Andrii Danylchenko
bf54a6a7d3
Merge pull request #3537 from vcmi/nkai-fix-pathfinder-commited-tiles
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NKAI: avoid writing to commited tiles when calculating hero chain
2024-01-21 14:51:33 +02:00
Andrii Danylchenko
708e0d1107
NKAI: avoid writing to commited tiles when calculating hero chain
2024-01-21 10:18:39 +02:00
Andrii Danylchenko
cb297793e0
NKAI: fix lock
2024-01-21 10:05:40 +02:00
Andrii Danylchenko
0c1664dbe7
NKAI: various AI fixes after tests in headless
2024-01-20 22:55:30 +02:00
Andrii Danylchenko
1db43a509e
NKAI: fix casting FLY several times during path calculation
2024-01-20 22:55:28 +02:00
Andrii Danylchenko
36bc9ddcec
NKAI: mutex for internal AI state
2024-01-20 22:55:27 +02:00
Andrii Danylchenko
cc7fc4a2c6
Fix headless mode
2024-01-20 22:55:27 +02:00
Ivan Savenko
0c07384293
Refactoring of serialization versioning handling
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- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum
Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
62935b4ba4
Fix crash on using StupidAI for player actions
2024-01-20 17:15:51 +02:00
Ivan Savenko
d04241b10a
Code cleanup
2024-01-19 23:02:00 +02:00
Ivan Savenko
ea1f05d15a
Stabilization
2024-01-19 13:55:22 +02:00
Ivan Savenko
60ffb81b33
Replaced remaining placeholder code with callbacks
2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5
Make IObjectInterface::cb non-static
2024-01-19 13:55:21 +02:00
Ivan Savenko
2c4cad7d9c
Slight simplification of bonus system node class
2024-01-19 13:54:49 +02:00
Ivan Savenko
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
e849e4170a
Merge pull request #3486 from Alexander-Wilms/replace-redundant-types-with-auto
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Replace redundant types with `auto`
2024-01-17 13:31:05 +02:00
Alexander Wilms
1b85abb508
Use auto instead of redundant type in initializations using new
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grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = line.split(":")[1].strip()
if "new " in original_code:
cpp_type = original_code.split(" ")[0]
if original_code.count(cpp_type) == 2:
print()
print(path)
print(original_code)
new_code = "auto "+" ".join(original_code.split(" ")[1:])
print(new_code)
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-16 21:40:53 +00:00
Alexander Wilms
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
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[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
b4a1a755a4
Merge pull request #3498 from IvanSavenko/simturns_pathfinder
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[1.4.3] Fixes for simultaneous turns
2024-01-15 12:00:54 +02:00
Ivan Savenko
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
Alexander Wilms
bc781c28e0
Remove trailing semicolon from NET_EVENT_HANDLER macro
2024-01-14 14:49:25 +00:00
Andrii Danylchenko
3602be5eab
BattleAI: remove adjustPositions method as it gives more troubles than usefulness
2024-01-14 10:23:44 +02:00
Ivan Savenko
8303ce5d13
Added option to ignore guards in pathfinder
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Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Andrii Danylchenko
1a1ae5cd8b
BattleAI: fixes
2024-01-02 17:35:10 +02:00
Joakim Thorén
daf9f9f7f5
Re-add const that was erronously removed with 88ec4fa
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2023-12-30 11:01:21 +01:00
Joakim Thorén
88ec4fa0e7
Use getTileThreat-helper instead of directly accessing hitMap with tile coordinates
2023-12-29 23:12:06 +01:00
Joakim Thorén
61314a36f6
Fix copy-paste mistake
2023-12-27 22:35:43 +01:00
Joakim Thorén
406d136cdc
Fixes warnings about possibly dangling references
2023-12-27 22:24:58 +01:00
Ivan Savenko
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
Dydzio
fe39faf36c
Add UNTIL_OWN_ATTACK bonus duration and use for berserk
2023-12-19 19:52:40 +01:00
Andrii Danylchenko
26b6d1cf74
NKAI: fix capturing shipyards
2023-12-02 14:03:54 +02:00
Ivan Savenko
d326c53b9a
AI will now respect current value of "Use spells in autocombat" setting
2023-11-28 15:48:35 +02:00
Ivan Savenko
60ca6f968c
Fix hero limit check in AI
2023-11-27 14:08:49 +02:00
Ivan Savenko
ff6260e5c5
Merge pull request #3195 from IvanSavenko/identifier_string_serialization
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Serialize Identifiers that can be added by mods as strings
2023-11-20 14:07:24 +02:00
Ivan Savenko
b58301849b
Pass functor via reference to avoid costly copies
2023-11-18 19:43:11 +02:00
Ivan Savenko
9b8145f522
Compute creature speed only once during evaluation
2023-11-18 19:41:29 +02:00
Ivan Savenko
9f906ff1d2
Remove pointer to CGObjectInstance from map header
2023-11-17 16:39:15 +02:00
Ivan Savenko
76956cfe3a
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
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Remove implicit conversion of identifier to integer
2023-11-16 17:26:32 +02:00
Ivan Savenko
52050d0ef1
Fix build
2023-11-15 15:55:19 +02:00
Ivan Savenko
96c81be68e
Win/loss conditions now use VariantIdentifier. Removed non-implemented
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options
2023-11-15 15:55:19 +02:00
Ivan Savenko
20ef3a69e7
Fix most of memleaks discovered by valgrind
2023-11-13 16:27:15 +02:00
Ivan Savenko
4a7fa9bf8c
Simplified CTypeList class
2023-11-08 22:05:36 +02:00
Ivan Savenko
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Ivan Savenko
8346d71c98
Remove more subID access
2023-11-01 14:44:05 +02:00
Ivan Savenko
7107b3202f
Merge pull request #3069 from SoundSSGood/artifact-location-id
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ArtifactLocation now use ID for artHolder identification
2023-11-01 14:41:36 +02:00
SoundSSGood
ab2f6abb87
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00
SoundSSGood
61fc236d79
ArtifactLocation now use ID for artHolder identification part1
2023-10-29 17:46:13 +02:00
Alexander Wilms
5cbc75d3b7
Merge remote-tracking branch 'upstream/develop' into develop
2023-10-29 13:35:37 +00:00
Alexander Wilms
ed86a917eb
AI/BattleAI/BattleAI.cpp: Use Class template argument deduction for wallParts array
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-10-29 13:34:19 +00:00
Alexander Wilms
0232ae5327
AI/BattleAI/BattleEvaluator.cpp: Convert this integer literal to a bool literal.
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Integer literals should not be cast to bool
2023-10-29 13:34:19 +00:00
Alexander Wilms
bfddc90ff4
AI/BattleAI.cpp: Use "std::array" or "std::vector" instead of a C-style array.
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Variables of array type should not be declared cpp:M23_356
2023-10-29 13:34:19 +00:00
Ivan Savenko
0169c65937
Merge pull request #3100 from IvanSavenko/split_net_packs
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Split netpacks.h into multiple files
2023-10-29 13:46:40 +02:00
Alexander Wilms
0a6c82c639
AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat
2023-10-27 23:34:11 +00:00
Alexander Wilms
457e73ed12
AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list.
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Member data should be initialized in-class or in a constructor initialization list
2023-10-27 23:34:11 +00:00
Alexander Wilms
b10b1a5444
AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const".
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Member functions that don't mutate their objects should be declared "const"
2023-10-27 23:34:11 +00:00
Alexander Wilms
af330ff038
AI/BattleAI/BattleEvaluator.cpp: Remove this redundant cast.
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Redundant casts should not be used
2023-10-27 18:19:17 +00:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
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"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Alexander Wilms
bcaa2e5966
AI/VCAI/VCAI.cpp: Remove "e" from "throw" statement to rethrow the original exception.
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The original exception object should be rethrown
2023-10-27 14:29:44 +00:00
Ivan Savenko
5cbf5031ea
move SetStackEffect to a separate file
2023-10-24 01:27:52 +03:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Andrii Danylchenko
f74daa2e1f
BattleAI: fix health bounty calculation
2023-10-22 22:06:42 +03:00
Andrii Danylchenko
870fbd50e3
BattleAI: bigger reachability map
2023-10-22 21:37:55 +03:00
Andrii Danylchenko
9eb9404f28
BattleAI: divide only positive part of score onto turns count
2023-10-22 21:37:54 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Ivan Savenko
4f47555977
Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE
2023-10-22 16:55:19 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Ivan Savenko
0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
...
other identifier inside it
2023-10-22 16:54:43 +03:00
Ivan Savenko
454ba44ac5
Merge pull request #2988 from IvanSavenko/configurable_extensions
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Extension of configurable object functionality
2023-10-22 16:24:47 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Johannes Schauer Marin Rodrigues
f9e1b302c7
some spelling fixes
2023-10-18 01:41:02 +02:00
Ivan Savenko
fd01a25352
Implemented basic version of configurable Witch Hut
2023-10-16 00:12:38 +03:00
nordsoft
fadf086e61
Fix review comments
2023-10-12 13:30:01 +02:00
nordsoft
7ccd4cdcb2
Refactor quests progress
2023-10-11 21:10:42 +02:00
nordsoft
5b10b457cf
Fix code review suggestions
2023-10-11 00:47:19 +02:00
nordsoft
5eeda3cd25
Quests mostly work
2023-10-10 23:44:29 +02:00
nordsoft
bb238f9b72
New quests work
2023-10-10 23:44:29 +02:00
nordsoft
1460541ee5
New limiter based quests
2023-10-10 23:44:29 +02:00
Ivan Savenko
46e4d862a5
Fix AI recruitment
2023-10-04 17:47:12 +03:00
Ivan Savenko
39a92cdde3
Add query for dwellings dialog
2023-10-04 17:47:12 +03:00
Ivan Savenko
898733eed7
Added Query to track visit duration for Taverns and Markets
2023-10-04 17:47:12 +03:00
Andrii Danylchenko
ebe155fa95
NKAI: mana recovery
2023-09-30 10:37:36 +03:00
Andrii Danylchenko
2dd0d76412
NKAI: water and air walking
2023-09-30 10:37:32 +03:00
Maxim Korotkov
56061d116e
vcai: Combined cases with the same actions
2023-09-27 09:05:58 +03:00
Maxim Korotkov
f874d27797
AI: removed redundant checks
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The pointers "up" and "down" were checked against nullptr
but it's always non-null
Also added curly braces for if statement. It's good practice
for avoiding shooting yourself to the foot
Signed-off-by: Maxim Korotkov <korotkov.maxim.s@gmail.com>
2023-09-27 09:05:58 +03:00
nordsoft
5f2023c8d5
Fix typo
2023-09-23 04:33:08 +02:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Ivan Savenko
c8e6a7cd27
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
Andrii Danylchenko
988531c6cb
Merge pull request #2845 from Alexander-Wilms/fuzzylite
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Support include path of more recent fuzzylite versions
2023-09-16 11:05:55 +03:00
Andrii Danylchenko
a005829a57
NKAI: cancel checking building which needs itself as prerequisite
2023-09-16 11:04:28 +03:00
Alexander Wilms
6c15e5b426
Add include path of a more recent version of fuzzylite, which is required to build it with gcc 12.2.0
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a651f3d13e
2023-09-16 05:13:16 +00:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
ef94e7a78a
Fix build
2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00
Ivan Savenko
41210c1dbf
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
Ivan Savenko
036df2e0ad
Support multiple battles in AI
2023-09-06 16:03:46 +03:00
Ivan Savenko
3a88180494
Separated game and battle callback (server & client only)
2023-09-06 16:03:39 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
8dfdfffd87
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Evgeniy Meshcheryakov
ecf9b1aa2f
Fix NKAI compilation with NKAI_PATHFINDER_TRACE_LEVEL>=2
2023-09-04 10:08:56 +03:00
Ivan Savenko
f6a4a1ae0c
Merge pull request #2686 from vcmi/fix-battle-freeze
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BattleAI: fix freeze
2023-08-31 01:06:47 +03:00
Ivan Savenko
695a51d8c8
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-28 21:19:53 +03:00
nordsoft
98f7ed9dfd
Implement player start turn query
2023-08-28 18:56:36 +04:00
Andrii Danylchenko
4b807e01f1
BattleAI: fix freeze
2023-08-27 21:03:55 +03:00
Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Andrii Danylchenko
5f13a0bbda
BattleAI: spellcast fixes and floating point score
2023-08-26 14:17:33 +03:00
Andrii Danylchenko
dc88f14e0b
BattleAI: positive/negative effect multiplier
2023-08-26 13:06:51 +03:00
Andrii Danylchenko
03395a3d8a
TBB for battle AI spellcast an fixes
2023-08-26 13:06:51 +03:00
Andrii Danylchenko
274bf739b8
BattleAI: damage cache and switch to different model of spells evaluation
2023-08-26 13:06:51 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee
Converted creature ID and spell ID to new form
2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Ivan Savenko
d83aa828f6
Fix turn ending
2023-08-24 23:34:33 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Ivan Savenko
87957e74c1
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
Ivan Savenko
2be9664d26
Remove no longer used code
2023-08-21 17:55:49 +03:00
Ivan Savenko
013417fb7e
Code cleanup
2023-08-21 17:55:49 +03:00
Ivan Savenko
a1d3181a98
Unified spellcasting handling with other actions
2023-08-21 17:55:49 +03:00
Ivan Savenko
6297140bf5
Start of stabilization - battles now start correctly
2023-08-21 17:55:49 +03:00
Dydzio
d8eef4905a
Implement new callback in stupidAI
2023-08-20 13:53:25 +02:00
Dydzio
6bfbe80cc9
Allow toggling quick combat spells usage
2023-08-19 17:23:55 +02:00
Andrii Danylchenko
1eabb738dc
NKAI: fix heroes not recruited
2023-08-13 09:08:30 +03:00
Ivan Savenko
92ce97bbc7
Merge remote-tracking branch 'vcmi/master' into beta
2023-08-12 16:20:06 +03:00
DjWarmonger
654489d5d3
Merge pull request #2525 from vcmi/battle-fast-targets
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Battle fast targets
2023-08-12 09:22:25 +02:00
Ivan Savenko
67b7c39761
Fix possible nullptr dereference
2023-08-11 18:50:39 +03:00
Andrii Danylchenko
ba9998ac66
BattleAI: fast targets optimization
2023-08-08 20:10:29 +03:00
Andrii Danylchenko
e7394ad20c
BattleAI: log time to make a decission
2023-08-08 18:54:49 +03:00
Ivan Savenko
e57f8742cd
Rename ambiguos 'clear' to 'clearSlots'
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A lot of map objects inherit from CCreatureSet and as result - get
clean() method that resets object army
2023-08-07 19:13:02 +03:00
Andrii Danylchenko
1eb58bcc32
NKAI: fix potential concurrency and town treat calculation
2023-08-07 17:29:27 +03:00
Andrii Danylchenko
04fe78d31c
NKAI: fix freeze on army gathering
2023-08-07 17:29:17 +03:00
Ivan Savenko
3f6cbc6312
Merge pull request #2484 from vcmi/nkai-fix-freeze
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NKAI: fix freeze on army gathering
2023-08-07 16:52:59 +03:00
Andrii Danylchenko
60f0a4553a
NKAI: fix freeze on army gathering
2023-08-06 09:03:29 +03:00
Andrii Danylchenko
a4297ebdf6
NKAI: fix potential concurrency and town treat calculation
2023-08-06 08:57:14 +03:00
Tomasz Zieliński
3b238ff15e
Fix weekly visitable check
2023-08-01 17:30:47 +03:00
Andrii Danylchenko
4c0aae6fbd
NKAI: fix crash for specific map
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
ccfc6f5716
NKAI: increase towns priority, buy heroes more often
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
ec0596f3dd
NKAI: fix error message can not take away last stack
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
f1a9ae99ee
NKAI: various behavior fixes, undo max_gold_preasure
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
fb7477047a
NKAI: loosen gold presure on build system.
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
6490c65490
nkai: fix freezes
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
c93bb0a502
nkai: fixes and skill rewards
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
202e13ce2e
NKAI: log paths scan depth
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
5083100d3b
NKA: fix accessing removed hero and heroExchangeCount
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
db2be3ee05
Anoother unused variable
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
850da65f80
Another build fix
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
88178567b1
Remove unused variable
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
e483f06e0f
Remove unused variable
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
5bffea0aac
Use new interface
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
69ceee5dd6
NKAI: penalty for extra chains
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
0fd118d3ce
NKAI: gold reward
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
6ba74f02bc
NKAI: playing around with defence
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
b19ac01bf9
Fuzzy rework, added more defence and gather army routines
2023-07-31 22:01:10 +03:00
Andrii Danylchenko
b1ca663eb6
Fuzzy rework
2023-07-31 22:01:10 +03:00
Andrii Danylchenko
38a98387e4
Temp fix for blocked in garrison ai.
2023-07-31 22:01:10 +03:00
Ivan Savenko
aed8c411fc
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Ivan Savenko
e23166df88
Fix locking of mutexes by StupidAI
2023-07-24 23:01:18 +03:00
Ivan Savenko
639880a426
Fix handling of tactics by AI
2023-07-23 14:03:22 +03:00
Ivan Savenko
58dd87d727
Fix AI spellcasting
2023-07-19 12:54:23 +03:00
Ivan Savenko
556763fb7b
Fixed handling of tactics
2023-07-18 22:02:35 +03:00
Ivan Savenko
1bf6bbd9b6
Significantly simplified threading model in battles
2023-07-18 19:55:59 +03:00
Ivan Savenko
f27f5ebc7c
Split BattleAI::activeStack into several smaller methods
2023-07-18 17:35:19 +03:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
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CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Andrii Danylchenko
b1ef0f6301
#1912 Some logging and fix for allied garrison
2023-07-09 10:21:58 +03:00
SoundSSGood
9b5f6ec7cf
CArtifact getters setters
2023-07-05 15:48:08 +03:00
Ivan Savenko
1cbc6457ce
Fix possible assertion failure on removing non-owned town
2023-07-04 20:28:02 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
e0ea994656
Moved some pathfinding options to game settings
2023-06-25 17:42:36 +03:00
Ivan Savenko
08cfbe79cf
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e
Implemented support for "coast visitable" objects:
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- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
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Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
ebc7a82c2e
Converted pathfinder enum's to enum class
2023-06-21 15:38:57 +03:00
Ivan Savenko
f78470a301
Fix build
2023-06-21 14:55:25 +03:00
Ivan Savenko
bd4d2788ed
Split pathfinder into multiple smaller files
2023-06-21 13:46:09 +03:00
Ivan Savenko
87fcfa4add
Removed excessive pathfinder includes
2023-06-21 12:00:44 +03:00
Ivan Savenko
d51fe62804
Win/loss condition texts use MetaString
2023-06-20 19:37:27 +03:00
Ivan Savenko
6f743916db
Moved CGCreature to a new file
2023-06-20 19:37:27 +03:00
Ivan Savenko
6aedb99117
Cleaned up IShipyard interface
2023-06-16 17:59:10 +03:00
Ivan Savenko
5cfbdd2967
Partially split CommonConstructors.cpp into few separate files
2023-06-16 17:59:10 +03:00
Evgeniy Meshcheryakov
6591508618
Fix crash in VCAI
2023-06-15 14:22:33 +03:00
Ivan Savenko
97b3b2e147
Fix build
2023-06-03 00:48:32 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Andrii Danylchenko
fe65edd55d
BattleAI: stacks should not measure damage against turret
2023-05-10 09:22:13 +03:00
Andrii Danylchenko
0829593356
NKAI: composite pathfinder actions and fix for guarded bordergate
2023-05-07 09:15:37 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
...
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
1d34c73c2d
vcmi: split CBonusSystemNode, BonusParams and prop
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More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df
vcmi: rename updater and limiter files
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68
vcmi: split bonus updaters
2023-05-02 00:53:50 +03:00
Konstantin
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
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This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin
af25ad0866
vcmi: split creatures and faction members
2023-05-02 00:53:50 +03:00
Nordsoft91
c9b59735cf
Merge pull request #2101 from Nordsoft91/rewardable-expand
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Part 2: refactoring for rewardable object
2023-05-02 01:19:57 +04:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
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Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
97a1758e8e
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
2023-05-01 21:51:10 +04:00
nordsoft
eb577a03b5
Deprecating enum constants
2023-05-01 21:49:37 +04:00
nordsoft
4b1b58b617
Change Callback to abstract
2023-05-01 21:49:37 +04:00
nordsoft
59bc9326e9
Remove excess pointer from market interface
2023-05-01 21:49:37 +04:00
Ivan Savenko
a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
nordsoft
203d0a4f91
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
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# Conflicts:
# lib/JsonRandom.cpp
2023-05-01 02:07:20 +04:00
nordsoft
1b4d117790
deeper decoupling
2023-04-30 17:13:07 +04:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
nordsoft
e47bb3f1f9
Separate configuration and object
2023-04-30 00:59:02 +04:00
Ivan Savenko
346b8a4619
Merge pull request #2079 from rilian-la-te/cstack-some-private
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vcmi: make some CStack properties private
2023-04-28 22:18:20 +03:00
Konstantin
cf2304d8c7
vcmi: new commits in submodules
2023-04-27 20:59:55 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
...
There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
krs
e348193f7e
Tactics movement is limited to movement range
2023-04-26 21:56:20 +04:00
Ivan Savenko
48abf46824
Merge pull request #2005 from IvanSavenko/advmap_refactor
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Refactoring of adventure map interface
2023-04-24 17:19:22 +03:00
Andrii Danylchenko
fbc9a32ad8
#2018 - fix shipyard usage for NKAI, allied shipyard should work now
2023-04-22 18:42:36 +03:00
Andrii Danylchenko
d347db4c16
Fix hero count calculation for resourceful ai mod
2023-04-22 14:47:31 +03:00
Nordsoft91
a553a4aa66
Merge pull request #2030 from Nordsoft91/boats
2023-04-22 03:27:00 +04:00
Ivan Savenko
7db67a3101
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
nordsoft
de159df481
Rename boats
2023-04-20 21:20:51 +04:00
Ivan Savenko
4bb4d7e7a5
Merge pull request #1989 from SoundSSGood/refactoring-arts-p1
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Artifact related code refactoring part1 (initial)
2023-04-19 15:31:11 +03:00
nordsoft
0a28262c15
Merge remote-tracking branch 'upstream/develop' into boats
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# Conflicts:
# AI/VCAI/Pathfinding/AINodeStorage.cpp
2023-04-19 02:22:19 +04:00
nordsoft
37027ad17f
Fix AI boat logic
2023-04-18 18:33:44 +04:00
nordsoft
ed798b06da
Prepare transport enum
2023-04-18 13:04:49 +04:00
Konstantin
54eb550eb9
vcmi: remove unused functions now
2023-04-17 00:43:13 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Ivan Savenko
3738171b21
Refactoring of H3M loader to make HotA format support easier
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- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
SoundSSGood
9a838598a6
arts refactoring part1
2023-04-15 00:10:39 +03:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
Ivan Savenko
63b197b78a
Converted attributes to use c++17 functionality
2023-04-12 01:03:14 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
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[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
8e77b833d9
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 15:54:08 +04:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
Konstantin
fedf7d377c
vcmi: remove TFaction
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This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Andrii Danylchenko
737c34b8c6
BattleAI: avoid selfblocking on siege
2023-04-09 16:22:37 +03:00
krs
dab07bdef9
Now unit range is shown in Tactics phase as well
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A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Konstantin
e0715a76c8
vcmi: reduce CStack usage a little bit
2023-04-04 23:02:54 +03:00
Konstantin
22dd97ad18
vcmi: use entilites when possible part 1
2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Andrii Danylchenko
10bf9bc7a0
Merge pull request #1678 from vcmi/nkai-fix-build
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NKAI: more fixes to defense and pandora
2023-04-03 22:39:11 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
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Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
6dac15c5b2
Merge pull request #1706 from rilian-la-te/moats-landmines
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Proper moats: mechanincs
2023-04-02 20:12:33 +03:00