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Commit Graph

4411 Commits

Author SHA1 Message Date
Ivan Savenko
b8b1e07621 Fix serialization 2022-12-30 00:36:10 +02:00
Ivan Savenko
486c9612b8 Fix regression from warnings_fix branch 2022-12-30 00:23:34 +02:00
Ivan Savenko
b89e8a9dfe Fix serialization 2022-12-29 23:37:46 +02:00
Ivan Savenko
b275d9de72 merge beta branch into develop 2022-12-29 22:08:53 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
e19dc41295 Support Polish version of H3 data files 2022-12-29 21:50:04 +02:00
Andrey Filipenkov
b030a88ca5 fix gold check for School of War 2022-12-29 01:45:51 +04:00
Ivan Savenko
5f4a998435 editorPath -> mapEditorPath 2022-12-28 17:59:16 +02:00
Andrii Danylchenko
a954cc08fb Made intermediate class to hide some implementation details from header. 2022-12-27 12:55:31 +02:00
Andrii Danylchenko
c271f9187f Connection buffered read cpack. 2022-12-26 21:49:53 +02:00
Andrii Danylchenko
cb13064a62 Socket buffered write. Write full cpack at once 2022-12-26 20:17:53 +02:00
Ivan Savenko
78ed2f154b Revert uninteded change 2022-12-26 14:48:13 +02:00
Ivan Savenko
bb65246aa3 Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-26 01:15:44 +02:00
Ivan Savenko
e4e5278f60 Merge with vcmi/develop 2022-12-25 23:10:52 +02:00
Ivan Savenko
b38752bde1 Editor can be started from Launcher (disabled for ios) 2022-12-25 23:08:39 +02:00
Ivan Savenko
7e3cd7db51 Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
Ivan Savenko
063b8732ff Save compatibility with main branch 2022-12-25 18:07:08 +02:00
Ivan Savenko
a0ab760249 Removed debug code 2022-12-25 16:53:40 +02:00
Ivan Savenko
94597e7af6 Remove deprecated usage of sprintf 2022-12-25 14:04:12 +02:00
Ivan Savenko
405b2976d5 Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder 2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
bab5922951 Spells can now define color muxer effect (e.g. Bloodlust & Petrify) 2022-12-22 00:25:35 +02:00
Ivan Savenko
41b87088d5 Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
nordsoft
7e7071fc95 Merge remote-tracking branch 'upstream/develop' into interface-builder 2022-12-22 01:24:29 +04:00
nordsoft
34b81e8838 Revert VCMIDirs to fix the build 2022-12-21 23:08:53 +04:00
Ivan Savenko
26985600b2 Fixed several more cases of incorrect scope for identifiers resolving 2022-12-21 23:02:19 +04:00
Ivan Savenko
23cb47b457 Fixed several scenarios with incorrect scope for requesting identifiers 2022-12-21 23:02:19 +04:00
Ivan Savenko
b423b3fa6b Fix dragon breath & fire shield 2022-12-21 18:04:54 +02:00
Ivan Savenko
5f8cfadc4d Better formatting for not found terrains ID's 2022-12-20 01:55:59 +04:00
Ivan Savenko
3cf1e3b4d4 Restored neutral faction ID, changed warnings related to H3 ID's 2022-12-20 01:55:59 +04:00
Ivan Savenko
b13723305d Better error reporting for usages of invalid terrain in mods
TODO: switch to proper mechanism via identifier requests
2022-12-20 01:55:59 +04:00
Ivan Savenko
a57eec23e6 Refactoring of setBattleCursor & fromWhichHexAttack methods 2022-12-19 01:12:26 +02:00
Ivan Savenko
53f6b7bd32 Fix Ice Ring target selection 2022-12-18 20:23:19 +02:00
Ivan Savenko
e9e549148d Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
Ivan Savenko
a6622b5896 Fixed clone damage 2022-12-18 17:38:14 +02:00
Ivan Savenko
526a6e4fe7 Fix incorrect assertions 2022-12-18 14:33:59 +02:00
Andrii Danylchenko
cf97bf2cfd
Remove unused code 2022-12-18 13:11:02 +02:00
Andrii Danylchenko
1555c51313 fix assertion 2022-12-18 12:29:03 +02:00
Ivan Savenko
45aa841fb6 Stack reversing logic now matches H3 2022-12-18 11:42:02 +02:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9 All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
nordsoft
b1f2c7aed4 Team alignments implemented 2022-12-17 08:19:16 +04:00
nordsoft
d93e844609 Use roads names instead of their filenames 2022-12-17 04:54:01 +04:00
nordsoft
f27a40dd34 Support roads and teams customization in engine 2022-12-17 03:52:40 +04:00
nordsoft
bcf95c32e9 Merge branch 'fix-cmake' into interface-builder 2022-12-17 03:09:41 +04:00
Ivan Savenko
733f21f8dc Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
Ivan Savenko
291bb9b204 Expanded cursors enum to include all possible values 2022-12-16 11:22:58 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
nordsoft
2fe951f819 Merge remote-tracking branch 'upstream/develop' into interface-builder
# Conflicts:
#	client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
nordsoft
fc7f1dbc5a Fix template selection 2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560 Serialize template 2022-12-14 04:37:11 +04:00
Ivan Savenko
e791323502 Implemented placement sound for obstacles 2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0 Earthquake spell: do not target already destroyed sections 2022-12-13 21:31:49 +02:00
Ivan Savenko
155f776ae8
Merge pull request #1172 from IvanSavenko/battleint_refactor
[1.2] Refactoring of BattleInterface class
2022-12-13 21:31:18 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
nordsoft
b3d60ec418 Add new map sizes 2022-12-12 04:46:42 +04:00
Ivan Savenko
1558c28c0a Fix obstacle rendering 2022-12-12 00:05:00 +02:00
Ivan Savenko
ac839ad26a Changes to rest of the code according to review:
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Andrii Danylchenko
0016b77192
Merge pull request #1218 from IvanSavenko/pathfinder_fix
[1.1] Do not allow attacking from inaccessible tiles
2022-12-10 15:19:55 +02:00
Ivan Savenko
25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
db2a40600d Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
Ivan Savenko
48ec21f648 Do not allow attacking from inaccessible tiles 2022-12-08 16:14:33 +02:00
krs
ed70c69a2b extractToFolder fix with entry.offset is set to 0 2022-12-08 02:52:30 +04:00
krs
35db24a443 Reverted extractToFolder() for texts, to old stand alone version. 2022-12-08 02:52:30 +04:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec Removed CGHeroInstance::convertPosition method 2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9 CGHeroInstance::convertPosition is no longer static method 2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3 Removed CGHeroInstance::getPosition pseudo-override
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
65802d958b Integrated valid fixes from PR #1143 2022-12-07 18:13:54 +02:00
Ivan Savenko
fb6b3c31e8 Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name 2022-12-07 18:06:47 +02:00
Ivan Savenko
3219e322ae Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
Andrii Danylchenko
89f0cc66e8
Merge pull request #1213 from IvanSavenko/clone_fix
Fix crash on casting clone on modded creature
2022-12-07 17:34:52 +02:00
Ivan Savenko
2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
Andrii Danylchenko
4b19d37988
Merge pull request #1214 from IvanSavenko/enlightenment_fix
Library of Enlightenment fix
2022-12-07 09:14:06 +02:00
Ivan Savenko
4e1c8324fe Removed another unused friend declaration 2022-12-06 21:11:41 +02:00
Ivan Savenko
e0c8bd5d70 Removed unused friend class reference 2022-12-06 19:38:55 +02:00
Ivan Savenko
17f9c3af23 Library of Enlightenment fix
Do not offer choice between multiple identical option if hero is qualified
to receive multiple of them due to diplomacy skill
2022-12-06 18:08:10 +02:00
Ivan Savenko
65f9a1ffd2 Fixes identifiers resolving for json serialization 2022-12-06 16:26:32 +02:00
nordsoft
5d1b5b6c9c Throw an exception if empty zone is generated 2022-12-06 15:07:16 +04:00
Ivan Savenko
085abb9e32 Fix compilation on Windows 2022-12-06 12:46:10 +02:00
Ivan Savenko
09ac2421b9 Fix Windows single-app build 2022-12-06 01:53:19 +02:00
Ivan Savenko
fa23965d0b Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD 2022-12-06 00:00:56 +02:00
Ivan Savenko
5e37ad6836 Changes to single-app build
- client version of library is now always called vcmi, like in regular
builds (e.g. libvcmi.so)
- server version of library keeps its separate name
2022-12-05 22:57:43 +02:00
Ivan Savenko
538c6e39f9 Split VCMIDirs::developmentMode to handle data & binaries separately 2022-12-05 22:56:10 +02:00
Ivan Savenko
6463e906d5 vcmi can be compiled as single app on Linux
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
Andrii Danylchenko
34cd856f53
Merge pull request #1197 from IvanSavenko/hero_positioning_fix
Adjust positions of heroes in towns earlier
2022-12-05 14:47:44 +02:00
Ivan Savenko
46b8709712 Adjust positions of heroes in towns earlier
fixes crash due to accessing tile that is outside of map bonds
2022-12-05 13:02:55 +02:00
Andrii Danylchenko
40e55e2788
Merge pull request #1196 from IvanSavenko/hero_positioning_fix
Fixes incorrect positioning of heroes on spawn/release from prison
2022-12-05 10:35:24 +02:00
Ivan Savenko
2cc4f59699 Update map properly on hero position change 2022-12-04 22:03:25 +02:00
Ivan Savenko
b6b6063505 Fix positioning of heroes after release from prisons 2022-12-04 22:00:33 +02:00
Ivan Savenko
fa3a05a074 Removed hardcoded constants in hero placement code for more robust
solution
2022-12-04 21:23:47 +02:00
nordsoft
bbe51bfaf4 Fix hero experience deserialization 2022-12-04 16:58:46 +04:00
nordsoft
8d1024fcfc Clear error message 2022-12-03 20:56:05 +04:00
nordsoft
2f2c980a0c Fix crash on map destroying 2022-12-03 20:56:05 +04:00
Ivan Savenko
1248292503 Fixed access violation - do NOT return address to temporary created on
stack
2022-12-02 21:37:58 +02:00
Andrii Danylchenko
d9c4b28ccc
Merge pull request #1177 from IvanSavenko/fix_mod_identifiers
Fix mod identifiers registration & incorrect mod validation
2022-12-02 09:20:49 +02:00
Ivan Savenko
d8742dac3f Show correct error message on attempting to cast Remove Obstacle on
fields with no removable obstacles
2022-12-02 00:27:48 +02:00
Ivan Savenko
495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
Ivan Savenko
5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals 2022-12-01 22:06:42 +02:00
Andrii Danylchenko
82179a9cdb
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
Tower shooter icons fix
2022-12-01 12:30:24 +02:00
SoundSSGood
45a3064e5d suggested changes 2022-11-30 18:28:33 +02:00
Ivan Savenko
7c410ab5ce Fix potential crash due to iterator invalidation 2022-11-30 18:07:21 +02:00
Ivan Savenko
5cd405bce8 Fixed meta field handling in JsonUtils::inherit function, removed
workarounds
2022-11-30 17:38:53 +02:00
Ivan Savenko
79c96e94fa Cleared up comments 2022-11-30 17:37:36 +02:00
Ivan Savenko
36ae26bc37 Fixed several scenarios which could lead to json with incorrectly set
mod origin info, leading to non-resolving identifiers
2022-11-29 22:34:32 +02:00
SoundSSGood
3bf0cfe4fa
Merge branch 'vcmi:develop' into refactoring-art 2022-11-29 22:34:08 +02:00
Ivan Savenko
abe11aaf54 Introduced "map" scope for accessing identifier on map loading.
Currently it allows access to all mods, should be restricted to mods
that map depends on
2022-11-29 22:33:08 +02:00
SoundSSGood
96d8e952c4 attempt to fix the build 2022-11-29 21:45:37 +02:00
Ivan Savenko
861a6849f9 Added possibility to define per-town tower icon for battle queue in siege 2022-11-29 14:47:51 +02:00
SoundSSGood
8a6052fd54 CArtHandler refactoring 2022-11-29 02:34:04 +02:00
SoundSSGood
909dcb82fa use ArtifactID 2022-11-29 00:32:18 +02:00
Ivan Savenko
3e58d1e3c5 Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor 2022-11-28 16:10:13 +02:00
krs
ea2fe78776 (char*)&data[0] changed to (char*)data.data() 2022-11-27 19:35:11 +02:00
krs
9b3cab1181 IVCMIDirs::userExtractedPath() created 2022-11-27 19:35:11 +02:00
krs
6130776fe4 removed one too many implementation of extractToFolder.
changed parameter 2 from CFileInputStream to CInputStream
2022-11-27 19:35:11 +02:00
krs
75b4b64b6f Final checks according to review 2022-11-27 19:35:11 +02:00
krs
31b7a81cd2 Data types in CArchiveLoader::extractToFolder() made more simple. 2022-11-27 19:35:10 +02:00
krs
d516a5f529 More changes following review. 2022-11-27 19:35:10 +02:00
krs
f0b66b6192 Animation.cpp fixes after review 2022-11-27 19:35:10 +02:00
krs
221a9e14b9 Linux Compile Fix: ../../lib/filesystem/CArchiveLoader.cpp:236:52: error: invalid initialization of non-const reference of type 'std::unique_ptr<CInputStream>&' from an rvalue of type 'std::unique_ptr<CInputStream>' 2022-11-27 19:35:10 +02:00
krs
62e479ae16 Linux Compile Fix: removed old code related to std::locale 2022-11-27 19:35:10 +02:00
krs
eecaa20693 Resource extractor "enablers" are now command line options
In VCMI_lib the extractArchives will be passed all the way down the call chain!
2022-11-27 19:35:10 +02:00
krs
cca1f074bf Convert PCX to PNG, Final touches, everything deactivated. 2022-11-27 19:35:10 +02:00
krs
93cf2682f3 Working Extractor, DefSplitter and pcx convertor 2022-11-27 19:35:10 +02:00
Andrii Danylchenko
3b072b80d5
Merge pull request #1168 from Nordsoft91/fix-obstacles-generation
Fix obstacles generation
2022-11-27 09:56:11 +02:00
Andrii Danylchenko
dfee2eda68
Merge pull request #1148 from SoundSSGood/ask-assemble
Feature to assemble/disassemble arts in backpack
2022-11-27 09:48:57 +02:00
nordsoft
8e324603bf Remove extra lines 2022-11-27 00:08:47 +04:00
nordsoft
2c88e35749 Fix obstacles generation 2022-11-27 00:04:14 +04:00
Andrii Danylchenko
0ccb706782
Merge pull request #1155 from Nordsoft91/fix-camp-919
Fix for #919
2022-11-25 11:43:25 +02:00
Ivan Savenko
6b3beb05e5 BattleInt split is finished, start of refactoring:
- Refactoring of siege controller code
- Replaced some usages of C struct SDL_Surface with proper c++ class
IImage
- Refactoring of rendering of battlefield objects (WIP)
2022-11-25 00:26:14 +02:00
nordsoft
b3cdcc774e Fix appearance for camp heroes 2022-11-23 14:34:57 +04:00
Ivan Savenko
8e6193ad6e Actually use new locale for filesystem access 2022-11-21 16:58:36 +02:00
Ivan Savenko
e6afd8621c Minor improvements & fixes to music player
- music will be selected correctly after rapid leaving and reentering
town screen
- music sets are now store as single std::map instead of unnecessary
"map of maps"
- fixed computation of resume time for restarted/looped music tracks
- updated & clarified some comments
- converted C functions for SDL_Mixer callbacks into lambdas
- formatting fixes
2022-11-21 16:20:20 +02:00
SoundSSGood
584f6a6230
Update lib/CArtHandler.cpp
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-20 10:15:57 +02:00
SoundSSGood
4b52d38c57 artifact assemble fixed 2022-11-19 16:35:06 +02:00
SoundSSGood
e6e669d024 ArtifactUtils::isSlotBackpack() func + refactoring 2022-11-18 23:13:44 +02:00
SoundSSGood
30bbb57619
Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-18 22:15:03 +02:00
nordsoft
625c18a889 Fix #3234 2022-11-18 04:05:35 +04:00
SoundSSGood
e9ab894638 backpack assemble 2022-11-18 01:55:29 +02:00
SoundSSGood
2d078132bf assemble in backpack initial 2022-11-17 19:43:54 +02:00
Ivan Savenko
a65dd0726d Separated siege-related part of BattleInterface into separate class
- added constants for BattleHex'es of castle towers
2022-11-17 18:50:12 +02:00
Ivan Savenko
bd1b2e4977 Battle Interface refactoring: separated projectile handling into a
separate class (untested)
2022-11-17 13:21:03 +02:00
Nordsoft91
1893212abb
Merge pull request #1146 from IvanSavenko/ray_projectile
Implemented ray-like projectiles for shooters
2022-11-16 22:45:00 +04:00
Ivan Savenko
1bdc4240d1 Remove unused include 2022-11-16 12:16:23 +02:00
Ivan Savenko
6678a747bb Implemented ray-like projectiles for shooters
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Ivan Savenko
729357824b Added common method for secondary skill availability checks 2022-11-14 19:08:49 +02:00
Ivan Savenko
e06db2365d Fixes #1096 - do not propose banned skills on levelup
Remove possibility to get banned skill on levelup as "obligatory skill"
if all other such skills have been learned before.

May happen under some conditions, e.g. if hero quickly learns other
magic schools - in witch hut/university, leading to case where banned
skill is the only obligatory skill that can be offered on levelup
2022-11-14 17:16:49 +02:00
Andrii Danylchenko
86972d7164
Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
Bulk move and swap artifacts rev2
2022-11-14 08:31:48 +02:00
SoundSSGood
98bf6931a1 cosmetic correction 2022-11-13 19:01:28 +02:00
SoundSSGood
57ab13c820
cosmetic correction 2022-11-13 17:09:48 +02:00
SoundSSGood
f9738f0d0b nullptr checks 2022-11-13 16:28:26 +02:00
SoundSSGood
aef87dd482 Apply suggested cosmetic changes 2022-11-13 15:28:09 +02:00
SoundSSGood
84841a5f0a BulkMoveArtifacts::applyGs reworked 2022-11-12 19:44:34 +02:00
SoundSSGood
6e5932c016 Apply suggested changes next part 2022-11-10 21:02:06 +02:00
SoundSSGood
ad47a7573c Code style. Typo. Code clean up. 2022-11-10 18:29:39 +02:00
SoundSSGood
b9087e2d63
Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:45:54 +02:00
Andrii Danylchenko
1ca2283a90
Merge pull request #1105 from krs0/feature/#1071__In_latest_night_builds_there_are_problems_with_schema_obstacle.json_and_file_obstacles.json
Problems with schema obstacle.json and file obstacles.json #1071
2022-11-10 11:53:08 +02:00
Andrii Danylchenko
5f92a0760f
Merge pull request #1113 from vcmi/nk-fix-hung
NKAI: a few crash/hang fixes
2022-11-10 11:48:17 +02:00
SoundSSGood
3a3b559a0b attempt to fix the build 2022-11-07 14:20:28 +02:00
SoundSSGood
203c54e956 BulkMoveArtifacts structure optimization 2022-11-07 14:13:36 +02:00
Andrii Danylchenko
233b850daf NKAI: a few crash/hang fixes 2022-11-07 13:58:20 +02:00
SoundSSGood
0032947735 regression fixed. Artifact assemble dialog shows multiple times. 2022-11-07 00:36:13 +02:00
SoundSSGood
f72a3e3884 function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder 2022-11-07 00:18:05 +02:00
SoundSSGood
95ab343116 Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl 2022-11-06 23:54:50 +02:00
SoundSSGood
d0895e30ef callback functions and cleaning up unused code 2022-11-06 23:41:29 +02:00
SoundSSGood
363e461c3e ArtifactUtils and CArtifactFittingSet class 2022-11-06 23:29:22 +02:00
nordsoft
0f35082024 Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
krs
aab394ff93 #1071 - In latest night builds there are problems with schema obstacle.json and file obstacles.json 2022-11-04 00:06:15 +02:00
Andrii Danylchenko
7618bc7425 Mantis-2934: fix conditions to upgrade town in h3m format parser 2022-10-23 16:40:07 +03:00
Andrii Danylchenko
601ced3749 BattleAI: rework movement when no targtes 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
b43e0ff9e4
Merge pull request #972 from vcmi/cpp-map-editor
Cpp map editor
2022-10-22 12:42:27 +03:00
nordsoft
750f160276 Fix advmap spell mechanics 2022-10-20 22:34:27 +04:00
Andrii Danylchenko
c32d44190e
Merge pull request #1075 from Nordsoft91/town-entrance-fix
[1069] Fix bug related to town entrance
2022-10-19 13:42:33 +03:00
Andrii Danylchenko
288f36c0c3
Merge pull request #1052 from Nordsoft91/mp-disconnection
MP handle disconnection
2022-10-19 09:56:18 +03:00
nordsoft
7bcb318593 Fix bug related to town entrance 2022-10-19 02:54:06 +04:00
nordsoft
0adae7bb0d Revert "Fix crash for disconnecting client"
This reverts commit 28ab1e9777.
2022-10-19 00:14:16 +04:00
nordsoft
d5403d3eb9 Merge remote-tracking branch 'upstream/develop' into cpp-map-editor 2022-10-17 01:39:11 +04:00
Andrii Danylchenko
82a9f82e1c BattleAI: retreat 2022-10-14 12:00:56 +03:00
Andrii Danylchenko
6cbaa40e29 #1065 - fix random hero initial position 2022-10-13 11:58:32 +03:00
nordsoft
4cb31ea912 Merge remote-tracking branch 'upstream/develop' into cpp-map-editor 2022-10-08 23:24:57 +04:00
Nordsoft91
64a801004c
Apply suggestions from code review
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-10-08 19:41:38 +04:00
Tomasz Zieliński
8c481dff46 Fix incorrect templates for mines in HoTA 2022-10-08 12:42:10 +03:00
nordsoft
3ff38b84a2 Support hotseat over multiplier 2022-10-05 01:54:31 +04:00
nordsoft
a9ad583158 Restore AI controlled player for client disconnection 2022-10-04 18:11:12 +04:00
nordsoft
0ea5a8fbe7 Merge remote-tracking branch 'upstream/develop' into mp-disconnection
# Conflicts:
#	server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
Andrey Filipenkov
92dd6d8c17 define app version only in CMakeLists
now it's propagated to code via macros
2022-10-04 12:29:38 +03:00
nordsoft
16a5414247 Reconnection partially works 2022-10-04 05:09:03 +04:00
nordsoft
b91bb41a80 One step forward 2022-10-04 02:25:22 +04:00
Andrii Danylchenko
382b3ae94a
Merge pull request #1041 from vcmi/nkai-fixes
NKAI: android fixes
2022-10-03 20:30:05 +03:00
Andrii Danylchenko
04490b709a
Merge pull request #1000 from vcmi/multiplayer
Multiplayer
2022-10-03 20:16:39 +03:00
nordsoft
512cf014aa Freeze current state 2022-10-03 20:47:00 +04:00
nordsoft
f4b7cf8196 Transfer player ownership to AI 2022-10-03 20:47:00 +04:00
nordsoft
28ab1e9777 Fix crash for disconnecting client 2022-10-03 20:47:00 +04:00
Andrii Danylchenko
8f599ed043 NKAI: android fixes 2022-10-03 09:01:15 +03:00
nordsoft
628abd1428 Fix campaign serialization 2022-10-03 01:48:03 +04:00
Andrii Danylchenko
d07586ccf6
Merge pull request #1022 from kambala-decapitator/apple-set-app-version
[Apple] set proper app and build versions
2022-10-01 20:48:37 +03:00
Andrii Danylchenko
b2ea2eaba6
Merge pull request #1032 from kambala-decapitator/ios-flat-libs-dir
switch to flat libs directory structure
2022-10-01 17:57:33 +03:00
Andrey Filipenkov
b26db479d7 don't add Necromancy to Witch Hut on random maps 2022-10-01 16:01:47 +03:00
Andrey Filipenkov
acfdbe87fe remove duplicate entry 2022-10-01 16:01:02 +03:00
Andrey Filipenkov
b766edb6af [iOS] don't nest AI and scripting libs under subdirectories
3rd party signing tools may ignore such directory layout
2022-10-01 12:36:48 +03:00
Andrey Filipenkov
aa217236b3 check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
fixes case when 2 or more identical artifacts are required
2022-10-01 09:28:32 +03:00
Andrey Filipenkov
86708841f8 code improvement 2022-10-01 09:24:58 +03:00
Andrey Filipenkov
a11135152c remove trivial manual implementation of assignment operator
fixes clang warning: Definition of implicit copy constructor for 'RiverType' is deprecated because it has a user-provided copy assignment operator
2022-09-30 11:26:36 +03:00
Tomasz Zieliński
127d7ec40b Fixed asserts (only for debug build) 2022-09-29 21:10:44 +02:00
nordsoft
fea05a4320 Finally game restart works
# Conflicts:
#	lib/CGameState.cpp
#	server/CVCMIServer.cpp
2022-09-29 21:08:05 +04:00
Andrii Danylchenko
dae726b82d
Merge pull request #1005 from kambala-decapitator/ios-min-12
raise iOS deployment target to 12.0
2022-09-29 19:57:04 +03:00
Andrii Danylchenko
557512b308
Merge pull request #1006 from AgostonSzepessy/dev/agos/small-fixes
Small misc fixes
2022-09-29 19:53:27 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
Terrain rewrite
2022-09-29 18:24:05 +02:00
Andrii Danylchenko
878aabd4d6
Merge pull request #981 from kambala-decapitator/fix-analyzer-warnings
Fix Clang Analyzer warnings
2022-09-29 19:23:24 +03:00
Tomasz Zieliński
20c102e648 Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
nordsoft
9fb5d0e726 Fix stackinstance deserialization 2022-09-29 00:35:51 +04:00
nordsoft
7ee4fca120 Pass whole gamestate over network 2022-09-28 23:15:05 +04:00
Tomasz Zieliński
475f835769 More style tweaks 2022-09-28 11:38:08 +02:00
Tomasz Zieliński
d38b6297f8 missing line 2022-09-27 07:53:21 +02:00
Tomasz Zieliński
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Andrey Filipenkov
53ac61b52b iOS: don't create unused CConsoleHandler 2022-09-27 07:05:10 +03:00
Andrey Filipenkov
802147c5b7 add some asserts that shouldn't fire 2022-09-26 14:06:55 +03:00
Andrey Filipenkov
bbf08afb3d fix possible memory leak 2022-09-26 14:06:55 +03:00
Tomasz Zieliński
25f66097cc Handle RoadType by value / reference 2022-09-26 10:20:39 +02:00
Tomasz Zieliński
f804f8a326 Store RiverType by value, handle by reference 2022-09-26 09:51:36 +02:00
Tomasz Zieliński
2bd30556a3 Store TerrainType by havlue and handle by reference 2022-09-26 09:17:55 +02:00
Tomasz Zieliński
cd3a1a02c2 More style tweaks 2022-09-25 21:47:44 +02:00
Tomasz Zieliński
64fd896978 Free memory at TerrainTypeHandler destruction 2022-09-25 20:52:51 +02:00
Andrii Danylchenko
27dbee6069
Merge pull request #975 from Nordsoft91/incomatibility-response
Incompatibility response
2022-09-25 18:26:02 +03:00
Andrii Danylchenko
127a7e6653
Merge pull request #959 from kambala-decapitator/fix-cursor-attack
fix cursor image on hover when there're multiple creatures nearby
2022-09-25 17:44:10 +03:00
Andrii Danylchenko
742030bbc0 fix checking if a tile is guarded 2022-09-25 13:13:37 +03:00
Nordsoft91
d4f97aadf0
Merge branch 'develop' into incomatibility-response 2022-09-25 13:26:07 +04:00
Tomasz Zieliński
4ea57ea7fc A variety of suggested style tweaks 2022-09-25 09:33:56 +02:00
Andrey Filipenkov
72feb538ce add explicit null pointer checks 2022-09-25 10:05:16 +03:00
Agoston Szepessy
0718acdb6d Use tuple instead of vector for comparing values
There are only 3 values, and they're only used for doing a comparison,
so it's wasteful to create a whole vector for that. std::tuple is better
suited for this use case.
2022-09-24 23:50:31 -07:00
Tomasz Zieliński
97a94ce61e Handle Tile by reference instead of pointer 2022-09-25 08:04:15 +02:00
nordsoft
d32898b39b Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
# Conflicts:
#	CMakeLists.txt
2022-09-25 00:58:43 +04:00
Andrey Filipenkov
659be89a01 remove setting values that are never read 2022-09-24 16:52:38 +03:00
Andrey Filipenkov
9f46bf5bff Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-09-24 15:55:26 +03:00
Andrey Filipenkov
011f303397 code style improvement 2022-09-24 15:55:25 +03:00
Andrey Filipenkov
a5f9efb3df workaround GCC < 7.0 bug
template specialization from namespace must be enclosed in the namespace
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=56480
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
031ba967d3 fix indentation 2022-09-24 15:55:24 +03:00
Andrey Filipenkov
e1c9903a45 extract iOS helpers into a shared lib 2022-09-24 15:55:24 +03:00