05-04 02:38:58 +00:00
Frank Zago
91dc7a0dd4 Include proper boost header. 2011-05-04 02:37:27 +00:00
mateuszb
85d0d49207 * most of VR:S receiver 2011-05-03 14:45:57 +00:00
Michał W. Urbańczyk
b4144dc616 Callback jugglery, part 1.
Fixed #252.
2011-05-03 03:14:18 +00:00
mateuszb
86a7cd12ff * checking ERM conditions should work now 2011-05-02 18:39:57 +00:00
DjWarmonger
a4d845688a Support for Poison, Age, Disease
Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
DjWarmonger
7591d06b05 Support for Death Stare.
Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
Ivan Savenko
61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images
- fixed screen updating on closing window
- minor fixes
2011-04-23 10:27:44 +00:00
DjWarmonger
7e9033c44f Fixed #668 and #718.
Hero is now properly attached to his special.

Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
Michał W. Urbańczyk
5cc9d16014 Fixed #276. 2011-04-22 22:28:13 +00:00
Michał W. Urbańczyk
d092eaf9d1 Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
mateuszb
4ac2d32985 * minor work on ERM interpreter 2011-04-22 20:33:34 +00:00
mateuszb
66837f1ee0 * some work towards running triggers 2011-04-21 20:06:42 +00:00
mateuszb
69c8c0d058 * a bit more of erm interpreter (iexp getter/setter) 2011-04-17 17:51:48 +00:00
mateuszb
36fb9b0b6e * some progress in VERM interpreter 2011-04-16 17:39:38 +00:00
DjWarmonger
6a8e3f1b57 Neutral creatures are now correctly split into stacks & merged after a battle.
TODO: find relation to adventure map tile
2011-04-14 07:58:19 +00:00
DjWarmonger
3c5a0fd4ce Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy. 2011-04-12 08:59:18 +00:00
Ivan Savenko
734c95959e gcc compile fix 2011-04-10 22:06:05 +00:00
mateuszb
033c067144 * it shouldn't parse scripts yet 2011-04-10 16:42:20 +00:00
mateuszb
382e239e47 * a bit more of ERM/VERM interpreter 2011-04-10 16:39:34 +00:00
DjWarmonger
57d292ba67 Partial support for splitting neutral stacks. Can't go further until interface is fixed. 2011-04-10 08:33:53 +00:00
Frank Zago
5795334eec Added missing throw(). 2011-04-09 19:10:29 +00:00
Frank Zago
ecb3508690 (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
mateuszb
b0ca5b677c * a few data structures for ERM/VERM interpreter 2011-04-08 19:24:30 +00:00
Ivan Savenko
0f605256e9 - added new files to build system
- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
DjWarmonger
8ac7edb04b Fixed #680 2011-04-07 16:44:24 +00:00
Frank Zago
69364b5b60 Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
mateuszb
7874d84c4e * basic structure of ERM interpreter
* SHOW_FPS moved to settings.txt
* minor changes
2011-04-06 20:30:59 +00:00
Michał W. Urbańczyk
0aad12ae67 Added ERM preprocessor (removing comments, empty lines, joining multi-line commends). 2011-04-03 21:38:47 +00:00
mateuszb
3fc570a8e9 * parsing multiple consecutive modifiers in VERM
* minor improvements
2011-04-03 13:15:07 +00:00
mateuszb
21eaec883c * VERM grammar seems to be complete 2011-04-02 18:06:52 +00:00
mateuszb
ccecc6637f * partially done support for VERM
* MSVC compilation fix (using boost::ref is an error)
2011-04-01 19:09:05 +00:00
Ivan Savenko
407acce4c6 - gcc 4.5 / boost 1.46 compilation fixes
- configure will accept CXXFLAGS parameter correctly
- boost version check in ERMParser - to skip compilation with old boost
2011-03-29 17:16:10 +00:00
mateuszb
c6d0814062 * ERM parser is generally done, no serious bugs are known 2011-03-28 19:34:00 +00:00
mateuszb
3c393843e6 * ERM parsing mostly done, some strange cases of body syntax, undocumented expressions and encoding issues still remain. 2011-03-27 17:24:30 +00:00
DjWarmonger
15d80d040f Correct handling of merging & moving stacks with experience. 2011-03-27 09:31:14 +00:00
mateuszb
caf50fc278 * most of WoG's ERM parsed, a few minor things left + body needs to be parsed a bit deeper. 2011-03-25 20:38:24 +00:00
mateuszb
31b4906daa * ERM parser improvements, it should be GCC-compatible now 2011-03-24 22:05:08 +00:00
mateuszb
fca2b5da7a * ERM parser improvements 2011-03-23 19:41:29 +00:00
mateuszb
a09a54ba2f * improved ERM grammar (syntax error printing is mostly disabled) 2011-03-21 20:34:44 +00:00
DjWarmonger
70b21fc9eb Quick implementation of stack experience details. Minor fixes.
Man, it's ugly.
2011-03-21 08:14:23 +00:00
mateuszb
f88ac50a44 * improved ERM parser but there is something wrong with printing function or parser 2011-03-20 18:09:55 +00:00
Michał W. Urbańczyk
07ea131c97 ERM parser won't crash when there is no Data/s folder (addressing issue #717) 2011-03-20 16:45:18 +00:00
DjWarmonger
bc51c0006f Support for creature skill icons. Several fixes for creature abilities. 2011-03-20 08:45:05 +00:00
Ivan Savenko
7209f158a1 - gcc/Linux fixes
- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
Michał W. Urbańczyk
7b9e77f899 Lib project file updated. 2011-03-19 18:30:58 +00:00
mateuszb
b3ed75ab03 * first part of ERM parser 2011-03-19 17:06:46 +00:00
Michał W. Urbańczyk
5e4140762f Fixed #687. 2011-03-19 14:35:29 +00:00
beegee1
fb929fa9b0 AB campaign selection screen added 2011-03-19 14:27:51 +00:00
Michał W. Urbańczyk
95efcc7cb5 Fixed #305, #707, #708. 2011-03-19 00:06:54 +00:00
Michał W. Urbańczyk
4d3776058d My project files for VC10. 2011-03-17 23:06:48 +00:00
Michał W. Urbańczyk
a382b641b7 Removing old, VC9 project files. 2011-03-12 22:53:52 +00:00
Michał W. Urbańczyk
39120fe4a5 Spell scroll improvements, fixing #689, #690, #691.
CArtPlace now uses common CInfoWindow for r-click popup (with or without a custom component), old CMessage::genWindow no longer needed.
2011-03-12 21:55:31 +00:00
DjWarmonger
122a6a039e Enabled mysterious Hero Placeholder. 2011-03-08 14:04:47 +00:00
DjWarmonger
f7bd5e75cb Fixed 563 & 701.
It's not nice to write same piece of code twice.
2011-03-08 13:27:32 +00:00
DjWarmonger
2fc2fa539d Fixed #706. 2011-03-08 09:09:57 +00:00
DjWarmonger
869214f44b Resolved #710.
Minor fixes.
2011-03-08 07:40:14 +00:00
DjWarmonger
043700f310 Fixes for Hate ability, minor tweaks. 2011-03-06 14:22:54 +00:00
DjWarmonger
b9f301b600 Better implementation of creature window, minor fixes.
Check forum for new graphics.
2011-03-06 12:12:22 +00:00
Michał W. Urbańczyk
7dbf105f6e Surrendering and related artifacts (Statesman's Medal,
Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
DjWarmonger
dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 2011-03-03 18:25:48 +00:00
Michał W. Urbańczyk
222bf004b9 Fixed #679 and #681. 2011-03-01 13:54:48 +00:00
Michał W. Urbańczyk
aaf3729367 War machines won't be present at creature banks. 2011-03-01 10:28:31 +00:00
Michał W. Urbańczyk
c5930893fd Fixed #682. 2011-03-01 10:19:05 +00:00
Ivan Savenko
a2f512813f - gcc compile fixes
- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
Michał W. Urbańczyk
03fdd22b1a Version set to 0.83c, to be released as development build.
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes). 
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
Michał W. Urbańczyk
d7b586f1fd Eliminating duplicated bonuses. Smarter getting [no code duplication]. 2011-02-27 11:26:18 +00:00
mateuszb
1dd05788c9 * fixed #53 2011-02-26 17:32:56 +00:00
Michał W. Urbańczyk
236345e61d Fixed #674, #675, #676, #677. 2011-02-25 17:57:30 +00:00
mateuszb
ab4418917a * artillery skill fixed 2011-02-24 15:33:03 +00:00
mateuszb
ba7eb6ce49 * bug 492 fixed
* boost::filesystem version set to 2 (should work with all relatively new versions of boost)
2011-02-24 15:05:21 +00:00
Michał W. Urbańczyk
91d0ea64de Version to be released as dev release 0.83b 2011-02-24 14:54:18 +00:00
Michał W. Urbańczyk
e505328fcd Reverted r1992 for now [boost < 1.46 won't work with it] 2011-02-24 14:01:58 +00:00
Michał W. Urbańczyk
1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
4647d4af2c boost 1.46 compile fixes. 2011-02-24 12:21:48 +00:00
mateuszb
a6b4cfdde7 * spell scroll campaign bonus
* minor fix (gratuitous call to giveCampaignBonusToHero)
2011-02-23 11:21:40 +00:00
mateuszb
8e7b855478 BLOCK_SPELLS_ABOVE_LEVEL was removed on purpose 2011-02-23 10:01:23 +00:00
Michał W. Urbańczyk
cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
DjWarmonger
9d313d3d2c Minor fixes and tweaks. 2011-02-22 14:23:09 +00:00
mateuszb
6db7f1d610 * minor improvements in spell immunity handling 2011-02-22 13:44:34 +00:00
mateuszb
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
Michał W. Urbańczyk
a46ad0b7ef Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
mateuszb
1458cf64c2 * fixed bug 298
* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
mateuszb
43468e16e1 * bug 97 fixed
* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
2011-02-21 13:27:31 +00:00
Michał W. Urbańczyk
d36f8087aa minor fix — duration has to be passed as ui16. 2011-02-21 04:24:46 +00:00
Michał W. Urbańczyk
4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 2011-02-21 04:13:00 +00:00
mateuszb
519a4186de * fixed bugs 470 and 523
* minor improvements
2011-02-20 18:32:39 +00:00
Ivan Savenko
450ae1772c - Buttons optimization - less memory and CPU usage
- gcc compilation fixes
2011-02-20 09:24:53 +00:00
DjWarmonger
872c893789 Fixed parsing for Mind Immunity. 2011-02-17 09:06:24 +00:00
mateuszb
4e631fc530 * fix for bug 573
* minor changes
2011-02-15 19:54:55 +00:00
DjWarmonger
6db068f506 Fixed stacks speed and general parsing bug. 2011-02-14 21:08:29 +00:00
Michał W. Urbańczyk
2f9ed138f6 Tactics more or less working (some improvements still needed, as proper updating battle GUI). 2011-02-14 20:31:53 +00:00
Michał W. Urbańczyk
0c700f97cd A little progress with Eagle Eye and Tactics. 2011-02-13 22:46:04 +00:00
DjWarmonger
4dc258521b Various fixes. 2011-02-13 19:46:16 +00:00
DjWarmonger
adb1d9181d Missing file. 2011-02-13 13:16:41 +00:00
DjWarmonger
a5a493bfc1 Stack experience more or less handled. Neutrals get 10K xp every day. 2011-02-13 13:11:09 +00:00
DjWarmonger
252cee96f5 Partial Stack Exp operations. Can't really test it as battle is unplayable atm. 2011-02-12 18:48:11 +00:00
DjWarmonger
7a49240520 Some additional info for Stack Experience, fixes. 2011-02-12 16:21:48 +00:00
mateuszb
fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
Michał W. Urbańczyk
9f90ef58ca Some work towards Eagle Eye skill support. 2011-02-11 19:12:08 +00:00
Michał W. Urbańczyk
ab20e024c0 Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes. 2011-02-11 12:27:38 +00:00
DjWarmonger
c0f2b3f32b Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
Exp ranks are now calculated, though exp is never set.
2011-02-11 08:20:26 +00:00
mateuszb
d630d88ac1 * some work towards fix of 537
* 338 seems to be fixed
2011-02-10 14:44:21 +00:00
Michał W. Urbańczyk
979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. 2011-02-10 13:12:53 +00:00
mateuszb
8b8d06ac64 * fixed bug 257
* minor changes
2011-02-09 15:19:53 +00:00
DjWarmonger
454beba90c Backup of last modifications in stack experience. 2011-02-09 14:58:15 +00:00
Michał W. Urbańczyk
9f21e4b46f Minor compile fix, std::copy used that way overwrites original bonuses [but the code won't be needed anyway] 2011-02-09 12:33:58 +00:00
DjWarmonger
72c30df16a More parsing for CREXPBON. 2011-02-08 11:34:34 +00:00
DjWarmonger
f96b394b01 Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
31fc8f6db3 Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
Michał W. Urbańczyk
a3ba75b0b7 Various fixes, mainly around garrisons. 2011-02-05 13:39:10 +00:00
Michał W. Urbańczyk
c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
DjWarmonger
a84a95f0ee Partial parsing for CREXPBON.txt table - only basic bonuses are supported
Bonuses will be stored in Creature node and used when Bonus System is ready.
2011-02-03 12:58:46 +00:00
DjWarmonger
c11f7c2020 Some more work on bonus-to-string feature. 2011-02-02 18:49:48 +00:00
DjWarmonger
094bb6fd8f Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
2011-02-01 18:10:43 +00:00
Michał W. Urbańczyk
15011e611d Merged Ivan's changes from trunk (r1921) 2011-01-28 02:33:26 +00:00
Michał W. Urbańczyk
a75a37008f Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
Michał W. Urbańczyk
e6d577c233 Mostly done combined artifacts.
[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
Michał W. Urbańczyk
3fde9e45df Partially redone combined artifacts. 2011-01-22 03:43:20 +00:00
Michał W. Urbańczyk
591ba76f69 Fixed initialization of recruited stacks.
Fixed displaying garrison slots in CCastleInterface.
2011-01-21 10:37:19 +00:00
Michał W. Urbańczyk
ed07cfe073 Configurable duels. 2011-01-21 02:36:30 +00:00
mateuszb
824d2b52db * more or less fixed spells
* certain hero specialties are still broken
2011-01-20 19:57:12 +00:00
mateuszb
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
Michał W. Urbańczyk
898ad292ea A few fixes for artifacts. 2011-01-18 18:56:14 +00:00
mateuszb
a9c98d2b8c #463 and #571 should be fixed now 2011-01-18 18:54:53 +00:00
mateuszb
98494a5e6f * defensive stance implemented (bug #342 fixed) 2011-01-18 17:23:31 +00:00
Michał W. Urbańczyk
28550c85fd Merged Ivan's changes in trunk ( r1918 ) 2011-01-15 20:07:16 +00:00
Michał W. Urbańczyk
502bb5392e The last set of fixes for non-combined artifacts operations. 2011-01-15 17:58:08 +00:00