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Commit Graph

3700 Commits

Author SHA1 Message Date
Ivan Savenko
8a9492d129 Moved client files to more suitable locations 2023-02-01 13:09:19 +02:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
c3a2dee45a Code cleanup 2023-01-31 15:00:46 +02:00
Ivan Savenko
fc60a7aff0 Removed redundant include 2023-01-31 01:28:11 +02:00
Ivan Savenko
bf343126c4 Fix Hero animation speed in battles 2023-01-31 00:42:50 +02:00
Dydzio
88744633de Move buttons from mainOptions to SystemOptionsWindow 2023-01-30 23:26:33 +01:00
Dydzio
cc9d65a341 Make battle settings callable without battle, save last settings tab 2023-01-30 22:15:37 +01:00
Dydzio
9dd692cea4 Initial draft of tabbed settings window 2023-01-30 20:18:59 +01:00
Ivan Savenko
5cc23cc286 Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header 2023-01-30 20:06:08 +02:00
Ivan Savenko
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
Ivan Savenko
e14290fde0 Removed loading of images from file into SDL_Surface 2023-01-30 18:25:47 +02:00
Ivan Savenko
87218c63c4 CPicture now uses IImage internally 2023-01-30 17:18:59 +02:00
Ivan Savenko
e35a669eeb Refactoring of CPicture class to improve encapsulation 2023-01-30 13:58:13 +02:00
Ivan Savenko
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
Andrey Filipenkov
07dc2e1c48
Merge pull request #1496 from kambala-decapitator/resurrect-message
show resurrect message in the battle log
2023-01-29 22:18:32 +03:00
Konstantin
080d4b13dd vcmi: suppress warning on IOS
Let CI passes on develop.
2023-01-29 21:30:37 +03:00
Dydzio
1898b8218c Merge remote-tracking branch 'origin/develop' into settings-rework 2023-01-29 17:36:56 +01:00
Dydzio
e3578d0bc8 Extract options stuff to separate file 2023-01-29 17:36:33 +01:00
Ivan Savenko
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
Dydzio
0fdfd8bdcb Configurable interface for game settings, change sound/music sliders 2023-01-29 16:49:47 +01:00
Ivan Savenko
3749074a4d Renamed speed setting name to force-reset it to new scale 2023-01-28 16:49:35 +02:00
Ivan Savenko
9d1a075806 Fix battle speed selector in settings 2023-01-28 14:00:49 +02:00
Ivan Savenko
d34efaeb81 All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
Ivan Savenko
bdde9f831a Fixed timings of building construction to match H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
09413c61b8 Changed timing of building fade-in to match H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
f1647cc3bb Animated spellcasting cursor now has same speed as in H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
3acee297be CShowableAnim is now time-based with timing matching H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
a9fefffc65 Video playback is now time-based, using video file timings 2023-01-28 13:19:35 +02:00
Ivan Savenko
7bbaae75a2
Merge pull request #1508 from kambala-decapitator/shipyard-regression
attempt to show shipyard dialog only when a hero is selected
2023-01-28 02:04:10 +02:00
Ivan Savenko
50a0fc4fb2 Removed pointer to current SDL_Event from GuiHandler 2023-01-27 23:17:40 +02:00
Ivan Savenko
4d1c338503
Merge pull request #1498 from rilian-la-te/conan-v2
Conan as MXE replacement
2023-01-27 23:14:37 +02:00
Ivan Savenko
6c472339ce Refactoring of ObjectClassesHandler 2023-01-26 23:26:49 +02:00
Konstantin
cf56f7ccce vcmi: remove unused-but-set-variables 2023-01-26 23:49:00 +03:00
Andrey Filipenkov
612b5e2746 attempt to show shipyard dialog only when a hero is selected
fixes regression from a4e8255cbc
2023-01-25 20:49:37 +03:00
Andrey Filipenkov
7e78e0abdc
Merge pull request #1493 from kambala-decapitator/ios-spacebar
[iOS] use pinch gesture as Spacebar hotkey instead of Tab
2023-01-25 18:32:40 +03:00
Andrey Filipenkov
a2ac189e03 fix typo 2023-01-25 18:13:11 +03:00
Andrey Filipenkov
54537fc02c
Merge pull request #1478 from kambala-decapitator/units-huge-numbers
limit displayed units number to 4 digits
2023-01-25 17:47:08 +03:00
Andrey Filipenkov
b2d2c7a2dc
Merge pull request #1501 from kambala-decapitator/townportal-doubleclick
handle double-click in Town Portal dialog
2023-01-25 17:42:15 +03:00
Andrey Filipenkov
18c52f05ca
Merge pull request #1506 from kambala-decapitator/cmake-zip-ipa
generate ipa file with CPack directly
2023-01-25 17:41:10 +03:00
Konstantin
a7bd7232ce CGuiHandler: fix false positive dangling pointer
Making this an auto variable fixes compilation with Werror.
2023-01-25 17:14:41 +03:00
Dydzio
68be7643f1 Remove redundant method - code review suggestion 2023-01-25 13:06:13 +01:00
Ivan Savenko
52ab0f9b5b
Merge pull request #1446 from dydzio0614/movement-points-show
Implement movement points info on ALT hold + tile mouse hover
2023-01-25 12:30:34 +02:00
Andrii Danylchenko
1a7ec728d9
Merge pull request #1484 from kambala-decapitator/shipyard-fixes
Shipyard dialog fixes
2023-01-25 10:42:04 +02:00
Andrii Danylchenko
3cef3c10be
Merge pull request #1489 from dydzio0614/console-crash-fix
Improve handling of empty text in console, remove unused includes
2023-01-25 10:40:47 +02:00
Andrii Danylchenko
4cfc93d2da Somehow it works but JNI signatures were incorrect 2023-01-25 08:59:59 +02:00
Andrey Filipenkov
035851bb38 add max version condition to Xcode workaround 2023-01-24 20:18:09 +03:00
Andrey Filipenkov
08b04a3527 handle double-click in Town Portal dialog 2023-01-23 15:43:55 +03:00
Dydzio
4a23f93754 Give thicker frame to highlighted queue boxes 2023-01-23 12:32:20 +01:00
Dydzio
aa18118df0 Add simple cyan color frame on highlight + mouse right-click for mobile 2023-01-23 11:34:21 +01:00
Dydzio
bd1bd5064a Highlight logic for queue icon on stack hover, lacks visual representation 2023-01-22 20:06:10 +01:00
Dydzio
92754e22f0 Highlight stack on queue icon hovered 2023-01-22 20:03:11 +01:00
Adriankhl
1334b4b04f Fix ffmpeg include paths 2023-01-22 19:09:37 +01:00
Andrey Filipenkov
11ec500dff [iOS] use pinch gesture as Spacebar hotkey instead of Tab 2023-01-22 15:37:48 +03:00
Dydzio
30ef4ac1b1 Improve handling of empty text in console, remove unused includes 2023-01-22 01:14:28 +01:00
Dydzio
192a97bc05 Extract method and make customizable movement points string 2023-01-21 15:30:32 +01:00
Andrey Filipenkov
7b2540517b fix Main Thread Checker warnings on Apple platforms 2023-01-21 16:07:35 +03:00
Andrey Filipenkov
919c592e67 fix closing Buy Boat dialog with Escape button 2023-01-21 16:00:29 +03:00
Andrey Filipenkov
a4e8255cbc allow opening Buy Boat dialog on clicking shipyard on advmap when a town is selected 2023-01-21 15:58:12 +03:00
Dydzio
685d63603d Merge branch 'develop' into creature-numeric-quantities 2023-01-21 12:57:29 +01:00
Andrey Filipenkov
6727a3673f limit displayed units number to 4 digits on adventure map
- garrison view (hero, town)
- small hero window
2023-01-20 20:40:28 +03:00
Andrey Filipenkov
6f0cd37e8f limit displayed units number to 4 digits in battle
- unit box
- turn queue
2023-01-20 20:38:54 +03:00
Ivan Savenko
a19c9eccc4 Fix ios compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
8ed115a628 Fix ios compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
fc0f5a9fb3 Reduced SDL includes 2023-01-20 16:11:43 +02:00
Ivan Savenko
aae83af9f3 Fix Windows compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd Removed remaining parts of Geomeotries.h/cpp 2023-01-20 16:11:43 +02:00
Ivan Savenko
6e2d09d605 Cleanup 2023-01-20 16:11:43 +02:00
Ivan Savenko
46931a0ecf Bugfixing 2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183 Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
Ivan Savenko
47c1803c42 Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2 Secondary skills strings are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fb3c3a4636 Provide distance information fo Jousting ability 2023-01-20 15:18:10 +02:00
Ivan Savenko
785a9aadcd
Do not consider corpses for movement range display (#1476) 2023-01-20 15:16:28 +02:00
Ivan Savenko
21c053ba87 Fix assertion failure on shutdown 2023-01-20 15:15:57 +02:00
Ivan Savenko
b8c5a32b9b Fix attack targeting selection for double-wide units 2023-01-20 15:15:44 +02:00
Ivan Savenko
8aebe404e3 Fix status bar activation via click 2023-01-20 15:15:28 +02:00
Ivan Savenko
fd05036f3b Hardware cursor can now be hidden 2023-01-20 15:15:19 +02:00
Ivan Savenko
5484efde90 Mobile platforms will use software cursor as default 2023-01-20 15:15:19 +02:00
Andrey Filipenkov
1b3c07eda4 buy units starting from the highest level in the "buy all units" dialog 2023-01-20 15:14:15 +02:00
Andrii Danylchenko
9a765e5f67 Remove not supported method, allow relative mode for iOS 2023-01-19 08:26:35 +02:00
Andrii Danylchenko
6c843bce0b SDL relative pointer for android 2023-01-18 10:38:55 +02:00
Andrii Danylchenko
226668c428
Merge pull request #1453 from vcmi/android-fix-input-position-for-keyboard
Fix android UI shift when keyboard appears
2023-01-18 09:23:46 +02:00
Ivan Savenko
17fc9d8d8f Merge with vcmi/develop 2023-01-18 01:04:34 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
Andrii Danylchenko
174624d791
Merge pull request #1434 from vcmi/sdl-2-finger-touch
Handle 2 fingers gesture as rclick via SDL
2023-01-17 19:01:20 +02:00
Andrii Danylchenko
8f35bf8866 Fix android UI shift when keyboard appears 2023-01-17 16:44:46 +02:00
Andrii Danylchenko
c24b89fe06 2 finger rclick block adwmap scrolling and disable for iOS 2023-01-17 16:22:44 +02:00
Andrii Danylchenko
33f92bc4b1
Merge pull request #1438 from dydzio0614/build-speed-adjust
Adjust newly built building appearance and outline blinking speed
2023-01-16 20:27:56 +02:00
Dydzio
c3b254a815 Enum value can be used here as well 2023-01-16 18:26:31 +01:00
nordsoft
a2581fb942 Fix crash at start 2023-01-16 20:58:19 +04:00
nordsoft
d0b5a023ee Fix bug 2023-01-16 20:58:19 +04:00
nordsoft
8e1d8f835a Implemented support of protocol 4 2023-01-16 20:58:19 +04:00
Dydzio
c886a2a02b Implement movement points info on ALT hold + tile mouse hover 2023-01-16 17:29:33 +01:00
Andrii Danylchenko
b3f6250f4e
Merge pull request #1439 from dydzio0614/castle-shipyard-animation-fix
Fix wrong rendering of castle shipyard
2023-01-16 14:23:37 +02:00
Andrii Danylchenko
2b1511df99 SDL fix 2 finger touch when you remove fingers instantly 2023-01-16 13:39:45 +02:00
Andrii Danylchenko
7ccfcf51e9 Handle 2 fingers gesture as rclick via SDL 2023-01-16 09:46:52 +02:00
Dydzio
e593b61201 Merge branch 'develop' into client-commands-improvements 2023-01-16 01:13:06 +01:00
Dydzio
da39eb789f Fix indent 2023-01-16 00:37:18 +01:00
Dydzio
54e499f5e7 Minor refactoring from code review 2023-01-16 00:33:53 +01:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator (#1436)
- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
fc4121f5ec Rechecked & updated offsets of adventure map cursors 2023-01-15 21:18:34 +02:00
Ivan Savenko
385dda1c5b Clean surface before using it 2023-01-15 21:18:34 +02:00
Ivan Savenko
c6d39da53e MXE compile fix 2023-01-15 21:18:34 +02:00
Ivan Savenko
6985f2e050 Cursor type can now be set in settings.json 2023-01-15 21:18:34 +02:00
Ivan Savenko
26a1c5801b Implemented hardware cursor support 2023-01-15 21:18:34 +02:00
Ivan Savenko
9971bdca1b Existing software cursor logic is now in a separate class 2023-01-15 21:18:34 +02:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Ivan Savenko
d44e809369 Refactoring of CursorHandler, in preparation for HW cursor routines 2023-01-15 21:18:34 +02:00
Dydzio
7dd7f4af54 Change to time-based frame counting, easier than I though 2023-01-15 19:56:55 +01:00
Dydzio
6572f5697e Fix wrong rendering of castle shipyard 2023-01-15 19:10:40 +01:00
Dydzio
cbddf2d8fb Adjust newly built building appearance and outline blinking speed 2023-01-15 17:22:53 +01:00
Ivan Savenko
246281e62a Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
Dydzio
4fb5548475 Remove unused stuff from code 2023-01-15 17:31:32 +02:00
Dydzio
8b2fc5198e Remove condition that causes unintended behavior 2023-01-15 17:31:32 +02:00
Dydzio
3596d167a7 Adjust code to develop + change place in code where alpha is applied 2023-01-15 17:31:32 +02:00
Dydzio
9e7e649d37 Gradual fade-in of built building 2023-01-15 17:31:32 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Andrey Filipenkov
2f14914120 fix Boost deprecation warnings
warnings introduced in v1.81

# Conflicts:
#	mapeditor/resourceExtractor/ResourceConverter.cpp
2023-01-15 17:28:09 +02:00
Andrii Danylchenko
9f0eb055f9
Merge pull request #1426 from vcmi/android-upgrade-sdl
Update android JNI bindings
2023-01-15 10:36:32 +02:00
Dydzio
4736351e78 Change spaces to tabs in cmakelists 2023-01-15 01:19:47 +01:00
Dydzio
b5a1b178d9 Explicitly call reset on shared_ptr for potential readability boost 2023-01-15 01:18:35 +01:00
Dydzio
06376ca4ef Change ClientCommandManager to become non-static 2023-01-15 01:09:58 +01:00
Dydzio
8248feebf7 Implement numeric creature descriptions with config toggle on/off 2023-01-14 15:55:08 +01:00
Ivan Savenko
1d7f004658 Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Dydzio
91a52ebb8e Add GUI lock 2023-01-11 17:14:10 +01:00
Dydzio
cb3fd24ec0 Fixes after merge, move removeGUI to Client class 2023-01-11 17:11:44 +01:00
Dydzio
aac515f64e Merge 'develop' branch 2023-01-11 16:24:53 +01:00
Ivan Savenko
e48bd39b9c Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
SoundSSGood
a0568823a9 swap contitutient 2023-01-11 13:17:33 +02:00
Ivan Savenko
1e37e66e6c Replaced Terrain::BORDER and WRONG with NONE 2023-01-10 20:09:09 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57 use JsonKey or NameTranslated instead of ambiguos Name 2023-01-10 00:01:35 +02:00
Ivan Savenko
009705e794 Names for terrains now pass through translator 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
f3985d205b Added horseSoundPenalty for terrains (for movement outside of roads) 2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b Better names for terrain parameters. Support for new movement sounds. 2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
3e0bb3a7cc Fixed copy-paste error 2023-01-09 19:14:21 +02:00
Ivan Savenko
f155a35378 Fix positioning of UI elements in BattleWindow 2023-01-09 17:25:49 +02:00
Ivan Savenko
c63e79fb28 Fix multi-line texts in combat log 2023-01-09 17:25:18 +02:00
Ivan Savenko
9308319ac7 Added workaround for ~200 ms lag occuring after hero move 2023-01-09 13:05:28 +02:00
Ivan Savenko
8526eba6fa Added checks to music player to detect potential freezes 2023-01-09 13:05:15 +02:00
SoundSSGood
4005b48360 Regressions fixed 2023-01-08 23:31:12 +02:00
SoundSSGood
c706b4d419 CArtifactsOfHero::artifactMoved updated 2023-01-08 23:31:06 +02:00
SoundSSGood
6b7ce798d0 artifactTransitionPos created 2023-01-08 23:24:13 +02:00
Dydzio
58fe0e6bd9 Apply command review suggestions + minor cleanup 2023-01-08 20:30:57 +01:00
Ivan Savenko
205beb96ed Fix petrification effect 2023-01-08 16:25:47 +02:00
Andrey Filipenkov
db98575d10 fix unaligned memory access (UB) on Clang/GCC/MSVC
sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Dydzio
16d06827d6 Change thread join to detach 2023-01-07 15:42:34 +01:00
Ivan Savenko
9895dca615 Play sound if spell was resisted 2023-01-07 14:27:12 +02:00
Dydzio
e78105c95e Try Ivan's fix for iOS compilation 2023-01-07 12:47:00 +01:00
Andrii Danylchenko
9f9798d3a4 Update android JNI bindings 2023-01-07 09:26:01 +02:00
Dydzio
ce4c1ca48b Include StdInc.h 2023-01-06 23:37:57 +01:00
Dydzio
7708885cf9 Use / as command prefix 2023-01-06 22:53:10 +01:00
Dydzio
4157feb2f3 Small cleanup 2023-01-06 21:20:46 +01:00
Dydzio
622e012fcf Allow ingame console to use clientside commands and print output 2023-01-06 21:01:54 +01:00
Dydzio
b1c008179d Extract client commands handling to separate class + minor fixes 2023-01-06 17:52:18 +01:00
Ivan Savenko
d83eedb8dd Fixes #1378 - do not auto-set key color - image might not have one 2023-01-06 13:15:52 +02:00
Ivan Savenko
396b7740c3 Removed unused variable 2023-01-05 17:37:40 +02:00
SoundSSGood
d5cef0c069 end of battle art assembling fix 2023-01-05 17:37:14 +02:00
Ivan Savenko
4ca22e652d All projectile animations now use time-based speed 2023-01-05 15:26:29 +02:00
Ivan Savenko
a25214ae71 Fixes graphical artifacts on toggling stack queue visibility
Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
c6c6d9e58e Redraw battle log on sending chat message 2023-01-05 13:05:16 +02:00
Ivan Savenko
428fe0406b Fix visibility of embedded battle queue 2023-01-05 12:57:34 +02:00
Ivan Savenko
d8a70de068 Improved ordering of movement animation, fixes potential visual artifact 2023-01-04 23:04:48 +02:00
Ivan Savenko
e422fcd092 Play spell sound on Lich/Magog attack 2023-01-04 21:55:15 +02:00
Ivan Savenko
d2fe31e224 Fix obstacles (e.g. Quicksands) animation speed 2023-01-04 21:39:32 +02:00
Ivan Savenko
6b2490903d Fix casting of massive spells by creatures 2023-01-04 21:26:13 +02:00
Ivan Savenko
21196e822f Fixed blue tint for clones 2023-01-04 19:36:18 +02:00
Ivan Savenko
d157735846 Initialize new animations if current one is over 2023-01-04 18:15:26 +02:00
Ivan Savenko
397ea90040 Do not show selection highlight during stack teleporting 2023-01-04 17:45:08 +02:00
Ivan Savenko
d712a6b896 Do not play mouse-over animation on petrified creatures 2023-01-04 17:23:13 +02:00
Ivan Savenko
d8c4209ded Movement animation is now more smooth at high animation speeds 2023-01-04 17:21:40 +02:00
Ivan Savenko
7657115c5a Fix battleQueue positioning on toggling hotkey 2023-01-04 16:40:38 +02:00
Ivan Savenko
ffb37f067a Support for player-colored images in configurable UI 2023-01-04 16:40:15 +02:00
Ivan Savenko
d3ecd43aba Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2023-01-04 16:20:53 +02:00
nordsoft
e8845244f7 Fix tactic button 2023-01-03 13:02:54 +04:00
nordsoft
660d25a335 Make control panel configurable 2023-01-03 13:02:54 +04:00
nordsoft
87c47fff1d Business logic of alternative actions 2023-01-03 13:02:54 +04:00
Ivan Savenko
c479504646 Formatting cleanup 2023-01-01 22:50:38 +02:00
Ivan Savenko
6fd50a7ded MXE compile fix 2023-01-01 22:26:07 +02:00
Ivan Savenko
7c0d5666a0 Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00
Ivan Savenko
9a620a9091 Refactoring of GeneralTextHandler to reduce boilerplate code in callers 2023-01-01 15:13:02 +02:00
Ivan Savenko
01d0cd4f7a Changed configurable UI to match text refactoring:
- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
a499390b9c Restored text export command 2023-01-01 14:56:45 +02:00
Ivan Savenko
cb4f5edae9 All Heroes 3 texts are now passed through translator 2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Ivan Savenko
4bfdb44c78 Restore status bar on BattleWindow reactivation 2022-12-30 12:32:36 +02:00