Laserlicht
0e1bb73994
code review
2024-09-27 18:23:02 +02:00
Ivan Savenko
69d9e34ebf
Merge pull request #4642 from Laserlicht/invincible_improvements
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Invincible bonus: only blocking non positive spells; counterstrike
2024-09-27 18:58:00 +03:00
Ivan Savenko
f2c20b54d0
Unify rewardable map object and town building code
2024-09-27 15:41:24 +00:00
Ivan Savenko
072aa8aadd
Remove unused method
2024-09-27 15:41:24 +00:00
Xilmi
1d831022e8
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-25 14:08:34 +02:00
MichalZr6
edf43f5702
Get and translate messages on client side
2024-09-24 19:12:05 +02:00
MichalZr6
303b0a6552
Fixes based on review remarks
2024-09-24 18:29:01 +02:00
Laserlicht
138cbc6a81
scenario name for campaigns
2024-09-24 11:23:10 +02:00
SoundSSGood
586a32a616
CArtifactSet cleanup
2024-09-23 23:39:19 +03:00
SoundSSGood
b9ae7f1138
CMap put move and remove artifact method
2024-09-23 23:30:38 +03:00
Tomasz Zieliński
a4392fce36
Allow mod name in camelCase
2024-09-23 20:34:26 +02:00
Tomasz Zieliński
54ba4d50d6
Allow to ban spell scrolls
2024-09-23 17:09:46 +02:00
Ivan Savenko
92c5fd4156
Merge pull request #4655 from IvanSavenko/bugfixing
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Bugfixing
2024-09-23 18:01:27 +03:00
Dydzio
230893f423
Merge branch 'develop' into any-hex-shooting
2024-09-23 16:57:27 +02:00
Ivan Savenko
bb74ffa382
Merge pull request #4640 from godric3/map-editor-fix-quest-editor-lists
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Add all artifacts/spells/skills to quest widget lists and disable banned
2024-09-23 17:37:15 +03:00
Ivan Savenko
dbfa5b8b2d
Merge pull request #4637 from IvanSavenko/validate_gamesettings
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Added validation of game settings
2024-09-23 17:28:37 +03:00
Ivan Savenko
1fb108b79d
Merge pull request #4636 from IvanSavenko/bank_compat
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Compatibility hack for mods with old banks format
2024-09-23 17:28:20 +03:00
Ivan Savenko
e93a060500
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-09-23 14:25:53 +00:00
Ivan Savenko
0058c9ba2e
Fix crash on transfer of multiple artifacts in a backpack to another
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hero on starting next campaign scenario without hero that held these
artifacts before
2024-09-22 20:31:52 +00:00
Ivan Savenko
123f9ee676
Fix missing registration of onGuardedMessage string for banks
2024-09-22 20:30:55 +00:00
Dydzio
5dda4aa0f0
Remove overly strict condition
2024-09-22 21:43:20 +02:00
Dydzio
bb69ab1a1a
Fix assert and condition for counting spell hexes
2024-09-22 18:25:18 +02:00
Dydzio
bf9a9283a4
Make any hex shooting possibility configurable
2024-09-22 16:58:15 +02:00
Dydzio
1a2d349267
Initial unconditionally working version
2024-09-22 15:07:44 +02:00
Xilmi
d679ee72b9
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-22 12:21:20 +02:00
Laserlicht
899d3a14a0
only blocking non positive spells; counterstrike
2024-09-21 23:50:35 +02:00
godric3
f4dc2dcd22
add missing serialization of spells in Limiter
2024-09-21 22:40:58 +02:00
Ivan Savenko
e07340b531
Added validation of game settings
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Should detect invalid config in all sources of settings - vcmi config,
mods, random map templates
2024-09-21 15:34:33 +00:00
Ivan Savenko
9ee2ee45bc
Compatibility hack for mods with old banks format
2024-09-21 15:11:57 +00:00
Ivan Savenko
4a5818aa7d
Merge pull request #4631 from Laserlicht/fix_error_output
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fix error with description
2024-09-21 17:46:31 +03:00
Tomasz Zieliński
79c4d7d51f
Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
2024-09-21 14:20:56 +02:00
Tomasz Zieliński
55e2a99154
Default object limit to unlimited
2024-09-21 13:36:51 +02:00
Tomasz Zieliński
ec603f46ae
- Handle new configurable banks
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- Handle "all" object banned option
2024-09-21 13:36:28 +02:00
Laserlicht
629da99679
fix error with description
2024-09-20 18:21:52 +02:00
Ivan Savenko
cb96b9959e
Merge pull request #4623 from Laserlicht/invincible_bonus
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INVINCIBLE bonus
2024-09-20 11:50:29 +03:00
Ivan Savenko
26aeb1dd48
Merge pull request #4616 from Laserlicht/show_level
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show creature level
2024-09-20 11:50:17 +03:00
Laserlicht
5e3630adae
adjust texts
2024-09-19 20:57:43 +02:00
Xilmi
7c8f4c423c
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-19 17:35:18 +02:00
Ivan Savenko
65355925e9
Merge pull request #4595 from Laserlicht/cast_without_skip
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Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
Laserlicht
b36c05df1d
INVINCIBLE bonus
2024-09-19 03:14:45 +02:00
Laserlicht
081ba4839c
added town info
2024-09-18 22:39:53 +02:00
Laserlicht
735af83294
castSpellThisTurn to bool var
2024-09-18 21:24:27 +02:00
K
bda1adbdfd
miniscule bonus system cleanup
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update comments, remove one never used method, make another method private
2024-09-18 16:41:41 +02:00
Xilmi
27aed74397
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-18 14:52:24 +02:00
Laserlicht
6aa29ac8ee
show creature level
2024-09-17 22:34:09 +02:00
Dydzio
7979f62f82
Add status bar movement points info for own hero on adventure map or hero list
2024-09-17 21:38:28 +02:00
Ivan Savenko
d0ac6458b9
Merge pull request #4609 from IvanSavenko/building_fixes
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Building fixes
2024-09-17 17:50:49 +03:00
Ivan Savenko
8b2821456a
Show generic dialog if building was already visited
2024-09-16 19:51:10 +00:00
Ivan Savenko
e09fbe5ea4
Implement detection of typos in json using Levenshtein Distance
2024-09-15 20:14:08 +00:00
Ivan Savenko
c2dc88bf06
Fix refusing a reward, for example from Tree of Knowledge
2024-09-15 10:32:29 +00:00
Xilmi
ca4a46466b
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-15 11:32:46 +02:00
Laserlicht
0aaafc4c8a
cast without skip
2024-09-14 15:10:24 +02:00
Ivan Savenko
90733cfe0e
Do not place obstacles during sieges
2024-09-14 11:02:23 +00:00
Ivan Savenko
95df330843
Remove unused files
2024-09-14 10:47:43 +00:00
Xilmi
737a8d4966
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-14 12:45:25 +02:00
Tomasz Zieliński
2fe54504ab
Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
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# Conflicts:
# lib/rmg/CRmgTemplate.cpp
2024-09-14 10:19:22 +02:00
Tomasz Zieliński
4d4538a48d
Use CompoundMapObjectID in ObjectInfo
2024-09-14 09:23:28 +02:00
Tomasz Zieliński
9591ce1ab4
Move CompoundMapObjectID to separate file
2024-09-14 08:55:28 +02:00
Tomasz Zieliński
e89649ec1c
Move ObjectConfig to separate file
2024-09-14 08:41:00 +02:00
Ivan Savenko
4772311160
Fix positioning of defender war machines
2024-09-12 20:27:32 +00:00
Ivan Savenko
6c0b9415c0
Fix positioning of defender units in non-bank battles
2024-09-12 20:11:26 +00:00
Tomasz Zieliński
4b263b6d41
Add specific objects and configure their frequency / value
2024-09-12 21:04:27 +02:00
Xilmi
a1a03d4b74
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-12 14:54:39 +02:00
Ivan Savenko
45c8553ecb
Remove old code
2024-09-12 12:11:18 +00:00
Ivan Savenko
d20d9bd96b
Fix generation of placeholders for banks
2024-09-12 12:11:18 +00:00
Ivan Savenko
ca13fe04df
Use alphabetic ordering for game settings
2024-09-12 12:11:18 +00:00
Ivan Savenko
2ee4e42348
Implement placeholders for creature banks messages
2024-09-12 12:11:18 +00:00
Ivan Savenko
39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
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struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
31dff8f8da
Add coastVisitable property to rewardables, update schemas
2024-09-12 12:11:18 +00:00
Ivan Savenko
503b87561e
Converted all h3 banks to rewardable, remove most of hardcoded checks
2024-09-12 12:11:18 +00:00
Ivan Savenko
cb5df096c1
Added per-team tracking of scouted state of an object
2024-09-12 12:11:17 +00:00
Ivan Savenko
785036836c
Rewardable objects may now define guards. Converted Crypt to rewardable.
2024-09-12 12:10:40 +00:00
Ivan Savenko
a9c4683da6
Merge pull request #4566 from Laserlicht/outro_support
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Campaign outro
2024-09-12 14:20:56 +03:00
Ivan Savenko
9a08e2eb0f
Merge pull request #4573 from kdmcser/stack_level_updater_for_commander
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make TimesStackLevelUpdater support commander
2024-09-12 14:16:16 +03:00
Xilmi
065125e770
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-10 14:57:27 +02:00
Laserlicht
258d298775
Merge branch 'develop' into outro_support
2024-09-09 23:09:44 +02:00
Ivan Savenko
ce4548718c
Merge pull request #4544 from IvanSavenko/map_settings
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Per-map game settings
2024-09-10 00:03:10 +03:00
Ivan Savenko
a58e209cbd
Merge pull request #4490 from godric3/fix-campaign-hero-placeholder
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Fix campaign hero placeholder
2024-09-09 23:39:20 +03:00
kdmcser
b84d653a99
make TimesStackLevelUpdater support commander
2024-09-09 19:23:23 +08:00
Xilmi
d4ee899565
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-06 17:04:34 +02:00
Laserlicht
6d9385b8bd
outro for RoE
2024-09-05 21:31:17 +02:00
Xilmi
581a142a20
HeroStrengthForCampaign
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Make sure to take our magic-specialist to the next campaign-mission even if he's totally out of mana.
2024-09-05 17:38:27 +02:00
Ivan Savenko
ff8d36c350
It is now possible to define game settings in rmg template
2024-09-05 15:16:28 +00:00
Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Xilmi
7c42e43fe5
Update CCreatureSet.cpp
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Use getMarketValue instead of getCost.
2024-09-05 17:16:06 +02:00
Xilmi
20cfe712c9
Update ResourceSet.h
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Rename income to availableFunds
2024-09-05 16:34:42 +02:00
Xilmi
044dc272c2
Update lib/CCreatureSet.h
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Use a better name and add a comment to explain what it does.
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-09-05 16:31:44 +02:00
Xilmi
79531c8596
Update ResourceSet.h
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Use a more descriptive method name and add comment of what it does.
2024-09-05 16:30:15 +02:00
Xilmi
51b9d16291
Merge branch 'develop' of https://github.com/xilmi/vcmi into develop
2024-09-05 16:22:30 +02:00
Xilmi
23cd54c998
Preparations for merge
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No longer using FuzzyEngine just to create a log-message. It's now only used when isUseFuzzy is set.
Also:
Removed < operator and instead use already existing "canAfford"-Method.
2024-09-05 16:22:25 +02:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
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Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Xilmi
07afb2d649
Update lib/ResourceSet.h
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Use suggestion.
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-09-05 16:20:15 +02:00
Ivan Savenko
a72715ad31
Merge pull request #4563 from SoundSSGood/vcmiScrolls
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Improvements to the artifact creation
2024-09-05 17:10:13 +03:00
Xilmi
dd5a34d994
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-05 15:54:03 +02:00
SoundSSGood
7466d7452d
vcmiscrolls
2024-09-05 15:51:45 +03:00
Ivan Savenko
a87ab4e4d7
Merge pull request #4557 from utzuro/fix/rmg-road-type-not-saving
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RMG: Enable only those roads, that are enabled in persistentStorage.json
2024-09-05 15:06:15 +03:00
Ivan Savenko
2566576c95
Merge pull request #4565 from kaja47/one-loop-less
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avoid one loop in BonusList::totalValue()
2024-09-05 15:05:48 +03:00
Ivan Savenko
c52533a961
Merge pull request #4543 from Laserlicht/chronicles_installer
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Chronicles support
2024-09-05 15:04:13 +03:00
K
a6c7fda649
avoid one loop in BonusList::totalValue()
2024-09-04 23:10:54 +02:00
Ivan Savenko
44fdb71933
Machine Factory and Refugee Camp can't be owned
2024-09-04 19:46:58 +00:00
Ivan Savenko
dae9e1e316
Implement IOwnableObject interface for shipyard
2024-09-04 19:46:36 +00:00
SoundSSGood
30fa2846aa
ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
2024-09-04 21:25:55 +03:00
Ivan Savenko
b09d9d501b
Pass pointer to actual caller in showBlockingDialog callWith
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Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
Ivan Savenko
81af66d35b
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
SoundSSGood
b06426ac43
CMap removed from CArtifactSet level
2024-09-04 15:12:40 +03:00
void
de4f63da90
RMG: Enable only those roads, that are enabled in persistentStorage.json
2024-09-04 08:37:45 +09:00
Xilmi
3f8a8733a2
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-03 20:33:19 +02:00
Ivan Savenko
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Laserlicht
ff65a33d44
fixes bug for 8th creature
2024-09-03 11:03:37 +02:00
Laserlicht
609906f015
code review (first part)
2024-09-02 22:51:30 +02:00
Xilmi
5ee7061ab7
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-02 17:27:08 +02:00
Laserlicht
c7064377da
code review
2024-09-01 12:23:10 +02:00
Laserlicht
e31ace2661
make sonar cloud (a little bit) happy
2024-09-01 02:16:03 +02:00
Laserlicht
0280254810
tarnum icon
2024-08-31 22:05:36 +02:00
Laserlicht
46872b764b
integrate campaign intro
2024-08-31 17:57:27 +02:00
Laserlicht
36914682a5
Merge branch 'develop' into chronicles_installer
2024-08-31 16:18:52 +02:00
Laserlicht
16cbd6a7d2
allow custom loadbar-backgrounds for campaigns
2024-08-31 16:03:42 +02:00
Laserlicht
2fef4b5d69
voice override
2024-08-31 14:17:25 +02:00
Laserlicht
e4ec26e613
override
2024-08-31 13:15:07 +02:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
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Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
71c7beb7a5
Merge pull request #4533 from IvanSavenko/town_growth
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Change logic of neutral towns garrisons to match H3
2024-08-31 13:52:36 +03:00
Ivan Savenko
0a72a0a48e
Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
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BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
Ivan Savenko
8cfc1c4ee1
Merge pull request #4535 from IvanSavenko/savecompat_bump
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Removed save compatibility with 1.4
2024-08-31 13:51:10 +03:00
Laserlicht
46c169d20f
chr loading
2024-08-31 12:39:23 +02:00
Laserlicht
0e500efe5a
extract lod
2024-08-31 00:44:20 +02:00
Xilmi
987a51cccb
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-30 16:45:06 +02:00
Ivan Savenko
727cd2e9e1
Merge pull request #4539 from IvanSavenko/crashfix
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Crashfixes
2024-08-30 17:19:24 +03:00
Ivan Savenko
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
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generate assets to file
2024-08-30 15:36:51 +03:00
Ivan Savenko
01697e4387
Fix player not being marked as defeated on losing all heroes and towns
2024-08-30 12:25:34 +00:00
Ivan Savenko
82c37573fa
Removed save compatibility with 1.4
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All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6
Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.
Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
SoundSSGood
e15ea4fc75
BulkEraseArtifacts network pack
2024-08-29 20:22:08 +03:00
Ivan Savenko
73459876bf
Initial garrison of a town should now match H3 logic
2024-08-29 15:46:22 +00:00
Ivan Savenko
b436290d16
Fix crash on right-clicking a neutral town
2024-08-29 15:45:46 +00:00
Ivan Savenko
21fc80a315
Growth of town garrison in neutral towns now uses H3 logic
2024-08-29 15:22:31 +00:00
Xilmi
cc30675730
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-29 17:10:20 +02:00
Ivan Savenko
d0b3bb95b2
Change gamestate initialization order - list of owned objects must be
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initialized before connecting towns with visiting heroes, but after
generateion of starting heroes
2024-08-29 13:18:33 +00:00
Xilmi
aea05b3fb8
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-29 14:42:37 +02:00
Laserlicht
f327224d45
remove original resource functionality
2024-08-28 23:44:31 +02:00
Ivan Savenko
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
Ivan Savenko
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
Ivan Savenko
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
Ivan Savenko
462aea7e9a
Fix build
2024-08-28 13:12:11 +00:00
Ivan Savenko
d4ba7e12b0
Fix regressions
2024-08-28 13:03:45 +00:00
Ivan Savenko
e5f1d60298
Add save compatibility
2024-08-28 13:03:44 +00:00
Ivan Savenko
ce1e0b8875
Moved NewTurn pack generation to NewTurnProcessor
2024-08-28 13:03:24 +00:00
Ivan Savenko
10a9d777c7
Moved mana and movement points refresh to NewTurnProcessor
2024-08-28 13:03:15 +00:00
Ivan Savenko
020f1d1f46
Moved rumors generation to NewTurnProcessor
2024-08-28 13:03:15 +00:00
Ivan Savenko
691a1a666d
Moved most of town growth handling to NewTurnProcessor
2024-08-28 13:03:13 +00:00
Ivan Savenko
d49a61645c
All objects that can be owned by player now implement IOwnableObject
2024-08-28 12:51:28 +00:00
Ivan Savenko
a481f07daf
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
Ivan Savenko
0fd9dbf240
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
Ivan Savenko
189cb1c762
Moved most of daily income handling to a separate method
2024-08-28 12:40:44 +00:00
Ivan Savenko
8371232d29
Merge pull request #4504 from Laserlicht/hota_bonus
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disintegrate bonus
2024-08-28 14:00:11 +03:00
Laserlicht
70190ea1fe
Merge branch 'develop' into resource_generation
2024-08-28 00:03:46 +02:00
Ivan Savenko
20d5b33ea6
Remove marketModes as member
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marketModes are now generated in runtime and are not a member of
IMarket. Was not a bad change, but towns load buildings before town type
is randomized, leading to case where market modes are not actually known
when building is added to town (like random towns with market built)
Since altar requires CArtifactSet for work, IMarket will now always
contain it, but it will only be accessible if market supports altar
mode.
2024-08-27 14:07:00 +00:00
Ivan Savenko
f765f212bb
Restore save compatibility
2024-08-26 20:52:37 +00:00
Ivan Savenko
ac271c09b9
Add mechanism to provide save compatibility if class is removed or
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addded
2024-08-26 20:06:36 +00:00
Ivan Savenko
c64dcfaa0f
Fix build
2024-08-26 20:06:36 +00:00
Ivan Savenko
77faa14119
Added explicit indexing of type indexes for serialization
2024-08-26 20:06:35 +00:00
Ivan Savenko
01396b62b7
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
Ivan Savenko
232a759db7
Remove type registration from library pack applying
2024-08-26 19:48:46 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
897bc65e64
Merge pull request #4508 from kaja47/dead-code-must-die
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remove never used code in CBonusSystemNode
2024-08-26 19:11:03 +03:00
Ivan Savenko
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
K
462c79e190
remove never used code in CBonusSystemNode
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Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00
Xilmi
6a98f116ce
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-24 21:39:25 +02:00
Tomasz Zieliński
bfe75a6a02
It is now possible to copy object settings between zones
2024-08-24 20:18:36 +02:00
Ivan Savenko
a819c3fc29
Merge pull request #4482 from MichalZr6/mapeditor_fixes
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Mapeditor refactor, fixes and additional validation checks
2024-08-24 16:18:53 +03:00
Tomasz Zieliński
64fc2e5ed0
Move ObjectConfig to ObjectInfo.cpp. Preliminary version of banning object categories.
2024-08-24 15:12:22 +02:00
Ivan Savenko
51fafe66cb
Merge pull request #4485 from kaja47/opto-isinthemap
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Optimize CMap::isInTheMap
2024-08-24 16:06:44 +03:00
Ivan Savenko
3e605253db
Merge pull request #4481 from Laserlicht/fix_hota
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fix for 8th creature
2024-08-24 16:06:12 +03:00
SoundSSGood
4035ab1550
added CMarketWindow::getMarketTitle()
2024-08-24 13:52:54 +03:00
Xilmi
bfd6ee2b09
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-24 12:25:03 +02:00
SoundSSGood
0c5022cae8
Loading market modes from json
2024-08-24 11:51:57 +03:00
Laserlicht
9c4d4e89d6
disintegrate
2024-08-24 00:29:36 +02:00
MichalZr6
0d5a9b8e3b
Refactor for previous fix in CSpellHandler
2024-08-23 09:43:41 +02:00
MichalZr6
a82ce2f96a
Fix negative QColor values
2024-08-23 09:43:40 +02:00
MichalZr6
568a792f88
Refactor containers names in CObjectClassesHandler
2024-08-23 09:43:40 +02:00
Ivan Savenko
d1aa55de91
Fix rewards not rerolling correctly on reset due to cached variables
2024-08-22 16:38:53 +00:00
godric3
cda66c4196
attempt to fix hero placeholder while reading h3m
2024-08-22 17:09:23 +02:00
godric3
355bf4ec3e
read reservedCampaignHeroes
from vmaps
2024-08-22 16:52:35 +02:00
K
18a69dfeb5
move CMap::isInTheMap to the header file and make it inline
2024-08-22 14:27:01 +02:00
K
3a27725fcb
Optimize CMap::isInTheMap
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replace x >= 0 && x < size by (unsigned)x < size
By converting signed coordinate to unsigned number, negative values became
very large positive ones, larger than every positive signed number and
therefore also bigger than the map size. As a result check against size
also implicitly checks if coordinate is negative.
Compiler cannot do this transformation automatically because it doesn't
know that map dimensions are always positive.
The change shrinks isInTheMap from 19 instructions to 11 on x86.
2024-08-22 11:39:24 +02:00
Laserlicht
c2290f5f6e
fix
2024-08-21 23:01:32 +02:00
Andrii Danylchenko
ff8a745a50
BattleAI: optional simulation depth
2024-08-21 23:27:42 +03:00
Laserlicht
02002ce69d
Merge branch 'develop' into resource_generation
2024-08-21 21:52:08 +02:00
Laserlicht
43fc741a15
cleaner
2024-08-21 21:24:06 +02:00
Andrii Danylchenko
8cdfa26fb5
BattleAI: fix bait for archers when need to go long way
2024-08-21 22:18:40 +03:00
Ivan Savenko
4386339354
Fix crash on rmg generation (regression from previous commit)
2024-08-21 18:19:58 +00:00
Tomasz Zieliński
85ee859b6e
First version that works - banning objects is possible
2024-08-21 20:16:41 +02:00
Ivan Savenko
ff33fbd3a0
Merge pull request #4480 from IvanSavenko/update_prebuilts
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Update ffmpeg
2024-08-21 15:57:50 +03:00
SoundSSGood
2e3e6b1553
market->getObjInstanceID()
2024-08-21 01:01:23 +03:00
Laserlicht
d8869a33da
remove resource
2024-08-20 22:45:11 +02:00
Ivan Savenko
efcf1e1ba9
Add .ogv (HD Edition) as recognized extension for video
2024-08-20 19:23:55 +00:00
Laserlicht
01e55beef1
Merge branch 'develop' into resource_generation
2024-08-20 20:26:52 +02:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic
2024-08-20 20:25:16 +02:00
SoundSSGood
58bb2b58e3
IMarket suggestions
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
cd7ebea9e3
cleanup unused code
2024-08-20 18:49:47 +03:00
SoundSSGood
39bb6d5f39
IMarket now able to store artifacts
2024-08-20 18:49:47 +03:00