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Commit Graph

323 Commits

Author SHA1 Message Date
AlexVinS
3ce238e4d3 Tweak 2017-07-03 13:40:22 +03:00
AlexVinS
e4c14c4cc2 avoid assertions in stack position checks 2017-07-03 12:59:33 +03:00
AlexVinS
4f8c7bd4bb CStack refactoring
* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
ArseniyShestakov
2f305cc68d Remove code related to duel mode (#312)
Remove code related to duel mode
2017-07-01 16:30:13 +03:00
FeniksFire
8ccdda6d2d Improve formatting, update other config information about includes. 2017-06-27 17:00:44 +02:00
FeniksFire
4113bdab01 Moving some files from lib to the battle subdirectory. 2017-06-26 15:26:08 +02:00
AlexVinS
0af9aa382c Possible fix for https://bugs.vcmi.eu/view.php?id=2692 2017-06-14 04:53:26 +03:00
AlexVinS
0f5202689e Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
Arseniy Shestakov
3f7cb9f893 Client: add some shortcuts for spectator mode
Following mode only work when client is started in spectator mode:
F5 - Pause / resume game by locking of pim
F6 - Toggle spectate-ignore-hero
F7 - Toggle spectate-skip-battle
F8 - Toggle spectate-skip-battle-result
F9 - Skip current battle
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
18161d3688 Client: implement spectator mode via command-line options
If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
 --spectate-ignore-hero
 --spectate-hero-speed=N
 --spectate-battle-speed=N
 --spectate-skip-battle
 --spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
 set spectate-ignore-hero on / off
Spectator mode also:
 - Work with --onlyAI option when starting game or loading saves.
 - Allow to use any cheat codes.
 - Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
AlexVinS
6c308956f9 get rid of CBattleInfoCallback::battleCanCastThisSpellHere 2017-06-05 23:25:48 +03:00
AlexVinS
4d430f6ad8 get rid of CPlayerBattleCallback::battleCanCastSpell 2017-06-05 22:16:12 +03:00
Arseniy Shestakov
4a302d4fe5 CBattleHero::clickRight: more elegant code for side detection 2017-06-03 04:28:03 +03:00
AlexVinS
f5cdaece6f Fixed CID 1375687 2017-05-28 14:40:36 +03:00
FeniksFire
d390dff54d Fix game crash after autofight.
Vcmi makes crash when I turn on autofight in the battle and wait until I
close result battle window.
2017-05-13 09:54:03 +02:00
Arseniy Shestakov
09d593e59b CBattleInterface: avoid freezes on end of battle. Fix issue 1897 2017-03-19 05:15:31 +03:00
FeniksFire
3de891b4b4 Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
dydzio
141e5ad032 Implement "emergency" projectile init attempt 2017-02-03 23:25:46 +01:00
Dydzio
6c8ef79727 Merge branch 'develop' into MakeWOGGreatAgain 2017-02-01 23:14:36 +01:00
dydzio
3e285c2004 Add santa gremlin missing creature ability, fix shooter init bug 2017-01-26 20:53:28 +01:00
Michał Kalinowski
4d39f652bf Making more detailed options when choosing AI in launcher: http://
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
AlexVinS
2dd6a47764 try to plug a few coverity false positives 2016-11-28 02:50:41 +03:00
AlexVinS
abe4beebc6 Fixed CID 1197516 2016-11-27 19:13:40 +03:00
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
AlexVinS
80666fb134 Tweaks 2016-11-25 22:12:22 +03:00
AlexVinS
4e28efb8b4 Fixed CID 1288860 2016-11-25 16:09:14 +03:00
Vadim Markovtsev
79c85be93f Fix large obstacles drawing in front of the stacks 2016-10-30 04:51:35 +01:00
Vadim Markovtsev
ab7a0d64eb Fix formatting 2016-10-28 23:37:20 +02:00
AlexVinS
feaccead36 fixed missed initialization 2016-10-18 02:37:02 +03:00
AlexVinS
b256c4c36d Improved creature casting GUI.
* "F" is new hotkey for creature spells
* creature spells now have lowest priority unless F pressed
* creatures can cast NO_LOCATION spells (only with hotkey)
2016-10-17 08:09:09 +03:00
AlexVinS
63cbf960df cleaned up spell window creation 2016-10-16 09:27:22 +03:00
AlexVinS
c5440a1c6c Fixed http://bugs.vcmi.eu/view.php?id=2541 2016-10-02 01:32:28 +03:00
AlexVinS
52ae5b4a86 Fixed http://bugs.vcmi.eu/view.php?id=482 2016-10-01 18:18:46 +03:00
AlexVinS
96c17505ae get rid of IBonusBearer::getSpellBonuses & Selector::anyRange 2016-10-01 09:07:18 +03:00
AlexVinS
6ddc1c78a2 Fixed http://bugs.vcmi.eu/view.php?id=2530 2016-09-30 02:35:07 +03:00
Vadim Markovtsev
2c1dddde33 Fix memory problems with BonusList
Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
dydzio
68af6a0c19 Refactoring InfoAboutHero + GetHeroInfo 2016-09-28 13:22:33 +02:00
dydzio
f9b5ca3374 Remove max mana info leak + tiny refactor 2016-09-28 00:20:45 +02:00
dydzio
f621ef4ce8 Implementing hero battle information window 2016-09-27 22:47:58 +02:00
AlexVinS
849e3fc04e Fixed http://bugs.vcmi.eu/view.php?id=2506 2016-09-24 09:27:58 +03:00
AlexVinS
21de5817e3 fixed http://bugs.vcmi.eu/view.php?id=2499 2016-09-22 18:44:57 +03:00
AlexVinS
505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
# Conflicts:
#	client/battle/CBattleInterface.cpp
#	lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
Arseniy Shestakov
c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
AlexVinS
4a9978c642 Disabled massive spells fore creatures as they are not fully supported yet.
* (WoG) commanders now cast spells properly.
2016-09-10 21:07:36 +03:00
AlexVinS
8eca149eb3 Fixed creature`s aimed spell targeting. 2016-09-10 20:21:51 +03:00
AlexVinS
f36b40e311 fixed typo 2016-09-10 19:38:14 +03:00
AlexVinS
b7509f588f Support all spell target types (except NO_TARGET) for creature casting. 2016-09-10 19:26:55 +03:00
AlexVinS
be002f6576 Cleanup 2016-09-10 18:56:38 +03:00
AlexVinS
62abde6c46 Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
AlexVinS
5d329b40a4 Factored spell action selection for location target. 2016-08-30 12:20:15 +03:00
AlexVinS
d1579ea620 Simplify spell action selection for creature target. 2016-08-30 12:20:13 +03:00
AlexVinS
750c114648 Drafts 2016-08-30 12:19:57 +03:00
AlexVinS
8d2aa2c8c7 Reduced scope of CBattleInterface spellSelMode 2016-08-30 12:14:12 +03:00
AlexVinS
d4d1693152 Start with a todo note for this branch 2016-08-30 12:12:44 +03:00
AlexVinS
f0b3a13ed5 Fixed memory leak in CCreatureAnimation 2016-08-30 05:38:56 +03:00
Arseniy Shestakov
452e28d183 Remove some useless includes found by cppclean
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
3a1a6cf338 CBattleInterface: fix crash on defeat in tactics phase. Fix issue 2440
It's possible to lose all mobile stacks if you move them on moat so tactics phase must end in that case.
2016-08-09 18:15:58 +03:00
AlexVinS
6e24d1e929 Applied patch by rumianom from http://bugs.vcmi.eu/view.php?id=2442 2016-08-01 18:28:14 +03:00
Arseniy Shestakov
4240ecad01 One more small fix for possible issues with gate surface 2016-03-14 13:11:04 +03:00
Arseniy Shestakov
af05b025e7 CBattleInterface: avoid crashes on gate state changes. Fix issue 2415 2016-03-14 10:37:43 +03:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
AlexVinS
42af83f0dd Added todo note about ghost stack fadeout 2016-03-01 05:39:04 +03:00
AlexVinS
5c716f6581 Fix hackfix for ghost stack drawing 2016-03-01 04:41:51 +03:00
AlexVinS
94770e7598 Cleanup 2016-03-01 03:09:50 +03:00
AlexVinS
ace52cfdb1 Hackfix for ghost stack draw. 2016-02-29 05:09:13 +03:00
AlexVinS
f890037008 Fixes 2016-02-29 04:42:15 +03:00
AlexVinS
9036d39241 Do not remove battle stacks, make them ghosts instead.
* exclude ghost stacks from (hopefully all) get* results for now
2016-02-28 01:08:56 +03:00
ArseniyShestakov
c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics
Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
f453172d53 CBattleInterface: cleaner implementation of optional drawbridge blit
Checking against nullptr isn't clean solution so we only blit in case gate opened or destroyed.
2016-02-14 15:38:58 +03:00
Arseniy Shestakov
2cfdfca7e5 Battles: fix more cases where invalid wall hex position present 2016-02-14 14:38:24 +03:00
Arseniy Shestakov
c5cfc8467f Battles: change naming from drawbridge to gate for everything
This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
Arseniy Shestakov
b946c52242 CBattleInterface: introduce EWallVisual instead of ids with comments 2016-02-13 17:10:14 +03:00
Arseniy Shestakov
422d5cabdf CBattleInterface: first pass on client drawbridge visualization 2016-02-10 07:10:32 +03:00
AlexVinS
ba017c443d Start from diff of pull request #124 from vcmi/issue/1372 2016-01-29 21:05:17 +03:00
Vadim Markovtsev
40cb48d65e Replace std::remove_if with vstd::erase_if 2016-01-26 10:19:58 +03:00
Arseniy Shestakov
9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Ivan Savenko
c3ce4b25df Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
edeksumo
ba1062ed3c Formating2
Change ani to anim
2015-11-07 23:30:01 +01:00
edeksumo
dd525da153 Formatting 2015-11-04 23:37:53 +01:00
edeksumo
75a76c0bf0 FixDefenceAni 2015-11-04 00:19:40 +01:00
Alexander Shishkin
fca4deaad2 Merge pull request #122 from vmarkovtsev/feature/warnings
Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
Vadim Markovtsev
d24fd10e21 Fix std::abs warning
Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
Vadim Markovtsev
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
AlexVinS
2677d4a677 Fixed action cancel on active stack remove 2015-10-08 08:15:29 +03:00
AlexVinS
f99bf099ca Made player interface tolerant to active stack removal. 2015-10-06 03:46:35 +03:00
AlexVinS
a06e34cf61 Cleanup 2015-09-29 19:14:24 +03:00
AlexVinS
70d9be8447 Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
AlexVinS
d9cbe487c7 remove useless function CSpell::getTargetInfo 2015-09-29 17:26:47 +03:00
AlexVinS
2b434111bf More hero|creature casting unification 2015-09-29 17:26:40 +03:00
AlexVinS
92990c887c Fix creatures can always cast on self 2015-09-29 17:26:37 +03:00
AlexVinS
caf8ae62cc Allow custom effect animation on any stack during spell cast. 2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3 Do not include resisted stacks in affected 2015-09-14 05:45:05 +03:00
AlexVinS
9d0a1f0eef Added logging for CDummyAnimation creation (like other types) 2015-09-13 00:01:36 +03:00
AlexVinS
cbd8900c0b Added CBattleConsole tracing 2015-09-12 23:03:45 +03:00
AlexVinS
075b65b31b Use dummy animations 2015-09-12 21:09:53 +03:00
AlexVinS
832d69ec11 Hide battle log algorithm in spell classes.
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
5d0ecd9cdf More battle log refactoring 2015-09-12 21:09:50 +03:00
AlexVinS
7cf9bd36b7 Display AGE effect with any value (not only -50%). 2015-09-12 21:09:49 +03:00
AlexVinS
3a5a02e73b Use boost::fromat in CBattleInterface::spellCast 2015-09-12 21:09:48 +03:00
AlexVinS
805c839761 More CBattleInterface::spellCast refactoring 2015-09-12 21:09:47 +03:00
AlexVinS
8171924eb4 More simplification of CBattleInterface::spellCast
* was started in previous branch
2015-09-12 21:09:46 +03:00
AlexVinS
9482852020 few tweaks 2015-09-12 21:09:45 +03:00
AlexVinS
fb5903d610 Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
AlexVinS
b512005d38 Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
AlexVinS
a8c45df732 Merge branch 'SDL1Wipe' into develop 2015-06-22 14:24:00 +03:00
AlexVinS
dca1e28bc1 SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
AlexVinS
2cb6cb7baa Remove useless durationType selector
* duration is a mask, equality comparison is not enough
2015-06-02 07:12:02 +03:00
AlexVinS
e1deff089d Actually use ANY_CREATURE possible action
* this fixes mantiss 0002140
2015-04-11 10:56:35 +03:00
AlexVinS
a061e3c2f7 Fix use-after-free in spell window 2015-04-11 10:18:40 +03:00
Fay
1cb54689cf Prevents first aid tents from melee attacking;
Moves attack possibility checks to battle callback (for consistency with shooting checks);
2015-04-09 21:49:11 +02:00
AlexVinS
67a7cd8350 Allow FREE_LOCATION action over dead stack. This fixes 0001560 2015-03-29 16:24:43 +03:00
AlexVinS
9600446cf9 +smart target, +hit animation 2015-03-18 17:48:32 +03:00
AlexVinS
69c458e881 initial implementation. 2015-03-18 13:27:07 +03:00
AlexVinS
025a00362b Simplify CBattleInterface::spellCast 2015-02-26 08:39:58 +03:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
a3f2667376 Remove some deprecated fields from CSpell
* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
Fay
4b5b6edd44 Added space between both text entries; 2015-01-26 17:16:39 +01:00
Fay
413523956f Fixed missing info about dealt damage in combat log when there were casualties;
Fixed blank row in combat log in the same case;
2015-01-25 18:03:34 +01:00
AlexVinS
d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
AlexVinS
943a5bf0d3 cleanup 2014-11-27 22:10:36 +03:00
AlexVinS
0612042928 Tweak creature spell projectile start position
* need more finetuning
2014-11-27 21:33:57 +03:00
AlexVinS
04202eb030 Shoot spell projectile from creature 2014-11-27 21:06:11 +03:00
AlexVinS
657385e32c We need to know caster stack ID for proper projectile animation 2014-11-27 20:47:37 +03:00
AlexVinS
6893509f65 Fix manaGain animation always showing 2014-11-27 19:09:59 +03:00
AlexVinS
c67f52732a Fix CSpellEffectAnimation call parameters
(!) need check areaEffect usage
2014-11-27 17:39:37 +03:00
AlexVinS
75b93b070d Implemented configurable hit/affect animation
* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
256894d18a Use configuration for spell projectile 2014-11-27 00:27:38 +03:00
AlexVinS
f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 2014-11-24 12:41:17 +03:00
DjWarmonger
c094e70784 Replaced legacy sprintf with boost::format. 2014-11-22 12:45:13 +01:00
KroArtem
82b278307f fixed typo 2014-11-17 23:08:08 +03:00
KroArtem
e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 2014-11-16 20:48:29 +03:00
AlexVinS
752965ff69 Merge branch 'develop' into SpellsRefactoring4
Conflicts:
	lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
81fb2ae584 Fix crash when casting firewall-like spells after creature casting
#1910
2014-11-14 04:12:50 +03:00
AlexVinS
9e8b09d747 Use clearAffected flag 2014-11-13 15:00:45 +03:00
Ilya Zhuravlev
62a3dfb086 Fixed "Hex grid" button crash, partially fixes 1907. 2014-11-04 15:34:30 +03:00
AlexVinS
66b022f93e initializer lists part1 2014-10-02 19:43:46 +04:00
Ivan Savenko
6aef70eca1 Fixed animation order in lucky attacks. May fix 1891. 2014-09-23 17:30:36 +03:00
Ivan Savenko
a5c3ed080f Fixes 1892 - properly handle animation of dying clones 2014-09-23 16:02:30 +03:00
Ivan Savenko
1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
beegee1
5139378319 - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
Ivan Savenko
77a73fbaa9 Merge branch 'feature/freegfx' into refactoring/guiClasses
Conflicts:
	client/windows/CHeroWindow.cpp
	client/windows/CQuestLog.cpp
	client/windows/GUIClasses.cpp
2014-08-03 18:50:59 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
Ivan Savenko
9f5704f8ba Uploaded recreated stack queue backgrounds 2014-07-14 22:38:13 +03:00
Ivan Savenko
92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
Ivan Savenko
647b9c683f Reorganized client source tree:
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00
Ivan Savenko
7a9547bb44 New creature window made without use of H3 graphics
This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.

Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00
AlexVinS
638dac90af centralize key color management 2014-07-02 22:20:54 +04:00
AlexVinS
082c9a506e Fix battle absolute obstactes rendering 2014-07-02 21:38:15 +04:00