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Commit Graph

538 Commits

Author SHA1 Message Date
godric3
b2cd92d937 Fix initializing map editor mod settings with more than one level of submods 2024-02-03 10:36:47 +01:00
godric3
dd004f0f6e Fix inspector using wrong editor for some values 2024-01-21 21:07:06 +01:00
Ivan Savenko
6b760089a4
Merge pull request #3473 from IvanSavenko/const_lib
[1.5] Remove non-const global variables from library
2024-01-20 19:22:46 +02:00
Ivan Savenko
db5539b39d Regenerated Qt translations 2024-01-19 21:21:23 +02:00
Ivan Savenko
ea1f05d15a Stabilization 2024-01-19 13:55:22 +02:00
Ivan Savenko
e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5 Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = ":".join(line.split(":")[1:]).strip()

        print()
        print(path)
        print(original_code)
        prefix = "auto "
        if original_code.startswith("static"):
            static = True
        else:
            static = False

        cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
        print(cpp_type)

        if static:
            new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
        else:
            new_code = "auto "+ " ".join(original_code.split(" ")[1:])
        print(new_code)

        if True:
            with open(path, "r") as f:
                filedata = f.read()

            filedata = filedata.replace(original_code, new_code)

            with open(path, "w") as f:
                f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
e849e4170a
Merge pull request #3486 from Alexander-Wilms/replace-redundant-types-with-auto
Replace redundant types with `auto`
2024-01-17 13:31:05 +02:00
Alexander Wilms
1b85abb508 Use auto instead of redundant type in initializations using new
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = line.split(":")[1].strip()
        if "new " in original_code:

            cpp_type = original_code.split(" ")[0]
            if original_code.count(cpp_type) == 2:
                print()
                print(path)
                print(original_code)
                new_code = "auto "+" ".join(original_code.split(" ")[1:])
                print(new_code)

                with open(path, "r") as f:
                    filedata = f.read()

                filedata = filedata.replace(original_code, new_code)

                with open(path, "w") as f:
                    f.write(filedata)
2024-01-16 21:40:53 +00:00
Alexander Wilms
cca08e29da Remove duplicate semicolons 2024-01-16 19:02:39 +00:00
Tomasz Zieliński
817ab1d53d Actually fix quest artifacts not getting banned at all 2024-01-16 17:16:03 +01:00
Tomasz Zieliński
285bafdbf4 Do not ban heroes in Prisons, they might be rehired after they are defeated.
Restore hero to pool if Prison fails to be placed.
2024-01-15 07:41:29 +01:00
kdmcser
f9252f2e90 Update Chinese translation for mapeditor 2024-01-13 17:57:36 +08:00
kdmcser
a2cda7f736 add Chinese mapeditor translation into its CMakeFiles.txt 2024-01-13 17:27:28 +08:00
Ivan Savenko
29eab0fdbe
Merge pull request #3476 from kdmcser/develop
Add Chinese translate for mapeditor
2024-01-12 21:54:22 +02:00
kdmcser
1d4862fc83 add Chinese translate for mapeditor 2024-01-12 23:12:54 +08:00
Alexander Wilms
781328f282 Convert C-style casts to the more verbose C++ style 2024-01-10 00:30:35 +00:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
godric3
78b73961d1 Fix saving map settings (allowed abilities, spells, arts and heroes) 2024-01-09 21:52:11 +01:00
Ivan Savenko
ef5686634d Removed no longer used code 2024-01-04 23:48:58 +02:00
Kryštof Černý
2bf0bb3ca4 cz consisteny 2023-12-29 16:56:04 +01:00
Kryštof Černý
c608a6dbdb
Apply suggestions from code review
Co-authored-by: Alexander Wilms <Alexander-Wilms@users.noreply.github.com>
2023-12-29 16:47:56 +01:00
Kryštof Černý
4429b20693 Update desktop files 2023-12-29 12:19:05 +01:00
Kryštof Černý
207b54fc6f Add Czech to cmakelists 2023-12-27 17:20:13 +01:00
Ivan Savenko
161fc6eb58
Merge pull request #3344 from cewbdex/czech-work
More Czech translation work
2023-12-24 19:28:29 +02:00
Ivan Savenko
9b40271ab1 Update editor and tests 2023-12-22 17:56:43 +02:00
Kryštof Černý
23c58861ff More Czech translation work 2023-12-18 17:15:50 +01:00
Kryštof Černý
a292bf1ce8 Translate editor 2023-12-14 11:10:27 +01:00
Laserlicht
4318e94bd0
regenerate translations; german update 2023-12-03 20:18:22 +01:00
Ivan Savenko
52050d0ef1 Fix build 2023-11-15 15:55:19 +02:00
Ivan Savenko
96c81be68e Win/loss conditions now use VariantIdentifier. Removed non-implemented
options
2023-11-15 15:55:19 +02:00
Ivan Savenko
10e110320b Remove std::vector<boo> from Json Serializer, simplify affected code 2023-11-15 15:55:18 +02:00
Ivan Savenko
eb167d94a6 Mod compatibility check is now in a separate class and not part of
ModHandler
2023-11-08 21:27:05 +02:00
Ivan Savenko
6b81012f31 Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
Tomasz Zieliński
c909bd766e Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
# Conflicts:
#	lib/rmg/CMapGenOptions.cpp
#	lib/rmg/CMapGenOptions.h
2023-11-07 20:54:04 +01:00
gamestales-com
afc0d8665a #3151-windows-build-symlinks 2023-11-06 15:57:39 +01:00
Ivan Savenko
184f5a72cc Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
Ivan Savenko
b42f073f0c Stabilization 2023-11-01 18:26:57 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
Ivan Savenko
7a09646009 Cleaned up dwelling randomization 2023-11-01 14:43:20 +02:00
Tomasz Zieliński
e105b23a37 Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
# Conflicts:
#	Mods/vcmi/config/vcmi/rmg/heroes3/newcomers.JSON
#	Mods/vcmi/config/vcmi/rmg/heroes3/southOfHell.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/2sm0k.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/2sm2i(2).JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/3sb0b.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/3sb0c.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/5sb0a.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/5sb0b.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/7sb0b.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/7sb0c.JSON
#	client/lobby/RandomMapTab.cpp
2023-10-30 20:08:13 +01:00
Ivan Savenko
29a78c14a2
Merge pull request #3113 from Alexander-Wilms/develop
Fix small issues
2023-10-30 11:02:28 +02:00
Andrii Danylchenko
b579ca8a33 #1912 trap, exception on adding duplicating hero 2023-10-29 11:03:37 +02:00
Tomasz Zieliński
07dac8b6d4 Works more or less 2023-10-28 20:30:38 +02:00
Alexander Wilms
a6db82f6f1 mapeditor/inspector/inspector.cpp: Directly assign to the "std::optional", without dereferencing it.
Assigning to an optional should directly target the optiona
2023-10-28 10:16:33 +00:00
nordsoft
b6b75beb29 Fixes for map editor
1) fix owner serialization for hero placeholder
2) fix roads/rivers layout
3) fix lasso
2023-10-24 23:58:26 +02:00
Ivan Savenko
3880ea58b9 Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
Ivan Savenko
3867e512f7
Merge pull request #3064 from IvanSavenko/bonus_metaidentifier
Type-safe bonus system
2023-10-22 18:34:12 +03:00
Ivan Savenko
4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2023-10-22 16:55:19 +03:00
Ivan Savenko
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9 Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
nordsoft
b9a660f6c3 Redesign map editor rendering 2023-10-20 01:25:06 +02:00
Nordsoft91
d03b75696a
Merge pull request #3067 from Nordsoft91/editor-improvements-1.4
Add hero placeholder properties
2023-10-19 22:23:58 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Johannes Schauer Marin Rodrigues
f9e1b302c7
some spelling fixes 2023-10-18 01:41:02 +02:00
nordsoft
f6d7755c6a Add hero placeholder properties 2023-10-16 22:24:12 +02:00
Nordsoft91
02c1425939
Merge pull request #3046 from Nordsoft91/editor-improvements-1.4
Add map editor zoom and objects lock functionality
2023-10-16 01:22:18 +02:00
nordsoft
4ab203eaae Add more object search flexibility 2023-10-14 03:16:17 +02:00
nordsoft
788147a897 Add line and fill brushes 2023-10-14 02:58:13 +02:00
nordsoft
55900ceb66 Add portraits delegate 2023-10-13 20:15:29 +02:00
nordsoft
051886c98e Add shurtcuts 2023-10-13 11:13:57 +02:00
nordsoft
d85c5189ba Add object lock and zoom functinoality 2023-10-13 11:07:17 +02:00
nordsoft
006def7690 ui improvements 2023-10-13 11:07:17 +02:00
nordsoft
3199b7261f Cosmetic fixes for map editor 2023-10-11 23:28:10 +02:00
nordsoft
7b7aaa36b2 fix compiling 2023-10-11 01:44:58 +02:00
nordsoft
5b10b457cf Fix code review suggestions 2023-10-11 00:47:19 +02:00
nordsoft
5eeda3cd25 Quests mostly work 2023-10-10 23:44:29 +02:00
nordsoft
d2d64dbddd Bugfixes 2023-10-10 23:44:29 +02:00
nordsoft
bb238f9b72 New quests work 2023-10-10 23:44:29 +02:00
nordsoft
63bdfb8ff6 New quests implemented 2023-10-10 23:44:29 +02:00
nordsoft
3a17eeb330 Fix typos in rewards widget 2023-10-10 23:44:29 +02:00
nordsoft
335585bd11 Remove unused variable 2023-10-09 19:21:27 +02:00
nordsoft
e2b8c2e9f8 PickObject delegate for random dwellings 2023-10-09 01:24:00 +02:00
nordsoft
cfa1a6d880 Show coordinates on map 2023-10-08 20:25:59 +02:00
nordsoft
043f54698b Fix translations in map editor / fix crash on game end 2023-10-05 23:34:29 +02:00
nordsoft
766f9cf19f Mistake fix 2023-10-05 22:55:24 +02:00
nordsoft
189f790b44 Translations bugfixes 2023-10-05 22:54:28 +02:00
Ivan Savenko
b75a67ef7c
Merge pull request #2973 from IvanSavenko/identifier_explicit_constructor
Improvements to type safety of Identifier class
2023-10-05 00:33:07 +03:00
Fabrice Tiercelin
99221c2d56 Fix Chinese translation 2023-10-04 21:04:06 +02:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
nordsoft
65e63bdf69 Fix text duplicating 2023-10-01 14:04:46 +02:00
nordsoft
f6093a84f0 Add newline symbol 2023-10-01 14:00:08 +02:00
nordsoft
7d56b704a2 Fix events/rumors identifiers 2023-10-01 13:38:16 +02:00
nordsoft
9c5725da66 Convertion finished 2023-10-01 13:32:35 +02:00
nordsoft
4e5580f3d9 Fix typo 2023-10-01 02:39:03 +02:00
nordsoft
e9855de101 Layout fixes 2023-10-01 02:35:02 +02:00
nordsoft
cb02e221f3 Couple fixes 2023-09-30 04:33:41 +02:00
nordsoft
3018178956 Remember folder for images as well 2023-09-30 03:44:13 +02:00
nordsoft
53dadc6dc3 Add map converter 2023-09-30 03:42:29 +02:00
nordsoft
70796d232b Full support of maps translations 2023-09-29 00:24:45 +02:00
nordsoft
ae073ee35d Remove unused identifiers 2023-09-28 23:15:36 +02:00
nordsoft
38d12bbe8c Final changes for map editor translations 2023-09-28 22:48:52 +02:00
nordsoft
ab85e724eb Read-only UI logic for translations 2023-09-28 16:20:21 +02:00
nordsoft
db93b8eaa1 UI draft for map translations 2023-09-28 15:29:43 +02:00
nordsoft
dbf3cad796 Register all text IDs in map editor 2023-09-28 14:49:47 +02:00
nordsoft
98fde9ab1d Add string IDs in map editor 2023-09-28 14:38:31 +02:00
nordsoft
60df49236f Inspector widgets set string ID 2023-09-28 14:03:58 +02:00
nordsoft
232b3e8cf6 Compile map editor 2023-09-28 13:28:37 +02:00
nordsoft
486091a915 Heroes switched to text id 2023-09-28 00:00:32 +02:00
nordsoft
0c94a4d891 Town name switched to id 2023-09-27 23:57:05 +02:00
Nordsoft91
c803b57c33
Merge pull request #2889 from Nordsoft91/mod-compatibility-check
Proper mod compatibility check logic
2023-09-26 19:29:46 +02:00
An Vu
b8eba01b7d add Launcher and Map Editor 2023-09-24 21:09:09 +07:00
nordsoft
dce1ac1538 Redesign mod incompatibility message 2023-09-23 00:32:48 +02:00
nordsoft
a05f8339ae Proper mod compatibility check system 2023-09-21 04:31:08 +02:00
Ivan Savenko
a16d47037e Fix build 2023-09-19 19:24:35 +03:00
nordsoft
2960895041 Issues fixed 2023-09-17 22:19:45 +02:00
nordsoft
a517e6ad8e Message split for pandora box 2023-09-17 18:02:24 +02:00
nordsoft
7b22aefb12 Some minor fixes 2023-09-17 13:03:42 +02:00
nordsoft
10d783d8ee Undefined behavior fix 2023-09-16 05:59:16 +02:00
nordsoft
033e7010ca Fix for empty primary skills array 2023-09-16 05:52:23 +02:00
nordsoft
991a755a1f Added new rewardable widget 2023-09-16 05:34:27 +02:00
nordsoft
06f01c3b82 Seerhut works as rewardable object 2023-09-15 10:06:06 +02:00
nordsoft
574047c55c Start making new serialization for rewardables 2023-09-13 09:18:46 +02:00
nordsoft
6a0b26d402 Object picker for victory/loss conditions 2023-09-11 20:37:26 +02:00
nordsoft
1ac886ca71 Refactor abstract settings to have map controller 2023-09-11 20:37:26 +02:00
nordsoft
3024aaae30 Town picker in player settings implemented 2023-09-11 20:37:26 +02:00
nordsoft
727284c05e Bump editor version 2023-09-11 20:37:26 +02:00
nordsoft
19407954ed Object picker implemented 2023-09-11 20:37:26 +02:00
nordsoft
082e1194ff Little refactoring 2023-09-11 20:37:26 +02:00
nordsoft
94c6adb28c Temporary fix for vic/loss conditions string 2023-09-11 20:37:25 +02:00
nordsoft
a89a8019ab Added skills customization 2023-09-11 20:37:25 +02:00
nordsoft
445e39ad20 Improved inspector 2023-09-11 20:37:25 +02:00
nordsoft
d07fbc2204 Improve bool fields in inspector 2023-09-11 20:37:25 +02:00
nordsoft
5136305455 Fix hero type for random hero 2023-09-11 20:37:25 +02:00
nordsoft
e912a2db38 Better army widget 2023-09-11 20:37:25 +02:00
nordsoft
52cbb613ae Use pragma once 2023-09-09 11:03:19 +02:00
nordsoft
320cd6bf16 Add rumors 2023-09-08 17:54:34 +02:00
nordsoft
0148662847 Merge remote-tracking branch 'upstream/develop' into editor-improvements-1.4
# Conflicts:
#	lib/mapObjects/CGObjectInstance.cpp
2023-09-08 03:22:50 +02:00
nordsoft
ad8d7016b6 Resources in time events 2023-09-08 03:21:31 +02:00
nordsoft
446c61cce1 Timed events implemented 2023-09-08 01:43:01 +02:00
nordsoft
e8b9034149 Add event settings ui 2023-09-07 23:57:56 +02:00
nordsoft
9e14d8d170 Refactoring map settings 2023-09-07 20:19:31 +02:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
nordsoft
9665ac3373 Refactoring map settings 2023-09-05 03:26:38 +04:00
Ivan Savenko
86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
Ivan Savenko
0f88b8969b Removed some usages of std string as resource path 2023-09-04 18:22:34 +03:00
Ivan Savenko
8dfdfffd87 Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
nordsoft
50d89dec24 Fix spells issue in map editor 2023-09-04 14:28:45 +04:00
nordsoft
b7a438e8f4 Fix hero initialization form random map 2023-09-04 14:28:45 +04:00
nordsoft
c3663e4e1b Fix neutral objects serializing 2023-09-04 14:28:45 +04:00
nordsoft
8406e3e4cd Fix abandoned map crash 2023-09-04 14:28:45 +04:00
Alexander Wilms
d2f0a80573
Update VCMI icon (#2672)
* Update VCMI icon

Fixes #1993

Sources will be added to https://github.com/vcmi/vcmi-assets

* Use entire canvas height for shield, add remaining icons

* Use a slighty more saturated brown

* Align VCMI letters to pixel grid for 32px icons

* Align VCMI letters to pixel grid for 48px icon

* Align VCMI letters to pixel grid for 64px icon

* Add 96px icon to .ico

* Update Android and iOS icons

* Install 22px icon on Linux

* Update macOS .icns file

* Add more icons

* Update iOS icons

* Add more sizes to .ico files

* Don't use .png inside .ico

* Only include resolutions up to 256px in .ico files

* Center map editor icon
2023-09-01 22:36:32 +03:00
Ivan Savenko
ce20d913e0 Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee Converted creature ID and spell ID to new form 2023-08-25 13:38:02 +03:00
nordsoft
b1bfc2239f Backward compatibility with mods 2023-08-22 00:32:26 +04:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
e57f8742cd Rename ambiguos 'clear' to 'clearSlots'
A lot of map objects inherit from CCreatureSet and as result - get
clean() method that resets object army
2023-08-07 19:13:02 +03:00
Ivan Savenko
537f9fa048 Merged master into develop 2023-08-03 23:38:32 +03:00
Dydzio
915283e126 Update polish translations 2023-08-02 21:10:09 +02:00
heroesiiifan
a7fab1099c
Mapeditor translation german update 2023-07-30 20:10:38 +00:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
593b82d178 Removed all references to boost::interprocess library 2023-07-30 20:14:57 +03:00
Ivan Savenko
4d08a131d3 Reorganization of boost filesystem usage
- Removed (most of) boost filesystem namespace usings
- Replaced boost::filesystem::fstream with std::fstream and different
constructor that should be available on any plaftorm
2023-07-28 19:12:04 +03:00
Ivan Savenko
21a39f0b01 Removed boost::iostreams in favor of std::stream / boost::filesystem 2023-07-28 19:12:04 +03:00
Ivan Savenko
b52a21f8ee Regenerated map editor translations to include missing strings 2023-07-28 13:42:53 +03:00
Ivan Savenko
4ba6806a69 Added missing string to Editor translation 2023-07-28 13:42:53 +03:00
Michael
d1f50033c6
German update Lanucher & Mapeditor 2023-07-23 15:56:12 +02:00
Tomasz Zieliński
ad5081f9fe Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps 2023-07-19 12:05:30 +02:00
Fabrice Tiercelin
10793956e0 Mod list view translations 2023-07-17 20:08:05 +02:00
Tomasz Zieliński
025b0814c8 + Handled banning spells and artifacts
+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Ivan Savenko
695cae30de
Merge pull request #2300 from dydzio0614/update-translations-2
Launcher & map editor polish translations
2023-07-11 14:35:55 +03:00
Fabrice Tiercelin
2c7ee12c7f Missing validation translations 2023-07-08 20:01:44 +02:00
Dydzio
871f59b12f Launcher & map editor translations 2023-07-08 16:15:24 +02:00
Fabrice Tiercelin
8b96f8bab4 French in-game captions 2023-07-07 07:36:44 +02:00
SoundSSGood
9b5f6ec7cf CArtifact getters setters 2023-07-05 15:48:08 +03:00
Fabrice Tiercelin
a0ee0116f7 French map editor 2023-07-01 11:28:49 +02:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
738ace99cb Fix animations in editor which use copy-pasted code from client 2023-06-20 19:37:27 +03:00
Ivan Savenko
d51fe62804 Win/loss condition texts use MetaString 2023-06-20 19:37:27 +03:00
Ivan Savenko
c43783db58 Use string ID's instead of raw strings for win/loss conditions 2023-06-20 19:37:27 +03:00
Ivan Savenko
6f743916db Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
8d278e653f
Merge pull request #2202 from IvanSavenko/map_objects_reorganization
Map objects code reorganization
2023-06-05 18:35:05 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Ivan Savenko
62595cb039 Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
Tomasz Zieliński
67c0fbc240 Merge remote-tracking branch 'origin/develop' into parellel_rmg
# Conflicts:
#	lib/rmg/modificators/WaterProxy.cpp
2023-05-20 11:59:39 +02:00
Tomasz Zieliński
ccaece9d71 Refactor mapController to use precalculated obstacle set. 2023-05-20 10:57:05 +02:00
Tomasz Zieliński
cf0515dcd3 Moved Modificators to separate folder 2023-05-20 10:17:37 +02:00
Tomasz Zieliński
73d9f5bd0a Parallel RMG works fine for maps without water. 2023-05-19 20:30:15 +02:00
SoundSSGood
1175990724 fixup 2023-05-19 01:55:11 +03:00
Ivan Savenko
a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
nordsoft
a507a4c1ec Remove deprecated objects from map editor 2023-05-01 21:49:37 +04:00
nordsoft
51a261b449 Auto-adjust size 2023-04-30 12:49:45 +04:00
nordsoft
e8a8e893ee Export grabs whole map 2023-04-30 12:49:45 +04:00
nordsoft
dee235ea19 Implement map export to image 2023-04-30 12:49:45 +04:00
nordsoft
9aaa8c0d89 Fix teams switching 2023-04-30 12:49:45 +04:00
nordsoft
1de9a57a76 Add validation for hero duplicate 2023-04-30 12:49:45 +04:00
nordsoft
bab84309a5 Support teams in map editor 2023-04-30 12:49:45 +04:00
nordsoft
1899dd97c7 Customize colors and teams 2023-04-30 12:49:45 +04:00
Nordsoft91
f39f208e05
Merge pull request #1915 from Nordsoft91/vcmi-campaign
VCMI campaigns format
2023-04-23 19:09:59 +04:00
nordsoft
9ecf16ca23 Fix minor bugs 2023-04-20 03:20:00 +04:00