AlexVinS
5ea1888a14
Summon effect fixes.
2018-03-03 20:37:49 +03:00
Dydzio
44d653b835
Update VS files to match latest develop ( #424 )
2018-03-02 14:32:00 +03:00
Alexander Shishkin
8b002ad774
Issue2888 ( #421 )
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Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00
ArseniyShestakov
7fd090786c
Merge pull request #379 from henningkoehlernz/hero_specialty_scaling
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Hero specialty scaling
2018-02-28 15:03:24 +08:00
AlexVinS
f917ec5254
Revert "Fixed ancient backward compatibility regression"
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This reverts commit 3c67e12620
.
2018-02-28 15:00:38 +08:00
AlexVinS
166c04e2e0
Hack fixed serializer assertion by completely disabling AI goals serialization
2018-02-28 15:00:38 +08:00
AlexVinS
3c67e12620
Fixed ancient backward compatibility regression
2018-02-24 19:48:49 +03:00
AlexVinS
080a81db3a
Fixed summoned units not being removed after battle
2018-02-23 21:58:05 +03:00
Henning Koehler
6c443d7094
SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level
2018-02-21 09:56:20 +13:00
AlexVinS
6d8536b12a
Fixed https://bugs.vcmi.eu/view.php?id=2882
2018-02-20 14:29:06 +03:00
Henning Koehler
89cb7b2780
formatting fix and code simplification in HeroBonus
2018-02-20 23:36:00 +13:00
AlexVinS
2b49df2cab
[Spells] Do not use Unit State in heal effect
2018-02-20 13:19:01 +03:00
AlexVinS
2add0e443e
[Spells] Added "summonByHealth" option to Summon effect
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* with summonByHealth on, effect power (levelPower * SP) treated as HP
* default behavior (effect power = amount) not changed
* tests included
2018-02-20 08:08:34 +03:00
Henning Koehler
9850e7254e
updated serialization version to 781
2018-02-18 23:32:52 +13:00
Henning Koehler
e2f2568221
added extra debug info for Json parsing
2018-02-18 20:59:05 +13:00
Henning Koehler
6442842731
added one-line option for standard creature specialty; also fixes bug for creatures where upgrades have different attack/defense
2018-02-18 20:59:05 +13:00
Henning Koehler
95e2b44319
added TimesStackLevelUpdater
2018-02-18 20:36:24 +13:00
Henning Koehler
552bad08b3
added TimesHeroLevelUpdater; renamed ScalingUpdater to GrowsWithLevelUpdater
2018-02-18 20:36:24 +13:00
Henning Koehler
f9a8cb2876
fixed formatting and other small issues
2018-02-18 20:22:23 +13:00
Henning Koehler
73f782aa39
fixed various specialty bugs retained during conversion
2018-02-18 20:22:23 +13:00
Henning Koehler
2b8f111a81
converted special.json; fixed bugs in specialty json construction
2018-02-18 20:22:23 +13:00
Henning Koehler
dc7132d8b7
converted castle.json; fixed bugs in Bonus::toJsonNode()
2018-02-18 20:22:23 +13:00
Henning Koehler
00f51e0f98
Updaters replace bonuses during inheritance
2018-02-18 20:22:23 +13:00
Henning Koehler
ad5a9f7205
made HeroSpecial public again
2018-02-18 20:08:34 +13:00
Henning Koehler
20172dba7c
indentation fix
2018-02-18 20:08:34 +13:00
Henning Koehler
ee46862784
replaced JsonNode::isEmpty() with JsonNode::containsBaseData()
2018-02-18 20:08:34 +13:00
Henning Koehler
6414cd18e8
fixed bug with old specialty conversion
2018-02-18 20:08:34 +13:00
Henning Koehler
de6d4d8367
fixed indentation for switch statements
2018-02-18 20:08:34 +13:00
Henning Koehler
6037c19b9a
removed specialtyDeprecated from CGHeroInstance; improved savegame compatibility
2018-02-18 19:47:38 +13:00
Henning Koehler
81c44dac41
minor fixes
2018-02-18 19:47:38 +13:00
Henning Koehler
ab7ce6625e
moved nameForBonus into Bonus class
2018-02-18 19:47:37 +13:00
Henning Koehler
ba7709da50
middle-aged specialty format is converted properly and logged
2018-02-18 19:27:24 +13:00
Henning Koehler
16f59fb213
fixed base merging and limiter creation
2018-02-18 19:27:24 +13:00
Henning Koehler
6ae103dd63
print json in compact format
2018-02-18 19:27:24 +13:00
Henning Koehler
a002df399e
updated json loading and schema to fit new specialty format
2018-02-18 19:27:24 +13:00
Henning Koehler
038cb4bf19
remove base json from specialty bonuses
2018-02-18 19:27:24 +13:00
Henning Koehler
eb02ce0f31
changed specialty json format to struct with base (WIP)
2018-02-18 19:27:24 +13:00
Henning Koehler
d7942fd929
fixed typo in specialty log
2018-02-18 18:53:01 +13:00
Henning Koehler
c31950612c
convert spec format in afterLoadFinalization
2018-02-18 18:53:01 +13:00
Henning Koehler
26862b4c51
improved/fixed specialty json encoding
2018-02-18 18:25:49 +13:00
Henning Koehler
05838b3827
Bonuse::toJsonNode uses string constants for type/subtype
2018-02-18 17:33:23 +13:00
Henning Koehler
c79b776f3c
Limiters (at least creature type limiters) are printed as well
2018-02-18 17:33:23 +13:00
Henning Koehler
89b1ba7538
added basics for specialty format updating
2018-02-18 17:33:23 +13:00
Henning Koehler
5d3f6c3b91
removed CHeroInstance::specialty
2018-02-18 17:33:23 +13:00
Henning Koehler
2703b035a6
added updater to Bonus json format
2018-02-18 17:33:23 +13:00
Henning Koehler
f8a8f6ac72
re-fixed type registration bug properly
2018-02-18 17:33:23 +13:00
Henning Koehler
9a335cdb59
fixed type registration bug (order matters\!)
2018-02-18 17:33:23 +13:00
Henning Koehler
ef7900d0a2
added support for older saves (fails)
2018-02-18 17:33:23 +13:00
Henning Koehler
d594845c32
fixed serialization issues
2018-02-18 17:33:23 +13:00
Henning Koehler
3e0022be27
added support for new specialty json format; old format is converted to bonuses with updaters
2018-02-18 17:33:23 +13:00
Henning Koehler
f867b1a37e
invalidate bonus caching on update
2018-02-18 16:55:15 +13:00
Henning Koehler
f1fd00f005
renamed & reused CBonusSystemNode::updateBonuses; tweaked updater signature
2018-02-18 16:55:15 +13:00
Henning Koehler
67330efa4a
added basics for Bonus updater
2018-02-18 16:34:15 +13:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
Ivan Romanov
3c1c72319b
CMake: update version on each compiling
2018-02-11 13:52:29 +03:00
Arseniy Shestakov
8bbe747e8e
Cleanup undef for min / max. NOMINMAX is already in Global.h
2018-02-11 05:42:49 +03:00
ArseniyShestakov
e11e69750a
Merge pull request #411 from drizt/fallthrough
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Hide "this statement may fall through" warnings
2018-02-10 22:34:39 +03:00
Arseniy Shestakov
324717acbe
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
Ivan Romanov
eea50a044c
Hide "this statement may fall through" warnings
2018-02-10 22:27:00 +05:00
AlexVinS
c94daf6faa
Fixed https://bugs.vcmi.eu/view.php?id=2864
2018-02-10 07:31:02 +03:00
AlexVinS
10dd7e8a43
Cleanup
2018-02-10 04:03:17 +03:00
Alexander Shishkin
936a310b0a
Merge pull request #413 from dydzio0614/sr9_vsfix
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update VS files to match spellrefactoring9 changes
2018-02-09 21:13:40 +03:00
Dydzio
d4958ff5f8
update VS files to match spellrefactoring9 changes
2018-02-09 18:53:07 +01:00
AlexVinS
8220053864
Cleanup
2018-02-09 20:52:56 +03:00
Arseniy Shestakov
15c8b192b4
CStack::prepareAttacked: fix for REBIRTH bonus after merge
2018-02-08 14:37:52 +03:00
AlexVinS
0b70baa95e
Spells configuration version 2 (effect-based)
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* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
Arseniy Shestakov
ff2d01a03d
BinaryDeserializer: replace length check macro with inline function
2018-02-05 09:47:38 +03:00
Arseniy Shestakov
7c77249d37
Refactoring: get rid of macro in server-side request validation code
2018-01-28 08:03:48 +03:00
Dydzio
38d836d1a5
Update project files to Visual Studio 2017
2018-01-13 16:33:49 +01:00
Arseniy Shestakov
da117e9255
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
AlexVinS
6033d32b5b
Fixed https://bugs.vcmi.eu/view.php?id=2845
2018-01-09 10:14:56 +03:00
Arseniy Shestakov
c5ca75bc53
CRewardableObject: remove now unused soundID
2018-01-02 09:49:04 +01:00
Arseniy Shestakov
f15cadc87b
Implement configurable object sounds: ambient, visit and removal
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* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
Arseniy Shestakov
e9bfbb70c1
Ambient sounds: implement chebyshev distance for getTilesInRange
2018-01-02 09:48:17 +01:00
DjWarmonger
c2a0b13332
Merge pull request #371 from dydzio0614/NewAbilities
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Tested and approved. Congrats!
2017-12-29 14:19:05 +01:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
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Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
Dydzio
6df536bb31
Siege tower handling improvements ( #392 )
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* Fix bug #2581 - siege tower damage
* Improved siege tower damage calculation a bit
2017-11-18 12:41:07 +03:00
AlexVinS
d7366f04a9
[Map format, PreGame] allow selection of any allowed faction
2017-11-16 02:06:07 +03:00
AlexVinS
b8d0dfac5f
[Map format] fixed player options "canPlay" field
2017-11-16 00:03:27 +03:00
godric3
5a01aba9c8
fix for banks(crypt, ships) not giving morale penalty ( #384 )
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* fix for banks(crypt, ships) not giving morale penalty
also texts should be closer to original now
2017-11-15 23:16:44 +03:00
AlexVinS
d93ef36750
Fixed https://bugs.vcmi.eu/view.php?id=2818
2017-11-15 15:54:54 +03:00
Dydzio
c6731f3b90
Fix code formatting
2017-11-13 14:18:38 +01:00
Dydzio
da6d01b0c7
Ability rename + bugfix + changelog extend
2017-11-13 01:59:41 +01:00
DJWarmonger
8f42cdea67
Refactoring: use private pointer to CMapGenerator
2017-11-03 21:03:51 +01:00
Alexander Shishkin
fd4ecbd40b
Merge pull request #385 from Chocimier/altar
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Fixed "Altar of Sacrifice only sacrifices creatures one kind at a time"
* https://bugs.vcmi.eu/view.php?id=2607
2017-10-28 14:04:34 +03:00
AlexVinS
c39cd5f951
Town building build mode fixes
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* CGameHandler::buildStructure was using wrong requirements for buildings in auto mode.
* Build mode loading was wrong in case of omitted value
* Show town hall slot for not built building only if it have normal build mode
2017-10-28 03:27:39 +03:00
Piotr Wójcik
f145b4be91
Correctly sacrifice many stacks or many atrifacts, fixes #2607
2017-10-14 21:30:56 +02:00
ArseniyShestakov
4149662845
Merge pull request #376 from vcmi/newAnimations
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New animations
2017-10-11 16:18:06 +03:00
Hao Hu
9cc2464cf6
Fixing bugs for external dwelling bonus of Golem Factory ( #382 )
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* Fixing bugs for external dwelling bonus of Golem Factory.
[Problem]
The occupied Golem Factory on adventure map doesn't give
the player corresponding weekly growth bonus.
[Solution]
1. Add the dwelling (of multiple generators) to a player's dewelling set.
2. Created helper function to calculate external dwelling bonus
points.
[Test]
Manual testing on the map, works fine.
https://bugs.vcmi.eu/view.php?id=2789
2017-10-07 17:42:33 +03:00
godric3
e3f0126e41
Removed unnecessary code, fix #2737
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bonus value is added to desciption inside Bonus
2017-10-05 16:50:39 +02:00
godric3
2a22d9ec12
Add terrain overlays morale and luck bonuses description, fix #2740
2017-10-05 14:53:39 +02:00
godric3
7d8adcc083
Add missing artifact name in wagon text, fix #2763
2017-10-05 14:52:51 +02:00
Arseniy Shestakov
ae13123129
CPlayerInterface: don't stop hero movement on embark / disembark
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When hero have free boarding bonus there no reason to stop movement.
2017-09-16 10:42:27 +03:00
Dydzio
1162923d93
update VS files
2017-09-13 02:04:37 +03:00
AlexVinS
270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
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* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
Henning Koehler
feba7e1979
tactics distance increased to 1 + bonus ( #375 )
2017-09-10 00:26:56 +03:00
Dydzio
eab8e8f869
Fixed "commit merge" fail
2017-09-09 21:27:22 +02:00
Dydzio
14c07afd3c
Merge branch 'develop' into NewAbilities
2017-09-09 21:04:40 +02:00
Dydzio
3eef689005
Add TERMINATOR ability support, small fixes
2017-09-09 21:01:12 +02:00
ArseniyShestakov
d01ecbba90
Merge pull request #372 from vcmi/guiCleanup2
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Gui cleanup2
2017-09-07 02:46:54 +03:00
Henning Koehler
a7104377d6
fixed CREATURE_TYPE_LIMITER for creatures without a stack instance ( #374 )
2017-09-06 15:27:26 +03:00
AlexVinS
3bbff27127
Wiped CDefEssential
2017-09-06 15:13:28 +03:00
Dydzio
7cbd9acd67
Add BLOCK_MAGIC_BELOW bonus
2017-09-06 00:03:32 +02:00
Dydzio
59764d8349
Implemented SHOOTS_ALL_ADJACENT
2017-09-05 23:45:31 +02:00
Dydzio
5c17e172b6
Revert some changes, update WIDE_BREATH
2017-09-05 22:29:31 +02:00
AlexVinS
3a9d73da23
[c::b] Update project, fixed build
2017-09-05 14:31:34 +03:00
ArseniyShestakov
ca066841f1
Merge pull request #370 from vcmi/issue/2780
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Issue/2780
2017-09-05 01:21:58 +03:00
Dydzio
4cab76900f
Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
2017-09-04 23:32:24 +02:00
AlexVinS
2f7968b803
Fixed wrong animation paths
2017-09-04 18:41:22 +03:00
Henning Koehler
37df5c9d88
reworked mod loading to follow standard approach
2017-09-03 23:49:36 +12:00
Henning Koehler
cd35ece10c
fixed DLL_LINKAGE for << operators
2017-08-31 10:29:25 +12:00
Henning Koehler
03b7da93e2
use logMod for all mod-related logging
2017-08-31 09:23:19 +12:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
dba5186a6f
fixed skill schema definition
2017-08-30 20:01:09 +12:00
Henning Koehler
3764ec8be1
more code format issues
2017-08-30 19:47:06 +12:00
Henning Koehler
654ca96e9d
fixed code format and other minor issues
2017-08-30 19:19:54 +12:00
Henning Koehler
36d671b093
changed indentation from spaces to tabs
2017-08-30 16:23:03 +12:00
Henning Koehler
aadb5d93f7
added comment (and commented-out code) about skill legacy data
2017-08-30 16:03:24 +12:00
Henning Koehler
899e8403f7
skills.json uses base and struct for effects
2017-08-30 10:25:36 +12:00
Henning Koehler
3fe9bc34b8
CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels
2017-08-28 23:59:01 +12:00
Henning Koehler
9b3c61616f
made diplomacy join chance bonus-based
2017-08-28 23:33:19 +12:00
Henning Koehler
69a538a600
added bonus type MANUAL_CONTROL
2017-08-28 20:09:27 +12:00
Henning Koehler
5091b117e2
fixed serialization for older savegames
2017-08-28 13:56:00 +12:00
Henning Koehler
aa15feba62
moved SECONDARY_SKILL_VAL2 to end of list
2017-08-28 00:17:59 +12:00
Henning Koehler
7e5c1ec7f8
made artillery bonus-based; supports multiple bonus shots
2017-08-27 21:05:17 +12:00
Henning Koehler
8bdb8f01ca
made scholar skill bonus-based
2017-08-27 20:10:25 +12:00
Henning Koehler
0153d0fc78
made fire/air/water/earth magic skills bonus-based
2017-08-27 19:37:54 +12:00
Henning Koehler
25e6b5cc07
added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
2017-08-27 17:40:52 +12:00
Henning Koehler
9bbfb57b93
cleaned up secondary skill bonus merging
2017-08-27 15:35:04 +12:00
Henning Koehler
06d2507371
log file loading
2017-08-27 12:59:09 +12:00
Henning Koehler
fc77c40a82
made ballistics bonus-based
2017-08-26 21:16:05 +12:00
Henning Koehler
19e619f61e
wisdom is now bonus-based
2017-08-26 20:49:29 +12:00
Henning Koehler
1fa6cbe514
scouting uses SIGHT_RADIUS bonus
2017-08-26 18:01:39 +12:00
Henning Koehler
e8c32e05d8
turned pathfinding effect into a bonus
2017-08-26 14:59:24 +12:00
Henning Koehler
c9ef773da0
fixed logging after rebase
2017-08-26 14:06:47 +12:00
Henning Koehler
91fac7755a
made tactics skill configurable
2017-08-26 10:08:06 +12:00
Henning Koehler
3cc84e5975
moved contains functions for multimap to Globals.h
2017-08-26 10:08:06 +12:00
Henning Koehler
c0740e3623
fixed crash when loading neutral faction; skills.json no longer requires index values
2017-08-26 10:08:06 +12:00
Henning Koehler
0357a4fe3b
enabled config of skill descriptions
2017-08-26 10:08:06 +12:00
Henning Koehler
8c7895239e
always load objects with index at specified position
2017-08-26 10:08:06 +12:00
Henning Koehler
64e2db6a0f
added sufficient debug to diagnose - problem is with lack of original data
2017-08-26 10:08:06 +12:00
Henning Koehler
d8648288f0
added debug info to skill loading
2017-08-26 10:08:06 +12:00
Henning Koehler
993b7bf614
skills are initialized properly (and file loading isn't actually working yet)
2017-08-26 10:08:06 +12:00
Henning Koehler
05cf95400c
loading secondary skill bonuses from config/skills.json works (kind of)
2017-08-26 09:33:08 +12:00
Henning Koehler
9811fbe02c
updateSkill attempts to update existing bonus instead of adding new
2017-08-26 09:33:08 +12:00
Henning Koehler
a6c3352d7c
moved secondary skill default bonus initialization into CSkillHandler
2017-08-26 09:33:08 +12:00
Henning Koehler
159e27a0ab
changed CBonusSystemNode* to BonusList in CSkill
2017-08-26 09:33:08 +12:00
Henning Koehler
fbab52eb18
added basic handler for loading secondary skill bonuses
2017-08-26 09:33:08 +12:00
Arseniy Shestakov
8180e4d5c5
VCMIDirs: improvements for development on Mac and Linux
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Also added /usr/share/games in VCMIDirsXDG::dataPaths for mantis#2189.
2017-08-25 08:43:27 +03:00
Dydzio
1df939bf70
Working FIRST_STRIKE ability
2017-08-19 20:39:24 +02:00