krs
dab07bdef9
Now unit range is shown in Tactics phase as well
...
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Konstantin
e0715a76c8
vcmi: reduce CStack usage a little bit
2023-04-04 23:02:54 +03:00
Konstantin
22dd97ad18
vcmi: use entilites when possible part 1
2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Andrii Danylchenko
10bf9bc7a0
Merge pull request #1678 from vcmi/nkai-fix-build
...
NKAI: more fixes to defense and pandora
2023-04-03 22:39:11 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
...
Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
6dac15c5b2
Merge pull request #1706 from rilian-la-te/moats-landmines
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Proper moats: mechanincs
2023-04-02 20:12:33 +03:00
Ivan Savenko
efbc5cf581
Merge pull request #1815 from IvanSavenko/beta_fixes
...
Beta fixes
2023-04-02 20:02:41 +03:00
Andrii Danylchenko
ab84cb9931
NKAI: fix defense tasks priority evaluation
2023-04-02 10:10:17 +03:00
Andrii Danylchenko
34abc9f82d
NKAI: disallow using allied shipyard
2023-04-02 10:04:10 +03:00
Andrii Danylchenko
06fcbf891b
Fix battle AI using Fire elementals (had score 0)
2023-04-02 10:02:33 +03:00
Andrii Danylchenko
88fb532d90
NKAI: more fixes to defense and pandora
2023-04-02 10:02:33 +03:00
Andrii Danylchenko
ebfebfd535
VCAI: hard limit on iterations per turn
2023-04-01 00:24:47 +03:00
Ivan Savenko
06b35ce533
Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes
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VCAI: hard limit on iterations per turn
2023-03-31 18:15:58 +03:00
Konstantin
d8a237ba46
vcmi: add getTrigger method to obstacles
...
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
6c5f5dba75
BattleAI: check negative obstacles instead of moat.
...
This will work for fire walls too (and if someone will summon elementals
after placing land mines). But will not work for Tower's landmines.
2023-03-31 01:01:25 +03:00
Ivan Savenko
970981cfc9
Show information on potential kills in attack tooltip
2023-03-24 17:18:47 +02:00
Ivan Savenko
31147ac83b
refactoring: TDmgRange pair -> DamageRange struct
2023-03-23 17:49:33 +02:00
Andrey Filipenkov
3602645a30
improve iterating over EPathfindingLayer
2023-03-20 11:35:19 +03:00
Konstantin
bbbbfe00f0
Modernize resourceSet
2023-03-17 02:26:54 +03:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
c4a3216288
NKAI: evaluate speciality correctly
...
With removal of SECONDARY_SKILL_PREMY, we need to
evaluate speciality by using TargetSourceType.
Just do it.
2023-03-16 16:46:41 +03:00
Konstantin
95503d0623
vcmi: unify movement
...
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
For movement value on land depends on creature speed we use a new
ARMY_MOVEMENT updater with global bonus. If we does not like such
dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
system AFAIK
2023-03-16 16:46:41 +03:00
Andrii Danylchenko
fa9e1d2d83
NKAI: fix crash
2023-03-12 16:31:15 +02:00
Andrii Danylchenko
4bf570763a
NKAI: improve neutral town priority handling, reduce priority of objects like star axis
2023-03-12 16:31:15 +02:00
Andrii Danylchenko
87638aafc0
NKAI: improve build behavior
2023-03-12 16:31:15 +02:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
...
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Andrii Danylchenko
148c3436df
NKAI: improve army gathering
2023-03-08 11:53:26 +02:00
Andrii Danylchenko
8b0c7b6601
NKAI improve defence and some fixes
2023-03-07 20:10:58 +02:00
Ivan Savenko
144ddba97d
Replaced AI assertion failure with error in log
2023-03-07 00:06:58 +02:00
Ivan Savenko
aeb653c919
Fix typos
2023-03-07 00:06:58 +02:00
Ivan Savenko
11e4d84749
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
Ivan Savenko
84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
...
Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
Andrii Danylchenko
59d612fc2d
Merge pull request #1616 from kambala-decapitator/conan-android
...
move Android code to the main repo
2023-03-05 08:13:41 +02:00
Andrey Filipenkov
0294a8b063
enable StupidAI and EmptyAI for static AI
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
71d51beab2
change static AI approach to use static libvcmi
...
- now links to static AI lib targets
- solves uncaught boost exception on closing server
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d
add option to compile AI code into libvcmi directly
...
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2a28109f2d
fix indentation
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34
adjust project for Android (except AI)
2023-03-02 12:09:47 +03:00
Andrii Danylchenko
5cab8ede90
Fix battle ai trying to act with killed stack
2023-02-28 23:10:22 +02:00
Andrii Danylchenko
2630fb2330
VCAI: hard limit on iterations per turn
2023-02-18 22:08:08 +02:00
Dydzio
7095e9d8f9
Allow heroes to start with empty armies if configured properly
2023-02-05 00:36:51 +01:00
Ivan Savenko
4d1c338503
Merge pull request #1498 from rilian-la-te/conan-v2
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Conan as MXE replacement
2023-01-27 23:14:37 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Konstantin
3ea4e8c249
AI/CMakeLists.txt: disable some errors for FuzzyLite
...
It generates false positives on MinGW due to Fuzzylite errorneous
assuming than Windows=MSVC.
2023-01-26 23:49:00 +03:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Andrey Filipenkov
efbed6000b
fix typo
2023-01-15 17:28:09 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
...
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
33a9aa8ee5
Reduced log to console
2023-01-01 20:55:26 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
370e92a90a
Added workaround for no longer accessible hero in MoveHero
2022-12-25 16:12:26 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
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Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
e9e549148d
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
Sergei Trofimovich
c2c352c6dd
AI/Nullkiller/Goals/ExecuteHeroChain.cpp: catch polymorphic exceptions by reference
...
The suspicious code was detected by `gcc-13` as:
AI/Nullkiller/Goals/ExecuteHeroChain.cpp: In member function 'virtual void NKAI::Goals::ExecuteHeroChain::accept(NKAI::AIGateway*)':
AI/Nullkiller/Goals/ExecuteHeroChain.cpp:130:47: warning: catching polymorphic type 'class NKAI::cannotFulfillGoalException' by value [-Wcatch-value=]
130 | catch(cannotFulfillGoalException)
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
AI/Nullkiller/Goals/ExecuteHeroChain.cpp:176:23: warning: catching polymorphic type 'class NKAI::goalFulfilledException' by value [-Wcatch-value=]
176 | catch(goalFulfilledException)
| ^~~~~~~~~~~~~~~~~~~~~~
Similar to object passing by value and reference passing polymorphic
exceptions by reference likely destroys them when copy-constructed to
a base class. Let's catch them by reference.
2022-12-17 21:50:57 +00:00
Hennadii Chernyshchyk
d7fbd4aa66
Call install_vcpkg_imported_tgt after initializing BIN_DIR
...
Call it inside AI/CMakeLists.txt as it was before.
2022-12-15 12:16:28 +02:00
Hennadii Chernyshchyk
3322ad9501
Move find_package for TBB on top for consistency with other
2022-12-15 02:21:44 +02:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option
2022-12-15 02:18:17 +02:00
Andrii Danylchenko
56bf8ec2c4
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
2022-12-14 22:13:26 +02:00
Hennadii Chernyshchyk
3c948b1488
Fix typo
2022-12-14 10:12:16 +02:00
Hennadii Chernyshchyk
1ccbc209a4
Add an option to disable Nullkiller AI
2022-12-13 22:16:48 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
Andrii Danylchenko
01980f4310
Small optimization of NKAI pathfinder
2022-12-10 22:08:16 +02:00
Andrii Danylchenko
59c3962e9c
BattleAI: fix camera obscura
2022-12-10 22:08:16 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
...
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
8dcecdc235
Fix deprecation warning
2022-12-09 14:16:23 +02:00
Ivan Savenko
db2a40600d
Fixed some of the warnings detected by CI run
2022-12-08 23:20:42 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
...
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
...
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
3219e322ae
Fixed all non-silenced gcc/clang warnings
2022-12-07 18:05:47 +02:00
nordsoft
d4c9b8f6b5
Absolute threshold for retreat decision
2022-12-06 16:11:52 +04:00
Ivan Savenko
6463e906d5
vcmi can be compiled as single app on Linux
...
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
SoundSSGood
909dcb82fa
use ArtifactID
2022-11-29 00:32:18 +02:00
Andrii Danylchenko
e31beafa17
#1100 - fix visiting allied dwellings
2022-11-23 02:40:56 +04:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
...
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6
Code refactor following C++ standard and condition fixes
2022-11-15 03:20:55 +03:00
Andrii Danylchenko
3676152644
#1102 - NKAI: one more freeze - no mains with strong army
2022-11-10 21:12:08 +02:00
Andrii Danylchenko
233b850daf
NKAI: a few crash/hang fixes
2022-11-07 13:58:20 +02:00
Andrii Danylchenko
ebf4854801
Battle AI: add some comments + refactoring
2022-10-23 11:41:03 +03:00
Andrii Danylchenko
601ced3749
BattleAI: rework movement when no targtes
2022-10-23 11:41:03 +03:00
Andrii Danylchenko
033a585e4b
Battle AI 2 turns attacks recalculation
2022-10-23 11:41:03 +03:00
Andrii Danylchenko
c2cc801f60
Merge pull request #1073 from kambala-decapitator/ios-conan
...
[Conan] add iOS support, bump dependencies, improvements
2022-10-22 12:40:48 +03:00
Andrey Filipenkov
f10e5e3b99
[Conan] add iOS support
2022-10-16 13:25:38 +03:00
Andrii Danylchenko
e9c725181c
NKAI: fix retreat logic
2022-10-15 15:15:12 +03:00
Andrii Danylchenko
153cccdf46
NKAI: hire retreated hero
2022-10-14 12:00:56 +03:00
Andrii Danylchenko
82a9f82e1c
BattleAI: retreat
2022-10-14 12:00:56 +03:00
Andrii Danylchenko
eeea01d778
NKAI: namespace
2022-10-04 08:40:14 +03:00
Andrii Danylchenko
2434fe3f6f
NK: fix AI speed
2022-10-01 13:49:27 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
...
Terrain rewrite
2022-09-29 18:24:05 +02:00
Andrii Danylchenko
878aabd4d6
Merge pull request #981 from kambala-decapitator/fix-analyzer-warnings
...
Fix Clang Analyzer warnings
2022-09-29 19:23:24 +03:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Andrey Filipenkov
802147c5b7
add some asserts that shouldn't fire
2022-09-26 14:06:55 +03:00
Andrey Filipenkov
72feb538ce
add explicit null pointer checks
2022-09-25 10:05:16 +03:00
Tomasz Zieliński
fd63cb6109
and here
2022-09-25 08:07:22 +02:00
Tomasz Zieliński
97a94ce61e
Handle Tile by reference instead of pointer
2022-09-25 08:04:15 +02:00
Andrey Filipenkov
659be89a01
remove setting values that are never read
2022-09-24 16:52:38 +03:00
Andrey Filipenkov
dab9d206f1
Revert "don't build Nullkiller for 32-bit"
...
This reverts commit 0a5c5c3e1da76f0e202c61e9abfca9603ca7af7c.
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
2a958a346e
don't build Nullkiller for 32-bit
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
5e838008df
merge launcher and client
...
launcher is a static lib now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
c6e51852d0
add ability to build VCMI as single process
...
"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
3388583089
use component-based install to copy only what's needed for every app
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
8319c30695
copy external TBB dylib to app package
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b
improve RPATH handling, apply RPATH when installing dylibs
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
cfa22c33ad
use rpath properly
2022-09-24 15:55:17 +03:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
...
Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrey Filipenkov
c9c79887a7
remove unused variables
2022-09-22 11:54:10 +03:00
Andrey Filipenkov
143b0983e6
fix enum value
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
1d57c40740
wrap && conditions in parentheses when near ||
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
3616827aad
use default implementation of special methods
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
aae1d4fed5
fix variable type in for-in loops
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
a1cf120ea6
add missing virtual destructors
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
7e6ed0583c
disable all scripting code when configuring without scripting modules
2022-09-21 19:31:42 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
...
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
DjWarmonger
5e2d87abd7
Update AI/Nullkiller/Goals/ExecuteHeroChain.cpp
...
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-14 16:23:13 +02:00
Tomasz Zieliński
931f4af2df
typo
2022-09-14 15:24:39 +02:00
nordsoft
c24fc89fe3
Lambda decltype on compile time instead of runtime
2022-09-14 12:08:20 +03:00
Tomasz Zieliński
40585a66c0
Style, commend - requested
2022-09-11 11:31:28 +03:00
Tomasz Zieliński
1649cf2bb9
misc comments
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
6ae3b77d80
AI will not wait to conwuer fort if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f0bb97b0d2
AI will actually attack all heroes when possible - and win the game eventually :)
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
b52faad4c7
+ Stack speed is valuable
...
+ Hero movement is also very valuable
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
a83753a7d2
AI will now pick Prisons if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
cbf2a1b7cc
AI will consider Pandora Box as a valuable object - good for every occasion!
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
faa6ca401e
Fixed duplicated value
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f4de5453c6
+ AI will consider free slot (or lack of it) for creature reward from a bank
...
+ AI might use banks for resources other than gold
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
188607b05f
Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16)
2022-06-17 17:20:08 +03:00
Soar Qin
c87df8e704
Fix warnings/errors on MSVC ( #753 )
...
* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
2022-06-11 18:45:34 +03:00
Andrii Danylchenko
31c9d6e28d
Fix performance issue related to TurnInfo construction
2022-06-06 09:47:37 +03:00
Konstantin
8fc14369a4
CMake presets. ( #744 )
...
* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) ( #739 )
...
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet
Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
6da233c387
NullkillerAI: fix build analyser when town has no upgrade for creature
2022-05-01 10:26:07 +03:00
Andrii Danylchenko
56a1984aa8
Remove extra non-printable characters
2022-04-27 09:22:18 +03:00
val-gaav
8baa97acd3
Update VCAI.cpp
2022-04-26 15:08:02 +03:00
val-gaav
7466839182
Update AIGateway.cpp
2022-04-26 15:08:02 +03:00
Andrii Danylchenko
fa9a420f99
Fix a few crashes
2022-04-17 09:10:53 +03:00
Andrii Danylchenko
02b2f35143
Nullkiller: fix crash
2022-03-05 15:51:03 +02:00
Dmitry Orlov
ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
2022-01-30 12:31:07 +02:00
Andrii Danylchenko
84948820b2
exchange window move single stacks buttons
2022-01-03 15:13:46 +02:00
Andrey Filipenkov
af6d666778
use high_resolution_clock instead of steady_clock
2021-11-23 11:56:06 +03:00
Andrey Filipenkov
fc064b1c45
replace boost::chrono with std::chrono
2021-11-23 10:23:55 +03:00
Andrii Danylchenko
27b3a88dda
Replace App Veyor
2021-08-21 09:32:52 +03:00
Andrii Danylchenko
b00a1dee28
Fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
79d06bbaa6
Nullkiller: fix merge conflicts
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
d47564955e
Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ae67ef027a
Nullkiller: fix old VCAI new lines
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
70ed3f55a5
Nullkiller: replace a hack with temporary bonus node concept
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b4241670ba
Nullkiller: rename VCAI to AIGateway
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
87a8c776c9
Nullkiller: reduce memory usage for x86
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7184364bcb
Nullkiller: disable logging and fix tbb build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
bc95e4b935
Fix tbb build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1aa81530cb
Nullkiller: cancel heavy decomposition on shipyards
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9a203b8af9
Nullkiller: parallel object clusterization, stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
66843b22d3
Nullkiller: async hero chain calculation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0265de77fa
Nullkiller: fix crash, refactor
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fb3cda666f
Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3480f17a68
Nullkiller: fix defence
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0ffc7c3b94
Nullkiller: turn limit for main heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1f83569868
Nullkiller: fix defence
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b5b9619147
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4c01a8eec4
Nullkiller: fix a few crashes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3d91f2e988
Fix defence crashes and hangs
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3dc76cfe35
Nullkiller: fix crash when buy army through pathfinder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
45942cfbbe
Nullkiller: stabilization, fix memory leaks
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7e88819105
Nullkiller: fix crash and freeze
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
80df879489
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f2c26d7553
Nullkiller: thread interuption point
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0d5ae20e64
Nullkiller: improved citadel priority
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3822d788e8
Nullkiller: allow buy army through pathfinder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
673d908c40
Nullkiller: fix crash because of incorrect memory management
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
92ac78f87d
Nullkiller: fix crash when game ends
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f0ceaf5852
Nullkiller: improve perofrmance of AI pathfinding
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cf4484e071
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e385c83a88
Nullkiller - rewrite decomposition, decomposition cache, morale management
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
35a1167f3d
Nullkiller: refactoring and stabilization of gather army & clusterization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fdf0de75d
Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
645c393e25
Nullkiller: fix freeze on accessing guarded object
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5bfe71c8f3
Nullkiller: small optimization of AIPathfinder for big maps
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
07b6b0605c
Nullkiller: blind fix for unit tests to compile
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4f51d3c929
Nullkiller: fix android
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3e9bf9b662
Nullkiller: try to fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
32fb465823
Nullkiller: stabilization+clasterization improvements+fuzzy fear
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
75b8ee74fa
Nullkiller: stabilisation after refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447
Nullkiller: remove AIhelper + refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f832a8b3cd
Nullkiller: calibration and small behavior fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37f49f2ac5
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
dec723b4be
Nullkiller: android fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e95ccda5de
Nullkiller: various fixes for town portal and other
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1a69a43f09
Nullkiller: fix border gate and garrison bypassing when owned
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0705ee595a
Nullkiller: object clusterizer
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1d4a349c2c
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c7d35dcc6f
Nullkiller: disable decomosition for now. Very slow
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cebb5b296b
Nullkiller: fix priorities after refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1349eff201
Nullkiller: android fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
33b499976a
Nullkiller: fixes for keymaster
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8f8c5ca255
Nullkiller: initial decomposition
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
223a52b3d1
Nullkiller: Try to join behavior and goal and see what come out of it.
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af0dcf97c4
Nullkiller: initial cleanup of unused code
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5344df51c6
Nullkiller: capture guarded artifacts and other fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fd838a5b9
Nullkiller: stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8e4ca10365
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6682485395
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
506ecc2ea7
Nullkiller: fix android build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c10c1cab2c
Nullkiller: fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c14ccab8f
Nullkiller: fixes after first 5 autotesting maps
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
df78e3243b
Nullkiller: stabilisation, improve gather army
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9d020be63b
Nullkiller: fix priority of townhall
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b7b615ec70
Nullkiller: stabilisation fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
17a960e850
Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a39fa51e14
Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
400967904b
Nullkiller AI: stabilization of build and prioritization fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
de2361650b
Nullkiller AI: add Analyzers folder, add BuildingBehavior
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af9261d428
NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable.
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
eea5cb7f0b
Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6bebb766a6
Nullkiller AI: new prioritization engine stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b261734905
Nullkiller AI: new prioritization engine
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
66ed1a2901
Nullkiller AI: add strategical value fuzzy variable
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e6eb9ccc03
Nullkiller: dismising and hiring hero in order to defend town
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
84e5e6ac17
Nullkiller: rework defence a bit
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1096f2e9e6
Nullkiller: town portal fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a2ac19e4ec
Nullkiller: defence behavior
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f44c3f2aaf
Nullkiller: improve handling of enemy hero value
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6faac5aeca
Nullkiller: improve artifact value evaluation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
642f3a3fa4
Nullkiller: fix a few freezes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
2798dcd6c5
Nullkiller: remove PRI* print macroses
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
682707e4f1
Nullkiller: fix build and warnings
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fdd5be1e40
Nullkiller: fix build and some warnings
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ada76a5603
Nullkiller: fix file headers, move fuzzy config to ai folder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1d561b9882
Nullkiller: fixes for partly visible objs
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
28b77e0b79
Nullkiller: rename fuzzy logic to .txt
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e3c87fb58d
Nullkiller: stabilisation and fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
bcf8db3d05
Nullkiller: startup scripts
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5fe2630c64
Nullkiller: rework prioritization, add hero roles, skills and other variables
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
531d0af95b
ai fixes for android
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
14adf1d108
AI: implement hero skills evaluator
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
01975e339b
Nullkiller: android build fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3744125270
Nullkiller: armed heros prefer armed targets
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4bf653f596
AI: danger hitmap using visible enemy heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
04bf6f536d
Nullkiller: temporary hacks to allow army buying
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
286d084445
Nullkiller: better tracing and hero locking for hero chain
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ffa626dc2f
AI: add ExecuteChain goal
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37434dc4cf
AI: hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3ffcef30f6
AI: add army cost
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f44eaf8132
AI: inefective chain cancellation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0e328ab3c2
AI: hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3a0d9fe14e
AI: adding towns and dwellings to hero chain
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8961f1c803
AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e838e70165
ai fix town portal to occupied town
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
774f531c4e
hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
87f1079c60
nullkiller&herochain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
62e5366a08
AI: rough hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ff57a52001
Nullkiller: hero chain stabilisation
2021-07-26 21:02:50 +03:00
AlexVinS
dd046e60be
Quick fix for https://bugs.vcmi.eu/view.php?id=3041
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fa39279c82
Nullkiller - rough stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cd0f479d7e
Nullkiller: rough implementation of prioritization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
eee145c486
Nullkiller: rough implementation of capture objects and recruit hero behaviors
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c85e26d3c
Nullkiller: add engine and activate it for blue AI only. Engine does nothing
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a88181acd7
AI: separate hero chain recalculation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c1e521a544
Nullkiller - rough stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9d70b28c9b
AI: hero chain basic logic
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1e4a086bb1
AI pathfinding loss evaluation
2021-07-26 21:02:50 +03:00
AlexVinS
594d1684e9
Switch to MinGW 7.3
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0bff5f9eb6
AI pathfinding shared storage
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
be4f803d4a
Nullkiller: copy VCAI
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
...
# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Dmitry Orlov
0e5d427dc9
Fix: VCAI should not attempt to move Spellbook
2021-04-29 00:04:22 +03:00
AlexVinS
a59e12ca5f
tweaks
2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
...
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Andrii Danylchenko
ade84699b0
found a bug in code where AI can change client gamestate directly causing sorting crash
2021-01-30 17:29:49 +02:00
Andrii Danylchenko
36854742e4
Fix StupidAI trying to attack through obstacle
2020-12-15 20:38:01 +02:00
Dmitry Orlov
ef6220ebec
Fix: Creature resolution failed when mod is in the custom directory
2020-12-13 03:33:28 +03:00
Andrii Danylchenko
3614330b3d
moat bypass when no targets to attack
2020-12-02 19:40:24 +02:00
Andrii Danylchenko
ea073c81d3
2184 - fix battlefield corners unreachable for 2 hex units
2020-11-28 14:14:13 +02:00
Dmitry Orlov
39de2f6435
Fix: Morale bonus should be shown correctly
2020-11-11 22:43:40 +03:00
John Bolton
c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
2020-10-05 16:28:28 -07:00
John Bolton
a05ae78e67
Fixed lots of warnings.
...
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
...
Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
Dmitry Orlov
5e0023704b
Fix PQ issues while calculating paths
2020-09-22 00:19:40 +03:00
Victor Luchits
2727958a63
Tweak Battle AI damage prioritization score logic
2020-05-23 13:38:24 +03:00
Victor Luchits
f68b449e5e
More formatting
2020-05-17 11:21:49 +03:00
Victor Luchits
b4025fa1d6
More formatting
2020-05-16 16:14:58 +03:00
Victor Luchits
d4cc005882
Address various issues pointed out by reviewers
2020-05-09 14:09:32 +03:00
Victor Luchits
59c39527c5
Formatting
2020-05-09 13:51:00 +03:00
Victor Luchits
be10694b73
Some changes to make the battle AI smarter
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- the AI will now consider attacking multiple units
- the preferred strategy now is to minimize collateral damage rather than to maximize damage to enemy units alone
- attacks that block enemy shooters will be prioritized over other attacks in cases when shooters have weaker melee attacks
2020-05-05 17:53:03 +03:00
Jacob Lundgren
cfe33e6b6e
3117: Fix crash after AI revisits teleporter
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** Behavioral change: Fix AI heroes sometimes attempting to probe
teleport exits using data from a previously processed hero, causing
nullptr dereferences.
VCAI::moveHeroToTile has special case logic for revisiting tiles. This
logic could cause teleport exits to be stored in
teleportChannelProbingList, without the list subsequently being
cleared. If the processing of that hero ended immediately after that,
the next hero would believe that the list is accurate for them and
attempt to teleport while not standing on a teleporter.
2020-05-01 06:33:06 +03:00
Toney Sui
dca5d86e7a
Fix bug: LandMine is not exploding to enemies. ( #630 )
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* The reason is,
the mine has attribute hidden=true;
when enemy unit moves, the code in BattleInfo.cpp MoveUnit() (line 817) will update the revealed to true;
then in the CGameHandler.cpp handleDamageFromObstacle() (line 4846) is checking , and the condition battleIsObstacleVisibleForSide() will return true, so the effect will not be triggerred.
Resolution:
1. Remove the "revealed=true" in moveUnit(), and in handleDamageFromObstacle, remove the "const" restrict for obstacle, and then update revealed to true;
2. After the takeDamage function, add a pack "BattleObstaclesChanged" to update the obstacle to be "revealed=true".
2020-02-12 20:12:12 +03:00
Andrii Danylchenko
bdec7db528
[3085] - MapObjectEvaluator crashes on custom monolith
2019-09-13 10:33:06 +03:00
Dydzio
54550b50de
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00
Dydzio
4be4e10fe9
Fix wrong AI prison value handling
2019-06-05 23:07:22 +02:00
Alexander Shishkin
b16af04a09
Merge pull request #597 from dydzio0614/AiInterruptFix
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Ensure no freeze on AI interruption
2019-06-03 16:53:35 +03:00
AlexVinS
1f2ee843aa
[C::B] Switched to boost shared linkage
2019-05-30 20:55:40 +03:00
Andrii Danylchenko
11af1431fb
Fix code style
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Co-Authored-By: Alexander Shishkin <alexvins@users.noreply.github.com>
2019-05-29 22:07:10 +03:00
Andrii Danylchenko
0bd5782470
AI: blind fix for 3062
2019-05-28 09:04:31 +03:00
Dydzio
545b07b8b8
Thread interruption fixes
2019-05-26 17:55:22 +02:00
AlexVinS
cffd763bb5
[C::B] Updated projects.
2019-05-04 10:45:00 +03:00
Dydzio
e50efdc279
Creature spellcast refactor ( #569 )
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* Move some logic to lib
* Mouse action priority queue enhancement
* Get rid of siegehandler dependency
* Improve AI offensive spellcasting
* CBattleInterface cleanup
2019-05-04 06:42:55 +03:00
Alexander Shishkin
bd11e87f6a
Merge pull request #572 from dydzio0614/FuzzyHelperCrash
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Fix crash caused by FuzzyLite destructor
2019-04-21 22:06:53 +03:00
Andrii Danylchenko
4153ebac58
ai fixes for android
2019-04-11 14:54:48 +03:00
Michał Kalinowski
ac6b477aa2
Simplify statements
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-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
Dydzio
55b000fb64
Fix crash caused by FuzzyLite destructor
2019-03-30 19:19:36 +01:00
Michał Kalinowski
ec536e613c
CMake more transitive
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-Moving AIs cmake to target focusing code
-Beign explicit when link libraries
2019-03-28 16:56:51 +03:00
Dydzio
94040ea8af
Update VS files (add AI armymanager)
2019-03-25 02:20:24 +03:00
Andrii Danylchenko
75ed6210c6
try fix build
2019-03-23 14:11:57 +02:00
Andrii Danylchenko
ffdf5ad180
AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
2019-03-17 11:54:02 +02:00
Alexander Shishkin
83094faf8e
Merge pull request #553 from nullkiller/ai-fix-town-portal-to-occupied-town
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ai fix town portal to occupied town
2019-03-08 20:26:32 +03:00
Andrii Danylchenko
5fb5ddfc67
ai fix town portal to occupied town
2019-02-26 22:50:46 +02:00
AlexVinS
f36a86412e
Quick fix for https://bugs.vcmi.eu/view.php?id=3041
2019-02-24 18:45:53 +03:00
AlexVinS
9311966706
[C::B] Switch to MinGW 7.3
2019-02-19 14:59:10 +03:00
Andrii Danylchenko
f76c6c2300
Remove a few more usages of thread shared ai and cb
2019-02-17 14:32:42 +02:00
Alexander Shishkin
6165954e40
Merge pull request #546 from nullkiller/ai-pathfinding-update-paths
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AI pathfinding const api and updatePaths
2019-02-14 20:33:00 +03:00
Dydzio
e6baba3ca0
Disable tactical advantage engine until rework
2019-02-13 12:01:32 +01:00
Alexander Shishkin
1e8fc51f70
Merge pull request #549 from dydzio0614/AiStackSplitImprovement
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AI hero exchange improvement: split last creature stack
2019-02-13 00:02:31 +03:00
Dydzio
aafad18121
Style fixes
2019-02-12 19:47:19 +01:00
Dydzio
997ed6fcd0
remove legacy VisitObj goal name in AI logging
2019-02-12 18:29:42 +01:00
Dydzio
18e139d9e3
AI hero exchange improvement: split last creature stack
2019-02-12 17:20:59 +01:00
Dydzio
b492e7f3e8
Do not generate GatherArmy goal as result of GatherArmy decomposition
2019-02-11 12:46:47 +01:00
AlexVinS
1f83953da4
Partial fix for https://bugs.vcmi.eu/view.php?id=3033
2019-02-10 21:09:24 +03:00
Andrii Danylchenko
881e7f2061
AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access
2019-02-10 15:25:56 +02:00
Andrii Danylchenko
675406589c
AI pathfinding calculated in parallel
2019-02-10 15:25:56 +02:00
Andrii Danylchenko
35f696b695
AI pathfinding const api and updatePaths
2019-02-10 15:25:56 +02:00
AlexVinS
b24c037129
[C::B] Updated projects
2019-02-10 04:57:06 +03:00