1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

5688 Commits

Author SHA1 Message Date
nordsoft
8040cafb3d Code review tweaks 2023-09-01 15:17:46 +04:00
nordsoft
15037b782f Fix assert 2023-09-01 04:39:32 +04:00
nordsoft
e9ba1d73d1 Support partial versions 2023-09-01 04:36:53 +04:00
nordsoft
ea7ab9d5ed Migrate launcher to vcmi versions 2023-09-01 04:12:41 +04:00
Nordsoft91
c45ab07d0b
Merge pull request #2698 from Nordsoft91/turn-timer
Turn timer fixes
2023-09-01 00:31:52 +04:00
Konstantin P
08967efd91 Teleport: check immunities in applicable()
Attempt to fix #2677
2023-08-31 19:58:46 +03:00
Ivan Savenko
7255dda624
Merge pull request #2629 from dydzio0614/neutral-creature-popup
Improve neutral creature adventure map popup
2023-08-31 15:44:19 +03:00
Ivan Savenko
adb633be30
Merge pull request #2715 from IvanSavenko/regression_fix
Fix several recently discovered regressions
2023-08-31 15:41:04 +03:00
Nordsoft91
49614f5851
Merge pull request #2695 from Nordsoft91/mod-compatibility 2023-08-31 12:14:54 +04:00
Ivan Savenko
3e169ef2f5 Fix visiting of markets 2023-08-31 01:07:59 +03:00
nordsoft
cc3ca9a41e Timers fixes 2023-08-30 03:33:59 +04:00
nordsoft
9a42abe2a7 Extended timer info to exhange between client and server 2023-08-30 03:11:46 +04:00
Ivan Savenko
695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-28 21:19:53 +03:00
nordsoft
4ee47b01ae Make possible to play with different timers independently 2023-08-28 19:45:15 +04:00
nordsoft
98f7ed9dfd Implement player start turn query 2023-08-28 18:56:36 +04:00
nordsoft
93f14c984d Fix compatibility check with patch version 2023-08-28 17:49:13 +04:00
nordsoft
925bde68ff Fix compatibility check with game version 2023-08-28 17:43:33 +04:00
nordsoft
0a6ea63b09 Revert "Add compatibility with minor version"
This reverts commit 6e7b13fcbe.
2023-08-28 17:41:00 +04:00
nordsoft
3962b71262 Remove unused variable 2023-08-28 17:10:52 +04:00
Nordsoft91
1586c6c6a0
Merge pull request #2668 from IvanSavenko/remove_current_player
Remove "currentPlayer" from gamestate
2023-08-28 17:10:28 +04:00
Nordsoft91
ffc4b989f0
Merge pull request #2679 from Laserlicht/smooth_scroll
Smooth scroll
2023-08-28 17:08:57 +04:00
nordsoft
6e7b13fcbe Add compatibility with minor version 2023-08-28 16:21:46 +04:00
Ivan Savenko
ce20d913e0 Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Michael
2286e0c7b1
implement speed and move 2023-08-26 21:13:33 +02:00
Michael
fe6d96f4a0
angle calc 2023-08-26 20:19:25 +02:00
Ivan Savenko
edd029c79c Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
b61c9a9e35 Fix build 2023-08-25 13:46:42 +03:00
Ivan Savenko
e2718db791 Converted several enumerations into constants 2023-08-25 13:38:02 +03:00
Ivan Savenko
c2d5f7f22f Formatting & cleanup 2023-08-25 13:38:02 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee Converted creature ID and spell ID to new form 2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
Ivan Savenko
b0eec85aca
Merge pull request #2632 from rilian-la-te/resist-rework-pt1
Spell resistance rework: part 1
2023-08-25 01:13:57 +03:00
Ivan Savenko
940bdcee3e Fixes according to review 2023-08-24 23:34:33 +03:00
Ivan Savenko
f9410145d6 Fix handling of "7 days without town" loss condition 2023-08-24 23:34:33 +03:00
Ivan Savenko
ee8adbe85f Update tavern on end of 7th turn of player in question
Allows removal of "retreat after 7th day" workaround and as result -
more straightforward code
2023-08-24 23:34:33 +03:00
Ivan Savenko
d83aa828f6 Fix turn ending 2023-08-24 23:34:33 +03:00
Ivan Savenko
c4bc6840ea Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
Nordsoft91
979cf129bc
Merge pull request #2637 from Laserlicht/autosave 2023-08-25 00:09:49 +04:00
Michael
e317c23a59
fix 2023-08-24 20:31:06 +02:00
Michael
37e2292720
count unicode chars to extra function 2023-08-24 18:34:00 +02:00
Michael
485af4b4b5
avoid forbidden chars in path 2023-08-23 22:23:05 +02:00
Ivan Savenko
26bddbac44 Fix possible uncaught exception 2023-08-23 22:46:28 +03:00
Michael
b22a9ff2d0
Merge branch 'develop' into autosave 2023-08-23 21:39:04 +02:00
Michael
4784ae94b5
revert uuid 2023-08-23 20:03:40 +02:00
Ivan Savenko
4ab2e617d5 Fix infinite loop on Fear trigger 2023-08-23 19:34:33 +03:00
Ivan Savenko
81242d3500 Fixed ending of battles due to retreat/surrender 2023-08-23 18:46:56 +03:00
Konstantin
e6710a4eb0 vcmi: bump serialization version 2023-08-23 17:53:09 +03:00
Konstantin
d746a96d55 vcmi: use SpellSchool identifier instead of enum
Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
Konstantin
75c39c6562 vcmi: handle icons for SPELL_DAMAGE_REDUCTION
For all schools and for ANY subtype
2023-08-23 17:53:09 +03:00
Konstantin
d20711bcd6 immunities: polishing 2023-08-23 17:53:09 +03:00
Konstantin
344593e891 vcmi: made some CSpell properties private
There are getters for it.
2023-08-23 17:53:08 +03:00
Konstantin
4d67a7e3d1 BonusParams: add XXX_IMMUNITY to deprecated
This bonuses does not exist now.
2023-08-23 17:52:16 +03:00
Konstantin
8724181a0f vcmi: spell resistance rework
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Konstantin
c9bc3fd4e1 CSpellHandler: use getBonusBearer
Use getBonusBearer method and cachingStr method for optimization
2023-08-23 17:52:16 +03:00
Ivan Savenko
a44c08a847 Slightly better thread names 2023-08-23 16:32:29 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Nordsoft91
1bad0e96ef
Merge pull request #2635 from Nordsoft91/loading-bar
Loading progress bar
2023-08-23 17:28:19 +04:00
Michael
d2bbe0f35a
starttime in foldername 2023-08-23 01:47:55 +02:00
Michael
538acfe3c0
Update StartInfo.h
fix
2023-08-23 01:08:57 +02:00
Michael
a0450d1363
format... 2023-08-23 00:39:09 +02:00
Michael
fed9ae5157
Merge branch 'develop' into autosave 2023-08-23 00:37:15 +02:00
Michael
51ba22a631
code review 2023-08-23 00:35:44 +02:00
Michael
68a1b883eb
autosave folders 2023-08-22 20:43:44 +02:00
nordsoft
dfaf778d16 Redesign loading solution 2023-08-22 20:10:20 +04:00
nordsoft
d50edc28ab Merge remote-tracking branch 'upstream/develop' into turn-timer
# Conflicts:
#	server/CGameHandler.cpp
#	server/CGameHandler.h
2023-08-22 00:54:38 +04:00
nordsoft
dbc3a93013 Merge remote-tracking branch 'upstream/develop' into loading-bar
# Conflicts:
#	server/CGameHandler.h
2023-08-22 00:46:54 +04:00
Dydzio
764608f100 Merge remote-tracking branch 'dydzio/configurable-autobattle-spells' into configurable-autobattle-spells 2023-08-21 20:10:04 +02:00
Dydzio
e81cd4e0e6 Delete empty file 2023-08-21 20:09:50 +02:00
nordsoft
45f13c7964 Progress update on client side 2023-08-21 19:21:27 +04:00
nordsoft
584dd20943 Progress on server side for rmg 2023-08-21 19:21:22 +04:00
Ivan Savenko
5f7f0ec2ea Declare enum classes as int8_t 2023-08-21 17:55:49 +03:00
Ivan Savenko
67eaef3520 Fixed few more discovered regressions 2023-08-21 17:55:49 +03:00
Ivan Savenko
013417fb7e Code cleanup 2023-08-21 17:55:49 +03:00
Ivan Savenko
c516b5a64e Fixes for several discovered edge cases 2023-08-21 17:55:49 +03:00
Ivan Savenko
6297140bf5 Start of stabilization - battles now start correctly 2023-08-21 17:55:49 +03:00
Ivan Savenko
44832f3797 Split BattleProcessor into few more parts 2023-08-21 17:55:49 +03:00
Dydzio
ed12f20609 Improve neutral creature adventure map popup 2023-08-21 14:42:41 +02:00
Dydzio
78f56df44f
Comment out unused OH3 options so they do not clutter code suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-08-20 19:11:36 +02:00
Nordsoft91
ef4fddd0c4
Merge pull request #2570 from Laserlicht/town_selection_window
Town selection window
2023-08-20 17:37:45 +04:00
Dydzio
6bfbe80cc9 Allow toggling quick combat spells usage 2023-08-19 17:23:55 +02:00
Nordsoft91
4a6deedd5e
Merge pull request #2530 from Nordsoft91/tutorial
Support tutorial
2023-08-19 18:06:15 +04:00
Ivan Savenko
70ddc1f3e5
Merge pull request #2577 from wb180/secondarySkillSerialization
Preserve order of secondary skills during hero json serialization/deserialization
2023-08-18 15:24:02 +03:00
Ivan Savenko
d0b3319f6a Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-18 15:08:23 +03:00
Ivan Savenko
83b00bb7c3
Merge pull request #2610 from vcmi/master
Merge master -> beta
2023-08-18 12:56:05 +03:00
DjWarmonger
f9564dc8e4
Merge pull request #2563 from vcmi/fix_resources_near_mines
Fix resources placed behind mines
2023-08-18 09:12:56 +02:00
Michael
e1e16018d1
code review first batch 2023-08-17 17:29:31 +02:00
Ivan Savenko
daa8a494fc Merge branch 'release_131' into master 2023-08-17 16:19:20 +03:00
Nordsoft91
96e820ddac
Merge pull request #2517 from Laserlicht/folders 2023-08-17 10:09:37 +04:00
Ivan Savenko
ef0cd0ba6e Fixed mod dependencies check on save loading to prevent crashes:
- mods that don't affect game objects can be ignored when loading save
- gameplay-affecting mods that were present in save must be active
- gameplay-affecting mods that were not in save must not be active
2023-08-14 23:55:04 +03:00
nordsoft
d26fdaefe4 Battle timer 2023-08-14 23:31:44 +04:00
nordsoft
2ce50915e1 Fix ios compilation 2023-08-14 05:03:50 +04:00
nordsoft
3c9c302fd2 TurnTimerInfo 2023-08-14 02:16:25 +04:00
Michael
1d76f456ad
change servercode to make it more robust 2023-08-14 00:08:48 +02:00
Evgeniy Meshcheryakov
2a83f06905 Preserve order of secondary skills during hero serialization/deserialization 2023-08-14 00:06:22 +03:00
nordsoft
4b1224ec8c Implement turn timer feature 2023-08-13 14:07:48 +04:00
Andrii Danylchenko
a7859dae39 Battle AI: archangels cast again 2023-08-13 09:08:30 +03:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
92ce97bbc7 Merge remote-tracking branch 'vcmi/master' into beta 2023-08-12 16:20:06 +03:00
Tomasz Zieliński
abacb5f0ea Fix resources placed behind mines 2023-08-12 10:53:25 +02:00
Ivan Savenko
ccf31d19f8
Merge pull request #2558 from IvanSavenko/localization_fix
Do not ignore translations for maps & campaigns
2023-08-12 11:24:19 +03:00
DjWarmonger
654489d5d3
Merge pull request #2525 from vcmi/battle-fast-targets
Battle fast targets
2023-08-12 09:22:25 +02:00
DjWarmonger
917f846a3a
Merge pull request #2562 from vcmi/fix_artifact_replacement
Fix regression with replacing quest artifact
2023-08-12 09:14:21 +02:00
Michael
52f00ec308
extra function: getFormattedDateTime 2023-08-12 01:13:03 +02:00
Michael
4d507f3d8a
format fix 2023-08-12 00:00:35 +02:00
Michael
f0b60cf166
suggestions; use internally uppercase; fix; fullname 2023-08-11 23:56:20 +02:00
Tomasz Zieliński
4741bd546f Fix regression 2023-08-11 20:13:25 +02:00
Tomasz Zieliński
8f450cf253 Fix for monsters spawning at left side of the map 2023-08-11 18:43:22 +02:00
Ivan Savenko
942f8bbf05 Fix possible access to non-existing building 2023-08-11 18:50:39 +03:00
Ivan Savenko
474045194a Do not ignore translations for maps & campaigns 2023-08-11 16:12:02 +03:00
Tomasz Zieliński
83d97626fe Merge remote-tracking branch 'origin/beta' into fix_rmg_object_pos 2023-08-11 10:58:26 +02:00
Ivan Savenko
b2de5d32d1
Merge pull request #2546 from vcmi/fix_crash_after_battle
Fix crash at battle end
2023-08-11 11:37:30 +03:00
Ivan Savenko
88b23cdce1
Merge pull request #2511 from IvanSavenko/fix_starting_army
Fix starting army
2023-08-11 11:36:30 +03:00
Tomasz Zieliński
0252d0f986 Fix hota offset + 2 possible crashes 2023-08-11 07:45:24 +02:00
DjWarmonger
f5926c4023
Merge pull request #2498 from vcmi/fix_roads_in_rock
Fix placing road inside underground rock
2023-08-11 07:22:36 +02:00
Michael
2b093b8850
case handling 2023-08-11 01:46:22 +02:00
Tomasz Zieliński
84436f7f18 Throw runtime error explicitely 2023-08-10 18:29:49 +02:00
Tomasz Zieliński
f483f7bb53 Fix crash at battle end 2023-08-10 11:52:31 +02:00
Ivan Savenko
1f9ee6aa38
Merge pull request #2524 from Nordsoft91/reward_canrefuse
[1.3.1] Reward can refuse fix
2023-08-09 20:06:26 +03:00
nordsoft
1def98a862 Tutorial implemented 2023-08-09 03:54:09 +04:00
Andrii Danylchenko
ba9998ac66 BattleAI: fast targets optimization 2023-08-08 20:10:29 +03:00
nordsoft
be6f6da397 Fix for canRefuse flag in rewardable building 2023-08-08 19:27:00 +04:00
Ivan Savenko
2e7e8bb52b Better error message on missing object constructor 2023-08-08 12:50:39 +03:00
Ivan Savenko
e57f8742cd Rename ambiguos 'clear' to 'clearSlots'
A lot of map objects inherit from CCreatureSet and as result - get
clean() method that resets object army
2023-08-07 19:13:02 +03:00
Ivan Savenko
f0ede46186 Clear spell list, not hero army 2023-08-07 19:12:04 +03:00
Michael
a9e895c08f
basic subdirectory support 2023-08-06 21:39:39 +02:00
Tomasz Zieliński
c089e55893 Fix placing road inside underground rock 2023-08-06 21:14:16 +02:00
Ivan Savenko
c524caee5c Fixed possible uncaught exception on starting map 2023-08-06 17:46:49 +03:00
Ivan Savenko
8b0f9c86f8 Fixed possible crash on invalid town building name 2023-08-06 13:30:20 +03:00
Ivan Savenko
041236837b Possible fix for crash from Android crash reporting 2023-08-05 12:49:38 +03:00
Ivan Savenko
dd17896082 Fix crash on bonus parsing failure (outdated mods?) 2023-08-05 12:49:02 +03:00
Ivan Savenko
ad8695ac91 Fix saving games - regression from filesystem changes 2023-08-04 18:41:42 +03:00
Ivan Savenko
537f9fa048 Merged master into develop 2023-08-03 23:38:32 +03:00
Tomasz Zieliński
44fae4945d Update distances in all zones adjacent to object 2023-08-02 20:41:29 +02:00
DjWarmonger
ca0eacc283
Merge pull request #2458 from vcmi/fix_water_tavern
Fix crash at water tavern
2023-08-02 20:03:02 +02:00
Tomasz Zieliński
250b27ba46 Fix crash due to missing boat for neutrla heroes 2023-08-02 17:19:23 +02:00
Tomasz Zieliński
f6247164ad Fix crash, fix invisible boat blocking the tile 2023-08-01 18:51:33 +02:00
Ivan Savenko
8a81b3013f Fixed transferring of artifacts from backpack in campaigns 2023-07-31 22:06:54 +03:00
Ivan Savenko
d9e7a8f88a
Merge pull request #2446 from IvanSavenko/bugfixing
(1.3.0) Bugfixing
2023-07-31 16:21:43 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
8ea7e91189 moved mod-related files to new directory 2023-07-30 20:38:32 +03:00
Ivan Savenko
7f72f7a82c Cleanup server connection code a bit 2023-07-30 20:15:32 +03:00
Ivan Savenko
593b82d178 Removed all references to boost::interprocess library 2023-07-30 20:14:57 +03:00
Ivan Savenko
397c4c7595 Fix dismissing heroes on map with "Capture town" victory condition 2023-07-30 15:28:56 +03:00
Ivan Savenko
95dd4b3ffb Fix incorrect warnings about missing translations 2023-07-30 13:19:52 +03:00
Ivan Savenko
6c52293dd9
Merge pull request #2425 from IvanSavenko/fix_combat_replay
Attempt to fix combat replay queries
2023-07-29 00:03:44 +03:00
Ivan Savenko
4d08a131d3 Reorganization of boost filesystem usage
- Removed (most of) boost filesystem namespace usings
- Replaced boost::filesystem::fstream with std::fstream and different
constructor that should be available on any plaftorm
2023-07-28 19:12:04 +03:00
Ivan Savenko
21a39f0b01 Removed boost::iostreams in favor of std::stream / boost::filesystem 2023-07-28 19:12:04 +03:00
Ivan Savenko
6153c1b203
Merge pull request #2422 from IvanSavenko/hero_pool_fix
Fix errors about "hero has no army" for defeated heroes
2023-07-28 13:43:50 +03:00
heroesiiifan
bee59b3c1c
Update Languages.h 2023-07-28 00:48:06 +00:00
heroesiiifan
917229b988
Update Languages.h 2023-07-28 00:29:57 +00:00
Ivan Savenko
aed8c411fc Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Ivan Savenko
72210afc92 Do not attempt to reset movement for inactive heroes in pool 2023-07-27 15:51:38 +03:00
Tomasz Zieliński
2747174810 Fix incorrect sand shore id 2023-07-26 17:12:09 +02:00
Ivan Savenko
e733b55c90 Removed buggy and poorly designed fromString method
Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Ivan Savenko
1335a834e2
Merge pull request #2408 from IvanSavenko/remove_log_warning
Remove log warning
2023-07-25 18:15:52 +03:00
Ivan Savenko
705cdb846d
Merge pull request #2403 from IvanSavenko/error_detection_fix
Attempt to fix & improve error reporting
2023-07-25 18:15:28 +03:00
DjWarmonger
ae1aa816d3
Merge pull request #2405 from vcmi/fix-2389
#1965 - treat dwelling defenders as neutrals
2023-07-25 17:02:45 +02:00
DjWarmonger
b4c9b81a33 Update SideInBattle.cpp 2023-07-25 15:02:28 +03:00
DjWarmonger
71fe5c556f
Merge pull request #2203 from vcmi/remove_seed_info
Remove random seed from map description
2023-07-25 10:36:32 +02:00
Andrii Danylchenko
ec8898a0e7 #1965 - treat dwelling defenders as neutrals 2023-07-25 10:13:41 +03:00
Andrii Danylchenko
fe9090ddfa #2044 - changed order of destructors to avoid crash 2023-07-25 10:09:28 +03:00
Ivan Savenko
37437224f9 Remove excessive warning 2023-07-24 23:16:34 +03:00
Ivan Savenko
21e794268b Attempt to fix & improve error detection:
- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Ivan Savenko
a280cc8845
Merge pull request #2384 from IvanSavenko/bugfixing_beta
Bugfixing iteration
2023-07-24 00:49:34 +03:00
Ivan Savenko
a619193e3c Fixed initialization of heroes in taverns 2023-07-22 22:04:32 +03:00
Ivan Savenko
5aa2492a90 Fixed crash on ending battle with a draw 2023-07-22 22:04:12 +03:00
DjWarmonger
bf7b77600a
Merge pull request #2375 from vcmi/fix_roads
Fix RMG failing to place roads sometimes
2023-07-22 15:56:25 +02:00
DjWarmonger
0be3d6911c
Merge pull request #2236 from vcmi/limit_seer_huts
Create only a single seer hut for every artifact we have
2023-07-22 08:17:03 +02:00
Ivan Savenko
8456f92bf7
Merge pull request #2292 from IvanSavenko/radial_wheel_garrison
Radial wheel for army management
2023-07-21 20:54:49 +03:00
DjWarmonger
377bec277d
Merge pull request #2350 from vcmi/ban_stuff_on_water_maps
Ban objects on maps without water
2023-07-21 15:48:13 +02:00
Tomasz Zieliński
1762df2b77 Formatting 2023-07-21 14:55:49 +02:00
Tomasz Zieliński
8bfa34e97b Allow routing road behind objects not visitable from top if that's absolutely neccessary. 2023-07-21 14:55:34 +02:00
Ivan Savenko
d26595cef7 Radial menu is now a proper window. Minor fixes to positioning. 2023-07-21 15:47:42 +03:00
Ivan Savenko
cfdc7e6e65
Merge pull request #2363 from IvanSavenko/rewardable_translation
Translation support for configurable objects
2023-07-21 15:44:46 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
3c6839722a
Merge pull request #2362 from IvanSavenko/banks_guard_preview
Implemented support for showing amount of guards in banks
2023-07-21 15:44:11 +03:00
Ivan Savenko
3a348abf4f Text of configurable/rewardable objects now uses translator 2023-07-19 22:25:52 +03:00
Ivan Savenko
280085b95d
Merge pull request #2308 from IvanSavenko/remove_client_savegame
Remove client savegames
2023-07-19 14:46:46 +03:00
Ivan Savenko
5660884ee5 Fix revisiting of cleared banks 2023-07-19 14:21:33 +03:00
Ivan Savenko
7f1b982264 Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
Tomasz Zieliński
ad5081f9fe Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps 2023-07-19 12:05:30 +02:00
Ivan Savenko
556763fb7b Fixed handling of tactics 2023-07-18 22:02:35 +03:00
Tomasz Zieliński
e2940d2b0c Fix Subterranean Gates incorrectly placed outside the map
(cherry picked from commit acf455a1c3b02c0f8d5085c23fe2230779b7560b)
2023-07-18 19:28:36 +02:00
Tomasz Zieliński
545f047cae Fix HoTA guard once again
(cherry picked from commit 138a7c8024573f46962ad0f6e8e03ba53fa56076)
2023-07-18 19:28:20 +02:00
Ivan Savenko
1bf6bbd9b6 Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
Ivan Savenko
5e8a778e7d Attempt to fix / trace crashes from Google Play statistics 2023-07-18 17:31:21 +03:00
Tomasz Zieliński
9b649b0b79 Build fix 2023-07-18 10:55:26 +02:00
Tomasz Zieliński
03b3771f19 Ban Navigation on maps without water 2023-07-18 10:54:36 +02:00
Tomasz Zieliński
025b0814c8 + Handled banning spells and artifacts
+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Tomasz Zieliński
fbd1d728ec Water heroes will now be correctly banned on random maps. 2023-07-17 16:23:34 +02:00
Ivan Savenko
6fd3c0f8bc Fixes loading of hota maps with enabled wog mod (identifiers conflict) 2023-07-17 16:38:23 +03:00
Ivan Savenko
22b09f7164 Fixed parsing of some hota campaigns 2023-07-17 16:22:43 +03:00
Ivan Savenko
81d0ac4d6b Removed excessive warnings from console - this is legal case 2023-07-17 16:22:29 +03:00
Tomasz Zieliński
bda126a1fd Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps 2023-07-16 18:54:50 +02:00
Ivan Savenko
a4ba5a9b65
Merge pull request #2327 from IvanSavenko/bugfixing_from_stream
Fix accumulated minor bugs
2023-07-15 21:55:19 +03:00
Ivan Savenko
baa865d857 Extracted message-related functionality of CGameHandler to separate file 2023-07-15 21:01:13 +03:00
Ivan Savenko
463efea7bb Fix hero retreating handling & code cleanup 2023-07-15 19:55:30 +03:00