krs
56b8fb39f3
Removed neighbouringTilesWithDirection and using
...
allNeighbouringTiles
2023-06-11 18:40:47 +03:00
krs
b8ad5b41f3
UnitState has getRangedFullDamageDistance()
2023-06-11 18:40:47 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Tomasz Zieliński
983633d73b
Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
2023-06-10 18:02:26 +02:00
Tomasz Zieliński
65a8478b74
Fix override
2023-06-10 15:07:03 +02:00
Tomasz Zieliński
8ef25155df
Remove dependencies of surface and underground zones
2023-06-10 14:58:12 +02:00
Tomasz Zieliński
b65870f31e
A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
2023-06-10 14:57:25 +02:00
Tomasz Zieliński
1bb2b5b571
+ Maintain clear perimeter of a treasure pile.
...
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
2023-06-10 14:56:03 +02:00
Tomasz Zieliński
d5b799278e
Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.
2023-06-09 21:22:44 +02:00
Tomasz Zieliński
682e9ae297
Unused variable
2023-06-08 20:05:51 +02:00
Tomasz Zieliński
52d33fc7a6
Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
2023-06-08 19:51:21 +02:00
Tomasz Zieliński
66b6fba51f
Use all tiles covered by treasure pile to determine distance to other treasures.
2023-06-08 19:31:38 +02:00
Tomasz Zieliński
d92ac6bcbe
Do not exceed rolled treasure value - matches OH3.
2023-06-08 19:23:23 +02:00
Tomasz Zieliński
651b1a8bea
Remove unused variable.
2023-06-08 09:27:55 +02:00
Tomasz Zieliński
351d596bdc
Handle water Prisons and Taverns.
2023-06-08 09:17:08 +02:00
Tomasz Zieliński
aff079b4e6
Fix boat regression
2023-06-07 20:10:04 +02:00
Tomasz Zieliński
3e9e6aab2b
Fix prison distribution
2023-06-07 15:08:50 +02:00
Tomasz Zieliński
7922d8be16
Prison from HoTA will be placed on water.
2023-06-07 13:00:24 +02:00
SoundSSGood
f6c2d5cba7
hotfix
2023-06-07 13:08:04 +03:00
DjWarmonger
e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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Refactor enums and add zone monster strength "none" in rmg
2023-06-06 20:40:35 +02:00
Ivan Savenko
428fb832c6
Implemented foreground/background obstacles:
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- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00
Ivan Savenko
238a02eb5e
It is now possible to cancel attack-via-swiping by moving finger away
2023-06-05 19:20:20 +03:00
Ivan Savenko
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00
Ivan Savenko
97b3b2e147
Fix build
2023-06-03 00:48:32 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
b04b11b9d1
Merge pull request #2175 from IvanSavenko/map_format_mappings
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HotA map format support - object mapping
2023-06-01 22:06:18 +03:00
Ivan Savenko
2f9073e13a
Fix assertion
2023-06-01 16:03:37 +03:00
Ivan Savenko
fce5f9f907
Fix buildings loading
2023-05-31 23:18:39 +03:00
Ivan Savenko
312b703a78
Fixed mapping of hota objects
2023-05-31 23:18:39 +03:00
Ivan Savenko
952708e865
Basic version of object templates mapping
2023-05-31 23:18:39 +03:00
Ivan Savenko
b3ca6c8cee
Fixed detection of campaign format
2023-05-31 23:18:39 +03:00
Ivan Savenko
e1c01ca636
Fix CI build
2023-05-31 23:18:39 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
62595cb039
Split massive CMap.h a bit
2023-05-31 23:01:57 +03:00
Ivan Savenko
bf720200f9
Implemented identifiers remapping for game entities
2023-05-31 23:01:57 +03:00
Ivan Savenko
c51e0ef052
Added information on Heroes Chronicles map ID's
2023-05-31 23:01:57 +03:00
Ivan Savenko
8d0dcd6ad7
All h3m bitsets are now loaded inside mapReader
2023-05-31 23:01:57 +03:00
Ivan Savenko
5fe5d0c045
Fix loading of buildings of random town
2023-05-31 23:01:57 +03:00
Ivan Savenko
ffd7144df8
Implemented identifiers mapping for town buildings
2023-05-31 23:01:57 +03:00
Ivan Savenko
de769a04d6
Remove unnecessary includes from headers
2023-05-31 23:01:57 +03:00
Ivan Savenko
daaaf84392
Icon index for map format is now defined in config
2023-05-31 23:01:57 +03:00
Ivan Savenko
fb55719671
Map format support status can now be loaded from gameSettings
2023-05-31 23:01:57 +03:00
Ivan Savenko
402823e3d5
Fix loading of some user-made maps
2023-05-31 23:01:57 +03:00
Warzyw647
bc4755a89a
Merge branch 'develop' into rmg-split-enum-monster-strength
2023-05-31 19:53:19 +02:00
Konstantin
e82acf4840
CGHeroInstance: always add obligatory skills
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Fixes #2198
2023-05-31 20:03:59 +03:00
Warzyw647
4c513e8bb0
Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time.
...
Also preliminary preparations for water zone customization in the template json.
2023-05-31 00:24:52 +02:00
Tomasz Zieliński
cd9bd491e0
Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
2023-05-24 18:02:11 +02:00
SoundSSGood
1366825f08
final fixup
2023-05-24 16:10:06 +03:00
Tomasz Zieliński
edf47f5769
Fix StdInc.h
2023-05-21 07:26:36 +02:00
Warzyw647
af3c6abb5e
Added zone guard strength "none"
2023-05-21 00:13:45 +02:00
Warzyw647
7afcc3b350
Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone
2023-05-20 17:29:07 +02:00
Warzyw647
149ae9986c
Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
2023-05-20 17:28:25 +02:00
Tomasz Zieliński
f3c795462f
Remove comment which break the build
2023-05-20 17:08:44 +02:00
Warzyw647
031671056d
Merge branch 'develop' into rmg-no-monster-zone
2023-05-20 16:58:49 +02:00
Tomasz Zieliński
4e927f644d
Missing precompiled header
2023-05-20 15:41:03 +02:00
Tomasz Zieliński
b2b2798214
Use boost::thread instead of std::thread
2023-05-20 14:43:05 +02:00
Tomasz Zieliński
aa16f57b8a
Remove unused variables
2023-05-20 14:28:18 +02:00
Tomasz Zieliński
a8b882e5bb
Remove another pragma
2023-05-20 14:16:18 +02:00
Tomasz Zieliński
5ffbdb10ef
Another build fix
2023-05-20 14:07:16 +02:00
Tomasz Zieliński
e25448e7cd
Fix build on macos
2023-05-20 14:00:03 +02:00
Tomasz Zieliński
c7f4fe8243
Another compile fix.
2023-05-20 13:47:36 +02:00
Tomasz Zieliński
a1531b58db
More fixes
2023-05-20 13:38:14 +02:00
Warzyw647
5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
2023-05-20 13:29:55 +02:00
Tomasz Zieliński
ae97912b1e
Fix warning
2023-05-20 13:23:27 +02:00
Tomasz Zieliński
91baa65c8c
Remove no longer needed synchronization that also fails to compile.
2023-05-20 13:15:46 +02:00
Tomasz Zieliński
219e897db0
Added missing files.
2023-05-20 12:02:30 +02:00
Tomasz Zieliński
67c0fbc240
Merge remote-tracking branch 'origin/develop' into parellel_rmg
...
# Conflicts:
# lib/rmg/modificators/WaterProxy.cpp
2023-05-20 11:59:39 +02:00
Tomasz Zieliński
15b254fded
Give every Zone its own RNG
2023-05-20 11:46:32 +02:00
Tomasz Zieliński
5da8c96214
Fix include paths
2023-05-20 11:45:08 +02:00
Tomasz Zieliński
cf0515dcd3
Moved Modificators to separate folder
2023-05-20 10:17:37 +02:00
Tomasz Zieliński
5f99facd8f
Optimization - don't add multiple copies of Modificators which only need one instance.
2023-05-20 09:58:08 +02:00
Tomasz Zieliński
71f882d5ba
Refactored Functions.cpp, removed unused function.
2023-05-20 07:55:28 +02:00
Tomasz Zieliński
c27b8383e7
Cleanup
2023-05-20 07:23:00 +02:00
Tomasz Zieliński
02586214a1
Synchronize ConnectionPlacers
2023-05-20 07:06:27 +02:00
Tomasz Zieliński
72f8facc82
Fixed deadlock in WaterAdopter
2023-05-19 20:49:01 +02:00
Tomasz Zieliński
73d9f5bd0a
Parallel RMG works fine for maps without water.
2023-05-19 20:30:15 +02:00
SoundSSGood
1175990724
fixup
2023-05-19 01:55:11 +03:00
SoundSSGood
5b281e6a9e
setNewArtSlot
2023-05-17 17:02:58 +03:00
SoundSSGood
f0feeeac6e
putArtifact, removeArtifact
2023-05-17 17:01:22 +03:00
SoundSSGood
021f94a579
artifact utils
2023-05-17 17:00:31 +03:00
Ivan Savenko
805721f8d7
Add missing check for file presence
2023-05-16 21:58:09 +03:00
Ivan Savenko
4f739d426d
Added check for validness of native terrain
2023-05-15 22:22:54 +03:00
Ivan Savenko
9eac3eaafa
Merged "music" resource type into "sound", enables ogg's use as sounds
2023-05-15 22:22:54 +03:00
Ivan Savenko
5e3a0a1a75
Fixed json validation
2023-05-15 22:22:54 +03:00
Ivan Savenko
7927470d46
Merge pull request #2076 from IvanSavenko/configurable_adventure_map
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Implement scalable adventure map window
2023-05-12 17:39:45 +03:00
Ivan Savenko
79982c4ad4
Fix broken bonuses due to calling PutArtifact before NewArtifact
2023-05-09 16:48:52 +03:00
Ivan Savenko
a015bf6507
Initial part of dynamically-sized adventure map:
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- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
cb8201876b
Merge pull request #1822 from rilian-la-te/spell-mechanics-v3
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Bonus refactoring, part3 (save-incompatible)
2023-05-09 13:10:04 +03:00
Ivan Savenko
c21d31289e
Merge pull request #2135 from SoundSSGood/assert-failure-fix
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CWindowWithArtifacts assert fix
2023-05-08 23:44:47 +03:00
SoundSSGood
fe3e635332
assertions fix
2023-05-07 22:29:03 +03:00
Konstantin
e60a4318c3
vcmi: a bunch of forward definitions
2023-05-07 20:37:32 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
...
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Tomasz Zieliński
19010dd834
Not needed
2023-05-07 09:15:20 +02:00
Tomasz Zieliński
966a24d27e
Protect public access to Modificators with another mutex.
2023-05-07 08:24:08 +02:00
Tomasz Zieliński
a58094aefe
Thread pool kinda works.
2023-05-07 07:48:12 +02:00
Nordsoft91
e23936f6dc
Merge pull request #2107 from Nordsoft91/town-buildings
2023-05-07 06:04:52 +04:00
nordsoft
059ccdc9bc
Fix for serialization bug
2023-05-07 04:02:52 +04:00
nordsoft
58aed364bf
Don't place non-sailing boats in RMG
2023-05-07 03:24:52 +04:00
nordsoft
7c029bccba
Show info nin modal window always
2023-05-07 03:19:18 +04:00
Tomasz Zieliński
3d25c2c6dc
Fix thread pool closing
2023-05-06 19:47:28 +02:00
Tomasz Zieliński
a8545935c3
ThreadPool implementation. It runs, but dies from race conditions.
2023-05-06 18:54:19 +02:00
Tomasz Zieliński
a952a9e279
Remove unused code
2023-05-06 12:22:01 +02:00
Warzyw647
d74fdad432
Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged.
2023-05-06 12:18:53 +02:00
Tomasz Zieliński
d22ec0ee0c
Move Modificator to separate file.
2023-05-06 10:49:18 +02:00
Konstantin P
8600e3035a
IBonusBearer: split cached methods
2023-05-05 21:30:45 +03:00
Konstantin P
f2827834c0
vcmi: bump serialization version
2023-05-05 21:30:45 +03:00
Konstantin P
45ca449f2c
vcmi: more optionals in bonuses
2023-05-05 21:30:45 +03:00
Konstantin P
9e1cdc410f
vcmi: replace school bonuses to unified ones
...
Except immunity now
2023-05-05 21:30:45 +03:00
Konstantin P
8764765dcf
Bonus: complex duration as bitset
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Fixes #2125
2023-05-05 21:30:45 +03:00
Konstantin P
e9a90a8cbf
Serializer: serialize small bitsets (32 bits)
2023-05-05 21:30:45 +03:00
Konstantin
3d46ee3182
TargetCondition: units with 100% MR is immune
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Spells should not consider units with 100% MR as valid targets.
2023-05-05 18:57:40 +03:00
Konstantin P
c216292f1e
CHeroHandler: remove confusing map
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This map should not be used, it does not have values anymore
2023-05-05 18:57:40 +03:00
Konstantin
b0d2787e86
vcmi: remove DIRECT_DAMAGE_IMMUNITY bonus
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Replace by SPELL_DAMAGE_REDUCTION bonus with 100 value
2023-05-05 18:57:40 +03:00
Konstantin P
5841c716fd
vcmi: 100% damage reduction is damage immunity
2023-05-05 18:57:11 +03:00
Konstantin P
0cbc2e458c
CBonusSystemNode: remove description
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It was almost unused, but this change is save-breaking
2023-05-05 18:57:11 +03:00
Konstantin P
d0e6205688
CBonusSystemNode: make some properties private
2023-05-05 18:57:11 +03:00
Tomasz Zieliński
eb50ae3aa7
- Pre-distribute max number of Prisons
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- Minor refactor for artifact and hero pool management
2023-05-05 10:30:36 +02:00
Tomasz Zieliński
d137f7157c
Merge remote-tracking branch 'origin/develop' into parellel_rmg
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# Conflicts:
# lib/rmg/CZonePlacer.h
# lib/rmg/TreasurePlacer.h
2023-05-05 09:00:44 +02:00
Tomasz Zieliński
35ec720555
Forget objects that were already replaced iwth an artifact.
2023-05-05 07:16:38 +02:00
nordsoft
67331c5520
Fix after merge
2023-05-05 00:14:44 +04:00
Warzyw647
7f180b6e81
Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.
...
Removed obsolete ZONE_ and GLOBAL_ from enum item names.
Simplified serialization of zone monster strength in preparation for adding zone monster strength: none.
2023-05-04 21:43:31 +02:00
nordsoft
ce80c83ca2
Merge remote-tracking branch 'upstream/develop' into town-buildings
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# Conflicts:
# lib/CTownHandler.cpp
# lib/rewardable/Interface.cpp
2023-05-04 22:23:44 +04:00
Warzyw647
05e72e2e7f
Don't remove zone guards in a zone with monsters: none, remove extra parentheses and add comments
2023-05-04 18:40:04 +02:00
nordsoft
9984351302
Fix object clearing
2023-05-04 15:03:18 +04:00
Warzyw647
42d6cb4f8a
Merge branch 'develop' into rmg-no-monster-zone
2023-05-03 19:29:07 +02:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Warzyw647
8ebaa3fd6b
Adding zoneMonserStrength: none
2023-05-03 12:07:00 +02:00
nordsoft
92dcfd1f68
Fix garrisons hero
2023-05-02 15:09:02 +04:00
nordsoft
7996123dfa
Rename constant
2023-05-02 14:45:53 +04:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
...
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
nordsoft
c4cf2a100b
Fix behavior for hero bought in town tavern
2023-05-02 04:44:09 +04:00
nordsoft
18efde3b02
Fix incorrect merge
2023-05-02 01:58:19 +04:00
Konstantin
3df5a8e415
vcmi: split selectors from HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
29c76fb9bf
HeroBonus: split BonusList
2023-05-02 00:54:53 +03:00
Konstantin
48bcfe74f7
HeroBonus: move TBonusSubtype from GameConstants.h
2023-05-02 00:54:53 +03:00
Konstantin
ce37380e99
HeroBonus: remove unused template
2023-05-02 00:54:53 +03:00
Konstantin
4866c2fe5c
vcmi: split IBonusBearer
2023-05-02 00:54:53 +03:00
Konstantin
b6eb2dc060
vcmi: rename IFactionMember and ICreature
2023-05-02 00:54:53 +03:00
Konstantin
1d34c73c2d
vcmi: split CBonusSystemNode, BonusParams and prop
...
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df
vcmi: rename updater and limiter files
2023-05-02 00:53:51 +03:00
Konstantin
4894280c6b
HeroBonus: remove unused function
2023-05-02 00:53:51 +03:00
Konstantin
34c1d4f3e9
vcmi: move CBonusProxy and friends to new file
...
To decouple HeroBonus.h more
2023-05-02 00:53:51 +03:00
Konstantin
a2d4c72016
vcmi: morale and luck now also IFactionMember
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Not all bonus bearers have morale and luck, only faction members
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68
vcmi: split bonus updaters
2023-05-02 00:53:50 +03:00
Konstantin
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
...
This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin P
03b8ce2d4c
HeroBonus: remove unused functions
2023-05-02 00:53:50 +03:00
Konstantin P
4b2a09dae7
FactionMember: move code around
2023-05-02 00:53:50 +03:00
Konstantin
1f54a1474c
vcmi: remove SHval (replace by simple val)
2023-05-02 00:53:50 +03:00