Fay
e64c08df27
Initial;
2015-01-28 20:07:57 +01:00
AlexVinS
ba51de8b5f
Merge remote-tracking branch 'remotes/Fayth/mantis-2011' into develop
2015-01-28 09:41:09 +03:00
Fay
4b5b6edd44
Added space between both text entries;
2015-01-26 17:16:39 +01:00
Fay
413523956f
Fixed missing info about dealt damage in combat log when there were casualties;
...
Fixed blank row in combat log in the same case;
2015-01-25 18:03:34 +01:00
Fay
b03eb56706
Possibly fixes looping videos;
2015-01-25 14:28:11 +01:00
DjWarmonger
86fde2ba54
Merge pull request #76 from Fayth/mantis-2016
...
Looks much better now :)
2015-01-25 07:49:46 +01:00
Fay
551925b6d7
Added comments;
2015-01-24 23:12:17 +01:00
Fay
ad8a6c55d7
Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection);
...
Fixes skipping first hero selection when switching them with left arrow;
Fixes redrawing random hero portrait correctly after switching that player to AI;
2015-01-24 21:24:23 +01:00
Fay
72f34a7799
Fixes crash on dropping an artifact on an empty garrison slot;
2015-01-24 00:21:18 +01:00
Fay
77908dcf76
Added missing deletes in map handler dtor;
2015-01-20 20:51:09 +01:00
Fay
8adc209366
Fixed setting adventure map underground button state after game load;
2015-01-19 21:48:52 +01:00
Fay
beaf1a62c5
Added puzzle view button to world view gui;
2015-01-19 20:46:03 +01:00
Fay
01029779d7
World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter);
2015-01-19 20:08:19 +01:00
Fay
97d89d1d6c
World view mode drawing: refactoring, part 1 (merged main drawing method);
2015-01-18 18:53:40 +01:00
Fay
103f2ed627
(auto whitespace fix)
2015-01-18 18:23:23 +01:00
AlexVinS
a90d603c16
fix modded spell effect not showing
2015-01-18 19:38:35 +03:00
Fay
e3dc37fece
Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
...
Fixed minimap radar calculation for world view mode;
2015-01-17 13:41:59 +01:00
Fay
447119e2f5
Changed zoom factors to resemble OH3 as closely as possible;
...
Minor refactoring;
2015-01-17 11:56:12 +01:00
Fay
9b3b69b108
Fixed incorrect display of scaled+rotated map images in world view mode;
...
Fixed miscalculated viewport sizes in somee cases;
2015-01-16 23:49:15 +01:00
Fay
8e840d2c30
Changed map surface-cache key from int to intptr_t;
2015-01-15 17:17:26 +01:00
Fay
3823631a57
Fixed recoloring world view panel info icons after current player change;
...
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
Fay
4b248c2762
World view impl -- initial;
2015-01-13 20:57:41 +01:00
ArseniyShestakov
af8b030810
Fix skills learning in Universities
...
This one fixes 1945 and 1991
2015-01-07 18:33:09 +03:00
ArseniyShestakov
3466457d69
Fix crash on opening of Hill Fort window and attempt to upgrade one stack
...
This one fixes issue 1899
2015-01-07 13:10:48 +03:00
ArseniyShestakov
ceb5da44d1
This fixes crash in battle I introduced in 8a697f2
...
dismissInfo do not present when createButtonPanel used inside the battle.
2014-12-27 06:29:09 +03:00
DjWarmonger
9962623220
Merge pull request #72 from ArseniyShestakov/fixTradeWindow
...
Small fixes for CTradeWindow
2014-12-26 09:57:40 +01:00
DjWarmonger
84b2510aa4
Merge pull request #62 from vcmi/SpellsRefactoring4
...
OK
2014-12-26 08:46:29 +01:00
ArseniyShestakov
6ab807f694
Put artifact in different slot if selected is used
...
This one fixes issue 2002.
2014-12-26 01:42:50 +03:00
ArseniyShestakov
27705e1ac6
Fix removal of fully sacrificed stacks from heroes garrison slots
...
This one fixes issue 2010. Though CAltarWindow need proper refactoring.
2014-12-26 01:18:58 +03:00
ArseniyShestakov
aca0eeed86
Fix position of selected unit count in Freelancer's Guild
...
This one fixes issue 2009
2014-12-25 22:03:19 +03:00
ArseniyShestakov
f71cfdf173
Check if slot locked before pick on Artifact Merchants
...
This one is fixes issue 2007
2014-12-25 19:24:28 +03:00
ArseniyShestakov
54437a3b19
Fix check of locked artifacts for Altar of Sacrifice
...
This one is explained in issue 2001
2014-12-25 06:27:39 +03:00
ArseniyShestakov
046a6fc45a
Visible blocked button for good and evil heroes on Altar of Sacrifice
...
This is expected behaviour as explained in issue 558
2014-12-25 06:20:40 +03:00
ArseniyShestakov
3371cd36c9
Fix check of 22 artifacts limit on Altar of Sacrifice
...
Partially fix for issue 558
2014-12-25 06:17:26 +03:00
ArseniyShestakov
4cb98e7e8d
Use isTradable and fix issue 1392
...
This change make it possible to sell spell scrolls in Artifacts Merchant.
2014-12-24 20:48:37 +03:00
ArseniyShestakov
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
ArseniyShestakov
edccd60564
Tiny improvement for resources selection boxes
...
This one is related to issue 562
2014-12-24 03:22:48 +03:00
ArseniyShestakov
36e05402d8
Fix text label and location on sell articacts windows
...
This one fixes issue 1998
2014-12-24 03:21:28 +03:00
ArseniyShestakov
150c8425f5
Fix town income on View Towns screen
...
This is fix issue 1996
2014-12-24 00:39:48 +03:00
AlexVinS
eebf65e88f
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
ArseniyShestakov
94d0e5486a
CSplitWindow: added input check
...
This one fixes issue 1952
2014-12-23 07:38:58 +03:00
ArseniyShestakov
8a697f2ba3
Fix disabling of dismiss button for last troop
...
Fix issue 1994
2014-12-23 07:12:42 +03:00
ArseniyShestakov
79cdabe3aa
CCreatureWindow: correct caption for "Ok" button
...
This one is fixes issue 1396
2014-12-23 07:10:33 +03:00
DjWarmonger
94c0d5896f
[MVS] Added /LTCG option to improve linker performance.
2014-12-22 19:44:15 +01:00
DjWarmonger
7735e193f0
Merge branch 'develop' into experimental/serializerrefactoring
2014-12-22 19:17:40 +01:00
AlexVinS
2b88a914ff
Fix client build
...
* use regular overloaded methods for client serialization.
(serialize template not needed if connection.h already included and save/load code is different)
2014-12-21 22:33:20 +03:00
AlexVinS
3bca68fd2d
Initial refactoring
...
* reduce registerTypes* templtates instantiation
2014-12-21 17:29:42 +03:00
DjWarmonger
c538370c5d
Players will be always able to see their owned heroes and other objects. Fixes #1959 .
2014-12-21 13:56:32 +01:00
AlexVinS
65ed0ec356
Trying to fix random freeze
2014-11-28 02:47:14 +03:00
AlexVinS
d94f15bdf4
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
AlexVinS
943a5bf0d3
cleanup
2014-11-27 22:10:36 +03:00
AlexVinS
0612042928
Tweak creature spell projectile start position
...
* need more finetuning
2014-11-27 21:33:57 +03:00
AlexVinS
04202eb030
Shoot spell projectile from creature
2014-11-27 21:06:11 +03:00
AlexVinS
657385e32c
We need to know caster stack ID for proper projectile animation
2014-11-27 20:47:37 +03:00
AlexVinS
6893509f65
Fix manaGain animation always showing
2014-11-27 19:09:59 +03:00
AlexVinS
c67f52732a
Fix CSpellEffectAnimation call parameters
...
(!) need check areaEffect usage
2014-11-27 17:39:37 +03:00
AlexVinS
f1ab328a09
Cleanup
2014-11-27 17:08:19 +03:00
AlexVinS
75b93b070d
Implemented configurable hit/affect animation
...
* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
256894d18a
Use configuration for spell projectile
2014-11-27 00:27:38 +03:00
ArseniyShestakov
f2aedabcb3
Fix slider remain enabled when not needed for changed label text
...
This one fix issue with map description label #1977
2014-11-24 16:18:10 +03:00
ArseniyShestakov
0e346a4f0d
Reset mapDescription scrolling position on change of map / save
...
This one fixes bug #1974
2014-11-24 15:56:33 +03:00
ArseniyShestakov
53c7a3cfcb
Added function CSlider::moveToMin
2014-11-24 15:24:03 +03:00
AlexVinS
a71c452fc6
Merge branch 'develop' into SpellsRefactoring4
2014-11-24 12:45:34 +03:00
AlexVinS
85a4b725f5
[Creature window] 2-line bonus description
2014-11-24 12:44:45 +03:00
AlexVinS
f7ff61ce4f
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
2014-11-24 12:41:17 +03:00
ArseniyShestakov
6fd0f76547
Fix invisible save select when click on save name area
2014-11-23 08:51:48 +03:00
DjWarmonger
c094e70784
Replaced legacy sprintf with boost::format.
2014-11-22 12:45:13 +01:00
KroArtem
82b278307f
fixed typo
2014-11-17 23:08:08 +03:00
KroArtem
e73c60740c
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
2014-11-16 20:48:29 +03:00
AlexVinS
885b495cf4
[Creature window] Fix creature art dismount possibility
2014-11-15 21:54:45 +03:00
AlexVinS
c43b218d64
Fix duplicate MR bonus display
2014-11-15 20:39:21 +03:00
AlexVinS
68d1105233
Fix creature window not showing bonus description
2014-11-15 20:22:50 +03:00
AlexVinS
752965ff69
Merge branch 'develop' into SpellsRefactoring4
...
Conflicts:
lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
81fb2ae584
Fix crash when casting firewall-like spells after creature casting
...
#1910
2014-11-14 04:12:50 +03:00
AlexVinS
9e8b09d747
Use clearAffected flag
2014-11-13 15:00:45 +03:00
Ivan Savenko
dce9880d16
Minor refactoring of FunctionList using variadic templates.
...
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
Ilya Zhuravlev
b22973e717
Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame.
2014-11-10 20:21:39 +03:00
Ilya Zhuravlev
62a3dfb086
Fixed "Hex grid" button crash, partially fixes 1907.
2014-11-04 15:34:30 +03:00
Ilya Zhuravlev
3eb3996241
Fix android build.
2014-11-02 16:19:14 +03:00
DjWarmonger
530a3e69bf
Option to allow / ban certain types of town in a template.
2014-10-30 10:00:29 +01:00
Patrick Simmons
407755ee77
Minor multiplayer load bugfixes
2014-10-25 19:05:50 -04:00
Patrick Simmons
1dabdf7b3a
Minor fixes to multiplayer load game support
2014-10-25 19:05:50 -04:00
Patrick Simmons
6aa3c11084
SUCCESS!
2014-10-25 19:05:49 -04:00
Patrick Simmons
7babdccd59
This is very wrong but works better than anything else I've tried.
2014-10-25 19:05:49 -04:00
Patrick Simmons
41da0ad2e6
multiplayerload changes (committing so I can revert...)
2014-10-25 19:05:49 -04:00
Patrick Simmons
3685e96042
Revert "multiplayer load changes"
...
This reverts commit 368d2c8836cc6e3b5af9cf71e892bf4515f26bda.
2014-10-25 19:05:49 -04:00
Patrick Simmons
99a63c4bbd
multiplayer load changes
2014-10-25 19:05:49 -04:00
Patrick Simmons
cfa6f46d62
VERY buggy, unusable, but progress is being made...
2014-10-25 19:05:49 -04:00
Ilya Pomaskin
ff12aca83a
bind -> std::bind
2014-10-25 19:05:49 -04:00
Mikhail Paulyshka
ab5e1f9109
don't use separate .rc files for MSVC and MinGW
2014-10-12 16:32:02 +03:00
AlexVinS
54453aee73
get rid of boost::assign
2014-10-04 00:34:13 +04:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
DjWarmonger
01491f9f1e
Fixed #1718
2014-10-01 14:20:00 +02:00
Ivan Savenko
6aef70eca1
Fixed animation order in lucky attacks. May fix 1891.
2014-09-23 17:30:36 +03:00
Ivan Savenko
a5c3ed080f
Fixes 1892 - properly handle animation of dying clones
2014-09-23 16:02:30 +03:00
Ivan Savenko
33c0e24940
Fixes 1895 - Properly select upper army for recruitment
2014-09-23 14:28:55 +03:00
Ivan Savenko
fc16c8d207
Merge branch 'optimization/swiftAI' into develop
...
Conflicts:
lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
Ivan Savenko
aa0433228a
Fixed cheats - sendMesssage will also pass current object.
...
Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
ca47ddca5c
Miscellaneous fixes to creature window:
...
- implemented missing stack size indicator
- fixed detection of battle presence
- fixed placement of spell icons
2014-09-19 16:31:01 +03:00
Ivan Savenko
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
Ivan Savenko
818a766fd6
Fixed 1888 - centering adv.map will also redraw minimap
2014-09-18 17:53:41 +03:00
Ivan Savenko
6cd3d1b30e
Fixed 1889 - removed memory leak that caused multiple identical quest marks
2014-09-18 17:46:35 +03:00
Ivan Savenko
3939c70a81
Fixed 1277 - only 2 cursor buttons will be enabled for sliders, depending on its direction (horizontal/vertical)
2014-09-18 17:08:21 +03:00
DjWarmonger
a17e27bfc6
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-18 14:43:37 +02:00
DjWarmonger
495c39304d
Fixed crash due to incorrect RMG options.
2014-09-18 14:29:57 +02:00
Ivan Savenko
9a4aa8749f
Fall back to first available resolution if config contains invalid value.
...
Fixes crash on starting game with unavailable resolution
2014-09-18 14:20:53 +03:00
AlexVinS
22deb07b66
[c::b] update prejects, fix build
2014-09-11 17:53:25 +04:00
DjWarmonger
ec8476d43a
Compile fixes for Visual.
2014-09-05 20:13:58 +02:00
DjWarmonger
a89512111c
Updated visual files.
2014-09-05 16:38:19 +02:00
Ivan Savenko
b551bdb725
Final part of the merge
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Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7
Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop
2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c
Merge pull request #35 from rhn/rhn
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Fixes to sound handling.
2014-09-04 20:26:32 +03:00
DjWarmonger
0edaf4fa8a
Merge pull request #26 from vcmi/FFMpeg
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Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
DjWarmonger
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
Karol
37bd4790f7
VCMIDirs update #6 fix
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- Apple compilation fix
- Removed unnecessary macros
- Updated macros indent style
- Fixed 1. warning.
2014-08-30 15:04:00 +02:00
Karol
53ab0593b7
VCMIDirs update #6
...
- Minor fixes
- CLoadFile updated to boost::filesystem::path
2014-08-27 12:31:58 +02:00
Karol
1b6f2ea3b7
VCMIDirs update #5 fix
...
- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Karol
958839668c
VCMIDirs update #5
...
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
DjWarmonger
94832c743c
Updated build configs. Everything works.
2014-08-14 16:07:40 +02:00
DjWarmonger
6656515395
Updated Visual for FFMPEG. Need to define environmental variable FFMPEGDIR for it to compile. Not functional yet, though.
2014-08-13 19:21:58 +02:00
Karol
2da6d9e7dd
VCMIDirs update #4 fix
2014-08-11 21:24:31 +02:00
Ivan Savenko
e692f3f520
Implemnted enemy turn speed selection:
...
- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
8838607669
Trying to fix Travis compilation issues
2014-08-11 17:58:41 +03:00
Ivan Savenko
cc61ffca73
Removed debug output
2014-08-11 17:27:41 +03:00
Ivan Savenko
092df7a71c
Fixed crash on stack-less creatures, e.g. war machines
2014-08-11 16:28:15 +03:00
Ivan Savenko
4092929b70
Fixed endianness
2014-08-11 16:21:23 +03:00
Ivan Savenko
8f1a4fcb56
Fixed crash on opening creature window in battle
2014-08-11 15:57:15 +03:00
Karol
a302f6c7ad
VCMIDirs update #3
...
bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
Ivan Savenko
a115406fa3
Fixed data presence check
2014-08-10 10:58:56 +03:00
Ivan Savenko
1e5e02c7df
Compilation fixes caused by merge, replaced some remaining boost::bind with std's
2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
66c4d469f8
Possible fix for neutral palette (1867)
2014-08-07 19:53:07 +03:00
Ivan Savenko
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
...
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
Ivan Savenko
4d6ab2c32d
Fixed rendering of bitmap fonts shadow
2014-08-07 19:53:07 +03:00
rhn
c8929b364b
fixed typo
2014-08-06 17:55:29 +02:00
rhn
e4fce8fc8f
fixed object types playing sounds
2014-08-06 17:19:54 +02:00
rhn
a491c11305
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
rhn
e9534603c2
Fixed sound on object pickup with dialog
2014-08-06 17:19:53 +02:00
beegee1
5139378319
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
Ivan Savenko
00cda400a1
Miscellaneous improvements for Launcher UI:
...
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
77a73fbaa9
Merge branch 'feature/freegfx' into refactoring/guiClasses
...
Conflicts:
client/windows/CHeroWindow.cpp
client/windows/CQuestLog.cpp
client/windows/GUIClasses.cpp
2014-08-03 18:50:59 +03:00
Ivan Savenko
7390647cd5
End of buttons refactoring:
...
- cleanup of slider API
- documentation fixes
2014-08-03 17:31:56 +03:00
Ivan Savenko
0882201b17
Miscellaneous fixes to toggle buttons
2014-08-03 16:19:16 +03:00
Ivan Savenko
10fc1892a8
Large refactoring of button classes:
...
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
AlexVinS
76c3228afa
Merge branch 'develop' into FFMpeg
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Conflicts:
client/CVideoHandler.cpp
2014-07-26 07:54:43 +04:00
DjWarmonger
a842068d54
Merge pull request #30 from vcmi/RMG
...
Since there are no objections, I finally merge this branch.
2014-07-23 08:06:51 +01:00
Ivan Savenko
4fca583062
Merge pull request #29 from Mixaill/nsis
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CMake: add NSIS generator settings
2014-07-18 00:56:46 +03:00
DjWarmonger
e8580229dc
RMG will now actually use all the settings from pregame. Till now it did not.
2014-07-15 16:44:07 +02:00
DjWarmonger
89c97a88bb
Updated Visual projects for SDL2.
2014-07-15 12:26:18 +02:00
Ivan Savenko
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
Ivan Savenko
9f5704f8ba
Uploaded recreated stack queue backgrounds
2014-07-14 22:38:13 +03:00
Ivan Savenko
52da593292
New resolution selection button
2014-07-14 21:49:52 +03:00
Ivan Savenko
5111bff6cc
Implemented new button for commander window
2014-07-14 20:43:38 +03:00
Ivan Savenko
7f790f9d6a
Quest window now uses new background, using same gfx sources as creature window
2014-07-14 18:07:57 +03:00
Ivan Savenko
a69fcdd435
Fixed compilation issues caused by merge
2014-07-14 17:44:15 +03:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
Ivan Savenko
2a0a0e81a7
Cleaning up includes
2014-07-14 17:19:44 +03:00
Michael Pavlyshko
6a23960642
CMake/WIN32 : add icon to client and launcher
2014-07-14 01:02:00 +03:00
Ivan Savenko
647b9c683f
Reorganized client source tree:
...
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00
Ivan Savenko
cec9161f8f
Added missing files
2014-07-13 18:40:13 +03:00
Ivan Savenko
83099fdb78
Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree
2014-07-13 18:39:45 +03:00
Ivan Savenko
55ff933b7f
Reducing size of GUI classes. Split trade windows into a separate file
2014-07-13 16:31:00 +03:00
Ivan Savenko
09bedf9aa9
Reducing size of GUIClasses. Moved Garrison Int into a separate file.
2014-07-13 16:11:25 +03:00
Ivan Savenko
7e76a5dd0e
Moved some code from GUIClasses into two smaller files:
...
- CArtifactHolder.*
- CComponent.*
Goal: reorganize artifacts UI to decrease dependency on CGHeroInstance class
2014-07-13 14:56:30 +03:00
Michael Pavlyshko
bad7050096
spaces -> tabulation
2014-07-11 11:01:03 +03:00
AlexVinS
679dd64ff9
Make scale a parameter of "open" methods
2014-07-10 14:18:21 +04:00
Michael Pavlyshko
08ee65c3c8
fix .dll and .exe filenames
2014-07-10 01:06:37 +03:00
Michael Pavlyshko
c935193558
disable WIN32 flag for executables, fix previous commit
2014-07-10 00:47:22 +03:00
Michael Pavlyshko
11d73f2ac9
fix CVideoHandler compilation
2014-07-09 18:01:12 +03:00
Michael Pavlyshko
afc6530084
fix vcmiclient linkage
2014-07-09 17:37:08 +03:00
AlexVinS
18f34e14f8
set scale to off by default
2014-07-08 22:01:01 +04:00
AlexVinS
0efb6e2890
Use scaling
...
(*) into - fullscreen
(*) spellbook - no scaling
2014-07-08 18:20:22 +04:00
AlexVinS
61b31e5c60
add api to enable|disable scaling (unimplemented)
2014-07-08 17:39:47 +04:00
AlexVinS
c71237bba3
Mingw build with ffmpeg
...
(*) get rid of BIK SMK dlls
(-) missing sound
(-) spellbook is scaled to fullscreen
2014-07-08 16:40:25 +04:00
Ivan Savenko
1ae7a77246
Cleanup of stack artifacts code
2014-07-05 11:48:03 +03:00
Ivan Savenko
60e5815014
Implemented stack artifact handling, no tested yet
2014-07-05 01:22:56 +03:00
AlexVinS
0edd10078f
Fix usage of fillRect.
...
* proper fix for slider drawing
2014-07-05 01:52:11 +04:00
Ivan Savenko
ac6cfdfb92
Extracted too big lambda into a separate helper method
2014-07-04 20:58:18 +03:00
Ivan Savenko
20f7071d11
Implemented stack experience/commander experience display for window
2014-07-04 12:48:09 +03:00
AlexVinS
e70e68a56b
Fix puzzle map fade.
2014-07-03 23:06:11 +04:00
AlexVinS
74d3effa98
More safe way of update locking
2014-07-03 22:30:56 +04:00
Ivan Savenko
e4e9d71143
Fixed texts:
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- added new texts to translate.json
- implemented texts for abilities
Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
AlexVinS
9b8ad51cd3
Run all rendering with pim lock if possible
2014-07-03 22:05:59 +04:00
AlexVinS
30d6eab20b
Do not render fully hidden tiles
2014-07-03 20:41:42 +04:00
Ivan Savenko
079866d99d
Implemented leveling up abilities. TODO: implement visible selection/descriptions
2014-07-03 19:05:19 +03:00
AlexVinS
8a488aeb86
Cleanup
2014-07-03 19:57:21 +04:00
AlexVinS
57f82f2bed
Add a comment.
2014-07-03 18:46:23 +04:00
AlexVinS
f3067878dd
Force full redraw for sliders. This fixes backgroung glitches with SDL2.
...
(!) there should be better fix
2014-07-03 18:44:25 +04:00
AlexVinS
ecc7b8e05a
Draw cursor on each frame. Fix TTF rendering under cursor.
2014-07-03 18:05:07 +04:00
AlexVinS
e521e6687a
centralize cursor drawing
2014-07-03 15:10:01 +04:00
AlexVinS
022f71c26e
fix deletion in in-game console
2014-07-03 14:58:56 +04:00
AlexVinS
397f4cf8b6
Workaround for TFF font glitches under cursor in pregame
2014-07-03 14:10:15 +04:00
AlexVinS
c948891fc6
Fix threaded handlers initialization, cleanup
2014-07-03 12:26:15 +04:00
Ivan Savenko
328944e111
Fixed levelling up of commander
2014-07-03 01:00:16 +03:00
AlexVinS
dbb7526040
fix uninitialized flag
2014-07-02 23:53:49 +04:00
AlexVinS
5a029c88d1
cleanup
2014-07-02 23:53:23 +04:00
AlexVinS
3e4e810888
More ColorKey cleanup
2014-07-02 22:41:11 +04:00
Ivan Savenko
b58bbcbdd8
Leveling up commander skills seems to be working. Optimized some png's to decrease size
2014-07-02 21:38:38 +03:00
Ivan Savenko
617ea79d3c
Button overlays are now more generic (not necessarily text), removed old version of creature window
2014-07-02 21:38:38 +03:00