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Commit Graph

1645 Commits

Author SHA1 Message Date
krs
dab07bdef9 Now unit range is shown in Tactics phase as well
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
nordsoft
ce3028bd73 Intermediate commit 2023-04-06 19:34:07 +04:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Konstantin
e0715a76c8 vcmi: reduce CStack usage a little bit 2023-04-04 23:02:54 +03:00
Konstantin
22dd97ad18 vcmi: use entilites when possible part 1 2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Andrii Danylchenko
10bf9bc7a0
Merge pull request #1678 from vcmi/nkai-fix-build
NKAI: more fixes to defense and pandora
2023-04-03 22:39:11 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
6dac15c5b2
Merge pull request #1706 from rilian-la-te/moats-landmines
Proper moats: mechanincs
2023-04-02 20:12:33 +03:00
Ivan Savenko
efbc5cf581
Merge pull request #1815 from IvanSavenko/beta_fixes
Beta fixes
2023-04-02 20:02:41 +03:00
Andrii Danylchenko
ab84cb9931 NKAI: fix defense tasks priority evaluation 2023-04-02 10:10:17 +03:00
Andrii Danylchenko
34abc9f82d NKAI: disallow using allied shipyard 2023-04-02 10:04:10 +03:00
Andrii Danylchenko
06fcbf891b Fix battle AI using Fire elementals (had score 0) 2023-04-02 10:02:33 +03:00
Andrii Danylchenko
88fb532d90 NKAI: more fixes to defense and pandora 2023-04-02 10:02:33 +03:00
Andrii Danylchenko
ebfebfd535 VCAI: hard limit on iterations per turn 2023-04-01 00:24:47 +03:00
Ivan Savenko
06b35ce533
Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes
VCAI: hard limit on iterations per turn
2023-03-31 18:15:58 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
6c5f5dba75 BattleAI: check negative obstacles instead of moat.
This will work for fire walls too (and if someone will summon elementals
after placing land mines). But will not work for Tower's landmines.
2023-03-31 01:01:25 +03:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
Andrey Filipenkov
3602645a30 improve iterating over EPathfindingLayer 2023-03-20 11:35:19 +03:00
Konstantin
bbbbfe00f0 Modernize resourceSet 2023-03-17 02:26:54 +03:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
c4a3216288 NKAI: evaluate speciality correctly
With removal of SECONDARY_SKILL_PREMY, we need to
evaluate speciality by using TargetSourceType.
Just do it.
2023-03-16 16:46:41 +03:00
Konstantin
95503d0623 vcmi: unify movement
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
   For movement value on land depends on creature speed we use a new
   ARMY_MOVEMENT updater with global bonus. If we does not like such
   dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
   system AFAIK
2023-03-16 16:46:41 +03:00
Andrii Danylchenko
fa9e1d2d83 NKAI: fix crash 2023-03-12 16:31:15 +02:00
Andrii Danylchenko
4bf570763a NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2023-03-12 16:31:15 +02:00
Andrii Danylchenko
87638aafc0 NKAI: improve build behavior 2023-03-12 16:31:15 +02:00
Konstantin
bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
Andrii Danylchenko
148c3436df NKAI: improve army gathering 2023-03-08 11:53:26 +02:00
Andrii Danylchenko
8b0c7b6601 NKAI improve defence and some fixes 2023-03-07 20:10:58 +02:00
Ivan Savenko
144ddba97d Replaced AI assertion failure with error in log 2023-03-07 00:06:58 +02:00
Ivan Savenko
aeb653c919 Fix typos 2023-03-07 00:06:58 +02:00
Ivan Savenko
11e4d84749 Implemented View Earth / View Air spells 2023-03-05 17:48:02 +02:00
Ivan Savenko
84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
Andrii Danylchenko
59d612fc2d
Merge pull request #1616 from kambala-decapitator/conan-android
move Android code to the main repo
2023-03-05 08:13:41 +02:00
Andrey Filipenkov
0294a8b063 enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
71d51beab2 change static AI approach to use static libvcmi
- now links to static AI lib targets
- solves uncaught boost exception on closing server
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2a28109f2d fix indentation 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Andrii Danylchenko
5cab8ede90 Fix battle ai trying to act with killed stack 2023-02-28 23:10:22 +02:00
Andrii Danylchenko
2630fb2330 VCAI: hard limit on iterations per turn 2023-02-18 22:08:08 +02:00
Dydzio
7095e9d8f9 Allow heroes to start with empty armies if configured properly 2023-02-05 00:36:51 +01:00
Ivan Savenko
4d1c338503
Merge pull request #1498 from rilian-la-te/conan-v2
Conan as MXE replacement
2023-01-27 23:14:37 +02:00
Ivan Savenko
6c472339ce Refactoring of ObjectClassesHandler 2023-01-26 23:26:49 +02:00
Konstantin
3ea4e8c249 AI/CMakeLists.txt: disable some errors for FuzzyLite
It generates false positives on MinGW due to Fuzzylite errorneous
assuming than Windows=MSVC.
2023-01-26 23:49:00 +03:00
Ivan Savenko
f8f6df02f3 Removed remaining hardcoded objects 2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59 Bonusing objects are now configured in json 2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25 Moved all once-per-hero visitable (sans Tree) to config 2023-01-22 22:58:53 +02:00
Ivan Savenko
47c1803c42 Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f Merge with vcmi/develop 2023-01-18 01:04:34 +02:00
Ivan Savenko
246281e62a Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
Andrey Filipenkov
efbed6000b fix typo 2023-01-15 17:28:09 +02:00
Ivan Savenko
1d7f004658 Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
33a9aa8ee5 Reduced log to console 2023-01-01 20:55:26 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
370e92a90a Added workaround for no longer accessible hero in MoveHero 2022-12-25 16:12:26 +02:00
Ivan Savenko
405b2976d5 Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
e9e549148d Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
Sergei Trofimovich
c2c352c6dd AI/Nullkiller/Goals/ExecuteHeroChain.cpp: catch polymorphic exceptions by reference
The suspicious code was detected by `gcc-13` as:

    AI/Nullkiller/Goals/ExecuteHeroChain.cpp: In member function 'virtual void NKAI::Goals::ExecuteHeroChain::accept(NKAI::AIGateway*)':
    AI/Nullkiller/Goals/ExecuteHeroChain.cpp:130:47: warning: catching polymorphic type 'class NKAI::cannotFulfillGoalException' by value [-Wcatch-value=]
      130 |                                         catch(cannotFulfillGoalException)
          |                                               ^~~~~~~~~~~~~~~~~~~~~~~~~~
    AI/Nullkiller/Goals/ExecuteHeroChain.cpp:176:23: warning: catching polymorphic type 'class NKAI::goalFulfilledException' by value [-Wcatch-value=]
      176 |                 catch(goalFulfilledException)
          |                       ^~~~~~~~~~~~~~~~~~~~~~

Similar to object passing by value and reference passing polymorphic
exceptions by reference likely destroys them when copy-constructed to
a base class. Let's catch them by reference.
2022-12-17 21:50:57 +00:00
Hennadii Chernyshchyk
d7fbd4aa66
Call install_vcpkg_imported_tgt after initializing BIN_DIR
Call it inside AI/CMakeLists.txt as it was before.
2022-12-15 12:16:28 +02:00
Hennadii Chernyshchyk
3322ad9501
Move find_package for TBB on top for consistency with other 2022-12-15 02:21:44 +02:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option 2022-12-15 02:18:17 +02:00
Andrii Danylchenko
56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
Hennadii Chernyshchyk
3c948b1488
Fix typo 2022-12-14 10:12:16 +02:00
Hennadii Chernyshchyk
1ccbc209a4
Add an option to disable Nullkiller AI 2022-12-13 22:16:48 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
Andrii Danylchenko
01980f4310 Small optimization of NKAI pathfinder 2022-12-10 22:08:16 +02:00
Andrii Danylchenko
59c3962e9c BattleAI: fix camera obscura 2022-12-10 22:08:16 +02:00
Ivan Savenko
25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
8dcecdc235 Fix deprecation warning 2022-12-09 14:16:23 +02:00
Ivan Savenko
db2a40600d Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec Removed CGHeroInstance::convertPosition method 2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9 CGHeroInstance::convertPosition is no longer static method 2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3 Removed CGHeroInstance::getPosition pseudo-override
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
3219e322ae Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
nordsoft
d4c9b8f6b5 Absolute threshold for retreat decision 2022-12-06 16:11:52 +04:00
Ivan Savenko
6463e906d5 vcmi can be compiled as single app on Linux
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
SoundSSGood
909dcb82fa use ArtifactID 2022-11-29 00:32:18 +02:00
Andrii Danylchenko
e31beafa17 #1100 - fix visiting allied dwellings 2022-11-23 02:40:56 +04:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Andrii Danylchenko
3676152644 #1102 - NKAI: one more freeze - no mains with strong army 2022-11-10 21:12:08 +02:00
Andrii Danylchenko
233b850daf NKAI: a few crash/hang fixes 2022-11-07 13:58:20 +02:00
Andrii Danylchenko
ebf4854801 Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
601ced3749 BattleAI: rework movement when no targtes 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
033a585e4b Battle AI 2 turns attacks recalculation 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
c2cc801f60
Merge pull request #1073 from kambala-decapitator/ios-conan
[Conan] add iOS support, bump dependencies, improvements
2022-10-22 12:40:48 +03:00
Andrey Filipenkov
f10e5e3b99 [Conan] add iOS support 2022-10-16 13:25:38 +03:00
Andrii Danylchenko
e9c725181c NKAI: fix retreat logic 2022-10-15 15:15:12 +03:00
Andrii Danylchenko
153cccdf46 NKAI: hire retreated hero 2022-10-14 12:00:56 +03:00
Andrii Danylchenko
82a9f82e1c BattleAI: retreat 2022-10-14 12:00:56 +03:00
Andrii Danylchenko
eeea01d778 NKAI: namespace 2022-10-04 08:40:14 +03:00
Andrii Danylchenko
2434fe3f6f NK: fix AI speed 2022-10-01 13:49:27 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
Terrain rewrite
2022-09-29 18:24:05 +02:00
Andrii Danylchenko
878aabd4d6
Merge pull request #981 from kambala-decapitator/fix-analyzer-warnings
Fix Clang Analyzer warnings
2022-09-29 19:23:24 +03:00
Tomasz Zieliński
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Andrey Filipenkov
802147c5b7 add some asserts that shouldn't fire 2022-09-26 14:06:55 +03:00
Andrey Filipenkov
72feb538ce add explicit null pointer checks 2022-09-25 10:05:16 +03:00
Tomasz Zieliński
fd63cb6109 and here 2022-09-25 08:07:22 +02:00
Tomasz Zieliński
97a94ce61e Handle Tile by reference instead of pointer 2022-09-25 08:04:15 +02:00
Andrey Filipenkov
659be89a01 remove setting values that are never read 2022-09-24 16:52:38 +03:00
Andrey Filipenkov
dab9d206f1 Revert "don't build Nullkiller for 32-bit"
This reverts commit 0a5c5c3e1da76f0e202c61e9abfca9603ca7af7c.
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
2a958a346e don't build Nullkiller for 32-bit 2022-09-24 15:55:23 +03:00
Andrey Filipenkov
5e838008df merge launcher and client
launcher is a static lib now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
c6e51852d0 add ability to build VCMI as single process
"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
3388583089 use component-based install to copy only what's needed for every app 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
8319c30695 copy external TBB dylib to app package 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b improve RPATH handling, apply RPATH when installing dylibs 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
cfa22c33ad use rpath properly 2022-09-24 15:55:17 +03:00
Tomasz Zieliński
a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
2022-09-23 20:01:13 +02:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrey Filipenkov
c9c79887a7 remove unused variables 2022-09-22 11:54:10 +03:00
Andrey Filipenkov
143b0983e6 fix enum value 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
1d57c40740 wrap && conditions in parentheses when near || 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
3616827aad use default implementation of special methods 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
aae1d4fed5 fix variable type in for-in loops 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
a1cf120ea6 add missing virtual destructors 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
7e6ed0583c disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
Tomasz Zieliński
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
DjWarmonger
5e2d87abd7
Update AI/Nullkiller/Goals/ExecuteHeroChain.cpp
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-14 16:23:13 +02:00
Tomasz Zieliński
931f4af2df typo 2022-09-14 15:24:39 +02:00
nordsoft
c24fc89fe3 Lambda decltype on compile time instead of runtime 2022-09-14 12:08:20 +03:00
Tomasz Zieliński
40585a66c0 Style, commend - requested 2022-09-11 11:31:28 +03:00
Tomasz Zieliński
1649cf2bb9 misc comments 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
6ae3b77d80 AI will not wait to conwuer fort if possible 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f0bb97b0d2 AI will actually attack all heroes when possible - and win the game eventually :) 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
b52faad4c7 + Stack speed is valuable
+ Hero movement is also very valuable
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
a83753a7d2 AI will now pick Prisons if possible 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
cbf2a1b7cc AI will consider Pandora Box as a valuable object - good for every occasion! 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
faa6ca401e Fixed duplicated value 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f4de5453c6 + AI will consider free slot (or lack of it) for creature reward from a bank
+ AI might use banks for resources other than gold
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
188607b05f Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
Soar Qin
c87df8e704
Fix warnings/errors on MSVC (#753)
* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
   googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
   compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
   warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
2022-06-11 18:45:34 +03:00
Andrii Danylchenko
31c9d6e28d Fix performance issue related to TurnInfo construction 2022-06-06 09:47:37 +03:00
Konstantin
8fc14369a4
CMake presets. (#744)
* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet

Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
6da233c387 NullkillerAI: fix build analyser when town has no upgrade for creature 2022-05-01 10:26:07 +03:00
Andrii Danylchenko
56a1984aa8 Remove extra non-printable characters 2022-04-27 09:22:18 +03:00
val-gaav
8baa97acd3 Update VCAI.cpp 2022-04-26 15:08:02 +03:00
val-gaav
7466839182 Update AIGateway.cpp 2022-04-26 15:08:02 +03:00
Andrii Danylchenko
fa9a420f99 Fix a few crashes 2022-04-17 09:10:53 +03:00
Andrii Danylchenko
02b2f35143 Nullkiller: fix crash 2022-03-05 15:51:03 +02:00
Dmitry Orlov
ea2931c6ea Fix: Get rid of 'Tile is not visible' error message 2022-01-30 12:31:07 +02:00
Andrii Danylchenko
84948820b2 exchange window move single stacks buttons 2022-01-03 15:13:46 +02:00
Andrey Filipenkov
af6d666778 use high_resolution_clock instead of steady_clock 2021-11-23 11:56:06 +03:00
Andrey Filipenkov
fc064b1c45 replace boost::chrono with std::chrono 2021-11-23 10:23:55 +03:00
Andrii Danylchenko
27b3a88dda Replace App Veyor 2021-08-21 09:32:52 +03:00
Andrii Danylchenko
b00a1dee28 Fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
79d06bbaa6 Nullkiller: fix merge conflicts 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
d47564955e Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ae67ef027a Nullkiller: fix old VCAI new lines 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
70ed3f55a5 Nullkiller: replace a hack with temporary bonus node concept 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
87a8c776c9 Nullkiller: reduce memory usage for x86 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7184364bcb Nullkiller: disable logging and fix tbb build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
bc95e4b935 Fix tbb build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1aa81530cb Nullkiller: cancel heavy decomposition on shipyards 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9a203b8af9 Nullkiller: parallel object clusterization, stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
66843b22d3 Nullkiller: async hero chain calculation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0265de77fa Nullkiller: fix crash, refactor 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3480f17a68 Nullkiller: fix defence 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0ffc7c3b94 Nullkiller: turn limit for main heroes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1f83569868 Nullkiller: fix defence 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b5b9619147 Nullkiller: fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4c01a8eec4 Nullkiller: fix a few crashes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3d91f2e988 Fix defence crashes and hangs 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3dc76cfe35 Nullkiller: fix crash when buy army through pathfinder 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
45942cfbbe Nullkiller: stabilization, fix memory leaks 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7e88819105 Nullkiller: fix crash and freeze 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
80df879489 Nullkiller: stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f2c26d7553 Nullkiller: thread interuption point 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0d5ae20e64 Nullkiller: improved citadel priority 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3822d788e8 Nullkiller: allow buy army through pathfinder 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
673d908c40 Nullkiller: fix crash because of incorrect memory management 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
92ac78f87d Nullkiller: fix crash when game ends 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f0ceaf5852 Nullkiller: improve perofrmance of AI pathfinding 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cf4484e071 Nullkiller: stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
35a1167f3d Nullkiller: refactoring and stabilization of gather army & clusterization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
645c393e25 Nullkiller: fix freeze on accessing guarded object 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
07b6b0605c Nullkiller: blind fix for unit tests to compile 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4f51d3c929 Nullkiller: fix android 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3e9bf9b662 Nullkiller: try to fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
32fb465823 Nullkiller: stabilization+clasterization improvements+fuzzy fear 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
75b8ee74fa Nullkiller: stabilisation after refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447 Nullkiller: remove AIhelper + refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f832a8b3cd Nullkiller: calibration and small behavior fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37f49f2ac5 Nullkiller: stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
dec723b4be Nullkiller: android fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e95ccda5de Nullkiller: various fixes for town portal and other 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1a69a43f09 Nullkiller: fix border gate and garrison bypassing when owned 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0705ee595a Nullkiller: object clusterizer 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1d4a349c2c Nullkiller: fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c7d35dcc6f Nullkiller: disable decomosition for now. Very slow 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cebb5b296b Nullkiller: fix priorities after refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1349eff201 Nullkiller: android fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
33b499976a Nullkiller: fixes for keymaster 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8f8c5ca255 Nullkiller: initial decomposition 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
223a52b3d1 Nullkiller: Try to join behavior and goal and see what come out of it. 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af0dcf97c4 Nullkiller: initial cleanup of unused code 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5344df51c6 Nullkiller: capture guarded artifacts and other fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fd838a5b9 Nullkiller: stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8e4ca10365 Nullkiller: fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6682485395 Nullkiller: fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
506ecc2ea7 Nullkiller: fix android build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c10c1cab2c Nullkiller: fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c14ccab8f Nullkiller: fixes after first 5 autotesting maps 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
df78e3243b Nullkiller: stabilisation, improve gather army 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9d020be63b Nullkiller: fix priority of townhall 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b7b615ec70 Nullkiller: stabilisation fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a39fa51e14 Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
400967904b Nullkiller AI: stabilization of build and prioritization fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
de2361650b Nullkiller AI: add Analyzers folder, add BuildingBehavior 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af9261d428 NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable. 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
eea5cb7f0b Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn) 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6bebb766a6 Nullkiller AI: new prioritization engine stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b261734905 Nullkiller AI: new prioritization engine 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
66ed1a2901 Nullkiller AI: add strategical value fuzzy variable 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e6eb9ccc03 Nullkiller: dismising and hiring hero in order to defend town 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
84e5e6ac17 Nullkiller: rework defence a bit 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1096f2e9e6 Nullkiller: town portal fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a2ac19e4ec Nullkiller: defence behavior 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f44c3f2aaf Nullkiller: improve handling of enemy hero value 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6faac5aeca Nullkiller: improve artifact value evaluation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
642f3a3fa4 Nullkiller: fix a few freezes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
2798dcd6c5 Nullkiller: remove PRI* print macroses 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
682707e4f1 Nullkiller: fix build and warnings 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fdd5be1e40 Nullkiller: fix build and some warnings 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ada76a5603 Nullkiller: fix file headers, move fuzzy config to ai folder 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1d561b9882 Nullkiller: fixes for partly visible objs 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
28b77e0b79 Nullkiller: rename fuzzy logic to .txt 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e3c87fb58d Nullkiller: stabilisation and fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
bcf8db3d05 Nullkiller: startup scripts 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5fe2630c64 Nullkiller: rework prioritization, add hero roles, skills and other variables 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
531d0af95b ai fixes for android 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
14adf1d108 AI: implement hero skills evaluator 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
01975e339b Nullkiller: android build fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3744125270 Nullkiller: armed heros prefer armed targets 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4bf653f596 AI: danger hitmap using visible enemy heroes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
04bf6f536d Nullkiller: temporary hacks to allow army buying 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
286d084445 Nullkiller: better tracing and hero locking for hero chain 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ffa626dc2f AI: add ExecuteChain goal 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37434dc4cf AI: hero chain stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3ffcef30f6 AI: add army cost 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f44eaf8132 AI: inefective chain cancellation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0e328ab3c2 AI: hero chain stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3a0d9fe14e AI: adding towns and dwellings to hero chain 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8961f1c803 AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e838e70165 ai fix town portal to occupied town 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
774f531c4e hero chain stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
87f1079c60 nullkiller&herochain stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
62e5366a08 AI: rough hero chain stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ff57a52001 Nullkiller: hero chain stabilisation 2021-07-26 21:02:50 +03:00
AlexVinS
dd046e60be Quick fix for https://bugs.vcmi.eu/view.php?id=3041 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fa39279c82 Nullkiller - rough stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cd0f479d7e Nullkiller: rough implementation of prioritization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
eee145c486 Nullkiller: rough implementation of capture objects and recruit hero behaviors 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c85e26d3c Nullkiller: add engine and activate it for blue AI only. Engine does nothing 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a88181acd7 AI: separate hero chain recalculation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c1e521a544 Nullkiller - rough stabilisation 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9d70b28c9b AI: hero chain basic logic 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1e4a086bb1 AI pathfinding loss evaluation 2021-07-26 21:02:50 +03:00
AlexVinS
594d1684e9 Switch to MinGW 7.3 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0bff5f9eb6 AI pathfinding shared storage 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
be4f803d4a Nullkiller: copy VCAI 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c8d776398 Merge branch 'develop' into handlersAbstraction
# Conflicts:
#	CI/linux/before_install.sh
#	CI/mac/before_install.sh
#	CI/mxe/before_install.sh
#	lib/CModHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.h
#	lib/mapObjects/CommonConstructors.cpp
#	server/CGameHandler.cpp
#	test/CMakeLists.txt
#	test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Dmitry Orlov
0e5d427dc9 Fix: VCAI should not attempt to move Spellbook 2021-04-29 00:04:22 +03:00
AlexVinS
a59e12ca5f tweaks 2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Andrii Danylchenko
ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash 2021-01-30 17:29:49 +02:00
Andrii Danylchenko
36854742e4 Fix StupidAI trying to attack through obstacle 2020-12-15 20:38:01 +02:00
Dmitry Orlov
ef6220ebec Fix: Creature resolution failed when mod is in the custom directory 2020-12-13 03:33:28 +03:00
Andrii Danylchenko
3614330b3d moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
Andrii Danylchenko
ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units 2020-11-28 14:14:13 +02:00
Dmitry Orlov
39de2f6435 Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
John Bolton
c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
Dmitry Orlov
5e0023704b Fix PQ issues while calculating paths 2020-09-22 00:19:40 +03:00
Victor Luchits
2727958a63 Tweak Battle AI damage prioritization score logic 2020-05-23 13:38:24 +03:00
Victor Luchits
f68b449e5e More formatting 2020-05-17 11:21:49 +03:00
Victor Luchits
b4025fa1d6 More formatting 2020-05-16 16:14:58 +03:00
Victor Luchits
d4cc005882 Address various issues pointed out by reviewers 2020-05-09 14:09:32 +03:00
Victor Luchits
59c39527c5 Formatting 2020-05-09 13:51:00 +03:00
Victor Luchits
be10694b73 Some changes to make the battle AI smarter
- the AI will now consider attacking multiple units
- the preferred strategy now is to minimize collateral damage rather than to maximize damage to enemy units alone
- attacks that block enemy shooters will be prioritized over other attacks in cases when shooters have weaker melee attacks
2020-05-05 17:53:03 +03:00
Jacob Lundgren
cfe33e6b6e 3117: Fix crash after AI revisits teleporter
**	Behavioral change: Fix AI heroes sometimes attempting to probe
teleport exits using data from a previously processed hero, causing
nullptr dereferences.

VCAI::moveHeroToTile has special case logic for revisiting tiles. This
logic could cause teleport exits to be stored in
teleportChannelProbingList, without the list subsequently being
cleared. If the processing of that hero ended immediately after that,
the next hero would believe that the list is accurate for them and
attempt to teleport while not standing on a teleporter.
2020-05-01 06:33:06 +03:00
Toney Sui
dca5d86e7a
Fix bug: LandMine is not exploding to enemies. (#630)
* The reason is,

the mine has attribute hidden=true;
when enemy unit moves, the code in BattleInfo.cpp MoveUnit() (line 817) will update the revealed to true;
then in the CGameHandler.cpp handleDamageFromObstacle() (line 4846) is checking , and the condition battleIsObstacleVisibleForSide() will return true, so the effect will not be triggerred.

Resolution:
1. Remove the "revealed=true" in moveUnit(), and in handleDamageFromObstacle, remove the "const" restrict for obstacle, and then update revealed to true;
2. After the takeDamage function, add a pack "BattleObstaclesChanged" to update the obstacle to be "revealed=true".
2020-02-12 20:12:12 +03:00
Andrii Danylchenko
bdec7db528 [3085] - MapObjectEvaluator crashes on custom monolith 2019-09-13 10:33:06 +03:00
Dydzio
54550b50de Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
Dydzio
4be4e10fe9 Fix wrong AI prison value handling 2019-06-05 23:07:22 +02:00
Alexander Shishkin
b16af04a09
Merge pull request #597 from dydzio0614/AiInterruptFix
Ensure no freeze on AI interruption
2019-06-03 16:53:35 +03:00
AlexVinS
1f2ee843aa [C::B] Switched to boost shared linkage 2019-05-30 20:55:40 +03:00
Andrii Danylchenko
11af1431fb
Fix code style
Co-Authored-By: Alexander Shishkin <alexvins@users.noreply.github.com>
2019-05-29 22:07:10 +03:00
Andrii Danylchenko
0bd5782470 AI: blind fix for 3062 2019-05-28 09:04:31 +03:00
Dydzio
545b07b8b8 Thread interruption fixes 2019-05-26 17:55:22 +02:00
AlexVinS
cffd763bb5 [C::B] Updated projects. 2019-05-04 10:45:00 +03:00
Dydzio
e50efdc279 Creature spellcast refactor (#569)
* Move some logic to lib
* Mouse action priority queue enhancement
* Get rid of siegehandler dependency
* Improve AI offensive spellcasting
* CBattleInterface cleanup
2019-05-04 06:42:55 +03:00
Alexander Shishkin
bd11e87f6a
Merge pull request #572 from dydzio0614/FuzzyHelperCrash
Fix crash caused by FuzzyLite destructor
2019-04-21 22:06:53 +03:00
Andrii Danylchenko
4153ebac58 ai fixes for android 2019-04-11 14:54:48 +03:00
Michał Kalinowski
ac6b477aa2 Simplify statements
-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
Dydzio
55b000fb64 Fix crash caused by FuzzyLite destructor 2019-03-30 19:19:36 +01:00
Michał Kalinowski
ec536e613c CMake more transitive
-Moving AIs cmake to target focusing code
-Beign explicit when link libraries
2019-03-28 16:56:51 +03:00
Dydzio
94040ea8af Update VS files (add AI armymanager) 2019-03-25 02:20:24 +03:00
Andrii Danylchenko
75ed6210c6 try fix build 2019-03-23 14:11:57 +02:00
Andrii Danylchenko
ffdf5ad180 AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring 2019-03-17 11:54:02 +02:00
Alexander Shishkin
83094faf8e
Merge pull request #553 from nullkiller/ai-fix-town-portal-to-occupied-town
ai fix town portal to occupied town
2019-03-08 20:26:32 +03:00
Andrii Danylchenko
5fb5ddfc67 ai fix town portal to occupied town 2019-02-26 22:50:46 +02:00
AlexVinS
f36a86412e Quick fix for https://bugs.vcmi.eu/view.php?id=3041 2019-02-24 18:45:53 +03:00
AlexVinS
9311966706 [C::B] Switch to MinGW 7.3 2019-02-19 14:59:10 +03:00
Andrii Danylchenko
f76c6c2300 Remove a few more usages of thread shared ai and cb 2019-02-17 14:32:42 +02:00
Alexander Shishkin
6165954e40
Merge pull request #546 from nullkiller/ai-pathfinding-update-paths
AI pathfinding const api and updatePaths
2019-02-14 20:33:00 +03:00
Dydzio
e6baba3ca0 Disable tactical advantage engine until rework 2019-02-13 12:01:32 +01:00
Alexander Shishkin
1e8fc51f70
Merge pull request #549 from dydzio0614/AiStackSplitImprovement
AI hero exchange improvement: split last creature stack
2019-02-13 00:02:31 +03:00
Dydzio
aafad18121 Style fixes 2019-02-12 19:47:19 +01:00
Dydzio
997ed6fcd0
remove legacy VisitObj goal name in AI logging 2019-02-12 18:29:42 +01:00
Dydzio
18e139d9e3 AI hero exchange improvement: split last creature stack 2019-02-12 17:20:59 +01:00
Dydzio
b492e7f3e8 Do not generate GatherArmy goal as result of GatherArmy decomposition 2019-02-11 12:46:47 +01:00
AlexVinS
1f83953da4 Partial fix for https://bugs.vcmi.eu/view.php?id=3033 2019-02-10 21:09:24 +03:00
Andrii Danylchenko
881e7f2061 AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access 2019-02-10 15:25:56 +02:00
Andrii Danylchenko
675406589c AI pathfinding calculated in parallel 2019-02-10 15:25:56 +02:00
Andrii Danylchenko
35f696b695 AI pathfinding const api and updatePaths 2019-02-10 15:25:56 +02:00
AlexVinS
b24c037129 [C::B] Updated projects 2019-02-10 04:57:06 +03:00