Ivan Savenko
695a51d8c8
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-28 21:19:53 +03:00
nordsoft
d50edc28ab
Merge remote-tracking branch 'upstream/develop' into turn-timer
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# Conflicts:
# server/CGameHandler.cpp
# server/CGameHandler.h
2023-08-22 00:54:38 +04:00
Dydzio
b53894ac2d
Add artifact slots backgrounds
2023-08-20 18:57:53 +02:00
Dydzio
3b99f09495
Update backpack icons
2023-08-20 18:25:57 +02:00
Dydzio
cab6fb76aa
Draft version of backpack button + new setting for original H3 UI mode
2023-08-20 17:45:43 +02:00
Nordsoft91
ef4fddd0c4
Merge pull request #2570 from Laserlicht/town_selection_window
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Town selection window
2023-08-20 17:37:45 +04:00
Nordsoft91
4a6deedd5e
Merge pull request #2530 from Nordsoft91/tutorial
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Support tutorial
2023-08-19 18:06:15 +04:00
Nordsoft91
96e820ddac
Merge pull request #2517 from Laserlicht/folders
2023-08-17 10:09:37 +04:00
nordsoft
647c7c15a3
Add sound notification for timer
2023-08-17 01:10:03 +04:00
Michael
0452dbd80d
remove copy of cropped asset
2023-08-14 23:08:20 +02:00
Michael
b2c8cab9f1
use playerColored
2023-08-14 22:22:43 +02:00
Michael
c14448ee32
change design
2023-08-13 15:09:48 +02:00
Michael
f71f4a874b
Grid and Activaed
2023-08-12 22:59:45 +02:00
Michael
48747eea9d
bigger line for folder
2023-08-10 23:37:19 +02:00
nordsoft
04c0124759
Remove unnecessary strings
2023-08-09 14:59:26 +04:00
nordsoft
1def98a862
Tutorial implemented
2023-08-09 03:54:09 +04:00
Michael
bbe04c747d
Folder Icon, Save, Folder on top...
2023-08-08 23:46:30 +02:00
Ivan Savenko
77dcac19a0
Version bump for vcmi core mod
2023-08-05 12:48:04 +03:00
Dydzio
852c681e9b
Minor fix
2023-08-02 21:12:58 +02:00
Dydzio
915283e126
Update polish translations
2023-08-02 21:10:09 +02:00
Ivan Savenko
bf7d8ba6de
Fix typo
2023-07-24 23:16:44 +03:00
DjWarmonger
9b3618b664
Merge pull request #2378 from vcmi/default_template_to_random
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Rename default map template to random map template
2023-07-24 19:16:02 +02:00
Tomasz Zieliński
d26e46ddfe
Remove old id, replace with randomTemplate
2023-07-24 17:39:32 +02:00
Tomasz Zieliński
9eda30f162
Update Russian translation
2023-07-24 16:20:01 +02:00
Tomasz Zieliński
c40c1bf1b0
Added translation for the most common languages
2023-07-24 08:47:37 +02:00
Michael
1ebbb21eea
Update german.json
2023-07-23 15:36:53 +02:00
Tomasz Zieliński
83daef8362
Rename default map template to random map template
2023-07-21 17:28:11 +02:00
Ivan Savenko
4a6d1d0f8b
Updated localization
2023-07-21 16:47:49 +03:00
Ivan Savenko
da20665fab
Slightly better icon
2023-07-21 15:47:42 +03:00
Ivan Savenko
3a3306863a
Moved new texts to config
2023-07-21 15:47:42 +03:00
Ivan Savenko
e2ad8bbf58
Added initial version of selection highlight
2023-07-21 15:47:42 +03:00
Ivan Savenko
8c4faa24f4
Add alpha channel to radial menu items
2023-07-21 15:47:42 +03:00
Ivan Savenko
e3f5ab57f2
Fixed input event ordering. Fixes radial menu show/hide logic
2023-07-21 15:47:42 +03:00
Ivan Savenko
d26595cef7
Radial menu is now a proper window. Minor fixes to positioning.
2023-07-21 15:47:42 +03:00
Ivan Savenko
dca3785f84
Initial version of radial wheel for army management
2023-07-21 15:47:42 +03:00
Michael
36e870ae45
Descriptions
2023-07-20 21:37:23 +02:00
Ivan Savenko
ddda46a7fd
Merge pull request #2358 from dydzio0614/persistent-hero-info-window
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Add option for persistent hero info window as in HD mod
2023-07-19 14:46:16 +03:00
Dydzio
dea9c6327d
Update english.json
2023-07-18 15:15:38 +02:00
Ivan Savenko
317183e00d
Merge branch 'develop' into info-box-army-management
2023-07-18 16:05:09 +03:00
Dydzio
48a72f90f7
Add option for persistent hero info window as in HD mod
2023-07-17 23:25:16 +02:00
Dydzio
fe26ab4501
Add settings entry, immediately refresh info bar on setting toggle
2023-07-16 14:52:43 +02:00
Ivan Savenko
61750d30c2
Implemented dragging map via left mouse click (off by default)
2023-07-16 12:00:40 +03:00
Michael
ff51b8f46b
Setting for haptic feedback
2023-07-08 18:47:38 +02:00
Ivan Savenko
0c9e23edfa
Merge pull request #2295 from dydzio0614/update-translations
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Update polish translation
2023-07-08 14:48:30 +03:00
heroesiiifan
ab8da5bcae
Update german.json
2023-07-07 22:56:11 +00:00
heroesiiifan
54775462d4
Update german.json
2023-07-07 22:38:50 +00:00
heroesiiifan
6af81bfe89
Update german.json
2023-07-07 22:37:08 +00:00
Fabrice Tiercelin
8b96f8bab4
French in-game captions
2023-07-07 07:36:44 +02:00
Dydzio
c055a6aaa4
Update polish translation
2023-07-06 20:52:15 +02:00
Tomasz Zieliński
50bed178ca
Unban conflux & necro on many templates, suggested by PvP community.
2023-07-02 17:40:12 +02:00
Tomasz Zieliński
b94eb20ddf
Update templates to allow new town types and factions wherever possible.
2023-07-02 12:18:46 +02:00
DjWarmonger
a560eaea51
Merge pull request #2237 from vcmi/fictive_connections
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Wide, fictive, repulsive connections
2023-06-25 19:57:08 +02:00
krs
afe0146021
Renamed settings option to reflect that same option is used for both ranges.
2023-06-23 19:50:39 +03:00
krs
33bbbefdeb
First working prototype that mimics rangedFullDamageLimit code
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Next step is to create more generic functions that can be shared between the 2.
2023-06-23 19:13:39 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
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Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
a4ecec0a10
Fix swapped localizations
2023-06-23 12:19:26 +03:00
Ivan Savenko
2885694eff
Update translation
2023-06-20 20:15:04 +03:00
Ivan Savenko
ffdac314e9
Added selection of long touch duration
2023-06-20 19:58:05 +03:00
Ivan Savenko
7c62146cd6
Update localization
2023-06-20 19:37:28 +03:00
Ivan Savenko
d4728f78ce
Support for hota victory conditions
2023-06-20 19:37:27 +03:00
Tomasz Zieliński
9cee751026
Add wide connections to some OH3 templates that had them
2023-06-17 19:10:11 +02:00
DjWarmonger
3be7720868
Merge pull request #2218 from vcmi/pregenerate_treasures
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Okay, merging this for PvP feedback.
2023-06-13 20:46:34 +02:00
Tomasz Zieliński
6ebbdf0537
More cleanup of Long Run template
2023-06-12 20:51:04 +02:00
Tomasz Zieliński
5219f1db9d
Fix useless template setting
2023-06-12 20:33:21 +02:00
krs
0a8daf4d02
Now less source images are used. Flipped versions will be calculated.
2023-06-11 18:46:38 +03:00
krs
4a3426bb70
Hex Edge Highlight Images moved to VCMI mod
2023-06-11 18:44:42 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Ivan Savenko
18105aa96d
Minor fixes for settings window
2023-06-05 21:19:10 +03:00
Ivan Savenko
6283329aeb
Added option to disable edge scrolling
2023-06-05 19:20:20 +03:00
Ivan Savenko
b04b11b9d1
Merge pull request #2175 from IvanSavenko/map_format_mappings
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HotA map format support - object mapping
2023-06-01 22:06:18 +03:00
Ivan Savenko
029322f8bb
Removed old test map that requires wog
2023-05-31 23:18:39 +03:00
Ivan Savenko
daaaf84392
Icon index for map format is now defined in config
2023-05-31 23:01:57 +03:00
Michael
8672fc7e3d
Allows to translate default playername
2023-05-28 16:57:24 +02:00
Michael
ee49487dc8
german translation
2023-05-28 15:29:42 +02:00
Michael
3ee7610015
added missing translation strings
2023-05-28 14:58:21 +02:00
Ivan Savenko
d18b240d6d
Added separate borderless & exclusive fullscreen options
2023-05-19 22:43:52 +03:00
Ivan Savenko
a0f1bf3928
Implemented user-selectable UI scaling mode
2023-05-09 13:10:33 +03:00
Ivan Savenko
63a1efbdc2
Fixed system options window
2023-05-09 13:10:33 +03:00
Konstantin
b0d2787e86
vcmi: remove DIRECT_DAMAGE_IMMUNITY bonus
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Replace by SPELL_DAMAGE_REDUCTION bonus with 100 value
2023-05-05 18:57:40 +03:00
Asirome
1fa252add7
Update spanish.json
2023-05-05 13:49:42 +02:00
Asirome
84127e6104
Update spanish.json
2023-05-04 20:03:28 +02:00
Konstantin
1f54a1474c
vcmi: remove SHval (replace by simple val)
2023-05-02 00:53:50 +03:00
Ivan Savenko
b0a11ac9d6
Merge pull request #2097 from vcmi/fix_3SM3d
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Add some non-zero value treasures to fix empty zones
2023-05-01 21:54:46 +03:00
Tomasz Zieliński
67c5381ae8
Add some non-zero value treasures to fix empty zones.
2023-04-29 11:48:47 +02:00
Tytannial
4e4698b4fb
Fix show grid option
2023-04-29 13:15:20 +08:00
Tytannial
e2312a733a
Update general and creature ability text
2023-04-29 13:02:11 +08:00
Tytannial
6b2a8b56e2
Update Chinese general text translation
2023-04-29 10:20:59 +08:00
Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
heroesiiifan
a190dbbb17
add color
2023-04-23 18:39:48 +00:00
heroesiiifan
5c2205184e
add colors
2023-04-23 18:37:15 +00:00
Ivan Savenko
5c9ae8aafc
Implemented spell range overlay for Dimension Door and Scuttle Boat
2023-04-20 14:15:08 +03:00
Ivan Savenko
44b83b2e11
Merge master -> develop
2023-04-14 16:51:35 +03:00
Ivan Savenko
c2a0cf4cf3
Extended some templates to support larger maps (G+U / H+U)
2023-04-14 00:24:13 +03:00
Ivan Savenko
b1158a16c5
Version bump for vcmi mod
2023-04-13 16:37:52 +03:00
Ivan Savenko
4f8890d866
Moved RMG templates from vcmi-extras into core mod
2023-04-13 16:25:36 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
krs
1644cab938
Added combat option Highlight Movement on Hover
2023-04-08 20:40:30 +03:00
krs
9012a25276
Stub For Max Movement Range highlight
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When a creature is hovered., besides movement, for max possible movement, a hex in center of map is now highlighted.
2023-04-08 20:39:59 +03:00
krs
e1c388465a
HD mod highlighting of movement for hovered stack.
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Does not work as intended in tactics mode.
2023-04-08 20:39:59 +03:00
nordsoft
52b53ab307
Feature and setting implemented
2023-04-08 01:49:59 +04:00
nordsoft
b1d06b6141
Complete quick combat feature
2023-04-06 22:49:38 +04:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
cfe4cad8cb
Merge pull request #1818 from rilian-la-te/beta-fixes
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config: CATAPULT_EXTRA_SHOTS should be hidden
2023-04-01 23:09:38 +03:00
Konstantin
766f599e41
config: CATAPULT_EXTRA_SHOTS should be hidden
2023-04-01 00:21:34 +03:00
Ivan Savenko
816d47ca01
Merge pull request #1802 from dydzio0614/polish-translations-patch
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Polish translations patch
2023-03-31 23:17:40 +03:00
Konstantin
35e8ce2ead
vcmi: update russian translation
2023-03-31 01:01:25 +03:00
Ivan Savenko
4f703df4ac
Removed old bonuses data
2023-03-31 00:16:27 +03:00
Dydzio
93c9632814
Minor readability fix
2023-03-30 21:19:05 +02:00
Dydzio
e70dd599bb
Update / tweak translations
2023-03-30 18:58:31 +02:00
Ivan Savenko
974be97e6d
Merge pull request #1792 from IvanSavenko/happy_dydzio
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Fixes for beta - graphical artifacts
2023-03-30 00:11:19 +03:00
Ivan Savenko
8a3e1b0230
Merge pull request #1789 from IvanSavenko/beta_fixes
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Fixes for 1.2 release
2023-03-30 00:09:51 +03:00
Ivan Savenko
abecda52b6
Merge pull request #1793 from heroesiiifan/patch-1
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Update german translation
2023-03-30 00:09:40 +03:00
Ivan Savenko
f5a54d7e53
Removed no longer used field
2023-03-29 14:34:19 +03:00
heroesiiifan
8ea33d892f
Ingame strings - german
2023-03-28 23:18:45 +00:00
krs
3a4066a644
Minor tweak to PressKeyToSkipIntro
2023-03-28 23:06:29 +03:00
krs
c180878dc6
Some rewordings according to review
2023-03-28 22:46:39 +03:00
krs
f8fe56e8b3
English.json strings revisited
2023-03-28 22:10:22 +03:00
Ivan Savenko
ae242be180
Fix indexing of wog experience ranks
2023-03-28 17:03:47 +03:00
Ivan Savenko
b3b2426b19
Updated mod.json schema
2023-03-27 22:33:36 +03:00
Ivan Savenko
6a3f4fd73d
Merge pull request #1771 from IvanSavenko/beta_fixes
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Fixes for issues discovered in beta
2023-03-26 01:36:38 +02:00
Ivan Savenko
c8fe079294
Added Chinese in-game translation from forum user 'By003'
2023-03-25 23:54:51 +02:00
Dydzio
c04fad5de5
Translate new damage format
2023-03-25 21:54:15 +01:00
Ivan Savenko
6f631a0aa7
Merge pull request #1759 from IvanSavenko/kills_in_tooltip
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Show potential kill amount in attack tooltip
2023-03-25 20:03:27 +02:00
Ivan Savenko
970981cfc9
Show information on potential kills in attack tooltip
2023-03-24 17:18:47 +02:00
Dydzio
1e646d7c29
Fix missing translation
2023-03-22 19:42:26 +01:00
Andrey Filipenkov
6382e0a3a0
Merge pull request #1743 from rilian-la-te/russian-translation
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vcmi: russian
2023-03-22 13:48:48 +03:00
Konstantin
a0a6f4ff94
vcmi: russian
2023-03-22 13:53:30 +03:00
Dydzio
1181f03b1f
Update polish translation
2023-03-21 23:19:20 +01:00
Ivan Savenko
4919550a19
Show a message that battle intro can be skipped
2023-03-20 21:58:32 +02:00
Ivan Savenko
921c5d647e
Fix Spanish translation
2023-03-16 18:42:47 +02:00
Ivan Savenko
17520b70ce
Merge pull request #1518 from rilian-la-te/arcane-intuition
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Skills rework: separate bonus for each skill - part 1
2023-03-16 16:12:42 +02:00
Konstantin
34a26580a7
vcmi: skill-agnostic resistance
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Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
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Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672
vcmi: replace KINGx bonuses to one KING bonus
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val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
1e73c2e1e6
vcmi: configurable charge
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There is no reason not to make charge configurable.
Just do it.
2023-03-16 16:46:41 +03:00
Ivan Savenko
35aa6914c5
Merge pull request #1659 from macomarivas/spanish_translation
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Spanish translation
2023-03-16 15:37:23 +02:00
Asirome
672a1fef04
spanish mod description
2023-03-15 20:49:15 +01:00
Asirome
3081e3a2cf
Merge branch 'vcmi:develop' into spanish_translation
2023-03-15 20:46:14 +01:00
Asirome
62ca82467b
some translation fixes
2023-03-15 20:44:25 +01:00
Ivan Savenko
f5f303202a
Update localization
2023-03-14 22:04:08 +02:00
Konstantin
a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
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This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
Konstantin
f2167904ed
update russian translation
2023-03-11 21:41:57 +03:00
Asirome
c47b2351a3
Spanish translation
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By ChatGpt
2023-03-08 21:19:55 +01:00
Michael
0450587ecc
synced with english & extended
2023-03-07 23:55:54 +01:00
Ivan Savenko
674711c959
Fix missing texts in RMG mod
2023-03-07 15:28:27 +02:00
Ivan Savenko
d7e914d0eb
Fix resolution selection menu texts
2023-03-07 15:27:54 +02:00
Ivan Savenko
58cfea02f1
Added option to skip validation of mods
2023-03-07 00:06:58 +02:00
Ivan Savenko
b7025125d5
Added map swipe option
2023-03-05 23:53:06 +02:00
Ivan Savenko
95440ad540
Minor fixes
2023-03-05 19:55:38 +02:00
Ivan Savenko
d34268d7d5
Split "Show available creatures in town" into two buttons
2023-03-05 19:55:38 +02:00
Ivan Savenko
403730d1a3
Updated Ukrainian localization
2023-03-05 19:55:38 +02:00
Ivan Savenko
17dfd3d34a
Updated English translation
2023-03-05 19:55:38 +02:00
Ivan Savenko
14e0ae32c7
Remove no longer used images
2023-03-05 19:55:38 +02:00
Ivan Savenko
b2e5e55c1e
Added labels that indicate current option values
2023-03-05 19:55:37 +02:00
Ivan Savenko
2f556ccf60
Improved General options tab layout presentation
2023-03-05 19:53:27 +02:00
Ivan Savenko
33603f87f3
Finalized general layout
2023-03-05 19:53:27 +02:00
Ivan Savenko
b298895e61
Added placeholders for missing options
2023-03-05 19:53:27 +02:00
Ivan Savenko
f01d6daef3
Remove no longer used background
2023-03-05 19:53:27 +02:00
Ivan Savenko
919af720a8
Formatting cleanup
2023-03-05 19:53:27 +02:00
Ivan Savenko
c976176453
Added additional buttons for movement speeds
2023-03-05 19:53:26 +02:00
Ivan Savenko
c011a5a9cf
Added lines to window to separate UI elements into groups
2023-03-05 19:51:42 +02:00
Ivan Savenko
273a06a878
Added frame for movement speed & map scrolling
2023-03-05 19:51:42 +02:00
Ivan Savenko
f23186f47d
Slightly better layout for new settings window
2023-03-05 19:51:42 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
d21c41e436
Fix caching
2023-03-05 17:48:02 +02:00
Ivan Savenko
16e7f860ff
Added debug rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
974dd3a3db
Updated Ukrainian localization
2023-03-05 17:30:38 +02:00
Ivan Savenko
cc84bed0c0
Merge pull request #1540 from dydzio0614/settings-rework
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Settings rework
2023-02-26 22:56:35 +02:00
Olexandr Nesterenko
a368a067ee
Update ukrainian.json
2023-02-24 11:29:03 +02:00
Dydzio
7e409df3cb
Apply manual changes from code review
2023-02-18 16:35:07 +01:00
Dydzio
c2ef3331ef
Change main settings tabs to toggle group + fix json commas
2023-02-16 21:37:37 +01:00
Dydzio
1d37f8a62e
New buttons graphics, add info about ESC key to battle intro option
2023-02-16 20:39:11 +01:00
Dydzio
9101f05835
Fixes for new battle settings
2023-02-15 22:38:41 +01:00
Dydzio
775db89241
Fix battle settings UI labels, add "dont show battle intro" setting
2023-02-15 20:29:29 +01:00
Dydzio
1d153f4ee9
"ForceMovementInfo" support + make other settings tab
2023-02-14 23:45:45 +01:00
Dydzio
daa2b63dde
Further UI improvements
2023-02-14 22:22:11 +01:00
Dydzio
be9c71934c
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-14 21:00:17 +01:00
Dydzio
fb06aca0bb
Further progress - UI tweaks, new settings etc
2023-02-14 20:30:06 +01:00
Dydzio
80a5595d6c
Adding some settings options, minor UI fixes
2023-02-13 23:53:28 +01:00
Konstantin
203b7ed364
vcmi: russian translation
2023-02-12 22:05:25 +03:00
Dydzio
2f171fcc0e
Merge branch 'develop' into settings-rework
2023-02-12 15:03:33 +01:00
Ivan Savenko
c8c38ac922
Merge pull request #1386 from IvanSavenko/resolutions_filter
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Do not allow selecting resolutions not supported by display
2023-02-12 14:33:39 +02:00
Dydzio
fc7d2b9778
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-12 11:55:21 +01:00
Dydzio
b9030fe9cc
Better name for bonus
2023-02-05 00:56:37 +01:00
Dydzio
719a11bdf6
Translate VCMI essential files
2023-02-04 18:51:30 +01:00
Dydzio
a9f279d1ab
Add polish translations, tiny improvement of english translations
2023-02-04 18:45:32 +01:00
Ivan Savenko
01322aa4c5
Do not allow selecting resolution no supported by display
2023-02-03 12:57:38 +02:00
Dydzio
9dd692cea4
Initial draft of tabbed settings window
2023-01-30 20:18:59 +01:00
Ivan Savenko
17b510703e
Added german, polish, and ukrainian translations
2023-01-25 12:36:03 +02:00
Ivan Savenko
35775b90f8
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
Ivan Savenko
39131eba3e
Added translation support for mods. VCMI translations are now in mod.
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Moved existing (English) translation to vcmi mod
Added translations for:
- German
- Polish
- Ukrainian
2023-01-25 12:33:54 +02:00
Ivan Savenko
e4e5278f60
Merge with vcmi/develop
2022-12-25 23:10:52 +02:00
Ivan Savenko
a0c78e8ecb
Added german translation by Laserlicht
2022-12-25 21:58:20 +02:00
Ivan Savenko
1696db8a3c
Launcher translation upgrade, still WIP:
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- launcher can be re-translated without restart
- mod info (name/description/etc) can have localized versions
2022-12-25 13:19:16 +02:00
Ivan Savenko
e8daf4033f
Added missing files
2022-12-20 01:55:59 +04:00
Ivan Savenko
5ae17cb1ff
Moved tower shooters info to "vcmi" mod
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Required for file presence validation checks to pass since tower shooter
icons reside in vcmi mod
2022-12-20 01:55:59 +04:00
Ivan Savenko
4a42ef29d9
VCMI mod version bump
2022-11-29 19:07:21 +02:00
Ivan Savenko
3d1f6df0e2
Added simple icon for tower shooter creature, fixes #791
2022-11-29 12:18:27 +02:00
Nordsoft91
99a9680f62
Final preparations for merge into develop ( #780 )
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* version updated, change log updated from release draft
* horse sounds for terrains
* Update and freeze essential files
2022-09-11 11:31:27 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dydzio
e3f52d74af
Stop launcher from asking to update essential files
2019-07-21 09:01:57 +02:00
AlexVinS
0b70baa95e
Spells configuration version 2 (effect-based)
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* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
FeniksFire
1331c81a8b
Update graphics for QuickRecruitmentWindow
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Adding graphics maded by edeksumo
2018-01-13 09:49:29 +01:00
FeniksFire
bf4024c3ac
Adding bacground for QuickRecruitmentWindow
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Adding bacground for CreaturePurchaseCard in QuickRecruitmentWindow
2017-12-23 13:15:05 +01:00
DjWarmonger
db13d7a708
Version 0.99 updates.
2016-11-01 18:25:09 +01:00
DjWarmonger
6122186efa
Removed old template duplicated by new package.
2016-09-04 13:31:04 +02:00
AlexVinS
0c21efb202
Start integration of map format into engine
2016-02-09 20:20:03 +03:00
DjWarmonger
c6f714db9c
Fixed generation of CPU teams.
2015-06-01 21:57:43 +02:00
DjWarmonger
34a59a2788
- Fixed issues with number of players selection
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- Added new template for testing multiple players
2015-05-27 18:58:14 +02:00
DjWarmonger
4388566342
Now each map template is separate submod
2015-05-26 19:04:15 +02:00
DjWarmonger
2e70d8a084
- VCMI will now read templates from mods
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- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
ArseniyShestakov
7dc0fbcca7
Improved Quest Log window graphics
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Source can be found in vcmi-assets repository
2015-02-14 00:47:22 +03:00
AlexVinS
53016300ca
Restore files accidentely deleted in 01491f9f1e
2014-11-06 22:23:49 +03:00
DjWarmonger
01491f9f1e
Fixed #1718
2014-10-01 14:20:00 +02:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
DjWarmonger
0763b9a758
- Implemented object per zone limit
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- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
Ivan Savenko
9f5704f8ba
Uploaded recreated stack queue backgrounds
2014-07-14 22:38:13 +03:00
Ivan Savenko
52da593292
New resolution selection button
2014-07-14 21:49:52 +03:00
Ivan Savenko
5111bff6cc
Implemented new button for commander window
2014-07-14 20:43:38 +03:00
Ivan Savenko
7f790f9d6a
Quest window now uses new background, using same gfx sources as creature window
2014-07-14 18:07:57 +03:00
DjWarmonger
a076277e2b
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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Conflicts:
Mods/WoG/mod.json
2014-07-05 15:27:47 +02:00
DjWarmonger
2b0b6cca61
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
2014-07-05 15:25:47 +02:00
Ivan Savenko
60e5815014
Implemented stack artifact handling, no tested yet
2014-07-05 01:22:56 +03:00
Ivan Savenko
079866d99d
Implemented leveling up abilities. TODO: implement visible selection/descriptions
2014-07-03 19:05:19 +03:00
DjWarmonger
60a5c764b8
Correct zone placement & sizing for underground maps.
2014-07-03 12:28:51 +02:00
Ivan Savenko
b58bbcbdd8
Leveling up commander skills seems to be working. Optimized some png's to decrease size
2014-07-02 21:38:38 +03:00
Ivan Savenko
617ea79d3c
Button overlays are now more generic (not necessarily text), removed old version of creature window
2014-07-02 21:38:38 +03:00
Ivan Savenko
7a9547bb44
New creature window made without use of H3 graphics
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This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.
Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00
Ivan Savenko
150933d1a1
Updated WoG files to 0.96
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- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
2014-07-02 20:57:57 +03:00
DjWarmonger
fb5152254d
Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup
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Conflicts:
client/CKingdomInterface.cpp
2014-05-02 12:03:02 +02:00
alexvins
4203d69525
Part 2 of new spell configuration
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1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko
7d7e65a316
changes in hero class format:
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- new property: affinity (might/magic) since in mods it is impossible to
rely on odd/even numeric indexes
- property commander is now part of hero class
2013-12-13 18:27:54 +00:00
Ivan Savenko
2b3405fa50
- minor optimizations
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- fixed incorrect error reporting in launcher
- set WoG version to "0.0.0" so full version will be installed from repo
in future
- updated debian required packages list
- launcher will be enabled by default
2013-11-14 13:21:09 +00:00
Ivan Savenko
c4716d0a9a
- reordered files in cmake so files with long compile times will be
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compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
DjWarmonger
c3e75b799e
Fixed reverted changes from old files.
2013-10-13 11:17:39 +00:00
DjWarmonger
78264a625a
WoG creature abilities by Kuririn.
2013-10-13 10:12:45 +00:00
Ivan Savenko
208df34fc2
bigfixing & new file: launcher/jsonutils.cpp
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- launcher uses json parser from vcmi lib instead of one from Qt #1469
- fixed abilities overrides for some creatures #1476
- fixed hero portraits in seer huts #1402
- ttf fonts will render text in utf-8 mode. Not really useful at this point
- new settings entry, available in launcher: encoding. Unused for now.
2013-09-21 18:29:26 +00:00
Ivan Savenko
cf4b3c91cb
- updated wog/vcmi mod.json files
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- found situation where JsonNode parser won't report warning: comma after last element in arrays or objects. Fixed this in our config files but parser change is disabled for now due to huge number of warnings from mods.
2013-08-20 19:32:21 +00:00
DjWarmonger
479d63288e
WoG will no loger override module settings, which is confusing and not useful, unfortunatelly.
2013-08-20 07:43:45 +00:00
Ivan Savenko
5654fef901
- ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
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- new fields in mod format, for use with mod manager (check config/shemas/mod.json for details)
- removed some 0.92 compatibility from mods loading
- several compile fixes
2013-08-19 11:50:53 +00:00
Ivan Savenko
c81a31c74a
- catapult attacks should be identical to H3
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- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
2013-08-06 11:20:28 +00:00
DjWarmonger
886ef13bec
Levels for WoG neutral creatures - fixes #1282 .
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Renamed Myriad and Medusa Queen (sic?) to Arctic & Lava Sharpshooter.
2013-07-12 19:13:39 +00:00
Ivan Savenko
1c0ccd2b02
- fixed some bugs with artifacts icons
2013-05-31 11:46:19 +00:00
Ivan Savenko
09e2f0f021
minor fixes:
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- fixed duplicated bode dragon ability
- fixed enchanter animation
- removed plural ID from wog sorceress
2013-05-25 11:01:27 +00:00
Michał W. Urbańczyk
0eb19dc16d
WoG map version is 0x33, not 33.
2013-05-09 11:45:20 +00:00
Ivan Savenko
b3bbe27089
- ignore wog maps if wog is not present
2013-05-04 19:20:32 +00:00
Ivan Savenko
8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
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- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00
Ivan Savenko
8297102350
- some groundwork for wog optionality
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- moved wog artifacts to wog mod
2013-04-25 21:50:55 +00:00
Ivan Savenko
8273f323b1
- it is possible to edit data of another mod or H3 data via mods
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- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
Ivan Savenko
3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
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- iconIndex fields from json are no longer used
- simple check for missing icons on startup
2013-04-22 19:51:22 +00:00
Ivan Savenko
ff4b05ccdd
- missing changes
2013-01-16 16:19:45 +00:00
Ivan Savenko
5deb499e7e
Last breaking change into mod system (will explain on forum)
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- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173
2013-01-16 14:28:49 +00:00
Ivan Savenko
7e7d12095b
- basic support for dependencies\conflicts for mods
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- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
Ivan Savenko
04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
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- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
Ivan Savenko
1c5a4c669c
- merged minimap.json into terrains.json
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- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
Ivan Savenko
fcc66b7bb9
- fixed RPATH in cmake
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- minor fixes
2012-10-08 15:21:59 +00:00
Ivan Savenko
b0f669a764
- moved Sprites and Data directory to vcmi "mod'
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- some bugfixing:
- - teleporting animation fixed #1087 , partially - #818
- - gui adjustments for #1093 and #1090
2012-09-29 08:35:31 +00:00
Ivan Savenko
99dcb73a72
- filesystem.json files for wog and vcmi data
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- merged puzzle map into town configuration (todo: sieges, adventure map, icons)
2012-09-20 21:28:18 +00:00