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Commit Graph

3916 Commits

Author SHA1 Message Date
Ivan Savenko
11dc9228e2
Merge pull request #1635 from SoundSSGood/warmachine-buying-fix
warmachine buying fix
2023-03-09 15:52:41 +02:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
krs
1f06a62219 Do not show visitable for current hero 2023-03-08 22:43:52 +02:00
Ivan Savenko
010c548dc1
Merge pull request #1651 from Adriankhl/fix_sleep_wake
Fix sleep/wake button icon update
2023-03-08 19:42:02 +02:00
SoundSSGood
e24eb6cc12 regression fixed 2023-03-08 17:20:38 +02:00
krs
7e97885e73 Renamed showBlockable to showBlocked 2023-03-08 01:19:26 +02:00
Ivan Savenko
76927cf434 Fix selection of current resolution 2023-03-07 15:35:04 +02:00
Ivan Savenko
d7e914d0eb Fix resolution selection menu texts 2023-03-07 15:27:54 +02:00
Adriankhl
368def1609 Fix sleep/wake button, now the icon is updated properly after left click 2023-03-07 13:51:05 +01:00
Ivan Savenko
db9a296d02 Fix debug renderer 2023-03-07 00:06:58 +02:00
Ivan Savenko
df4fe33c3a Do not switch InfoBar to hero during another player turn 2023-03-07 00:06:58 +02:00
Ivan Savenko
5f396af14c Remove excessive logging 2023-03-07 00:06:58 +02:00
Ivan Savenko
1d03900f16 Fix render priority of heroes 2023-03-07 00:06:58 +02:00
Ivan Savenko
322b8e8840 Fix visibility of garrisoned heroes while picking up resources 2023-03-07 00:06:58 +02:00
Ivan Savenko
b7025125d5 Added map swipe option 2023-03-05 23:53:06 +02:00
Ivan Savenko
2e69a4769d Implemented framerate limit option (not available in UI) 2023-03-05 21:06:52 +02:00
Ivan Savenko
37b2fb7ff3 Fixed map options to support adventure map rewrite 2023-03-05 20:14:23 +02:00
Ivan Savenko
7030fa8fe7 Allow changing queue size instantly on option toggle 2023-03-05 19:55:38 +02:00
Ivan Savenko
5f5ba0a54c Fix town-related options 2023-03-05 19:55:38 +02:00
Ivan Savenko
105d988624 Remove debug code 2023-03-05 19:55:38 +02:00
Ivan Savenko
5fb5513572 Attempt to trace crash caused by iterator invalidation 2023-03-05 19:55:38 +02:00
Ivan Savenko
d34268d7d5 Split "Show available creatures in town" into two buttons 2023-03-05 19:55:38 +02:00
Ivan Savenko
cbe6a80020 Do not block "Load" button in battle 2023-03-05 19:55:38 +02:00
Ivan Savenko
b2e5e55c1e Added labels that indicate current option values 2023-03-05 19:55:37 +02:00
Ivan Savenko
2f556ccf60 Improved General options tab layout presentation 2023-03-05 19:53:27 +02:00
Ivan Savenko
c976176453 Added additional buttons for movement speeds 2023-03-05 19:53:26 +02:00
Ivan Savenko
f09897b2b4 Remove unnecessary redraws 2023-03-05 19:51:42 +02:00
Ivan Savenko
c011a5a9cf Added lines to window to separate UI elements into groups 2023-03-05 19:51:42 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
SoundSSGood
142375c050 warmachine buying fix 2023-03-05 18:06:04 +02:00
Ivan Savenko
59d8989399 Fix initialization of movement speed settings 2023-03-05 18:02:59 +02:00
Ivan Savenko
30911eb593 Lock UI during movement animation 2023-03-05 18:02:59 +02:00
Ivan Savenko
c328aadfed Update hero paths on new day 2023-03-05 18:02:59 +02:00
Ivan Savenko
b61cae5b37 Fixed minor issues discovered during testing 2023-03-05 18:02:59 +02:00
Ivan Savenko
165f6a0944 Implemented terrain transition animation 2023-03-05 18:02:59 +02:00
Ivan Savenko
58aa5c0427 Formatting 2023-03-05 18:02:59 +02:00
Ivan Savenko
b57a07b10f Restored ambient sounds functionality 2023-03-05 18:02:59 +02:00
Ivan Savenko
cdcd5a29dd Updated path to renamed directory 2023-03-05 18:02:59 +02:00
Ivan Savenko
225ae2ed46 Renamed directory 2023-03-05 18:02:59 +02:00
Ivan Savenko
c2d2402365 Object render order should now match H3 2023-03-05 18:02:59 +02:00
Ivan Savenko
b9e55db223 Minor fixes 2023-03-05 18:02:59 +02:00
Ivan Savenko
6196d538e7 Fix terrain tooltip 2023-03-05 18:02:59 +02:00
Ivan Savenko
387a7b421a Refactoring of new code, multiple functionality changes:
- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
46200b133f Remove default parameter 2023-03-05 17:57:36 +02:00
Ivan Savenko
45e2875342 Completely removed old TerrainRect class 2023-03-05 17:57:36 +02:00
Ivan Savenko
fbb8c18c23 Improved map view selection tracking 2023-03-05 17:57:36 +02:00
Ivan Savenko
b9056ef248 Moved swipe handling to TerrainRect class 2023-03-05 17:57:34 +02:00
Ivan Savenko
f6cf8b23c2 Implemented grayscale filter for map 2023-03-05 17:48:02 +02:00
Ivan Savenko
5905dd6111 Grail digging check is now in library 2023-03-05 17:48:02 +02:00
Ivan Savenko
d21c41e436 Fix caching 2023-03-05 17:48:02 +02:00
Ivan Savenko
6a89245bd4 Working version of image caching 2023-03-05 17:48:02 +02:00
Ivan Savenko
cda78fb30f Added option to disable animations for very low-end systems 2023-03-05 17:48:02 +02:00
Ivan Savenko
0282e6dad0 Attempt to improve caching 2023-03-05 17:48:02 +02:00
Ivan Savenko
4fdf3d4a87 Partial support for caching to detect updated tiles 2023-03-05 17:48:02 +02:00
Ivan Savenko
cd5f0bb36f Map objects order should be close to H3 2023-03-05 17:48:02 +02:00
Ivan Savenko
7df5c612f7 Fix battle rendering 2023-03-05 17:48:02 +02:00
Ivan Savenko
11e4d84749 Implemented View Earth / View Air spells 2023-03-05 17:48:02 +02:00
Ivan Savenko
ec6f19ea18 Code reorganization, no changes to functionality 2023-03-05 17:48:02 +02:00
Ivan Savenko
330999fdc4 Moved files to new directory 2023-03-05 17:48:02 +02:00
Ivan Savenko
1c144637c1 Added basic overlay support for World View mode 2023-03-05 17:48:02 +02:00
Ivan Savenko
def1e35836 Use SDL BlitMode's to speed up image rendering 2023-03-05 17:48:02 +02:00
Ivan Savenko
40413ee6be Basic version of scaling for view world 2023-03-05 17:48:02 +02:00
Ivan Savenko
16e7f860ff Added debug rendering 2023-03-05 17:48:02 +02:00
Ivan Savenko
685cc91029 Cleanum & formatting 2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf Implemented terrain palette animatiions. Removed old code 2023-03-05 17:48:02 +02:00
Ivan Savenko
57d906a01c Fixed embarking & disembarking timings 2023-03-05 17:48:02 +02:00
Ivan Savenko
b5ad3a0559 Fixed in-boat movement 2023-03-05 17:48:02 +02:00
Ivan Savenko
ebe996fa74 Hero movement speed and map scrolling speed now matches H3 2023-03-05 17:48:02 +02:00
Ivan Savenko
7cf00ba87d Implemented basic hero movement animation & object fade-out 2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Ivan Savenko
d46687a9c8 Partial implementation of world view mode 2023-03-05 17:48:02 +02:00
Ivan Savenko
beb7ce5beb Refactoring of MapView 2023-03-05 17:48:02 +02:00
Ivan Savenko
67cc5a05c6 Removed old code 2023-03-05 17:48:02 +02:00
Ivan Savenko
21a48e4f0d Moved path rendering to new map renderer 2023-03-05 17:48:02 +02:00
Ivan Savenko
600054e001 Refactored access to hero paths in CPlayerInterface 2023-03-05 17:48:01 +02:00
Ivan Savenko
bb6e1f7ee1 Initial WIP of adventure map rendering rewrite 2023-03-05 17:47:12 +02:00
Ivan Savenko
260f6d626c Implemented translations for H3M maps 2023-03-05 17:39:27 +02:00
Ivan Savenko
f653d22f99 Fixed encoding of strings in h3m maps 2023-03-05 17:39:27 +02:00
Ivan Savenko
9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
Ivan Savenko
4260726e4b Provide encoding information to maps & campaigns loaders 2023-03-05 17:39:27 +02:00
Ivan Savenko
bd70b6fabd Unicode conversion functions now require source encoding 2023-03-05 17:39:27 +02:00
Ivan Savenko
acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34 Moved Unicode namespace out of GeneralTextHandler file 2023-03-05 17:30:38 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
SoundSSGood
a1dbbe2d86 redraw optimization 2023-03-03 10:17:31 +02:00
Andrey Filipenkov
0294a8b063 enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
fd56f86a84 introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42 fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850 fix single process build for Android 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
5b1f3bf0db use JNIEnv object from SDL instead of forwarding from Java for Client 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Ivan Savenko
8c52cbcd00
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
Implement numeric creature descriptions with config toggle on/off
2023-02-26 22:57:01 +02:00
Ivan Savenko
195eac3375
Merge pull request #1545 from dydzio0614/town-panel-number-formatting
Improve creature numbers handling in castle interface bottom left part
2023-02-26 22:56:54 +02:00
Ivan Savenko
cc84bed0c0
Merge pull request #1540 from dydzio0614/settings-rework
Settings rework
2023-02-26 22:56:35 +02:00
Andrey Filipenkov
f128404770 simplify creating client target 2023-02-22 14:00:53 +03:00
Dydzio
9eccc29e16 Adjust tab positioning 2023-02-19 12:18:54 +01:00
Dydzio
7f03223634 Remove SDL_Events reference 2023-02-18 18:00:34 +01:00
Dydzio
6bd4eac27a Rename settings files 2023-02-18 17:58:22 +01:00
Dydzio
7137329e80 Clang-tidy related fixed 2023-02-18 17:49:43 +01:00
Dydzio
7e409df3cb Apply manual changes from code review 2023-02-18 16:35:07 +01:00
Dydzio
c2ef3331ef Change main settings tabs to toggle group + fix json commas 2023-02-16 21:37:37 +01:00
Dydzio
e48a4185ed Use config values from new settings 2023-02-15 23:36:09 +01:00
Dydzio
ade52239ea Use config value from new settings 2023-02-15 23:26:55 +01:00
Dydzio
9101f05835 Fixes for new battle settings 2023-02-15 22:38:41 +01:00
Dydzio
775db89241 Fix battle settings UI labels, add "dont show battle intro" setting 2023-02-15 20:29:29 +01:00
Dydzio
1d153f4ee9 "ForceMovementInfo" support + make other settings tab 2023-02-14 23:45:45 +01:00
Dydzio
daa2b63dde Further UI improvements 2023-02-14 22:22:11 +01:00
Dydzio
be9c71934c Merge remote-tracking branch 'origin/develop' into settings-rework 2023-02-14 21:00:17 +01:00
Dydzio
fb06aca0bb Further progress - UI tweaks, new settings etc 2023-02-14 20:30:06 +01:00
Ivan Savenko
18d1823d44 Fix build 2023-02-14 11:32:20 +02:00
Ivan Savenko
72fe1fcfa9 Fix minimap updating on hero loss 2023-02-14 11:32:19 +02:00
Ivan Savenko
91b17bed79 Partial encapsulation of AdvMapInt 2023-02-14 11:18:42 +02:00
Ivan Savenko
e15c7dcd33 Attempt at better encapsulation of CTerrainRect 2023-02-14 11:18:41 +02:00
Ivan Savenko
89c29206f1 Internal classes of mapHandler are now in global namespace 2023-02-14 11:18:41 +02:00
Ivan Savenko
cc0c3e5bc9 All adventure map components now use shared_ptr 2023-02-14 11:18:41 +02:00
Ivan Savenko
f8c1c46562 removed CAdvMapInt::handleRightClick method 2023-02-14 11:18:41 +02:00
Ivan Savenko
d0f57fed6f Cleaned up code of Minimap 2023-02-14 11:18:41 +02:00
Dydzio
80a5595d6c Adding some settings options, minor UI fixes 2023-02-13 23:53:28 +01:00
Andrii Danylchenko
9f55666931 rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
SoundSSGood
0f93b0991c Regression fixed 2023-02-13 15:16:42 +02:00
SoundSSGood
8504102c53
Merge branch 'vcmi:develop' into contitutient-swap 2023-02-13 09:51:42 +02:00
Andrii Danylchenko
e6b21ed298
Merge pull request #1574 from SoundSSGood/contitutient-move
combined art move
2023-02-13 08:30:35 +02:00
SoundSSGood
2976739c97 some refactoring 2023-02-12 21:27:37 +02:00
Dydzio
de5138c854 Basic separation of adventure map & general tabs 2023-02-12 19:25:59 +01:00
SoundSSGood
34a0dbc0b6 misc slots. fixed combined arts moving 2023-02-12 20:13:26 +02:00
Dydzio
58bed920b4 Sort out settings files structure 2023-02-12 17:49:41 +01:00
Dydzio
7430616ada Move settings to separate subfolder 2023-02-12 17:29:23 +01:00
Konstantin
6d8eac320d vcmi/client: add missing include to GUIclasses.cpp
Fix building with clang++ version 15.
2023-02-12 19:11:24 +03:00
Konstantin
3cf303f1c7 vcmi/client: make ColorRGBA constexpr
1. Replace overflowing int3 to ColorRGBA, which is more semantically
   correct
2. Make ColorRGBA constexpr, to make sure than hardcoded colors can
   be initialized in compile time
2023-02-12 19:11:24 +03:00
Dydzio
34227a0dab Integrate new settings with battle UI 2023-02-12 15:49:17 +01:00
Dydzio
2f171fcc0e Merge branch 'develop' into settings-rework 2023-02-12 15:03:33 +01:00
Dydzio
ee186f3839 Conversion of battle settings to configurable interface 2023-02-12 13:51:57 +01:00
Ivan Savenko
c8c38ac922
Merge pull request #1386 from IvanSavenko/resolutions_filter
Do not allow selecting resolutions not supported by display
2023-02-12 14:33:39 +02:00
Dydzio
319d05b94f Missing merge conflict stuff 2023-02-12 12:05:12 +01:00
Dydzio
11df79dc2a Minor formatting 2023-02-12 11:55:39 +01:00
Dydzio
fc7d2b9778 Merge remote-tracking branch 'origin/develop' into settings-rework 2023-02-12 11:55:21 +01:00
Ivan Savenko
4a0a82ceb4
Merge pull request #1553 from IvanSavenko/sdl_cleanup
SDL usage cleanup
2023-02-08 18:14:15 +02:00
Ivan Savenko
ab8b407294 Style cleanup 2023-02-08 13:56:09 +02:00
Dydzio
a4cc386a5a
Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-02-05 20:24:36 +01:00
nordsoft
fd6987ea0a Fix alternative actions button redraw 2023-02-05 03:29:50 +04:00
Ivan Savenko
62151cd20c Replaced genRect with Rect constructor call 2023-02-03 19:17:59 +02:00
Ivan Savenko
34dcb4127a Removed text utilities from SDL_Extensions 2023-02-03 18:55:25 +02:00
Ivan Savenko
7c58a46279 Removed some instances of access to screen surface 2023-02-03 18:23:53 +02:00
Ivan Savenko
70c0937972 Moved SDL-specific code to SDL_Extensions 2023-02-03 13:02:05 +02:00
Ivan Savenko
01322aa4c5 Do not allow selecting resolution no supported by display 2023-02-03 12:57:38 +02:00
Ivan Savenko
ae9f040abf removed unused method 2023-02-03 11:42:27 +02:00
Ivan Savenko
9833edcf73 Removed using namespace SDL_Ext 2023-02-03 11:39:40 +02:00
Ivan Savenko
d87fb43dcd Replaced SDL access with VCMI methods 2023-02-03 11:39:40 +02:00
Ivan Savenko
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
Ivan Savenko
aab082fd2e Remove remaining access to SDL_Events 2023-02-03 11:39:40 +02:00
Ivan Savenko
594b7614cf Fix CI build 2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
Ivan Savenko
b1821d4442 Removed some SDL access from non-SDL code 2023-02-03 11:39:40 +02:00
Ivan Savenko
e1bd0d2a04 API for custom events no longer requires SDL access 2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
Ivan Savenko
860fe43131 Merged two mouse button enums 2023-02-03 11:39:40 +02:00
Ivan Savenko
6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler 2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74 CIntObject now receives mouse position as point instead of SDL event 2023-02-03 11:39:39 +02:00
Ivan Savenko
58cfddccaa
Merge pull request #1546 from rilian-la-te/dead-code-removal
Remove SDL usage from VCMI library
2023-02-03 11:28:29 +02:00
Ivan Savenko
64faa13b6d
Merge pull request #1487 from IvanSavenko/battle_actions_refactoring
Battle actions refactoring
2023-02-03 11:28:14 +02:00
Konstantin
88ef83db53 client: remove SDL_BYTEORDER usage
Make use of CMake endian checking in this places too.
2023-02-03 00:37:37 +03:00
Dydzio
e7a774c465 Improve creature numbers handling in castle interface bottom left part 2023-02-02 20:54:47 +01:00
Dydzio
2ef33d54ab Merge branch 'develop' into battle-queue-improvement 2023-02-02 18:26:31 +01:00
Dydzio
5a08ec04fe Initial split of BattleOptionsWindow 2023-02-02 17:17:16 +01:00
Ivan Savenko
2ac997d8a9 Fix "holding" animation speed 2023-02-02 14:37:34 +02:00
Ivan Savenko
731f7b0578 Fix opening spellbook via clicking on hero 2023-02-02 14:37:16 +02:00
Ivan Savenko
1e09c39c0e Fix battle cursor after attack command 2023-02-02 14:36:58 +02:00
Ivan Savenko
3c8a0b9e70 Add missing text 2023-02-02 13:43:20 +02:00
Ivan Savenko
9678296875 Hero interaction is now battle action 2023-02-02 13:43:19 +02:00
Ivan Savenko
d3c85a19cb Merged CClickableHex class into BattleFieldController 2023-02-02 13:35:57 +02:00
Ivan Savenko
c3b79c786b Spellcasters UI now shares handling with hero spellcasting 2023-02-02 13:25:55 +02:00
Ivan Savenko
f150ced14c All spellcasters should work correctly now 2023-02-02 13:25:55 +02:00
Ivan Savenko
55a58596bc Mostly finished refactoring of BattleActionsController
TODO: test actions
TODO: test casters
TODO: fix random casters
2023-02-02 13:25:55 +02:00
Ivan Savenko
a2035122e1 Removed makingTurn variable 2023-02-02 13:25:55 +02:00
Ivan Savenko
4d62bf22f2 Removed no longer used code 2023-02-02 13:25:55 +02:00
Dydzio
d04c53e7e0 Merge branch 'develop' into settings-rework 2023-02-02 11:55:13 +01:00
Ivan Savenko
34772ef830 Fixed includes 2023-02-01 21:45:06 +02:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
84dfcacafd Updated CMakeLists and file headers 2023-02-01 16:42:03 +02:00
Ivan Savenko
4d8d886317 Move all created files into better locations 2023-02-01 16:28:48 +02:00
Ivan Savenko
ae968d1865 Remove duplicated code from new files 2023-02-01 16:12:01 +02:00
Ivan Savenko
5cc0de2fc6 Finish CAnimation split 2023-02-01 16:04:14 +02:00
Ivan Savenko
f6fa7f1ae0 temp rename 2023-02-01 16:03:48 +02:00
Ivan Savenko
54a95efc4d split CFadeAnimation into separate file 2023-02-01 16:03:17 +02:00
Ivan Savenko
3a88e7ce07 split CDefFile into separate file 2023-02-01 16:02:33 +02:00
Ivan Savenko
eef5876069 split SDLImageLoader into separate file 2023-02-01 16:01:47 +02:00
Ivan Savenko
d593b88713 split SDLImage into separate file 2023-02-01 16:00:32 +02:00
Ivan Savenko
f5cd6a9abe split IImage into separate file 2023-02-01 15:59:52 +02:00
Ivan Savenko
dfbcfb7b3c Remove duplicated code from new files 2023-02-01 15:56:44 +02:00
Ivan Savenko
3f1b1095e2 Finish split of cursors files 2023-02-01 15:50:36 +02:00
Ivan Savenko
769d4b3bfb temporary rename 2023-02-01 15:50:12 +02:00
Ivan Savenko
bdc2d0c920 Split CursorSoftware into a new file 2023-02-01 15:48:59 +02:00
Ivan Savenko
418fd1491b Split CursorHardware into a new file 2023-02-01 15:48:06 +02:00
Ivan Savenko
67e7731752 Split ICursor into a new file 2023-02-01 15:45:22 +02:00
Ivan Savenko
bfec00b022 Remove duplicated code in new files 2023-02-01 15:42:21 +02:00
Ivan Savenko
0ac411b5a0 Finalize split of Fonts.h/cpp 2023-02-01 15:38:24 +02:00
Ivan Savenko
3da4c9bb25 Moved CBitmapHanFont to a separate file 2023-02-01 15:36:38 +02:00
Ivan Savenko
aab7e0a5ed Moved CTrueTypeFont to a separate file 2023-02-01 15:35:52 +02:00
Ivan Savenko
1884c409f9 Moved CBitmapFont to a separate file 2023-02-01 15:34:50 +02:00