Konstantin
ebbc8cf208
vcmi: remove BLOCK_LUCK bonus
...
To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b
vcmi: remove BLOCKS_MORALE bonus
...
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
20a9332a3f
vcmi: translate wisdom
...
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6
vcmi: skill-agnostic artillery
...
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91
vcmi: skill-agnostic ballistics
...
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2
vcmi: skill-agnostic first aid
...
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba
vcmi: remove estates bonus
...
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4
vcmi: convert scholar to new bonus
...
Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada
vcmi: replace SecondarySkillPremy:EAGLE_EYE
...
Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
...
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
...
Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
...
Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
369e925af8
Loading of translation mods is now skipped on language mismatch
2023-03-14 16:02:16 +02:00
Konstantin
4c31db52be
vcmi: add artifact component to second grail msg
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
...
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b
vcmi: remove a bunch of duplicated showInfoDialog
...
These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06
vcmi: use MODAL by default
...
Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
...
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12
regression fixed
2023-03-08 17:20:38 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
...
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Ivan Savenko
8b3309b47d
Fixed custom hero names text ID's
2023-03-05 17:39:27 +02:00
Andrey Filipenkov
fd56f86a84
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42
fix using JNI from server in single process build
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850
fix single process build for Android
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d
add option to compile AI code into libvcmi directly
...
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2a28109f2d
fix indentation
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34
adjust project for Android (except AI)
2023-03-02 12:09:47 +03:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
Andrii Danylchenko
8855829527
Andorid: remove server main
2023-02-13 20:26:39 +02:00
Andrii Danylchenko
14d27c788f
hide AI cheating message
2023-02-05 11:00:58 +02:00
Ivan Savenko
dbbbba5f2d
Fix typo
2023-02-02 13:25:55 +02:00
Ivan Savenko
f1ea88ae9a
Merge pull request #1505 from dydzio0614/cheats-improvements
...
Cheats improvements
2023-02-02 12:21:19 +02:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Dydzio
5b8e8e60fb
Change vcmiarmy handling a bit
2023-01-25 12:50:18 +01:00
Dydzio
3d9f04c6e0
Minor cheats code changes
2023-01-25 12:10:48 +01:00
Andrii Danylchenko
4cfc93d2da
Somehow it works but JNI signatures were incorrect
2023-01-25 08:59:59 +02:00
Dydzio
583f1ce911
Implemented vcmiexp cheat
2023-01-23 23:12:41 +01:00
Dydzio
75e0bfa80c
Add vcmiarmy cheat
2023-01-23 21:18:43 +01:00
Dydzio
d5b02f8dc2
Add sane aliases for cheat names + "vcmiazure" "vcmifaerie" cheats
2023-01-23 18:56:00 +01:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
nordsoft
c0c1be2645
Fix invalid host connection
2023-01-16 20:58:19 +04:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
...
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Ivan Savenko
ccc6ebee0d
Cleared up gate blocking, Force Field can now block gates
2023-01-13 15:44:42 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
b86704bece
Ballistics mechanics should now match H3
2023-01-12 23:53:29 +02:00
Ivan Savenko
e188060480
Fix server shutdown on transferring artifact to commander
2023-01-12 16:27:59 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
...
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
...
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Ivan Savenko
a1eaf4d9c8
Do not apply Fire Shield effect that deals 0 damage
2023-01-04 17:55:19 +02:00
Ivan Savenko
85d7b470d4
Access to quests texts is now processed via translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
...
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Nordsoft91
64fb4a744e
Merge pull request #1269 from vcmi/beta
...
Merge android fix into develop
2022-12-24 22:07:04 +04:00
nordsoft
2953b8fe9d
Fix android build
2022-12-23 19:12:48 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
nordsoft
1250f67771
Fix android build
2022-12-23 16:42:32 +04:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
...
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
b423b3fa6b
Fix dragon breath & fire shield
2022-12-21 18:04:54 +02:00
nordsoft
12d4204334
Fix closing server on ios
2022-12-19 01:37:38 +04:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
ced2ece954
Fixes #809 - do not print error message after stepping onto mine
2022-12-17 14:40:54 +02:00
Ivan Savenko
a1ab90fb05
Creatures with double strike will not hit 2nd time after blinding
2022-12-16 21:52:46 +02:00
Andrii Danylchenko
56bf8ec2c4
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
2022-12-14 22:13:26 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0
Earthquake spell: do not target already destroyed sections
2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
...
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
...
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
...
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
fd97b51183
Yet another attempt to fix Windows compile:
...
when building vcmi_lib statically (or linking against static vcmi_lib)
do not place dllexport/dllimport tags
2022-12-06 18:35:24 +02:00
Ivan Savenko
fa23965d0b
Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
2022-12-06 00:00:56 +02:00
Ivan Savenko
6463e906d5
vcmi can be compiled as single app on Linux
...
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
Ivan Savenko
848454d48a
Check for end-of-battle after opening spells are cast, fixes potentially
...
infinite battle
2022-12-02 21:38:59 +02:00
nordsoft
b7cab0e01d
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2022-11-30 01:03:57 +04:00
nordsoft
e865f484ff
Fix some problems with network game
2022-11-30 00:10:40 +04:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
...
Online mode
2022-11-29 20:43:39 +04:00
nordsoft
e9e172164c
Implemented correct logic for battle queries
2022-11-25 03:02:34 +04:00
nordsoft
52375468e4
Remove unused variable
2022-11-23 01:02:17 +04:00
SoundSSGood
e6e669d024
ArtifactUtils::isSlotBackpack() func + refactoring
2022-11-18 23:13:44 +02:00
SoundSSGood
e9ab894638
backpack assemble
2022-11-18 01:55:29 +02:00
SoundSSGood
2d078132bf
assemble in backpack initial
2022-11-17 19:43:54 +02:00
nordsoft
b253b19dc3
Support draw scenario (doesnt work properly)
2022-11-16 02:50:47 +04:00
nordsoft
9b597fc8d4
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2022-11-15 23:08:20 +04:00
nordsoft
915d215076
Fix connections amount problem
2022-11-15 22:09:47 +04:00
nordsoft
694fedc662
Fix crash due to passing args
2022-11-15 22:09:46 +04:00
nordsoft
e7a8466e2b
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-15 22:09:46 +04:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
...
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Ivan Savenko
729357824b
Added common method for secondary skill availability checks
2022-11-14 19:08:49 +02:00
SoundSSGood
f9738f0d0b
nullptr checks
2022-11-13 16:28:26 +02:00
SoundSSGood
aef87dd482
Apply suggested cosmetic changes
2022-11-13 15:28:09 +02:00
nordsoft
eeeca5ba8d
Add additional logging
2022-11-11 18:00:09 +04:00
SoundSSGood
3142f32cbb
Fix for callback return. More code optimization
2022-11-11 01:28:04 +02:00
SoundSSGood
30db38c0fe
Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one
2022-11-10 20:11:26 +02:00
SoundSSGood
ad47a7573c
Code style. Typo. Code clean up.
2022-11-10 18:29:39 +02:00
SoundSSGood
b9087e2d63
Apply suggestions from code review
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:45:54 +02:00
SoundSSGood
f2afd9e831
Update server/CGameHandler.cpp
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:37:50 +02:00
nordsoft
9ffc50457a
Bypass command line args to vcmiserver
2022-11-08 18:05:47 +04:00
nordsoft
97e5fc8a07
Lobby works
2022-11-08 04:44:34 +04:00
SoundSSGood
3a3b559a0b
attempt to fix the build
2022-11-07 14:20:28 +02:00
SoundSSGood
203c54e956
BulkMoveArtifacts structure optimization
2022-11-07 14:13:36 +02:00
SoundSSGood
0032947735
regression fixed. Artifact assemble dialog shows multiple times.
2022-11-07 00:36:13 +02:00
SoundSSGood
a35db9a696
server blocksPack upd
2022-11-07 00:19:43 +02:00
SoundSSGood
f72a3e3884
function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder
2022-11-07 00:18:05 +02:00
SoundSSGood
0f391e19d5
server side funcs
2022-11-06 23:59:30 +02:00
SoundSSGood
95ab343116
Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl
2022-11-06 23:54:50 +02:00
nordsoft
4ccad9178e
Fix potential BattleInfo destruction before usage
2022-11-06 21:46:56 +04:00
nordsoft
e9cf3ede2a
Try to handle queries by ai
2022-11-05 06:34:38 +04:00
nordsoft
0c4e50b63c
Initial prototype works
2022-11-05 03:35:51 +04:00
nordsoft
48925a50f2
Development
2022-11-05 03:35:46 +04:00
nordsoft
219a282916
First step
2022-11-05 03:35:32 +04:00
nordsoft
6eb43d3834
Minor changes
2022-10-27 01:39:57 +04:00
nordsoft
21a1706627
First working prototype
2022-10-27 00:52:39 +04:00
nordsoft
dd45d1a9cf
Develop game part
2022-10-25 05:27:53 +04:00
nordsoft
2645843d4f
Fix dead server
2022-10-08 22:23:02 +04:00
nordsoft
63b29cbaea
Code review tweaks
2022-10-08 19:52:53 +04:00
nordsoft
e718f7fe39
Fix reconnection
2022-10-06 19:23:34 +04:00
nordsoft
ea49b8cf40
Cleanup code
2022-10-06 17:56:54 +04:00
nordsoft
16e185343a
Add host commands to control game
2022-10-06 15:54:46 +04:00
nordsoft
895ec2d302
Make console available during other players' turn
2022-10-05 19:04:51 +04:00
nordsoft
3ff38b84a2
Support hotseat over multiplier
2022-10-05 01:54:31 +04:00
nordsoft
77ff6a64e6
Show message about client connecting and disconnecting
2022-10-05 00:51:34 +04:00
nordsoft
930f03e812
uuid check
2022-10-04 20:54:40 +04:00
nordsoft
0ea5a8fbe7
Merge remote-tracking branch 'upstream/develop' into mp-disconnection
...
# Conflicts:
# server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
nordsoft
722acb2a1d
Reconnection works
2022-10-04 05:42:14 +04:00
nordsoft
16a5414247
Reconnection partially works
2022-10-04 05:09:03 +04:00
nordsoft
b91bb41a80
One step forward
2022-10-04 02:25:22 +04:00
Andrii Danylchenko
5c44c8f4da
Merge pull request #1011 from kambala-decapitator/fix-multiple-heals
...
allow healing ability only before first turn of each round
2022-10-03 21:43:08 +03:00
Andrii Danylchenko
382b3ae94a
Merge pull request #1041 from vcmi/nkai-fixes
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NKAI: android fixes
2022-10-03 20:30:05 +03:00
Andrii Danylchenko
04490b709a
Merge pull request #1000 from vcmi/multiplayer
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Multiplayer
2022-10-03 20:16:39 +03:00
nordsoft
512cf014aa
Freeze current state
2022-10-03 20:47:00 +04:00
nordsoft
f4b7cf8196
Transfer player ownership to AI
2022-10-03 20:47:00 +04:00
Andrey Filipenkov
52371a4d3e
allow healing ability before first turn attempt of each round
2022-10-03 15:48:39 +03:00
Andrii Danylchenko
8f599ed043
NKAI: android fixes
2022-10-03 09:01:15 +03:00
Andrii Danylchenko
2434fe3f6f
NK: fix AI speed
2022-10-01 13:49:27 +03:00
nordsoft
fea05a4320
Finally game restart works
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# Conflicts:
# lib/CGameState.cpp
# server/CVCMIServer.cpp
2022-09-29 21:08:05 +04:00
Andrii Danylchenko
dae726b82d
Merge pull request #1005 from kambala-decapitator/ios-min-12
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raise iOS deployment target to 12.0
2022-09-29 19:57:04 +03:00
nordsoft
cbfa125085
Remove commented line
2022-09-29 14:29:57 +04:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
nordsoft
bebe0dd86c
Some change
2022-09-29 00:35:38 +04:00
nordsoft
2eb497b477
Looks like everything works
2022-09-28 23:38:41 +04:00
nordsoft
7ee4fca120
Pass whole gamestate over network
2022-09-28 23:15:05 +04:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Andrey Filipenkov
53ac61b52b
iOS: don't create unused CConsoleHandler
2022-09-27 07:05:10 +03:00
Nordsoft91
d4f97aadf0
Merge branch 'develop' into incomatibility-response
2022-09-25 13:26:07 +04:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Andrey Filipenkov
9f46bf5bff
Apply suggestions from code review
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-09-24 15:55:26 +03:00
Andrey Filipenkov
605d5b6481
add dedicated macro when building as single process
...
fix kambala-decapitator/vcmi#40
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
cd4b68c034
fix repeated launches of single player
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now server actually terminates
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
342a859a3f
fix typo
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
24a5dd797c
fix starting local server
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
de05479532
Revert "attempt to run server in a separate app"
...
This reverts commit 99fe55b295ad95033626c15011cfe49779269156.
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
e61e283b75
[iOS] remove everything related to server app
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
c6e51852d0
add ability to build VCMI as single process
...
"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
3388583089
use component-based install to copy only what's needed for every app
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
fae295da88
allow building without codesigning
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b
improve RPATH handling, apply RPATH when installing dylibs
2022-09-24 15:55:20 +03:00
Andrey Filipenkov
bb9d19deee
fix whitespace
2022-09-24 15:55:19 +03:00
Andrey Filipenkov
2354023731
move extern "C" to header
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
2fc4d48215
load game data from shared dir
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kambala-decapitator/vcmi#15
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
e20a6c3670
server: add buttons to start server and to move data to shared directory
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kambala-decapitator/vcmi#9 kambala-decapitator/vcmi#15
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
4647bd8981
add App Group entitlement
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kambala-decapitator/vcmi#9
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
7def214740
more Xcode-compatible Info.plist
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
13dd451ff5
add simple app icons
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
dde9a5d5d2
todo updates
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
6e41e3154c
fix running on device from Xcode
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proper codesigning
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
cfa22c33ad
use rpath properly
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
b6c4126bed
install files after building server/client
...
package required files inside app bundle
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
92a7936202
add Info.plist to sources
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
09f5ea52f2
remove background audio hack
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
e72e5cea6f
attempt to run server in a separate app
...
partially reverts 3258f8bb40487e3731bf452dbda1add6294ff4b2
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
26a1cc5b73
todos
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
2e18299897
make server a static lib, run it in a separate thread
...
issues to solve:
- dynamic_cast error 2: One or more of the following type_info's has hidden visibility or is defined in more than one translation unit. They should all have public visibility. 13CPackForLobby, 20LobbyClientConnected, 20LobbyClientConnected.
- error setting socket option: set_option: No buffer space available
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
c4233ad706
exclude some code similar to android
2022-09-24 15:55:16 +03:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
nordsoft
8f6f9707a6
Read error message from translate.json
2022-09-23 15:20:11 +04:00
nordsoft
e74890c4b1
Add system message about mods incompatibility
2022-09-23 15:02:45 +04:00
Andrii Danylchenko
328fe4a556
Merge pull request #952 from kambala-decapitator/fix-vampire-drain-effect
...
server-side fixes to battle events
2022-09-22 18:37:29 +03:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
...
Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrey Filipenkov
1d57c40740
wrap && conditions in parentheses when near ||
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
7e6ed0583c
disable all scripting code when configuring without scripting modules
2022-09-21 19:31:42 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Andrey Filipenkov
87a88da3a9
add Fire Shield damage to the battle log
2022-09-21 10:42:42 +03:00
Andrey Filipenkov
b95841dabb
fix creating "creatures perished" battle log entry
2022-09-21 10:38:42 +03:00
Andrey Filipenkov
1313da191b
trigger Drain Life effects after the attack
...
- animation and sound are played after the attack
- amount of drained life appears after damage dealt in the battle log
2022-09-20 18:00:00 +03:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
...
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Andrey Filipenkov
99af5bbe4c
add dedicated method to get logs path
2022-09-18 09:24:36 +03:00
Tomasz Zieliński
40585a66c0
Style, commend - requested
2022-09-11 11:31:28 +03:00
Tomasz Zieliński
6fb7301e8e
Fixed issue with taking creatures from a Bank, Pandora or joiners
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Nordsoft91
c4035134e5
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
188607b05f
Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16)
2022-06-17 17:20:08 +03:00
Konstantin
8fc14369a4
CMake presets. ( #744 )
...
* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) ( #739 )
...
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet
Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
e220918230
full crash dump
2022-05-14 13:23:09 +03:00
Andrii Danylchenko
0d15089dd4
Do not remove hero if left only with commander
2022-05-01 09:30:30 +03:00
Arseniy Lartsev
bfd57ab5b5
Fixed scholar skill icon in the scholar dialog
...
The icon was for one level higher than the actuall skill level,
especially problematic for expert where right-clicking the icon
woould cause a crash
2022-03-13 16:47:52 +02:00
Andrii Danylchenko
550f544592
Add logging of network failure during connect
2022-03-05 15:53:07 +02:00
Dmitry Orlov
8cae3398ba
Feature: Army Management Shortcuts should work as in HD+ Mod
2021-11-28 20:00:43 +02:00
Dmitry Orlov
7cfd1fe0ca
Fix: Captured town should not be duplicated on the UI
2021-10-31 17:33:26 +02:00
Dmitry Orlov
e4c2f0c822
Fix: Skyship Grail should work immediately after capturing without battle
2021-10-31 09:01:49 +02:00
Dmitry Orlov
30b879ae5d
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
2021-09-12 14:30:54 +03:00
Dmitry Orlov
2a39c401b8
Feature: Opposite Side Limiter. Added: Old saves support.
2021-09-04 14:15:38 +03:00
Dmitry Orlov
25d9ea1ddf
Feature: Opposite Side Limiter
2021-09-04 14:15:38 +03:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
...
# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Andrey Filipenkov
7f3b06eb86
fix server crash on unexpected client disconnect
2021-03-20 17:12:56 +03:00
AlexVinS
483a4689ce
Fixes for code review issues
2021-02-20 04:57:50 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
...
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
3add3156e2
Fix: 'Restart Scenario' button should work properly
2021-01-20 21:29:50 +03:00
Dmitry Orlov
854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
2021-01-14 01:02:13 +03:00
Andrii Danylchenko
3614330b3d
moat bypass when no targets to attack
2020-12-02 19:40:24 +02:00
Andrii Danylchenko
4e359cd2a3
fix automatic towers when out of ammo
2020-12-02 08:38:31 +02:00
Dmitry Orlov
39de2f6435
Fix: Morale bonus should be shown correctly
2020-11-11 22:43:40 +03:00
Dmitry Orlov
b25baf66be
Fix level up crashes: 1) Crash on double level up. 2) Crash on custom class level up.
2020-10-19 22:39:57 +03:00
Dmitry Orlov
934c4e511d
Special buildings support : Patch 1
2020-10-15 15:03:01 +03:00
Dmitry Orlov
bf07cd0ad9
Mod system improvement Part I : Old saves support & MSVS build fix
2020-10-07 15:12:32 +03:00
Dmitry Orlov
f4816b0824
Mod system improvement Part I : Special buildings should work in the modders towns
2020-10-07 12:35:11 +03:00
Alexander Shishkin
124b2a7613
Merge pull request #655 from jambolo/bug/fix-0003143
...
Fixed lots of warnings.
2020-10-06 11:44:54 +03:00
xtouqh
0095db4a30
FreeBSD: need libexecinfo for backtrace()
2020-10-05 17:57:31 +03:00
John Bolton
a05ae78e67
Fixed lots of warnings.
...
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
...
Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
Dmitry Orlov
ae3b8e4916
Travis errors & warnings fix
2020-09-28 16:39:55 +03:00
Dmitry Orlov
38fd05f655
Minor fix: apply Monday bonuses to heroes who have slept overnight
2020-09-28 01:32:33 +03:00
Victor Luchits
febbeaeeed
Close the global log targets on exit, flushing log files to disk
2020-05-05 15:25:07 +03:00
Toney Sui
dca5d86e7a
Fix bug: LandMine is not exploding to enemies. ( #630 )
...
* The reason is,
the mine has attribute hidden=true;
when enemy unit moves, the code in BattleInfo.cpp MoveUnit() (line 817) will update the revealed to true;
then in the CGameHandler.cpp handleDamageFromObstacle() (line 4846) is checking , and the condition battleIsObstacleVisibleForSide() will return true, so the effect will not be triggerred.
Resolution:
1. Remove the "revealed=true" in moveUnit(), and in handleDamageFromObstacle, remove the "const" restrict for obstacle, and then update revealed to true;
2. After the takeDamage function, add a pack "BattleObstaclesChanged" to update the obstacle to be "revealed=true".
2020-02-12 20:12:12 +03:00
krkos
ac81d0f7b4
Fix build with Boost versioni >= 1.70 ( #615 )
2020-01-21 11:55:28 +03:00
Dydzio
54550b50de
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00
Dydzio
2f15ca9406
Do not build pseudo-buildings explicitly with events
2019-06-04 22:29:07 +02:00
Dydzio
e1b72ead6e
Update CGameHandler.cpp
...
Fix hero recruit serverside check
2019-06-01 20:29:49 +03:00
AlexVinS
1f2ee843aa
[C::B] Switched to boost shared linkage
2019-05-30 20:55:40 +03:00
Dydzio
f49bd3f18b
Do not display warning if player already lost
2019-05-28 22:34:55 +02:00
Ewilhan
ec4797d856
Fix Neutral Creatures Weekly Growth
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Made it so neutral creatures could not be picked as "Flavour of the Week".
It is checking neutral creatures hometown to do so.
Fixes #3046 .
2019-05-06 14:12:14 +01:00
Dydzio
97869fc36f
Fixed single map victory crash
2019-03-29 22:01:51 +01:00
Michał Kalinowski
ec536e613c
CMake more transitive
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-Moving AIs cmake to target focusing code
-Beign explicit when link libraries
2019-03-28 16:56:51 +03:00
Dydzio
c310a05ee0
Allow learning secondary skills in ally towns
2019-03-25 02:21:32 +03:00
Dydzio
e1857df4bb
Fix defense battle action logic ( #563 )
...
* Fix defense battle action logic
2019-03-25 02:16:47 +03:00
Alexander Shishkin
549d8c97df
Merge pull request #557 from dydzio0614/CrystalDragonAbility
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Fix crystal dragon ability to match H3
2019-03-21 17:02:20 +03:00
Dydzio
53f4ba6464
Fix crystal dragon ability to match H3
2019-03-17 19:48:47 +01:00
Dydzio
36cb9f11c4
Hardcoded feature: no random week/month effects
2019-03-17 18:27:05 +01:00
AlexVinS
9311966706
[C::B] Switch to MinGW 7.3
2019-02-19 14:59:10 +03:00
Michał Kalinowski
a0d1808b62
CMake transitive compile dependency
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Moving to more target focusing code that provides better transitive scope
2019-01-19 17:38:54 +03:00
Alexander Shishkin
b00e935e4d
Warnings fixes ( #538 )
...
Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
AlexVinS
da20aa2388
Use the same cost value in Pathfinder and fuzzy evaluations.
2019-01-17 10:54:41 +03:00
Dydzio
216d50788b
Fix AI build, update default Windows SDK version for projects
2018-12-31 15:18:42 +01:00
Andrii Danylchenko
035d279ae8
Refactor CGHeroInstance, make spells private
2018-12-23 15:49:26 +03:00
Andrii Danylchenko
83531f4355
Rename typo in NetPacksServer.cpp
2018-11-17 21:58:54 +02:00
Andrii Danylchenko
9a36572446
Build boat in allied shipyards is allowed now
2018-11-17 21:58:54 +02:00
Dydzio
c3088e293a
Workaround linker bug, set higher optimization by default
2018-11-17 11:34:39 +01:00
Andrii Danylchenko
6ac987794c
AI: first rule extracted for pathfinder
2018-09-23 15:26:53 +03:00
KasyanDiGris
fa5a14e2d8
Stabilize vcmi ( #488 )
...
* Shared statusbar
* Fixed server fails on client disconnected
2018-08-26 19:09:56 +03:00
Konstantin Vukolov
96215233bc
macOS: fix packet deserialization ( #479 )
2018-08-14 01:03:45 +03:00
Alexander Shishkin
84be667363
Merge pull request #463 from dydzio0614/skel_transformer_fix
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Fix bone/ghost dragon handling in skeleton transformer
2018-07-19 00:03:32 +03:00
Dydzio
301b70ddd8
Fix bone/ghost dragon handling in skeleton transformer
2018-07-18 20:21:19 +02:00
Dydzio
d5d2c65c4b
Fix counterattack wrong mechanics
2018-07-18 15:52:33 +02:00
Dydzio
260981d586
Update project files to match vcmi code changes
2018-07-06 18:52:51 +02:00
Andrii Danylchenko
dcbcff41dc
apply review comments for CAndroidVMHelper
2018-05-26 14:50:49 +03:00
Andrii Danylchenko
ee033e9c9c
fix android build
2018-05-25 22:57:29 +03:00
Karlis Senko
224ea28433
Fix various memory errors related to server and connections.
...
* keep connection when restarting scenario
* wrong double free in Connection
* multiple use after free when stopping server
* double free of StartInfo
2018-05-01 00:04:20 +03:00
Karlis Senko
40e6292ed2
Fix memory leaks in launcher.
2018-05-01 00:01:20 +03:00
ArseniyShestakov
6f6f399911
Merge pull request #451 from josch/develop
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Remove compilation warnings
2018-04-27 17:29:15 +07:00
Karlis Senko
965b33d16a
Server: add GAMEPLAY_STARTING state ( #450 )
...
Fixes issue 2962.
2018-04-23 00:26:40 +07:00
Johannes 'josch' Schauer
a0be483525
server/CVCMIServer.cpp: remove variable that was only set but never used
2018-04-19 15:18:08 +02:00
AlexVinS
a8e1c51c36
[c::b] projects update
2018-04-05 21:12:21 +03:00
Arseniy Shestakov
f5d8e5b0cc
Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143
2018-04-05 19:35:08 +07:00
Arseniy Shestakov
74e5c5bf05
CGameHandler: rename CPackForClient argument and add network logging
2018-04-04 14:24:32 +07:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
...
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
AlexVinS
03cfd2cb78
Do not use StackLocation in netpacks
2018-03-17 13:24:12 +08:00
AlexVinS
8cec07afbd
Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks
2018-03-17 13:24:12 +08:00
Henning Koehler
7f76648a7c
Extend Bonus.addInfo to integer vector ( #427 )
...
* changed Bonus::additionalInfo to integer vector
* fixed deserialization for old savegames
* removed newline from JsonNode::toJson()
* updated bonus schema; SPELL_AFTER_ATTACK and SPELL_BEFORE_ATTACK use new addInfo format
* removed unnecessary init in Bonus constructor
2018-03-12 08:20:18 +03:00