Ivan Savenko
ecb644fce4
- fix to last commit
2013-04-26 07:40:46 +00:00
Ivan Savenko
8297102350
- some groundwork for wog optionality
...
- moved wog artifacts to wog mod
2013-04-25 21:50:55 +00:00
beegee1
23f7be2a54
- Fixed a few bugs related to the terrain view generation - Updated CMakeLists in /test(copy resources if no source files has been changed too)
2013-04-25 16:09:48 +00:00
Ivan Savenko
8273f323b1
- it is possible to edit data of another mod or H3 data via mods
...
- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
DjWarmonger
0dc5a13596
Fixed missing spell effects, root cause of #1257 .
2013-04-23 09:54:57 +00:00
DjWarmonger
c9bbf7dfd5
Fixed missing Mirth effects
2013-04-23 07:06:26 +00:00
Ivan Savenko
3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
...
- iconIndex fields from json are no longer used
- simple check for missing icons on startup
2013-04-22 19:51:22 +00:00
beegee1
dd78205ce8
-Added test subfolder and updated CMakeLists for unit testing - Added a test case for the DrawTerrainOperation class(does not pass all tests successfully, 6 failures left to fix) - Fixed a few bugs
2013-04-22 14:49:28 +00:00
Ivan Savenko
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
...
- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector
- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)
Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
Michał W. Urbańczyk
e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
...
Minor changes:
* default log level set to trace
* LOG_TRACE raii guardian lifetime will last till the end of block
* compile fixes
* minor refactorings
2013-04-20 11:34:01 +00:00
Ivan Savenko
0cf969d508
- console logger by default uses same format as previously (no extra data)
...
- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
beegee1
c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
2013-04-09 14:31:36 +00:00
beegee1
de01ea54b0
- Added stream-like logging - Schema refactoring
2013-04-06 17:45:02 +00:00
beegee1
0baa261dfc
- Implemented the new logging API(not used currently) - Added lock typedefs to Global.h - Some layout updates to Global.h
2013-04-05 10:29:46 +00:00
Ivan Savenko
619a07da03
- projectile blitting should be closer to original H3. But still not perfect.
...
- removed no longer needed field "projectile spins"
2013-04-04 13:18:38 +00:00
Ivan Savenko
52e56693ea
- fixed handling of incorrect configuration in settings.json
...
- more compact schema for siege node
2013-04-03 13:39:46 +00:00
Ivan Savenko
0307639c32
properly initialize settings when configuration was not found
2013-04-02 21:39:32 +00:00
Ivan Savenko
c927913f5f
- Improved json validation. Now it support most of features from latest json schema draft
...
- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00
Ivan Savenko
5082dafd62
- h3 hero classes and artifacts can be modified via json
...
- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
2013-03-12 14:56:23 +00:00
Ivan Savenko
b413d80ccc
- better logging of some config files errors
...
- restored lvl 10 for some dragons
2013-03-09 13:16:35 +00:00
alexvins
2eb8263e51
Basic Configuration for bonus types
...
* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
DjWarmonger
ae7f3560a3
Moved phoenix immunity to .json. This fixes #978
2013-03-04 19:38:09 +00:00
DjWarmonger
5252e2aefe
Added few more icons for creature abilities.
...
Graphics here http://forum.vcmi.eu/viewtopic.php?p=8715#8715
2013-03-04 18:33:58 +00:00
DjWarmonger
7174977888
Fixed incorrect components of Cornucopia.
2013-03-03 19:15:48 +00:00
Ivan Savenko
b4e54f76ea
- split heroes.json in manner similar to creatures\factions
...
- string ID's for H3 heroes
- data in vcmi configs for heroes will replace data in h3 txt's
2013-03-03 18:00:37 +00:00
DjWarmonger
ef6be76480
WoG creature sounds from Kuririn.
2013-03-03 17:00:45 +00:00
Ivan Savenko
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
...
- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
DjWarmonger
cc2391d641
Fixed Spellbinder's Hat giving level 1 spells instead of 5.
2013-03-02 11:54:02 +00:00
Ivan Savenko
9c1c337a3d
- fixed #1220 and #1218
...
- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
alexvins
2cb86d84fa
[refactor]
...
+ crexp parser: parse mind immunity
2013-02-25 12:18:45 +00:00
mateuszb
10fbe7b11e
primary skill identifiers for bonuses
2013-02-25 09:48:26 +00:00
alexvins
856c7feeba
[refactor]
...
* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
2013-02-23 22:48:22 +00:00
mateuszb
c330188ef5
* Randjan's list of campaign prologue/epilogue voices
2013-02-23 19:46:21 +00:00
mateuszb
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
alexvins
ceea466f54
[refactor] spell handling
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* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
DjWarmonger
b554af25d3
- Compile fix
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- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
mateuszb
9dd60b6dbe
* refactoring
...
* moat damage went to config file
2013-02-08 21:17:39 +00:00
DjWarmonger
140786a04b
- Drain Life now has % effect depending on bonus value
...
- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
2013-02-08 09:22:10 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
DjWarmonger
1ef205e5f1
Various tweaks / enchancements to bonus mechanics
...
- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
2013-02-06 08:02:46 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
...
* refactoring
2013-02-03 21:05:44 +00:00
Ivan Savenko
a82601db72
- playing a bit with ttf fonts: bugfix + shadow rendering
2013-01-29 22:43:39 +00:00
beegee1
db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
2013-01-26 13:48:20 +00:00
DjWarmonger
cf7108f075
- Made sure that stack artifacts will not spawn when they are turned off
...
- Description for "Spell-like attack"
2013-01-21 15:11:37 +00:00
alexvins
14909444b5
small fix to spell config
2013-01-20 10:00:04 +00:00
alexvins
36469f406c
Fix results of merge conflict with Warmonger. + more fixes to barseBonus.
...
Bonus duration now can be array and parsed to bitmask as designed.
2013-01-16 16:41:01 +00:00
alexvins
29c54d1cdc
small fix typo in spell_info.json
2013-01-16 14:31:24 +00:00
DjWarmonger
d7c9377843
- Parsing propagators and limiters
...
- Experimental support for chaining limiters
- Added missing abilities, propagators and limiters to artifacts
- Sketch of Calculator for bonuses, ignore it for now
2013-01-16 13:02:01 +00:00
alexvins
53b684180d
[refactor]
...
* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
DjWarmonger
a86b5c1e2e
Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear.
2013-01-16 07:37:51 +00:00
alexvins
68e91ada1c
[refactor]
...
* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
DjWarmonger
1807a8a536
- Bonus subtype will now be resolved using string identifiers.
...
- Registered secondary skills and resource names in identifier pool
2012-12-26 09:46:09 +00:00
DjWarmonger
91175f377b
Removed redundant default parameters from artifact config.
2012-12-25 19:55:34 +00:00
DjWarmonger
d50f9c8d34
Moved combo artifacts to config file, they are now handled by string id.
...
TODO: use same solution for new mod artifacts.
2012-12-25 19:04:15 +00:00
DjWarmonger
743a0fc3f4
Added string identifiers to artifacts.
...
Some of them have lost some abilities, needs more work.
2012-12-25 17:23:26 +00:00
alexvins
399fbb4dfa
[config] small cleanup
2012-12-23 23:17:33 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
...
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
Ivan Savenko
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
...
- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
DjWarmonger
0e06ac15ad
- Commanders are now a part of faction config
...
- Support for external dwellings for new towns
2012-12-19 16:35:58 +00:00
Ivan Savenko
94c55e2632
- string ID's for spells (not configurable due to hardcode)
...
- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00
Ivan Savenko
62e99a1ae5
- basic loading screen, no progress bar
...
- startGame() call will run in separate thread if loading screen is used (looks OK so far)
2012-12-17 18:01:17 +00:00
Ivan Savenko
ff146a80fe
- fixed empty tavern in new towns
...
- by default new heroes\new towns will be enabled on maps (no effect without mods)
2012-12-17 12:55:29 +00:00
Ivan Savenko
e36bc50504
- support for new heroes and hero classes
...
- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
Ivan Savenko
d2ee602b29
- fix uninitialized cursor
...
- stubs for loading heroes and classes from mods (no real code yet)
- heroes loading uses string IDs for secondary skills, some cleanup in HeroHandler
2012-12-15 08:47:02 +00:00
Ivan Savenko
ffe8b99369
- reorganized hero classes
...
- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h
Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
Ivan Savenko
04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
...
- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
Ivan Savenko
e3231db1c9
- primaryResource and warMachine now use string ID
...
- fixed long delays on moving units in garrisons
- fixed bug on loading available spells from map
- removed unused bigImgs from Graphics
2012-12-11 12:12:46 +00:00
Ivan Savenko
16b72ee89b
minor:
...
- siege tower shooters use string ID's
- cmake will install vcmibuilder with correct permissions
- vcmibuilder will not extract outdated config files from core.zip
2012-12-10 20:08:00 +00:00
Ivan Savenko
1c5a4c669c
- merged minimap.json into terrains.json
...
- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
DjWarmonger
f4ec678b0c
Removed unused code. Some properties of artifacts will be generated automatically.
2012-12-07 11:35:57 +00:00
Ivan Savenko
85a23e298c
- generic string ID -> numeric ID resolution system
...
- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes
2012-12-03 16:00:17 +00:00
DjWarmonger
ca9033d0e4
- Support for "Enchanted" WoG ability.
...
- Precision will not be cast on non-shooters
2012-12-01 18:30:03 +00:00
DjWarmonger
13a5a820d0
- Fixed #1032
...
- Fixed upgrades not working after recent changes. Now all upgrades will be handled by creature names.
2012-11-14 15:26:33 +00:00
beegee1
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
Ivan Savenko
9f0441a0be
- adventure map defs are now part of town config. Should be the last part
...
- possibly fixed #1136
2012-10-05 19:57:28 +00:00
Ivan Savenko
c071a03a8a
- fix for #1135
...
- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
Ivan Savenko
306d64b0c4
- it is possible to read json file with vector
...
- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
mateuszb
652ea4036e
* artifact bonuses are read from config file now
...
* removed two commented-out methods
2012-10-03 18:11:19 +00:00
Ivan Savenko
3542bfdc63
- fixed #1128 #1127 #1121 #1119
...
- instructions in linux readme use cmake instead of autotools
- update autoconf files
2012-10-02 14:22:58 +00:00
DjWarmonger
b6a20b6e99
Fixed teleporting animation ( #818 ). Flying ability with subtype "1" will cause movement animation to skip (teleport).
2012-09-29 12:40:12 +00:00
mateuszb
8dca88c3c8
* start map in campaign button is properly disabled/enabled (I hope)
...
* exported json for artifact bonuses; no limiters/propagators yet, so it's not used
* minor changes
2012-09-26 18:10:29 +00:00
Ivan Savenko
8f936cd34d
- added battleAI to CMake, compile fixes
...
- icons config for towns and creatures
2012-09-22 15:10:15 +00:00
Ivan Savenko
99dcb73a72
- filesystem.json files for wog and vcmi data
...
- merged puzzle map into town configuration (todo: sieges, adventure map, icons)
2012-09-20 21:28:18 +00:00
alexvins
a7ff036550
config\creatures.json comments cleanup
2012-09-15 18:14:22 +00:00
Michał W. Urbańczyk
74f9c19a7c
Implemented spell countering.
2012-09-13 23:41:03 +00:00
Ivan Savenko
0ca9f64573
Next part of town configuration:
...
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko
44cc848edc
first part of town configuration:
...
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json
Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
Michał W. Urbańczyk
6530e7a1e1
* servers will not allow using out-of-range slots ( #1061 )
...
* server won't crash on some scenarios when they're used
* fixed some minor discrepancies with creature placement in creature banks
2012-08-30 16:01:19 +00:00
Michał W. Urbańczyk
d0e2f25cfe
* No explosion when catapult fails to damage the wall
...
* Missing abilities for Azure Dragon (tons of others are still missing...)
2012-08-29 13:44:39 +00:00
Ivan Savenko
cf15ca1cf0
- replaced loadToIt with better H3 parser.
...
- moved hero class to heroes.json
2012-08-25 08:44:51 +00:00
DjWarmonger
39d433c1c7
Moved game Modules to config file.
2012-08-24 09:37:52 +00:00
DjWarmonger
edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
...
- Fixed AI crash when it was placed in closed and safe area
2012-08-11 09:06:23 +00:00
Ivan Savenko
d72c44e4c3
- fixed modifiers keys behaviour in TextInput
...
- erm compilation is optional in cmake (too memory-consuming for old systems)
- minor fixes
2012-08-10 08:49:18 +00:00
Ivan Savenko
7e778045b8
- removed no longer used CSndHandler. Transition to new fs is finished
...
- moved TownHandler::requirements to CBuilding class
2012-08-09 10:32:50 +00:00
Ivan Savenko
94cfc99d7b
- fixes #1044
...
- fixes to linux video player
2012-08-08 20:58:06 +00:00
Ivan Savenko
28f0263298
- compile fixes
...
- filesystem tweaks
2012-08-08 10:17:46 +00:00
Ivan Savenko
9cbc1f1058
- merged basicCreatures and upgradedCreatures into single array
...
- missing fix for savegames
2012-08-07 21:46:24 +00:00
Ivan Savenko
8040a81eec
- fixed save games issues ( #1044 )
...
- hopefully some speedup for filesystem loading (#1048 )
2012-08-07 11:28:52 +00:00
Ivan Savenko
708ad6ac7f
- music player uses URI's instead of enum from music base
...
- #1045 and #1046 should be fixed
- moved pregame backgrounds to config/mainmenu
- animation can be overriden with .json multiple times
2012-08-06 07:34:37 +00:00
Ivan Savenko
b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
...
- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00
DjWarmonger
cf45239332
Fixed #1035 .
...
Support for commander artifacts that accumulate bonus after battle.
2012-07-16 16:18:02 +00:00
Ivan Savenko
235cf458d7
- fixed text duplication in choice windows
...
- fixed compile issues
- added unused and untested for now CComponentBox
2012-07-02 21:51:48 +00:00
Ivan Savenko
613172fa45
- fixed #582 , #1019 and #1022
...
- linux readme tweaks
2012-06-27 20:44:01 +00:00
Michał W. Urbańczyk
3df1ddbf86
Post-release version bump.
...
Fixed #986 .
2012-06-01 21:31:41 +00:00
Michał W. Urbańczyk
b7c4da65b5
Integrated 1280x800 resolution from #972 .
...
Version set to 0.89.
Updated changelog.
2012-06-01 17:11:30 +00:00
Ivan Savenko
7ddf76a081
- fixed #967
...
- removed unused settings.txt
- fixed player flags on info windows.
2012-05-26 17:59:00 +00:00
DjWarmonger
d34cf90bf7
Support for Chain Lightning.
...
Fixed getClosestTile function.
2012-05-20 11:40:23 +00:00
Ivan Savenko
59255a4cad
- background for main menu can be scaled. Won't work as default due to non-scalable video
2012-05-20 11:03:21 +00:00
Ivan Savenko
45c2809a40
- pregame will use same resolution as main game
...
- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00
DjWarmonger
d491bc1c3a
Commanders can level up. It's non-interactive yet.
...
Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
Ivan Savenko
99439e1ed6
- fixed creature sounds ( #802 , #113 )
...
- added missing sounds for commanders and sharpshooters (#524 )
- minor fixes
2012-05-15 16:29:40 +00:00
Ivan Savenko
9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
...
minor:
- fixed several deprecation warnings in video player
- config file may have multiple upgrades for creatures
2012-05-13 15:04:21 +00:00
DjWarmonger
25bdcd3cab
- Fixed wrong creature teleported
...
- Support for Sacrifice
2012-04-28 19:40:27 +00:00
DjWarmonger
f5e47474c5
- Fixed random crashes after creature spellcasting
...
- Added dummy projectiles to Commanders
2012-04-28 15:38:34 +00:00
DjWarmonger
66418f43a9
Fixed #941
2012-04-28 14:04:23 +00:00
DjWarmonger
82f3bc8135
- Commanders will now be properly intialized
...
- Commanders show in the battle
2012-04-28 11:41:20 +00:00
Michał W. Urbańczyk
7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
...
Now obstacles should be placed exactly like they were in OH3.
All problems with displaying obstacles in battlefield should be gone. They should be now matched to the single pixel.
If there are still some discrepancies, please report them.
2012-04-23 19:56:37 +00:00
DjWarmonger
96d198758c
- More commanders
...
- Improved finding closest tiles on battlefield
2012-04-22 17:38:36 +00:00
DjWarmonger
81e74f8c33
- Config settings & parsing for Commanders.
...
- Fix for Regeneration icon
2012-04-22 13:28:46 +00:00
DjWarmonger
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
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- Creature window allows to pass stack artifact to hero
- Fixes for Mana Drain, including #916
2012-04-17 14:50:23 +00:00
Michał W. Urbańczyk
9f6270a1f7
Fxied #306 and #856 .
2012-04-08 02:14:20 +00:00
Ivan Savenko
2018fc09a4
- fullscreen config option will take effect immediately
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- fixed bug with highlightable buttons
- added several missing spells sounds
2012-02-24 20:41:14 +00:00
Ivan Savenko
08417cd42a
- fixed battle obstacles positioning ( #769 )
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- removed unused Makefile.amiga and Makefile.x
2012-02-22 12:44:46 +00:00
Michał W. Urbańczyk
7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
DjWarmonger
56c56f81e3
Fixed #849 . Fixed buying artifacts for free.
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Minor tweaks.
2012-01-28 11:42:15 +00:00
DjWarmonger
855cebfe81
- MIND_IMMUNITY bonus replaces separate protectons from various spells
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- Creature Window can handle descriptions of spellcasting abilities
2012-01-27 07:25:29 +00:00
Ivan Savenko
dbc603b7d7
- fixed crash on opening spellbook during enemy turn
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- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
Ivan Savenko
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
Ivan Savenko
064466998a
- made main menu configurable (mainmenu.json)
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- added credits screen (using NWC credits for now)
- campaigns can be started
2011-11-27 13:14:20 +00:00
Ivan Savenko
0f2e00c780
-(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
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- minor fixes for #362 #835 #836
2011-11-01 12:58:01 +00:00
DjWarmonger
10fce0025a
Support for wall penalty & No Wall Penalty ability.
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All creature abilities should now be more or less working.
2011-10-20 17:41:40 +00:00
DjWarmonger
5e40d3da72
Support for Enchanter ability.
2011-10-09 07:20:23 +00:00
DjWarmonger
d607d90a91
Support for Fear & Fearless ability.
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Ogre Magi can now cast too.
2011-10-08 17:10:43 +00:00
Ivan Savenko
89bd7e273d
- fixed #808
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- Implemented Json validator and schema for buildings.json
- several fixes for Json writing
- fixed several gcc warnings
2011-10-08 16:58:25 +00:00
DjWarmonger
f4fc77ccb8
Creature spells are now functional.
...
It includes Master Genie, Archangel, Faerie Dragon & Elementals
2011-10-08 09:11:36 +00:00
DjWarmonger
8c2dd9fdce
More mechanics for creature spells.
2011-10-04 13:12:29 +00:00
DjWarmonger
07b8f87fb7
Partial support for Daemon Summoning.
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It freezes for unknown reason, but still.
Minor fixes.
2011-10-02 07:16:34 +00:00
Frank Zago
01566fcde1
Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601 .
2011-09-24 16:46:23 +00:00
Michał W. Urbańczyk
9621cbcaa7
* fixed crash on calculating dmg dealt by stack under Curse
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* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
DjWarmonger
e3a8a41063
Fixed #804 .
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Phoenix won't upgrade to Centaur Captain ;)
Minor tweaks.
2011-09-05 06:37:24 +00:00
Frank Zago
34698eee4d
Fix description.
2011-09-04 02:40:46 +00:00
Frank Zago
76268fac46
Created spell_info.json from spell_info.txt.
2011-09-04 02:26:56 +00:00
Frank Zago
35350aeeff
Created hall.json from hall.txt.
2011-09-04 02:02:20 +00:00
Frank Zago
2787830c00
Created buildings5.json from buildings5.txt.
2011-09-03 20:45:27 +00:00
Frank Zago
eff17aa850
Created campaign_regions.json from campaign_regions.txt.
2011-09-03 19:51:45 +00:00
Frank Zago
00adba18c9
Created battleStartpos.json from battleStartpos.txt.
2011-09-03 19:25:37 +00:00
Frank Zago
c03a5eb4d2
Created bankconfig.json from bankconfig.txt.
2011-09-03 18:32:37 +00:00
Frank Zago
1568e58029
Fixed malformed json file.
2011-09-03 16:14:31 +00:00
Frank Zago
11b50ca176
Created ressources.json from resources.txt.
2011-09-03 14:26:39 +00:00
Frank Zago
029b77e7c4
Created dwellings.json from cregens.txt.
2011-09-03 14:14:43 +00:00
Frank Zago
bcce343b6c
Created terrains.json from native_terrains.txt and TERCOSTS.TXT.
2011-09-02 03:39:49 +00:00
Frank Zago
f9b14ba282
Created puzzle_map.json from puzzle_map.txt.
2011-09-02 02:46:18 +00:00
Frank Zago
3cb92baf18
Created obstacles.json from obstacles.txt.
2011-09-02 02:12:55 +00:00
Frank Zago
99000866bc
Moved the notUsedMonsters values into creatures.json.
2011-09-01 03:48:58 +00:00
Frank Zago
2c26b9be96
Merge cr_abils.txt into creatures.json. Force loading of data from ZCRTRAIT.TXT (was controlable before, but switch was in an inconvenient place).
2011-09-01 03:39:53 +00:00
Frank Zago
d49058049e
Created towns_defs.json from townsDefs.txt.
2011-09-01 00:11:34 +00:00
Frank Zago
35622913f9
Convert ERMU_to_picture.txt into ERMU_to_picture.json.
2011-08-31 23:27:33 +00:00
Ivan Savenko
3fc42134b7
- fixed #586 , #757 , #758
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- fixed spinning projectiles for some creatures
2011-08-31 12:11:34 +00:00
Frank Zago
e5349c58cd
Created wall_pos.json from wall_pos.txt.
2011-08-31 04:11:44 +00:00
Frank Zago
71b1eef6b6
Merged AC_desc.txt into battles_graphics.json.
2011-08-31 03:27:18 +00:00
Frank Zago
68090a4ec6
Created battles_graphics.json from battleBack.txt and battleHeroes.txt.
2011-08-31 01:11:41 +00:00
Frank Zago
0a58d1f2cf
Created town_pictures.json from townPics.txt.
2011-08-31 00:35:04 +00:00
Frank Zago
21f72c61b1
Created creature_backgrounds.json from cr_bgs.txt.
2011-08-31 00:12:02 +00:00
Frank Zago
6826826e87
Reintroduced partial patch from r2327 (sex->female) + typo fix.
2011-08-30 23:10:01 +00:00
Michał W. Urbańczyk
835bd1fbeb
Reverting r2327
...
http://forum.vcmi.eu/viewtopic.php?t=410
2011-08-30 06:19:07 +00:00
Ivan Savenko
33719696d8
- added default values to JsonNode
...
- small cleanup to heroes.json
2011-08-27 21:17:45 +00:00
Frank Zago
2a0fef0e4d
Merged specials.txt into heroes.json.
2011-08-27 17:33:07 +00:00
Frank Zago
9594058157
Merged hero_spells.txt into heroes.json.
2011-08-27 16:13:44 +00:00
Frank Zago
fc9282fd50
Created heroes.json from heroes_sec_skills.txt.
2011-08-27 15:53:45 +00:00
Frank Zago
cb66e1b69b
Fixed many typos.
2011-08-27 01:27:02 +00:00
Frank Zago
e3e2e45777
Merged requirements.txt into buildings.json. Plus a few cleanups in buildings.json.
2011-08-27 01:17:23 +00:00
Michał W. Urbańczyk
a8a437ccb0
Don't behave so dramatically when Heroes3-cd2.snd is missing.
...
Fixed a few typos in buildings.json.
2011-08-26 22:52:02 +00:00
Frank Zago
74620dc685
Merged mageLevel.txt into buildings.json.
2011-08-26 04:12:46 +00:00
Frank Zago
e997b25583
Merged building_horde.txt into buildings.json.
2011-08-26 03:58:07 +00:00
Frank Zago
584e7e3c46
Merged creatures_upgr.txt and basicCres.txt into buildings.json.
2011-08-26 03:43:43 +00:00
Frank Zago
b114047738
Integrate buildings4.txt into buildings.json. It's ligthly tested because I can't find what this file is supposed to define.
2011-08-26 02:39:58 +00:00
Frank Zago
06ca4a7c76
Convert minimap.txt to a json file.
2011-08-26 00:29:37 +00:00
Frank Zago
839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
2011-08-24 02:19:53 +00:00
Frank Zago
16fcd025a7
Converted bonusnames.txt to a json file.
2011-08-20 22:31:59 +00:00
Frank Zago
b853df76ba
Consolidated crerefnam.txt, monsters.txt, cr_factions.txt, cr_upgrade_list.txt, CREDEFS.TXT, cr_shots.txt and cr_to_turret.txt into creatures.json
2011-08-20 21:53:03 +00:00
Frank Zago
81e50c9f2b
Convert hero portraits config file to json.
2011-08-20 18:46:52 +00:00
Frank Zago
233ce7d6e3
Merge buildings3.txt into buildings.json.
2011-08-20 16:03:27 +00:00
Ivan Savenko
7eb82278d9
- minor fixes to JSON
...
- music will resume correctly after battles
2011-08-20 11:27:09 +00:00
Frank Zago
8fa540b4da
Add building blit priorities in the json building file. Reorganized building coordinates processing code a little.
2011-08-20 06:08:48 +00:00
Frank Zago
6bbccaa76d
Convert the buildings coordinates into a json file.
2011-08-20 04:48:23 +00:00
Frank Zago
b3a3cabd5b
Moved the starting ressources into a json file.
2011-08-20 02:53:57 +00:00
Frank Zago
3519cca2c9
Moved the spell sounds into a json file.
2011-08-20 01:57:03 +00:00
Frank Zago
cf1d179acf
Store battle fields sounds in a json file instead of a text file.
2011-08-20 01:15:37 +00:00
DjWarmonger
da83f0fcde
For dev release 0.85b
...
Quick fix for #762
2011-07-21 14:16:45 +00:00
DjWarmonger
16e7241fbd
Support for WoG's Defense bonus.
2011-07-16 16:40:38 +00:00
DjWarmonger
79a453f442
Support for WoG "cast before attack" bonus. Minor fixes.
2011-07-16 06:42:44 +00:00
DjWarmonger
a7577ccb6b
More details for Rebirth ability.
2011-07-10 09:03:46 +00:00
DjWarmonger
5269e845fd
handling of Rebirth ability for Phoenix.
...
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
1bf9bb4d94
Flexible handling of creature spell power.
2011-07-08 13:17:05 +00:00
DjWarmonger
f33fbdc43b
Support for Thunderbolt (Thunderbirds).
...
General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
c53c226820
Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
2011-07-06 14:25:12 +00:00
DjWarmonger
6e492e4e4b
Another missing file.
2011-07-02 17:42:15 +00:00
DjWarmonger
4f24501cae
Missing file
2011-07-02 16:52:57 +00:00
beegee1
cef16ccc74
* Fixed battle positions bugs: #174 , #172 , #400
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* Turret creatures have no longer a standing animation
* Turret creatures get cut at a certain y position(lower part of shooters are hidden)
2011-06-27 17:11:17 +00:00
DjWarmonger
e7bbfb615c
Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty.
2011-06-20 06:42:53 +00:00
DjWarmonger
27f9a20d2b
Fioxed #748
2011-06-01 04:54:18 +00:00
beegee1
7962a9bc47
* Fixed #30
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* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
Michał W. Urbańczyk
8e57dba850
Fixed #658 and #699 .
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Checking for water availability won't cause spurious warnings. New creature window enabled for testing.
2011-05-25 14:48:49 +00:00
DjWarmonger
0adc4235f2
Display of immunities and similar effects.
2011-05-21 16:10:14 +00:00
DjWarmonger
db386915d1
Spell_levels are not necessary in the end.
...
Fixes. Game won't crash when displaying info for war machines. However, they should be handled as regular stacks during battle.
2011-05-13 14:33:48 +00:00
DjWarmonger
515ab7e7c1
Support for Acid Breath (both effects are now separate).
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Minor fixes.
2011-05-13 09:02:16 +00:00
Michał W. Urbańczyk
aca90abd38
Settings.txt with info for 1920x1080 resolution. The package with graphics can be obtained from http://forum.vcmi.eu/download.php?id=380
...
The new resolution has been prepared by Plush.
2011-05-03 03:10:05 +00:00
beegee1
36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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* Fixed recruitment slider bug
* Fixed #271
* Improved color management
2011-04-30 19:52:35 +00:00
DjWarmonger
a73a1c2724
Battle log messages for new abilities.
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Lots of fixes.
2011-04-26 07:57:26 +00:00
DjWarmonger
a4d845688a
Support for Poison, Age, Disease
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Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
DjWarmonger
1973241c1e
One more file.
2011-04-23 17:12:11 +00:00
DjWarmonger
7591d06b05
Support for Death Stare.
...
Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
DjWarmonger
7e9033c44f
Fixed #668 and #718 .
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Hero is now properly attached to his special.
Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
DjWarmonger
f12aeb7fa4
More tweaks.
2011-04-10 10:31:42 +00:00
mateuszb
7874d84c4e
* basic structure of ERM interpreter
...
* SHOW_FPS moved to settings.txt
* minor changes
2011-04-06 20:30:59 +00:00
Ivan Savenko
c6f1d87ede
- fix for #95 and #602
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- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
DjWarmonger
bc51c0006f
Support for creature skill icons. Several fixes for creature abilities.
2011-03-20 08:45:05 +00:00
DjWarmonger
d0e9049161
Fixed #704 .
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Magic Resistance tweak.
2011-03-08 07:53:09 +00:00
DjWarmonger
043700f310
Fixes for Hate ability, minor tweaks.
2011-03-06 14:22:54 +00:00
DjWarmonger
4e70dddb71
Minor fix.
2011-03-06 12:23:40 +00:00
DjWarmonger
b9f301b600
Better implementation of creature window, minor fixes.
...
Check forum for new graphics.
2011-03-06 12:12:22 +00:00
mateuszb
3ed607e1f6
* fixed bug 673
2011-02-24 15:54:45 +00:00
Michał W. Urbańczyk
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
...
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
Michał W. Urbańczyk
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
DjWarmonger
454beba90c
Backup of last modifications in stack experience.
2011-02-09 14:58:15 +00:00
DjWarmonger
f96b394b01
Threat level texts are now stored in separate config file.
2011-02-07 14:39:17 +00:00
DjWarmonger
c11f7c2020
Some more work on bonus-to-string feature.
2011-02-02 18:49:48 +00:00
DjWarmonger
094bb6fd8f
Moving some work in progress from one computer to another. It shall not explode.
...
Fixed video issue from #670 .
2011-02-01 18:10:43 +00:00
Ivan Savenko
b8f65697ca
- fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
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- re-enabled console on Linux to allow disabling AI
2011-01-01 20:26:39 +00:00
Ivan Savenko
3d9dc0642d
- gcc compile fixes
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- corrected projectiles for some units
2010-12-24 15:37:48 +00:00
DjWarmonger
4696d89d2e
Last part of hero specialities - support for peculiar enchants.
2010-08-31 08:39:32 +00:00
DjWarmonger
bfe266a377
Moved battle effects to bonus system. May be buggy.
...
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
Ivan Savenko
88fd213e87
- LodHandler now will ignore file extensions.
...
Special case: MSK\MSG files (they have same names as def) can be accessed as file#msk or file#msg
- some fixes
2010-08-28 15:10:37 +00:00
mateuszb
fc79b9b6cf
* partial implementation of hero crossover
...
* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
Ivan Savenko
dc2f3cf181
- some fixes for town events
...
- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
mateuszb
6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
2010-08-23 15:16:40 +00:00
Ivan Savenko
8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
DjWarmonger
3f31f6d33d
Pyramid fixes : #287 , #403 , #572 , #575 . It's config is now stored in bankconfig.txt
2010-08-18 13:42:46 +00:00
DjWarmonger
cbc215fa38
Fixed #445
2010-08-15 07:59:44 +00:00
Ivan Savenko
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
...
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
mateuszb
ec5fa1dc22
* Mutare's special ability
...
* implemented vial of dragon blood
* problems with teams discovered:
maps with noncontinuous player occupancy (e.g. only red and teal) crash on loading. hideTiles has obvious bugs - loop goes through teams and team numbers, but fw.player is set to team number, as is the 4th argument to getTielsInRange.
2010-08-06 10:46:40 +00:00
mateuszb
3361126c55
* partially done building bonus (campaigns)
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* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
mateuszb
c06de1f1ce
* improved campaign handling - bonus selection screen is mostly functional
...
* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
Ivan Savenko
e025a43cb0
- some fixes for Castle Gate and Hill Fort
...
- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
Ivan Savenko
a00e5cc177
- implemented scholar skill
...
- fixed some remaining building issues (#361 )
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386 )
2010-07-25 22:47:59 +00:00
Michał W. Urbańczyk
cedf6d812c
Half-done Altar of Sacrifice. (Sacrificing creatures should work)
2010-07-20 06:05:45 +00:00
DjWarmonger
91b0340540
Support for level-dependent spell bonuses (Deemer)
...
TODO: Bonuses for Resurrection, Animate Dead and probably other non-direct damage spells.
2010-07-17 13:49:58 +00:00
DjWarmonger
115b626cfd
Support for damage bonus (Ciele, Luna). Creeps won't grow on first day.
2010-07-17 13:11:12 +00:00
DjWarmonger
112ac29fc0
Support for special upgrades (like Gelu).
2010-07-17 06:49:16 +00:00
DjWarmonger
23d2dec3e5
Further support for specialities - fixed creature bonuses. Minor fixes.
2010-07-15 19:38:15 +00:00
DjWarmonger
24b47ce006
General tweaking of specialities for general consistency.
...
Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
DjWarmonger
742e80b168
Preliminary distribution of hero specials. Sir Mullich actually works fine.
2010-07-06 07:32:40 +00:00
Ivan Savenko
2a99bc76da
- part of castle gate handling (need to make server-client interaction)
...
- minor fixes ( 361, 507, 466 )
2010-06-26 10:01:26 +00:00
mateuszb
054672aff1
* fixed bug #117
2010-05-11 17:18:21 +00:00
mateuszb
adf7c1f561
Changes as described by http://bugs.vcmi.eu/view.php?id=423#c759 ( note 759 in #423 )
2010-05-08 13:13:44 +00:00
mateuszb
bf9b8ff578
Fixed #423
2010-05-08 13:06:08 +00:00
mateuszb
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2
* KING1 / KING2 / KING3 support
...
* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
336b260d8a
* fixed #396
2010-03-02 10:37:52 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
...
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
mateuszb
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
mateuszb
db755622b3
* next part of campaign support
2010-02-18 12:34:44 +00:00
mateuszb
968148c4dc
* next part of bonus selection screen (including Ivan's config)
2010-02-16 17:28:56 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
...
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
Frank Zago
090cc602b6
Fixed buildings parsing.
2010-02-06 18:46:25 +00:00
Ivan Savenko
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
...
- some fixes
2010-02-06 13:27:58 +00:00
Ivan Savenko
3aefb896fe
- Created config file for true type fonts (disabled by default)
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- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
DjWarmonger
0daac5f265
Corrected resolutions settings by Zamolxis
2009-11-28 15:22:49 +00:00
mateuszb
ad0848f1d2
* fix for bugs 47 and 89
2009-10-18 14:39:53 +00:00
mateuszb
96add1cd62
* added missing puzzleSepia=1 to settings.txt
2009-09-30 14:42:50 +00:00
DjWarmonger
62cb72975c
1. All Ceature Banks now have correct configs.
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2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
DjWarmonger
6d881789f6
1.Messenger banks won't reset monthly.
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2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
mateuszb
9a1669b926
* animation of catapult
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* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
mateuszb
2d54b31b17
* fixed bug with lightning bolt
2009-09-23 13:22:40 +00:00
Michał W. Urbańczyk
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
Frank Zago
1c2957d33f
Re-inserted 1280x1024 resolution hijacked in r1220 and made 800x600 the default again.
2009-09-19 15:00:14 +00:00
DjWarmonger
c158f044e8
Updated config for 1440x900 resolution by Zamolxis.
2009-09-19 13:40:11 +00:00
mateuszb
320e3b9cde
* small fixes for creature banks info
2009-09-17 10:47:47 +00:00
DjWarmonger
ce1c572294
Fixed defenders' position in Banks - now they are ordered correctly and match edges of battlefield.
2009-09-15 17:40:04 +00:00
mateuszb
ea5a836a7e
* better positioning of moat/mlip
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* minor change
2009-09-07 12:30:10 +00:00
mateuszb
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
mateuszb
73acb19d09
* better obstacles.txt file by Ivan (+ fix for misspelling of OBGRS03)
2009-09-02 08:58:59 +00:00
mateuszb
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
mateuszb
4672070e8c
* positions of obstacles in the battlefield can now be individually shifted by config file
2009-08-30 12:58:38 +00:00
mateuszb
4743bff359
* fixed incorrectly blocked positions reported by Warmonger ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3396#3396 )
2009-08-29 16:22:34 +00:00
mateuszb
fceeb05e16
* a bit of pathfinder interface redesign
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* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
mateuszb
adcfb3c020
* second part of sieges
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* minor changes
2009-08-26 14:09:55 +00:00
OnionKnight
7a45f707a0
* Giants/Titans now immune to Blind.
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* Added hero bonuses for the composite artifacts.
* Angelic Alliance troop mixing implemented.
* Elixir of Life gives regenerating capabilities.
* Power of the Dragon Father gives spell level immunity, though that is still not implemented.
2009-08-23 20:33:05 +00:00
mateuszb
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
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* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
mateuszb
ef8f2e695f
* support for HP regeneration
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* minor fixes
2009-08-22 14:39:44 +00:00
mateuszb
de886abc0e
* reading ZCRBANK.TXT config file
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* fixed off by one error reported here: http://antypika.aplus.pl/vcmi/forum/viewtopic.php?p=3324&sid=ee179a979bdc27add85c21c72161f539#3324
2009-08-20 10:07:23 +00:00
mateuszb
e892913635
* support for battles in creature banks (hopefully)
2009-08-17 10:47:08 +00:00
mateuszb
0787b6a79b
* new spell: blind
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* a part of hypnotize support
* minor changes and bugfixes
2009-08-07 11:22:17 +00:00
mateuszb
ea6ab102a7
* support for new spells: anti-magic and elemental summoning
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* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
mateuszb
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
Trevor Standley
48581962ab
More AI changes. Minor associated fixes.
2009-08-05 09:46:55 +00:00
mateuszb
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00