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Commit Graph

1527 Commits

Author SHA1 Message Date
Andrii Danylchenko
b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2023-07-31 22:01:10 +03:00
Andrii Danylchenko
b1ca663eb6 Fuzzy rework 2023-07-31 22:01:10 +03:00
Ivan Savenko
d9e7a8f88a
Merge pull request #2446 from IvanSavenko/bugfixing
(1.3.0) Bugfixing
2023-07-31 16:21:43 +03:00
Ivan Savenko
986c8799a8 Move checkboxes 2 slots above to avoid overflowing below window border 2023-07-31 13:31:44 +03:00
Ivan Savenko
5776e171c4 Fix list of possible resources given by some objects, e.g. windmills 2023-07-30 12:31:35 +03:00
Ivan Savenko
6c52293dd9
Merge pull request #2425 from IvanSavenko/fix_combat_replay
Attempt to fix combat replay queries
2023-07-29 00:03:44 +03:00
heroesiiifan
648f7344c7
Update mod.json 2023-07-28 00:34:28 +00:00
heroesiiifan
ddfeeb152d
Update settings.json 2023-07-28 00:33:42 +00:00
Ivan Savenko
aed8c411fc Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Dydzio
e4303c63ce Add json entries for missing bonuses 2023-07-25 17:13:02 +02:00
krs
4ce774a380 Wrong placement of onlyOnWaterMap in spells schema. 2023-07-22 13:42:57 +03:00
Ivan Savenko
8456f92bf7
Merge pull request #2292 from IvanSavenko/radial_wheel_garrison
Radial wheel for army management
2023-07-21 20:54:49 +03:00
DjWarmonger
377bec277d
Merge pull request #2350 from vcmi/ban_stuff_on_water_maps
Ban objects on maps without water
2023-07-21 15:48:13 +02:00
Ivan Savenko
6cd219738b Added option to disable radial wheel in config (no UI) 2023-07-21 15:47:42 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
3c6839722a
Merge pull request #2362 from IvanSavenko/banks_guard_preview
Implemented support for showing amount of guards in banks
2023-07-21 15:44:11 +03:00
Ivan Savenko
f320d88ce7
Merge pull request #2361 from dydzio0614/missing-setting-label
Add missing label for new setting
2023-07-19 14:46:29 +03:00
Ivan Savenko
ddda46a7fd
Merge pull request #2358 from dydzio0614/persistent-hero-info-window
Add option for persistent hero info window as in HD mod
2023-07-19 14:46:16 +03:00
Ivan Savenko
07a8c75bec
Merge pull request #2305 from dydzio0614/unlimited-autosave
Ability to change autosave limit + set autosave prefix
2023-07-19 14:45:51 +03:00
Ivan Savenko
7f1b982264 Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
Tomasz Zieliński
ad5081f9fe Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps 2023-07-19 12:05:30 +02:00
Tomasz Zieliński
147f0bce8a Fix description 2023-07-19 08:27:43 +02:00
Dydzio
d18e5b3351 Add missing label for new setting 2023-07-18 22:35:45 +02:00
Tomasz Zieliński
f3d2a50d2e Update schemas with new properties 2023-07-18 19:24:45 +02:00
Ivan Savenko
f520043c46 Fix typo 2023-07-18 17:31:21 +03:00
Ivan Savenko
317183e00d
Merge branch 'develop' into info-box-army-management 2023-07-18 16:05:09 +03:00
Ivan Savenko
e0977693b0
Merge pull request #2336 from IvanSavenko/left_button_map_drag
Left button map drag
2023-07-18 16:03:05 +03:00
Tomasz Zieliński
03b3771f19 Ban Navigation on maps without water 2023-07-18 10:54:36 +02:00
Dydzio
48a72f90f7 Add option for persistent hero info window as in HD mod 2023-07-17 23:25:16 +02:00
Tomasz Zieliński
025b0814c8 + Handled banning spells and artifacts
+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Dydzio
5882cbae78 Merge branch 'develop' into unlimited-autosave 2023-07-16 15:19:04 +02:00
Dydzio
fe26ab4501 Add settings entry, immediately refresh info bar on setting toggle 2023-07-16 14:52:43 +02:00
heroesiiifan
b09e50f29a
adding missing lang to mod.json 2023-07-16 09:13:32 +00:00
heroesiiifan
4b4b73d374
added missing lang in settings.json 2023-07-16 09:10:32 +00:00
Ivan Savenko
61750d30c2 Implemented dragging map via left mouse click (off by default) 2023-07-16 12:00:40 +03:00
Dydzio
ea0ee87299 Interactable hero status - alternative infobox component 2023-07-15 23:14:59 +02:00
Ivan Savenko
d931ff75fc Fixed positioning of units in tight formation to match H3 2023-07-15 16:09:44 +03:00
Ivan Savenko
8a92941681 Allow merging stack on recruitment to give place for recruited unit 2023-07-15 16:09:44 +03:00
Ivan Savenko
57e7db7fdf Add missing language entry 2023-07-15 16:09:44 +03:00
Ivan Savenko
f61cc4c8f6 Change battle speed settings from 400/800 to 300/600 2023-07-15 16:09:44 +03:00
Ivan Savenko
cc6e8e8c7e Fix corrupted artifact lock slot in Polish version of H3 2023-07-15 16:09:44 +03:00
Dydzio
ad66acdd79 End turn autosave support + making it default 2023-07-13 22:07:42 +02:00
Dydzio
bcb061b58f Merge branch 'develop' into unlimited-autosave 2023-07-13 20:53:10 +02:00
Ivan Savenko
b30db5fc1f
Merge pull request #2301 from Laserlicht/haptic_feedback
Haptic feedback
2023-07-13 12:56:54 +03:00
Michael
11bcedc2bf
Update config/widgets/settings/generalOptionsTab.json
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-12 22:56:23 +02:00
Ivan Savenko
78415c573b
Merge pull request #2289 from IvanSavenko/resolution_fixes
Fix issues with changing game resolution
2023-07-11 14:35:07 +03:00
Dydzio
fbf0bf78d6 Configurable autosave limit and prefix - ingame handling 2023-07-08 23:04:01 +02:00
Michael
70b7f992de
fix 2023-07-08 20:34:11 +02:00
Michael
ff51b8f46b
Setting for haptic feedback 2023-07-08 18:47:38 +02:00
heroesiiifan
108e768ae2
fix language syntax error 2023-07-07 22:59:40 +00:00
Ivan Savenko
0c83e34093 Implemented reserved area for iOS notch / cutout 2023-07-07 14:29:03 +03:00
Ivan Savenko
fa4a0004b2
Merge pull request #2291 from IvanSavenko/terrain_animations_config
Moved hardcoded terrain palette-cycling animations to config
2023-07-07 14:28:39 +03:00
DjWarmonger
f9e1a70ab8
Merge pull request #2278 from vcmi/rmg_factions
Rmg factions
2023-07-06 22:15:36 +02:00
Tomasz Zieliński
fcf7a29f45 Update schemat for RMG template 2023-07-06 17:39:09 +02:00
Ivan Savenko
3bce245780 Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
Ivan Savenko
02f23086b6 Updated according to review 2023-07-03 14:34:53 +03:00
Ivan Savenko
8ac56f06b0 Added Hungarian 2023-07-03 14:34:53 +03:00
Ivan Savenko
4b366e1fe8 Added new languages: Czech, Italian, Korean 2023-07-03 14:34:53 +03:00
Ivan Savenko
21c45bd84f Added new settings to Launcher:
- UI Scaling selection
- Allied AI selection
- Separate main/secondary mod repo
2023-07-03 14:34:53 +03:00
Mike
75820c3bdf Fixed overlapped text display in adventure map settings 2023-06-25 16:27:00 -07:00
Ivan Savenko
e0ea994656 Moved some pathfinding options to game settings 2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e Implemented support for "coast visitable" objects:
- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
krs
afe0146021 Renamed settings option to reflect that same option is used for both ranges. 2023-06-23 19:50:39 +03:00
Ivan Savenko
56680e102d
Merge pull request #2245 from IvanSavenko/platform_settings
Allow defining default values of settings per platform
2023-06-23 13:32:30 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
Hota h3m support
2023-06-23 13:32:10 +03:00
Mike
fe535ec470 Updated settings.json
Corrected comma related formatting errors
2023-06-21 16:05:29 -07:00
Ivan Savenko
8f602b2ef6 Allow defining default values of settings per platform 2023-06-21 10:55:30 +03:00
Ivan Savenko
ffdac314e9 Added selection of long touch duration 2023-06-20 19:58:05 +03:00
Ivan Savenko
d1917898a9 Update validation schemas 2023-06-20 19:37:27 +03:00
Ivan Savenko
3913b8e98c Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
Ivan Savenko
d4728f78ce Support for hota victory conditions 2023-06-20 19:37:27 +03:00
Ivan Savenko
c43783db58 Use string ID's instead of raw strings for win/loss conditions 2023-06-20 19:37:27 +03:00
Ivan Savenko
5118a642bc Fix duplicated randomResource object 2023-06-16 18:00:19 +03:00
Ivan Savenko
77b58bc66d Cleaned up object constructors to reduce duplicated code 2023-06-16 17:59:50 +03:00
Ivan Savenko
4d947be287 Adventure map shipyard nwo has configurable boat type 2023-06-16 17:59:50 +03:00
Ivan Savenko
487f441f47 Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00
Ivan Savenko
a94b68e6aa Hill fort upgrade costs are now loaded from json 2023-06-16 17:59:10 +03:00
Ivan Savenko
2e7c382612 Moved creature upgrade logic to CGObjectInstance inheritors 2023-06-16 17:59:10 +03:00
Ivan Savenko
fc190b14bb Spell shrines can now be configured in json 2023-06-16 17:59:10 +03:00
Ivan Savenko
8614419954
Merge pull request #2208 from IvanSavenko/obstacles_foreground
Implemented foreground/background obstacles
2023-06-14 15:49:08 +03:00
DjWarmonger
3be7720868
Merge pull request #2218 from vcmi/pregenerate_treasures
Okay, merging this for PvP feedback.
2023-06-13 20:46:34 +02:00
krs
9496cb4058 rangedFullDamageLimitHighlightOnHover is now turned off by default 2023-06-11 19:36:46 +03:00
krs
5158a5f7db Fix After Merge 2023-06-11 19:31:50 +03:00
krs
d622bc613a Fix after options merge. 2023-06-11 18:42:58 +03:00
krs
c0591573bf Working Version 2023-06-11 18:40:47 +03:00
Tomasz Zieliński
f4dc8e6529 Limit morale / bonusing objects to one per zone 2023-06-10 14:58:50 +02:00
Tomasz Zieliński
6ed1dab3fb Add random resource to RMG pool 2023-06-08 19:04:44 +02:00
Ivan Savenko
428fb832c6 Implemented foreground/background obstacles:
- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00
Ivan Savenko
18105aa96d Minor fixes for settings window 2023-06-05 21:19:10 +03:00
Ivan Savenko
238a02eb5e It is now possible to cancel attack-via-swiping by moving finger away 2023-06-05 19:20:20 +03:00
Ivan Savenko
6283329aeb Added option to disable edge scrolling 2023-06-05 19:20:20 +03:00
Ivan Savenko
a08ff1e6ef Removed no longer used touchscreen option 2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830 Test version of swipe gesture for in-combat attacks 2023-06-05 19:20:08 +03:00
Ivan Savenko
70155b48e1 Only show touchscreen options on systems that have one 2023-06-05 19:20:08 +03:00
Ivan Savenko
2c7b94d17f Remove unused map swipe option 2023-06-05 19:20:08 +03:00
Ivan Savenko
526ce1b546
Merge pull request #2177 from krs0/feature/Move_battle_fake_lables_into_separate_group
Move battle fake labels into separate group, and small fixes
2023-06-05 18:56:38 +03:00
Ivan Savenko
3519fd8302 Added view patterns for hota terrains 2023-05-31 23:18:39 +03:00
Ivan Savenko
952708e865 Basic version of object templates mapping 2023-05-31 23:18:39 +03:00
Ivan Savenko
ffd7144df8 Implemented identifiers mapping for town buildings 2023-05-31 23:01:57 +03:00
Ivan Savenko
927fcc7d45 Removed hota objects desription, will be added to hota mod instead 2023-05-31 23:01:57 +03:00
Ivan Savenko
daaaf84392 Icon index for map format is now defined in config 2023-05-31 23:01:57 +03:00
Ivan Savenko
fb55719671 Map format support status can now be loaded from gameSettings 2023-05-31 23:01:57 +03:00
Ivan Savenko
eff6551f80
Merge pull request #2171 from krs0/feature/schema_updates
Rearranging Schemas
2023-05-29 15:37:50 +03:00
DjWarmonger
c99aa74434
Merge pull request #2053 from vcmi/parellel_rmg
Okay, let's merge this.
2023-05-29 13:50:02 +02:00
krs
6daa933aa2 Fixed errors and added a line after CreatureNumbersToggleGroup to separate them visually from next element. 2023-05-24 20:16:49 +03:00
krs
a7606010ee Moved creatureInfo into a group for easier calculations 2023-05-24 20:16:49 +03:00
Tomasz Zieliński
0e37c7b7d0 By deafult use multithreaded RMG 2023-05-24 18:16:04 +02:00
Ivan Savenko
d18b240d6d Added separate borderless & exclusive fullscreen options 2023-05-19 22:43:52 +03:00
Ivan Savenko
f2dfd6de42 Updated settings window to use new layouts & library 2023-05-19 22:43:52 +03:00
Ivan Savenko
7cbfd8117e Implemented simple layout to simplify widget json definitions 2023-05-19 22:43:52 +03:00
Ivan Savenko
7cd898a87a Implemented "customTypes" in UI json to reduce duplicated definitions 2023-05-19 22:43:52 +03:00
krs
289a6da3d7 Merge fix for battlefield 2023-05-19 21:23:08 +03:00
krs
105dcf5a9f Fixed white spaces 2023-05-19 21:14:01 +03:00
krs
2e6cae80a9 Schemas rearranged
Artifact Schema rearranged


Battlefield schema rearanged


Bonus schema rearranged


Faction Schema rearanged


Hero Schema rearranged


HeroClass schema rearranged


MapHeader schema updated, something fishy in events


Mod schema updated. Settings not complete


Object schema rearranged


Object schema rearranged


object type schema rearranged


obstacles schema rearranged


Rivers schema updated


roads schema updated


script schema updated


skill schema updated


spell schema updated


template schema update


terrain schemas updated


town buildings schema update


town siege schema updated


town structure schema updated
2023-05-19 21:04:47 +03:00
Ivan Savenko
805721f8d7 Add missing check for file presence 2023-05-16 21:58:09 +03:00
Ivan Savenko
c45d4f8d22 Few more fixes to building ordering 2023-05-15 22:22:54 +03:00
Ivan Savenko
ca19fc7fcc Backported minor z-ordering fixes from hota mod 2023-05-15 22:22:54 +03:00
Ivan Savenko
5e3a0a1a75 Fixed json validation 2023-05-15 22:22:54 +03:00
Ivan Savenko
b9f18288f9 Fix duplicated widget name in settings window 2023-05-12 22:58:36 +03:00
Ivan Savenko
edd5d11734 Fix issues discovered by self-review 2023-05-09 13:10:33 +03:00
Ivan Savenko
7228b08d1d Implemeted runtime generation of player-colored background texture 2023-05-09 13:10:33 +03:00
Ivan Savenko
342ea138f9 Fix remaining graphical artifacts on switching from world view 2023-05-09 13:10:33 +03:00
Ivan Savenko
8e320d8454 Fixed world view mode 2023-05-09 13:10:33 +03:00
Ivan Savenko
5ae507505a Fixed toggleable buttons (sleep/wake & subterra/surface) 2023-05-09 13:10:33 +03:00
Ivan Savenko
a0f1bf3928 Implemented user-selectable UI scaling mode 2023-05-09 13:10:33 +03:00
Ivan Savenko
97426a3f7c Implemented disabling of buttons based on condition 2023-05-09 13:10:33 +03:00
Ivan Savenko
d4098059b8 Proper support for player-colored buttons in UI 2023-05-09 13:10:33 +03:00
Ivan Savenko
019d7b6811 Integrated shortcuts into adventure window configuration 2023-05-09 13:10:33 +03:00
Ivan Savenko
63a1efbdc2 Fixed system options window 2023-05-09 13:10:33 +03:00
Ivan Savenko
a4b102e46f Implemented UI scaling (non-selectable option for now) 2023-05-09 13:10:33 +03:00
Ivan Savenko
d96edd9f56 Added larger town list for higher resolutions 2023-05-09 13:10:33 +03:00
Ivan Savenko
4958190e82 Fixed visibility of corner gems 2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Konstantin P
057a33c508 SpellSchool: use identifier instead of int
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Konstantin P
9e1cdc410f vcmi: replace school bonuses to unified ones
Except immunity now
2023-05-05 21:30:45 +03:00
Konstantin
b0d2787e86 vcmi: remove DIRECT_DAMAGE_IMMUNITY bonus
Replace by SPELL_DAMAGE_REDUCTION bonus with 100 value
2023-05-05 18:57:40 +03:00
Ivan Savenko
4c93b8f3f2 Use separate json for vcmi-1.3 2023-05-04 19:38:36 +03:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
b6270fae49 Remove deprecated from config 2023-05-01 21:49:37 +04:00
nordsoft
eb577a03b5 Deprecating enum constants 2023-05-01 21:49:37 +04:00
nordsoft
32277a007d Fix compilation after merge 2023-05-01 21:49:37 +04:00
nordsoft
68fa7aaf35 Remove limitations for amount of skills 2023-05-01 21:49:37 +04:00
nordsoft
a4fd6c1c92 Move trading window title to config 2023-05-01 21:49:37 +04:00
nordsoft
193cf6676a Adjust config for markets 2023-05-01 21:49:37 +04:00
Ivan Savenko
e9e5355af0 Added commented-out wog campaigns set 2023-05-01 18:00:35 +03:00
Ivan Savenko
6c637dd8e6 Integrated hotkeys with InterfaceObjectConfigurable 2023-05-01 17:59:21 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
nordsoft
9dbac414fc Remove tmg limits 2023-04-20 20:44:25 +04:00
nordsoft
008db447e7 Minor changes 2023-04-19 02:11:24 +04:00
nordsoft
d1dacd45e2 Animations from config 2023-04-19 00:14:15 +04:00
Ivan Savenko
e3ed728193
Merge pull request #1932 from rilian-la-te/proper-teleport
VCMI: teleport redesign
2023-04-16 22:52:01 +03:00
Ivan Savenko
ac8952d6cf Added list of H3 objects for reference 2023-04-15 17:20:38 +03:00
Ivan Savenko
44b83b2e11 Merge master -> develop 2023-04-14 16:51:35 +03:00
Ivan Savenko
beb9069f78 Do not allow targeting enemy corpses for Demon summon 2023-04-13 19:07:46 +03:00
Konstantin P
384ee99834 vcmi: configurable teleport v2
1. Redesign wall and teleport penalty using shortest path
This will avoid OH3 exploits with teleport inside walls

2. Teleport is now configurable
2023-04-13 11:24:19 +03:00
Konstantin
198df21ae3 vcmi: remove old landmine property 2023-04-13 11:24:19 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
nordsoft
bfc75ccd39 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 02:22:42 +04:00
Konstantin
b82374c4a9 config: Orb of Vulnerability should block all resistances
Just set MAGIC_RESISTANCE and SPELL_RESISTANCE_AURA to 0
by INDEPENDENT_MIN, will work.
2023-04-10 22:07:22 +03:00
Ivan Savenko
e2d0cd37e4
Merge pull request #1910 from IvanSavenko/beta_fixes
Fixes for 1.2 branch
2023-04-09 20:09:03 +03:00
Ivan Savenko
a6ce99573c Added fallback identifiers for reading older vcmi maps 2023-04-09 12:27:33 +03:00
krs
709a8a6eb3 movementHighlightOnHover is now saved with settings 2023-04-08 20:42:16 +03:00
krs
1644cab938 Added combat option Highlight Movement on Hover 2023-04-08 20:40:30 +03:00
Ivan Savenko
454168897e Fix handling of invalid hotkeys in configurable UI 2023-04-08 19:53:13 +03:00
nordsoft
52b53ab307 Feature and setting implemented 2023-04-08 01:49:59 +04:00
nordsoft
ece8a2a41f Merge branch 'battle-dialog' into battle-dialog2
# Conflicts:
#	AI/BattleAI/BattleAI.h
#	AI/StupidAI/StupidAI.h
#	client/CPlayerInterface.cpp
#	client/CPlayerInterface.h
#	client/Client.cpp
#	client/NetPacksClient.cpp
#	client/battle/CBattleInterface.cpp
#	client/battle/CBattleInterface.h
#	client/battle/CBattleInterfaceClasses.cpp
#	client/battle/CBattleInterfaceClasses.h
#	config/schemas/settings.json
#	lib/CGameInterface.h
#	lib/IGameEventsReceiver.h
#	lib/NetPacks.h
#	lib/NetPacksLib.cpp
#	lib/battle/BattleInfo.cpp
#	server/CGameHandler.cpp
#	server/CQuery.h
2023-04-06 19:53:52 +04:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Ivan Savenko
d6cb513374
Merge pull request #1858 from IvanSavenko/sliders_fix
Allow defining active areas for sliders.
2023-04-04 11:21:45 +03:00
Andrii Danylchenko
10bf9bc7a0
Merge pull request #1678 from vcmi/nkai-fix-build
NKAI: more fixes to defense and pandora
2023-04-03 22:39:11 +03:00
Ivan Savenko
191959ae05 Fixed moat identifiers requests - will now always request spells 2023-04-03 15:15:12 +03:00
Konstantin
76bddf97bd gameConfig.json: add missing comma 2023-04-02 23:53:47 +03:00
Ivan Savenko
507d8bf7fd Allow defining active areas for sliders. Fixes settings window. 2023-04-02 22:24:07 +03:00
Ivan Savenko
efbc5cf581
Merge pull request #1815 from IvanSavenko/beta_fixes
Beta fixes
2023-04-02 20:02:41 +03:00
Andrii Danylchenko
88fb532d90 NKAI: more fixes to defense and pandora 2023-04-02 10:02:33 +03:00
Ivan Savenko
cfe4cad8cb
Merge pull request #1818 from rilian-la-te/beta-fixes
config: CATAPULT_EXTRA_SHOTS should be hidden
2023-04-01 23:09:38 +03:00
Konstantin
766f599e41 config: CATAPULT_EXTRA_SHOTS should be hidden 2023-04-01 00:21:34 +03:00
Ivan Savenko
220f4531a1 Changed default mod repository path 2023-03-31 23:18:45 +03:00
Ivan Savenko
e3b1b0fbd6 Removed hardcoded texts 2023-03-31 23:18:45 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
82a6d94fd0 moats: indentation 2023-03-31 01:01:26 +03:00
Konstantin
ecae600563 effects: Moat now includes battlefield bonus
This is an implementation which works exactly like in H3
2023-03-31 01:01:25 +03:00
Konstantin
f704a17e1a vcmi: add a last hex setting
I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
c4d5a7a2d6 vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
2023-03-31 01:01:25 +03:00
Konstantin
a639bd2606 spells: rework isMagical()
Now it is a flag of a spell, and not a target condition.
This fixes resistance to bind effect
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
50dab1f049 vcmi: convert fireWall and landMine
convert fireWall and landMine to new
trigger system. Now landmines correctly removed
after exploding
2023-03-31 01:01:25 +03:00
Ivan Savenko
4f703df4ac Removed old bonuses data 2023-03-31 00:16:27 +03:00
Konstantin
57c35f39ca WIP: Moat placer 2023-03-30 14:41:40 +03:00
Ivan Savenko
9e75568574 Fixed Roland's specialty to use Swordsmen instead of Griffins 2023-03-30 12:19:31 +03:00
Ivan Savenko
8a3e1b0230
Merge pull request #1789 from IvanSavenko/beta_fixes
Fixes for 1.2 release
2023-03-30 00:09:51 +03:00
Ivan Savenko
be52d46981 Fix Whirlpool sounds 2023-03-28 19:05:38 +03:00
Ivan Savenko
6d04c0b4db Fix affinities of Dungeon heroes 2023-03-28 18:58:30 +03:00
Ivan Savenko
21ea50ca1e Check obstacle image for existance in schema 2023-03-28 17:02:18 +03:00
Ivan Savenko
b3b2426b19 Updated mod.json schema 2023-03-27 22:33:36 +03:00
Ivan Savenko
b2f5042942
Merge pull request #1783 from vcmi/beta
Merge beta -> develop
2023-03-27 21:21:25 +03:00
Ivan Savenko
d1f6497bc8
Merge pull request #1768 from vcmi/default_ai
Make NKAI default AI
2023-03-27 21:20:01 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Konstantin
a75ff91a50 vcmi: remove old string from config 2023-03-26 21:17:58 +03:00
Ivan Savenko
7fd0d0beb1 Made English first language so invalid values would reset to it 2023-03-25 23:54:51 +02:00
Ivan Savenko
a0bd46c9dd Fix teleport animation speed 2023-03-25 23:54:51 +02:00
Tomasz Zieliński
ab57941f0a Make NKAI default AI. 2023-03-25 12:17:35 +01:00
SoundSSGood
96e8a1f21c Backpack limit part1 (move, disassemble) 2023-03-21 12:14:33 +02:00
Konstantin
895572df02 vcmi: fix first aid regression 2023-03-19 19:20:08 +03:00
Konstantin
a1f3dd31e8 fix commander jousting 2023-03-17 21:03:47 +03:00
Ivan Savenko
aea2a1e22e Fixed loading of settings from mods 2023-03-16 18:11:36 +02:00
Ivan Savenko
2207c0dfb2 Clear up comments 2023-03-16 18:11:36 +02:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
77ebe05491 defaultMods: comment army movement 2023-03-16 17:58:46 +03:00
Konstantin
580268bfd4 vcmi: fix logistics specialist movement regression
There was incorrect calculations introduced earlier.
2023-03-16 16:46:42 +03:00
Konstantin
0adffc824f vcmi: allow to configure army movement counter
It is not hardcoded now. MOVEMENT.TXT is still not read,
but ARMY_MOVEMENT updater parameters can be specified in json.
There is a 4 parameters:
1. Base - base value (firstly lowest speed is multiplied by it)
2. Divider - base value is integrally divided by it
3. Multiplier - result value will be multiplied by it
4. Max - maximum allowed movement from army.

Vanilla values is in defaultMods.json

Fixes: https://bugs.vcmi.eu/view.php?id=3209
2023-03-16 16:46:42 +03:00
Konstantin
b91d7418dd vcmi: remove ONLY_ENEMY_ARMY range
It should be used directly instead of alias, propagation updater
also can be useful for any other updaters can be added.
2023-03-16 16:46:42 +03:00
Konstantin
af2cb61077 vcmi: directly specify ONLY_ENEMY_ARMY instead of alias 2023-03-16 16:46:42 +03:00
Konstantin
ff5f828031 vcmi: remove SELF_LUCK bonus
This bonus also now handled by LUCK bonus with INDEPENDENT_MAX of 1
2023-03-16 16:46:42 +03:00
Konstantin
c7e197e1ff vcmi: remove SELF_MORALE bonus
It is easily handled by MORALE bonus with INDEPENDENT_MAX

Harmless due to converter.
2023-03-16 16:46:42 +03:00
Konstantin
ae535384f7 vcmi: fix hourglass of the evil hour
It also should block only positive luck, according
to HOTA description. So, use LUCK with INDEPENDENT_MIN
2023-03-16 16:46:42 +03:00
Konstantin
ba2a35464a vcmi: fix spirit of oppression
According to discussion on https://bugs.vcmi.eu/view.php?id=2841
2023-03-16 16:46:42 +03:00
Konstantin
930955f268 vcmi: deprecated bonus converter
It converts almost all sorts of deprecated bonuses from mods
when loading json. It can print to console correct new variant
or bonus.

Also removed a bunch of deprecated bonuses from list.
It will break saves!!!
2023-03-16 16:46:41 +03:00
Konstantin
95503d0623 vcmi: unify movement
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
   For movement value on land depends on creature speed we use a new
   ARMY_MOVEMENT updater with global bonus. If we does not like such
   dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
   system AFAIK
2023-03-16 16:46:41 +03:00
Konstantin
20a9332a3f vcmi: translate wisdom
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
ddcff9dc36 vcmi: convert magic schools to MAGIC_SCHOOL_SKILL
It is already used by battlefields.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6 vcmi: skill-agnostic artillery
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2 vcmi: skill-agnostic first aid
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
a0987313ba vcmi: convert intelligence
Intelligence is converted to both global effect and skill bonus

Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works
like old SECONDARY_SKILL_PREMY bonus
2023-03-16 16:46:41 +03:00
Konstantin
a86e12cd42 vcmi: convert necromancy
Now it is 3 bonuses to cover necromancy.
1. IMPROVED_NECROMANCY = possible creatures raized (affected by cloak)
2. UNDEAD_RAISE_CHANCE = raise chance (affected by artifacts)
3. UNDEAD_RAISE_POWER = helper to select creature from first
2023-03-16 16:46:41 +03:00
Konstantin
84eece1d8b vcmi: convert mysticism to MANA_REGENERATION
With PERCENT_TO_TARGET_TYPE it was easy.
2023-03-16 16:46:41 +03:00
Konstantin
f641ed2015 vcmi: convert learning to global effect
Now hero experience is a global effect, and secondary
skill gives exactly same bonus. Can be modified by
PERCENT_TO_TARGET_TYPE.
2023-03-16 16:46:41 +03:00
Konstantin
a85f3b63ec vcmi: reuse SPELL_DAMAGE for sorcery
Now there is no need for specific spell bonus, and
we need to simply reuse SPELL_DAMAGE, and by using
PERCENT_TO_TARGET_TYPE speciality will work.
2023-03-16 16:46:41 +03:00
Konstantin
6b987275eb vcmi: use global bonuses for sight radius and mana
We do not need to hardcode constants for there. We can just
use default bonuses.
2023-03-16 16:46:41 +03:00
Konstantin
5d4bcb3c78 vcmi: fix scouting bonus spelling error
With fallback for old mods.
2023-03-16 16:46:41 +03:00
Konstantin
f264c541fb vcmi: skill-agnostic tactics
Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba vcmi: remove estates bonus
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
c64d05c419 vcmi: skill-agnostic diplomacy
This is simple and will work.
2023-03-16 16:46:41 +03:00
Konstantin
34a26580a7 vcmi: skill-agnostic resistance
Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Konstantin
6e4372176a vcmi: skill-agnostic pathfinding
For now, works exactly as in VCMI and H3.
I think we should add some BONUS_TERRAIN_DISCOUNT_PERCENT bonus
to discount by percent, like written in pathfinding description
2023-03-16 16:46:41 +03:00
Konstantin
9ffd18c914 vcmi: skill-agnostic armorer
This is a skill-agnostic armorer, which can be used same as
armorer before.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4 vcmi: convert scholar to new bonus
Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
0ed89e77d4 vcmi: replace archery and offence to new bonus
Add PERCENTAGE_DAMAGE_BOOST bonus, which will work exactly as old
archery or offence. Subtype is actually boolean which select
ranged (1) and melee (0)
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada vcmi: replace SecondarySkillPremy:EAGLE_EYE
Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12 vcmi: remove FULL_HP_REGENERATION bonus
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672 vcmi: replace KINGx bonuses to one KING bonus
val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
f26fac5562 vcmi: move obligatory marker to CSkillHandler
It is working, now it is possible to
define other obligatory skills than wisdom or magic schools,
but only 2 types of obligatory skills exists - like wisdom and
like magic school
2023-03-16 16:46:41 +03:00
Konstantin
9280d70819 vcmi: remove deprecated "specalties" node
Use new bonus system format
2023-03-16 16:46:41 +03:00
Konstantin
d9496dd9f7 vcmi: remove vector speciality format
It is deprecated and will not be used anymore.
2023-03-16 16:46:41 +03:00
Konstantin
96c40eb36e vcmi: remove SPECIAL_BLESS_DAMAGE bonus
It is handled by HAS_ANOTHER_BONUS_LIMITER with SPELL_EFFECT limiter
with desired spell id (bless). Yes, bonus will come from HERO_SPECIAL,
but will work only for blessed with spell id creatures.
2023-03-16 16:46:41 +03:00
Konstantin
a943d2cb12 vcmi: add sourceType to HasAnotherBonusLimiter
Now we can filter bonuses by sourceType, hence,
checking, for example, specific secondary skills.

Also fix archery artifacts working without Archery skill.
2023-03-16 16:46:41 +03:00
Konstantin
7e9a15c20b vcmi: add PERCENT_TO_TARGET_SOURCE value type
It will break saves!!!

Added a new value type to bonuses which allows to add percentage
only to one foreign bonus source, for example, to add percentage to all
bonuses from secondary skills from hero special.
2023-03-16 16:46:41 +03:00