Michał W. Urbańczyk
993036e4a1
New non battle stack class. (Base for future improved bonus system, stack exp / arts)
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Fixed #443
2010-04-02 02:07:40 +00:00
mateuszb
4be483cacd
* fix for 177
2010-03-26 18:46:39 +00:00
Michał W. Urbańczyk
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
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Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
mateuszb
047849a23e
* general defence reduction support (behemoths)
2010-03-12 19:05:23 +00:00
Michał W. Urbańczyk
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
mateuszb
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2
* KING1 / KING2 / KING3 support
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* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
c3cf16df19
* fix for #404
2010-03-02 11:40:29 +00:00
Michał W. Urbańczyk
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
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* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
Michał W. Urbańczyk
d7ba3571bd
Fixed crash on opening thieves guild window when player has no heroes.
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Fixed #384 , #385 , maybe #381
2010-02-28 12:39:38 +00:00
mateuszb
4171a1959f
* new spell: fire shield
2010-02-26 15:52:48 +00:00
Michał W. Urbańczyk
9588e39e84
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00
OnionKnight
0086bbbe8c
Any bugs when transferring artifacts should be fixed now.
2010-02-25 00:17:52 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
Michał W. Urbańczyk
0a950c508b
Grail digging and construction.
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Minor fixes.
2010-02-24 13:03:36 +00:00
mateuszb
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
Michał W. Urbańczyk
d7a1898676
Many fixes, mostly related to hot-seat.
2010-02-22 13:30:46 +00:00
mateuszb
94b289dab0
* minor improvements
2010-02-21 18:07:24 +00:00
mateuszb
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
Michał W. Urbańczyk
e6f31b7500
Compilation fixes for VC10.
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Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
OnionKnight
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
Ivan Savenko
f250880c69
- minor fixes (363, 365, 371)
2010-02-15 13:19:13 +00:00
mateuszb
40d50aaaa1
* a bit of custom campaign selection screen
2010-02-13 16:26:47 +00:00
Ivan Savenko
5eef9cde44
- fixed 355, 356, 360
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- fixed bug in map handling (random creatures in random town\hero)
2010-02-13 15:56:34 +00:00
mateuszb
8637b021cc
* (hopefully) full reading of h3c
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* minor changes
2010-02-12 15:04:01 +00:00
Michał W. Urbańczyk
51946e60a5
Fixed #351 .
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Fixed grail placement.
Fixed crashbug with removing monster on RoE map.
Version set to 0.75d
2010-02-12 00:53:25 +00:00
Michał W. Urbańczyk
5d0186a10b
Version set to 0.75c. Will be released as dev version.
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HLP class for generating stats must not be local if used as template parameter.
2010-02-11 19:18:30 +00:00
DjWarmonger
8f88cb19a8
Fixed #343
2010-02-11 15:51:26 +00:00
Michał W. Urbańczyk
42fade07dc
Fixed #13 and #339
2010-02-10 21:31:54 +00:00
Frank Zago
ad65664914
Added HeroBonus to makefiles.
2010-02-10 05:49:23 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
mateuszb
d0bf334394
* reading of .h3c headers
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* a bit of readNormalNr deduplication
* minor changes
2010-02-09 13:48:14 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
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To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
mateuszb
4d9d54735f
* campaigns, part 1
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* minor changes
2010-02-08 14:38:06 +00:00
mateuszb
ba51824710
* next part of thieves' guild window
2010-02-07 17:56:06 +00:00
DjWarmonger
53365af90e
Last part of Seer Hut & Quest Guard code:
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1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
mateuszb
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
OnionKnight
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
DjWarmonger
c33f3e6baa
Seer Hut & Quest Guard are now pretty functional. You may mark them as implemented.
2010-02-04 20:34:20 +00:00
mateuszb
bc6cba565e
* next part of thieves' guild window
2010-02-04 18:40:40 +00:00
DjWarmonger
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
Michał W. Urbańczyk
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
Michał W. Urbańczyk
172b3b0158
Further loss improvements.
2010-02-01 19:19:42 +00:00
mateuszb
f5a719c2da
* next part of thieves' guild window
2010-02-01 17:51:33 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
DjWarmonger
8e81b35e92
Partial handling of Seer Hut and sketch of Quest Guard.
2010-01-30 20:53:47 +00:00
mateuszb
83e91430a7
* fix for 292
2010-01-30 16:47:36 +00:00
Michał W. Urbańczyk
8552fd2fb0
Fixed some crashes with std loss condition.
2010-01-30 15:00:05 +00:00
Michał W. Urbańczyk
6803d08c6c
Further victory conditions supported:
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Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
2fdc53594b
* fix for #123 (I hope)
2010-01-29 16:35:05 +00:00
mateuszb
23a32ebf7a
* fixed bug #20
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* minor changes
2010-01-29 16:19:12 +00:00
Ivan Savenko
c6408f5b4b
- Full support for Mystic Pond (Rampart)
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- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
mateuszb
1708894790
* compilation fix under VC++
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* fix for a bug that prevented from loading a map (convertHordes cannot be called before town field is set)
* normalized line endings in CBitmapHandler.cpp
2010-01-28 13:56:48 +00:00
Frank Zago
3ec6cfd115
(linux) Meved version to 0.75 (at last) and regenerated the makefiles.
2010-01-25 03:19:55 +00:00
Michał W. Urbańczyk
f5b5da348b
Reverted r1416 - doesn't resolve anything, probably wrong file got committed.
2010-01-08 06:40:18 +00:00
DjWarmonger
7e102e3ef1
Resolved issue #109
2010-01-03 11:17:12 +00:00
Michał W. Urbańczyk
226935fd89
More missing virtual d-tors. GCC should be pleased.
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Moved some code.
2010-01-02 01:48:44 +00:00
Ivan Savenko
58d1ec7ac5
2010-01-01 18:54:31 +00:00
DjWarmonger
711094da82
Fixed bugs 275 & 324
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+Some minor tweaks
2010-01-01 12:15:20 +00:00
Michał W. Urbańczyk
5be449b6ca
Fixed crash on closing. Fixed #326 . Max movement points values follow H3 more closely. Minor fixes.
2009-12-31 11:04:29 +00:00
OnionKnight
ef5b1ca1de
* Fixed bug #112
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* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
Michał W. Urbańczyk
5d74e61e3e
Hopefully fixed compilation. Unified line endings.
2009-12-30 07:49:25 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
eb6f7fffc9
Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
2009-12-29 01:07:17 +00:00
Michał W. Urbańczyk
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
Michał W. Urbańczyk
1c32679f93
Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates.
2009-12-20 17:14:14 +00:00
mateuszb
4780bcd1a6
* fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions)
2009-12-20 13:35:59 +00:00
Michał W. Urbańczyk
d037bec1be
Fixed #229 , #290 .
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Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
OnionKnight
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
Michał W. Urbańczyk
df3ef1c330
Incremented versions. Updated changelog.
2009-12-01 22:14:25 +00:00
Michał W. Urbańczyk
a3bfde9a41
Hopefully fixed #261 , #263 , #246 .
2009-12-01 21:05:57 +00:00
DjWarmonger
1408269aeb
Fixed wrong sight center ( #276 )
2009-12-01 10:23:23 +00:00
Michał W. Urbańczyk
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
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Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
82faf7538e
Fixed #160 , #167
2009-11-24 20:29:50 +00:00
Michał W. Urbańczyk
8f217c5cdf
Fixed #50 , #191 , minor
2009-11-20 22:35:18 +00:00
DjWarmonger
adf3c9fd4b
Resolved bugs #76 and #168 which always gave same heroes in tavern.
2009-11-15 14:06:25 +00:00
Michał W. Urbańczyk
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Michał W. Urbańczyk
f99c4d3c66
Fixed #110 .
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Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
DjWarmonger
e1c793068d
1.Support for Skyship - revealing entire map
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2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
OnionKnight
64a72c39cb
* Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well.
2009-11-10 03:10:14 +00:00
mateuszb
db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
Frank Zago
359ca49f26
(gcc) Fixed some warnings.
2009-10-31 16:32:18 +00:00
DjWarmonger
e4417e9204
Added feature #111 - external dwellings increase town growth.
2009-10-26 09:11:10 +00:00
mateuszb
60a401384f
* please don't include headers in headers if not necessary
2009-10-25 10:41:58 +00:00
DjWarmonger
1683a419a3
Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119 )
2009-10-24 19:21:32 +00:00
Frank Zago
21f574f5ee
Added a destuctor to CISer to fix some memory leaks.
2009-10-24 15:54:08 +00:00
Frank Zago
aa43938117
Fixed bug 7 & 153.
2009-10-24 03:28:14 +00:00
mateuszb
88f209a86f
* bug 151 fixed
2009-10-17 14:53:16 +00:00
mateuszb
c08151cb5b
* bug 123 fixed
2009-10-17 14:32:42 +00:00
Frank Zago
3cdefa2790
accesible->accessible
2009-10-16 02:09:58 +00:00
Frank Zago
c4e82959f1
Added file missing from previous commit.
2009-10-10 15:09:02 +00:00
Frank Zago
668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
Frank Zago
77812c8e36
Added missing is_base_of header.
2009-10-06 14:02:47 +00:00
Michał W. Urbańczyk
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
2cf3e6885f
Support for Castle Stables. These are compatible with advMap Stables.
2009-10-05 16:38:54 +00:00
Frank Zago
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
DjWarmonger
913c0af6fa
Fixed bugs 11, 24 & 26
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Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
Michał W. Urbańczyk
310a6f5828
Changelog update, minor fix.
2009-10-01 22:12:30 +00:00
Michał W. Urbańczyk
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
mateuszb
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
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* minor changes
2009-09-28 14:21:48 +00:00
OnionKnight
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
mateuszb
4dbc54f335
* minor changes (a few new consts introduced)
2009-09-25 12:33:29 +00:00
mateuszb
45e60cc826
* minor fix in IGameCallback::getAllowedSpells
2009-09-25 09:33:59 +00:00
Frank Zago
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
DjWarmonger
0937653e0a
getAllowedSpells fixed. Shrines will use it from now on.
2009-09-24 19:28:26 +00:00
DjWarmonger
55925e0eea
1.Fixes for RazeStructures net packs.
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2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
mateuszb
9a1669b926
* animation of catapult
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* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc
* fixed crash on clicking on the map frame
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* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
dce07fe1c9
* fixes for previous commit
2009-09-23 12:42:14 +00:00
mateuszb
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f
Support for Magic Spring
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Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
2009-09-22 11:28:05 +00:00
DjWarmonger
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
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2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
Frank Zago
14ee503056
Added SDL path to lib/. Regenerated build files.
2009-09-19 15:10:32 +00:00
mateuszb
bab07c0ab3
* fixed bugs 66, 74 from VCMI 0.73 bug thread
2009-09-19 09:57:37 +00:00
DjWarmonger
af1f53cd65
Fixed loot string.
2009-09-17 19:22:47 +00:00
mateuszb
451c08922c
* spell animations are handled by new battle animation engine
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* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00
DjWarmonger
7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
2009-09-17 06:19:27 +00:00
DjWarmonger
df6a7d680e
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
mateuszb
e77e49783a
* improved handling of animations in battles
2009-09-15 12:20:11 +00:00
Michał W. Urbańczyk
670a408fab
Fixes for handling starting spells / spellbook.
2009-09-13 22:45:58 +00:00
Michał W. Urbańczyk
efb1049860
* fixed crashes with paths when fastly switching heroes
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* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
OnionKnight
a939e134a1
Fixed bug #76 for version 0.73.
2009-09-12 12:55:03 +00:00
Michał W. Urbańczyk
df87b34662
* fixes for moving War Machines
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* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
mateuszb
3f5c98ac7c
* reworked system of animations in battles; it's not fully working yet, but crashes should not occur
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* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
OnionKnight
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
mateuszb
ea5a836a7e
* better positioning of moat/mlip
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* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
1772f52554
* new spell: berserk
2009-09-06 17:46:20 +00:00
mateuszb
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
mateuszb
a4df8e8831
* partial support for arrow turrets
2009-09-04 14:11:42 +00:00
mateuszb
5bfbcfb000
* next part of sieges
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* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
mateuszb
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
mateuszb
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
Michał W. Urbańczyk
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
...
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
mateuszb
8fac12f957
* estimating damage that will be dealt while choosing stack to attack
2009-08-29 17:09:07 +00:00
mateuszb
4743bff359
* fixed incorrectly blocked positions reported by Warmonger ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3396#3396 )
2009-08-29 16:22:34 +00:00
mateuszb
03b91b1ed7
* fixed reading of guards / granted creatures (for BankConfig)
...
* minor changes
2009-08-29 16:08:58 +00:00
Frank Zago
f92b6fc2b6
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
2009-08-29 15:52:29 +00:00
mateuszb
e746313565
* walls block movement now
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* minor change
2009-08-28 10:49:11 +00:00
Michał W. Urbańczyk
780de79eba
Further fixes.
2009-08-28 10:05:45 +00:00
mateuszb
fceeb05e16
* a bit of pathfinder interface redesign
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* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
Michał W. Urbańczyk
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
mateuszb
adcfb3c020
* second part of sieges
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* minor changes
2009-08-26 14:09:55 +00:00
mateuszb
2c7d7f4094
* first part of siege support
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* minor fix
2009-08-24 12:55:05 +00:00
mateuszb
543e3c6431
* one more fix for r1145
2009-08-24 10:35:11 +00:00
OnionKnight
7a45f707a0
* Giants/Titans now immune to Blind.
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* Added hero bonuses for the composite artifacts.
* Angelic Alliance troop mixing implemented.
* Elixir of Life gives regenerating capabilities.
* Power of the Dragon Father gives spell level immunity, though that is still not implemented.
2009-08-23 20:33:05 +00:00
DjWarmonger
23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
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Can't test it anymore due to new major bug in AI library (vector subscript out of range)
2009-08-23 15:02:21 +00:00
mateuszb
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
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* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
mateuszb
56fe3b0547
* jousting support
2009-08-22 15:29:30 +00:00
mateuszb
ef8f2e695f
* support for HP regeneration
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* minor fixes
2009-08-22 14:39:44 +00:00
Michał W. Urbańczyk
66dd31fd8a
* attacking and capturing towns
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* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
mateuszb
5256038dc3
* restructured changes done in commits #1138 and #1139
2009-08-22 12:50:23 +00:00
OnionKnight
ae918b3930
* Fixed Ring of the Magi (56 durations instead of 50)
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* Implemented Elixir of Life (although the 25% HP bonus only shows up in battle)
* Minor, reverted the inclusion of a header.
2009-08-21 20:20:46 +00:00
OnionKnight
9bc40f1a8d
* Fixed bug #72
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* Implemented artifacts: Wizard's Well, Ring of the Magi, Cornucopia.
* Partially implemented artifacts: Armageddon's Blade, Angelic Alliance, Cloak of the Undead King, Armor of the Damned, Power of the Dragon Father, Titan's Thunder, Admiral's Hat, Bow of the Sharpshooter.
Most of these only have their bonuses set.
* Updated AUTHORS
2009-08-21 19:31:41 +00:00
mateuszb
9c45f050ef
* minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) )
2009-08-20 10:30:00 +00:00
mateuszb
de886abc0e
* reading ZCRBANK.TXT config file
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* fixed off by one error reported here: http://antypika.aplus.pl/vcmi/forum/viewtopic.php?p=3324&sid=ee179a979bdc27add85c21c72161f539#3324
2009-08-20 10:07:23 +00:00
mateuszb
c4b0bd9d7e
* new spell: remove obstacle
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* minor changes
2009-08-19 10:59:42 +00:00
DjWarmonger
dd2509f4e8
Support for Cartographers of all types.
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But damn, it's slow.
2009-08-19 06:56:53 +00:00
mateuszb
49a142b92e
* minor changes
2009-08-17 13:08:05 +00:00
mateuszb
072c1f8d12
* support for multiple retaliations per turn, unlimited retaliations, counterstrike spell
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* stack is not resurrected when it is under a living stack
2009-08-17 11:22:29 +00:00
mateuszb
e892913635
* support for battles in creature banks (hopefully)
2009-08-17 10:47:08 +00:00
DjWarmonger
fbc117b034
1.Pandora and Event now give experience correctly
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2.Better, but not complete handling for big exp values
2009-08-17 10:02:29 +00:00
Michał W. Urbańczyk
b4070c6b3e
Third part of GUI reorganization:
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* Rewritten pregame
* FNT fonts support
* Several additions to GUI system.
Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
DjWarmonger
dd91e7e406
1. Support for Pandora Box
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2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
mateuszb
4fc25c7b98
* corrected per-stack spell immunity handling
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* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
Michał W. Urbańczyk
2af6d85c23
Various fixes and improvements, mostly for r1093
2009-08-13 01:03:11 +00:00
DjWarmonger
4653396d76
1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
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2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
mateuszb
0787b6a79b
* new spell: blind
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* a part of hypnotize support
* minor changes and bugfixes
2009-08-07 11:22:17 +00:00
mateuszb
9d531b0d84
* fixed:
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- 0.72d #27
- 0.73 #13
2009-08-07 09:45:21 +00:00
Trevor Standley
3d93e0acf0
AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities.
2009-08-07 08:41:40 +00:00
mateuszb
ea6ab102a7
* support for new spells: anti-magic and elemental summoning
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* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
mateuszb
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
Trevor Standley
48581962ab
More AI changes. Minor associated fixes.
2009-08-05 09:46:55 +00:00
Michał W. Urbańczyk
310c369265
Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully).
2009-08-05 00:05:37 +00:00
mateuszb
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00
mateuszb
e4580faba8
* hopefully fixed range of wide creatures
2009-08-04 15:38:26 +00:00
Trevor Standley
f7ce452e5e
2009-08-04 01:00:47 +00:00
Michał W. Urbańczyk
de1ed92379
* version set 0.73b
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* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
mateuszb
f582bfde49
* fixed all problems in engine with wide creatures (I hope) (except problem with range of flying wide creatures)
2009-08-03 14:29:29 +00:00
mateuszb
048ab62530
* some changes in code handling movement of wide creatures in battles. It could solve a few bugs but I'm not sure
2009-08-02 14:21:18 +00:00
Michał W. Urbańczyk
92ef19942f
Splitting buttons in the exchange window. Minor fixes. Updated changelog. Version set to 0.73.
2009-08-01 19:25:12 +00:00
Michał W. Urbańczyk
1f75aeaf34
Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes.
2009-08-01 10:08:16 +00:00
Michał W. Urbańczyk
a923058b71
Fix for PackageApplied.
2009-07-31 20:27:44 +00:00
Michał W. Urbańczyk
78afb07f52
New, experimental crashhandler for windows (creates minidumps).
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Several minor fixes and improvements.
2009-07-31 20:10:22 +00:00
mateuszb
586957b749
* minor changes
2009-07-31 11:20:53 +00:00
mateuszb
8e63c73cf8
* flaggable objects change their color on minimap when taken over
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* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
Michał W. Urbańczyk
25663d2605
Fixes for exchange window in non 800x600 res
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Minor improvements and fixes.
2009-07-27 17:55:56 +00:00
mateuszb
27dda485a4
* support for spell resistance, including secondary skill (resistance) and new artifacts (Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity) and unit's resistance (such as dwarfs' resistance)
2009-07-26 12:15:38 +00:00
Michał W. Urbańczyk
e358845873
Golems Factory and Elemental Conflux creature generators supported. Minor improvements. Updated changelog.
2009-07-26 10:43:22 +00:00
Michał W. Urbańczyk
9fd4b5bb62
Fourth part of sailing code.
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Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
mateuszb
17064478fa
* support for cursed ground
2009-07-22 09:31:20 +00:00
mateuszb
1c2edcf496
* support for new objects:
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- magic plains
- fiery fields
- rock lands
- magic clouds
- lucid pools
- holy ground
- clover field
- evil fog
2009-07-21 13:53:26 +00:00
Michał W. Urbańczyk
9206a13390
Fixed fighting guardians of Dwellings (and other objs as well).
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Most of creature generators should work fine.
2009-07-20 23:34:06 +00:00
Michał W. Urbańczyk
ec3b254c83
Castle interface: improved town scrolling.
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Minor changes for future loading-without-restarting.
2009-07-20 08:18:33 +00:00