Ivan Savenko
1d5d4e3248
Fixed broken in some cases behavior of "base" entries.
...
Maps with new objects seems to be working correctly now, objects are
correctly initialized with base values even with null input
2014-06-04 22:59:28 +03:00
DjWarmonger
c470b9606b
Obstacles won't be generated around unguarded objects.
2014-06-04 20:59:01 +02:00
DjWarmonger
fe05de9aff
Fixed copying zone settings.
2014-06-04 15:41:32 +02:00
DjWarmonger
fdb81f4d5c
Reading treasure values from config.
2014-06-04 15:16:23 +02:00
Ivan Savenko
7e057b6df8
Bugfixing, game can finally load to main menu without crash
2014-06-04 11:25:13 +03:00
DjWarmonger
62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
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- Some primitive way to randomize treasures
2014-06-04 10:16:08 +02:00
Ivan Savenko
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
Ivan Savenko
dc7f820161
Implemented object schema. Commiting current progress before sync with
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upstream.
2014-06-03 21:43:33 +03:00
DjWarmonger
2aa53e9568
Corrected guard calculation to match OH3.
2014-06-02 15:38:42 +02:00
DjWarmonger
3c5a65af3d
- Random monsters will have proper strength.
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- Fixed blocking of tiles under objects
2014-06-01 14:10:44 +02:00
Ivan Savenko
67f11b1a01
- First part of objects configuration
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- split objects into 3 files (for now)
- integrated object class handler into mod handler
2014-05-24 15:45:29 +03:00
Ivan Savenko
7f276185bd
Moving files:
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- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
AlexVinS
c22908651c
Tweak Earth, Air elemantals immunities. Also fixes #1553
2014-05-19 12:04:49 +04:00
AlexVinS
e90fae9638
More simplification to spell configuration using inheritance semantic.
2014-05-18 21:16:10 +04:00
AlexVinS
b4e702a1d2
Simpify timed.json
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* also move Titan bolt to offensive spells
2014-05-18 20:05:29 +04:00
AlexVinS
dca047cb52
Simplify other.json
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* also fix CURE: expert cure is massive spell
2014-05-18 19:19:54 +04:00
AlexVinS
3f32218dd8
Simplify offensive.json
2014-05-18 19:09:34 +04:00
AlexVinS
aef5471f3a
Simplify adventure.json
2014-05-18 19:05:44 +04:00
AlexVinS
93a440d201
simplify ability.json
2014-05-18 19:03:41 +04:00
AlexVinS
f2b61f7e69
Spell configuration: introduce simplifaction mechanism for level conficuration
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* also aviable for other handlers
2014-05-18 18:47:18 +04:00
AlexVinS
950ca1156a
Use absoluteLimit
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* all "old" limits are now absolute
2014-05-18 17:55:26 +04:00
AlexVinS
3209114393
Spell configuration. Introduce absoluteLimit.
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* limit will be made negatable.
* now limit and immunity will look more solid.
* unused ATM
2014-05-18 17:22:02 +04:00
AlexVinS
afd74ff649
Remove more hardcoded immunity handling.
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* ANIMATE_DEAD already limited to UNDED
* make DEATH_STARE immunties absolute
2014-05-18 17:03:02 +04:00
AlexVinS
c5ba8b9b4b
Tweak death ripple immunity.
2014-05-18 17:03:00 +04:00
AlexVinS
0e3f59294c
fix for #1779
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"val" of SPELLCASTER bonus = spell level. Set it to expert for archangel.
2014-05-18 16:52:54 +04:00
AlexVinS
0412fe29b0
Tweak absolute immunities for spells accordint to FizMiG
2014-05-18 11:25:09 +04:00
AlexVinS
9dad229440
Fix #1737
2014-05-17 16:07:19 +04:00
DjWarmonger
6ab0039053
Fixed #1600 - incorrect specialty of Saurug
2014-05-16 19:27:01 +02:00
DjWarmonger
a9b3a03bdd
Fixed #1670 - Mirth working on immune creatures
2014-05-16 12:47:09 +02:00
AlexVinS
1d7c63da57
Split spell config.
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It`s aready large and will grow more.
2014-05-07 03:58:57 +04:00
Macron1Robot
553613a165
Update tower.json
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Spaces issue
2014-04-29 22:22:38 +04:00
Macron1Robot
791d8ad436
Update tower.json
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Spaces issue
2014-04-29 22:21:06 +04:00
Macron1Robot
a67b3b31b4
Update fortress.json
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Tabs issue
2014-04-29 22:19:34 +04:00
Macron1Robot
b642169b81
Update castle.json
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Tabs issue
2014-04-29 22:19:01 +04:00
Macron1Robot
70013e709d
Update tower.json
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Converted spaces to tabs
2014-04-29 22:12:47 +04:00
Macron1Robot
1269cda6ae
Update stronghold.json
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Converted spaces to tabs
2014-04-29 22:12:07 +04:00
Macron1Robot
4a6c9c8d1d
Update rampart.json
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Converted spaces to tabs
2014-04-29 22:11:33 +04:00
Macron1Robot
cb0e47ac83
Update necropolis.json
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Converted spaces to tabs
2014-04-29 22:10:53 +04:00
Macron1Robot
10c0bfaea9
Update inferno.json
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Converted spaces to tabs
2014-04-29 22:10:29 +04:00
Macron1Robot
56109903fc
Update fortress.json
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Converted spaces to tabs
2014-04-29 22:10:03 +04:00
Macron1Robot
cc4dd6ede8
Update dungeon.json
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Converted spaces to tabs
2014-04-29 22:09:37 +04:00
Macron1Robot
72573a23b2
Update conflux.json
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Corrected spaces to tabs
2014-04-29 22:09:12 +04:00
Macron1Robot
98718c0e42
Update castle.json
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corrected spaces to tabs
2014-04-29 22:08:46 +04:00
Macron1Robot
4a7a952590
Update faction.json
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Added videoFile format to tavernVideo property
2014-04-29 21:55:35 +04:00
Macron1Robot
8ec7a9b919
Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"
2014-04-27 10:43:46 +04:00
Macron1Robot
907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
2014-04-26 18:23:35 +04:00
Macron1Robot
b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
2014-04-24 23:36:18 +04:00
alexvins
67450dfed6
config\creatures\neutral.json syntax fix
2014-04-02 04:24:55 +00:00
DjWarmonger
8683c8c0eb
- Added and improved some propagators, including Crystal Dragons ability ( #1232 )
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- Minor refactoring in AI
2014-03-29 21:39:19 +00:00
Ivan Savenko
1cec8d4cfc
Some bits towards replacements of objects.txt, first step towards
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configurable objects support:
- fixes for object template loader
- schema for current object template format
2014-03-23 20:26:18 +00:00
Ivan Savenko
9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
Ivan Savenko
9dda194ed3
Support for new fields in mod format including:
...
- screenshots, repository-only field, will be used by launcher to d/l
screeenshots
- screenshots will be viewed as thumbnails with switch to full view on
click
- changelog that is now visible in launcher
- somewhat better handling of submods by launcher
2014-03-23 12:08:01 +00:00
alexvins
1aff899f5b
Hotfix 2
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* fix loading range attribute
* fix config for massive spells
2014-03-17 14:39:28 +00:00
alexvins
9cac0af7be
[Spells] More spell related refactoring
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+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed
spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
alexvins
065b8366fb
[Spells] Added basic support for icons and sounds
...
* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
alexvins
afcb7072eb
Implemented #1379
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+ added new flag for special spells. Special spells can be obtained only with BONUS::SPELL.
* made Titans` thunder special.
2014-03-07 16:10:20 +00:00
alexvins
4203d69525
Part 2 of new spell configuration
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1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
alexvins
c7f57406eb
Fix bonus schema to support array in duration
2014-03-01 18:42:31 +00:00
DjWarmonger
b8b809bd50
Fixed #1667 , #1669
2014-02-28 17:49:56 +00:00
Ivan Savenko
48d6e2cd59
- move campaigns description into new config file, campaignSets.json
...
- campaigns parser uses binary reader, fixes #1711
- fixed description of change resolution button
2014-02-14 22:46:06 +00:00
Ivan Savenko
77946e88f1
- fixed Adriane special. Should make Playing with Fire campaign playable
2014-02-02 12:45:08 +00:00
Ivan Savenko
94a6e02107
- found yet another missing victory condition, fixes 1684
2014-02-02 11:05:05 +00:00
Ivan Savenko
3779a54ddd
- probably fixed 1671
...
- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
alexvins
16d6292be9
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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[mingw build] fix linking issues with netpacks.
Mingw build is finally fixed!
[c::b] update projects
[config] fix and cleanup spell_info.json
2014-01-16 20:24:06 +00:00
Ivan Savenko
cd8a0c01e4
Data for campaign win/loss conditions. All campaigns should now have
...
correct conditions.
All custom conditions are now validated using schema.
Note that some of scenarios may not work due to instant win/loss, mostly
because some placeholders fail to import (Mantis #1643 )
2014-01-01 13:30:31 +00:00
Ivan Savenko
7e02f6b670
Support for overriding victory/defeat conditions from h3m map or
...
campaign:
- new file MapFormatJson that implements small subset of Json map
format, as described on wiki
- vcmi will read overrides from file config/mapOverrides.json (currently
empty)
- Json writer for logical expressions
TODO: write data for map overrides
2013-12-30 23:09:58 +00:00
DjWarmonger
d2d1a2f544
Restored code from previous commit.
2013-12-28 19:37:35 +00:00
DjWarmonger
14065f8c80
Fixed #1637 - Water and Ice Elementals will now be immune to water damage spells.
2013-12-28 19:27:19 +00:00
Ivan Savenko
f6c1dace6c
Minors:
...
- By default, cmake will keep debug info
- removed warnings from adventure map infobox (part of #1636 )
- adventure map infobox will refresh on artifact changes (part of #1636 )
- moved terrain music files to terrains.json file
- player should act before AI in all games, not only campaigns
2013-12-28 18:57:08 +00:00
Ivan Savenko
29f4a12814
- fixed some evil memory leaks
...
- fixed recursive dependency of castles
2013-12-19 19:43:16 +00:00
Ivan Savenko
7d7e65a316
changes in hero class format:
...
- new property: affinity (might/magic) since in mods it is impossible to
rely on odd/even numeric indexes
- property commander is now part of hero class
2013-12-13 18:27:54 +00:00
beegee1
30b3081ac4
- Fixed castle.json (building structures)
2013-12-07 12:23:43 +00:00
Ivan Savenko
122db9963b
More string ID's for buildings:
...
- town hall slots now use string ID's
- converted building requirements to new format
- "upgrades" property from buildings now uses string ID's
- several fixes for improved support of alternative creatures
- removed no longer needed "id" property from structures
Old mods should still work but will produce error messages during
validation
2013-12-04 10:36:39 +00:00
Ivan Savenko
3d3f93275d
Multiple minor fixes:
...
- fixed starting armies of some heroes, including Bron #1602
- (debian) added vcmi-dbg package with debug information
- proper randomization of hero secondary skills, fixes #1603
- second capitol will show up as disabled immediately #1604
- proper deserialization of boost::variant
- empty file will no longer crash JsonNode parser
- fixed some compiler warnings
2013-12-03 09:03:37 +00:00
Ivan Savenko
ee1b0459e6
Extended building dependencies:
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- buiding/structure lists must use object format. This may break some
outdated mods.
- generic support for logical expressions that consist from and/or/not
operators.
- string ID's for buidings are now actually used.
2013-12-02 11:58:02 +00:00
Ivan Savenko
ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
Ivan Savenko
71d6b0fea9
- Fixed some warnings from cppcheck
...
- Minor improvements to JSON validation
- Cleanup in SDL_Extensions.cpp
- Implemented new propery for creature format: idle animation duration
- Disabled idle animation of some of conflux creatures (was clearly
broken)
2013-11-06 13:42:58 +00:00
Ivan Savenko
c4716d0a9a
- reordered files in cmake so files with long compile times will be
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compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
Ivan Savenko
6cb3cb006d
Several minor fixes/features
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- moved all traslatable strings into one json file, removed threats.txt file
- implemented "spellbook animation" option
- fixed missing central tower when attacking fort
2013-10-27 13:05:01 +00:00
Ivan Savenko
9237e6d97d
Improved json validation
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- split JsonNode.cpp into JsonNode and JsonDetail files
- validation should be notably faster (at least 10% faster loading)
- support for "format" field, allows checking existance of files.
- minor fixes in schemas
- msk/msg files are now optional
2013-10-26 19:33:34 +00:00
Ivan Savenko
e2c037402c
Unicode support.
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- boost-locale library is now required (boost 1.48 or higher)
- Unicode namespace that contains UTF-8 handling
- All non-ASCII strings from H3 data will be converted to UTF-8 during loading
- All JSON files MUST use UTF-8.
- H3 data encoding can be selected via launcher or directly in config file
2013-10-25 21:45:14 +00:00
Ivan Savenko
208df34fc2
bigfixing & new file: launcher/jsonutils.cpp
...
- launcher uses json parser from vcmi lib instead of one from Qt #1469
- fixed abilities overrides for some creatures #1476
- fixed hero portraits in seer huts #1402
- ttf fonts will render text in utf-8 mode. Not really useful at this point
- new settings entry, available in launcher: encoding. Unused for now.
2013-09-21 18:29:26 +00:00
Ivan Savenko
83440f1149
A bit more text-related work:
...
- credits screen will use multi-line label instead of hackish usage of text box
- campaign intro movie player now plays voiced intro
- minor fixes to last commit
2013-08-29 16:41:14 +00:00
Ivan Savenko
6bee105d7d
Some refactoring of text display widgets:
...
- renamed some methods/classes with better names + some consistency (no more print, setTxt and setText that do exactly same thing)
- TextBox now contains label widget instead of inheriting it
- smooth scrolling support (up/down buttons still scroll one line)
2013-08-29 13:46:27 +00:00
Ivan Savenko
fb4fb79be2
- by defaut launcher will use repository from vcmi.eu
2013-08-26 10:03:47 +00:00
Ivan Savenko
7cbfdd509c
VCMI Launcher/Mod manager. See forum post for details.
2013-08-22 14:22:49 +00:00
Ivan Savenko
cf4b3c91cb
- updated wog/vcmi mod.json files
...
- found situation where JsonNode parser won't report warning: comma after last element in arrays or objects. Fixed this in our config files but parser change is disabled for now due to huge number of warnings from mods.
2013-08-20 19:32:21 +00:00
Ivan Savenko
db1dc1dcc6
- fixed terrain music restarting every tile
...
- field "contact" for mod.json schema
2013-08-20 10:47:40 +00:00
Ivan Savenko
5654fef901
- ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
...
- new fields in mod format, for use with mod manager (check config/shemas/mod.json for details)
- removed some 0.92 compatibility from mods loading
- several compile fixes
2013-08-19 11:50:53 +00:00
Ivan Savenko
c81a31c74a
- catapult attacks should be identical to H3
...
- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
2013-08-06 11:20:28 +00:00
Ivan Savenko
b57b14b752
- fixed several bugs with siege graphics, including #1389
...
- removed "shooterHeight" property - seems to be same in all towns.
2013-07-31 22:24:44 +00:00
DjWarmonger
a20e53acb5
Wyverns will cast Poison instead of Stone Gaze.
2013-07-31 19:38:22 +00:00
Ivan Savenko
ee09c5301e
minor fixes:
...
- vcmi can play music files from archives
- converted resource_reward fields in bank_config into json object, fixes 3000 gems reward in shipwreck
- some compile fixes for minizip
2013-07-31 11:36:42 +00:00
Ivan Savenko
b87897096c
Filesystem handling is now more flexible
...
- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
2013-07-28 14:49:50 +00:00
DjWarmonger
257be7a968
Fixed #1342 . Animate Dead won't affect living creatures.
2013-07-28 10:05:37 +00:00
DjWarmonger
abaa5b1c59
Fixed #1352 . Implemented correct death stare algorithm.
2013-07-28 08:48:29 +00:00
DjWarmonger
13acb58d55
- Undead and non-living creatures will be now immune to mind spells (should be hardcoded?). It solves #1334 .
...
- Added lots of missing spell immunities from Strategija
- Added stone gaze immunity for Troglodytes (did you know about it?)
2013-07-22 14:12:20 +00:00
DjWarmonger
02cbdf132b
Fixed #1374
2013-07-22 11:38:31 +00:00
DjWarmonger
6cb6fcba6c
Magic immunity has no mass effect - fixes #1369
2013-07-22 11:08:35 +00:00
DjWarmonger
4fd9bcfedc
Fixed #1345
2013-07-22 10:39:11 +00:00
Ivan Savenko
491bd557ef
fixed several bugs reported on forum:
...
- necromancy issues
- fix for lookout tower
- Sir Mullich is unavailable
- first hero is awakened on next turn
- give 500 XP on defeating hero
2013-07-21 18:27:33 +00:00
DjWarmonger
18794af2cb
Fixed elemental immunity handling: #1335 , #1343 ,
2013-07-18 17:24:17 +00:00
DjWarmonger
b925a75ecc
Tweaked Frenzy spell which now ends at the beginning of stacks turn, not at the end of turn ( #1332 ).
2013-07-17 10:54:07 +00:00
Ivan Savenko
1a77fee7f7
more improvements for battle animations
...
- synchronized attack/defence animation
- spell animation speed uses game settings
- added logging domain for battle animations
- fixed disrupting ray duration
2013-07-16 18:12:47 +00:00
Ivan Savenko
4ac2a6e8b6
minor refactoring of VCMIDirs, bugfixing
...
- VCMIDirs represent XDG specification more closely (partial #1310 )
- Minor bugfixing, including #1327 #1328 and #1306
2013-07-08 20:55:22 +00:00
Ivan Savenko
410ec92668
Minor fixes:
...
- removed unused functionality from CCreatureAnimation
- simplified postioning of units in battle, should fix remaining issues with unit positioning
- fixed unit tests compilation
2013-07-07 19:44:08 +00:00
Michał W. Urbańczyk
2a471eeb1a
Addec quick combat to system options window.
...
Compile fixes [I don't know why it has compiled for me before].
2013-06-23 07:54:33 +00:00
Ivan Savenko
0c5a717e08
- fixed crash in town after loading #1291 + extra check just in case.
...
- disabled intro menu animation for now - different position in different versions (WoG, SoD)
- removed no longer needed entry for Linux video from filesystem
2013-06-02 18:57:58 +00:00
Ivan Savenko
09e2f0f021
minor fixes:
...
- fixed duplicated bode dragon ability
- fixed enchanter animation
- removed plural ID from wog sorceress
2013-05-25 11:01:27 +00:00
DjWarmonger
5436950119
Fixed abilities of Efreet.
2013-05-25 07:21:02 +00:00
DjWarmonger
c9e95f76df
- Fixed Phoenix fire immunity. Again.
...
- Cheat code with grant all artifacts, including the ones added by mods
- Some clean-up of Berserk effect, however it doesn't work at the moment.
2013-05-25 07:06:00 +00:00
Ivan Savenko
dca8e9fa6f
- removed access to one wog file
...
- removed way to avoid dependency checking in identifiers resolution
- minor fixes
2013-05-21 22:11:44 +00:00
beegee1
5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
2013-05-21 19:08:06 +00:00
Michał W. Urbańczyk
c85829a00c
* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
...
* creature abilities bonus properties are updated when the creature id is assigned
* removed decrease morale ability from config file (it was duplicating the one from ZCRTRAIT.TXT
2013-05-19 19:53:03 +00:00
beegee1
42c2c29976
- Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing
2013-05-11 17:36:11 +00:00
Ivan Savenko
b3bbe27089
- ignore wog maps if wog is not present
2013-05-04 19:20:32 +00:00
Ivan Savenko
8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
...
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00
beegee1
298f862d86
- Implemented updating additional terrain types fully(including 2 special cases)
2013-05-03 10:15:59 +00:00
beegee1
9776fa9f18
- Added the last two missing patterns
2013-04-27 08:57:04 +00:00
DjWarmonger
32c87f532f
- Added missing abilities for devil & ghost dragon
...
- Stack affected by Berserk should not try to attack itself
Neither of these can be actually seen in game duo to more general engine bugs :/
2013-04-27 06:39:59 +00:00
beegee1
0f7d175896
- Fixed all unit test failures and a few more bugs - Simplified view generation algorithm
2013-04-26 15:57:47 +00:00
Ivan Savenko
ecb644fce4
- fix to last commit
2013-04-26 07:40:46 +00:00
Ivan Savenko
8297102350
- some groundwork for wog optionality
...
- moved wog artifacts to wog mod
2013-04-25 21:50:55 +00:00
beegee1
23f7be2a54
- Fixed a few bugs related to the terrain view generation - Updated CMakeLists in /test(copy resources if no source files has been changed too)
2013-04-25 16:09:48 +00:00
Ivan Savenko
8273f323b1
- it is possible to edit data of another mod or H3 data via mods
...
- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
DjWarmonger
0dc5a13596
Fixed missing spell effects, root cause of #1257 .
2013-04-23 09:54:57 +00:00
DjWarmonger
c9bbf7dfd5
Fixed missing Mirth effects
2013-04-23 07:06:26 +00:00
Ivan Savenko
3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
...
- iconIndex fields from json are no longer used
- simple check for missing icons on startup
2013-04-22 19:51:22 +00:00
beegee1
dd78205ce8
-Added test subfolder and updated CMakeLists for unit testing - Added a test case for the DrawTerrainOperation class(does not pass all tests successfully, 6 failures left to fix) - Fixed a few bugs
2013-04-22 14:49:28 +00:00
Ivan Savenko
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
...
- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector
- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)
Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
Michał W. Urbańczyk
e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
...
Minor changes:
* default log level set to trace
* LOG_TRACE raii guardian lifetime will last till the end of block
* compile fixes
* minor refactorings
2013-04-20 11:34:01 +00:00
Ivan Savenko
0cf969d508
- console logger by default uses same format as previously (no extra data)
...
- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
beegee1
c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
2013-04-09 14:31:36 +00:00
beegee1
de01ea54b0
- Added stream-like logging - Schema refactoring
2013-04-06 17:45:02 +00:00
beegee1
0baa261dfc
- Implemented the new logging API(not used currently) - Added lock typedefs to Global.h - Some layout updates to Global.h
2013-04-05 10:29:46 +00:00
Ivan Savenko
619a07da03
- projectile blitting should be closer to original H3. But still not perfect.
...
- removed no longer needed field "projectile spins"
2013-04-04 13:18:38 +00:00
Ivan Savenko
52e56693ea
- fixed handling of incorrect configuration in settings.json
...
- more compact schema for siege node
2013-04-03 13:39:46 +00:00
Ivan Savenko
0307639c32
properly initialize settings when configuration was not found
2013-04-02 21:39:32 +00:00
Ivan Savenko
c927913f5f
- Improved json validation. Now it support most of features from latest json schema draft
...
- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00
Ivan Savenko
5082dafd62
- h3 hero classes and artifacts can be modified via json
...
- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
2013-03-12 14:56:23 +00:00
Ivan Savenko
b413d80ccc
- better logging of some config files errors
...
- restored lvl 10 for some dragons
2013-03-09 13:16:35 +00:00
alexvins
2eb8263e51
Basic Configuration for bonus types
...
* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
DjWarmonger
ae7f3560a3
Moved phoenix immunity to .json. This fixes #978
2013-03-04 19:38:09 +00:00
DjWarmonger
5252e2aefe
Added few more icons for creature abilities.
...
Graphics here http://forum.vcmi.eu/viewtopic.php?p=8715#8715
2013-03-04 18:33:58 +00:00
DjWarmonger
7174977888
Fixed incorrect components of Cornucopia.
2013-03-03 19:15:48 +00:00
Ivan Savenko
b4e54f76ea
- split heroes.json in manner similar to creatures\factions
...
- string ID's for H3 heroes
- data in vcmi configs for heroes will replace data in h3 txt's
2013-03-03 18:00:37 +00:00
DjWarmonger
ef6be76480
WoG creature sounds from Kuririn.
2013-03-03 17:00:45 +00:00
Ivan Savenko
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
...
- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
DjWarmonger
cc2391d641
Fixed Spellbinder's Hat giving level 1 spells instead of 5.
2013-03-02 11:54:02 +00:00
Ivan Savenko
9c1c337a3d
- fixed #1220 and #1218
...
- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
alexvins
2cb86d84fa
[refactor]
...
+ crexp parser: parse mind immunity
2013-02-25 12:18:45 +00:00
mateuszb
10fbe7b11e
primary skill identifiers for bonuses
2013-02-25 09:48:26 +00:00
alexvins
856c7feeba
[refactor]
...
* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
2013-02-23 22:48:22 +00:00
mateuszb
c330188ef5
* Randjan's list of campaign prologue/epilogue voices
2013-02-23 19:46:21 +00:00
mateuszb
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
alexvins
ceea466f54
[refactor] spell handling
...
* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
DjWarmonger
b554af25d3
- Compile fix
...
- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
mateuszb
9dd60b6dbe
* refactoring
...
* moat damage went to config file
2013-02-08 21:17:39 +00:00
DjWarmonger
140786a04b
- Drain Life now has % effect depending on bonus value
...
- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
2013-02-08 09:22:10 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
...
* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
DjWarmonger
1ef205e5f1
Various tweaks / enchancements to bonus mechanics
...
- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
2013-02-06 08:02:46 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
...
* refactoring
2013-02-03 21:05:44 +00:00
Ivan Savenko
a82601db72
- playing a bit with ttf fonts: bugfix + shadow rendering
2013-01-29 22:43:39 +00:00
beegee1
db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
2013-01-26 13:48:20 +00:00
DjWarmonger
cf7108f075
- Made sure that stack artifacts will not spawn when they are turned off
...
- Description for "Spell-like attack"
2013-01-21 15:11:37 +00:00
alexvins
14909444b5
small fix to spell config
2013-01-20 10:00:04 +00:00
alexvins
36469f406c
Fix results of merge conflict with Warmonger. + more fixes to barseBonus.
...
Bonus duration now can be array and parsed to bitmask as designed.
2013-01-16 16:41:01 +00:00
alexvins
29c54d1cdc
small fix typo in spell_info.json
2013-01-16 14:31:24 +00:00
DjWarmonger
d7c9377843
- Parsing propagators and limiters
...
- Experimental support for chaining limiters
- Added missing abilities, propagators and limiters to artifacts
- Sketch of Calculator for bonuses, ignore it for now
2013-01-16 13:02:01 +00:00
alexvins
53b684180d
[refactor]
...
* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
DjWarmonger
a86b5c1e2e
Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear.
2013-01-16 07:37:51 +00:00
alexvins
68e91ada1c
[refactor]
...
* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
DjWarmonger
1807a8a536
- Bonus subtype will now be resolved using string identifiers.
...
- Registered secondary skills and resource names in identifier pool
2012-12-26 09:46:09 +00:00
DjWarmonger
91175f377b
Removed redundant default parameters from artifact config.
2012-12-25 19:55:34 +00:00
DjWarmonger
d50f9c8d34
Moved combo artifacts to config file, they are now handled by string id.
...
TODO: use same solution for new mod artifacts.
2012-12-25 19:04:15 +00:00
DjWarmonger
743a0fc3f4
Added string identifiers to artifacts.
...
Some of them have lost some abilities, needs more work.
2012-12-25 17:23:26 +00:00
alexvins
399fbb4dfa
[config] small cleanup
2012-12-23 23:17:33 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
...
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
Ivan Savenko
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
...
- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
DjWarmonger
0e06ac15ad
- Commanders are now a part of faction config
...
- Support for external dwellings for new towns
2012-12-19 16:35:58 +00:00
Ivan Savenko
94c55e2632
- string ID's for spells (not configurable due to hardcode)
...
- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00
Ivan Savenko
62e99a1ae5
- basic loading screen, no progress bar
...
- startGame() call will run in separate thread if loading screen is used (looks OK so far)
2012-12-17 18:01:17 +00:00
Ivan Savenko
ff146a80fe
- fixed empty tavern in new towns
...
- by default new heroes\new towns will be enabled on maps (no effect without mods)
2012-12-17 12:55:29 +00:00
Ivan Savenko
e36bc50504
- support for new heroes and hero classes
...
- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
Ivan Savenko
d2ee602b29
- fix uninitialized cursor
...
- stubs for loading heroes and classes from mods (no real code yet)
- heroes loading uses string IDs for secondary skills, some cleanup in HeroHandler
2012-12-15 08:47:02 +00:00
Ivan Savenko
ffe8b99369
- reorganized hero classes
...
- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h
Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
Ivan Savenko
04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
...
- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
Ivan Savenko
e3231db1c9
- primaryResource and warMachine now use string ID
...
- fixed long delays on moving units in garrisons
- fixed bug on loading available spells from map
- removed unused bigImgs from Graphics
2012-12-11 12:12:46 +00:00
Ivan Savenko
16b72ee89b
minor:
...
- siege tower shooters use string ID's
- cmake will install vcmibuilder with correct permissions
- vcmibuilder will not extract outdated config files from core.zip
2012-12-10 20:08:00 +00:00
Ivan Savenko
1c5a4c669c
- merged minimap.json into terrains.json
...
- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
DjWarmonger
f4ec678b0c
Removed unused code. Some properties of artifacts will be generated automatically.
2012-12-07 11:35:57 +00:00
Ivan Savenko
85a23e298c
- generic string ID -> numeric ID resolution system
...
- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes
2012-12-03 16:00:17 +00:00
DjWarmonger
ca9033d0e4
- Support for "Enchanted" WoG ability.
...
- Precision will not be cast on non-shooters
2012-12-01 18:30:03 +00:00
DjWarmonger
13a5a820d0
- Fixed #1032
...
- Fixed upgrades not working after recent changes. Now all upgrades will be handled by creature names.
2012-11-14 15:26:33 +00:00
beegee1
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
Ivan Savenko
9f0441a0be
- adventure map defs are now part of town config. Should be the last part
...
- possibly fixed #1136
2012-10-05 19:57:28 +00:00
Ivan Savenko
c071a03a8a
- fix for #1135
...
- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
Ivan Savenko
306d64b0c4
- it is possible to read json file with vector
...
- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
mateuszb
652ea4036e
* artifact bonuses are read from config file now
...
* removed two commented-out methods
2012-10-03 18:11:19 +00:00
Ivan Savenko
3542bfdc63
- fixed #1128 #1127 #1121 #1119
...
- instructions in linux readme use cmake instead of autotools
- update autoconf files
2012-10-02 14:22:58 +00:00
DjWarmonger
b6a20b6e99
Fixed teleporting animation ( #818 ). Flying ability with subtype "1" will cause movement animation to skip (teleport).
2012-09-29 12:40:12 +00:00
mateuszb
8dca88c3c8
* start map in campaign button is properly disabled/enabled (I hope)
...
* exported json for artifact bonuses; no limiters/propagators yet, so it's not used
* minor changes
2012-09-26 18:10:29 +00:00
Ivan Savenko
8f936cd34d
- added battleAI to CMake, compile fixes
...
- icons config for towns and creatures
2012-09-22 15:10:15 +00:00
Ivan Savenko
99dcb73a72
- filesystem.json files for wog and vcmi data
...
- merged puzzle map into town configuration (todo: sieges, adventure map, icons)
2012-09-20 21:28:18 +00:00
alexvins
a7ff036550
config\creatures.json comments cleanup
2012-09-15 18:14:22 +00:00
Michał W. Urbańczyk
74f9c19a7c
Implemented spell countering.
2012-09-13 23:41:03 +00:00
Ivan Savenko
0ca9f64573
Next part of town configuration:
...
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko
44cc848edc
first part of town configuration:
...
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json
Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
Michał W. Urbańczyk
6530e7a1e1
* servers will not allow using out-of-range slots ( #1061 )
...
* server won't crash on some scenarios when they're used
* fixed some minor discrepancies with creature placement in creature banks
2012-08-30 16:01:19 +00:00
Michał W. Urbańczyk
d0e2f25cfe
* No explosion when catapult fails to damage the wall
...
* Missing abilities for Azure Dragon (tons of others are still missing...)
2012-08-29 13:44:39 +00:00
Ivan Savenko
cf15ca1cf0
- replaced loadToIt with better H3 parser.
...
- moved hero class to heroes.json
2012-08-25 08:44:51 +00:00
DjWarmonger
39d433c1c7
Moved game Modules to config file.
2012-08-24 09:37:52 +00:00
DjWarmonger
edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
...
- Fixed AI crash when it was placed in closed and safe area
2012-08-11 09:06:23 +00:00
Ivan Savenko
d72c44e4c3
- fixed modifiers keys behaviour in TextInput
...
- erm compilation is optional in cmake (too memory-consuming for old systems)
- minor fixes
2012-08-10 08:49:18 +00:00
Ivan Savenko
7e778045b8
- removed no longer used CSndHandler. Transition to new fs is finished
...
- moved TownHandler::requirements to CBuilding class
2012-08-09 10:32:50 +00:00
Ivan Savenko
94cfc99d7b
- fixes #1044
...
- fixes to linux video player
2012-08-08 20:58:06 +00:00
Ivan Savenko
28f0263298
- compile fixes
...
- filesystem tweaks
2012-08-08 10:17:46 +00:00
Ivan Savenko
9cbc1f1058
- merged basicCreatures and upgradedCreatures into single array
...
- missing fix for savegames
2012-08-07 21:46:24 +00:00
Ivan Savenko
8040a81eec
- fixed save games issues ( #1044 )
...
- hopefully some speedup for filesystem loading (#1048 )
2012-08-07 11:28:52 +00:00
Ivan Savenko
708ad6ac7f
- music player uses URI's instead of enum from music base
...
- #1045 and #1046 should be fixed
- moved pregame backgrounds to config/mainmenu
- animation can be overriden with .json multiple times
2012-08-06 07:34:37 +00:00
Ivan Savenko
b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
...
- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00
DjWarmonger
cf45239332
Fixed #1035 .
...
Support for commander artifacts that accumulate bonus after battle.
2012-07-16 16:18:02 +00:00
Ivan Savenko
235cf458d7
- fixed text duplication in choice windows
...
- fixed compile issues
- added unused and untested for now CComponentBox
2012-07-02 21:51:48 +00:00
Ivan Savenko
613172fa45
- fixed #582 , #1019 and #1022
...
- linux readme tweaks
2012-06-27 20:44:01 +00:00
Michał W. Urbańczyk
3df1ddbf86
Post-release version bump.
...
Fixed #986 .
2012-06-01 21:31:41 +00:00
Michał W. Urbańczyk
b7c4da65b5
Integrated 1280x800 resolution from #972 .
...
Version set to 0.89.
Updated changelog.
2012-06-01 17:11:30 +00:00
Ivan Savenko
7ddf76a081
- fixed #967
...
- removed unused settings.txt
- fixed player flags on info windows.
2012-05-26 17:59:00 +00:00
DjWarmonger
d34cf90bf7
Support for Chain Lightning.
...
Fixed getClosestTile function.
2012-05-20 11:40:23 +00:00
Ivan Savenko
59255a4cad
- background for main menu can be scaled. Won't work as default due to non-scalable video
2012-05-20 11:03:21 +00:00
Ivan Savenko
45c2809a40
- pregame will use same resolution as main game
...
- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00
DjWarmonger
d491bc1c3a
Commanders can level up. It's non-interactive yet.
...
Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
Ivan Savenko
99439e1ed6
- fixed creature sounds ( #802 , #113 )
...
- added missing sounds for commanders and sharpshooters (#524 )
- minor fixes
2012-05-15 16:29:40 +00:00
Ivan Savenko
9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
...
minor:
- fixed several deprecation warnings in video player
- config file may have multiple upgrades for creatures
2012-05-13 15:04:21 +00:00
DjWarmonger
25bdcd3cab
- Fixed wrong creature teleported
...
- Support for Sacrifice
2012-04-28 19:40:27 +00:00
DjWarmonger
f5e47474c5
- Fixed random crashes after creature spellcasting
...
- Added dummy projectiles to Commanders
2012-04-28 15:38:34 +00:00
DjWarmonger
66418f43a9
Fixed #941
2012-04-28 14:04:23 +00:00
DjWarmonger
82f3bc8135
- Commanders will now be properly intialized
...
- Commanders show in the battle
2012-04-28 11:41:20 +00:00
Michał W. Urbańczyk
7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
...
Now obstacles should be placed exactly like they were in OH3.
All problems with displaying obstacles in battlefield should be gone. They should be now matched to the single pixel.
If there are still some discrepancies, please report them.
2012-04-23 19:56:37 +00:00
DjWarmonger
96d198758c
- More commanders
...
- Improved finding closest tiles on battlefield
2012-04-22 17:38:36 +00:00
DjWarmonger
81e74f8c33
- Config settings & parsing for Commanders.
...
- Fix for Regeneration icon
2012-04-22 13:28:46 +00:00
DjWarmonger
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
...
- Creature window allows to pass stack artifact to hero
- Fixes for Mana Drain, including #916
2012-04-17 14:50:23 +00:00
Michał W. Urbańczyk
9f6270a1f7
Fxied #306 and #856 .
2012-04-08 02:14:20 +00:00
Ivan Savenko
2018fc09a4
- fullscreen config option will take effect immediately
...
- fixed bug with highlightable buttons
- added several missing spells sounds
2012-02-24 20:41:14 +00:00
Ivan Savenko
08417cd42a
- fixed battle obstacles positioning ( #769 )
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- removed unused Makefile.amiga and Makefile.x
2012-02-22 12:44:46 +00:00
Michał W. Urbańczyk
7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
DjWarmonger
56c56f81e3
Fixed #849 . Fixed buying artifacts for free.
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Minor tweaks.
2012-01-28 11:42:15 +00:00
DjWarmonger
855cebfe81
- MIND_IMMUNITY bonus replaces separate protectons from various spells
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- Creature Window can handle descriptions of spellcasting abilities
2012-01-27 07:25:29 +00:00
Ivan Savenko
dbc603b7d7
- fixed crash on opening spellbook during enemy turn
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- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
Ivan Savenko
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00