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Commit Graph

477 Commits

Author SHA1 Message Date
Ivan Savenko
9449899098 Fix regressions 2023-07-09 17:08:37 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
2a634b2ec0 Fixed UI updates on switching to/from fullscreen 2023-07-07 15:26:42 +03:00
Ivan Savenko
41755c9d87 Fix slider scroll via UI buttons 2023-07-07 01:23:17 +03:00
Ivan Savenko
b775385179 Fix usage of left/right button to select amounts, e.g. in recruit screen 2023-07-04 21:35:26 +03:00
Ivan Savenko
1dff721747 Fix infobox resetting to current hero during enemy turn 2023-07-04 20:28:02 +03:00
Ivan Savenko
900b1c1763 Simplified text input handling, fixes hotkeys on windows with text input 2023-07-04 18:42:52 +03:00
SoundSSGood
fd9c7352a0 suggested changes 2023-07-03 22:54:03 +03:00
Ivan Savenko
8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
SoundSSGood
060aecc61c CArtifact refactoring 2023-06-30 19:41:26 +03:00
SoundSSGood
d44821e733 CArtifactInstance moved to own file 2023-06-30 19:41:19 +03:00
SoundSSGood
f8023ad283 CScrollArtifactInstance 2023-06-30 19:41:04 +03:00
SoundSSGood
07c811dd67 CCombinedArtifactInstance refactoring 2023-06-30 19:40:57 +03:00
Ivan Savenko
9cd246ab8b
Merge pull request #2259 from IvanSavenko/campaign_refactoring
Fix accumulated issues with campaigns
2023-06-30 12:59:48 +03:00
Mike
c35d9d66a6 Brought back missing fort level in info box
This is to fix #2158
2023-06-28 22:21:34 -07:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
a505cc464e Fixed slider's behavior, especially for mobile systems 2023-06-22 23:49:38 +03:00
Ivan Savenko
4e7412faa6 Split mouseDragged event from mouseMoved 2023-06-22 22:11:48 +03:00
Ivan Savenko
06437cbde6 Renamed gesture-related methods, remove unused code 2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f Renamed RCLICK -> SHOW_POPUP 2023-06-20 19:58:05 +03:00
Ivan Savenko
8ad577255f Replaced isMouseButtonPressed with isMouseLeftButtonPressed 2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
SoundSSGood
f6c2d5cba7 hotfix 2023-06-07 13:08:04 +03:00
Ivan Savenko
b20109c830 Test version of swipe gesture for in-combat attacks 2023-06-05 19:20:08 +03:00
Ivan Savenko
0e36a3ab5a Use Scrollable class for all appropriate locations 2023-06-05 19:18:33 +03:00
Ivan Savenko
052d0d314a Implemented Scrollable class, to server as common base for such classes 2023-06-05 19:17:04 +03:00
Ivan Savenko
6fe00ad55c Moved slider class to a separate file 2023-06-05 19:16:01 +03:00
Ivan Savenko
360bf48031 Implemented panning/swiping gesture for sliders 2023-06-05 19:09:56 +03:00
Ivan Savenko
dc8e9cd048 wheelScrolled event now accepts distance instead of bool 2023-06-05 19:00:57 +03:00
Ivan Savenko
e2a85e25fa Removed old code 2023-06-05 19:00:57 +03:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
a4000f2fc8 Removed isActive(int) method since its usages were redundant or wrong 2023-05-20 01:51:49 +03:00
Ivan Savenko
c77f8482e3 Replaced event handling break system with key capturing 2023-05-20 01:51:49 +03:00
Ivan Savenko
0e70f2998f SDL event handling is now done exclusively in input handler 2023-05-20 01:51:49 +03:00
Ivan Savenko
ff1c94541f Fix button interaction with hotkey & mouse 2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280 Extracted event management from GuiHandler and CIntObject 2023-05-20 01:51:49 +03:00
SoundSSGood
1175990724 fixup 2023-05-19 01:55:11 +03:00
SoundSSGood
021f94a579 artifact utils 2023-05-17 17:00:31 +03:00
Ivan Savenko
ad3e54e6c0 Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
fa496628f2 Separated timer updates from rendering in adventure map and town screen 2023-05-14 22:22:37 +03:00
Ivan Savenko
03df274450 Framerate manager is now in a separate file and private member of GH 2023-05-14 22:22:37 +03:00
Ivan Savenko
5e90d40e8b Fix typo 2023-05-13 17:59:59 +03:00
Ivan Savenko
7927470d46
Merge pull request #2076 from IvanSavenko/configurable_adventure_map
Implement scalable adventure map window
2023-05-12 17:39:45 +03:00
SoundSSGood
f3ae47b10e art transfer fix 2023-05-10 03:01:13 +03:00
Ivan Savenko
b2233b8ced Attempt to improve coloring of resource bar texture-fill 2023-05-09 13:10:33 +03:00
Ivan Savenko
7228b08d1d Implemeted runtime generation of player-colored background texture 2023-05-09 13:10:33 +03:00
Ivan Savenko
c24ccf663b Fixed auto-enabling of status bar on windows activations 2023-05-09 13:10:33 +03:00
Ivan Savenko
d4098059b8 Proper support for player-colored buttons in UI 2023-05-09 13:10:33 +03:00
Ivan Savenko
4958190e82 Fixed visibility of corner gems 2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
SoundSSGood
fe3e635332 assertions fix 2023-05-07 22:29:03 +03:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
b6eb2dc060 vcmi: rename IFactionMember and ICreature 2023-05-02 00:54:53 +03:00
Konstantin
a2d4c72016 vcmi: morale and luck now also IFactionMember
Not all bonus bearers have morale and luck, only faction members
2023-05-02 00:53:51 +03:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
fdac1d66d8 Fix warnings 2023-05-01 21:49:37 +04:00
Ivan Savenko
e9e5355af0 Added commented-out wog campaigns set 2023-05-01 18:00:35 +03:00
Ivan Savenko
dea10e6091 Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00
Ivan Savenko
a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
4aa232a60a
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
Artifact related code refactoring part2 (client CArtifactHolder)
2023-05-01 02:33:08 +03:00
SoundSSGood
8b531ca6c4 CArtifactHolder divided into files 2023-05-01 00:34:45 +03:00
Konstantin
86f5d6de69 vcmi: modernize headers 2023-04-30 13:35:54 +03:00
SoundSSGood
a8220c551f fixed init CArtifactsOfHero 2023-04-23 14:33:47 +03:00
SoundSSGood
177523d972 askToAssemble, askToDisassemble 2023-04-23 14:17:27 +03:00
SoundSSGood
1046964eef CArtifactHolder 2023-04-23 14:14:24 +03:00
Ivan Savenko
4bb4d7e7a5
Merge pull request #1989 from SoundSSGood/refactoring-arts-p1
Artifact related code refactoring part1 (initial)
2023-04-19 15:31:11 +03:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
SoundSSGood
9a838598a6 arts refactoring part1 2023-04-15 00:10:39 +03:00
Ivan Savenko
506c3d29bc Replaced vstd clamp with std version 2023-04-12 01:03:14 +03:00
nordsoft
8e77b833d9 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 15:54:08 +04:00
nordsoft
bfc75ccd39 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 02:22:42 +04:00
Konstantin
fedf7d377c vcmi: remove TFaction
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Ivan Savenko
42b2be4bbb
Merge pull request #1908 from SoundSSGood/art-client-server-fixes
Artifact related fixes
2023-04-10 18:26:49 +03:00
SoundSSGood
ea7dd14d8b client is able to erase artifact 2023-04-08 00:41:55 +03:00
nordsoft
b1d06b6141 Complete quick combat feature 2023-04-06 22:49:38 +04:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Ivan Savenko
507d8bf7fd Allow defining active areas for sliders. Fixes settings window. 2023-04-02 22:24:07 +03:00
SoundSSGood
348684f93e Graphical glitches fixed 2023-04-01 16:15:10 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Ivan Savenko
b0a3f95d20 Do not activate new items when parent widget is inactive 2023-03-24 18:56:38 +02:00
SoundSSGood
19096f39f0 Backpack limit. Amount of fixes. 2023-03-21 22:11:42 +02:00
SoundSSGood
f0f9eecf97 Backpack limit part5. End of battle. Other stuff 2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297 Backpack limit part4 (Using cheats, buying) 2023-03-21 12:14:33 +02:00
SoundSSGood
96e8a1f21c Backpack limit part1 (move, disassemble) 2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433 CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization 2023-03-21 12:14:33 +02:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
ebbc8cf208 vcmi: remove BLOCK_LUCK bonus
To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b vcmi: remove BLOCKS_MORALE bonus
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Ivan Savenko
dc926aac03
Merge pull request #1690 from rilian-la-te/fixup-infobars
Fix yellow text rendering.
2023-03-16 14:47:43 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Konstantin
c497f17dd1 TextControls: fix centering of the yellow text 2023-03-15 14:35:55 +03:00
Konstantin
40222e3f77 vcmi: fix week animation 2023-03-13 01:22:19 +03:00
Konstantin
bf67784840 vcmi: correctly show spells from SpellInt.def 2023-03-11 21:41:57 +03:00