DjWarmonger
ec8476d43a
Compile fixes for Visual.
2014-09-05 20:13:58 +02:00
DjWarmonger
a89512111c
Updated visual files.
2014-09-05 16:38:19 +02:00
Ivan Savenko
b551bdb725
Final part of the merge
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Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7
Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop
2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c
Merge pull request #35 from rhn/rhn
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Fixes to sound handling.
2014-09-04 20:26:32 +03:00
DjWarmonger
0edaf4fa8a
Merge pull request #26 from vcmi/FFMpeg
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Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
DjWarmonger
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
Karol
37bd4790f7
VCMIDirs update #6 fix
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- Apple compilation fix
- Removed unnecessary macros
- Updated macros indent style
- Fixed 1. warning.
2014-08-30 15:04:00 +02:00
Karol
53ab0593b7
VCMIDirs update #6
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- Minor fixes
- CLoadFile updated to boost::filesystem::path
2014-08-27 12:31:58 +02:00
Karol
1b6f2ea3b7
VCMIDirs update #5 fix
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- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Karol
958839668c
VCMIDirs update #5
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- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
DjWarmonger
94832c743c
Updated build configs. Everything works.
2014-08-14 16:07:40 +02:00
DjWarmonger
6656515395
Updated Visual for FFMPEG. Need to define environmental variable FFMPEGDIR for it to compile. Not functional yet, though.
2014-08-13 19:21:58 +02:00
Karol
2da6d9e7dd
VCMIDirs update #4 fix
2014-08-11 21:24:31 +02:00
Ivan Savenko
e692f3f520
Implemnted enemy turn speed selection:
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- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
8838607669
Trying to fix Travis compilation issues
2014-08-11 17:58:41 +03:00
Ivan Savenko
cc61ffca73
Removed debug output
2014-08-11 17:27:41 +03:00
Ivan Savenko
092df7a71c
Fixed crash on stack-less creatures, e.g. war machines
2014-08-11 16:28:15 +03:00
Ivan Savenko
4092929b70
Fixed endianness
2014-08-11 16:21:23 +03:00
Ivan Savenko
8f1a4fcb56
Fixed crash on opening creature window in battle
2014-08-11 15:57:15 +03:00
Karol
a302f6c7ad
VCMIDirs update #3
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bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
Ivan Savenko
a115406fa3
Fixed data presence check
2014-08-10 10:58:56 +03:00
Ivan Savenko
1e5e02c7df
Compilation fixes caused by merge, replaced some remaining boost::bind with std's
2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
66c4d469f8
Possible fix for neutral palette (1867)
2014-08-07 19:53:07 +03:00
Ivan Savenko
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
...
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
Ivan Savenko
4d6ab2c32d
Fixed rendering of bitmap fonts shadow
2014-08-07 19:53:07 +03:00
rhn
c8929b364b
fixed typo
2014-08-06 17:55:29 +02:00
rhn
e4fce8fc8f
fixed object types playing sounds
2014-08-06 17:19:54 +02:00
rhn
a491c11305
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
rhn
e9534603c2
Fixed sound on object pickup with dialog
2014-08-06 17:19:53 +02:00
beegee1
5139378319
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
Ivan Savenko
00cda400a1
Miscellaneous improvements for Launcher UI:
...
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
77a73fbaa9
Merge branch 'feature/freegfx' into refactoring/guiClasses
...
Conflicts:
client/windows/CHeroWindow.cpp
client/windows/CQuestLog.cpp
client/windows/GUIClasses.cpp
2014-08-03 18:50:59 +03:00
Ivan Savenko
7390647cd5
End of buttons refactoring:
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- cleanup of slider API
- documentation fixes
2014-08-03 17:31:56 +03:00
Ivan Savenko
0882201b17
Miscellaneous fixes to toggle buttons
2014-08-03 16:19:16 +03:00
Ivan Savenko
10fc1892a8
Large refactoring of button classes:
...
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
AlexVinS
76c3228afa
Merge branch 'develop' into FFMpeg
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Conflicts:
client/CVideoHandler.cpp
2014-07-26 07:54:43 +04:00
DjWarmonger
a842068d54
Merge pull request #30 from vcmi/RMG
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Since there are no objections, I finally merge this branch.
2014-07-23 08:06:51 +01:00
Ivan Savenko
4fca583062
Merge pull request #29 from Mixaill/nsis
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CMake: add NSIS generator settings
2014-07-18 00:56:46 +03:00
DjWarmonger
e8580229dc
RMG will now actually use all the settings from pregame. Till now it did not.
2014-07-15 16:44:07 +02:00
DjWarmonger
89c97a88bb
Updated Visual projects for SDL2.
2014-07-15 12:26:18 +02:00
Ivan Savenko
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
Ivan Savenko
9f5704f8ba
Uploaded recreated stack queue backgrounds
2014-07-14 22:38:13 +03:00
Ivan Savenko
52da593292
New resolution selection button
2014-07-14 21:49:52 +03:00
Ivan Savenko
5111bff6cc
Implemented new button for commander window
2014-07-14 20:43:38 +03:00
Ivan Savenko
7f790f9d6a
Quest window now uses new background, using same gfx sources as creature window
2014-07-14 18:07:57 +03:00
Ivan Savenko
a69fcdd435
Fixed compilation issues caused by merge
2014-07-14 17:44:15 +03:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
Ivan Savenko
2a0a0e81a7
Cleaning up includes
2014-07-14 17:19:44 +03:00
Michael Pavlyshko
6a23960642
CMake/WIN32 : add icon to client and launcher
2014-07-14 01:02:00 +03:00
Ivan Savenko
647b9c683f
Reorganized client source tree:
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- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00
Ivan Savenko
cec9161f8f
Added missing files
2014-07-13 18:40:13 +03:00
Ivan Savenko
83099fdb78
Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree
2014-07-13 18:39:45 +03:00
Ivan Savenko
55ff933b7f
Reducing size of GUI classes. Split trade windows into a separate file
2014-07-13 16:31:00 +03:00
Ivan Savenko
09bedf9aa9
Reducing size of GUIClasses. Moved Garrison Int into a separate file.
2014-07-13 16:11:25 +03:00
Ivan Savenko
7e76a5dd0e
Moved some code from GUIClasses into two smaller files:
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- CArtifactHolder.*
- CComponent.*
Goal: reorganize artifacts UI to decrease dependency on CGHeroInstance class
2014-07-13 14:56:30 +03:00
Michael Pavlyshko
bad7050096
spaces -> tabulation
2014-07-11 11:01:03 +03:00
AlexVinS
679dd64ff9
Make scale a parameter of "open" methods
2014-07-10 14:18:21 +04:00
Michael Pavlyshko
08ee65c3c8
fix .dll and .exe filenames
2014-07-10 01:06:37 +03:00
Michael Pavlyshko
c935193558
disable WIN32 flag for executables, fix previous commit
2014-07-10 00:47:22 +03:00
Michael Pavlyshko
11d73f2ac9
fix CVideoHandler compilation
2014-07-09 18:01:12 +03:00
Michael Pavlyshko
afc6530084
fix vcmiclient linkage
2014-07-09 17:37:08 +03:00
AlexVinS
18f34e14f8
set scale to off by default
2014-07-08 22:01:01 +04:00
AlexVinS
0efb6e2890
Use scaling
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(*) into - fullscreen
(*) spellbook - no scaling
2014-07-08 18:20:22 +04:00
AlexVinS
61b31e5c60
add api to enable|disable scaling (unimplemented)
2014-07-08 17:39:47 +04:00
AlexVinS
c71237bba3
Mingw build with ffmpeg
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(*) get rid of BIK SMK dlls
(-) missing sound
(-) spellbook is scaled to fullscreen
2014-07-08 16:40:25 +04:00
Ivan Savenko
1ae7a77246
Cleanup of stack artifacts code
2014-07-05 11:48:03 +03:00
Ivan Savenko
60e5815014
Implemented stack artifact handling, no tested yet
2014-07-05 01:22:56 +03:00
AlexVinS
0edd10078f
Fix usage of fillRect.
...
* proper fix for slider drawing
2014-07-05 01:52:11 +04:00
Ivan Savenko
ac6cfdfb92
Extracted too big lambda into a separate helper method
2014-07-04 20:58:18 +03:00
Ivan Savenko
20f7071d11
Implemented stack experience/commander experience display for window
2014-07-04 12:48:09 +03:00
AlexVinS
e70e68a56b
Fix puzzle map fade.
2014-07-03 23:06:11 +04:00
AlexVinS
74d3effa98
More safe way of update locking
2014-07-03 22:30:56 +04:00
Ivan Savenko
e4e9d71143
Fixed texts:
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- added new texts to translate.json
- implemented texts for abilities
Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
AlexVinS
9b8ad51cd3
Run all rendering with pim lock if possible
2014-07-03 22:05:59 +04:00
AlexVinS
30d6eab20b
Do not render fully hidden tiles
2014-07-03 20:41:42 +04:00
Ivan Savenko
079866d99d
Implemented leveling up abilities. TODO: implement visible selection/descriptions
2014-07-03 19:05:19 +03:00
AlexVinS
8a488aeb86
Cleanup
2014-07-03 19:57:21 +04:00
AlexVinS
57f82f2bed
Add a comment.
2014-07-03 18:46:23 +04:00
AlexVinS
f3067878dd
Force full redraw for sliders. This fixes backgroung glitches with SDL2.
...
(!) there should be better fix
2014-07-03 18:44:25 +04:00
AlexVinS
ecc7b8e05a
Draw cursor on each frame. Fix TTF rendering under cursor.
2014-07-03 18:05:07 +04:00
AlexVinS
e521e6687a
centralize cursor drawing
2014-07-03 15:10:01 +04:00
AlexVinS
022f71c26e
fix deletion in in-game console
2014-07-03 14:58:56 +04:00
AlexVinS
397f4cf8b6
Workaround for TFF font glitches under cursor in pregame
2014-07-03 14:10:15 +04:00
AlexVinS
c948891fc6
Fix threaded handlers initialization, cleanup
2014-07-03 12:26:15 +04:00
Ivan Savenko
328944e111
Fixed levelling up of commander
2014-07-03 01:00:16 +03:00
AlexVinS
dbb7526040
fix uninitialized flag
2014-07-02 23:53:49 +04:00
AlexVinS
5a029c88d1
cleanup
2014-07-02 23:53:23 +04:00
AlexVinS
3e4e810888
More ColorKey cleanup
2014-07-02 22:41:11 +04:00
Ivan Savenko
b58bbcbdd8
Leveling up commander skills seems to be working. Optimized some png's to decrease size
2014-07-02 21:38:38 +03:00
Ivan Savenko
617ea79d3c
Button overlays are now more generic (not necessarily text), removed old version of creature window
2014-07-02 21:38:38 +03:00
Ivan Savenko
7a9547bb44
New creature window made without use of H3 graphics
...
This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.
Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00
AlexVinS
638dac90af
centralize key color management
2014-07-02 22:20:54 +04:00
AlexVinS
082c9a506e
Fix battle absolute obstactes rendering
2014-07-02 21:38:15 +04:00
AlexVinS
7b75b19d1a
Fix hero flags rendering
2014-07-02 21:09:49 +04:00
AlexVinS
9606aed4a3
Using int3 for color is weird
2014-07-02 20:12:15 +04:00
AlexVinS
e57dbbde15
Extract startTextInput & stopTextInput
...
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
2014-07-02 19:41:30 +04:00
AlexVinS
9797372dbe
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
AlexVinS
195eae48ca
Merge branch 'develop' into SDL2
...
Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00