Warzyw647
7afcc3b350
Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone
2023-05-20 17:29:07 +02:00
Warzyw647
149ae9986c
Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
2023-05-20 17:28:25 +02:00
Tomasz Zieliński
f3c795462f
Remove comment which break the build
2023-05-20 17:08:44 +02:00
Warzyw647
031671056d
Merge branch 'develop' into rmg-no-monster-zone
2023-05-20 16:58:49 +02:00
Tomasz Zieliński
4e927f644d
Missing precompiled header
2023-05-20 15:41:03 +02:00
Tomasz Zieliński
b2b2798214
Use boost::thread instead of std::thread
2023-05-20 14:43:05 +02:00
Tomasz Zieliński
aa16f57b8a
Remove unused variables
2023-05-20 14:28:18 +02:00
Tomasz Zieliński
a8b882e5bb
Remove another pragma
2023-05-20 14:16:18 +02:00
Tomasz Zieliński
5ffbdb10ef
Another build fix
2023-05-20 14:07:16 +02:00
Tomasz Zieliński
e25448e7cd
Fix build on macos
2023-05-20 14:00:03 +02:00
Tomasz Zieliński
c7f4fe8243
Another compile fix.
2023-05-20 13:47:36 +02:00
Tomasz Zieliński
a1531b58db
More fixes
2023-05-20 13:38:14 +02:00
Warzyw647
5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
2023-05-20 13:29:55 +02:00
Tomasz Zieliński
ae97912b1e
Fix warning
2023-05-20 13:23:27 +02:00
Tomasz Zieliński
91baa65c8c
Remove no longer needed synchronization that also fails to compile.
2023-05-20 13:15:46 +02:00
Tomasz Zieliński
219e897db0
Added missing files.
2023-05-20 12:02:30 +02:00
Tomasz Zieliński
67c0fbc240
Merge remote-tracking branch 'origin/develop' into parellel_rmg
...
# Conflicts:
# lib/rmg/modificators/WaterProxy.cpp
2023-05-20 11:59:39 +02:00
Tomasz Zieliński
15b254fded
Give every Zone its own RNG
2023-05-20 11:46:32 +02:00
Tomasz Zieliński
5da8c96214
Fix include paths
2023-05-20 11:45:08 +02:00
Tomasz Zieliński
cf0515dcd3
Moved Modificators to separate folder
2023-05-20 10:17:37 +02:00
Tomasz Zieliński
5f99facd8f
Optimization - don't add multiple copies of Modificators which only need one instance.
2023-05-20 09:58:08 +02:00
Tomasz Zieliński
71f882d5ba
Refactored Functions.cpp, removed unused function.
2023-05-20 07:55:28 +02:00
Tomasz Zieliński
c27b8383e7
Cleanup
2023-05-20 07:23:00 +02:00
Tomasz Zieliński
02586214a1
Synchronize ConnectionPlacers
2023-05-20 07:06:27 +02:00
Tomasz Zieliński
72f8facc82
Fixed deadlock in WaterAdopter
2023-05-19 20:49:01 +02:00
Tomasz Zieliński
73d9f5bd0a
Parallel RMG works fine for maps without water.
2023-05-19 20:30:15 +02:00
SoundSSGood
1175990724
fixup
2023-05-19 01:55:11 +03:00
SoundSSGood
5b281e6a9e
setNewArtSlot
2023-05-17 17:02:58 +03:00
SoundSSGood
f0feeeac6e
putArtifact, removeArtifact
2023-05-17 17:01:22 +03:00
SoundSSGood
021f94a579
artifact utils
2023-05-17 17:00:31 +03:00
Ivan Savenko
805721f8d7
Add missing check for file presence
2023-05-16 21:58:09 +03:00
Ivan Savenko
4f739d426d
Added check for validness of native terrain
2023-05-15 22:22:54 +03:00
Ivan Savenko
9eac3eaafa
Merged "music" resource type into "sound", enables ogg's use as sounds
2023-05-15 22:22:54 +03:00
Ivan Savenko
5e3a0a1a75
Fixed json validation
2023-05-15 22:22:54 +03:00
Ivan Savenko
7927470d46
Merge pull request #2076 from IvanSavenko/configurable_adventure_map
...
Implement scalable adventure map window
2023-05-12 17:39:45 +03:00
Ivan Savenko
79982c4ad4
Fix broken bonuses due to calling PutArtifact before NewArtifact
2023-05-09 16:48:52 +03:00
Ivan Savenko
a015bf6507
Initial part of dynamically-sized adventure map:
...
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
cb8201876b
Merge pull request #1822 from rilian-la-te/spell-mechanics-v3
...
Bonus refactoring, part3 (save-incompatible)
2023-05-09 13:10:04 +03:00
Ivan Savenko
c21d31289e
Merge pull request #2135 from SoundSSGood/assert-failure-fix
...
CWindowWithArtifacts assert fix
2023-05-08 23:44:47 +03:00
SoundSSGood
fe3e635332
assertions fix
2023-05-07 22:29:03 +03:00
Konstantin
e60a4318c3
vcmi: a bunch of forward definitions
2023-05-07 20:37:32 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
...
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Tomasz Zieliński
19010dd834
Not needed
2023-05-07 09:15:20 +02:00
Tomasz Zieliński
966a24d27e
Protect public access to Modificators with another mutex.
2023-05-07 08:24:08 +02:00
Tomasz Zieliński
a58094aefe
Thread pool kinda works.
2023-05-07 07:48:12 +02:00
Nordsoft91
e23936f6dc
Merge pull request #2107 from Nordsoft91/town-buildings
2023-05-07 06:04:52 +04:00
nordsoft
059ccdc9bc
Fix for serialization bug
2023-05-07 04:02:52 +04:00
nordsoft
58aed364bf
Don't place non-sailing boats in RMG
2023-05-07 03:24:52 +04:00
nordsoft
7c029bccba
Show info nin modal window always
2023-05-07 03:19:18 +04:00
Tomasz Zieliński
3d25c2c6dc
Fix thread pool closing
2023-05-06 19:47:28 +02:00
Tomasz Zieliński
a8545935c3
ThreadPool implementation. It runs, but dies from race conditions.
2023-05-06 18:54:19 +02:00
Tomasz Zieliński
a952a9e279
Remove unused code
2023-05-06 12:22:01 +02:00
Warzyw647
d74fdad432
Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged.
2023-05-06 12:18:53 +02:00
Tomasz Zieliński
d22ec0ee0c
Move Modificator to separate file.
2023-05-06 10:49:18 +02:00
Konstantin P
8600e3035a
IBonusBearer: split cached methods
2023-05-05 21:30:45 +03:00
Konstantin P
f2827834c0
vcmi: bump serialization version
2023-05-05 21:30:45 +03:00
Konstantin P
45ca449f2c
vcmi: more optionals in bonuses
2023-05-05 21:30:45 +03:00
Konstantin P
9e1cdc410f
vcmi: replace school bonuses to unified ones
...
Except immunity now
2023-05-05 21:30:45 +03:00
Konstantin P
8764765dcf
Bonus: complex duration as bitset
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Fixes #2125
2023-05-05 21:30:45 +03:00
Konstantin P
e9a90a8cbf
Serializer: serialize small bitsets (32 bits)
2023-05-05 21:30:45 +03:00
Konstantin
3d46ee3182
TargetCondition: units with 100% MR is immune
...
Spells should not consider units with 100% MR as valid targets.
2023-05-05 18:57:40 +03:00
Konstantin P
c216292f1e
CHeroHandler: remove confusing map
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This map should not be used, it does not have values anymore
2023-05-05 18:57:40 +03:00
Konstantin
b0d2787e86
vcmi: remove DIRECT_DAMAGE_IMMUNITY bonus
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Replace by SPELL_DAMAGE_REDUCTION bonus with 100 value
2023-05-05 18:57:40 +03:00
Konstantin P
5841c716fd
vcmi: 100% damage reduction is damage immunity
2023-05-05 18:57:11 +03:00
Konstantin P
0cbc2e458c
CBonusSystemNode: remove description
...
It was almost unused, but this change is save-breaking
2023-05-05 18:57:11 +03:00
Konstantin P
d0e6205688
CBonusSystemNode: make some properties private
2023-05-05 18:57:11 +03:00
Tomasz Zieliński
eb50ae3aa7
- Pre-distribute max number of Prisons
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- Minor refactor for artifact and hero pool management
2023-05-05 10:30:36 +02:00
Tomasz Zieliński
d137f7157c
Merge remote-tracking branch 'origin/develop' into parellel_rmg
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# Conflicts:
# lib/rmg/CZonePlacer.h
# lib/rmg/TreasurePlacer.h
2023-05-05 09:00:44 +02:00
Tomasz Zieliński
35ec720555
Forget objects that were already replaced iwth an artifact.
2023-05-05 07:16:38 +02:00
nordsoft
67331c5520
Fix after merge
2023-05-05 00:14:44 +04:00
Warzyw647
7f180b6e81
Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.
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Removed obsolete ZONE_ and GLOBAL_ from enum item names.
Simplified serialization of zone monster strength in preparation for adding zone monster strength: none.
2023-05-04 21:43:31 +02:00
nordsoft
ce80c83ca2
Merge remote-tracking branch 'upstream/develop' into town-buildings
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# Conflicts:
# lib/CTownHandler.cpp
# lib/rewardable/Interface.cpp
2023-05-04 22:23:44 +04:00
Warzyw647
05e72e2e7f
Don't remove zone guards in a zone with monsters: none, remove extra parentheses and add comments
2023-05-04 18:40:04 +02:00
nordsoft
9984351302
Fix object clearing
2023-05-04 15:03:18 +04:00
Warzyw647
42d6cb4f8a
Merge branch 'develop' into rmg-no-monster-zone
2023-05-03 19:29:07 +02:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Warzyw647
8ebaa3fd6b
Adding zoneMonserStrength: none
2023-05-03 12:07:00 +02:00
nordsoft
92dcfd1f68
Fix garrisons hero
2023-05-02 15:09:02 +04:00
nordsoft
7996123dfa
Rename constant
2023-05-02 14:45:53 +04:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
...
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
nordsoft
c4cf2a100b
Fix behavior for hero bought in town tavern
2023-05-02 04:44:09 +04:00
nordsoft
18efde3b02
Fix incorrect merge
2023-05-02 01:58:19 +04:00
Konstantin
3df5a8e415
vcmi: split selectors from HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
29c76fb9bf
HeroBonus: split BonusList
2023-05-02 00:54:53 +03:00
Konstantin
48bcfe74f7
HeroBonus: move TBonusSubtype from GameConstants.h
2023-05-02 00:54:53 +03:00
Konstantin
ce37380e99
HeroBonus: remove unused template
2023-05-02 00:54:53 +03:00
Konstantin
4866c2fe5c
vcmi: split IBonusBearer
2023-05-02 00:54:53 +03:00
Konstantin
b6eb2dc060
vcmi: rename IFactionMember and ICreature
2023-05-02 00:54:53 +03:00
Konstantin
1d34c73c2d
vcmi: split CBonusSystemNode, BonusParams and prop
...
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df
vcmi: rename updater and limiter files
2023-05-02 00:53:51 +03:00
Konstantin
4894280c6b
HeroBonus: remove unused function
2023-05-02 00:53:51 +03:00
Konstantin
34c1d4f3e9
vcmi: move CBonusProxy and friends to new file
...
To decouple HeroBonus.h more
2023-05-02 00:53:51 +03:00
Konstantin
a2d4c72016
vcmi: morale and luck now also IFactionMember
...
Not all bonus bearers have morale and luck, only faction members
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68
vcmi: split bonus updaters
2023-05-02 00:53:50 +03:00
Konstantin
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
...
This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin P
03b8ce2d4c
HeroBonus: remove unused functions
2023-05-02 00:53:50 +03:00
Konstantin P
4b2a09dae7
FactionMember: move code around
2023-05-02 00:53:50 +03:00
Konstantin
1f54a1474c
vcmi: remove SHval (replace by simple val)
2023-05-02 00:53:50 +03:00
Konstantin
af25ad0866
vcmi: split creatures and faction members
2023-05-02 00:53:50 +03:00
Konstantin
f4f0fd5945
vcmi: magicResistance is IFactionMember property
...
It is no reason to keep it inside IBonusBearer
2023-05-02 00:53:50 +03:00
Konstantin
4f7035d3ff
vcmi: add IFactionMember abstract class
2023-05-02 00:53:50 +03:00
nordsoft
0250e6fb92
Merge branch 'develop-upstream' into town-buildings
...
# Conflicts:
# client/CPlayerInterface.cpp
# client/windows/CTradeWindow.cpp
# config/objects/generic.json
# lib/mapObjects/CGMarket.cpp
# lib/mapObjects/CGMarket.h
# lib/mapObjects/CGTownInstance.cpp
# lib/mapObjects/CommonConstructors.cpp
# lib/mapObjects/CommonConstructors.h
2023-05-02 01:48:13 +04:00
Nordsoft91
c9b59735cf
Merge pull request #2101 from Nordsoft91/rewardable-expand
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Part 2: refactoring for rewardable object
2023-05-02 01:19:57 +04:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
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Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
97a1758e8e
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
2023-05-01 21:51:10 +04:00
nordsoft
eb577a03b5
Deprecating enum constants
2023-05-01 21:49:37 +04:00
nordsoft
87ff31531f
Rename parameter and remove extra check
2023-05-01 21:49:37 +04:00
nordsoft
07b2052679
Bit refactoring
2023-05-01 21:49:37 +04:00
nordsoft
68fa7aaf35
Remove limitations for amount of skills
2023-05-01 21:49:37 +04:00
nordsoft
a4fd6c1c92
Move trading window title to config
2023-05-01 21:49:37 +04:00
nordsoft
b29fc1a5f4
Fix movement bonus subtype
2023-05-01 21:49:37 +04:00
nordsoft
3d20538c1e
Implement markets
2023-05-01 21:49:37 +04:00
nordsoft
35a505288b
Fix json value reader
2023-05-01 21:49:37 +04:00
nordsoft
59bc9326e9
Remove excess pointer from market interface
2023-05-01 21:49:37 +04:00
Ivan Savenko
a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
Ivan Savenko
4aa232a60a
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
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Artifact related code refactoring part2 (client CArtifactHolder)
2023-05-01 02:33:08 +03:00
nordsoft
203d0a4f91
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
...
# Conflicts:
# lib/JsonRandom.cpp
2023-05-01 02:07:20 +04:00
nordsoft
d2e0d6a754
Fix none-Of operator for skills
2023-05-01 01:35:01 +04:00
nordsoft
c7ade44d07
Fix skills loading from mods
2023-05-01 01:35:01 +04:00
nordsoft
6fc3bb6690
Attempt to fix msvs build 1
2023-05-01 01:15:48 +04:00
nordsoft
e9279cfbc4
Blocking dialogs supported
2023-05-01 00:14:53 +04:00
nordsoft
c4242c16ad
Compiling code
2023-05-01 00:14:53 +04:00
nordsoft
f9767a3179
Initial implementation for rewardable town building
2023-05-01 00:14:53 +04:00
nordsoft
2adcc89a0d
Rewardable town buildings prototype
2023-05-01 00:14:53 +04:00
nordsoft
3df0ce229e
get rid of building id
2023-05-01 00:14:53 +04:00
nordsoft
cc4277748d
Fix movement bonus subtype
2023-05-01 00:14:53 +04:00
nordsoft
67e6920e23
Implement markets
2023-05-01 00:14:53 +04:00
nordsoft
dfb078a4d9
Fix json value reader
2023-05-01 00:14:53 +04:00
nordsoft
30967b2813
Remove excess pointer from market interface
2023-05-01 00:14:53 +04:00
nordsoft
5bdd6c5cf5
Fix compiling
2023-04-30 22:36:25 +04:00
nordsoft
1b4d117790
deeper decoupling
2023-04-30 17:13:07 +04:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
nordsoft
ac8f390cf8
Dividing rewarbadle objects into separate files
2023-04-30 04:39:31 +04:00
nordsoft
67bfacfcf7
Create of rewardable interface
2023-04-30 03:15:59 +04:00
nordsoft
c39a9cac63
Minor changes
2023-04-30 01:43:02 +04:00
nordsoft
e47bb3f1f9
Separate configuration and object
2023-04-30 00:59:02 +04:00
Tomasz Zieliński
d325051213
Some working version, needs corrections still.
2023-04-29 11:46:03 +02:00
Ivan Savenko
d985ac90d3
Merge master -> develop
2023-04-28 22:57:25 +03:00
Ivan Savenko
346b8a4619
Merge pull request #2079 from rilian-la-te/cstack-some-private
...
vcmi: make some CStack properties private
2023-04-28 22:18:20 +03:00
Ivan Savenko
3dde827a9d
Merge pull request #2070 from rilian-la-te/make-tests-compile-pass-h3
...
vcmi: fix test compiling and passing
2023-04-28 22:18:00 +03:00
Ivan Savenko
93362eb692
Merge pull request #2083 from IvanSavenko/artifact_fix
...
Fix list of treasures getting overwritten
2023-04-28 15:41:38 +03:00
nordsoft
f6d91cab35
Fix portrait serialization
...
# Conflicts:
# lib/mapObjects/CGHeroInstance.cpp
2023-04-28 05:34:59 +04:00
nordsoft
421bbab1cc
Split CGTownInstance file
2023-04-28 05:30:49 +04:00
Ivan Savenko
881c434833
Fix list of treasures getting overwriteen leading to weird bugs
...
... such as having Grail in crypts or getting relics as starting
artifact
2023-04-27 23:40:56 +03:00
Konstantin P
54e4db3819
vcmi: fix abandoned mine resource loading
...
It was overshadowed by local variable
2023-04-27 20:59:55 +03:00
Konstantin P
e5f78a8997
vcmi: fix tests with latest develop
2023-04-27 20:59:55 +03:00
Konstantin
c400e83874
vcmi: fixup cast in Heal effect
2023-04-27 20:59:55 +03:00
Konstantin
bcf8ca1268
vcmi: fix map format for teams number
2023-04-27 20:59:55 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
...
There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
krs
1bb5077231
Renamed getMovementRange to ObtainMovementRange as per request
2023-04-26 21:56:20 +04:00
krs
e348193f7e
Tactics movement is limited to movement range
2023-04-26 21:56:20 +04:00
nordsoft
c899956e71
Fix boat visibility
2023-04-26 02:58:11 +04:00
Tomasz Zieliński
3c9599657b
Use new artifact interface
2023-04-25 16:20:36 +02:00
Tomasz Zieliński
208adf1dd6
Don't use boost::format
2023-04-25 16:14:09 +02:00
Ivan Savenko
48abf46824
Merge pull request #2005 from IvanSavenko/advmap_refactor
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Refactoring of adventure map interface
2023-04-24 17:19:22 +03:00
Nordsoft91
f39f208e05
Merge pull request #1915 from Nordsoft91/vcmi-campaign
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VCMI campaigns format
2023-04-23 19:09:59 +04:00
SoundSSGood
1f4897e841
CArtifactSet::getSlotByInstance
2023-04-23 14:48:04 +03:00
Tomasz Zieliński
a9a3c456f1
Add new files
2023-04-23 10:12:53 +02:00
Tomasz Zieliński
bc4d6bb7ee
Remove unused code.
2023-04-23 10:08:30 +02:00
Tomasz Zieliński
80b5c53815
Place quest artifacts after all the treasures are already created.
2023-04-23 10:08:16 +02:00
DjWarmonger
1fde8b588b
Merge pull request #2025 from vcmi/zone_placement2
...
No interest or objections - merging.
2023-04-22 14:45:53 +02:00
Nordsoft91
a553a4aa66
Merge pull request #2030 from Nordsoft91/boats
2023-04-22 03:27:00 +04:00
Ivan Savenko
20de44d4a5
Reodered methods in file to group similar code
2023-04-20 22:04:24 +03:00
Ivan Savenko
7db67a3101
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
Ivan Savenko
f1902ab247
Initial refactoring to encapsulate adventure map
2023-04-20 22:03:28 +03:00
nordsoft
de159df481
Rename boats
2023-04-20 21:20:51 +04:00
nordsoft
de22132cdf
Fix loading
2023-04-20 19:46:27 +04:00
nordsoft
db33558abc
Load custom campaigns from gzip
2023-04-20 19:22:27 +04:00
nordsoft
be6667acf5
Most questionable workaround
2023-04-20 19:21:37 +04:00
Tomasz Zieliński
88c436691d
Simplify logs
2023-04-20 16:26:06 +02:00
Tomasz Zieliński
09b493681b
More iterations, higher gravity constant for better results.
2023-04-20 16:13:30 +02:00
Tomasz Zieliński
55d7d7b9b5
Fix coefficients to make dead code actually be used sometimes.
2023-04-20 12:44:32 +02:00
Tomasz Zieliński
00d7901e59
Add another placement technique - swap two misplaced zones. Don't move same zones in consecutive iterations.
2023-04-20 12:24:57 +02:00
Ivan Savenko
4dc16b9ff7
Adventure map spells are no longer visible on units in battle
2023-04-20 13:16:45 +03:00
nordsoft
9ecf16ca23
Fix minor bugs
2023-04-20 03:20:00 +04:00
Konstantin P
4e18a3d579
CSerializer: fix debug assertion
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Fix compilation in debug mode
2023-04-20 01:27:15 +04:00
Ivan Savenko
5a5aced67e
Fixed empty Black Market on game start
2023-04-19 23:11:17 +03:00
Ivan Savenko
4bb4d7e7a5
Merge pull request #1989 from SoundSSGood/refactoring-arts-p1
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Artifact related code refactoring part1 (initial)
2023-04-19 15:31:11 +03:00
Ivan Savenko
505a78a638
Merge pull request #2035 from rilian-la-te/native-fix-beta
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vcmi: fix terrain penalties
2023-04-19 13:39:54 +03:00
Konstantin P
7c4badc890
CSerializer: fix debug assertion
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Fix compilation in debug mode
2023-04-19 13:00:51 +03:00
Konstantin P
d94ce22e70
vcmi: fix terrain penalties
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Fixes #2028
2023-04-19 12:41:54 +03:00
Tomasz Zieliński
c34b1cd713
Fix warning-as-errors.
2023-04-19 08:45:23 +02:00
nordsoft
5cf9fbbe02
Fix compiling
2023-04-19 03:11:13 +04:00
nordsoft
f464ca3560
Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
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# Conflicts:
# lib/mapping/CCampaignHandler.cpp
2023-04-19 02:45:49 +04:00
nordsoft
0a28262c15
Merge remote-tracking branch 'upstream/develop' into boats
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# Conflicts:
# AI/VCAI/Pathfinding/AINodeStorage.cpp
2023-04-19 02:22:19 +04:00
nordsoft
008db447e7
Minor changes
2023-04-19 02:11:24 +04:00
nordsoft
22da7a931d
Boat as bonus system node
2023-04-19 01:11:51 +04:00
Tomasz Zieliński
d841655c1d
Scale fuzzy edges with map size.
2023-04-18 22:34:26 +02:00
Konstantin
4a79e2ccd9
CSerializer: fix any_cast
2023-04-18 23:29:47 +03:00
nordsoft
d1dacd45e2
Animations from config
2023-04-19 00:14:15 +04:00
Tomasz Zieliński
15592c3aff
Change metric to create more interesting zone shapes.
2023-04-18 22:01:51 +02:00
nordsoft
59a1a19d4a
Summon boat for real boats only
2023-04-18 22:21:26 +04:00
Tomasz Zieliński
39154737a5
Use std::optional instead of boost::optional.
2023-04-18 19:34:54 +02:00
Tomasz Zieliński
6551585f96
Start with low stifness to let zones pass through each other - typical temperature fall.
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(cherry picked from commit 435b9f7881
)
2023-04-18 19:21:33 +02:00
Tomasz Zieliński
8d5cd6d072
Randomize starting positions a bit so zones don't fall exactly on the grid.
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(cherry picked from commit 33eb28b570
)
2023-04-18 19:21:28 +02:00
Tomasz Zieliński
fc91152da7
Fixed zones getting actually randomized after construction. Tweaks to algorithm, now it's considerably better.
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(cherry picked from commit c13019059f
)
2023-04-18 19:21:19 +02:00
Tomasz Zieliński
2d7a819939
Parameters which work well for Jebus - accessible desert and Blue placed away from Red
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(cherry picked from commit 42c6127c79
)
2023-04-18 19:21:13 +02:00