Ivan Savenko
3836217da5
Fix updating of heroes when moving to/from garrison
2023-07-15 16:09:44 +03:00
Ivan Savenko
3e1125570d
Fix updating of hero & town lists on adventure map
2023-07-15 16:09:44 +03:00
Michael
bea6effcb7
haptic feedback only if menu opens
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fix
2023-07-14 22:49:44 +02:00
Michael
c6e860720e
haptic feedback only if menu opens
2023-07-14 22:47:13 +02:00
Dydzio
ad66acdd79
End turn autosave support + making it default
2023-07-13 22:07:42 +02:00
Dydzio
616916714a
Unrelated typo fix
2023-07-13 21:56:53 +02:00
Dydzio
404ab23bc6
Get autosave day without leading 0, delete ancient saveprefix stuff
2023-07-13 21:55:51 +02:00
Dydzio
bcb061b58f
Merge branch 'develop' into unlimited-autosave
2023-07-13 20:53:10 +02:00
Ivan Savenko
9ef959a7f8
Merge pull request #2310 from IvanSavenko/left_click_refactor
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Left click input refactor
2023-07-13 13:03:06 +03:00
Ivan Savenko
fb00bf4067
Merge pull request #2322 from dydzio0614/resolution-fix
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Fix for fullscreen game always starting in native resolution
2023-07-13 12:57:32 +03:00
Ivan Savenko
c2845d120b
Merge pull request #2324 from mikeiit/develop
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Fixed selection update in saving screen
2023-07-13 12:57:06 +03:00
Ivan Savenko
b30db5fc1f
Merge pull request #2301 from Laserlicht/haptic_feedback
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Haptic feedback
2023-07-13 12:56:54 +03:00
Michael
1abd8bbe92
Update client/windows/settings/GeneralOptionsTab.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-12 22:56:35 +02:00
Mike
3c707d8e31
Cleanup
2023-07-11 23:12:59 -07:00
Mike
5134583111
Added missing redraw after selection update
2023-07-11 23:10:02 -07:00
Mike
90397a9604
Merge remote-tracking branch 'upstream/develop' into develop
2023-07-11 19:06:21 -07:00
Dydzio
42db24b4b2
Fix for fullscreen game always starting in native resolution
2023-07-11 17:59:22 +02:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
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CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Ivan Savenko
78415c573b
Merge pull request #2289 from IvanSavenko/resolution_fixes
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Fix issues with changing game resolution
2023-07-11 14:35:07 +03:00
DjWarmonger
f6cc61e0be
Merge pull request #2297 from vcmi/rmg_roads
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Rmg roads
2023-07-11 09:25:24 +02:00
Ivan Savenko
d99fab8496
Reduce usage of getCursorPosition
2023-07-09 18:09:22 +03:00
Ivan Savenko
0deeff30b9
replaced clickPressed with clickReleased where applicable to H3
2023-07-09 17:55:39 +03:00
Ivan Savenko
18db944083
Replaced clickReleased with clickPressed where applicable in H3
2023-07-09 17:48:25 +03:00
Ivan Savenko
9449899098
Fix regressions
2023-07-09 17:08:37 +03:00
Ivan Savenko
8750aa2c5b
Merged server savegame and (broken and unused) client savegame files
2023-07-09 15:30:47 +03:00
Mike
b327f890f2
Partially fixed initial loading of save file
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Brought back the missing save file info in the info card. Still need to fix the input text box and selection highlight.
2023-07-08 23:00:48 -07:00
Dydzio
fbf0bf78d6
Configurable autosave limit and prefix - ingame handling
2023-07-08 23:04:01 +02:00
Michael
d911756827
changes from code review
2023-07-08 21:02:03 +02:00
Michael
70b7f992de
fix
2023-07-08 20:34:11 +02:00
Michael
06541211d5
Rename var
2023-07-08 19:11:26 +02:00
Michael
050a22c257
only pop up for now
2023-07-08 18:50:59 +02:00
Michael
ff51b8f46b
Setting for haptic feedback
2023-07-08 18:47:38 +02:00
Michael
da8bcdd2dd
ios Support
2023-07-08 18:15:36 +02:00
Michael
a5fe6cc80b
hapticFeedback
2023-07-08 17:02:44 +02:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Tomasz Zieliński
730b36612c
Respect GUI settings for roads. By default, all road types are enabled.
2023-07-08 08:44:10 +02:00
Ivan Savenko
2a634b2ec0
Fixed UI updates on switching to/from fullscreen
2023-07-07 15:26:42 +03:00
Ivan Savenko
7e00a702c1
Fix switching to exclusive fullscreen to borderless windowed
2023-07-07 14:29:03 +03:00
Ivan Savenko
0c83e34093
Implemented reserved area for iOS notch / cutout
2023-07-07 14:29:03 +03:00
Ivan Savenko
5143ca266d
Moved SDL renderer access to ScreenHandler class
2023-07-07 14:29:03 +03:00
Ivan Savenko
fa4a0004b2
Merge pull request #2291 from IvanSavenko/terrain_animations_config
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Moved hardcoded terrain palette-cycling animations to config
2023-07-07 14:28:39 +03:00
Ivan Savenko
ae8579558d
Merge pull request #2282 from IvanSavenko/adventure_map_fixes
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Adventure map fixes for 1.3
2023-07-07 14:27:58 +03:00
Ivan Savenko
a9d25b0109
Fix map grid visibility on game load
2023-07-07 01:27:57 +03:00
Ivan Savenko
41755c9d87
Fix slider scroll via UI buttons
2023-07-07 01:23:17 +03:00
Mike
6414e3b3fc
Changed resource cost value label position
2023-07-05 18:43:52 -07:00
Ivan Savenko
3bce245780
Moved hardcoded terrain palette-cycling animations to config
2023-07-05 22:07:20 +03:00
SoundSSGood
9b5f6ec7cf
CArtifact getters setters
2023-07-05 15:48:08 +03:00
Ivan Savenko
85655d5534
Block map level toggle on maps without underground
2023-07-04 21:42:37 +03:00
Ivan Savenko
b775385179
Fix usage of left/right button to select amounts, e.g. in recruit screen
2023-07-04 21:35:26 +03:00
Ivan Savenko
07d9674828
Mouse click that activates a window will also trigger mouse event
2023-07-04 20:28:02 +03:00
Ivan Savenko
1dff721747
Fix infobox resetting to current hero during enemy turn
2023-07-04 20:28:02 +03:00
Ivan Savenko
1cbc6457ce
Fix possible assertion failure on removing non-owned town
2023-07-04 20:28:02 +03:00
Ivan Savenko
4fd5a2b3ea
Fixed sorting maps breaking after multiple clicks in succession
2023-07-04 20:28:00 +03:00
Ivan Savenko
f914ec9d57
Fix activation of in-game console in other windows
2023-07-04 20:27:45 +03:00
Ivan Savenko
900b1c1763
Simplified text input handling, fixes hotkeys on windows with text input
2023-07-04 18:42:52 +03:00
Ivan Savenko
81b9aec527
Fix map edge scrolling after swiping usage
2023-07-03 23:50:09 +03:00
SoundSSGood
fd9c7352a0
suggested changes
2023-07-03 22:54:03 +03:00
Ivan Savenko
4e80356bea
Do not hide minimap on human player turn
2023-07-03 19:36:10 +03:00
Ivan Savenko
8b61c0d59b
Replaced CIntObject::type bitfield with bool's. Added input blocking.
2023-07-03 19:24:12 +03:00
Ivan Savenko
48eb8ab54f
Play sound when receiving message, not just on sending ours
2023-07-03 17:12:31 +03:00
Ivan Savenko
aacef72125
Attempt to remove native pinch handling from ios
2023-07-03 17:00:03 +03:00
Ivan Savenko
8efa7911b7
Implemented "Allied Adventure Map AI" option
2023-07-03 14:34:53 +03:00
SoundSSGood
060aecc61c
CArtifact refactoring
2023-06-30 19:41:26 +03:00
SoundSSGood
d44821e733
CArtifactInstance moved to own file
2023-06-30 19:41:19 +03:00
SoundSSGood
f8023ad283
CScrollArtifactInstance
2023-06-30 19:41:04 +03:00
SoundSSGood
07c811dd67
CCombinedArtifactInstance refactoring
2023-06-30 19:40:57 +03:00
Ivan Savenko
9cd246ab8b
Merge pull request #2259 from IvanSavenko/campaign_refactoring
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Fix accumulated issues with campaigns
2023-06-30 12:59:48 +03:00
Mike
c35d9d66a6
Brought back missing fort level in info box
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This is to fix #2158
2023-06-28 22:21:34 -07:00
Ivan Savenko
cdc27d1fcf
Play correct music file in campaign menu
2023-06-27 20:09:11 +03:00
Ivan Savenko
0fdbf54937
Use HeroTypeID instead of int
2023-06-27 19:32:27 +03:00
Ivan Savenko
96eab03b16
Fix UI updates
2023-06-27 14:09:04 +03:00
Ivan Savenko
88566cb1ef
Fix another unprotected UI access
2023-06-26 22:14:21 +03:00
Ivan Savenko
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
2023-06-26 21:51:10 +03:00
Ivan Savenko
3d66455cd1
Fix build
2023-06-26 19:44:38 +03:00
Ivan Savenko
e2bd98e21e
CampaignRegions class encapsulation
2023-06-26 17:15:59 +03:00
Ivan Savenko
f6b2f58da9
Use inheritance instead of composition for campaign header
2023-06-26 17:15:59 +03:00
Ivan Savenko
a08fe09517
Added encapsulation for CampaignState class
2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Mike
75820c3bdf
Fixed overlapped text display in adventure map settings
2023-06-25 16:27:00 -07:00
Ivan Savenko
6546242c03
Workaround-ish fix for last scenario of Angel Wings (un)equipping
2023-06-25 17:42:36 +03:00
Ivan Savenko
08cfbe79cf
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
Ivan Savenko
edf7756783
Recalculate paths on (un)equipping Angel Wings
2023-06-25 17:42:36 +03:00
Ivan Savenko
90c68588f9
Implemented fly movement sound
2023-06-25 17:42:36 +03:00
Ivan Savenko
a84ccb37c2
Merge pull request #2250 from IvanSavenko/event_handling_fixes
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Slider input event fix
2023-06-25 17:39:55 +03:00
krs
27c488e62f
Small changes after review.
2023-06-23 20:05:15 +03:00
krs
afe0146021
Renamed settings option to reflect that same option is used for both ranges.
2023-06-23 19:50:39 +03:00
krs
b6ab1e1505
Removed #regions
2023-06-23 19:13:39 +03:00
krs
1cba41a3c3
IsHexInRangeLimit() is now a common function
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Plus some minor rearranging of code.
2023-06-23 19:13:39 +03:00
krs
1ba9a2a42a
calculateRangeLimitAndHighlightImages() is now separate function
2023-06-23 19:13:39 +03:00
krs
e668ea3a03
A common function is used for getting hexes in a certain range
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getRangeHexes()
2023-06-23 19:13:39 +03:00
krs
192f82152d
A common function is used to get range limit hexes
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getRangeLimitHexes()
2023-06-23 19:13:39 +03:00
krs
33bbbefdeb
First working prototype that mimics rangedFullDamageLimit code
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Next step is to create more generic functions that can be shared between the 2.
2023-06-23 19:13:39 +03:00
Ivan Savenko
6a08a96d0c
Added createObject call as wrapper around NewObject netpack
2023-06-23 13:42:08 +03:00
Ivan Savenko
d8879f1e53
NewObject pack now receives visitable position instead of h3m position
2023-06-23 13:34:51 +03:00
Ivan Savenko
56680e102d
Merge pull request #2245 from IvanSavenko/platform_settings
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Allow defining default values of settings per platform
2023-06-23 13:32:30 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
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Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
a505cc464e
Fixed slider's behavior, especially for mobile systems
2023-06-22 23:49:38 +03:00
Ivan Savenko
7c5dcfd47b
Fix closing dropdown box via clicking outside bounds
2023-06-22 22:34:05 +03:00
Ivan Savenko
dfeeeb1f5f
Removed no longer used
2023-06-22 22:12:05 +03:00
Ivan Savenko
4e7412faa6
Split mouseDragged event from mouseMoved
2023-06-22 22:11:48 +03:00
Ivan Savenko
ccc85ff4eb
Merge pull request #2246 from IvanSavenko/pathfinding_reorganization
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Pathfinding code reorganization
2023-06-21 18:22:44 +03:00
Ivan Savenko
ebc7a82c2e
Converted pathfinder enum's to enum class
2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed
Split pathfinder into multiple smaller files
2023-06-21 13:46:09 +03:00
Ivan Savenko
87fcfa4add
Removed excessive pathfinder includes
2023-06-21 12:00:44 +03:00
Ivan Savenko
8f602b2ef6
Allow defining default values of settings per platform
2023-06-21 10:55:30 +03:00
Ivan Savenko
967dc95867
Rename panning->gesturing for consistency
2023-06-20 19:58:05 +03:00
Ivan Savenko
0be9aff99f
Fix battle queue stack highlighting
2023-06-20 19:58:05 +03:00
Ivan Savenko
108688389e
Fix accessing potentially non-existing UI element
2023-06-20 19:58:05 +03:00
Ivan Savenko
e5df7656a2
Added debug option to test touchscreen input on desktop systems
2023-06-20 19:58:05 +03:00
Ivan Savenko
ffdac314e9
Added selection of long touch duration
2023-06-20 19:58:05 +03:00
Ivan Savenko
06437cbde6
Renamed gesture-related methods, remove unused code
2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ad577255f
Replaced isMouseButtonPressed with isMouseLeftButtonPressed
2023-06-20 19:58:05 +03:00
Ivan Savenko
82288996a2
Fix cursor visibility on closing popup
2023-06-20 19:58:05 +03:00
Ivan Savenko
85a11c090e
Enter popup await mode only if there is an active popup
2023-06-20 19:58:05 +03:00
Ivan Savenko
e9788e2904
Cleaned up EventDispatcher code
2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
80f67337d8
Do not send mouseMoved to elements that have just unsubscribed
2023-06-20 19:37:27 +03:00
Ivan Savenko
f0a154037c
Attempt to improve def palette detection
2023-06-20 19:37:27 +03:00
Ivan Savenko
d51fe62804
Win/loss condition texts use MetaString
2023-06-20 19:37:27 +03:00
Ivan Savenko
56d69e790b
Renamed MetaString methods to more logical names
2023-06-20 19:37:27 +03:00
Ivan Savenko
2636a0dcc3
Moved MetaString to a new file
2023-06-20 19:37:27 +03:00
Ivan Savenko
f35b3a0dc3
Replace MetaString operator << with member function
2023-06-20 19:37:27 +03:00
Ivan Savenko
c43783db58
Use string ID's instead of raw strings for win/loss conditions
2023-06-20 19:37:27 +03:00
Ivan Savenko
487f441f47
Implemented boat selection for town shipyards
2023-06-16 17:59:49 +03:00
Ivan Savenko
6aedb99117
Cleaned up IShipyard interface
2023-06-16 17:59:10 +03:00
Tomasz Zieliński
f1356dd5bf
Merge remote-tracking branch 'origin/develop' into water_prison_tavern
2023-06-14 20:58:02 +02:00
Ivan Savenko
3924f0f081
Merge pull request #2211 from SoundSSGood/art-refactoring-hotfix
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Fixing regressions
2023-06-14 16:06:35 +03:00
Ivan Savenko
8614419954
Merge pull request #2208 from IvanSavenko/obstacles_foreground
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Implemented foreground/background obstacles
2023-06-14 15:49:08 +03:00
Ivan Savenko
caf627a652
Merge pull request #2207 from IvanSavenko/fix_black_color
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Fix colors in def palette turning into transparency unconditionally
2023-06-14 15:48:15 +03:00
krs
5158a5f7db
Fix After Merge
2023-06-11 19:31:50 +03:00
krs
0a8daf4d02
Now less source images are used. Flipped versions will be calculated.
2023-06-11 18:46:38 +03:00
krs
0ee1866f73
Added SDLImage::doubleFlip()
2023-06-11 18:45:14 +03:00
krs
21306b9097
Fixed a glitch when only top and bottom were needed.
2023-06-11 18:45:14 +03:00
krs
a8a82e89ea
Some renamings for consistency
2023-06-11 18:45:14 +03:00
krs
4a3426bb70
Hex Edge Highlight Images moved to VCMI mod
2023-06-11 18:44:42 +03:00
krs
56b8fb39f3
Removed neighbouringTilesWithDirection and using
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allNeighbouringTiles
2023-06-11 18:40:47 +03:00
krs
b8ad5b41f3
UnitState has getRangedFullDamageDistance()
2023-06-11 18:40:47 +03:00
krs
c562ce9c06
Using hex.isAvailable() instead of battleFieldWithoutSideColumns
2023-06-11 18:40:47 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Tomasz Zieliński
982a2723de
Fix missing change
2023-06-08 09:49:28 +02:00
SoundSSGood
f6c2d5cba7
hotfix
2023-06-07 13:08:04 +03:00
Ivan Savenko
428fb832c6
Implemented foreground/background obstacles:
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- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00
Ivan Savenko
61a8c53bb6
Fix colors in def palette turning into transparency unconditionally
2023-06-05 23:51:18 +03:00
Ivan Savenko
4e834db017
Fix relative cursor mode
2023-06-05 19:28:29 +03:00
Ivan Savenko
238a02eb5e
It is now possible to cancel attack-via-swiping by moving finger away
2023-06-05 19:20:20 +03:00
Ivan Savenko
6283329aeb
Added option to disable edge scrolling
2023-06-05 19:20:20 +03:00
Ivan Savenko
ec55ec76b6
Show cursor (including attack direction) when swiping in battle
2023-06-05 19:20:18 +03:00