Laserlicht
c49d38b855
cheats + grail in town
2023-09-23 21:37:40 +02:00
Nordsoft91
a36450e2d1
Merge pull request #2882 from Nordsoft91/ai-cheating
...
Add basic system to give more advantages for ai player
2023-09-23 03:21:19 +02:00
nordsoft
dce1ac1538
Redesign mod incompatibility message
2023-09-23 00:32:48 +02:00
nordsoft
099109b7d2
Minor fixes
2023-09-22 00:52:19 +02:00
Ivan Savenko
42d9ba6c82
Merge pull request #2877 from IvanSavenko/simturn_fixes
...
Changes for simturns support
2023-09-20 22:09:25 +03:00
nordsoft
0de912e67b
Add basic system to add more advantages for ai player
2023-09-20 03:50:35 +02:00
Ivan Savenko
7b37c2353a
Merge pull request #2865 from IvanSavenko/market_ownership_check_fix
...
Cleaned up and fixed ownership checks for market netpack
2023-09-19 23:43:33 +03:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Ivan Savenko
3cdc3daa2c
Fix crash on handling invalid player request
2023-09-19 19:21:23 +03:00
SoundSSGood
48ec2d7e2a
Merge branch 'vcmi:develop' into exchange-window-update
2023-09-19 16:22:00 +03:00
SoundSSGood
9cc623c981
Fixed move checks. Backpack buttons.
2023-09-19 13:31:59 +03:00
SoundSSGood
a83f290e13
bulk move artifacts only equipped, only backpack
2023-09-19 13:31:42 +03:00
Ivan Savenko
219f81d28b
Added explicit "PlayerEndsTurn" netpack
...
- PlayerEndsTurn pack is now sent when player ends turn
- YourTurn pack has been renamed to PlayerStartsTurn for consistency
- PlayerStartsTurn will no longer replace list of acting players
- PlayerEndsGame and PlayerEndsTurn will remove player from acting list
2023-09-18 20:55:01 +03:00
Ivan Savenko
f1c40466d3
Changes according to review
2023-09-18 18:17:26 +03:00
Ivan Savenko
3d04e9c9ed
Cleaned up and fixed ownership checks for market netpack
2023-09-18 17:22:30 +03:00
Ivan Savenko
b7de685483
Fixed paths through teleport, formatting cleanup
2023-09-16 20:35:04 +03:00
Ivan Savenko
c8e6a7cd27
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Dydzio
e79c707cf7
Fix wrong condition
2023-09-14 12:54:07 +02:00
Dydzio
56c969be4f
Fix commanders requirements for special skills to match WoG
2023-09-13 23:08:22 +02:00
Dydzio
6435217a8c
Quick-fix for transmutation skill - same as in SUMMON_GUARDIANS
2023-09-13 19:36:58 +02:00
Krisztián Szabó
b9b51334eb
Award 500 experience for towns conquered during a battle.
2023-09-12 21:30:30 +03:00
SoundSSGood
89409da0c0
Reduced number of assembling asks
2023-09-12 19:17:37 +03:00
SoundSSGood
82eb2f8a2b
Artifact assembling changes
2023-09-12 19:17:35 +03:00
Krisztián Szabó
cb3cc84c61
Give bonus experience for capturing a town even if the enemy hero escaped.
2023-09-11 19:51:23 +02:00
Krisztián Szabó
6a5e71aa63
Award 500 experience for towns conquered during a battle.
2023-09-11 09:37:48 +02:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
Ivan Savenko
587be4c7d5
Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix
...
Fixes ownership checks for creature recruitment
2023-09-07 15:09:55 +03:00
Ivan Savenko
bef97889e9
Merge pull request #2773 from wb180/blindedStackMoraleFix
...
Blinded stack should not be able to get morale
2023-09-07 10:54:51 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
...
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
e5719daf11
Added "vcmiartifacts angelWings" form to cheat
2023-09-06 22:44:41 +03:00
Ivan Savenko
1f1f978328
Fixed battle replay
2023-09-06 16:03:47 +03:00
Ivan Savenko
8bdddd1324
Fix tests compilation
2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00
Ivan Savenko
747e28947a
Fix build
2023-09-06 16:03:47 +03:00
Ivan Savenko
3a88180494
Separated game and battle callback (server & client only)
2023-09-06 16:03:39 +03:00
Ivan Savenko
fc4dfda00f
Added support for concurrent battles to gamestate and server
2023-09-06 16:03:02 +03:00
Evgeniy Meshcheryakov
e9c2d4e857
Blinded stack should not be able to get morale
2023-09-06 12:40:05 +03:00
Ivan Savenko
ad25bfb4bb
Fixed invisible creatures from SUMMON_GUARDIANS bonus
2023-09-06 11:29:28 +03:00
Ivan Savenko
b159d8a028
Fixes ownership checks for creature recruitment
2023-09-05 23:12:57 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
6a260a60cf
Fix resource creation
2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
nordsoft
e85eb36bbd
Battle timer fix
2023-09-02 13:14:24 +04:00
nordsoft
48fb167fef
Fix timer end turn while standing on obstacles/water
2023-09-02 03:27:46 +04:00
nordsoft
0fc6e2b316
rollback query blocking
2023-09-02 03:17:51 +04:00
nordsoft
9cd3b537ad
Add turn timer allowed option
2023-09-02 03:17:32 +04:00
Nordsoft91
c45ab07d0b
Merge pull request #2698 from Nordsoft91/turn-timer
...
Turn timer fixes
2023-09-01 00:31:52 +04:00
Ivan Savenko
0f4f9b3233
Fix handling of opening spells when tactics is present
2023-08-31 01:32:32 +03:00
nordsoft
00216168bf
Timer works as designed
2023-08-30 03:44:09 +04:00
nordsoft
cc3ca9a41e
Timers fixes
2023-08-30 03:33:59 +04:00
nordsoft
9a42abe2a7
Extended timer info to exhange between client and server
2023-08-30 03:11:46 +04:00
nordsoft
f30f00faa0
Timer pausing while waiting for player accept turn
2023-08-30 02:18:44 +04:00
nordsoft
b4c20734f3
Support timer logic for pve and pvp
2023-08-30 02:17:29 +04:00
nordsoft
03496e6738
Code review fixes
2023-08-29 15:48:42 +04:00
nordsoft
883c68b151
Remove unused variable
2023-08-28 19:57:42 +04:00
nordsoft
21af69e0b7
Fix timer synchornization
2023-08-28 19:45:15 +04:00
nordsoft
68b11dbe38
Fix no-base turn timer
2023-08-28 19:45:15 +04:00
nordsoft
15f57a0817
Timer enabler
2023-08-28 19:45:15 +04:00
nordsoft
2c61d1b23f
Use precision clocks for timer
2023-08-28 19:45:15 +04:00
nordsoft
7dc1717ec6
Handle timer for tactic phase
2023-08-28 19:45:15 +04:00
nordsoft
4ee47b01ae
Make possible to play with different timers independently
2023-08-28 19:45:15 +04:00
nordsoft
6226ddf4a7
Fix potential concurrenccy issues
2023-08-28 19:45:15 +04:00
nordsoft
98f7ed9dfd
Implement player start turn query
2023-08-28 18:56:36 +04:00
nordsoft
084122bc80
Fix compiling
2023-08-28 17:26:16 +04:00
nordsoft
86ab97c64f
Fix stop on flight for timer
2023-08-28 17:21:38 +04:00
nordsoft
0bb352565a
Fix creature timer update
2023-08-28 17:12:08 +04:00
nordsoft
0bc2302f1f
Fix battle timer logic
2023-08-28 17:12:08 +04:00
Nordsoft91
1586c6c6a0
Merge pull request #2668 from IvanSavenko/remove_current_player
...
Remove "currentPlayer" from gamestate
2023-08-28 17:10:28 +04:00
Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Ivan Savenko
edd029c79c
Replace "currentPlayer" from gamestate with "activePlayers"
...
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee
Converted creature ID and spell ID to new form
2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Ivan Savenko
b0eec85aca
Merge pull request #2632 from rilian-la-te/resist-rework-pt1
...
Spell resistance rework: part 1
2023-08-25 01:13:57 +03:00
Ivan Savenko
940bdcee3e
Fixes according to review
2023-08-24 23:34:33 +03:00
Ivan Savenko
97ba7df152
Fix handling of map turn/day limit
2023-08-24 23:34:33 +03:00
Ivan Savenko
f9410145d6
Fix handling of "7 days without town" loss condition
2023-08-24 23:34:33 +03:00
Ivan Savenko
66f555f1f7
Fix error messages on bad morale
2023-08-24 23:34:33 +03:00
Ivan Savenko
ee8adbe85f
Update tavern on end of 7th turn of player in question
...
Allows removal of "retreat after 7th day" workaround and as result -
more straightforward code
2023-08-24 23:34:33 +03:00
Ivan Savenko
b6d8c7d4a5
Fix retreating in player-with-player battles
2023-08-24 23:34:33 +03:00
Ivan Savenko
a19cdb57ba
Fix handling of turn order in case of player defeat
2023-08-24 23:34:33 +03:00
Ivan Savenko
f451c15932
Fix handling of retreating of AI's
2023-08-24 23:34:33 +03:00
Ivan Savenko
d83aa828f6
Fix turn ending
2023-08-24 23:34:33 +03:00
Ivan Savenko
c4bc6840ea
Moved management of turn order into a new class
2023-08-24 23:34:33 +03:00
Nordsoft91
979cf129bc
Merge pull request #2637 from Laserlicht/autosave
2023-08-25 00:09:49 +04:00
Nordsoft91
db542d2710
Merge pull request #2664 from Nordsoft91/fix-ai-movement-freeze
2023-08-25 00:08:40 +04:00
nordsoft
596b98e1c1
Fix AI freeze regression
2023-08-24 16:42:47 +04:00
Ivan Savenko
a84c5fa371
Fix battle replaying
2023-08-23 22:46:42 +03:00
Michael
b22a9ff2d0
Merge branch 'develop' into autosave
2023-08-23 21:39:04 +02:00
Michael
1586b9fbd1
possibility to restart
2023-08-23 21:37:44 +02:00
Michael
4784ae94b5
revert uuid
2023-08-23 20:03:40 +02:00
Ivan Savenko
81242d3500
Fixed ending of battles due to retreat/surrender
2023-08-23 18:46:56 +03:00
Konstantin
344593e891
vcmi: made some CSpell properties private
...
There are getters for it.
2023-08-23 17:53:08 +03:00
Konstantin
8724181a0f
vcmi: spell resistance rework
...
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Ivan Savenko
a44c08a847
Slightly better thread names
2023-08-23 16:32:29 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00